KR100549753B1 - 화상처리장치 - Google Patents
화상처리장치 Download PDFInfo
- Publication number
- KR100549753B1 KR100549753B1 KR1019980049985A KR19980049985A KR100549753B1 KR 100549753 B1 KR100549753 B1 KR 100549753B1 KR 1019980049985 A KR1019980049985 A KR 1019980049985A KR 19980049985 A KR19980049985 A KR 19980049985A KR 100549753 B1 KR100549753 B1 KR 100549753B1
- Authority
- KR
- South Korea
- Prior art keywords
- texture
- block
- area
- data
- moving object
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP97-321727 | 1997-11-21 | ||
| JP32172797A JP4042188B2 (ja) | 1997-11-21 | 1997-11-21 | 画像処理装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020050102559A Division KR100549754B1 (ko) | 1997-11-21 | 2005-10-28 | 화상 처리 방법, 화상 처리 장치, 및 게임 장치용 기억매체 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR19990045467A KR19990045467A (ko) | 1999-06-25 |
| KR100549753B1 true KR100549753B1 (ko) | 2006-08-30 |
Family
ID=18135775
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1019980049985A Expired - Fee Related KR100549753B1 (ko) | 1997-11-21 | 1998-11-20 | 화상처리장치 |
| KR1020050102559A Expired - Fee Related KR100549754B1 (ko) | 1997-11-21 | 2005-10-28 | 화상 처리 방법, 화상 처리 장치, 및 게임 장치용 기억매체 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020050102559A Expired - Fee Related KR100549754B1 (ko) | 1997-11-21 | 2005-10-28 | 화상 처리 방법, 화상 처리 장치, 및 게임 장치용 기억매체 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US6417854B1 (cg-RX-API-DMAC7.html) |
| JP (1) | JP4042188B2 (cg-RX-API-DMAC7.html) |
| KR (2) | KR100549753B1 (cg-RX-API-DMAC7.html) |
Families Citing this family (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4042188B2 (ja) * | 1997-11-21 | 2008-02-06 | 株式会社セガ | 画像処理装置 |
| JP4278073B2 (ja) | 1999-06-25 | 2009-06-10 | 株式会社バンダイナムコゲームス | 画像生成システム及び情報記憶媒体 |
| JP2001079263A (ja) * | 1999-09-16 | 2001-03-27 | Sega Corp | ゲーム装置、データ処理方法、及び情報記録媒体 |
| EP1087323A1 (en) * | 1999-09-24 | 2001-03-28 | Nokia Corporation | A wireless system for interacting with a virtual space |
| JP2001149642A (ja) * | 1999-12-01 | 2001-06-05 | Namco Ltd | ゲーム装置及びゲーム装置の残像表示方法 |
| AU1949501A (en) * | 1999-12-07 | 2001-06-18 | University Of Utah Research Foundation | Method and apparatus for monitoring dynamic systems using n-dimensional representations of critical functions |
| US7654966B2 (en) * | 1999-12-07 | 2010-02-02 | University Of Utah Research Foundation | Method and apparatus for monitoring dynamic cardiovascular function using n-dimensional representatives of critical functions |
| JP4957938B2 (ja) | 2001-09-19 | 2012-06-20 | 株式会社セガ | ゲームプログラム、ゲーム装置及びネットワークサーバ |
| JP2005049913A (ja) * | 2003-05-30 | 2005-02-24 | Konami Computer Entertainment Yokyo Inc | 画像処理装置、画像処理方法及びプログラム |
| US7803054B1 (en) * | 2004-03-31 | 2010-09-28 | Microsoft Corporation | Multi-vehicle cross-network coordination |
| JP4044069B2 (ja) * | 2004-04-23 | 2008-02-06 | 株式会社ソニー・コンピュータエンタテインメント | テクスチャ処理装置、テクスチャ処理方法および画像処理装置 |
| JP4651435B2 (ja) * | 2005-03-31 | 2011-03-16 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
| JP4563266B2 (ja) * | 2005-06-29 | 2010-10-13 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム |
| US8115774B2 (en) * | 2006-07-28 | 2012-02-14 | Sony Computer Entertainment America Llc | Application of selective regions of a normal map based on joint position in a three-dimensional model |
| US7999812B2 (en) * | 2006-08-15 | 2011-08-16 | Nintendo Co, Ltd. | Locality based morphing between less and more deformed models in a computer graphics system |
| US7627632B2 (en) * | 2006-11-13 | 2009-12-01 | Microsoft Corporation | Reducing bandwidth requirements for peer-to-peer gaming based on importance of remote objects to a local player |
| US20100251185A1 (en) * | 2009-03-31 | 2010-09-30 | Codemasters Software Company Ltd. | Virtual object appearance control |
| US10046241B1 (en) * | 2010-11-01 | 2018-08-14 | Ronald Charles Krosky | Output production |
| JP5090544B2 (ja) * | 2011-02-25 | 2012-12-05 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| EP3201884B1 (en) * | 2014-09-30 | 2020-09-30 | CAE Inc. | Updating damaged-enhanced 3d polygon meshes |
| JP7283059B2 (ja) * | 2018-11-28 | 2023-05-30 | 株式会社アイシン | 周辺監視装置 |
| US11794107B2 (en) * | 2020-12-30 | 2023-10-24 | Activision Publishing, Inc. | Systems and methods for improved collision detection in video games |
| CN115222854A (zh) * | 2021-04-15 | 2022-10-21 | 北京字跳网络技术有限公司 | 虚拟形象的碰撞处理方法、装置、电子设备和存储介质 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0863616A (ja) * | 1994-08-22 | 1996-03-08 | Namco Ltd | 3次元シミュレータ装置及び画像合成方法 |
| JPH08276074A (ja) * | 1995-04-03 | 1996-10-22 | Sega Enterp Ltd | ゲーム装置及びそのデータ処理方法 |
| US5577960A (en) * | 1993-06-10 | 1996-11-26 | Namco, Ltd. | Image synthesizing system and game playing apparatus using the same |
| JPH1085457A (ja) * | 1996-07-25 | 1998-04-07 | Sega Enterp Ltd | ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 |
| US6417854B1 (en) * | 1997-11-21 | 2002-07-09 | Kabushiki Kaisha Sega Enterprises | Image processing system |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4645459A (en) * | 1982-07-30 | 1987-02-24 | Honeywell Inc. | Computer generated synthesized imagery |
| US5755620A (en) * | 1995-04-03 | 1998-05-26 | Kabushiki Kaisha Sega Enterprises | Game system and data processing method thereof |
-
1997
- 1997-11-21 JP JP32172797A patent/JP4042188B2/ja not_active Expired - Fee Related
-
1998
- 1998-11-20 KR KR1019980049985A patent/KR100549753B1/ko not_active Expired - Fee Related
- 1998-11-20 US US09/196,231 patent/US6417854B1/en not_active Expired - Lifetime
-
2005
- 2005-10-28 KR KR1020050102559A patent/KR100549754B1/ko not_active Expired - Fee Related
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5577960A (en) * | 1993-06-10 | 1996-11-26 | Namco, Ltd. | Image synthesizing system and game playing apparatus using the same |
| JPH0863616A (ja) * | 1994-08-22 | 1996-03-08 | Namco Ltd | 3次元シミュレータ装置及び画像合成方法 |
| JPH08276074A (ja) * | 1995-04-03 | 1996-10-22 | Sega Enterp Ltd | ゲーム装置及びそのデータ処理方法 |
| JPH1085457A (ja) * | 1996-07-25 | 1998-04-07 | Sega Enterp Ltd | ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 |
| US6417854B1 (en) * | 1997-11-21 | 2002-07-09 | Kabushiki Kaisha Sega Enterprises | Image processing system |
Also Published As
| Publication number | Publication date |
|---|---|
| JPH11154242A (ja) | 1999-06-08 |
| US6417854B1 (en) | 2002-07-09 |
| KR20050109416A (ko) | 2005-11-21 |
| JP4042188B2 (ja) | 2008-02-06 |
| KR19990045467A (ko) | 1999-06-25 |
| KR100549754B1 (ko) | 2006-11-23 |
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|---|---|---|---|
| PA0109 | Patent application |
St.27 status event code: A-0-1-A10-A12-nap-PA0109 |
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| R17-X000 | Change to representative recorded |
St.27 status event code: A-3-3-R10-R17-oth-X000 |
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