JP2022050845A5 - - Google Patents
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- JP2022050845A5 JP2022050845A5 JP2020156994A JP2020156994A JP2022050845A5 JP 2022050845 A5 JP2022050845 A5 JP 2022050845A5 JP 2020156994 A JP2020156994 A JP 2020156994A JP 2020156994 A JP2020156994 A JP 2020156994A JP 2022050845 A5 JP2022050845 A5 JP 2022050845A5
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- disadvantageous
- win
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- reach
- winning
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Description
本発明の遊技機は、
当たり判定処理で当たりと判定すると、特別遊技を実行する遊技制御手段と、
リーチ演出を実行可能な演出制御手段と、を備える遊技機において、
前記当たりの種類には、有利当たりと、前記有利当たりよりも遊技者に不利な不利当たりと、があり、
前記リーチ演出には、第1不利リーチ演出と、第2不利リーチ演出と、があり、
前記演出制御手段は、
演出図柄を前記有利当たりへの当選よりも前記不利当たりへの当選を意識させる不利リーチ態様にしてから、前記第1不利リーチ演出又は前記第2不利リーチ演出を実行可能であり、
前記第1不利リーチ演出の実行中に前記演出図柄を前記不利当たりへの当選を意識させる不利当たり態様で仮停止表示する場合よりも、前記第2不利リーチ演出の実行中に前記演出図柄を前記不利当たりへの当選を意識させる不利当たり態様で仮停止表示する場合の方が、当該演出図柄の不利当たり態様を前記有利当たりへの当選を意識させる有利当たり態様にすることを煽る昇格煽り演出を実行し易いことを特徴とする遊技機である。
The gaming machine of the present invention includes:
A game control means that executes a special game when a win is determined in the hit determination process;
A gaming machine comprising a performance control means capable of executing a reach performance ,
The types of wins include advantageous wins and disadvantageous wins that are more disadvantageous to the player than the advantageous wins,
The reach performance includes a first disadvantageous reach performance and a second disadvantageous reach performance,
The performance control means is
It is possible to perform the first disadvantageous reach performance or the second disadvantageous reach performance after the effect pattern is set in a disadvantageous reach mode that makes the player conscious of winning the disadvantageous win rather than winning the advantageous win;
Compared to the case where the performance symbol is temporarily stopped and displayed in an unfavorable win mode that makes people aware of winning the disadvantageous win during execution of the first disadvantageous reach performance, it is better to display the performance symbol during execution of the second disadvantageous reach performance. In the case where a temporary stop display is made in an unfavorable win mode that makes people aware of winning an unfavorable win, the promotion incitement effect that incites the disadvantageous win mode of the production symbol to become an advantageous win mode that makes people aware of winning the advantageous win. This is a gaming machine characterized by ease of execution .
Claims (1)
リーチ演出を実行可能な演出制御手段と、を備える遊技機において、
前記当たりの種類には、有利当たりと、前記有利当たりよりも遊技者に不利な不利当たりと、があり、
前記リーチ演出には、第1不利リーチ演出と、第2不利リーチ演出と、があり、
前記演出制御手段は、
演出図柄を前記有利当たりへの当選よりも前記不利当たりへの当選を意識させる不利リーチ態様にしてから、前記第1不利リーチ演出又は前記第2不利リーチ演出を実行可能であり、
前記第1不利リーチ演出の実行中に前記演出図柄を前記不利当たりへの当選を意識させる不利当たり態様で仮停止表示する場合よりも、前記第2不利リーチ演出の実行中に前記演出図柄を前記不利当たりへの当選を意識させる不利当たり態様で仮停止表示する場合の方が、当該演出図柄の不利当たり態様を前記有利当たりへの当選を意識させる有利当たり態様にすることを煽る昇格煽り演出を実行し易いことを特徴とする遊技機。 A game control means that executes a special game when a win is determined in the hit determination process;
A gaming machine comprising a performance control means capable of executing a reach performance ,
The types of wins include advantageous wins and disadvantageous wins that are more disadvantageous to the player than the advantageous wins,
The reach performance includes a first disadvantageous reach performance and a second disadvantageous reach performance,
The performance control means is
It is possible to perform the first disadvantageous reach performance or the second disadvantageous reach performance after the effect pattern is set in a disadvantageous reach mode that makes the player conscious of winning the disadvantageous win rather than winning the advantageous win;
Compared to the case where the performance symbol is temporarily stopped and displayed in an unfavorable win mode that makes people aware of winning the disadvantageous win during execution of the first disadvantageous reach performance, it is better to display the performance symbol during execution of the second disadvantageous reach performance. In the case where a temporary stop display is made in an unfavorable win mode that makes people aware of winning an unfavorable win, the promotion incitement effect that incites the disadvantageous win mode of the production symbol to become an advantageous win mode that makes people aware of winning the advantageous win. A gaming machine characterized by ease of execution .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2020156994A JP2022050845A (en) | 2020-09-18 | 2020-09-18 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2020156994A JP2022050845A (en) | 2020-09-18 | 2020-09-18 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2022050845A JP2022050845A (en) | 2022-03-31 |
JP2022050845A5 true JP2022050845A5 (en) | 2023-09-26 |
Family
ID=80854714
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020156994A Pending JP2022050845A (en) | 2020-09-18 | 2020-09-18 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2022050845A (en) |
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2020
- 2020-09-18 JP JP2020156994A patent/JP2022050845A/en active Pending