JP2021169022A5 - - Google Patents
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- JP2021169022A5 JP2021169022A5 JP2021128890A JP2021128890A JP2021169022A5 JP 2021169022 A5 JP2021169022 A5 JP 2021169022A5 JP 2021128890 A JP2021128890 A JP 2021128890A JP 2021128890 A JP2021128890 A JP 2021128890A JP 2021169022 A5 JP2021169022 A5 JP 2021169022A5
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- predetermined
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- ball
- notification
- entry
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- 238000001514 detection method Methods 0.000 claims description 3
- 238000010304 firing Methods 0.000 claims description 2
- 238000011144 upstream manufacturing Methods 0.000 claims description 2
Description
この目的を達成するために本発明の遊技機は、遊技球が流下する所定の遊技領域と、その所定の遊技領域を流下した遊技球が入球可能な入球領域と、その入球領域の上流側における所定通路を前記所定の遊技領域へ向けて発射された遊技球が通過される場合の第1状態と前記所定通路を前記所定の遊技領域からの遊技球が通過されない場合の第2状態とで変化可能な変化手段と、を備える遊技機であって、前記変化手段は、前記変化手段を前記第2状態とさせ、前記所定の遊技領域から前記変化手段側へ向かった遊技球を前記入球領域側へ案内させないようにする所定手段を備え、前記遊技機は、前記入球領域への入球を検出する検出手段を備え、所定の遊技状態において、前記検出手段により所定期間に所定個数の遊技球が前記入球領域に入球したと検出された場合に、前記入球領域へ向けた遊技球の発射をやめるように促す報知が実行されるように構成され、前記報知が実行されている状況下よりも前記報知が実行されていない状況下の方が前記入球領域へ向けた遊技球の発射を継続する遊技者にとって有利となるように構成され、前記報知の実行中においても前記入球領域への遊技球の入球が許容され、前記報知により、前記入球領域とは異なる所定領域へ向けた遊技球の発射が促される。 In order to achieve this object, the gaming machine of the present invention has a predetermined gaming area in which a gaming ball flows down, an entry region in which a gaming ball flowing down the predetermined gaming area can enter, and an entry region thereof. A first state in which a game ball launched toward the predetermined game area on the upstream side is passed , and a second state in which the game ball from the predetermined game area is not passed through the predetermined passage. A gaming machine including a changing means that can be changed in the above-mentioned manner, wherein the changing means puts the changing means in the second state and moves a gaming ball toward the changing means side from the predetermined gaming area in front of the changing means. The gaming machine is provided with a predetermined means for preventing the ball from being guided to the entry ball area side, and the gaming machine is provided with a detection means for detecting the entry of a ball into the entry area. When it is detected that a number of game balls have entered the entry area, a notification prompting the player to stop firing the game balls toward the entry area is executed, and the notification is executed . It is configured so that the situation in which the notification is not executed is more advantageous for the player who continues to launch the gaming ball toward the entry area than in the situation where the notification is executed, and during the execution of the notification. However , the entry of the game ball into the entry area is permitted, and the notification promotes the launch of the game ball toward a predetermined area different from the entry area .
Claims (1)
前記変化手段は、前記変化手段を前記第2状態とさせ、前記所定の遊技領域から前記変化手段側へ向かった遊技球を前記入球領域側へ案内させないようにする所定手段を備え、
前記遊技機は、前記入球領域への入球を検出する検出手段を備え、所定の遊技状態において、前記検出手段により所定期間に所定個数の遊技球が前記入球領域に入球したと検出された場合に、前記入球領域へ向けた遊技球の発射をやめるように促す報知が実行されるように構成され、前記報知が実行されている状況下よりも前記報知が実行されていない状況下の方が前記入球領域へ向けた遊技球の発射を継続する遊技者にとって有利となるように構成され、
前記報知の実行中においても前記入球領域への遊技球の入球が許容され、
前記報知により、前記入球領域とは異なる所定領域へ向けた遊技球の発射が促されることを特徴とする遊技機。 A predetermined game area in which the game ball flows down, an entry area in which the game ball flowing down the predetermined game area can enter, and a predetermined passage on the upstream side of the entry area toward the predetermined game area. In a gaming machine provided with a changing means that can be changed between a first state when a launched gaming ball is passed and a second state when a gaming ball from the predetermined gaming area is not passed through the predetermined passage. ,
The changing means includes a predetermined means for making the changing means into the second state and preventing the game ball heading toward the changing means side from being guided to the entering area side.
The gaming machine includes a detection means for detecting entry into the entry area, and detects that a predetermined number of game balls have entered the entry area in a predetermined period by the detection means in a predetermined gaming state. When this is done, the notification is configured to execute a notification prompting the player to stop firing the game ball toward the entry area, and the notification is not executed as compared with the situation where the notification is executed. The lower part is configured to be advantageous for the player who continues to launch the game ball toward the entry area .
Even during the execution of the notification, the game ball is allowed to enter the ball entry area, and the ball is allowed to enter the ball entry area .
A gaming machine characterized in that the notification promotes the launch of a gaming ball toward a predetermined region different from the entry region .
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2021128890A JP7136290B2 (en) | 2017-02-28 | 2021-08-05 | game machine |
JP2022138896A JP2022164845A (en) | 2017-02-28 | 2022-09-01 | game machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017037186A JP2018140057A (en) | 2017-02-28 | 2017-02-28 | Game machine |
JP2021128890A JP7136290B2 (en) | 2017-02-28 | 2021-08-05 | game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017037186A Division JP2018140057A (en) | 2017-02-28 | 2017-02-28 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022138896A Division JP2022164845A (en) | 2017-02-28 | 2022-09-01 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2021169022A JP2021169022A (en) | 2021-10-28 |
JP2021169022A5 true JP2021169022A5 (en) | 2022-05-06 |
JP7136290B2 JP7136290B2 (en) | 2022-09-13 |
Family
ID=63526169
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017037186A Pending JP2018140057A (en) | 2017-02-28 | 2017-02-28 | Game machine |
JP2021128890A Active JP7136290B2 (en) | 2017-02-28 | 2021-08-05 | game machine |
JP2022138896A Pending JP2022164845A (en) | 2017-02-28 | 2022-09-01 | game machine |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017037186A Pending JP2018140057A (en) | 2017-02-28 | 2017-02-28 | Game machine |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022138896A Pending JP2022164845A (en) | 2017-02-28 | 2022-09-01 | game machine |
Country Status (1)
Country | Link |
---|---|
JP (3) | JP2018140057A (en) |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2002301217A (en) | 2001-04-09 | 2002-10-15 | Heiwa Corp | Game machine |
JP2004248717A (en) | 2003-02-18 | 2004-09-09 | Aruze Corp | Pinball game machine and game program |
JP5220291B2 (en) * | 2006-08-31 | 2013-06-26 | 株式会社三共 | Game machine |
JP4724683B2 (en) * | 2007-03-16 | 2011-07-13 | 株式会社オリンピア | Bullet ball machine |
JP2010068945A (en) * | 2008-09-17 | 2010-04-02 | Kyoraku Sangyo Kk | Pachinko game machine |
JP2013212368A (en) * | 2013-03-27 | 2013-10-17 | Daito Giken:Kk | Game machine |
JP6133341B2 (en) | 2015-02-12 | 2017-05-24 | 京楽産業.株式会社 | Game machine |
JP6613598B2 (en) * | 2015-03-11 | 2019-12-04 | 株式会社三洋物産 | Game machine |
JP2016174831A (en) * | 2015-03-20 | 2016-10-06 | 株式会社平和 | Game machine |
JP2016189837A (en) * | 2015-03-30 | 2016-11-10 | サミー株式会社 | Pachinko game machine |
JP2016202310A (en) | 2015-04-16 | 2016-12-08 | 株式会社平和 | Game machine |
JP6486780B2 (en) * | 2015-06-25 | 2019-03-20 | ダイコク電機株式会社 | Game machine |
JP2017029559A (en) * | 2015-08-05 | 2017-02-09 | 株式会社平和 | Game machine |
JP6290834B2 (en) * | 2015-08-05 | 2018-03-07 | 株式会社三洋物産 | Game machine |
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2017
- 2017-02-28 JP JP2017037186A patent/JP2018140057A/en active Pending
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2021
- 2021-08-05 JP JP2021128890A patent/JP7136290B2/en active Active
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2022
- 2022-09-01 JP JP2022138896A patent/JP2022164845A/en active Pending