KR100549753B1 - 화상처리장치 - Google Patents

화상처리장치 Download PDF

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Publication number
KR100549753B1
KR100549753B1 KR1019980049985A KR19980049985A KR100549753B1 KR 100549753 B1 KR100549753 B1 KR 100549753B1 KR 1019980049985 A KR1019980049985 A KR 1019980049985A KR 19980049985 A KR19980049985 A KR 19980049985A KR 100549753 B1 KR100549753 B1 KR 100549753B1
Authority
KR
South Korea
Prior art keywords
texture
block
area
data
moving object
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
KR1019980049985A
Other languages
English (en)
Korean (ko)
Other versions
KR19990045467A (ko
Inventor
다까시 이소와끼
쥰이찌 야마나까
히로시 마스이
다까시 후지무라
다께시 이와사끼
나오따께 니시무라
마꼬또 오사끼
고끼 고이와
사오리 니시까와
Original Assignee
가부시키가이샤 세가
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 가부시키가이샤 세가 filed Critical 가부시키가이샤 세가
Publication of KR19990045467A publication Critical patent/KR19990045467A/ko
Application granted granted Critical
Publication of KR100549753B1 publication Critical patent/KR100549753B1/ko
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
KR1019980049985A 1997-11-21 1998-11-20 화상처리장치 Expired - Fee Related KR100549753B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP97-321727 1997-11-21
JP32172797A JP4042188B2 (ja) 1997-11-21 1997-11-21 画像処理装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
KR1020050102559A Division KR100549754B1 (ko) 1997-11-21 2005-10-28 화상 처리 방법, 화상 처리 장치, 및 게임 장치용 기억매체

Publications (2)

Publication Number Publication Date
KR19990045467A KR19990045467A (ko) 1999-06-25
KR100549753B1 true KR100549753B1 (ko) 2006-08-30

Family

ID=18135775

Family Applications (2)

Application Number Title Priority Date Filing Date
KR1019980049985A Expired - Fee Related KR100549753B1 (ko) 1997-11-21 1998-11-20 화상처리장치
KR1020050102559A Expired - Fee Related KR100549754B1 (ko) 1997-11-21 2005-10-28 화상 처리 방법, 화상 처리 장치, 및 게임 장치용 기억매체

Family Applications After (1)

Application Number Title Priority Date Filing Date
KR1020050102559A Expired - Fee Related KR100549754B1 (ko) 1997-11-21 2005-10-28 화상 처리 방법, 화상 처리 장치, 및 게임 장치용 기억매체

Country Status (3)

Country Link
US (1) US6417854B1 (cg-RX-API-DMAC7.html)
JP (1) JP4042188B2 (cg-RX-API-DMAC7.html)
KR (2) KR100549753B1 (cg-RX-API-DMAC7.html)

Families Citing this family (23)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4042188B2 (ja) * 1997-11-21 2008-02-06 株式会社セガ 画像処理装置
JP4278073B2 (ja) 1999-06-25 2009-06-10 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
JP2001079263A (ja) * 1999-09-16 2001-03-27 Sega Corp ゲーム装置、データ処理方法、及び情報記録媒体
EP1087323A1 (en) * 1999-09-24 2001-03-28 Nokia Corporation A wireless system for interacting with a virtual space
JP2001149642A (ja) * 1999-12-01 2001-06-05 Namco Ltd ゲーム装置及びゲーム装置の残像表示方法
AU1949501A (en) * 1999-12-07 2001-06-18 University Of Utah Research Foundation Method and apparatus for monitoring dynamic systems using n-dimensional representations of critical functions
US7654966B2 (en) * 1999-12-07 2010-02-02 University Of Utah Research Foundation Method and apparatus for monitoring dynamic cardiovascular function using n-dimensional representatives of critical functions
JP4957938B2 (ja) 2001-09-19 2012-06-20 株式会社セガ ゲームプログラム、ゲーム装置及びネットワークサーバ
JP2005049913A (ja) * 2003-05-30 2005-02-24 Konami Computer Entertainment Yokyo Inc 画像処理装置、画像処理方法及びプログラム
US7803054B1 (en) * 2004-03-31 2010-09-28 Microsoft Corporation Multi-vehicle cross-network coordination
JP4044069B2 (ja) * 2004-04-23 2008-02-06 株式会社ソニー・コンピュータエンタテインメント テクスチャ処理装置、テクスチャ処理方法および画像処理装置
JP4651435B2 (ja) * 2005-03-31 2011-03-16 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及び画像生成システム
JP4563266B2 (ja) * 2005-06-29 2010-10-13 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム
US8115774B2 (en) * 2006-07-28 2012-02-14 Sony Computer Entertainment America Llc Application of selective regions of a normal map based on joint position in a three-dimensional model
US7999812B2 (en) * 2006-08-15 2011-08-16 Nintendo Co, Ltd. Locality based morphing between less and more deformed models in a computer graphics system
US7627632B2 (en) * 2006-11-13 2009-12-01 Microsoft Corporation Reducing bandwidth requirements for peer-to-peer gaming based on importance of remote objects to a local player
US20100251185A1 (en) * 2009-03-31 2010-09-30 Codemasters Software Company Ltd. Virtual object appearance control
US10046241B1 (en) * 2010-11-01 2018-08-14 Ronald Charles Krosky Output production
JP5090544B2 (ja) * 2011-02-25 2012-12-05 任天堂株式会社 ゲーム装置およびゲームプログラム
EP3201884B1 (en) * 2014-09-30 2020-09-30 CAE Inc. Updating damaged-enhanced 3d polygon meshes
JP7283059B2 (ja) * 2018-11-28 2023-05-30 株式会社アイシン 周辺監視装置
US11794107B2 (en) * 2020-12-30 2023-10-24 Activision Publishing, Inc. Systems and methods for improved collision detection in video games
CN115222854A (zh) * 2021-04-15 2022-10-21 北京字跳网络技术有限公司 虚拟形象的碰撞处理方法、装置、电子设备和存储介质

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0863616A (ja) * 1994-08-22 1996-03-08 Namco Ltd 3次元シミュレータ装置及び画像合成方法
JPH08276074A (ja) * 1995-04-03 1996-10-22 Sega Enterp Ltd ゲーム装置及びそのデータ処理方法
US5577960A (en) * 1993-06-10 1996-11-26 Namco, Ltd. Image synthesizing system and game playing apparatus using the same
JPH1085457A (ja) * 1996-07-25 1998-04-07 Sega Enterp Ltd ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体
US6417854B1 (en) * 1997-11-21 2002-07-09 Kabushiki Kaisha Sega Enterprises Image processing system

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4645459A (en) * 1982-07-30 1987-02-24 Honeywell Inc. Computer generated synthesized imagery
US5755620A (en) * 1995-04-03 1998-05-26 Kabushiki Kaisha Sega Enterprises Game system and data processing method thereof

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5577960A (en) * 1993-06-10 1996-11-26 Namco, Ltd. Image synthesizing system and game playing apparatus using the same
JPH0863616A (ja) * 1994-08-22 1996-03-08 Namco Ltd 3次元シミュレータ装置及び画像合成方法
JPH08276074A (ja) * 1995-04-03 1996-10-22 Sega Enterp Ltd ゲーム装置及びそのデータ処理方法
JPH1085457A (ja) * 1996-07-25 1998-04-07 Sega Enterp Ltd ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体
US6417854B1 (en) * 1997-11-21 2002-07-09 Kabushiki Kaisha Sega Enterprises Image processing system

Also Published As

Publication number Publication date
JPH11154242A (ja) 1999-06-08
US6417854B1 (en) 2002-07-09
KR20050109416A (ko) 2005-11-21
JP4042188B2 (ja) 2008-02-06
KR19990045467A (ko) 1999-06-25
KR100549754B1 (ko) 2006-11-23

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