JP2021183234A5 - - Google Patents
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- JP2021183234A5 JP2021183234A5 JP2021142431A JP2021142431A JP2021183234A5 JP 2021183234 A5 JP2021183234 A5 JP 2021183234A5 JP 2021142431 A JP2021142431 A JP 2021142431A JP 2021142431 A JP2021142431 A JP 2021142431A JP 2021183234 A5 JP2021183234 A5 JP 2021183234A5
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- processing result
- game value
- game
- reference information
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- 238000000034 method Methods 0.000 claims description 22
- 238000001514 detection method Methods 0.000 claims description 12
- 230000005540 biological transmission Effects 0.000 claims description 6
Description
[形態]
所定の領域を通過した遊技球を検出する複数の所定検出手段と、
前記複数の所定検出手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、遊技球を払い出すための払出処理を実行する払出手段と、
前記遊技価値付与手段と各種信号を送信可能な信号線によって電気的に接続され、前記払出処理とは別の異なる処理である所定の処理を実行する処理実行手段と、
を備える遊技機であって、
前記遊技価値付与手段は、
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検出手段の検出に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、
本遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、
前記所定検出手段による検出に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、
を備え、
前記処理実行手段は、
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、
前記実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、
を備え、
前記遊技価値付与手段と、前記処理実行手段とは、本遊技機に対する同一の電源によって動作し、
前記処理結果情報記憶手段は、1単位の処理結果情報を、時系列で複数記憶可能にする複数の記憶領域を備え、
新たな前記1単位の処理結果情報を記憶する場合に、前記複数の記憶領域のうち最も古い処理結果情報を記憶する前記記憶領域の処理結果情報を消去する手段を備え、
前記処理実行手段は、一の前記所定の処理を実行した後、次の前記所定の処理を実行するか否かの判断を前記遊技価値付与手段に依らずに行うものであり、
前記処理実行手段は、前記遊技価値付与手段の前記第1参照用情報記憶手段に記憶されている前記参照用情報を書き換え不能に構成されており、
前記遊技価値付与手段は、前記処理結果情報記憶手段に記憶されている前記処理結果情報を直接的に変更不能である
ことを特徴とする遊技機。
[form]
A plurality of predetermined detection means for detecting a game ball that has passed through a predetermined area,
A game value-adding means that is electrically connected to the plurality of predetermined detection means and executes a process for adding a game value to the game.
A payout means that is electrically connected to the game value-adding means and executes a payout process for paying out the game ball.
A process execution means that is electrically connected to the game value-adding means by a signal line capable of transmitting various signals and executes a predetermined process that is different from the payout process .
It is a gaming machine equipped with
The game value-adding means is
A first reference information storage means for storing reference information which is information used in a process for imparting a game value to the game and is referred to for detection of the predetermined detection means.
The reference stored in the first reference information storage means after the predetermined supply of power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
Equipped with
The processing execution means is
A second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the game value adding means, and a second reference information storage means.
An execution means that executes the predetermined process based on the predetermined information signal transmitted from the second transmission means and the reference information stored in the second reference information storage means.
A processing result information storage means for storing processing result information which is information on the processing result of the predetermined processing by the execution means, and a processing result information storage means.
Equipped with
The game value-adding means and the processing execution means are operated by the same power source for the game machine, and are operated by the same power source.
The processing result information storage means includes a plurality of storage areas that can store a plurality of processing result information in a time series.
When storing new processing result information of the one unit, a means for erasing the processing result information of the storage area for storing the oldest processing result information among the plurality of storage areas is provided.
After executing one of the predetermined processes, the process executing means determines whether or not to execute the next predetermined process without depending on the game value-adding means.
The processing execution means is configured so that the reference information stored in the first reference information storage means of the game value adding means cannot be rewritten.
The game value-adding means cannot directly change the processing result information stored in the processing result information storage means.
A gaming machine characterized by that.
Claims (1)
前記複数の所定検出手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、遊技球を払い出すための払出処理を実行する払出手段と、
前記遊技価値付与手段と各種信号を送信可能な信号線によって電気的に接続され、前記払出処理とは別の異なる処理である所定の処理を実行する処理実行手段と、
を備える遊技機であって、
前記遊技価値付与手段は、
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検出手段の検出に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、
本遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、
前記所定検出手段による検出に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、
を備え、
前記処理実行手段は、
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、
前記実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、
を備え、
前記遊技価値付与手段と、前記処理実行手段とは、本遊技機に対する同一の電源によって動作し、
前記処理結果情報記憶手段は、1単位の処理結果情報を、時系列で複数記憶可能にする複数の記憶領域を備え、
新たな前記1単位の処理結果情報を記憶する場合に、前記複数の記憶領域のうち最も古い処理結果情報を記憶する前記記憶領域の処理結果情報を消去する手段を備え、
前記処理実行手段は、一の前記所定の処理を実行した後、次の前記所定の処理を実行するか否かの判断を前記遊技価値付与手段に依らずに行うものであり、
前記処理実行手段は、前記遊技価値付与手段の前記第1参照用情報記憶手段に記憶されている前記参照用情報を書き換え不能に構成されており、
前記遊技価値付与手段は、前記処理結果情報記憶手段に記憶されている前記処理結果情報を直接的に変更不能である
ことを特徴とする遊技機。 A plurality of predetermined detection means for detecting a game ball that has passed through a predetermined area,
A game value-adding means that is electrically connected to the plurality of predetermined detection means and executes a process for adding a game value to the game.
A payout means that is electrically connected to the game value-adding means and executes a payout process for paying out the game ball.
A process execution means that is electrically connected to the game value-adding means by a signal line capable of transmitting various signals and executes a predetermined process that is different from the payout process .
It is a gaming machine equipped with
The game value-adding means is
A first reference information storage means for storing reference information which is information used in a process for imparting a game value to the game and is referred to for detection of the predetermined detection means.
The reference stored in the first reference information storage means after the predetermined supply of power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
Equipped with
The processing execution means is
A second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the game value adding means, and a second reference information storage means.
An execution means that executes the predetermined process based on the predetermined information signal transmitted from the second transmission means and the reference information stored in the second reference information storage means.
A processing result information storage means for storing processing result information which is information related to the processing result of the predetermined processing by the execution means, and a processing result information storage means.
Equipped with
The game value-adding means and the processing execution means are operated by the same power source for the game machine, and are operated by the same power source.
The processing result information storage means includes a plurality of storage areas that enable a plurality of processing result information of one unit to be stored in a time series.
When storing new processing result information of the one unit, a means for erasing the processing result information of the storage area for storing the oldest processing result information among the plurality of storage areas is provided.
After executing one of the predetermined processes, the process executing means determines whether or not to execute the next predetermined process without depending on the game value-adding means.
The processing execution means is configured so that the reference information stored in the first reference information storage means of the game value adding means cannot be rewritten.
The game value-adding means cannot directly change the processing result information stored in the processing result information storage means.
A gaming machine characterized by that.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2021142431A JP7230965B2 (en) | 2019-11-22 | 2021-09-01 | game machine |
JP2023019585A JP2023053207A (en) | 2019-11-22 | 2023-02-12 | game machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019211319A JP2020022900A (en) | 2019-11-22 | 2019-11-22 | Game machine |
JP2021142431A JP7230965B2 (en) | 2019-11-22 | 2021-09-01 | game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019211319A Division JP2020022900A (en) | 2019-11-22 | 2019-11-22 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2023019585A Division JP2023053207A (en) | 2019-11-22 | 2023-02-12 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2021183234A JP2021183234A (en) | 2021-12-02 |
JP2021183234A5 true JP2021183234A5 (en) | 2022-06-07 |
JP7230965B2 JP7230965B2 (en) | 2023-03-01 |
Family
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Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019211319A Withdrawn JP2020022900A (en) | 2019-11-22 | 2019-11-22 | Game machine |
JP2021142431A Active JP7230965B2 (en) | 2019-11-22 | 2021-09-01 | game machine |
JP2023019585A Pending JP2023053207A (en) | 2019-11-22 | 2023-02-12 | game machine |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
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JP2019211319A Withdrawn JP2020022900A (en) | 2019-11-22 | 2019-11-22 | Game machine |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
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JP2023019585A Pending JP2023053207A (en) | 2019-11-22 | 2023-02-12 | game machine |
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JP (3) | JP2020022900A (en) |
Families Citing this family (1)
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US11070621B1 (en) * | 2020-07-21 | 2021-07-20 | Cisco Technology, Inc. | Reuse of execution environments while guaranteeing isolation in serverless computing |
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JPH01124031A (en) * | 1987-11-09 | 1989-05-16 | Nec Corp | Microcomputer |
JPH01161442A (en) * | 1987-12-17 | 1989-06-26 | Hitachi Ltd | Register save and recovery system |
JP2002292099A (en) | 2000-08-11 | 2002-10-08 | Sanyo Product Co Ltd | Game machine |
JP2002301245A (en) | 2001-01-30 | 2002-10-15 | Sansei R & D:Kk | Game machine |
JP4300261B2 (en) | 2002-03-29 | 2009-07-22 | 株式会社大一商会 | Game machine |
JP6154863B2 (en) * | 2015-09-04 | 2017-06-28 | 山佐株式会社 | Game machine |
JP6643127B2 (en) * | 2016-02-09 | 2020-02-12 | キヤノン株式会社 | Display system and display system control method |
JP2017142346A (en) * | 2016-02-09 | 2017-08-17 | 西進商事株式会社 | Illumination device and optical measuring apparatus |
JP2017142342A (en) * | 2016-02-09 | 2017-08-17 | キヤノン株式会社 | Image forming apparatus |
JP2017142340A (en) * | 2016-02-09 | 2017-08-17 | レノボ・シンガポール・プライベート・リミテッド | Information processing apparatus, image display control method, and program |
JP2017142347A (en) * | 2016-02-09 | 2017-08-17 | 株式会社クラレ | Polarizing film with small contraction stress and production method of the same |
JP2017142341A (en) * | 2016-02-09 | 2017-08-17 | 株式会社リコー | Stirring and conveying member, developing device, process cartridge, and image forming apparatus |
JP6700826B2 (en) * | 2016-02-09 | 2020-05-27 | キヤノン株式会社 | Image blur correction apparatus, control method thereof, program, and storage medium |
JP6847580B2 (en) * | 2016-02-09 | 2021-03-24 | 東京応化工業株式会社 | A photosensitive resin composition for a black column spacer, a black column spacer, a display device, and a method for forming the black column spacer. |
JP2017142343A (en) * | 2016-02-09 | 2017-08-17 | キヤノン株式会社 | Display device and method for controlling the same |
JP6623073B2 (en) * | 2016-02-10 | 2019-12-18 | 古河電気工業株式会社 | Optical waveguide structure, integrated optical device, and method of manufacturing optical waveguide structure |
JP2018083041A (en) | 2016-11-15 | 2018-05-31 | 株式会社三洋物産 | Game machine |
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2019
- 2019-11-22 JP JP2019211319A patent/JP2020022900A/en not_active Withdrawn
-
2021
- 2021-09-01 JP JP2021142431A patent/JP7230965B2/en active Active
-
2023
- 2023-02-12 JP JP2023019585A patent/JP2023053207A/en active Pending