JP2013078359A5 - - Google Patents
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- JP2013078359A5 JP2013078359A5 JP2011218458A JP2011218458A JP2013078359A5 JP 2013078359 A5 JP2013078359 A5 JP 2013078359A5 JP 2011218458 A JP2011218458 A JP 2011218458A JP 2011218458 A JP2011218458 A JP 2011218458A JP 2013078359 A5 JP2013078359 A5 JP 2013078359A5
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- 230000000694 effects Effects 0.000 claims description 17
- 230000001276 controlling effect Effects 0.000 claims description 2
- 230000000007 visual effect Effects 0.000 claims description 2
- 230000000875 corresponding Effects 0.000 description 1
Description
近年の遊技機においては、その遊技盤に当該遊技機のコンセプトをモチーフにしたセンター役物が設けられており、そのセンター役物内に、当該特徴をモチーフにした装飾図柄を特別図柄の変動に応じて表示させている。当該遊技機においては、遊技球が始動口に受け入れられると(以下、「始動入賞」ともいう)、その後、メイン制御基板の制御によって特別図柄の変動を開始し、当該始動入賞の際に実行した特別図柄の抽選に当選すると大当り遊技状態に移行する。一方、当該遊技機においては、サブ制御基板の制御によって、上述のような特別図柄の変動ごとに対応する演出動作を制御したり、大当り遊技状態に対応する演出動作を制御する(特許文献1参照)。
In recent gaming machines, the game board is provided with a center object that uses the concept of the game machine as a motif, and the decorative pattern that uses the characteristic as a motif can be changed to a special pattern in the center object. Displayed accordingly. In the gaming machine, when the game ball is received at the start opening (hereinafter, also referred to as “start winning prize”), after that, the variation of the special symbol is started under the control of the main control board, and executed at the start winning prize. If you win the special symbol lottery, you will be placed in the big hit gaming state. On the other hand, in the gaming machine, the control operation of the special control as described above is controlled by the control of the sub control board, or the performance operation corresponding to the big hit gaming state is controlled (see Patent Document 1). ).
しかしながら、従来のパチンコ機では、遊技に対する興趣が低下するおそれがあった。 However, in the conventional pachinko machine, there is a possibility that the interest in games will be reduced.
そこで、本発明は、遊技に対する興趣の低下を抑制することを目的とする。
Then, an object of this invention is to suppress the fall of the interest with respect to a game.
識別情報の変動表示を行い、予め定められた特定結果が導出表示されたときに遊技者にとって有利な特別遊技状態に制御する遊技機であって、
前記識別情報の変動表示の開始にともない所定の演出を制御する演出制御手段と、
前記識別情報の変動表示の開始にともない関連性のある特定の演出を複数回の前記識別情報の変動表示において実行する関連演出実行手段と、
を備え、
前記関連演出実行手段は、前記複数回の識別情報の変動表示それぞれにおいて、前記所定の演出の視認性を低い状態に変化させる視認困難演出を実行可能であり、
前記視認困難演出を実行するときに、前記特定の演出の視認性を前記所定の演出よりも高くする
ことを特徴とする。
A gaming machine that performs variable display of identification information and controls a special gaming state advantageous to the player when a predetermined specific result is derived and displayed,
Production control means for controlling a predetermined production with the start of the variable display of the identification information;
A related effect executing means for executing a specific effect related to the start of the variation display of the identification information in the variation display of the identification information a plurality of times;
With
The related effect execution means can execute a difficult-to-view effect that changes the visibility of the predetermined effect to a low state in each of the multiple displays of the identification information.
The visual difficulty of the specific effect is made higher than the predetermined effect when the difficult-to-view effect is executed .
このように、本発明にかかる遊技機によれば、遊技に対する興趣の低下を抑制することができる。
Thus , according to the gaming machine according to the present invention, it is possible to suppress a decrease in the interest in the game.
Claims (3)
前記識別情報の変動表示の開始にともない所定の演出を制御する演出制御手段と、 Production control means for controlling a predetermined production with the start of the variable display of the identification information;
前記識別情報の変動表示の開始にともない関連性のある特定の演出を複数回の前記識別情報の変動表示において実行する関連演出実行手段と、 A related effect executing means for executing a specific effect related to the start of the variation display of the identification information in the variation display of the identification information a plurality of times;
を備え、 With
前記関連演出実行手段は、前記複数回の識別情報の変動表示それぞれにおいて、前記所定の演出の視認性を低い状態に変化させる視認困難演出を実行可能であり、 The related effect execution means can execute a difficult-to-view effect that changes the visibility of the predetermined effect to a low state in each of the multiple displays of the identification information.
前記視認困難演出を実行するときに、前記特定の演出の視認性を前記所定の演出よりも高くする When executing the visual difficulty effect, the visibility of the specific effect is made higher than the predetermined effect.
ことを特徴とする遊技機。A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011218458A JP2013078359A (en) | 2011-09-30 | 2011-09-30 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011218458A JP2013078359A (en) | 2011-09-30 | 2011-09-30 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015198123A Division JP6161084B2 (en) | 2015-10-06 | 2015-10-06 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2013078359A JP2013078359A (en) | 2013-05-02 |
JP2013078359A5 true JP2013078359A5 (en) | 2015-09-24 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2011218458A Pending JP2013078359A (en) | 2011-09-30 | 2011-09-30 | Game machine |
Country Status (1)
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JP (1) | JP2013078359A (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6146513B2 (en) * | 2016-06-08 | 2017-06-14 | サミー株式会社 | Bullet ball machine |
JP6146514B2 (en) * | 2016-06-08 | 2017-06-14 | サミー株式会社 | Bullet ball machine |
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JP5773570B2 (en) * | 2010-03-11 | 2015-09-02 | 株式会社平和 | Game machine |
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