JP2021164695A5 - - Google Patents

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Publication number
JP2021164695A5
JP2021164695A5 JP2021112096A JP2021112096A JP2021164695A5 JP 2021164695 A5 JP2021164695 A5 JP 2021164695A5 JP 2021112096 A JP2021112096 A JP 2021112096A JP 2021112096 A JP2021112096 A JP 2021112096A JP 2021164695 A5 JP2021164695 A5 JP 2021164695A5
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JP
Japan
Prior art keywords
predetermined
information
game value
processing result
game
Prior art date
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Application number
JP2021112096A
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Japanese (ja)
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JP2021164695A (en
JP7156459B2 (en
Filing date
Publication date
Priority claimed from JP2017142334A external-priority patent/JP6911611B2/en
Application filed filed Critical
Priority to JP2021112096A priority Critical patent/JP7156459B2/en
Publication of JP2021164695A publication Critical patent/JP2021164695A/en
Publication of JP2021164695A5 publication Critical patent/JP2021164695A5/ja
Priority to JP2022159870A priority patent/JP2022173541A/en
Application granted granted Critical
Publication of JP7156459B2 publication Critical patent/JP7156459B2/en
Priority to JP2024006403A priority patent/JP2024026869A/en
Active legal-status Critical Current
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Description

[形態]
所定の領域を通過した遊技球を検出する複数の所定検出手段と、
前記複数の所定検出手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、遊技球を払い出すための払出処理を実行する払出手段と、
前記遊技価値付与手段と各種信号を送信可能な信号線によって電気的に接続され、前記払出処理とは別の異なる処理である所定の処理を実行する処理実行手段と、
を備える遊技機であって、
前記遊技価値付与手段は、
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検出手段の検出に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、
遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、
前記所定検出手段による検出に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、
を備え、
前記処理実行手段は、
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、
前記実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、
を備え
前記遊技価値付与手段と、前記処理実行手段とは、本遊技機に対する同一の電源によって動作し、
前記処理結果情報記憶手段は、1単位の処理結果情報を、時系列で複数記憶可能にする複数の記憶領域を備え、
新たな前記1単位の処理結果情報を記憶する場合に、前記複数の記憶領域のうち最も古い処理結果情報を記憶する前記記憶領域の処理結果情報を消去する手段を備え、
前記処理実行手段は、一の前記所定の処理を実行した後、次の前記所定の処理を実行するか否かの判断を前記遊技価値付与手段に依らずに行うものであり、
本遊技機は、
前記遊技価値付与手段に設けられ、少なくとも前記遊技価値の付与に関する情報を記憶する情報記憶手段と、
前記情報記憶手段の記憶内容を消去するための消去操作手段と、
を備え、
前記消去操作手段によって消去操作が実行された場合に、前記遊技価値付与手段の前記情報記憶手段に対して記憶消去処理が実行されるが、前記処理結果情報を記憶する前記処理結果情報記憶手段に対しては前記記憶消去処理が実行されない
ことを特徴とする遊技機。
[form]
A plurality of predetermined detection means for detecting a game ball that has passed through a predetermined area,
A game value-adding means that is electrically connected to the plurality of predetermined detection means and executes a process for adding a game value to the game.
A payout means that is electrically connected to the game value-adding means and executes a payout process for paying out the game ball.
A process execution means that is electrically connected to the game value-adding means by a signal line capable of transmitting various signals and executes a predetermined process that is different from the payout process .
It is a gaming machine equipped with
The game value-adding means is
A first reference information storage means for storing reference information which is information used in a process for imparting a game value to the game and is referred to for detection of the predetermined detection means.
The reference stored in the first reference information storage means after the predetermined supply of power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
Equipped with
The processing execution means is
A second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the game value adding means, and a second reference information storage means.
An execution means that executes the predetermined process based on the predetermined information signal transmitted from the second transmission means and the reference information stored in the second reference information storage means.
A processing result information storage means for storing processing result information which is information related to the processing result of the predetermined processing by the execution means, and a processing result information storage means.
Equipped with
The game value-adding means and the processing execution means are operated by the same power source for the game machine, and are operated by the same power source.
The processing result information storage means includes a plurality of storage areas that enable a plurality of processing result information of one unit to be stored in a time series.
When storing new processing result information of the one unit, a means for erasing the processing result information of the storage area for storing the oldest processing result information among the plurality of storage areas is provided.
After executing one of the predetermined processes, the process executing means determines whether or not to execute the next predetermined process without depending on the game value-adding means.
This gaming machine is
An information storage means provided in the game value-giving means and storing at least information related to the game value-giving.
An erasing operation means for erasing the stored contents of the information storage means, and
Equipped with
When the erasing operation is executed by the erasing operation means, the storage erasing process is executed for the information storage means of the game value imparting means, but the processing result information storage means for storing the processing result information On the other hand, the memory erasing process is not executed.
A gaming machine characterized by that.

Claims (1)

所定の領域を通過した遊技球を検出する複数の所定検出手段と、
前記複数の所定検出手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、遊技球を払い出すための払出処理を実行する払出手段と、
前記遊技価値付与手段と各種信号を送信可能な信号線によって電気的に接続され、前記払出処理とは別の異なる処理である所定の処理を実行する処理実行手段と、
を備える遊技機であって、
前記遊技価値付与手段は、
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検出手段の検出に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、
遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、
前記所定検出手段による検出に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、
を備え、
前記処理実行手段は、
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、
前記実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、
を備え
前記遊技価値付与手段と、前記処理実行手段とは、本遊技機に対する同一の電源によって動作し、
前記処理結果情報記憶手段は、1単位の処理結果情報を、時系列で複数記憶可能にする複数の記憶領域を備え、
新たな前記1単位の処理結果情報を記憶する場合に、前記複数の記憶領域のうち最も古い処理結果情報を記憶する前記記憶領域の処理結果情報を消去する手段を備え、
前記処理実行手段は、一の前記所定の処理を実行した後、次の前記所定の処理を実行するか否かの判断を前記遊技価値付与手段に依らずに行うものであり、
本遊技機は、
前記遊技価値付与手段に設けられ、少なくとも前記遊技価値の付与に関する情報を記憶する情報記憶手段と、
前記情報記憶手段の記憶内容を消去するための消去操作手段と、
を備え、
前記消去操作手段によって消去操作が実行された場合に、前記遊技価値付与手段の前記情報記憶手段に対して記憶消去処理が実行されるが、前記処理結果情報を記憶する前記処理結果情報記憶手段に対しては前記記憶消去処理が実行されない
ことを特徴とする遊技機。
A plurality of predetermined detection means for detecting a game ball that has passed through a predetermined area,
A game value-adding means that is electrically connected to the plurality of predetermined detection means and executes a process for adding a game value to the game.
A payout means that is electrically connected to the game value-adding means and executes a payout process for paying out the game ball.
A process execution means that is electrically connected to the game value-adding means by a signal line capable of transmitting various signals and executes a predetermined process that is different from the payout process .
It is a gaming machine equipped with
The game value-adding means is
A first reference information storage means for storing reference information which is information used in a process for imparting a game value to the game and is referred to for detection of the predetermined detection means.
The reference stored in the first reference information storage means after the predetermined supply of power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
Equipped with
The processing execution means is
A second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the game value adding means, and a second reference information storage means.
An execution means that executes the predetermined process based on the predetermined information signal transmitted from the second transmission means and the reference information stored in the second reference information storage means.
A processing result information storage means for storing processing result information which is information related to the processing result of the predetermined processing by the execution means, and a processing result information storage means.
Equipped with
The game value-adding means and the processing execution means are operated by the same power source for the game machine, and are operated by the same power source.
The processing result information storage means includes a plurality of storage areas that enable a plurality of processing result information of one unit to be stored in a time series.
When storing new processing result information of the one unit, a means for erasing the processing result information of the storage area for storing the oldest processing result information among the plurality of storage areas is provided.
After executing one of the predetermined processes, the process executing means determines whether or not to execute the next predetermined process without depending on the game value-adding means.
This gaming machine is
An information storage means provided in the game value-giving means and storing at least information related to the game value-giving.
An erasing operation means for erasing the stored contents of the information storage means, and
Equipped with
When the erasing operation is executed by the erasing operation means, the storage erasing process is executed for the information storage means of the game value imparting means, but the processing result information storage means for storing the processing result information On the other hand, the memory erasing process is not executed.
A gaming machine characterized by that.
JP2021112096A 2017-07-23 2021-07-06 game machine Active JP7156459B2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2021112096A JP7156459B2 (en) 2017-07-23 2021-07-06 game machine
JP2022159870A JP2022173541A (en) 2017-07-23 2022-10-04 game machine
JP2024006403A JP2024026869A (en) 2017-07-23 2024-01-18 Game machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2017142334A JP6911611B2 (en) 2017-07-23 2017-07-23 Pachinko machine
JP2021112096A JP7156459B2 (en) 2017-07-23 2021-07-06 game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2017142334A Division JP6911611B2 (en) 2017-07-23 2017-07-23 Pachinko machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022159870A Division JP2022173541A (en) 2017-07-23 2022-10-04 game machine

Publications (3)

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JP2021164695A JP2021164695A (en) 2021-10-14
JP2021164695A5 true JP2021164695A5 (en) 2022-06-07
JP7156459B2 JP7156459B2 (en) 2022-10-19

Family

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JP2017142334A Active JP6911611B2 (en) 2017-07-23 2017-07-23 Pachinko machine
JP2021112096A Active JP7156459B2 (en) 2017-07-23 2021-07-06 game machine
JP2022159870A Withdrawn JP2022173541A (en) 2017-07-23 2022-10-04 game machine
JP2024006403A Pending JP2024026869A (en) 2017-07-23 2024-01-18 Game machine

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JP2017142334A Active JP6911611B2 (en) 2017-07-23 2017-07-23 Pachinko machine

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JP2022159870A Withdrawn JP2022173541A (en) 2017-07-23 2022-10-04 game machine
JP2024006403A Pending JP2024026869A (en) 2017-07-23 2024-01-18 Game machine

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Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6911611B2 (en) * 2017-07-23 2021-07-28 株式会社三洋物産 Pachinko machine
JP7455087B2 (en) * 2021-05-13 2024-03-25 株式会社平和 gaming machine

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002292099A (en) * 2000-08-11 2002-10-08 Sanyo Product Co Ltd Game machine
JP2002301245A (en) * 2001-01-30 2002-10-15 Sansei R & D:Kk Game machine
JP4300261B2 (en) * 2002-03-29 2009-07-22 株式会社大一商会 Game machine
JP6434223B2 (en) * 2014-04-11 2018-12-05 株式会社三共 Slot machine
JP2016179065A (en) * 2015-03-24 2016-10-13 京楽産業.株式会社 Game machine
JP6154863B2 (en) * 2015-09-04 2017-06-28 山佐株式会社 Game machine
JP6476098B2 (en) * 2015-09-15 2019-02-27 ルネサスエレクトロニクス株式会社 Semiconductor device
JP6990898B2 (en) * 2016-03-09 2022-01-12 株式会社三洋物産 Pachinko machine
JP6990896B2 (en) * 2016-03-09 2022-01-12 株式会社三洋物産 Pachinko machine
JP6990895B2 (en) * 2016-03-09 2022-01-12 株式会社三洋物産 Pachinko machine
JP6911611B2 (en) * 2017-07-23 2021-07-28 株式会社三洋物産 Pachinko machine
JP6992838B2 (en) * 2020-04-02 2022-01-13 株式会社三洋物産 Pachinko machine

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