JP2022000223A5 - - Google Patents

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Publication number
JP2022000223A5
JP2022000223A5 JP2021159120A JP2021159120A JP2022000223A5 JP 2022000223 A5 JP2022000223 A5 JP 2022000223A5 JP 2021159120 A JP2021159120 A JP 2021159120A JP 2021159120 A JP2021159120 A JP 2021159120A JP 2022000223 A5 JP2022000223 A5 JP 2022000223A5
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JP
Japan
Prior art keywords
predetermined
information
game
processing result
game value
Prior art date
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Granted
Application number
JP2021159120A
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Japanese (ja)
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JP2022000223A (en
JP7205592B2 (en
Filing date
Publication date
Priority claimed from JP2020093775A external-priority patent/JP2020138048A/en
Application filed filed Critical
Priority to JP2021159120A priority Critical patent/JP7205592B2/en
Publication of JP2022000223A publication Critical patent/JP2022000223A/en
Publication of JP2022000223A5 publication Critical patent/JP2022000223A5/ja
Priority to JP2022200978A priority patent/JP2023021378A/en
Application granted granted Critical
Publication of JP7205592B2 publication Critical patent/JP7205592B2/en
Priority to JP2024082963A priority patent/JP2024112917A/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Description

[形態]
所定の領域を通過した遊技球を検出する複数の所定検出手段と、
前記複数の所定検出手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、遊技球を払い出すための払出処理を実行する払出手段と、
前記遊技価値付与手段と各種信号を送信可能な信号線によって電気的に接続され、前記払出処理とは別の異なる処理である所定の処理を実行する処理実行手段と、
を備える遊技機であって、
前記遊技価値付与手段は、
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検出手段の検出に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、
遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、
前記所定検出手段による検出に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、
を備え、
前記処理実行手段は、
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、
前記実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、
を備え
前記処理結果情報記憶手段は、1単位の処理結果情報を、時系列で複数記憶可能にする複数の記憶領域を備え、
新たな前記1単位の処理結果情報を記憶する場合に、前記複数の記憶領域のうち最も古い処理結果情報を記憶する前記記憶領域の処理結果情報を消去する手段を備え、
本遊技機は、
本遊技機の前方から視認可能であり、所定の抽選処理の結果を告知する処理の1単位である遊技回毎に実行される遊技回演出を表示する演出用表示手段と、
前記処理結果情報を前記演出用表示手段に出力する手段と、
を備え、
前記処理実行手段は、一の前記所定の処理を実行した後、次の前記所定の処理を実行するか否かの判断を前記遊技価値付与手段に依らずに行うものであり、
遊技機前面体が開放されて所定状態が発生した場合に、前記遊技価値付与手段から前記遊技機前面体の開放に対応する開放情報が送信され、前記処理実行手段において前記開放情報に対応した情報が記憶される
ことを特徴とする遊技機。
[form]
A plurality of predetermined detection means for detecting a game ball that has passed through a predetermined area,
A game value-adding means that is electrically connected to the plurality of predetermined detection means and executes a process for adding a game value to the game.
A payout means that is electrically connected to the game value-adding means and executes a payout process for paying out the game ball.
A process execution means that is electrically connected to the game value-adding means by a signal line capable of transmitting various signals and executes a predetermined process that is different from the payout process .
It is a gaming machine equipped with
The game value-adding means is
A first reference information storage means for storing reference information which is information used in a process for imparting a game value to the game and is referred to for detection of the predetermined detection means.
The reference stored in the first reference information storage means after the predetermined supply of power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
Equipped with
The processing execution means is
A second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the game value adding means, and a second reference information storage means.
An execution means that executes the predetermined process based on the predetermined information signal transmitted from the second transmission means and the reference information stored in the second reference information storage means.
A processing result information storage means for storing processing result information which is information on the processing result of the predetermined processing by the execution means, and a processing result information storage means.
Equipped with
The processing result information storage means includes a plurality of storage areas that can store a plurality of processing result information in a time series.
When storing new processing result information of the one unit, a means for erasing the processing result information of the storage area for storing the oldest processing result information among the plurality of storage areas is provided.
This gaming machine is
A display means for effect that can be visually recognized from the front of the game machine and displays a game time effect that is executed for each game time, which is one unit of the process of notifying the result of a predetermined lottery process.
A means for outputting the processing result information to the effect display means, and a means for outputting the processing result information to the effect display means.
Equipped with
After executing one of the predetermined processes, the process executing means determines whether or not to execute the next predetermined process without depending on the game value-adding means.
When the front body of the gaming machine is opened and a predetermined state occurs, the opening information corresponding to the opening of the front body of the gaming machine is transmitted from the game value adding means, and the information corresponding to the opening information in the processing execution means. Is remembered
A gaming machine characterized by that.

Claims (1)

所定の領域を通過した遊技球を検出する複数の所定検出手段と、
前記複数の所定検出手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、遊技球を払い出すための払出処理を実行する払出手段と、
前記遊技価値付与手段と各種信号を送信可能な信号線によって電気的に接続され、前記払出処理とは別の異なる処理である所定の処理を実行する処理実行手段と、
を備える遊技機であって、
前記遊技価値付与手段は、
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検出手段の検出に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、
遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、
前記所定検出手段による検出に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、
を備え、
前記処理実行手段は、
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、
前記実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、
を備え
前記処理結果情報記憶手段は、1単位の処理結果情報を、時系列で複数記憶可能にする複数の記憶領域を備え、
新たな前記1単位の処理結果情報を記憶する場合に、前記複数の記憶領域のうち最も古い処理結果情報を記憶する前記記憶領域の処理結果情報を消去する手段を備え、
本遊技機は、
本遊技機の前方から視認可能であり、所定の抽選処理の結果を告知する処理の1単位である遊技回毎に実行される遊技回演出を表示する演出用表示手段と、
前記処理結果情報を前記演出用表示手段に出力する手段と、
を備え、
前記処理実行手段は、一の前記所定の処理を実行した後、次の前記所定の処理を実行するか否かの判断を前記遊技価値付与手段に依らずに行うものであり、
遊技機前面体が開放されて所定状態が発生した場合に、前記遊技価値付与手段から前記遊技機前面体の開放に対応する開放情報が送信され、前記処理実行手段において前記開放情報に対応した情報が記憶される
ことを特徴とする遊技機。
A plurality of predetermined detection means for detecting a game ball that has passed through a predetermined area,
A game value-adding means that is electrically connected to the plurality of predetermined detection means and executes a process for adding a game value to the game.
A payout means that is electrically connected to the game value-adding means and executes a payout process for paying out the game ball.
A process execution means that is electrically connected to the game value-adding means by a signal line capable of transmitting various signals and executes a predetermined process that is different from the payout process .
It is a gaming machine equipped with
The game value-adding means is
A first reference information storage means for storing reference information which is information used in a process for imparting a game value to the game and is referred to for detection of the predetermined detection means.
The reference stored in the first reference information storage means after the predetermined supply of power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
Equipped with
The processing execution means is
A second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the game value adding means, and a second reference information storage means.
An execution means that executes the predetermined process based on the predetermined information signal transmitted from the second transmission means and the reference information stored in the second reference information storage means.
A processing result information storage means for storing processing result information which is information on the processing result of the predetermined processing by the execution means, and a processing result information storage means.
Equipped with
The processing result information storage means includes a plurality of storage areas that can store a plurality of processing result information in a time series.
When storing new processing result information of the one unit, a means for erasing the processing result information of the storage area for storing the oldest processing result information among the plurality of storage areas is provided.
This gaming machine is
A display means for effect that can be visually recognized from the front of the game machine and displays a game time effect that is executed for each game time, which is one unit of the process of notifying the result of a predetermined lottery process.
A means for outputting the processing result information to the effect display means, and a means for outputting the processing result information to the effect display means.
Equipped with
After executing one of the predetermined processes, the process executing means determines whether or not to execute the next predetermined process without depending on the game value-adding means.
When the front body of the gaming machine is opened and a predetermined state occurs, the opening information corresponding to the opening of the front body of the gaming machine is transmitted from the game value adding means, and the information corresponding to the opening information in the processing execution means. Is remembered
A gaming machine characterized by that.
JP2021159120A 2020-05-28 2021-09-29 game machine Active JP7205592B2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2021159120A JP7205592B2 (en) 2020-05-28 2021-09-29 game machine
JP2022200978A JP2023021378A (en) 2020-05-28 2022-12-16 game machine
JP2024082963A JP2024112917A (en) 2020-05-28 2024-05-21 Gaming Machines

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2020093775A JP2020138048A (en) 2020-05-28 2020-05-28 Game machine
JP2021159120A JP7205592B2 (en) 2020-05-28 2021-09-29 game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2020093775A Division JP2020138048A (en) 2020-05-28 2020-05-28 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022200978A Division JP2023021378A (en) 2020-05-28 2022-12-16 game machine

Publications (3)

Publication Number Publication Date
JP2022000223A JP2022000223A (en) 2022-01-04
JP2022000223A5 true JP2022000223A5 (en) 2022-06-07
JP7205592B2 JP7205592B2 (en) 2023-01-17

Family

ID=72264139

Family Applications (4)

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JP2020093775A Withdrawn JP2020138048A (en) 2020-05-28 2020-05-28 Game machine
JP2021159120A Active JP7205592B2 (en) 2020-05-28 2021-09-29 game machine
JP2022200978A Withdrawn JP2023021378A (en) 2020-05-28 2022-12-16 game machine
JP2024082963A Pending JP2024112917A (en) 2020-05-28 2024-05-21 Gaming Machines

Family Applications Before (1)

Application Number Title Priority Date Filing Date
JP2020093775A Withdrawn JP2020138048A (en) 2020-05-28 2020-05-28 Game machine

Family Applications After (2)

Application Number Title Priority Date Filing Date
JP2022200978A Withdrawn JP2023021378A (en) 2020-05-28 2022-12-16 game machine
JP2024082963A Pending JP2024112917A (en) 2020-05-28 2024-05-21 Gaming Machines

Country Status (1)

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JP (4) JP2020138048A (en)

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4082754B2 (en) * 1996-12-11 2008-04-30 株式会社藤商事 Gaming machine inspection device and gaming machine inspection method
JP2002292099A (en) 2000-08-11 2002-10-08 Sanyo Product Co Ltd Game machine
JP2002301245A (en) 2001-01-30 2002-10-15 Sansei R & D:Kk Game machine
JP4300261B2 (en) 2002-03-29 2009-07-22 株式会社大一商会 Game machine
JP2007020941A (en) * 2005-07-19 2007-02-01 Sanyo Product Co Ltd Game machine
JP2015217015A (en) 2014-05-15 2015-12-07 京楽産業.株式会社 Game machine

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