JP4278071B2 - 画像生成システム及び情報記憶媒体 - Google Patents

画像生成システム及び情報記憶媒体 Download PDF

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Publication number
JP4278071B2
JP4278071B2 JP17131399A JP17131399A JP4278071B2 JP 4278071 B2 JP4278071 B2 JP 4278071B2 JP 17131399 A JP17131399 A JP 17131399A JP 17131399 A JP17131399 A JP 17131399A JP 4278071 B2 JP4278071 B2 JP 4278071B2
Authority
JP
Japan
Prior art keywords
motion
computer
player
computer object
hit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP17131399A
Other languages
English (en)
Japanese (ja)
Other versions
JP2001005990A (ja
JP2001005990A5 (enExample
Inventor
篤 林
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Bandai Namco Entertainment Inc
Original Assignee
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Namco Bandai Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.), Namco Ltd, Namco Bandai Games Inc filed Critical Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Priority to JP17131399A priority Critical patent/JP4278071B2/ja
Priority to US09/762,955 priority patent/US7008323B1/en
Publication of JP2001005990A publication Critical patent/JP2001005990A/ja
Publication of JP2001005990A5 publication Critical patent/JP2001005990A5/ja
Application granted granted Critical
Publication of JP4278071B2 publication Critical patent/JP4278071B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
JP17131399A 1999-06-17 1999-06-17 画像生成システム及び情報記憶媒体 Expired - Fee Related JP4278071B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP17131399A JP4278071B2 (ja) 1999-06-17 1999-06-17 画像生成システム及び情報記憶媒体
US09/762,955 US7008323B1 (en) 1999-06-17 2000-06-02 Image generation method and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP17131399A JP4278071B2 (ja) 1999-06-17 1999-06-17 画像生成システム及び情報記憶媒体

Publications (3)

Publication Number Publication Date
JP2001005990A JP2001005990A (ja) 2001-01-12
JP2001005990A5 JP2001005990A5 (enExample) 2006-06-22
JP4278071B2 true JP4278071B2 (ja) 2009-06-10

Family

ID=15920952

Family Applications (1)

Application Number Title Priority Date Filing Date
JP17131399A Expired - Fee Related JP4278071B2 (ja) 1999-06-17 1999-06-17 画像生成システム及び情報記憶媒体

Country Status (2)

Country Link
US (1) US7008323B1 (enExample)
JP (1) JP4278071B2 (enExample)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8585476B2 (en) 2004-11-16 2013-11-19 Jeffrey D Mullen Location-based games and augmented reality systems
JP4794343B2 (ja) * 2006-03-30 2011-10-19 株式会社バンダイナムコゲームス 画像生成システム、プログラム及び情報記憶媒体
US20090017910A1 (en) * 2007-06-22 2009-01-15 Broadcom Corporation Position and motion tracking of an object
US8069124B2 (en) * 2008-03-26 2011-11-29 Intel Corporation Combining speculative physics modeling with goal-based artificial intelligence
US20090280901A1 (en) * 2008-05-09 2009-11-12 Dell Products, Lp Game controller device and methods thereof
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
WO2011056657A2 (en) * 2009-10-27 2011-05-12 Harmonix Music Systems, Inc. Gesture-based user interface
US10220303B1 (en) 2013-03-15 2019-03-05 Harmonix Music Systems, Inc. Gesture-based music game
JP2015192753A (ja) * 2014-03-31 2015-11-05 株式会社バンダイナムコエンターテインメント ゲーム装置及びプログラム

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2799126B2 (ja) * 1993-03-26 1998-09-17 株式会社ナムコ ビデオゲーム装置及びゲーム用入力装置
JP3734045B2 (ja) 1995-08-10 2006-01-11 株式会社セガ 仮想画像生成方法及びその装置
US5853324A (en) 1995-09-07 1998-12-29 Namco Ltd. Shooting game machine and method of computing the same
JP3538285B2 (ja) 1995-09-07 2004-06-14 株式会社ナムコ シューティングゲーム装置及びその制御方法
JP3745475B2 (ja) 1996-12-06 2006-02-15 株式会社セガ ゲーム装置及び画像処理装置

Also Published As

Publication number Publication date
JP2001005990A (ja) 2001-01-12
US7008323B1 (en) 2006-03-07

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