JP4042188B2 - 画像処理装置 - Google Patents

画像処理装置 Download PDF

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Publication number
JP4042188B2
JP4042188B2 JP32172797A JP32172797A JP4042188B2 JP 4042188 B2 JP4042188 B2 JP 4042188B2 JP 32172797 A JP32172797 A JP 32172797A JP 32172797 A JP32172797 A JP 32172797A JP 4042188 B2 JP4042188 B2 JP 4042188B2
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JP
Japan
Prior art keywords
area
block
data
texture
odd
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP32172797A
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English (en)
Japanese (ja)
Other versions
JPH11154242A (ja
JPH11154242A5 (cg-RX-API-DMAC7.html
Inventor
隆 磯脇
淳一 山中
宏 増井
隆史 藤村
剛 岩崎
尚武 西村
誠 大崎
功基 小岩
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP32172797A priority Critical patent/JP4042188B2/ja
Priority to KR1019980049985A priority patent/KR100549753B1/ko
Priority to US09/196,231 priority patent/US6417854B1/en
Publication of JPH11154242A publication Critical patent/JPH11154242A/ja
Publication of JPH11154242A5 publication Critical patent/JPH11154242A5/ja
Priority to KR1020050102559A priority patent/KR100549754B1/ko
Application granted granted Critical
Publication of JP4042188B2 publication Critical patent/JP4042188B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
JP32172797A 1997-11-21 1997-11-21 画像処理装置 Expired - Fee Related JP4042188B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP32172797A JP4042188B2 (ja) 1997-11-21 1997-11-21 画像処理装置
KR1019980049985A KR100549753B1 (ko) 1997-11-21 1998-11-20 화상처리장치
US09/196,231 US6417854B1 (en) 1997-11-21 1998-11-20 Image processing system
KR1020050102559A KR100549754B1 (ko) 1997-11-21 2005-10-28 화상 처리 방법, 화상 처리 장치, 및 게임 장치용 기억매체

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP32172797A JP4042188B2 (ja) 1997-11-21 1997-11-21 画像処理装置

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP2004338661A Division JP4035648B2 (ja) 2004-11-24 2004-11-24 ゲーム装置
JP2004338652A Division JP2005108257A (ja) 2004-11-24 2004-11-24 ゲーム装置

Publications (3)

Publication Number Publication Date
JPH11154242A JPH11154242A (ja) 1999-06-08
JPH11154242A5 JPH11154242A5 (cg-RX-API-DMAC7.html) 2005-07-14
JP4042188B2 true JP4042188B2 (ja) 2008-02-06

Family

ID=18135775

Family Applications (1)

Application Number Title Priority Date Filing Date
JP32172797A Expired - Fee Related JP4042188B2 (ja) 1997-11-21 1997-11-21 画像処理装置

Country Status (3)

Country Link
US (1) US6417854B1 (cg-RX-API-DMAC7.html)
JP (1) JP4042188B2 (cg-RX-API-DMAC7.html)
KR (2) KR100549753B1 (cg-RX-API-DMAC7.html)

Families Citing this family (23)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4042188B2 (ja) * 1997-11-21 2008-02-06 株式会社セガ 画像処理装置
JP4278073B2 (ja) 1999-06-25 2009-06-10 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
JP2001079263A (ja) * 1999-09-16 2001-03-27 Sega Corp ゲーム装置、データ処理方法、及び情報記録媒体
EP1087323A1 (en) * 1999-09-24 2001-03-28 Nokia Corporation A wireless system for interacting with a virtual space
JP2001149642A (ja) * 1999-12-01 2001-06-05 Namco Ltd ゲーム装置及びゲーム装置の残像表示方法
AU1949501A (en) * 1999-12-07 2001-06-18 University Of Utah Research Foundation Method and apparatus for monitoring dynamic systems using n-dimensional representations of critical functions
US7654966B2 (en) * 1999-12-07 2010-02-02 University Of Utah Research Foundation Method and apparatus for monitoring dynamic cardiovascular function using n-dimensional representatives of critical functions
JP4957938B2 (ja) 2001-09-19 2012-06-20 株式会社セガ ゲームプログラム、ゲーム装置及びネットワークサーバ
JP2005049913A (ja) * 2003-05-30 2005-02-24 Konami Computer Entertainment Yokyo Inc 画像処理装置、画像処理方法及びプログラム
US7803054B1 (en) * 2004-03-31 2010-09-28 Microsoft Corporation Multi-vehicle cross-network coordination
JP4044069B2 (ja) * 2004-04-23 2008-02-06 株式会社ソニー・コンピュータエンタテインメント テクスチャ処理装置、テクスチャ処理方法および画像処理装置
JP4651435B2 (ja) * 2005-03-31 2011-03-16 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及び画像生成システム
JP4563266B2 (ja) * 2005-06-29 2010-10-13 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム
US8115774B2 (en) * 2006-07-28 2012-02-14 Sony Computer Entertainment America Llc Application of selective regions of a normal map based on joint position in a three-dimensional model
US7999812B2 (en) * 2006-08-15 2011-08-16 Nintendo Co, Ltd. Locality based morphing between less and more deformed models in a computer graphics system
US7627632B2 (en) * 2006-11-13 2009-12-01 Microsoft Corporation Reducing bandwidth requirements for peer-to-peer gaming based on importance of remote objects to a local player
US20100251185A1 (en) * 2009-03-31 2010-09-30 Codemasters Software Company Ltd. Virtual object appearance control
US10046241B1 (en) * 2010-11-01 2018-08-14 Ronald Charles Krosky Output production
JP5090544B2 (ja) * 2011-02-25 2012-12-05 任天堂株式会社 ゲーム装置およびゲームプログラム
EP3201884B1 (en) * 2014-09-30 2020-09-30 CAE Inc. Updating damaged-enhanced 3d polygon meshes
JP7283059B2 (ja) * 2018-11-28 2023-05-30 株式会社アイシン 周辺監視装置
US11794107B2 (en) * 2020-12-30 2023-10-24 Activision Publishing, Inc. Systems and methods for improved collision detection in video games
CN115222854A (zh) * 2021-04-15 2022-10-21 北京字跳网络技术有限公司 虚拟形象的碰撞处理方法、装置、电子设备和存储介质

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4645459A (en) * 1982-07-30 1987-02-24 Honeywell Inc. Computer generated synthesized imagery
WO1994029813A1 (en) * 1993-06-10 1994-12-22 Namco Ltd. Image synthesizer and apparatus for playing game using the image synthesizer
JP2846252B2 (ja) * 1994-08-22 1999-01-13 株式会社ナムコ 3次元シミュレータ装置及び画像合成方法
JPH08276074A (ja) * 1995-04-03 1996-10-22 Sega Enterp Ltd ゲーム装置及びそのデータ処理方法
US5755620A (en) * 1995-04-03 1998-05-26 Kabushiki Kaisha Sega Enterprises Game system and data processing method thereof
JP3747449B2 (ja) * 1996-07-25 2006-02-22 株式会社セガ ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体
JP4042188B2 (ja) * 1997-11-21 2008-02-06 株式会社セガ 画像処理装置

Also Published As

Publication number Publication date
JPH11154242A (ja) 1999-06-08
US6417854B1 (en) 2002-07-09
KR20050109416A (ko) 2005-11-21
KR100549753B1 (ko) 2006-08-30
KR19990045467A (ko) 1999-06-25
KR100549754B1 (ko) 2006-11-23

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