JP2013212368A - Game machine - Google Patents

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Publication number
JP2013212368A
JP2013212368A JP2013065913A JP2013065913A JP2013212368A JP 2013212368 A JP2013212368 A JP 2013212368A JP 2013065913 A JP2013065913 A JP 2013065913A JP 2013065913 A JP2013065913 A JP 2013065913A JP 2013212368 A JP2013212368 A JP 2013212368A
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Japan
Prior art keywords
winning
special
period
game
state
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JP2013065913A
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Japanese (ja)
Inventor
Keiji Noguchi
敬史 野口
Original Assignee
Daito Giken:Kk
株式会社大都技研
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Priority to JP2013065913A priority Critical patent/JP2013212368A/en
Publication of JP2013212368A publication Critical patent/JP2013212368A/en
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Abstract

The present invention relates to a gaming machine typified by a ball game machine (pachinko machine), a spinning machine (slot machine), or an enclosed game machine, and to provide a gaming machine that can improve the interest of the game. With the goal.
An effect means provided in a pachinko machine 100 can execute at least a predetermined effect when a predetermined condition is achieved during a first winning game, and the predetermined effect can be executed during a second winning game. When the condition is achieved, the predetermined effect is not executed.
[Selection] Figure 1

Description

  The present invention relates to a game table represented by a ball game machine (pachinko machine), a spinning cylinder game machine (slot machine), or an enclosed game machine.
  In recent years, a game machine with various effects has been proposed (Patent Document 1).
JP 2008-200302 A
  In game machines with various effects, improvement of interest is desired.
  An object of the present invention is to provide a game stand that can improve the interest of the game.
The above purpose is
A determination unit that can execute at least determination of success / failure;
The big prize opening provided in the game area,
First control means capable of executing at least opening / closing control of the special winning opening;
Production means capable of executing at least production,
A game machine equipped with
The first control means is capable of executing control to change the gaming state from the first gaming state to the second gaming state when the result of the determination is a first result;
The first control means is capable of executing control to change the gaming state from the first gaming state to the third gaming state when the result of the determination is a second result,
The first control means is capable of at least controlling the special winning opening in a first state,
The first control means is capable of at least controlling the special winning opening in a second state,
The second gaming state is a gaming state in which the special winning opening is set to the second state at least once,
The third gaming state is a gaming state in which the big prize opening is set to the second state at least once,
In the third gaming state, the number of times that the special winning opening is set to the second state is greater than that in the second gaming state,
The first state is a state in which a game ball cannot enter the winning prize opening,
The second state is a state in which a game ball can enter the big prize opening,
The first control means is capable of executing at least a first control in a first period,
The first control means is capable of executing at least a second control in a second period,
The first control means is capable of executing at least the first control in a third period;
The first control means is capable of executing at least the first control in a fourth period;
The first control is a control for at least handling a game ball that has entered the grand prize opening as a winning ball,
The second control is a control that does not at least treat a game ball that has entered the grand prize opening as a winning ball,
The big prize opening in the first period is at least the second state,
The big prize opening in the second period is at least the first state,
The big prize opening in the third period is at least the first state,
The big prize opening in the fourth period is at least the first state,
The fourth period is longer than the third period;
The production means is capable of at least producing an over-winning production,
The over winning effect is an effect indicating that the number of balls handled as the winning ball in the fifth period was large,
The effect means does not execute at least the effect of the over winning in the second gaming state,
The production means is capable of executing at least the production of the over winning prize in the third gaming state.
This is achieved by a game stand characterized by that.
  According to the present invention, the interest of games can be improved.
It is the external appearance perspective view which looked at the pachinko machine 100 by one embodiment of this invention from the front side (player side). It is the external view which looked at the pachinko machine 100 by one embodiment of this invention from the back side. 1 is a schematic front view of a game board 200 of a pachinko machine 100 according to an embodiment of the present invention as viewed from the front. It is a circuit block diagram of the control part of the pachinko machine 100 by one embodiment of the present invention. It is an example of the display pattern in the pachinko machine 100 by one embodiment of the present invention, (a) shows an example of a stop display design of a special figure, (b) shows an example of a decoration design, (c) FIG. 3 is a diagram showing an example of a normal stop display pattern. It is a flowchart which shows the flow of the main control part main process of the pachinko machine 100 by one embodiment of this invention. It is a flowchart which shows the flow of the main control part timer interruption process of the pachinko machine 100 by one embodiment of this invention. It is a flowchart which shows the flow of a process in the 1st sub control part of the pachinko machine 100 by one embodiment of this invention, (a) shows the flow of a 1st sub control part main process, (b) is 1st. The flow of the sub control unit command reception interrupt process is shown, (c) shows the flow of the first sub control unit timer interrupt process, and (d) shows the flow of the first sub control unit image processing. It is a flowchart which shows the flow of a process in the 2nd sub control part of the pachinko machine 100 by one embodiment of this invention, (a) shows the flow of the 2nd sub control part main process, (b) is 2nd. The flow of the sub control unit command reception interrupt process is shown, and (c) shows the flow of the second sub control unit timer interrupt process. 1 is a schematic front view of a game board 201 of a pachinko machine 100 according to an embodiment of the present invention as viewed from the front. It is a flowchart which shows the flow of the prize invalid period setting process of the pachinko machine 100 by one embodiment of this invention. It is the pachinko machine 100 by one embodiment of this invention, Comprising: It is a figure explaining the opening / closing of a variable winning opening and a winning detection timing, the over winning effect for the winning of a valid period, an over winning error notification, and the like. It is the pachinko machine 100 by one embodiment of this invention, Comprising: It is a figure which shows examples, such as execution conditions of over winning error alert | report and over winning effect. It is the pachinko machine 100 by one embodiment of this invention, Comprising: It is a figure which shows the other example of the table which shows over-winning error alerting | reporting execution conditions. It is the pachinko machine 100 by one embodiment of this invention, Comprising: It is a figure which shows the open combination pattern of two big prize winning openings 1 and 2. FIG. It is a flowchart which shows the flow of the prize detection process in the prize invalid period of the pachinko machine 100 by one embodiment of this invention. It is the pachinko machine 100 by one embodiment of this invention, Comprising: It is a figure which shows the combination pattern of the length of several winning invalid periods, and the length of several closed state periods. It is a figure which shows the open pattern and winning detection pattern (1st-4th example) of the variable winning opening in the pachinko machine 100 by one embodiment of this invention. It is a figure which shows the open pattern and winning detection pattern (5th-8th example) of a variable winning opening in the pachinko machine 100 by one embodiment of the present invention. It is a figure which shows the open pattern and winning detection pattern (9th-11th example) of a variable winning opening in the pachinko machine 100 by one embodiment of the present invention. It is a figure which shows the open pattern and winning detection pattern (12th-14th example) of a variable winning opening in the pachinko machine 100 by one embodiment of the present invention. It is a figure which shows the open pattern and winning detection pattern (15th example) of a variable winning opening in the pachinko machine 100 by one embodiment of the present invention. It is a figure which shows the opening pattern and winning detection pattern (16th example) of a variable winning opening in the pachinko machine 100 by one embodiment of the present invention. It is the pachinko machine 100 by one embodiment of this invention, Comprising: It is a figure which shows typically the closing timing of the door member of a big prize opening. It is a flowchart which shows the flow of the entrance special effect control process of the pachinko machine 100 by one embodiment of this invention. It is the pachinko machine 100 by one embodiment of this invention, Comprising: It is a figure explaining the object of special production | presentation, and the non-object hit type. It is the pachinko machine 100 by one embodiment of this invention, Comprising: It is a figure which shows the special effect execution availability determination table mainly used in step S1309 of special effect control processing. It is a figure which shows the big hit game effect performed at the time of the big hit game with the pachinko machine 100 by Example 1 of one embodiment of this invention. It is FIG. (1) which shows the big hit game effect performed at the time of the big hit game with the pachinko machine 100 by Example 2 of one embodiment of the present invention. It is FIG. (2) which shows the big hit game effect performed at the time of the big hit game with the pachinko machine 100 by Example 2 of one embodiment of the present invention. It is a figure which shows the big hit game effect performed at the time of the big hit game with the pachinko machine 100 by the modification of Example 2 of one embodiment of this invention. It is the figure (the 1) which shows the big hit game effect performed at the time of the big hit game with the pachinko machine 100 by Example 3 of one embodiment of this invention. It is FIG. (2) which shows the big hit game effect performed at the time of the big hit game with the pachinko machine 100 by Example 3 of one embodiment of the present invention. It is a figure which shows other examples, such as a display other than special effects, special effects, etc. in the pachinko machine 100 by Example 3 of one embodiment of the present invention. It is a figure which shows the special effect in the pachinko machine 100 by the modification 1 of one embodiment of this invention. It is a figure which shows the special effect in the pachinko machine 100 by the modifications 2 and 3 of one embodiment of the present invention. It is a figure which shows the special effect in the pachinko machine 100 by the modifications 4 and 5 of one embodiment of the present invention. It is a figure which shows the special effect in the pachinko machine 100 by the modification 6 of one embodiment of this invention. It is a disassembled perspective view which shows the structure of the shutter type winning device 700 of the pachinko machine 100 by one embodiment of this invention. It is a perspective view of the state which assembled the shutter type prize-winning apparatus 700 of the pachinko machine 100 by one embodiment of this invention. It is a figure which shows the shutter type | formula winning device 700 of the pachinko machine 100 by one embodiment of this invention. It is a figure explaining the uneven | corrugated | grooved part 900, the ball | bowl alignment 1st member 910, and the ball | bowl alignment 2nd member 920 of the shutter type prize-winning apparatus 700 of the pachinko machine 100 by one embodiment of this invention in detail. It is a figure which shows the rotation door type winning device 1000 of the pachinko machine 100 by one embodiment of this invention. It is the schematic front view which looked at the slot machine as a game stand by the modification of one embodiment of this invention from the front. It is a figure which shows the game machine by the modification of one embodiment of this invention, (a) shows the casino machine 2000, (b) is a portable provided with the memory | storage part which memorize | stores the electronic data which implement | achieves this invention. A telephone 3000 is shown, (c) shows a portable game machine 4000 having a storage unit for storing electronic data for realizing the present invention, and (d) has a storage unit for storing electronic data for realizing the present invention. A home video game machine 5000 is shown, and (e) shows a data server 6000 storing electronic data for realizing the present invention.
  Hereinafter, a gaming machine (for example, a ball game machine such as a pachinko machine 100 or a spinning game machine such as a slot machine) according to an embodiment of the present invention will be described in detail with reference to the drawings. First, the overall configuration of the pachinko machine 100 according to the embodiment of the present invention will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). As an external structure, the pachinko machine 100 includes an outer frame 102, a main body 104, a front frame door 106, a door 108 with a ball storage tray, a launching device 110, and a game board 200 on the front surface.
  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop. The main body 104 is referred to as an inner frame, and is a member that is provided inside the outer frame 102 and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape and has a space 114 inside. In addition, when the main body 104 is opened, an inner frame opening sensor (not shown) that detects the opening of the main body 104 is provided.
  The front frame door 106 is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 so as to be openable and closable with a lock function, and is configured in a frame shape so that the inner side of the front frame door 106 can be opened and closed. Is a door member having an opening 116. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening 116, and a speaker 120 and a frame lamp 122 are attached to the front side. A game area 124 is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. Further, a front frame door opening sensor (not shown) that detects opening of the front frame door 106 when the front frame door 106 is opened is provided.
  The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a lock function and be openable and closable. The ball storage tray-equipped door 108 is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and an upper plate 126 provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player 200 ball launching handles 134 for launching into the game area 124, chance buttons 136 for changing the effects of the various effects devices 206 by the player's operation, and the chance button 136 to emit light. Sub button lamp 138, ball lending operation button 140 for instructing ball lending to a card unit (CR unit) installed in the game store, and return operation button for instructing the card unit to return the player's balance 142, and a ball rental display unit 144 for displaying the balance of the player and the state of the card unit. In addition, a lower plate full tank sensor (not shown) that detects that the lower plate 128 is full is provided.
  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. .
  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening 116 after the game board 200 is mounted on the main body 104.
  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side. The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is formed at the bottom of the ball tank 150. A tank rail 154 for guiding a ball that has passed through the communicating hole and dropped to the dispensing device 152 located on the right side of the back surface is provided.
  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152.
  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is passed. Either the high signal or the low signal is output to the payout controller 600. The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front side of the pachinko machine 100. The pachinko machine 100 has this configuration. To pay out the ball to the player.
  On the left side of the payout device 152 in the figure, a main board case 158 that houses the main board 156 that constitutes the main control section 300 that performs control processing for the entire game, and control related to effects based on the processing information generated by the main control section 300 The first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 that performs processing, and the second sub-board that performs control processing related to effects based on the processing information generated by the first sub-control unit 400. An error release switch that constitutes a second sub-board case 166 that houses the second sub-board 164 that constitutes the control unit 500, a payout control unit 600 that performs control processing related to the payout of game balls, and that releases an error by the operation of a game clerk Discharge board case 172 storing the payout board 170 having 168, launch base constituting the launch control unit 630 that performs control processing relating to the launch of the game ball A launch board case 176 that houses 174, a power control unit 660 that supplies power to various electrical gaming machines, and a power switch 178 that turns the power on and off by the operation of a game store clerk and an RWM clear by being operated when the power is turned on A power board case 184 that houses a power board 182 that includes an RWM clear switch 180 that outputs a signal to the main controller 300, and a CR interface 186 that transmits and receives signals between the payout controller 600 and the card unit are provided. ing.
  FIG. 3 is a schematic front view of the game board 200 as viewed from the front. In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined. An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 is provided with a decorative symbol display device 208 at substantially the center, and around the normal symbol display device 210, the first special symbol display device 212, the second special symbol display device 214, and the normal symbol. A holding lamp 216, a first special symbol holding lamp 218, a second special symbol holding lamp 220, and a high-probability medium lamp 222 are provided. The effect device 206 performs the effect by operating the effect movable body 224, and details thereof will be described later. In addition, hereinafter, the normal symbol may be referred to as “general symbol”, the special symbol as “special symbol”, the first special symbol as “special symbol 1”, and the second special symbol as “special symbol 2”.
  The decorative symbol display device 208 is a display device for performing various displays used for decorative symbols and effects. In the present embodiment, the decorative symbol display device 208 is configured by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a, the middle symbol display area 208b, and The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.
  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in this embodiment. The special figure 1 display device 212 and the special figure 2 display device 214 are display devices for displaying the special figure, and are configured by 7-segment LEDs in this embodiment.
  The multi-purpose hold lamp 216 is a lamp for indicating the number of general-purpose variable games (details will be described later) that are on hold. In this embodiment, the general-purpose variable games are reserved up to a predetermined number (for example, two). It is possible to do. The special figure 1 hold lamp 218 and the special figure 2 hold lamp 220 are lamps for indicating the number of special figure variable games that are held (details will be described later). In the present embodiment, a predetermined number of special figure variable games are displayed. It is possible to hold up to (for example, four). The high-probability medium lamp 222 is a lamp for indicating that the gaming state is a high probability state in which a big hit is likely to occur or a high probability state, and the gaming state is changed from a low probability state in which a big hit is unlikely to occur. Turns on when switching to the probability state, and turns off when switching from the high probability state to the low probability state.
  In addition, there are predetermined ball entrances such as a general prize opening 226, a general figure start opening 228, a special figure 1 start opening 230, a special figure 2 start opening 232, and a variable prize opening around the rendering device 206. 234 is provided.
  In the present embodiment, a plurality of general winning holes 226 are arranged on the game board 200, and when a predetermined ball detection sensor (not shown) detects a ball entering the general winning holes 226 (wins in the general winning holes 226). In this case, the payout device 152 is driven, and a predetermined number (for example, 10) of balls are discharged to the upper plate 126 as prize balls. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In the present embodiment, a game ball is a ball that is paid out to a player as a consideration for winning (hereinafter, sometimes referred to as “prize ball”), and a ball that is lent to a player (hereinafter referred to as “lending ball”). Is included).
  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this embodiment, the left side of the game board 200 is used. One is arranged. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that the ball has passed through the normal map starting port 228, the pachinko machine 100 starts a normal map variable game by the general map display device 210.
  In the present embodiment, only one special figure 1 starting port 230 is provided at the center of the game board 200. When a predetermined ball detection sensor detects a ball entering the special opening 1 starting port 230, a payout device 152, which will be described later, is driven, and a predetermined number (for example, three) of balls are discharged to the upper plate 126 as prize balls. At the same time, the special figure variable game by the special figure 1 display device 212 is started. Note that the ball that has entered the special figure 1 starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  The special figure 2 starting port 232 is called an electric tulip (electrical chew). In the present embodiment, only one special opening 2 232 is disposed directly below the special figure 1 starting port 230. The special figure 2 starting port 232 includes a wing member 232a that can be opened and closed to the left and right. While the wing member 232a is closed, it is impossible to enter a sphere. When the winning symbol is stopped and displayed, the blade member 232a opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the special opening 2 232, the payout device 152 is driven, and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. Then, the special figure variable game by the special figure 2 display device 214 is started. The ball that has entered the special figure 2 starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  The variable winning opening 234 is called a big winning opening or an attacker, and in the present embodiment, only one variable winning opening 234 is arranged below the center of the game board 200. The variable winning opening 234 includes a door member 234a that can be freely opened and closed. When the door member 234a is closed, it is impossible to enter a ball, and the special figure display devices 212 and 214 win the special figure variable game. Is stopped and displayed, the door member 234a opens and closes at predetermined time intervals (for example, an opening time of 29 seconds and a closing time of 1.5 seconds) and at a predetermined number of times (for example, 15 times). When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  Further, a plurality of disc-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and start openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.
  The pachinko machine 100 supplies the ball stored in the upper plate 126 by the player to the launch position of the launch rail, drives the launch motor with strength according to the operation amount of the player's operation handle, The outer rod 202 and the inner rail 204 are passed by the launcher 148 and are launched into the game area 124. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (Special Figure 1 Start Port 230, Special Figure 2 Start Port 232) Wins the Out Port 240 without winning any of the winning ports or start ports, or just passing through the normal start port 228 To do.
  Next, the rendering device 206 of the pachinko machine 100 will be described. On the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll, and an effect movable body 224 is arranged in an area where the game ball cannot roll. In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door or a shutter) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding means are located behind the warp device 242, the stage 244, and the effect movable body 224. The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b. The stage 244 can roll a ball discharged from the warp outlet 242b or a ball that has been picked up by a nail of the game board 200, and the passed ball passes to the special opening 1 230 in the center of the stage 244. A special route 244a is provided to facilitate entry.
  In this embodiment, the effect movable body 224 includes an upper arm 224a and a forearm 224b imitating the upper arm and forearm of a human right arm, and an upper arm motor and an elbow (not shown) that rotate the upper arm 224a to the position of the shoulder. A forearm motor (not shown) that rotates the forearm 224b at a position is provided. The effect movable body 224 moves in front of the decorative symbol display device 208 by the upper arm motor and the forearm motor.
  The shielding device 246 includes a lattice-like left door 246a and right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. When the left door 246a and the right door 246b are closed, the shielding means shields the inner end portions thereof so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice is completely blocked (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.
  Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit. The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 The payout control unit 600 that mainly controls the game ball payout, the launch control unit 630 that controls the launch of the game ball, and the power supply control unit 660 that controls the power supplied to the pachinko machine 100 are configured. Yes.
  First, the main control unit 300 of the pachinko machine 100 will be described. The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and data temporarily. A RAM 308 for storing, an I / O 310 for controlling input / output of various devices, a counter timer 312 for measuring time and the number of times, and a WDT 314 for monitoring an abnormality in program processing are mounted. Note that other storage devices may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 and the second sub-control unit 500 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.
  The basic circuit 302 also includes a random value generation circuit 318 used as a hardware random number counter that changes a numerical value in the range of 0 to 65535 every time a clock signal output from the crystal oscillator 316a is received (this circuit includes 2 counters) and a predetermined ball detection sensor, for example, a sensor that detects a game ball passing through each starting port, winning port, variable winning port, front frame door opening sensor, and inner frame A sensor circuit 322 for receiving signals output from various sensors 320 including an open sensor and a lower plate full sensor, and outputting a comparison result with an amplification result and a reference voltage to the random value generation circuit 318 and the basic circuit 302; Drive circuit 324 for controlling the display of the special symbol display device 212 or the special symbol 2 display device 214, a predetermined symbol display device, for example, A drive circuit 326 for performing display control of the general-purpose display device 210, and various status display units 328 (for example, a general-purpose reservation lamp 216, a special figure 1 retention lamp 218, a special figure 2 retention lamp 220, and a high-accuracy medium lamp 222) And the like, and a variety of solenoids 332 for opening and closing a predetermined movable member, for example, the blade member 232a of the special figure 2 starting port 232, the door member 234a of the variable prize opening 234, and the like. A driving circuit 334 is connected.
  When the sphere detection sensor 320 detects that a sphere is won at the special figure 1 starting port 230, the sensor circuit 322 outputs a signal indicating that the sphere has been detected to the random value generation circuit 318. Upon receiving this signal, the random value generation circuit 318 latches the value at the timing of the counter corresponding to the special figure 1 starting port 230, and stores the latched value in the built-in counter value corresponding to the special figure 1 starting port 230. Store in the register. Similarly, when the random value generation circuit 318 receives a signal indicating that the ball has won the special figure 2 starting port 232, the random number generation circuit 318 latches the value at the timing of the counter corresponding to the special figure 2 starting port 232. The latched value is stored in a built-in counter value storage register corresponding to the special figure 2 starting port 232.
  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via the information output circuit 336. 100 game information (for example, game state) is output.
  Further, the main control unit 300 is provided with a voltage monitoring circuit 338 for monitoring the voltage value of the power source supplied from the power source control unit 660 to the main control unit 300. The voltage monitoring circuit 338 has a voltage value of the power source. When the voltage is less than a predetermined value (9 V in this embodiment), a low voltage signal indicating that the voltage has decreased is output to the basic circuit 302.
  Further, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on, and the CPU 304 starts from the start signal output circuit 340. When a signal is input, game control is started (main control unit main processing described later is started).
  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300. Note that the pachinko machine 100 is not limited to one-way communication from the main control unit 300 to the first sub-control unit 400, and bidirectionally transmits signals such as commands between the main control unit 300 and the first sub-control unit 400. You may be comprised so that transmission is possible.
  Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404, A RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time and frequency are mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock.
  The basic circuit 402 includes a sound source IC 416 for controlling the speaker 120 (and amplifier), a drive circuit 420 for controlling various lamps 418 (for example, the chance button lamp 138), and a shielding device 246. A drive circuit 432 for performing drive control, a shielding device sensor 430 that detects the current position of the shielding device 246, a chance button detection sensor 426 that detects pressing of the chance button 136, a shielding device sensor 430, and a chance button detection sensor A sensor circuit 428 that outputs a detection signal from 426 to the basic circuit 402, a ROM 406 for storing a control program and various effect data, and image data stored in the ROM 406 based on signals from the CPU 404, and the VRAM 436 are read out. Display images using the work area And VDP434 for displaying an image on the decorative pattern display apparatus 208 forms (Video Display Processor), is connected to. The ROM 406 may store the control program and various effect data in separate ROMs.
  Next, the second sub control unit 500 of the pachinko machine 100 will be described. The second sub-control unit 500 includes a basic circuit 502 that receives the control command transmitted from the first sub-control unit 400 via the input interface and controls the entire second sub-control unit 500 based on the control command. The basic circuit 502 includes a CPU 504, a RAM 508 for temporarily storing data, an I / O 510 for controlling input / output of various devices, and a counter timer 512 for measuring time and frequency. It is equipped with. The CPU 504 of the basic circuit 502 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 514 as a system clock.
  The basic circuit 502 also includes a ROM 506 storing control programs and data for controlling the entire second sub-control unit 500, data for image display, and the like, and drive control for the effect movable body 224. Control of drive circuit 516, effect movable body sensor 424 that detects the current position of effect movable body 224, sensor circuit 518 that outputs a detection signal from effect movable body sensor 424 to basic circuit 502, and control of game board lamp 532 A game board lamp driving circuit 530 for controlling the game table frame lamp 542, a game board lamp driving circuit 530, and a game table frame lamp driving circuit. A serial communication control circuit 520 that performs lighting control by serial communication with the 540 is connected.
  Next, the payout control unit 600, the launch control unit 630, and the power supply control unit 660 of the pachinko machine 100 will be described. The payout control unit 600 controls the payout motor 602 of the payout device 152 mainly based on a command signal or the like transmitted from the main control unit 300, and a prize ball or a rental ball based on a control signal output from the payout sensor 604 It is detected whether or not the payout has been completed, and communication with a card unit 608 provided separately from the pachinko machine 100 is performed via the interface unit 606.
  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Control of the launch motor 632 that drives the launcher 146 and launcher 148, and control of the ball feeder 634 that supplies the launcher 110 with a ball from the upper plate 126 based on a control signal that indicates the launch intensity according to the amount. I do.
  The power control unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a DC voltage, converts it to a predetermined voltage, and controls each control unit such as the main control unit 300 and the first sub control unit 400, the payout device 152, etc. Supply to each device. Further, the power supply control unit 660 supplies a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined part (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power supply control unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the second sub control unit 500, and the launch control unit are supplied from the payout control unit 600. Although a predetermined voltage is supplied to 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.
  Next, with reference to FIGS. 5A to 5C, the special figure 1 display device 212, the special figure 2 display device 214, the decorative symbol display device 208, and the universal figure display device 210 of the pachinko machine 100 are stopped and displayed. The types of figures and ordinary drawings will be described. Fig.5 (a) shows an example of the stop symbol aspect of a special figure. The special figure 1 variable game is started on the condition that the first start port sensor detects that the ball has entered the special figure 1 start opening 230, and the special figure 2 start opening 232 indicates that the ball has entered 2 The special figure 2 variable game is started on condition that the start sensor is detected. When the special figure 1 variable game is started, the special figure 1 display device 212 performs “variable display of special figure 1” which repeats lighting of all seven segments and lighting of one central segment. When the special figure 2 variable game is started, the special figure 2 display device 214 performs “variable display of special figure 2” by repeating all lighting of the seven segments and lighting of the central one segment. . These “variation display of special figure 1” and “variation display of special figure 2” correspond to an example of the symbol fluctuation display in the present embodiment. When the fluctuation time determined before the fluctuation start of the special figure 1 (corresponding to the fluctuation time in the present embodiment) elapses, the special figure 1 display device 212 stops and displays the stop symbol form of the special figure 1, When the variation time determined before the start of the variation 2 (this also corresponds to the variation time in the present embodiment) has elapsed, the special figure 2 display device 214 stops and displays the stop symbol form of the special illustration 2. Therefore, from the start of “figure display of special figure 1” until the stop symbol form of special figure 1 is stopped, or after the start of “fluctuation display of special figure 2”, the stop symbol form of special figure 2 is displayed. Until stop display corresponds to an example of the symbol variation stop display referred to in the present embodiment, hereinafter, after the “variable display of special figure 1 or 2” is started, the stop symbol form of special figure 1 or 2 is stopped and displayed. A series of displays until this is done is referred to as symbol variation stop display. As will be described later, the symbol variation stop display may be continuously performed a plurality of times.
  FIG. 5A shows ten types of special drawings from “Special Figure A” to “Special Figure J” as the stop symbol forms in the symbol variation stop display. In FIG. 5A, the white portions in the figure indicate the segment locations where the light is turned off, and the black portions indicate the location where the segments are turned on. “Special figure A” is a 15 round (15R) special jackpot symbol, and “Special figure B” is a 15R jackpot symbol. In the pachinko machine 100 according to the present embodiment, as will be described later, the determination as to whether or not the big hit in the special figure variable game is made by lottery of hardware random numbers, and the decision as to whether or not it is a special big hit is made by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state having a high probability of winning the jackpot is referred to as a special figure high probability state, and a state having a low probability is referred to as a special figure low probability state. In addition, after the 15R special jackpot game ends and after the 15R jackpot game ends, the state shifts to an electric support state (sometimes referred to as a short time state). Although the electric support state will be described in detail later, the state that shifts to the electric support state is referred to as a normal high probability state, and the state that does not shift to the electric support state is referred to as a normal low probability state. “Special figure A”, which is a 15R special jackpot symbol, is a special figure high probability normal figure high probability state, and “Special figure B”, which is a 15R jackpot symbol, is a special figure low probability ordinary figure high probability state. These “special chart A” and “special chart B” are symbols that have a relatively high degree of advantage over the player.
  “Special figure C” is a 2R jackpot symbol called sudden probability change, and is a special figure high probability normal figure high probability state. That is, “Special Figure C” is 2R compared to “Special Figure A” which is 15R. “Special figure D” is a 2R jackpot symbol called sudden time reduction, and is a special figure low probability normal figure high probability state. That is, “Special Figure D” is 2R compared to “Special Figure B” which is 15R. “Special figure E” is a 2R jackpot symbol called hidden probability change, and is a special figure high probability normal figure low probability state. "Special figure F" is a 2R jackpot symbol suddenly called normal, and is a special figure low probability normal figure low probability state. These “special drawing E” and “special drawing F” are both 2R and are in a state in which they do not shift to the electric support state.
  “Special figure G” is the first small hit symbol, and “Special figure H” is the second small hit symbol, both of which are in the special figure low probability normal figure low probability state. The small hit here is equivalent to the big hit without 2R electric support. That is, “Special Figure G” and “Special Figure H” are in the same state as “Special Figure F”, but the effects displayed on the decorative symbol display device 208 are different in both cases. By providing “G”, “Special Figure H”, and “Special Figure F”, the interest of the game is enhanced.
  In addition, “Special Figure I” is a first off symbol, and “Special Figure J” is a second off symbol, which is a symbol that is relatively less advantageous to the player. In the pachinko machine 100 according to the present embodiment, symbols other than “Special Illustration A” are prepared as 15R special jackpot symbols, and the same applies to other symbols such as 15R jackpot symbols.
  FIG. 5B shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. The first start port sensor detects that a ball has won the special figure 1 starting port 230 or the special figure 2 starting port 232, that is, the ball has entered the special figure 1 starting port 230, or the special figure 2 Each of the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 is provided on the condition that the second start port sensor detects that a ball has entered the start port 232. In the symbol display area, “decoration 1” → “decoration 2” → “decoration 3” →... “Decoration 9” → “decoration 10” → “decoration 1” →. “Change design of symbols”.
  When notifying 15R special jackpot of “Special Figure A” or 15R big jackpot of “Special Figure B”, a combination of symbols in which three same decorative symbols are arranged in the symbol display areas 208a to 208c (for example, “Decoration 1− “Decoration 1-decoration 1”, “decoration 2—decoration 2—decoration 2”, etc.) When the 15R special jackpot of “special drawing A” is explicitly notified, a combination of three symbols of the same odd number of decorative symbols (for example, “decoration 3—decoration 3—decoration 3” or “decoration 7—decoration 7”). -Decoration 7 "etc.) is stopped and displayed.
  In addition, the 2R big hit called “hidden probability change” of “special drawing E”, the 2R big hit called “special drawing F” suddenly normal, or the first small hit of “special drawing G”, “special drawing H” When notifying the second small hit, “decoration 1-decoration 2—decoration 3” is stopped and displayed. Furthermore, in order to notify 2R jackpot called “sudden probability change” of “special drawing C” or 2R jackpot called “sudden time reduction of“ special drawing D ”,“ decoration 1-decoration 3—decoration 5 ”is set. Stop display.
  On the other hand, when notifying the first deviation of “Special Figure I” and the second deviation of “Special Figure J”, the symbol combinations other than the symbol combinations shown in FIG. 5B are stopped in the symbol display areas 208a to 208c. indicate.
  FIG.5 (c) shows an example of the usual stop display symbol. In the present embodiment, there are two types of stoppage display modes of “normal map A”, which is a winning symbol, and “general symbol B”, which is a missed symbol. Based on the fact that the above-mentioned gate sensor has detected that the sphere has passed through the general start port 228, the general map display device 210 repeats the lighting of all seven segments and the lighting of one central segment. Perform a “normal change display”. Then, when notifying the winning of the common figure variable game, the “normal figure A” is stopped and displayed, and when notifying the deviation of the common figure variable game, the “normal figure B” is stopped and displayed. Also in FIG.5 (c), the white part in a figure shows the location of the segment which light-extinguishes, and the black-colored part shows the location of the segment which lights up.
  Next, main control unit main processing executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of main processing of the main control unit. As described above, the main control unit 300 is provided with the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal has been input performs reset start by a reset interrupt, and executes main control unit main processing shown in FIG. 6 in accordance with a control program stored in advance in the ROM 306.
  In step S101, initial setting 1 is performed. In the initial setting 1, the stack initial value is set in the stack pointer (SP) of the CPU 304 (temporary setting), the interrupt mask is set, the I / O 310 is initialized, the various variables stored in the RAM 308 are initialized, and the WDT 314 is set. Enable operation, set initial values, etc. In the present embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value.
  In step S103 following step S101, the value of the counter of WDT 314 is cleared, and the time measurement by WDT 314 is restarted. In step S105 subsequent to step S103, whether or not the low voltage signal is ON, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies from the power supply control unit 660 to the main control unit 300 is a predetermined value. It is monitored whether or not a low voltage signal indicating that the voltage has decreased when the voltage is less than (9 V in this embodiment). Then, when the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to step S103, and when the low voltage signal is off (when the CPU 304 does not detect that the power supply is cut off), the step is performed. The process proceeds to S107. Even when the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step S103, and step S105 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.
  In step S107, initial setting 2 is performed. In the initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312, a predetermined port of the I / O 310 (for example, a test output port, a second output port, etc.) 1) a process of outputting a clear signal from the output port 1), a setting for permitting writing to the RAM 308, and the like.
  In step S109 subsequent to step S107, it is determined whether or not the state before power interruption (before power interruption) is restored. If the state before power interruption is not restored (the basic circuit 302 of the main control unit 300 is changed). In the case of initializing), the process proceeds to initialization processing (step S113). Specifically, first, a RAM clear signal transmitted when a store clerk or the like of an amusement store operates the RWM clear switch 180 provided on the power supply board is turned on (indicates that there has been an operation). That is, it is determined whether or not the RAM clear is necessary. If the RAM clear signal is on (when the RAM clear is necessary), the process proceeds to step S113 to set the basic circuit 302 to the initial state. On the other hand, when the RAM clear signal is OFF (when the RAM clear is not necessary), the power status information stored in the power status storage area provided in the RAM 308 is read, and the power status information is information indicating suspend. It is determined whether or not. If the power status information is not information indicating suspend, the process proceeds to step S113 to set the basic circuit 302 to an initial state. If the power status information is information indicating suspend, a predetermined area of the RAM 308 is set. A checksum is calculated by adding all the 1-byte data stored in (for example, all areas) to a 1-byte register whose initial value is 0, and the calculated checksum results in a specific value (for example, 0) (whether or not the checksum result is normal). When the checksum result is a specific value (eg, 0) (when the checksum result is normal), the process proceeds to step S111 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step S113 to set the pachinko machine 100 to the initial state. Similarly, when the power status information indicates information other than “suspend”, the process proceeds to step S113.
  In step S111, power recovery processing is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power interruption is read and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the state when the power is turned off. That is, the processing is resumed from the instruction next to the instruction (predetermined in step S115) performed immediately before branching to the timer interrupt process (described later) immediately before the power interruption. A RAM 308 mounted on the basic circuit 302 in the main control unit 300 shown in FIG. 4 is provided with a transmission information storage area. In step S111, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power-off, and is transmitted to the first sub-control unit 400 in step S233 in the timer interrupt process of the main control unit 300 described later.
  In step S113, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step S113) of the main control unit 300 has been performed, and in the same way as the power recovery command, in step S233 in the timer interrupt process of the main control unit 300, 1 is transmitted to the sub-control unit 400.
  In step S115 subsequent to step S113, the basic random number initial value updating process is performed after setting the interrupt prohibition. In this basic random number initial value update process, when it is determined whether or not it is a big hit or not, a random number value for determining a special figure for winning time used for a lottery to determine a stop symbol in special figure variable games is generated. The initial value generating random number counter for generating the initial value of the winning special figure determining random number counter (hereinafter referred to as “initial value generating random number counter corresponding to the winning special figure determining random number counter”). ). Also, an initial value generation random number counter for generating an initial value of a universal winning random number counter for generating a normal winning random number for use in determining whether or not a normal floating game is successful (hereinafter referred to as “corresponding to the normal winning random counter”). "Initial value generation random number counter"). For example, if the range of values that can be taken as the random number value for determining the special figure for hitting is 0 to 99, the value is stored from the initial value generating random number counter storage area corresponding to the random number counter for determining the special figure for winning hour provided in the RAM 308. Acquire, add 1 to the acquired value, and store in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 100, 0 is stored in the original random number counter storage area. The initial value generation random number counter corresponding to the usual winning random number counter is updated in the same manner. Note that the initial value generating random number counters corresponding to the winning special figure determining random number counter and the common winning random number counter are also updated in step S207 described later. The main control unit 300 repeatedly executes the process of step S115 except during a timer interrupt process that starts every predetermined period.
  Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process. The main control unit 300 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 2 ms), and the main control unit timer interrupt is triggered by this timer interrupt signal. The process is started at a predetermined cycle.
  In step S201, a timer interrupt start process is performed. In this timer interrupt start process, a process of temporarily saving each register value of the CPU 304 to the stack area is performed. In step S203 following step S201, the WDT is set so that the count value of the WDT 314 exceeds the initial set value (32.8 ms in the present embodiment) and no WDT interrupt occurs (so as not to detect a processing abnormality). It is restarted periodically (in this embodiment, once every 2 ms, which is the main controller timer interrupt period).
  In step S205 subsequent to step S203, input port state update processing is performed. In this input port state update process, the detection signals of various sensors 320 including the above-mentioned front frame door open sensor, inner frame open sensor, lower pan full sensor, and various ball detection sensors are input via the input port of the I / O 310. The input is monitored for the presence or absence of a detection signal, and stored in a signal state storage area provided for each of the various sensors 320 in the RAM 308. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.
  Further, in step S205, the information on the presence or absence of the detection signal of each sphere detection sensor stored in each storage area of the above-mentioned detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in the ball detection sensor matches the winning determination pattern information. This main control unit timer interrupt process that is repeatedly started at a very short interval of about 2 ms while one game ball passes one ball detection sensor is started several times. For this reason, every time the main control unit timer interruption process is started, in step S205, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the present embodiment, in consideration of erroneous detection of the sphere detection sensor and noise, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal. The ROM 306 of the main control unit 300 shown in FIG. 4 stores winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal). In step S205, information on the presence or absence of detection signals for the past three times in each sphere detection sensor is predetermined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal, current detection signal present). If there is a match with the general winning opening 226, the variable winning opening 234, the special figure 1 starting opening 230, and the special figure 2 starting opening 232, or the normal figure starting opening 228 is passed. Judge that there was. In other words, it is determined that a prize has been awarded to the winning ports 226 and 234 and the starting ports 230, 232, and 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226. Note that the ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before the previous time, no previous detection signal, and no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.
  In step S207 following step S205 and in step S209 subsequent thereto, basic random number initial value update processing and basic random number update processing are performed. In the basic random number initial value updating process in step S207, the initial value generating random number counter corresponding to the winning special figure determining random number counter and the universal winning random number counter respectively performed in step S115 is updated. In the basic random number update process in step S209, the winning special figure determining random number counter and the regular winning random number counter used in the main control unit 300 are updated. For example, assuming that the range of values that can be taken as random numbers for determining a special figure for hitting is 0 to 99, a random number counter for determining a special figure for hitting provided in the RAM 308 in order to generate a random number for determining a special figure for hitting hours Is obtained, and 1 is added to the obtained value, which is then stored in the original random number counter for determining a hit special figure. At this time, if the result obtained by adding 1 to the obtained value is 100, 0 is stored in the original random number counter for determining a hit time special figure. In addition, when it is determined as a result of adding 1 to the acquired value that the winning-time special figure determining random number counter makes a round, the initial value generating random number counter corresponding to the winning special figure determining random number counter Is set in the random counter for determining the special figure for winning hour. For example, a value is acquired from a random number counter for hitting special figure determination that fluctuates in a numerical range of 0 to 99, and a result obtained by adding 1 to the acquired value is stored in a predetermined initial value storage area provided in the RAM 308. If the value is equal to the previously set initial value (for example, 7), the value is acquired as an initial value from the initial value generation random number counter corresponding to the random number counter for determining the winning hour figure, and The initial value set this time is stored in the above-described initial value storage area in order to set the figure-determining random number counter and to determine that the winning-time special figure determining random number counter has made one round next. In addition to the initial value storage area for determining that the winning special figure determining random number counter has made one round next, an initial value for determining that the common winning random number counter has made one round A storage area is provided in the RAM 308. The hit special figure determining random number counter may be provided with a counter for acquiring the random value for special figure 1 and a counter for acquiring the random value for special figure 2 or the same. The counter may be used.
  In step S211 following step S209, effect random number update processing is performed. In this effect random number update process, a random number counter for generating an effect random number used by the main control unit 300 is updated. Specifically, the special figure timer number determination random number counter for generating the special figure timer number determination random number value for determining the symbol variation time in the special figure variation game is updated. In addition, a random number counter for determining a general timer number for generating a random number value for determining a general timer number for determining a symbol variation time in the general variable game is updated.
  In step S213 following step S211, timer update processing is performed. In this timer update process, the time for displaying and changing the symbol on the special symbol display device 212 and the time for displaying and changing the symbol on the special symbol display device 212 are counted. Special figure 1 display symbol update timer, Special figure 2 display symbol update timer for measuring the time for the symbol to be changed / stopped on the special figure 2 display device 214, a predetermined winning effect time, a predetermined opening time, a predetermined time Various timers including a timer for counting the closing time, a predetermined end effect period, and the like are updated.
  In step S215 subsequent to step S213, a winning opening counter updating process is performed. In this winning opening counter updating process, when winning holes 226, 234 and starting holes 230, 232, 228 are won, the RAM 308 stores the winning ball number storage area provided for each winning hole or for each starting hole. The value is read out, 1 is added, and the original prize ball number storage area is set.
  In step S217 following step S215, a winning acceptance process is performed. In this winning acceptance process, it is determined whether or not there has been a winning at the special figure 1 starting port 230, the special figure 2 starting port 232, the ordinary drawing starting port 228 and the variable winning port 234. Here, the determination is made using the determination result of whether or not it matches the winning determination pattern information in step S205.
  If there is a winning at the special figure 1 starting port 230 and the corresponding special figure 1 reserved number storage area provided in the RAM 308 is not full (in this example, the full number is 4), the random number value generation circuit (Hard Random Number Circuit) A random number value for hit determination generated by performing predetermined processing on the value stored in the built-in counter value storage register corresponding to the starting port 230 of the special figure 1 of 318 is obtained and provided in the RAM 308. The hit special figure determining random value is obtained from the hit special figure determining random number counter and stored in the special figure 1 random value storage area in the order of acquisition. Special figure 1 random number value for determining hit and random number value for determining special figure for winning hour (hereinafter referred to as "special figure 1 random value group" or "special figure 1 start information") Are stored for the same number as the number of reserved special figure 1 stored in the special figure 1 reserved number storage area. In the special figure 1 random value storage area, each time the special figure 1 holding number decreases, the data of a set of special figure 1 random values having the highest holding order (the first and most recently stored) is stored. In addition to being erased, the remaining special figure 1 random value set data is processed so that the holding order is incremented by one. Each time the special figure 1 holding number increases by one, the new special figure 1 random value set data is added to the next holding order of the special figure 1 random value set data having the lowest (last) holding order. Written.
  When the special figure 2 starting port 232 is won and the corresponding special figure 2 reserved number storage area provided in the RAM 308 is not full (in this example, the reserved number 4 is full), the random value generation circuit A random number value for hit determination generated by performing predetermined processing on the value stored in the built-in counter value storage register corresponding to the start port 232 of the special figure 2 of 318 is acquired, and the hit time special feature provided in the RAM 308 is acquired. The random number value for hit special figure determination is acquired from the random number counter for figure determination and is stored in the special figure 2 random value storage area in the order of acquisition. Special figure 2 random number value for determining hit and random number value for determining special figure for winning time (hereinafter referred to as "special figure 2 random value group" or "special figure 2 start information") Are stored for the same number as the number of reserved special figure 2 stored in the special figure 2 reserved number storage area. In the special figure 2 random value storage area, each time the special figure 2 holding number decreases, the data of the special figure 2 random value pair with the highest holding order is deleted, and the remaining special figure 2 random value Processing is performed so that the holding order of the set of data is incremented by one. Each time the special figure 2 holding number increases by one, the new special figure 2 random value set data is written in the next holding order of the special figure 2 random value set data having the lowest holding order.
  If there is a winning at the general figure starting port 228 and the corresponding reserved number storage area provided in the RAM 308 is not full, the value is obtained from the random number counter for generating the normal figure winning random number value as the normal figure winning random number value. Stored in the random number storage area. When there is a winning at the variable winning opening 234, information indicating that a ball has entered the variable winning opening 234 is stored in the winning storage area for the variable winning opening.
  In step S219 following step S217, a payout request number transmission process is performed. Note that the output schedule information and the payout request information output to the payout control unit 600 are composed of, for example, 1 byte, strobe information (indicating that data is set when ON), bit 6 Power-on information (if turned on, indicates that this is the first command transmission after power-on), bits 4-5 indicate the current processing type for encryption (0-3), and bits 0-3 indicate encryption The number of payout requests after processing is shown.
  In step S221 following step S219, a normal state update process is performed. This normal state update process performs one of a plurality of processes corresponding to the normal state. For example, in the general diagram state update process in the middle of the normal map change display (the value of the above-mentioned general map display symbol update timer is 1 or more), the 7 segment LED constituting the general map display device 210 is repeatedly turned on and off. Turns off drive control. By performing this control, the general map display device 210 performs normal variable display (normal map variable game).
  Also, in the general state update process at the timing when the normal map change display time has elapsed (the timing at which the value of the general map display symbol update timer has changed from 1 to 0), When the 7-segment LED constituting the general-purpose display device 210 is turned on / off to control the display mode, and the normal-map hit flag is off, the general-purpose display is displayed so that the display mode of the off symbol is displayed. The 7 segment LED constituting the device 210 is controlled to be turned on / off. Further, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the normal state update process. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the universal symbol display device 210 determines one of the winning symbols (common symbol A shown in FIG. 5 (c)) and the off symbol (general symbol B shown in FIG. 5 (c)). Display. After that, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, for 500 milliseconds (ms)). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.
  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on as will be described later. When the usual figure hit flag is on, in the usual figure state update process at the timing when the predetermined stop display period ends (when the usual figure stop time management timer value changes from 1 to 0), A normal operation is set in the setting area, and a predetermined opening period (for example, 2 seconds), a solenoid for driving to open / close the blade member 232a of the special opening 2 232 (a part of various solenoids 332), A signal for holding 232a in the open state is output, and information indicating the open period is set in the storage area of the blade open time management timer provided in the RAM 308.
  In the usual state update process that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the blade member has a predetermined closing period (for example, 500 milliseconds). A signal for holding the blade member in the closed state is output to the opening / closing drive solenoid 332, and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.
  Further, in the normal state update process that starts at the timing when the predetermined closing period ends (when the value of the blade closing time management timer is changed from 1 to 0), the non-operating state is set in the setting area of the RAM 308. To do. Further, if the result of the usual figure variation game is out of place, the usual figure hit flag is turned off as will be described later. In the case where the usual figure hit flag is off, even in the usual figure state update process at the timing when the predetermined stop display period described above ends (when the value of the usual figure stop time management timer is changed from 1 to 0), In the setting area of the RAM 308, normal operation inactive is set. In the general state update process in the case where the general map is not operating, nothing is done and the process proceeds to the next step S223.
  In step S223, a general drawing related lottery process is performed. In this general map-related lottery process, the open / close control of the general map variable game and the special map 2 start port 232 is not performed (the state of the general map is inactive), and the number of the general map variable games that are on hold When the number is 1 or more, it is determined whether or not the result of the usual figure variation game is won or not by the random lottery based on the usual figure winning random number value stored in the above random number value storage area. When a winning determination is made and the winning combination is made, ON is set to the common winning flag provided in the RAM 308. In the case of unsuccessful election, the flag for the usual figure is set to OFF. Regardless of the result of the hit determination, next, the value of the random number counter for generating the normal figure timer random value is acquired as the normal figure timer random number value, and a plurality of fluctuation times are obtained based on the acquired general figure timer random number value. One time is selected for variably displaying the normal map on the general map display device 210, and this variable display time is stored as a normal map variable display time in a general map variable time storage area provided in the RAM 308. In addition, the number of pending general figure variable games is stored in the usual figure pending number storage area provided in the RAM 308, and from the number of pending custom figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.
  In step S224 following step S223, special figure prefetching processing is performed. In the special figure pre-reading process, when there is a prize at the special figure 1 starting port 230 or the special figure 2 starting port 232, the starting information related to the holding increased due to the winning is prefetched, and a special symbol variable game stop pattern, etc. Pre-judgment is made prior to the success / failure judgment in the related lottery process.
  For example, in the special figure prefetching process, first, it is determined whether or not the current control state is in the electric support, and if it is determined that the electric support is in progress, it is determined whether or not there is a winning at the special figure 2 starting port 232, If it is determined that the special figure 2 starting port 232 has been won, the winning determination random number value and the winning special figure determining random number value related to the winning special figure 2 starting information are prefetched. Next, prior to the success / failure determination in the special figure 2 related lottery process (step S229), using the value of the special figure probability variation flag, the pre-determined hit determination random value, and the determination table (not shown), Pre-determination is made as to whether or not the hit determination is a big hit. Next, the symbol (stop symbol) to be stopped and displayed after the special symbol 2 variable game is determined in advance using the pre-read random number for special symbol determination for hit and the special symbol determination table (not shown). Next, the fluctuation time (special figure timer number) of the special figure variable game is determined using the stop symbol determined in advance, the random number value for determining the special figure timer number, and the special figure 2 variable display time determination table (not shown). Judge in advance. Next, the pre-determination result (presence / absence determination result, stop symbol, special figure timer number) obtained by the pre-determination is stored in a special figure 2 prefetch result storage unit (not shown) provided in the RAM 308 of the main control unit 300. To do. The main control unit 300 stores the pre-determined special figure 2 variable game stop symbol and special figure timer number as the special figure 2 prefetching result in the earliest free area of the special figure 2 prefetching result storage unit. Yes. In the present embodiment, the special figure 2 prefetch result storage unit can store, for example, up to four special figure 2 prefetch results.
  The RAM 308 also has a special figure 2 prefetch number storage area for storing the number of special figure 2 prefetch results stored in the special figure 2 prefetch result storage unit as the special figure 2 prefetch number. Each time the special figure 2 prefetch number increases by one, the main control unit 300 writes new special figure 2 prefetch result information in the next rank after the special figure 2 prefetch result information of the lowest rank (last). In the present embodiment, the prefetch process is performed for the increment of the hold, but the special figure prefetch process may be performed for all the hold each time.
  In the special figure prefetching process, for example, if the main control unit 300 determines that it is not in the electric support state, the special figure prefetching process is executed for the special figure 1 start information based on the same process as the special figure 2 start information. The special figure prefetching process is executed by referring to the success / failure determination table and the special figure determination table used at the time of the validity determination, but a special determination table may be used for the prefetching process.
  The special notice prefetching process and the notice of the success / failure judgment result can be started at least when a notice condition that requires that a big hit random number is drawn is satisfied. Even if another condition is established that requires that this is a necessary condition, it can be started at least. The notice is at least startable when the notice condition is met, and the notice condition is at least met when the first condition is met, which requires that a jackpot random number be drawn. The notice condition is satisfied at least when the second condition that requires that a random number other than the jackpot random number is drawn is satisfied. In addition, the advance notice can be started at least when the advance notice condition is satisfied, and the advance notice condition is at least satisfied when the big hit random number is drawn and the first condition is satisfied. Yes, the notice condition is at least satisfied when a random number other than the jackpot random number is drawn and the second condition is satisfied (the notice condition is when the jackpot random number is drawn, At least.)
  Next, the special figure state update process for each of the special figure 1 and the special figure 2 is performed. First, the special figure state update process (the special figure 2 state update process) for the special figure 2 is performed (step S225). In the special figure 2 state update process, one of the following plural (in this example, nine) processes is performed according to the special figure 2 state.
  For example, in the special figure 2 state update process at the timing of the special figure 2 fluctuation start, a value obtained by subtracting 1 from the value of the special figure 2 holding number stored in the special figure 2 holding number storage area provided in the RAM 308 is shown in FIG. Re-store in the reserved number storage area. At the same time, the turning on / off of the special figure 2 holding lamp 220 is controlled. For example, if the four LEDs of the special figure 2 holding lamp 220 in FIG. 3 are LED numbers 1-4 in order from the left to the right in the figure, the LEDs corresponding to the special figure 2 holding number are red, for example, in order from the smallest LED number. Turn on and turn off the others.
  Also, for example, in the special figure 2 state update process in the middle of the special figure 2 fluctuation display (the value of the special figure 2 display symbol update timer described above is 1 or more), the 7-segment LED constituting the special figure 2 display device 214 is turned on. Performs lighting / extinguishing drive control that repeatedly turns off. By performing this control, the special figure 2 display device 214 performs the fluctuation display of the special figure 2 (special figure 2 fluctuation game). In addition, predetermined transmission information indicating that the rotation start setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the process ends.
  Further, the RAM 308 of the main control unit 300 includes a 15R big hit flag, a 2R big hit flag, a first small hit flag, a second small hit flag, a first off flag, a second off flag, a special figure probability variation flag, and a normal figure. A flag for each probability variation flag is prepared. In the special figure 2 state update process starting at the timing when the special figure 2 fluctuation display time has elapsed (the timing when the special figure 2 display symbol update timer value has changed from 1 to 0), the 15R big hit flag is on, and the special figure probability fluctuation When the flag is also on and the normal figure probability fluctuation flag is on, the special figure A, 15R jackpot flag shown in FIG. 5A is on, the special figure probability fluctuation flag is off, and the common figure probability fluctuation flag is on. When the special figure B, 2R big hit flag is on, the special figure probability fluctuation flag is on, and the general figure probability fluctuation flag is also on, the special figure C, 2R big hit flag is on, the special figure probability fluctuation flag is off, When the probability fluctuation flag is on, the special figure D, 2R jackpot flag is on, the special figure probability fluctuation flag is on, and when the common figure probability fluctuation flag is off, the special figure E, 2R jackpot flag is on, special chart Probability flag is off, normal When the rate fluctuation flag is also off, the special figure F, when the first small hit flag is on, the special figure G, when the second small hit flag is on, the special figure H, and the first off flag are on. In this case, the 7 segment LED constituting the special figure 2 display device 214 is controlled to be turned on / off so that the special figure I is turned on and the special figure J is turned on when the special flag I is turned on. Is set to indicate that the special figure 2 stop display is in progress. By performing this control, the special figure 2 display device 214 has a 15R special jackpot symbol (special figure A), a 15R big jackpot symbol (special figure B), a sudden probability variation symbol (special figure C), and a sudden short time symbol (special figure D). ), Hidden probability variation (special E), sudden normal (special F), first small hit (special G), second small hit (special H), first off symbol (special I) ) And the second off-set symbol (special symbol J). Thereafter, information indicating the stop period is set in the storage area of the special figure 2 stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, for 500 ms). With this setting, the specially displayed special figure 2 is stopped and displayed for a predetermined period, and the result of the special figure 2 variable game is notified to the player. Also, if the electric support number stored in the RAM 308 is 1 or more, the subtraction result is changed from 1 to 0. In this case, if the special figure probability is not changing (details will be described later), the time reduction flag is turned off. Further, the hourly flag is also turned off during the big hit game (in the special game state). Further, the special transmission information indicating that the rotation stop setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the design for stopping the variable display is shown in FIG. The special figure 2 identification information indicating the presence is additionally stored in the RAM 308 as information to be included in command data, which will be described later, and the processing is terminated.
  If the result of the special figure 2 variable game is a big hit, the big hit flag is turned on as will be described later. When the jackpot flag is on, in the special figure 2 state update process at the timing when the predetermined stop display period ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), the RAM 308 In the setting area, the special figure 2 is in operation and waits for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for notifying the player that the big win by the decorative symbol display device 208 is started is displayed. Therefore, information indicating the winning effect period is set in the storage area of the special figure 2 standby time management timer provided in the RAM 308. Further, predetermined transmission information indicating that the winning effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.
  Further, in the special figure 2 state update process that starts at the timing when the predetermined winning effect period ends (the timing when the value of the special figure 2 standby time management timer changes from 1 to 0), a predetermined release period (for example, 29 seconds) Or, until a winning of a predetermined number of game balls (for example, 10 balls) is detected at the variable winning opening 234, the door is connected to a solenoid for opening / closing the door member 234a of the variable winning opening 234 (a part of various solenoids 332). A signal for holding the member 234a in the opened state is output, and information indicating the opening period is set in the storage area of the door opening time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the special winning opening release setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.
  In the special figure 2 state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) A signal for holding the door member 234a in a closed state is output to a solenoid for opening / closing the door member 234a of the variable prize opening 234 (a part of various solenoids 332), and a door closing time management timer provided in the RAM 308 is used. Information indicating the closing period is set in the storage area. In addition, predetermined transmission information indicating that the special winning opening closing setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.
  In addition, the opening / closing control of the door member is repeated a predetermined number of times (in this embodiment, 15 rounds or 2 rounds), and in the special figure 2 state update process that starts at the end timing, a predetermined end effect period (for example, 3 seconds) In other words, the effect standby period is stored in the storage area of the effect standby time management timer provided in the RAM 308 in order to set to wait for a period during which an image for informing the player that the big hit by the decorative symbol display device 208 is to be ended is displayed. Set the information indicating. Also, if the ordinary probability fluctuation flag is set to ON, the number of times of electric support (for example, 100 times) is set in the electric support number storage unit provided in the RAM 308 simultaneously with the end of the big hit game, and the RAM 308 Turns on the hourly flag provided in. If the usual probability fluctuation flag is set to OFF, the power support count is not set in the power support count storage section, and the time reduction flag is not turned ON. Here, the electric support state means that the pachinko machine is in an advantageous state for the player in order to shorten the time from the end of the big hit in the special figure variable game to the start of the next big hit. If the short time flag is set to ON at this time, it is in the normal figure high probability (normal figure certain change) state. There is a higher probability of hitting in the general-game variable game in the high-probability state than in the normal-game low-probability state. In addition, in the normal figure high probability state, the fluctuation time of the general figure variable game is shorter than in the normal figure low probability state (normal figure variable short). Furthermore, in the normal high probability state, compared to the normal low probability state, the opening time in one opening of the pair of blade members 232a of the special drawing 2 starting port 232 is likely to be longer (electrical chew extension). In addition, the pair of blade members 232a are more likely to open in the normal high probability state than in the normal low probability state. The control state due to the universal figure change, the universal figure change, and the electric Chu extension is collectively referred to as an electric support (starting prize winning support by electric tulip) state.
  In addition, as described above, the hourly flag is set to off during the big hit game (in the special game state). Therefore, the normal low probability state is maintained during the big hit game. This is because, if the game is in a high probability state during a big hit game, a large number of game balls will be placed in the special figure 2 starting port 232 until a predetermined number of game balls enter the variable prize opening 234 during the big hit game. In order to solve this, there is a problem that the number of game balls that can be acquired during the big hit increases and the number of game balls that can be acquired during the big hit increases. Further, predetermined transmission information indicating that the end effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.
  Also, in the special figure 2 state update process that starts at the timing when the predetermined end production period ends (when the production standby time management timer value changes from 1 to 0), the special figure 2 is not activated in the setting area of the RAM 308. Set medium. Further, if the result of the special figure 2 variable game is out of place, the out-of-game flag is turned on as will be described later. In the case where the miss flag is on, even in the special figure 2 state update process at the timing when the predetermined stop display period described above ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), In the setting area of the RAM 308, special figure 2 inactive is set. In the special figure 2 state update process when the special figure 2 is not in operation, nothing is done and the process proceeds to the next step S227.
  Subsequently, special figure state update processing (special figure 1 state update process) for special figure 1 is performed (step S227). In the special figure 1 state update process, each process described in the special figure 2 state update process is performed according to the state of the special figure 1. Each process performed in the special figure 1 state update process is the same as the process in which “special figure 2” in the contents described in the special figure 2 state update process is replaced with “special figure 1”. Omitted. The order of the special figure 2 state update process and the special figure 1 state update process may be reversed.
  When the special figure state update process in step S225 and step S227 is completed, a special figure related lottery process for each of special figure 1 and special figure 2 is performed. Also here, first, a special drawing related lottery process for special figure 2 (a special drawing 2 related lottery process) is performed (step S229), and then a special drawing related lottery process for special figure 1 (a special drawing 1 related lottery process). ) Is performed (step S231). Also for these special drawing related lottery processes, the main control unit 300 performs the special figure 2 related lottery processing before the special figure 1 related lottery processing, so that the special figure 2 variable game start condition and the special figure 1 fluctuation Even if the game start conditions are satisfied at the same time, since the special figure 2 variable game is changing first, the special figure 1 variable game does not start changing. In addition, when the number of special figure 2 variable games held is larger than 0, the lottery process and the variable game related to the special figure 1 variable game hold are not performed. The notification of the result of the jackpot determination of the special figure variable game by the decorative symbol display device 208 is performed by the first sub-control unit 400, and the lottery result of the lottery based on the winning at the special figure 2 starting port 232 is notified. 1 is performed in preference to the notification of the lottery result of the lottery based on the winning at the starting port 230.
  In the case of the special figure 2 related lottery process (step S229), a special figure 2 random value pair is obtained from the first (most recently stored) holding position in the special figure 2 random value storage area. In the special figure 2 random value set, the hit determination random number value is referred to a not-shown determination table to determine whether it is a big hit, a small hit, or a loss. . Next, when the determination result is a big hit or a small hit, the main control unit 300 displays a special figure determination table (not shown) for the acquired special figure determination random number value in the special figure 2 random value storage area. Referring to Fig. 2, the symbol (stop symbol) to be stopped and displayed after the fluctuation display of the special symbol 2 is determined. Although details will be described later, when the result of the determination is wrong, a lost symbol determining random value is separately acquired, and a stop symbol is determined for the random value by referring to a special symbol determining table (not shown).
  After the first special figure 2 random value set is extracted from the special figure 2 random value storage area, the storage of the special figure 2 random value set in the special figure 2 random value storage area is cleared, and the special figure 2 Subtract 1 from the number of holds. At this time, the set of the special figure 2 random value extracted from the special figure 2 random value storage area is stored in the temporary area (an example of the second starting information storage means) provided in the RAM 308, You may make it perform the above-mentioned determination based on the group of the said special figure 2 random value memorize | stored in this temporary area | region.
  The special drawing 1 related lottery process (step S231) is also the same as the special figure 2 related lottery process (step S229), and a description thereof will be omitted.
  In step S233 following step S231, command setting transmission processing is performed, and various commands are transmitted to the first sub-control unit 400. The output schedule information to be transmitted to the first sub-control unit 400 is composed of 16 bits, for example, bit 15 is strobe information (indicating that data is set when ON), bits 11 to 14 are Command type (in this embodiment, basic command, symbol variation start command, prefetch result information command, symbol variation stop command, winning effect start command, end effect start command, jackpot round number designation command, power recovery command, RAM clear command, etc. Information that can specify the type of command), bits 0 to 10 are constituted by command data (predetermined information corresponding to the command type).
  Specifically, the strobe information is turned on or off by the command transmission process described above. If the command type is a symbol variation start command, the command data includes 15R jackpot flag and 2R jackpot flag values stored in the RAM 308 of the main control unit 300, special chart probability variation flag values, and special chart related items. Including the special figure timer number selected in the lottery process, and in the case of the symbol variation stop command, the value of the 15R jackpot flag, 2R jackpot flag, the value of the special figure probability variation flag, etc. In the case of a command, the value of a special figure probability variation flag is included, and in the case of a jackpot round number designation command, the value of a special figure probability variation flag, the number of big hit rounds, and the like are included. When the command type indicates a basic command, device information in the command data, presence / absence of winning at the special figure 1 starting port 230, presence / absence of winning at the special figure 2 starting port 232, presence / absence of winning at the variable winning port 234, etc. including.
  In addition, in the prefetch result information command, prefetch result information (prefetched stop symbol information) stored in the prefetch result storage unit in the command data and the prefetched stop symbol correspond to the number of holds. Information indicating whether or not the information is on hold. The prefetch result information and the hold number information in the prefetch result information command may include only an increment, or may include prefetch result information and hold number information for all holds.
  In the rotation start setting transmission process described above, the value of the 15R jackpot flag or 2R jackpot flag, the value of the special figure probability variation flag, the special figure 1 related lottery process, and the special figure 2 relation stored in the RAM 308 as command data. Information indicating the number of the special figure timer selected in the lottery process, the number of the special figure 1 variable game or the special figure 2 variable game being held is set. In the rotation stop setting transmission process described above, information indicating the value of the 15R big hit flag, the value of the 2R big hit flag, the value of the special figure probability variation flag, etc. stored in the RAM 308 is set in the command data. In the winning effect setting transmission process described above, the command control data stored in the RAM 308, the effect control information output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the winning effect period, the special figure probability variation flag Information indicating the value, the number of the special figure 1 variable game or the special figure 2 variable game being held, etc. is set. In the above-described end effect setting transmission process, the command control data stored in the RAM 308, the effect control information output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the effect standby period, the special figure probability variation flag Information indicating the value, the number of the special figure 1 variable game or the special figure 2 variable game being held, etc. is set. In the above-described winning prize opening release setting transmission process, the number of big hit rounds stored in the RAM 308 in the command data, the value of the special figure probability fluctuation flag, the number of special figure 1 variable games or special figure 2 variable games held, etc. Set the information indicating. In the above-described winning prize closing setting transmission process, the number of big hit rounds stored in the RAM 308 in the command data, the value of the special figure probability fluctuation flag, the number of special figure 1 variable games or special figure 2 variable games held, etc. Set the information indicating. In step S233, general command special figure hold increase processing is also performed. In this general command special figure hold increasing process, special figure identification information (information showing special figure 1 or special figure 2) stored in the transmission information storage area of the RAM 308 is set in the command data. In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined.
  In step S235 following step S233, external output signal setting processing is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336.
  In step S237 following step S235, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in step S205 are read, and the presence or absence of a predetermined error, for example, the presence or absence of a front frame door opening error or the presence or absence of a full tray error is monitored. When the front frame door opening error or the lower pan full error is detected, the transmission information to be transmitted to the first sub-control unit 400 includes device information indicating the presence or absence of the front frame door opening error or the lower pan full error. Set. Further, various solenoids 332 are driven to control the opening / closing of the special figure 2 starting port 232 and the variable prize opening 234, and the general diagram display device 210 and the special diagram 1 display device 212 via the drive circuits 324, 326 and 330. The display data to be output to the special figure 2 display device 214, various status display units 328, and the like is set in the output port of the I / O 310. Further, the output schedule information set in the payout request number transmission process (step S219) is output to the first sub-control unit 400 via the output port (I / O 310).
  In step S239 following step S237, it is monitored whether or not the low voltage signal is ON. Then, when the low voltage signal is on (when power supply cutoff is detected), the process proceeds to step S243, and when the low voltage signal is off (when power supply cutoff is not detected), the process proceeds to step S241. In step S241, timer interrupt end processing is performed. In this timer interrupt end process, the value of each register temporarily saved in step S201 is set in each original register, interrupt permission is set, etc., and then the main control unit main process shown in FIG. Return to. On the other hand, in step S243, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved in a predetermined area of the RAM 308 as return data, and power-off processing such as initialization of input / output ports is performed. After that, the process returns to the main process of the main control unit shown in FIG.
  Next, processing of the first sub-control unit 400 will be described using FIG. FIG. 5A is a flowchart of main processing executed by the CPU 404 of the first sub control unit 400. FIG. 6B is a flowchart of command reception interrupt processing (strobe interrupt processing) of the first sub control unit 400. FIG. 6C is a flowchart of the timer variable update interrupt process of the first sub control unit 400. FIG. 4D is a flowchart of the image control process of the first sub control unit 400.
  First, in step S301 in FIG. 9A, various initial settings are performed. When the power is turned on, an initialization process is first executed in step S301. In this initialization processing, initialization of input / output ports, initialization processing of a storage area in the RAM 408, and the like are performed. This initialization process takes about 30 seconds, for example.
  In step S303 following step S301, it is determined whether or not the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S305. . In step S305, 0 is substituted into the timer variable.
  In step S307 following step S305, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300.
  In step S309 after step S307, effect control processing is performed. For example, when there is a new command in step S307, processing such as reading effect data corresponding to the command from the ROM 406 is performed, and when update of the effect data is necessary, effect data update processing is performed.
  In step S311 following step S309, if pressing of the chance button is detected, processing for changing the effect data updated in step S309 to effect data corresponding to the pressing of the chance button is performed.
  In step S313 following step S311, if there is a command to the VDP 434 in the effect data read in step S309, this command is output to the VDP 434 (details will be described later).
  In step S315 subsequent to step S313, if there is a command to the sound source IC 416 in the effect data read in step S309, this command is output to the sound source IC 416.
  In step S317 following step S315, if there is a command to the various lamps 418 in the effect data read in step S309, this command is output to the drive circuit 420.
  In step S319 following step S317, if there is a command to the shielding device 246 in the effect data read in step S309, this command is output to the drive circuit 432.
  In step S321 following step S319, if there is a control command to be transmitted to the second sub-control unit 500 in the effect data read in step S309, the control command is set to be output, and the process returns to step S303. .
  Next, the command reception interrupt process of the first sub-control unit 400 will be described using FIG. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal output from the main control unit 300. In step S401 of the command reception interrupt process, the command output from the main control unit 300 is stored as an unprocessed command in a command storage area provided in the RAM 408.
  Next, the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400 will be described with reference to FIG. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms). Execute in the cycle. In step S501 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S303 in the first sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step S303, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).
  In step S503 subsequent to step S501, transmission of a control command to the second sub-control unit 500 set in step S321 in the main process of the first sub-control unit 400, update processing of random numbers for other effects, and the like are performed.
  Next, the image control process in step S313 in the main process of the first sub control unit 400 will be described with reference to FIG. FIG. 5 is a flowchart showing the flow of image control processing.
  In step S601, an instruction to transfer image data is issued. Here, the CPU 404 first swaps the designation of the display areas A and B in the VRAM 436. As a result, an image of one frame stored in the display area not designated as the drawing area is displayed on the decorative design display device 208. Next, the CPU 404 sets ROM coordinates (transfer source address of the ROM 406), VRAM coordinates (transfer destination address of the VRAM 436) and the like in the attribute register of the VDP 434 based on the position information table and the like, and then the image from the ROM 406 to the VRAM 436. Set an instruction to start data transfer. The VDP 434 transfers the image data from the ROM 406 to the VRAM 436 based on the command set in the attribute register. Thereafter, the VDP 434 outputs a transfer end interrupt signal to the CPU 404.
  In step S603 following step S601, it is determined whether or not a transfer end interrupt signal from the VDP 434 is input. If a transfer end interrupt signal is input, the process proceeds to step S605. Wait for the input signal to be input. In step S605, parameters are set based on the production scenario configuration table and attribute data. Here, in order to form a display image in the display area A or B of the VRAM 436 based on the image data transferred to the VRAM 436 in step S601, the CPU 404 has information on the image data constituting the display image (coordinate axis and image size of the VRAM 436). , VRAM coordinates (arrangement coordinates, etc.) are instructed to the VDP 434. The VDP 434 sets parameters according to attributes based on instructions stored in the attribute register.
  In step S607 following step S605, a drawing instruction is performed. In this drawing instruction, the CPU 404 instructs the VDP 434 to start drawing an image. The VDP 434 starts drawing an image in the frame buffer in accordance with an instruction from the CPU 404.
  In step S609 following step S607, it is determined whether or not a generation end interrupt signal from the VDP 434 based on the end of image drawing is input. If a generation end interrupt signal is input, the process proceeds to step S611. Waits for the generation end interrupt signal to be input. In step S611, a scene display counter that is set in a predetermined area of the RAM 408 and counts how many scene images have been generated is incremented (+1), and the process ends.
  The process of the second sub control unit 500 will be described with reference to FIG. FIG. 6A is a flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. FIG. 7B is a flowchart of command reception interrupt processing of the second sub control unit 500. FIG. 8C is a flowchart of the timer interrupt process of the second sub control unit 500.
  First, in step S701 in FIG. 9A, various initial settings are performed. When the power is turned on, an initialization process is first executed in step S701. In this initialization processing, initial setting of input / output ports, initialization processing of a storage area in the RAM 508, and the like are performed.
  In step S703 subsequent to step S701, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S705. . In step S705, 0 is assigned to the timer variable.
  In step S707 following step S705, command processing is performed. The CPU 504 of the second sub control unit 500 determines whether a command has been received from the CPU 404 of the first sub control unit 400.
  In step S709 subsequent to step S707, effect control processing is performed. For example, if there is a new command in step S707, the effect data corresponding to this command is read from the ROM 506, and if the effect data needs to be updated, the effect data is updated.
  In step S711 subsequent to step S709, if there is a command from the first sub-control unit 400 to the game board lamp 532 or the game table frame lamp 542, the command is output to the serial communication control circuit 520.
  In step S713 following step S711, if there is a command from the first sub-control unit 400 to the effect movable body 224, this command is output to the drive circuit 516, and the process returns to step S703.
  Next, another configuration of the game board 200 applicable to the pachinko machine 100 according to the present embodiment will be described with reference to FIG. FIG. 10 is a schematic front view of the game board 201 having the other configuration as viewed from the front. In addition, the same code | symbol is attached | subjected to the component which show | plays the same effect | action and function as the game board 200, and the description is abbreviate | omitted. Hereinafter, only the points of the game board 201 that are different from the game board 200 will be described.
  An effect device 206 is disposed substantially in the center of the game area 124 that is partitioned on the game board 201 and allows the game ball to roll. The outer rail 202 extends from the upper side of the effect device 206 to the right, and a game ball can fly to the game area 124 on the right side of the game board 201 through the space between the upper portion of the effect device 206 and the outer rail 202. ing. In other words, the game area 124 has a first flow path on the left side across the effect device 206 as a decoration member as a path for the fired game ball to flow down, and a decoration member as a path for the fired game ball to flow down. And a second flow path on the right side.
  As shown in FIG. 10, the game board 201 has a variable winning opening 235 on the upper right side of the variable winning opening 234 and on the right side of the decorative symbol display device 208 in addition to the variable winning opening 234. The variable winning opening 235 allows the winning of game balls that have flowed down to the right side of the game area 124. The ball that has entered the variable prize opening 235 is guided to the back side of the pachinko machine 100 and then discharged to the game island side, like the variable prize opening 234.
  In addition, the game board 201 has a special figure 2 starting port 232 provided on the variable winning port 235. The special figure 2 starting port 232 has the same configuration as the special figure 2 starting port 232 provided in the game board 200, and operates in the same manner. Further, the game board 201 has a general-purpose start opening 228 provided on the special figure 2 start opening 232. The general-purpose start port 228 has the same configuration as the general-purpose start port 228 provided in the game board 200 and operates in the same manner.
  On the other hand, the normal start port 228, the special view 2 start port 232, and the variable winning port 235 are disposed in the second flow down route, and the variable winning port 235 is disposed below the second flow down route. For this reason, at the time of 15R special big hit, a right hit (how to hit a game ball through the space between the upper part of the production device 206 and the outer rail 202 to the game area 124 on the right side of the game board 201) and the second downflow path Unless the game ball is allowed to fly, the game ball does not win the variable winning opening 235.
  The game board 201 may have a configuration in which a plurality of variable prize winning ports 234 and 235 are provided in the lower and upper stages, a plurality of variable prize winning openings only in the upper stage, or a plurality of variable prize winning openings only in the lower stage. May be provided, or a structure provided with a plurality of variable winning openings in each of the upper and lower stages.
  The pachinko machine 100 according to the present embodiment includes a game area 124 in which a game ball can flow down, and an open state (hereinafter also referred to as an “open state”) that is provided in the game area 124 and in which a game ball can enter. Variable winning ports 234, 235 (an example of winning means) that can be shifted from one to the other in a closed state in which a game ball cannot enter (hereinafter also referred to as a “closed state”), It is possible to set a winning invalid period in which winning from the open state to the closed state until the closed state is determined to be invalid can be set, and at least one of the variable winning slot 234 and the variable winning slot 235 has a period The closed state can be executed at the same time as each of the plurality of winning invalidation periods different from each other. The timing at which the transition from the open state to the closed state starts includes, for example, the timing at which the drive circuit 334 transmits a closing signal to the various solenoids 332 that open and close the door member 234a, the timing at which the various solenoids 332 receive the closing signal, Any timing at which the various solenoids 332 are turned off may be used. The opportunity for closing the winning means includes entering a predetermined number of balls into the winning means, ending a predetermined opening time, or detecting an error.
  Next, a winning invalidation period setting process for enabling execution at the same time as the closing state of the variable winning openings 234 and 235 will be described with reference to FIG. FIG. 11 is a flowchart showing an exemplary flow of a winning opening closed state setting process. The winning opening closing state setting process is executed in, for example, the special figure 2 state update process (step S227) or the special figure 1 state update process (step S229) of the main control unit timer interruption process.
  As shown in FIG. 11, in the winning opening closed state setting process, first, it is determined whether or not a predetermined condition is satisfied (step S1001). For example, the main control unit 300 determines whether or not the result of the determination in the special drawing 2 related lottery process (step S229) or the special figure 1 related lottery process (step S231) is a win, and determines that it is a win. If it moves to step S1003 and it is judged that it is a deviation, step S1003-S1009 mentioned later is not performed, but a winning opening closing state setting process is complete | finished.
  In step S1003 following step S1001, an opening pattern is determined by lottery. For example, the main control unit 300, for each of the variable winning openings 234, 235, based on the symbol type related to the winning, the special figure 1 or the special figure 2, etc., the door member 234a and the door member 235a in the winning game The respective opening patterns (for example, the opening time and the number of times of opening and closing of each one-round door member 234a, 235a executed in the hit game, the closing state period between rounds, etc.) are determined, and the process proceeds to step S1005.
  In step S1005 following step S1003, a valid period for determining that the winning of the game ball is valid is determined by lottery. For example, when the main control unit 300 determines the valid period in the closed state between winning game rounds, the main control unit 300 proceeds to step S1007.
  In step S1007 following step S1005, the invalid period is determined by lottery. For example, after determining the invalid period in the closed state between winning game rounds, the main control unit 300 moves to step S1007.
  In step S1009 following step S1007, an effective period and an invalid period are set in the closed state time. For example, the main control unit 300 sets a valid period and an invalid period for each closed state period of the open pattern, and ends the winning opening closed state setting process.
  The pachinko machine 100 may execute this processing every time the variable winning ports 234 and 235 are opened or closed, or may execute this processing at the time of hitting, for example, to collectively set the winning port closing state of all rounds. In the pachinko machine 100, the opening / closing pattern, the closed state time, the valid period, and the invalid period of the variable winning ports 234 and 235 may be determined in advance.
  Next, the timing of opening / closing the variable winning opening and the detection of winning, the over winning effect for the winning in the effective period, the over winning error notification, etc. will be described with reference to FIG. In the present embodiment, the over winning effect is executed for a pitch exceeding the maximum number of pitches in one round of the winning game. For this reason, when the variable prize opening is closed based on exceeding the maximum number of balls in one round, the variable prize opening door member starts the transition from the open state to the closed state and then closes. The winning ball until it becomes becomes the object of over winning effect and over winning error notification. In addition, when the opening time of one round ends before the maximum number of balls entered, and the variable winning opening becomes closed, the variable winning opening is set to the number of winning balls in the opening period of the one round. When the total number of entrances including the number of entrances from the start of the transition of the door member from the open state to the closed state to the closed state exceeds the maximum number of entrances, the excess The minute entry is the target of the over winning effect and the over winning error notification.
  FIG. 12A is an example of a timing chart of the main control unit 300, and shows only a variable winning opening opening pattern and a winning detection pattern. In the upper part of the figure, “Large winning opening” indicates the variable winning opening opening pattern (variable winning opening opening control waveform) set in the winning opening closing state setting process (step S1003), and “ON” indicates the large winning opening. Represents that the door member is opened, and “OFF” represents that the door member of the big prize opening is closed. “Detection valid” at the bottom of the figure indicates a winning detection pattern (winning detection control waveform) including a winning validity period and a winning invalid period set in the winning opening closed state setting process, and “ON” determines that the winning is valid. “OFF” represents a state in which the winning is determined to be invalid. Moreover, the passage of time is shown from the left to the right in the figure.
  As shown in FIG. 12 (a), the opening pattern of the variable prize opening is opened in the period T1, closed in the subsequent period R, and opened in the subsequent period T2. On the other hand, the winning detection pattern is in the winning valid state in the period A which is the first half of the period T1 and the period R1, is in the winning invalid state in the period B of the second half of the subsequent period R1, and is in the subsequent period T2. It becomes valid. As described above, the pachinko machine 100 may be able to control the variable winning openings 234 and 235 so as to be closed at the same time as the winning invalid period (period B in this example). Although details will be described later, it takes a predetermined time from when the door member of the variable prize opening starts to shift to the closed state from the open state to the closed state. For this reason, the predetermined period after the start of the period A is a transition period from the open state of the door member to the closed state. Therefore, the detection period of the game ball that is the target of the over-winning effect or over-winning error notification includes the transition period and a predetermined period after the apparently variable winning opening door member is completely closed. . In other words, in the present embodiment, the period A is a detection period of a game ball that is an object of over winning effect or over winning error notification. Note that the pachinko machine 100 may exclude game balls detected during a period after the door member is completely closed from being over-winning effect or over-winning error notification.
  FIG. 12B is a list showing combinations for executing over-winning effects and / or over-winning error notifications. The numbers 1 to 16 in the upper column in the figure indicate the combination numbers, and the “over winning effect” in the middle column indicates the pitch detected in the variable winning port closing period R (the period R shown in FIG. 12A). The effect of notifying that the winning ball has been won is shown, and the “over winning error” in the lower column indicates an error notification notifying that the winning ball detected during the variable winning port closing period is not to be awarded. . “-” Shown in the figure indicates that no over-winning effect or over-winning error notification is executed, and “A” indicates the winning effect during the winning validity period A (period A shown in FIG. 12A). Or “B” indicates that the winning in the winning invalid period B (period B shown in FIG. 12A) is the target of the winning effect or the error notification. , “R” represents that the winning in the variable winning opening closing period is the target of the winning effect or the error notification.
  As shown in FIG. 12 (b), the over winning effect and / or the over winning error notification execution combination includes an over winning effect and an over for a winning in the variable winning opening closing period R of the combination number “1”. The combination of not performing any of the prize error notifications and the prize winning valid period A, the prize winning, while the over winning effect is not performed for the winning of the winning combination closing period R of the combination numbers “2” to “4”. A combination of executing an over-winning error notification for each of the invalid period B and the variable winning opening closing period R, and the winning validity period A, winning invalid period B, and variable winning opening closing of the combination numbers “5” to “7” While over-winning effects are executed for the respective winnings in the period R, over-winning error notification is not executed for each of the periods A, B, and R. A combination of performing an over-winning effect and an over-winning error notification for a winning ball with a winning number A of a combination number “8”, and a winning ball with a winning number invalid period B with a combination number “9” Over-winning effect for the combination of executing the over-winning effect and performing the over-winning error notification for the winning game with the winning validity period A and the winning of the variable winning-port closing period R with the combination number “10” , And an over-winning effect notification is executed for the winning winning period A of the combination number “11” and the combination of executing the over winning error notification for the winning winning period A and the winning invalidity. The combination of executing the over-winning error notification for the winning in the period B, and the over winning effect and the over winning for the winning in the winning invalid period B of the combination number “12” The combination of executing the error notification, the over winning effect is executed for the winning of the variable winning opening closing period R of the combination number “13”, and the over winning error notification is executed for the winning of the winning invalid period B And a combination of executing an over-winning effect on a winning ball with a combination number “14” in a winning validity period A and executing an over-winning error notification for a winning ball with a variable winning port closing period R. , A combination of executing an over-winning effect for a winning in the winning invalid period B with the combination number “15” and executing an over winning error notification for a winning in the variable winning opening closing period R; A combination of executing an over-winning effect and an over-winning error notification with respect to a pitched ball in the “16” variable winning opening closing period R is conceivable.
  For example, as in the combination number “6”, it is difficult to assume that a winning in the winning invalid period B is an over winning. In addition, even if the number of balls entered is even during the winning validity period A, there is a possibility of, for example, a pitching by an illegal act, and it is assumed that the pitching is handled as an error. For this reason, combinations that may be employed in the pachinko machine 100 as an execution target of over winning error notification and / or over winning effects are combination numbers “5”, “8”, “11”, and “14”. However, any of them including other combination numbers may be adopted.
  FIG. 13 is a table showing an example of over-winning error notification and over-winning effect execution conditions. FIG. 13A is a table showing over-winning error notification execution conditions. The table is composed of three items: “type of hit” in the left column, “reference count number” in the middle column, and “error half constant” in the right column. “Win type” indicates the type of win won in the special figure variable game, and is classified into four types according to the opening pattern of the variable winning opening. “Big hit A” indicates the big hit that the door member opens for a long time in each round in the big hit game. "Big hit B" is a big hit in which a door member is opened for a long time in some rounds in the big hit game, and a door member is opened for a short time in the remaining rounds (in this example, it is opened for a long time until the 5th round (5R), 6 The round (6R) and after are short-term open). “Big hit B” is a so-called real n-round big hit. Here, n is the number of rounds opened for a long time. Accordingly, in this example, n is 5 rounds, which is a big hit of 5 rounds. “Big hit C” indicates the big hit that the door member opens for a short period in each round in the big hit game. “Small hit” indicates a small hit. The “reference count number” indicates a reference value of the number of balls entered when the door member of the variable prize opening is opened once. The reference value is a concept different from the number of balls entered in the closing condition of the variable winning opening. The “error determination number” indicates a lower limit value of the number of balls that are determined to be an error, and is a value obtained by adding the reference count numbers. Accordingly, a value obtained by subtracting the set value of the “reference count number” from the set value of the “error determination number” is the number of balls entered in each of the notification target periods A, B, and R.
  As shown in FIG. 13A, in “big hit A”, “10” is set as “reference count number” and “14” is set as “error judgment number”, and in “big hit B”, “reference count” “10” up to 5R, “5” after 6R, “14” up to 5R, “9” after 6R, and “9” after “6R”. “5” is set as the “reference count number”, and “9” is set as the “error determination number”. That is, in the pachinko machine 100 according to the present embodiment, the lower limit value of the number of balls entered in each of the notification target periods A, B, and R, which is determined to be an error, is set to “4”.
  FIG. 13B is a table showing over-winning effect execution conditions. The table is composed of three items, “winning type” in the left column, “reference count number” in the middle column, and “production availability” in the right column. The “hit type” and “reference count number” are the same as the “hit type” and “reference count number” shown in FIG. “Performance availability” indicates whether or not an over-winning effect is executed, “◯” shown in the column indicates that the effect is executed, and “X” indicates that the effect is not executed.
  As shown in FIG. 13 (b), in the “big hit A”, it is set to execute the over winning effect when the eleventh and subsequent balls are detected in the winning effective period A, and in the “big hit B”, 5R Up to the eyes, when the eleventh and subsequent balls are detected in the winning validity period A, the over winning effect is executed, and after the 6th R, the over winning effect is not executed. Then, when the sixth and subsequent balls are detected in the winning validity period A, the over winning effect is set to be executed. The pachinko machine 100 determines that the fourth and subsequent balls in the winning validity period A are errors, so that each of the first to third balls in the winning validity period A is the target of the over winning effect. Has been. In this example, after the 6th R in “big hit B”, it is set not to execute the over winning effect in “big hit C” and “small hit”, but even if over winning effect is executed even in these wins. Of course.
  FIG. 13C is a table showing the contents of the effect of the over-winning effect. The table is composed of two items of “winning number” in the left column and “effect” in the right column. “Number of winnings” indicates the number of winnings detected in the winning validity period A, and “Production” indicates the contents of the effect of the over winning effect. As described above, since the target of the over winning effect is the first to third balls in the winning validity period A, the “number of winnings” is “+1” representing the first ball and the second ball It is divided into “+2” representing the incoming ball and “+3” representing the third incoming ball. The production content for “+1” is “voice 1”, the production content for “+2” is “voice 2”, and the production content for “+3” is “voice 3 + lamp” (production using voice and lamp). ). In the pachinko machine 100, for example, “voice 1”, “voice 2”, and “voice 3” are, for example, completely different voices, different numbers of voice calls, or different volume levels. The player can recognize the number of over winning prizes. In addition, when the pachinko machine 100 reports over-winning all together without producing an effect for each prize, the content of the effect may be “voice 3 + lamp” as in “+3”, for example.
  FIG. 14 is another example of a table indicating over-winning error notification execution conditions. The table according to this example is configured to perform an over-winning error notification when the number of over-winnings exceeds a predetermined number during one game. The table is composed of four items: “Hit type” in the first column, “Reference count number” in the second column, “Allowable number per 1R” in the third column, and “Error half constant” in the fourth column. ing. The “hit type” and “reference count number” are the same as the “hit type” and “reference count number” in the table shown in FIG. “Allowable number per 1R” indicates the number of balls entered into the variable winning opening that is allowed in a period from the start of one round to the start of the next round. “Error determination number” indicates the lower limit value of the number of balls entered into the variable winning opening determined to be an error during one game.
  As shown in FIG. 14, in “big hit A” (in this example, 15R big hit is assumed), “10” is set as “reference count number” and “13” is set as “allowable number per 1R”. Since the allowable number per big hit is 195 (= allowable number per 1R (13) × number of rounds (15R)), “196” is set as the “error determination number”. In “big hit B” (in this example, 15R big hit is assumed) “reference count” is “10” up to 5R, “5” after 6R, “allowable number per 1R” up to 5R “13” "8" is set after 6R, and the permissible number per big hit is 155 (= (permissible number per 1R (13) x round number (5R) (up to 1-5R) + ( Since the permissible number per 1R (8 pieces) × the number of rounds (10R) (from 6 to 15R)), “156” is set as the “error determination number.” “Big hit C” (in this example, 2R big hit is assumed), “5” is set as the “reference count number”, and “8” is set as the “allowable number per 1R”, and the allowable number per big hit is 16 (= 1R Permissible number (8) x number of rounds (2R)) As the “small hit”, “5” is set as the “reference count number” and “8” is set as the “allowable number per 1R”. Since the allowable number is 8 (= allowable number per 1R (8) × number of rounds (1R)), “9” is set as the “error determination number”.
  The pachinko machine 100 having a table according to the present example accumulates the number of over winnings in the entire game per time, and performs error notification when the over winning total value exceeds the error determination number. In some cases, it is possible to relieve a player who accidentally won an over-win for only one round, while enjoying an over-winning performance. The error determination number may be set as appropriate regardless of the reference count number or the permissible number per 1R.
  FIG. 15 is a list showing an open combination pattern of two large winning ports 1 and 2 (in this embodiment, variable winning ports 234 and 235). “Period 1”, “Period 2” and “Period 3” in the upper column of the list indicate respective periods obtained by dividing a single game per division into three. In this example, a single game is divided into three periods, but may be divided into two or four or more. Moreover, the said period only represents the round abstractly, Comprising: The round contained in each period means that it is 1 round or 1-5 rounds.
  As shown in FIG. 15, in the open combination pattern “Pattern 1”, the big prize opening 1 is opened in all the periods “Period 1” to “Period 3”, and in “Pattern 2”, “Period 1” The grand prize winning opening 1 is opened, the big winning prize opening 2 is opened in “period 2” and “period 3”, and in the “pattern 3”, the big winning prize opening 2 is provided in all the periods “period 1” to “period 3”. In “Pattern 4”, the grand prize opening 2 is opened in “Period 1”, the Grand prize opening 1 is opened in “Period 2” and “Period 3”, and in “Pattern 5”, “Period 1” is opened. "Opens the grand prize opening 2 and does not open any of the big prize openings in" period 2 "and" period 3 "(in FIG. 15," not open "is represented as"-"). Yes. As described above, in the pachinko machine 100 according to the present embodiment, there are cases where the special winning opening to be opened is different even during the same period. Further, the pachinko machine 100 may be able to change the big winning opening that is opened during the winning game (for example, “Pattern 2” or “Pattern 4”).
  Next, the winning detection process in the winning invalid period will be described with reference to FIG. FIG. 16A is a flowchart illustrating an example of a flow of a winning detection process in a winning invalid period. The winning detection process is executed, for example, before the input port state update process (step S205) of the main control unit 300. As shown in FIG. 16A, in the winning detection process in the winning invalid period, it is first determined whether or not it is a winning invalid period (step S1101). For example, the main control unit 300 reads the value of the winning invalid period flag from a predetermined storage area of the RAM 308, determines that it is a winning invalid period if the value is “1”, for example, and proceeds to step S1103. If the value is “0”, for example, and it is determined that it is not the winning invalid period, the winning detection process is terminated without executing step S1103 described later, and the input port state update process (step S205) is started. Based on the invalid period set in the winning opening closing state setting process, the main control unit 300 stores the value “1” or “0” of the prize invalid period flag in a predetermined storage area of the RAM 308 at a predetermined timing. It has become.
  In step S1103 following step S1101, the big winning port is set to no winning. For example, the main control unit 300 clears the big prize opening port and ends the winning detection process. In the input port state update process (step S205) started after step S1103 is executed, the CPU 304 of the main control unit 300 determines that the big prize port is cleared and there is no prize at the big prize port. In some cases, it is possible to invalidate the entry to the variable winning opening during the period.
  FIG. 16B is a flowchart showing another example of the flow of the winning detection process in the winning invalid period. The winning detection process is executed, for example, in the input port state update process (step S205) of the main control unit 300 or after the process. As shown in FIG. 16B, in the winning detection process in the winning invalid period in this example, first, it is determined whether or not there has been a winning in the variable winning opening (step S1201). For example, if the main control unit 300 determines that there is a winning in the input port state update process, the main control unit 300 determines that there is a winning in the variable winning opening, proceeds to step S1203, and determines that there is no winning. If it is determined that there is no ball entering the variable winning opening, the winning detection process is terminated without executing steps S1203 and S1205, which will be described later, and the input port state update process is continued, or a basic random number Initial value update processing (step S207) is started.
  In step S1203 following step S1201, it is determined whether or not it is a winning invalid period. For example, the main control unit 300 reads the value of the prize invalid period flag from a predetermined storage area of the RAM 308, determines that the prize invalid period is, for example, “1”, and proceeds to step S1205. If it is determined that the value is, for example, “0” and it is not the winning invalid period, the winning detection process is terminated without executing step S1205, which will be described later, and the input port state updating process is continued or the basic random number initial value is updated. The process (step S207) is started.
  In step S1205 following step S1203, a command without winning is set. For example, the main control unit 300 sets device information indicating no winning and either continues the input port state update process or starts the basic random number initial value update process (step S207). The main control unit 300 may be able to invalidate the ball entering the variable winning opening during the winning invalid period by setting device information indicating no winning. The device information indicating no winning set in step S1205 is transmitted to the first sub-control unit 400 in the command setting transmission process (step S233) executed thereafter, and the first sub-control unit 400 transmits the command Various effects are executed based on the above.
  When the pachinko machine 100 performs the winning detection process in the winning invalid period based on the flowchart shown in FIG. 16A, the main control unit 300 uniformly detects the passing of the game ball itself in the winning invalid period. It is processed as no detection of a game ball (no win). On the other hand, when the pachinko machine 100 executes the winning detection process in the winning invalid period based on the flowchart shown in FIG. 16B, the main control unit 300 determines whether or not the passing of the game ball in the winning invalid period is detected. After the determination result is temporarily stored and the time of detection is a winning invalid period, the determination result is cleared and processing is performed as no detection of the game ball (winning invalid). Since the pachinko machine 100 is configured so as to be able to execute both the processes of FIG. 16A and FIG. 16B, the winning invalid period is a period in which it is not determined whether or not a game ball is detected. There may be a period for determining whether or not a sphere is detected. In addition, since the pachinko machine 100 is configured to be able to execute only the processing of FIG. 16A, the winning invalid period may be a period in which it is not determined whether or not a game ball is detected. On the other hand, when the pachinko machine 100 is configured to execute only the process of FIG. 16B, the winning invalid period may be a period for determining whether or not a game ball is detected. On the other hand, the winning validity period is always a period for determining whether or not a game ball is detected.
  In the pachinko machine 100 according to the present embodiment, the winning means can execute a closed state at the same time as each of a plurality of winning invalid periods with different periods. Here, a combination pattern of a plurality of payout invalid period lengths and a plurality of closed state period lengths will be described with reference to FIG. In FIG. 17, as shown in the upper part of the figure, two closed states (first closed state and second closed state) are assumed as a plurality of closed states. In the first closed state, the closed state period is the first closed period R1, the winning validity period is the first effective period A1, and the winning invalid period is the first invalid period B1. In the second closed state, the closed state period is the second closed period R2, the winning effective period is the second effective period A2, and the winning invalid period is the second invalid period B2.
  In FIG. 17, the combination patterns can be roughly divided into five as shown below the first and second closed states. In the large pattern P1, the length of the first closing period R1 is equal to the length of the second closing period R2 (R1 = R2), and the length of the first effective period A1 is equal to the length of the second effective period A2 (A1 = A2) is a combination pattern in which the length of the first invalid period B1 and the length of the second invalid period B2 are equal (B1 = B2). The large pattern P1 is not subdivided into a medium pattern and a small pattern unlike the large pattern P3 described later.
  In the large pattern P2, the length of the first closing period R1 is equal to the length of the second closing period R2 (R1 = R2), and the length of the first effective period A1 is not equal to the length of the second effective period A2 (A1 ≠ A2), the length of the first invalid period B1 and the length of the second invalid period B2 are not equal (B1 ≠ B2). The large pattern P2 is subdivided into two medium patterns P2-1 and P2-2. In the middle pattern P2-1, the length of the first closing period R1 and the length of the second closing period R2 are equal (R1 = R2), and the length of the first effective period A1 is longer than the length of the second effective period A2. (A1> A2) is a combination pattern in which the length of the first invalid period B1 is shorter than the length of the second invalid period B2 (B1 <B2). In the middle pattern P2-2, the length of the first closing period R1 is equal to the length of the second closing period R2 (R1 = R2), and the length of the first effective period A1 is shorter than the length of the second effective period A2. (A1 <A2), a combination pattern in which the length of the first invalid period B1 is longer than the length of the second invalid period B2 (B1> B2). The middle patterns P2-1 and P2-2 are not subdivided into small patterns like the large pattern P3 described later.
  In the large pattern P3, the length of the first closing period R1 and the length of the second closing period R2 are not equal (R1 ≠ R2), and the length of the first effective period A1 and the length of the second effective period A2 are equal (A1 = A2), the length of the first invalid period B1 is not equal to the length of the second invalid period B2 (B1 ≠ B2). The large pattern P3 is subdivided into two medium patterns P3-1 and P3-2. In the middle pattern P3-1, the length of the first closing period R1 is longer than the length of the second closing period R2 (R1> R2), and the length of the first effective period A1 is equal to the length of the second effective period A2. (A1 = A2) is a combination pattern in which the length of the first invalid period B1 is longer than the length of the second invalid period B2 (B1> B2). In the middle pattern P3-2, the length of the first closing period R1 is shorter than the length of the second closing period R2 (R1 <R2), and the length of the first effective period A1 is equal to the length of the second effective period A2. (A1 = A2) is a combination pattern in which the length of the first invalid period B1 is shorter than the length of the second invalid period B2 (B1 <B2).
  The middle patterns P3-1 and P3-2 are divided into six small patterns P3-1-1, P3-1-2, P3-1-3, P3-1-4, P3-1-5, and P3-1-6. Subdivided. In the small pattern P3-1-1, in each of R1> R2 and R1 <R2, the length of the first valid period A1 is equal to the length of the first invalid period B1 (A1 = B1), and the first invalid period B1 This is a combination pattern whose length is not equal to the length of the first invalid period B1 (A1 ≠ B2). In the small pattern P3-1-2, in each of R1> R2 and R1 <R2, the length of the first effective period A1 is equal to the length of the second invalid period B2 (A1 = B2), and the first effective period A1 This is a combination pattern whose length is not equal to the length of the second invalid period B2 (A1 ≠ B2). In the small pattern P3-1-3, in each of R1> R2 and R1 <R2, the length of the second effective period A2 is equal to the length of the first invalid period B1 (A2 = B2), and the second effective period A2 This is a combination pattern whose length is not equal to the length of the first invalid period B1 (A2 ≠ B1). In the small pattern P3-1-4, in each of R1> R2 and R1 <R2, the length of the second effective period A2 is equal to the length of the second invalid period B2 (A2 = B2), and the second effective period A2 This is a combination pattern whose length is not equal to the length of the second invalid period B2 (A2 ≠ B2). In the small pattern P3-1-5, the length of the first invalid period B1 is equal to the length of the second closure period R2 (B1 = R2), or the length of the first invalid period B1 is equal to the second closure period R2. The combination pattern is not equal in length (B1 ≠ R2). In the small pattern P3-1-6, the length of the second invalid period B2 and the length of the first closed period R1 are equal (B2 = R1), or the length of the second invalid period B2 is the first invalid period R1. The combination pattern is not equal in length (B2 ≠ R1).
  In the large pattern P4, the length of the first closing period R1 is not equal to the length of the second closing period R2 (R1 ≠ R2), and the length of the first effective period A1 is not equal to the length of the second effective period A2 ( A1 ≠ A2), which is a combination pattern in which the length of the first invalid period B1 is equal to the length of the second invalid period B2 (B1 = B2). The large pattern P4 is subdivided into medium patterns P4-1 and P4-2, and further subdivided into small patterns P4-1-1 to P4-1-6. The method of subdividing into the medium patterns P4-1 and P4-2 and the small patterns P4-1-1 to P4-1-6 is the same as the method of subdividing into the medium pattern and the small patterns in the large pattern P3. Since there is, explanation is omitted.
  In the large pattern P5, the length of the first closing period R1 is not equal to the length of the second closing period R2 (R1 ≠ R2), and the length of the first effective period A1 is not equal to the length of the second effective period A2 ( A1 ≠ A2), which is a combination pattern in which the length of the first invalid period B1 and the length of the second invalid period B2 are not equal (B1 ≠ B2). The large pattern P5 is subdivided into medium patterns P5-1 to P5-6 and further subdivided into small patterns P5-1-1 to P5-1-8. The method of subdivision into the medium patterns P5-1 to P5-6 and the small patterns P5-1-1 to P5-1-8 is the same as the method of subdivision into the medium pattern and the small pattern in the large pattern P3. Since there is, explanation is omitted.
  Next, various examples of the variable winning opening opening pattern and the winning detection pattern in the pachinko machine 100 according to the present embodiment will be described with reference to FIGS. In FIG. 18 to FIG. 24 (excluding FIGS. 20C and 22B), the “Large winning opening” in the upper part of the figure is the variable winning set in the winning opening closed state setting process (step S1003). Shows the opening pattern (open control waveform of the variable winning opening), “ON” indicates that the door member of the grand prize opening is opened, and “OFF” indicates that the door member of the big winning opening is closed. Represents. “Detection valid” at the bottom of the figure indicates a winning detection pattern (winning detection control waveform) including a winning validity period and a winning invalid period set in the winning opening closed state setting process, and “ON” determines that the winning is valid. “OFF” represents a state in which the winning is determined to be invalid. Moreover, the passage of time is shown from the left to the right in the figure. The CPU 304 of the main control unit 300 provided in the pachinko machine 100 is configured to change the variable winning opening based on the variable winning opening opening pattern illustrated in FIGS. 18 to 24 (excluding FIGS. 20C and 22B). 234 and / or variable opening / closing control of the prize winning opening 235 can be executed at least.
  FIG. 18A shows a first example of a variable winning opening opening pattern and a winning detection pattern. As shown in FIG. 18 (a), the opening pattern of the variable prize opening is in the open state in the period T1, and is closed in the subsequent period R1 (hereinafter may be referred to as “first closed state period R1”). An example of a first closed state), and in an open state in a subsequent period T2, and in a subsequent period R2 (hereinafter sometimes referred to as “second closed state period R2”) Example), and in the subsequent period T3, the open state is established. The period from the period T1 to the period R2 is the n-th round (nR) during one jackpot game, and the period after the period T3 is the n + 1-th round ((n + 1) R) during the jackpot game. On the other hand, the winning detection pattern is a winning validity state in the period A2, which is the first half of the period T1, the period R1, the period T2, and the period R2 (hereinafter, the period A2 may be referred to as a “second winning effective period A2”). Then, in the second half of the period R2, the period B2 (hereinafter, the period B2 may be referred to as the “second prize invalid period B2”) becomes the prize invalid state, and in the subsequent period T3, the prize valid state is entered. . Each of the first closed state and the second closed state is from a state in which the big prize opening starts to shift from the open state to the closed state to a state in which the transition from the closed state to the open state starts. In addition, the first closed state and the second closed state are stopped states of the large winning opening that is temporarily sandwiched between the open states of the large winning opening based on the opening pattern.
  In the variable winning opening opening pattern of the present example, first and second closed state periods R1, R2 in which the variable winning opening is closed are provided. In the winning detection pattern of this example, a winning effective period A1 that is started in synchronization with the start of the first closed state period R1 and ends in synchronization with the end of the period R1 is provided. For this reason, in the winning detection pattern of this example, in the n-th round, there is no winning invalid period executed at the same time as the first closed state period R1, and it is executed at the same time as the second closed state period R2. Only a winning invalid period B2 is provided. As described above, the pachinko machine 100 can set the winning invalid period B2, and the winning means (for example, the variable winning openings 234, 235) has a plurality of winning invalid periods (in this example, the first closed state) with different periods. The first closing in the period R1 at the same time as the winning invalid period with a length of 0 in the period R1 and the two winning invalid periods in the second winning invalid period B2 in the second closed state period R2) The second closed state in the state and the period R2 is configured to be executable. Further, in the pachinko machine 100, the closed state includes at least a first closed state in the period R1 and a second closed state in the period R2, and the winning invalid period is different between the first closed state and the second closed state. There may be. The winning invalid period is a remaining period of a predetermined period, for example, a period obtained by excluding a winning valid period from a period between rounds. In addition, during the prize invalid period, a closing signal for closing the door member of the big prize opening is output and the closing time is set, the detection timer of the signal is activated, the closing time is up, and the big prize opening It is a period from the time-up in the period during which the opening signal for opening the door member is output until the opening signal is output. Further, in the first closed state period R1, since the length of the winning invalid period is 0, the pachinko machine 100 is configured such that the winning means can execute the closed state during a period in which the winning invalid period is not set. .
  The door members 234a and 235a of the variable prize winning openings 234 and 235 require a predetermined time from the start of the transition from the open state to the closed state until the closed state. In addition, it takes a predetermined time from when a game ball enters the variable winning opening 234, 235 until the game is detected by a predetermined sensor. The pachinko machine 100 is provided with a winning validity period and a winning invalid period at the same time as the closed state period. Therefore, for example, a game ball that has entered the variable prize opening 234, 235 immediately after the start of the transition to the closed state of the door members 234a, 235a is detected during the winning validity period and becomes a prize ball object, and the door members 234a, 235a A game ball that has entered immediately before the closed state may become a non-award for the winning ball detected during the winning invalid period.
  FIG. 18B shows a second example of the variable winning opening opening pattern and the winning detection pattern. As shown in FIG. 18B, in the opening pattern and the winning detection pattern of the variable winning opening of this example, the length of the winning invalid period B2 in the second closed state period R2 is longer than the length of the winning valid period A2. Except for this point, it is the same as both patterns in the first example. In the second closed state period R2 in this example, the winning invalid period B2 is relatively long, so that it is relatively difficult to over-win.
  FIG. 18C shows a third example of the variable winning opening opening pattern and the winning detection pattern. As shown in FIG. 18 (c), the variable winning opening opening pattern and the winning detection pattern of this example have the same length of the winning invalid period B2 and the length of the second closed state period R2 is set short. Except for this point, it is the same as both patterns in the second example. In the second closed state period R2 in this example, the length of the winning effective period A2 is relatively shorter than that in the second example, so that it is more difficult to over-win.
  FIG. 18D shows a fourth example of the variable winning opening opening pattern and the winning detection pattern. As shown in FIG. 18D, in the variable winning opening opening pattern and the winning detection pattern of this example, the length of the winning validity period A2 is the same and the length of the second closed state period R2 is set short. Except for this point, it is the same as both patterns in the third example. In the second example, the second closed state period R2 is shorter than the third example, but the second closed state period R2 is shorter, but the winning effective period A2 is substantially equal to the length of the third example. It is a setting that is easy to over-win in almost the same way. However, in both patterns in this example, as compared with the first to third examples, the second closed state period R2 ends in a short time, and the next n + 1 round is started earlier. Therefore, for example, in the case of both patterns of the third example and the case of both patterns of the present example, if a game ball enters the variable winning opening at the same timing, both patterns of the third example In this example, a ball that is determined to be invalid may be determined as a regular ball in the next round in this example. In the pachinko machine 100 according to the present embodiment, by changing the length of the closed state period and the winning invalid period during a round or between rounds in a single game, for example, an over winning effect is easily performed between certain rounds. However, there are cases where the variation of the game such that it is determined not to be an over-winning game between other rounds but to be determined as a regular winning game in the next round can be increased, and the interest of the game can be improved.
  FIG. 19A shows a fifth example of the variable winning opening opening pattern and winning detection pattern. As shown in FIG. 19 (a), the opening pattern of the variable prize opening is a state in which the short-term opening and the short-term closing are repeated in the period T1 (hereinafter referred to as “short opening state”). In one closed state period R1, it becomes a closed state (an example of a first closed state), then in an open state in a subsequent period T2, and in a subsequent second closed state period R2, it becomes a closed state (an example of a second closed state), It will be in an open state in the subsequent period T3. The period from the period T1 to the period R2 is the n-th round during one jackpot game, and the period after the period T3 is the (n + 1) -th round during the jackpot game. On the other hand, the winning detection pattern is in the winning valid state in the period A1 (hereinafter, A1 may be referred to as “first winning validity period A1”) which is a predetermined period of the period T1 and the period R1, and the subsequent period R1 ends. During the period B1 (hereinafter, B1 may be referred to as the “first prize invalid period B1”), the prize is invalidated, and the prize is awarded during the second prize valid period A2 that is a predetermined period of the period T2 and the period R2. In the second winning invalid period B2 until the subsequent period R2 ends, the winning invalid state is entered, and in the subsequent period T3, the winning valid state is entered.
  In the winning detection pattern of this example, the length of the first closed state period R1 is equal to the length of the second closed state period R2, and the length of the first winning effective period A1 is longer than the length of the second winning effective period A2. The length of the first prize invalid period B1 is shortened and is set to be longer than the length of the second prize invalid period B2. Thus, in the pachinko machine 100, the closed state includes at least the first closed state in the period R1 and the second closed state in the period R2, and the winning invalid period is in the first closed state and the second closed state. May be different. In the winning detection pattern of this example, the length of the first prize invalid period B1 is longer than the length of the first prize valid period A1, and the length of the second prize invalid period B2 is the second prize valid period A2. It is set to be equal to the length.
  FIG. 19B shows a sixth example of the variable winning opening opening pattern and the winning detection pattern. As shown in FIG. 19 (b), the variable winning opening opening pattern and the winning detection pattern of the present example are such that the winning invalid period B1 is 0 in the first closed state period R1, that is, the winning valid period A1 in the entire period R1. Is the same as both patterns in the fifth example except that is set. In both patterns of this example, the length of the winning invalid period is relatively short in the first closed state period after the short-term release (0 in this example), and in the second closed state period after the long-term release thereafter. The winning invalid period is longer than the winning invalid period in the first closed state period. Thus, in the pachinko machine 100, the closed state includes at least the first closed state in the period R1 and the second closed state in the period R2, and the winning invalid period is in the first closed state and the second closed state. May be different.
  As in the fifth and sixth examples shown in FIGS. 19A and 19B, the pachinko machine 100 includes at least two closed state periods and is set at the same time as the two closed state periods, respectively. The variable winning opening opening pattern and the winning detection pattern are configured such that the lengths of the winning invalid periods are different.
  FIG. 19C shows a seventh example of the variable winning opening opening pattern and the winning detection pattern. As shown in FIG. 19C, the variable winning opening opening pattern and the winning detection pattern of this example are invalid in the middle of the short opening state period T1 (in this example, when the second short opening ends). Except for the point that the period is set to be the first winning invalid period B1 in the entire period of the first closed state period R1 thereafter, it is the same as both patterns of the fifth example. The first prize invalid period B1 may be set to start from the end of the period T1. Both patterns of the present example include at least two closed state periods, and are configured such that the lengths of the winning invalid periods set respectively in the same period as the two closed state periods are different. That is, in the pachinko machine 100, the closed state includes at least the first closed state in the period R1 and the second closed state in the period R2, and the winning invalid period is different between the first closed state and the second closed state. There may be.
  FIG. 19D shows an eighth example of the variable winning opening opening pattern and winning detection pattern. As shown in FIG. 19 (d), the variable winning opening opening pattern and the winning detection pattern of this example are such that the length of the first closed state period R1 is longer than the length of the second closed state period R2, and the period T1, Except for the fact that the winning invalid period is set in the period R1, the period T2, and the period R2, it is the same as both patterns in the fifth example. Both patterns of this example have different lengths of the first closed state period R1 and the second closed state period R2, so that at least two closed state periods are provided at the same time as the two closed state periods. The lengths of the winning invalid periods set are different from each other. That is, in the pachinko machine 100, the closed state includes at least the first closed state in the period R1 and the second closed state in the period R2, and the winning invalid period is different between the first closed state and the second closed state. There may be.
  FIG. 20A shows a ninth example of the variable winning opening opening pattern and the winning detection pattern. The upper row in FIG. 20A is a hit (referred to as “first hit” in FIG. 20A and FIGS. 20B, 21A, and 21B described later). The lower stage in the figure shows the other hits (referred to as “second hit” in FIG. 20A and FIG. 20B, FIG. 21A and FIG. 21B described later). Both patterns in are shown.
  As shown in the upper and lower stages of FIG. 20 (a), the opening pattern of each variable winning opening in the first hit and the second hit is in the open state in the period T1, and is in the closed state in the subsequent first closed state period R1. In the subsequent period T2, it is in the open state, in the subsequent second closed state period R2, it is in the closed state, and in the subsequent period T3, it is in the open state. The period from the period T1 to the period R2 is the n-th round during one jackpot game, and the period after the period T3 is the (n + 1) -th round during the jackpot game. On the other hand, each winning detection pattern in the first winning and the second winning is in the winning effective state in the first winning effective period A1, which is a predetermined period of the period T1 and the period R1, and the first until the subsequent period R1 ends. In the second prize invalid period B2 until the prize is invalid in the second prize valid period A2, which is a predetermined period of the subsequent period T2 and period R2, and in the second prize invalid period B2 until the period R2 ends. The winning becomes invalid, and the winning becomes valid in the subsequent period T3.
  In both patterns of this example, the length of the first closed state period R1 and the length of the second closed state period R2 in each of the first hit and the second hit are equal, The length of the second prize valid period A2 is equal, and the length of the second prize invalid period B1 is set to be equal to the length of the second prize invalid period B2.
  In addition, in both patterns of this example, when the first hit and the second hit are compared, the lengths of the first closed state periods R1 of the first hit and the second hit are equal, and the first hit and the second hit are equal. The length of each second closed state period R2 per two is equal, and the length of the first prize valid period A1 per first and the length of the first prize valid period A1 per second differ. (In this example, the length of the first prize valid period A1 per first is longer than the length of the first prize valid period A1 per second), the first prize invalid period B1 per first The length of the first prize invalid period B1 per second is different (in this example, the length of the first prize invalid period B1 per first is the first prize invalid period per second) Shorter than the length of B1), the length of the second winning validity period A2 per first and the second winning per second The length of the effective period A2 is different (in this example, the length of the second winning effective period A2 per first is longer than the length of the second winning effective period A2 per second). The length of the second prize invalid period B2 per win is different from the length of the second prize invalid period B2 per second (in this example, the length of the second prize invalid period B2 per first is the second Is shorter than the length of the second winning invalid period B2 at the time of winning). As described above, in the case where both patterns of this example are different wins, each winning effective period (for example, first winning effective per first) at the same timing (for example, execution timing of the first closed state period R1) is different. The first prize valid period per second and the second prize invalid period (for example, the first prize invalid period per first and the first prize invalid period per second) are set differently. Yes. In the pachinko machine 100, the closed state includes at least the first closed state in the period R1 and the second closed state in the period R2, and the winning invalid period for different wins in the first closed state and the second closed state. May be different.
  In the pachinko machine 100 according to the present embodiment, the pattern shown in the upper part of FIG. 20 (a) The pattern shown in the upper stage may be set. Therefore, even if the pachinko machine 100 includes the gaming board 200 shown in FIG. 3 and has one big winning opening, various winning invalidation periods can be provided depending on the gaming state and the big win symbol. There is a case.
  FIG. 20B shows a tenth example of the variable winning opening opening pattern and the winning detection pattern. As shown in FIG. 20 (b), the variable winning opening opening pattern and the winning detection pattern for the second win are the length of the first winning valid period A1 and the first winning invalid period B1 in the first closed state period R1. Is the same as the two patterns in the ninth example except that the length of each is different from each period in the ninth example.
  In this example, the length of the first prize valid period A1 per second is longer than the length of the second prize valid period A2, and the length of the second prize invalid period B1 is longer than the length of the second prize invalid period B2. Is also set to be shorter. In both patterns of this example, for different wins, the timing when the winning validity period and the winning invalid period are the same and the timing when the winning validity period and the winning invalid period are different are mixed. For example, in the first closed state period R1, which is the same timing for different winnings, the length of the first winning effective period A1 in the first winning is the same as the length of the first winning effective period A1 in the second winning. In the second closed state, the length of the first winning invalid period B1 in the first hit and the length of the first winning invalid period B1 in the second hit are the same, but the same timing for different hits. In the period R2, the length of the second prize valid period A2 per first and the length of the second prize valid period A2 per second differ, and the length of the second prize invalid period B2 per first and the second prize valid period A2 are different. The length of the second winning invalid period B2 per two is different. In the pachinko machine 100, the closed state includes at least the first closed state in the period R1 and the second closed state in the period R2, and the winning invalid period for different wins in the first closed state and the second closed state. May be the same or different.
  FIG. 20C shows an eleventh example of the variable winning opening opening pattern and the winning detection pattern. 20 (c), the upper stage "Opening of the big winning opening 1" shows the opening pattern of the variable winning opening in the big winning opening 1 (for example, the variable winning opening 234). "" Shows the opening pattern of the variable winning opening in the big winning opening 2 (for example, the variable winning opening 235) different from the big winning opening 1. In the pachinko machine 100, the closed state includes at least a first closed state in the period R1 and a second closed state in the period R2, and the first closed state and the second closed state are awarded for different big prize openings. Invalid period may be different.
  As shown in FIG. 20 (c), the variable winning opening opening pattern and winning detection pattern of the big winning opening 1 are respectively the first variable winning opening opening pattern and winning detection pattern in the ninth example. The variable winning opening opening pattern and winning detection pattern of the big winning opening 2 are the same as the second variable winning opening opening pattern and winning detection pattern in the ninth example. Is omitted. In this example, the length of the first winning effective period A1 in the winning detection pattern of the big winning opening 1 is different from the length of the first winning effective period A1 in the winning detection pattern of the large winning opening 2, but the same length. It may be. Further, the length of the second winning effective period A2 in the winning detection pattern of the big winning opening 1 is different from the length of the second winning effective period A2 in the winning detection pattern of the large winning opening 2, but it is the same length. May be.
  For example, the pachinko machine 100 opens the grand prize opening 1 (or the big prize opening 2) from the start to the middle of the big hit game, and the big prize opening 2 (or the big prize opening 1) from the middle to the end of the big hit game. In some cases, the winning validity period and the winning invalid period can be made different during one big hit game.
  FIG. 21A shows a twelfth example of the variable winning opening opening pattern and the winning detection pattern. As shown in the upper part of FIG. 21 (a), the opening pattern of the variable prize opening in the first win is in a short open state from the middle in the period T1, and may be referred to as a subsequent period R (hereinafter referred to as “closed state period R”). In a certain period), and in a subsequent period T2, a short open state is established in a predetermined period from the start of the period T2, and a closed state is established in a subsequent period. The first winning winning detection pattern is, for example, a small winning winning detection pattern. On the other hand, the winning detection pattern in the first win is in the winning invalid state until the short opening starts in the period T1, and in the predetermined period after the short opening state ends in the period T1, the period R1, and the period T2 after the short opening state starts. The winning is valid, and the winning is invalid in the subsequent period T2.
  As shown in the lower part of FIG. 21 (a), the opening pattern of the variable winning opening in the second hit is in the short open state in the period T1, closed in the subsequent period R, and from the start of the subsequent period T2 to the predetermined period. It becomes a short open state, and it will be in a closed state in the subsequent period T2. The second winning winning detection pattern is, for example, the “big hit B” winning detecting pattern shown in FIG. 13A (FIG. 21A shows the timing of switching from the long open round to the short open round. ). On the other hand, the winning detection pattern in the first win is in the winning valid state in the period A after the start of the period T1 and the period R1 (hereinafter sometimes referred to as “winning valid period A”), and thereafter the period R ends. In the period B (hereinafter sometimes referred to as “award invalid period B”), the prize is invalidated, and after the short opening period after the start of the subsequent period T2, the prize is valid until the predetermined period elapses. At T2, the winning is disabled.
  FIG. 21B shows a thirteenth example of the variable winning opening opening pattern and the winning detection pattern. As shown in FIG. 21 (b), this is the same as both patterns of the twelfth example, except that the variable winning opening opening pattern at the second hit becomes a short opening state in the period T1. In the present example, the second winning prize detection pattern is, for example, a “big hit B” winning detection pattern shown in FIG. 13A (in FIG. 21B, the timing of switching from a short opening round to a short opening round is shown. Is shown).
  FIG. 21C shows a fourteenth example of the variable winning opening opening pattern and the winning detection pattern. The upper part of FIG. 21C shows both patterns in one hit (hereinafter referred to as “first hit”), and the middle part in the drawing is in the other hit (hereinafter referred to as “second hit”). Both patterns are shown, and the lower part of the drawing shows both patterns in another hit (hereinafter referred to as “third hit”).
  As shown in the upper part of FIG. 21 (c), the opening pattern of the variable prize opening in the first win is short open from the middle in the period T1, closed in the subsequent period R1, and short open in the subsequent period T2. In the subsequent period R2, period T3, and period R3 (hereinafter referred to as “third closed state period R3”), the closed state is established. The first winning winning detection pattern is, for example, a small winning winning detection pattern. On the other hand, the winning detection pattern in the first win is in a winning invalid state until the short opening is started in the period T1, and is predetermined after the short opening state ends in the period T1, the period R1, the period T2, and the period R2 after the short opening state starts. In the period, the prize is valid, and in the subsequent periods R2, T3, and R3, the prize is invalid.
  As shown in the middle part of FIG. 21 (c), the opening pattern of the variable winning opening in the second hit becomes a long open state in the period T1, a closed state in the subsequent period R1, and a short open state in the subsequent period T2, It becomes a closed state in the subsequent period R2, becomes a long open state in the subsequent period T3, and becomes a closed state in the subsequent period R3. The second winning winning detection pattern is, for example, a winning detecting pattern that is in a short open state only for one round during a big hit game. The winning detection pattern corresponds to, for example, a winning winning detection pattern referred to as a so-called substantial 15-round big win, which is in a short open state for 6 rounds in a big 15-round big hit. The winning detection pattern in the second win is in the winning valid state in the winning valid period A1 after the start of the period T1 and the period R1, and then in the winning invalid state in the period B1 until the period R1 ends, and thereafter in the period T2 and the period R2. In the period A3 (third winning effective period A3) after the start of the period T3 and the period R3, the winning becomes valid, and in the period B3 (third winning invalid period B3) until the subsequent period R3 ends, the winning becomes invalid. .
  As shown in the lower part of FIG. 21 (c), the opening pattern of the variable prize opening in the third hit becomes a long open state in the period T1, a closed state in the subsequent period R1, and a short open state in the subsequent period T2, In the subsequent period R2, the closed state is established, in the subsequent period T3 ′, the short open state is established, and in the subsequent period R3 ′ (third closed state period R3 ′), the closed state is established. The third winning winning detection pattern is, for example, a so-called substantial n-round big hit, and a winning detection pattern set longer than an interval between other short opening rounds only during a predetermined short opening round (period R2 in this example). It is. The winning detection pattern in the third win is in the winning valid state in the winning effective period A1 after the start of the period T1 and the period R1, and then in the winning invalid state in the period B1 until the period R1 ends, and thereafter the period T1 and the period R2 In the period A3 ′ (third winning effective period A3 ′) after the start of the period T3 ′ and the period R3 ′, the winning period is in the winning state, and the period B3 ′ (third winning invalid period B3 ′) until the subsequent period R3 ′ ends. ), The prize is disabled.
  As described above, in the pachinko machine 100, the closed state includes at least the first closed state in the period R1, the second closed state in the period R2, and the third closed state in the period R3. In the two closed states and the third closed state, there are cases where the winning invalid period is different in both the same patterns (for example, the first and second closed states in the pattern shown in the middle stage in the figure are the first and second closed states). The second closed state), the payout invalid period may be different for both different patterns (for example, the first closed state in the pattern shown in the upper row in the figure and the second in the pattern shown in the lower row) One closed state).
  FIG. 22A shows a fifteenth example of the variable winning opening opening pattern and the winning detection pattern. FIG. 22B schematically shows a state in which the game ball BL is clogged in the door member 234 a of the variable winning opening 234. As shown in FIG. 22 (a), the opening pattern of the variable prize opening in this example is in a short open state in the period T1, in a closed state in the subsequent period R1, in a long open state in the subsequent period T2, and thereafter It becomes a closed state in period R2. On the other hand, the winning detection pattern in this example is in the winning valid state in the period T1, the period R1, the period T2, and the period A2 after the start of the period R2, and is in the winning invalid state in the period B2 until the subsequent period R2 ends.
  In this example, the length of the winning invalid period in the first closing period R1 after the short opening state is set shorter than the length of the winning invalid period B2 in the second closing period R2 after the long opening state. In this example, by setting the winning invalid period in the first closing period R1 to 0, the length of the winning invalid period is shorter than the length of the winning invalid period B2 in the second closing period R2. In the short open state, the door member 234a of the variable prize opening 234 repeats opening and closing at a relatively short cycle, so that the game ball BL is likely to be clogged in the variable prize opening 234 as shown in FIG. The short open state is a state in which it is difficult to enter the variable winning opening 234 as compared to the long open state. If the game ball BL is not jammed in the variable prize opening 234, it can be detected in the prize winning period. However, since the game ball BL is clogged in the variable prize slot 234, the prize valid period ends and the game ball BL enters. When it is detected, there is a case where the winning invalid period has already been reached. Therefore, in this example, it is possible to determine that the winning after the game ball BL is clogged in the variable winning opening 234 by making the winning invalid period after the short open state relatively short and lengthening the winning valid period effective. Like that. Further, in the case of the long open state, the state in which the door member is fully opened continues for a long time, so that a plurality of game balls may get on the door member and become clogged. For this reason, the pachinko machine 100 may be able to rescue the player by providing a winning validity period and a winning invalid period even after the long open state.
  The cumulative number of winnings in a single jackpot game increases with each round. The winning detection pattern of this example is set so that the shorter-length winning invalid period precedes the longer-length winning invalid period in time. For this reason, when the winning error notification is executed based on the cumulative number, it is more difficult for the preceding closed state period to generate the ball entering error notification than the subsequent closed state period. Further, when the length of the winning invalid period is long, the game ball is easily detected during the period. For this reason, when a prize error notification is performed based on the number of over-wins in each round, the long-length winning invalid period is set to precede the short-length winning invalid period in time. In the detection pattern, the entrance error notification is more likely to occur in the preceding closed state period than in the subsequent closed state period.
  FIG. 23 shows a sixteenth example of the variable winning opening opening pattern and the winning detection pattern. The upper part of the drawing in FIG. 23 shows the opening pattern and the winning detection pattern of the variable winning opening in the first win, and the middle part of the figure shows the opening pattern and the winning detection pattern of the variable winning opening in the second hit. Shows a variable winning opening opening pattern and a winning detection pattern in the third hit.
  As shown in the upper and middle stages of FIG. 23, the winning detection patterns in the first and second wins are in the winning valid state in the period A after the start of the winning invalid period R, and thereafter, until the period R ends. During the period B, the winning is invalidated. In the opening pattern and the winning detection pattern of the variable winning opening in this example, the length of the closing period R in the first hit is shorter than the length of the closing period R in the second hit, and the winning validity period A in the first hit The length is equal to the length of the winning invalid period A in the second winning, and the length of the winning invalid period B in the first winning is set to be shorter than the length of the winning invalid period B in the second winning.
  As shown in the lower part of FIG. 23, the winning detection pattern in the third win is in a winning valid state in the period A after the start of the winning invalid period R, is in a winning invalid state in the subsequent period B, and the subsequent period R is In the period A ′ until the end, the prize is valid. In the variable winning opening opening pattern and the winning detection pattern of this example, the length of the closing period R in the third hit is equal to the length of the closing period R in the second hit, and the length of the winning effective period A in the third hit. Is equal to the length of the winning valid period A in the second winning, and the length of the winning invalid period B in the third winning is longer than the length of the winning invalid period B in the second winning as much as the winning valid period A ′ is provided. Is also shorter.
  Comparing the first to third winning detection patterns, the handling is different when the game ball passes through the sensor in the big winning opening during the period Δt of the closing period R. The first win is counted as a winning ball in the next round, while the second hit is treated as invalid winning, and the third winning is treated as valid winning. [Delta] t for the first and third wins are valid periods, but the over winning effect is executed for the third hit and the over winning effect is not executed for the first hit. In the case of the first win, for example, if a plurality of game balls enter continuously after the start of the transition from the open state to the closed state until the closed state, the first game ball wins, for example. There are cases where the second game ball is detected during the valid period, the second game ball is detected during the winning invalid period, and the third game ball is detected during the period Δt. In this case, the over winning effect is executed for the first pitch, the invalid processing is performed for the second pitch, and the over winning effect is executed for the third pitch. Although not done, it will be treated as a ball in the next round. In this way, the pachinko machine 100 may execute different processes for each game ball even if the ball entry timing is slightly different. Also, the winning detection pattern for the first round is not applicable to the closed state in the final round.
  When comparing the winning detection pattern in the first win and the winning detection pattern in the second win, the winning validity period A is the same, whereas the winning invalid period B is the same in the second winning pattern. It is longer than the pattern at the first hit. For this reason, in each winning detection pattern for the first winning and the second winning, the game balls are assumed to have the same timing until the variable winning opening door member is closed after the transition from the open state to the closed state starts. If the player has entered the ball, the game ball is determined to be a non-target ball for the second winning detection pattern compared to the first winning detection pattern for the longer winning invalid period B. May be more likely.
  A player who is aiming for over-winning and is afraid of invalid balls aims to enter in the first half of the closing period R (winning validity period), whereas a player who is aiming for over-winning and is not afraid of invalid balls is in the first half of the closing period R. In addition to the period of (award valid period), the second half period (the period of Δt) is also aimed. The winning detection pattern for the first and third wins may be a pattern for relieving a player who is not afraid of an invalid ball in the second half.
  FIG. 24 is a diagram schematically illustrating the closing timing of the door member of the special winning opening. The time from when the door member begins to transition from the open state to the closed state until it becomes the closed state may vary depending on the door opening / closing method (for example, sliding type or rotary type) of the winning prize opening, the shape of the door member, etc. is there. 24 shows the closing timing of the big prize opening having a predetermined shape, and the lower stage in the drawing shows the closing timing of the big winning opening having a shape different from the predetermined shape.
  In the example shown in the upper part of FIG. 24, the time at which the door member starts to shift from the open state to the closed state is time t1, and the time at which the door member enters the closed state is time t3. In the example shown in the lower part of FIG. 24, the time when the door member starts to shift from the open state to the closed state is time t1, and the time when the door member enters the closed state is time t2 earlier than time t3. As the example shown in the upper part of FIG. 24, if the time from when the door member starts to shift from the open state to the closed state is long, the time for the game ball to enter becomes long. In some cases, a pachinko machine having a large winning opening that operates as in this example is more likely to win over a pachinko machine that has a large winning opening that operates as in the example shown in the lower part of the figure.
  Next, a special exercise executed based on the total number of rounds and the total number of winning balls will be described with reference to FIGS. FIG. 25 is a flowchart illustrating an example of the flow of the special effect control process. The special effect control process is executed, for example, in the effect control process (step S309) of the first sub control unit main process. The special effect control process is executed by the CPU 404 of the first sub-control unit 400 controlling the RAM 408 and the like.
  As shown in FIG. 25, in the special effect control process, first, it is determined whether or not a special winning opening prize command is received from the main control unit 300 (step S1301). For example, if it is determined that the command has been received, the first sub-control unit 400 proceeds to step S1303, and if it is determined that the command has not been received, the special effect control process is terminated without executing steps S1303 to S1311 described later. To do.
  In step S1303 following step S1301, it is determined whether or not the predetermined condition 1 is satisfied. For example, if it is determined that the predetermined condition 1 is satisfied, the first sub-control unit 400 proceeds to step S1305, and if it is determined that the predetermined condition 1 is not satisfied, the special effect control process is performed without executing steps S1305 to S1311 described later. Exit. Predetermined condition 1 is, for example, that the player is in the jackpot game, the jackpot game in the special figure 2, or the jackpot game based on the jackpot A or jackpot B (details will be described later). It is in a state of accumulating numbers.
  In this embodiment, winning a winning big hit of a special figure while the number of balls is not reduced is referred to as a ream. Therefore, the reaming resort includes repeatedly winning the special figure jackpot during at least the electric support state. For example, when a special jackpot with a special support with a special support is won with one or a plurality of special figure gaps between the special support states, a consecutive resort is established. Renren also includes repeatedly winning a special figure jackpot while in a special figure certain change state even in a non-electric support state.
  In step S1305 following step S1303, a predetermined value is added to the counter. For example, when the first sub-control unit 400 receives a command including information indicating the number of rounds and determines that the number of rounds included in the previously received command is greater than the number of rounds, the first sub-control unit 400 is provided in a predetermined storage area of the RAM 408. The value of the accumulated round number counter is read out, and the increased amount is added to the value and stored again in a predetermined storage area of the RAM 408. For example, when the first sub-control unit 400 receives a command including information indicating the number of prize balls and determines that the number of prize balls included in the command received last time has increased, a predetermined storage in the RAM 408 is performed. The value of the cumulative prize ball counter provided in the area is read, and the increased amount is added to the value and stored again in a predetermined storage area of the RAM 408. The first sub control unit 400 proceeds to step S1307 after completing these processes.
  In step S1307 following step S1305, display settings such as the number of rounds and the number of prize balls are executed based on the value of the counter. For example, when the first sub control unit 400 increases the value of the cumulative round number counter or the cumulative prize ball number counter in step S1305, the first sub control unit 400 displays the increased value in the effect display area 208d of the decorative symbol display device 208. A command including the increased value is output to the decorative symbol display device 208, and the process proceeds to step S1309.
  In step S1309 following step S1307, it is determined whether or not the predetermined condition 2 is satisfied. For example, if the first sub-control unit 400 determines that the total number of rounds or the total number of winning balls exceeds a predetermined value, the first sub-control unit 400 determines that the predetermined condition 2 has been satisfied, and proceeds to step S1311. If it is determined that the number of balls does not exceed the predetermined value, it is determined that the predetermined condition 2 is not satisfied, and the special effect control process is terminated without executing step S1311 described later. If the first sub-control unit 400 determines that the predetermined condition 2 is not satisfied, the first sub-control unit 400 may clear the command transmitted to the decorative symbol display device 208 in step S1307. Thereby, the pachinko machine 100 may be able to display the total number of rounds and the total number of prize balls in the effect display area 208d only when executing a special effect described later.
  In step S1311 after step S1309, a special effect execution setting process is executed. For example, the first sub-control unit 400 transmits a command for executing a special effect based on the satisfied predetermined condition 2 to the decorative symbol display device 208 and ends the special effect control process.
  When the pachinko machine 100 is disconnected from power, the cumulative value related to the over winning or over winning error is stored in the RAM 308, whereas the information related to the over winning effect or over winning error notification disappears from the RAM 408. . For this reason, in the pachinko machine 100, in a predetermined period after power recovery, the game may proceed in a state where the cumulative value related to over winning etc. and the effect executed by, for example, the decorative symbol display device 208 do not match. In addition, the pachinko machine 100 has a backup function in the first sub-control unit 400, stores information before power interruption, and cumulative values and decorative symbol display devices related to over winnings etc. after power recovery. You may be comprised so that a wrinkle may not arise in the production performed by 208. FIG.
  Next, the types of hits for special effects and non-targets will be described with reference to FIG. FIG. 26A is a list showing the hit types. The list is composed of two items, “type of hit” in the left column and “number of rounds” in the right column. As shown in FIG. 26A, the types of hits are, for example, jackpot A (number of rounds is 15), jackpot B (number of rounds is 15 (substantially 5), jackpot C (number of rounds is 2)) and jackpot (round) There are four types: 1) Big hit A is 15 round big hits, Big hit B is 15 rounds (substantially 5 rounds) big hit, Big hit C is 2 round big hits. The hits that are the targets of the special effects, and the big hit C and the small hits are hits that are not the targets of the special effects (non-target).
  FIG. 26B is a list showing the occurrence frequency (selection rate) of the hit type shown in FIG. In the figure, the list on the left shows the occurrence frequency for each in state 1, and the list on the right shows the occurrence frequency for each in state 2. The pachinko machine 100 has a plurality of gaming states. State 1 (an example of the first gaming state among a plurality of gaming states) is, for example, a gaming state of a special figure low probability state and a usual figure low probability state (hereinafter, sometimes referred to as “normal gaming state”). is there. State 2 (an example of a second gaming state among a plurality of gaming states) is a gaming state of, for example, a special figure high probability state and a common figure high probability state (hereinafter, may be referred to as “probability changing gaming state”). is there. The list is composed of two items, “type of hit” in the left column and “frequency” in the right column. The “winning type” in the left column corresponds to the winning type shown in FIG. “High” in the “Frequency” column in the right column indicates the highest occurrence frequency, “Medium” indicates the next highest occurrence frequency, and “Low” indicates the occurrence frequency. It represents the lowest and "-" represents that it does not occur.
  As shown in the list on the left side of FIG. 26B, in state 1, the occurrence frequency of “big hit A” is the highest, the occurrence frequency of “big hit B” is the second highest, and “big hit C” and The occurrence frequency of “small hits” is the lowest. Further, as shown in the list on the right side of FIG. 26B, in state 2, the occurrence frequency of “big hit A” is the highest, the occurrence frequency of “big hit B” is the next highest, and “big hit C "Is the next highest occurrence frequency, and" small hit "is not selected (occurrence frequency is 0).
  For example, the state 2 is a probability change gaming state, and the state 1 is a normal gaming state, so the state 2 is an advantageous state compared to the state 1. In addition, in the state 2, the occurrence frequency of the big hit A and the big hit B can be made higher than the occurrence frequency in the state 1 because the low profit small hit is not selected. In this respect, state 2 may be advantageous compared to state 1. The state 2 jackpot type is the same as the state 1 jackpot type, but the state 2 jackpot has a longer opening time than the state 1 jackpot, so state 2 is compared to state 1 May be advantageous. The low profit hits include hits with a small number of rounds (in this example, big hit C or small hit) regardless of the gaming state (probability gaming state, normal gaming state, etc.).
  FIG. 26C is a list showing the occurrence frequency (selection rate) of the hit type shown in FIG. The list on the left side in the figure shows the occurrence frequency for each in the special figure 1 variable game, and the list on the right side shows the occurrence frequency for each in the special figure 2 variable game. The list is composed of two items, “type of hit” in the left column and “frequency” in the right column. The “winning type” in the left column corresponds to the “winning type” shown in FIG. “High” in the “Frequency” column in the right column indicates the highest occurrence frequency, “Medium” indicates the next highest occurrence frequency, and “Low” indicates the occurrence frequency. It represents the lowest and "-" represents that it does not occur.
  As shown in the list on the left side of FIG. 26C, in FIG. 1, the occurrence frequency of “big hit B” is the highest, the occurrence frequency of “big hit A” is the next highest, and “big hit C”. And the occurrence frequency of “small hits” is the lowest. In addition, as shown in the list on the right side of FIG. 26 (c), in the special figure 2, the occurrence frequency of “big hit A” is the highest, the occurrence frequency of “big hit B” is the next highest, “C” and “small hit” are not selected (occurrence frequency is 0). In the special figure 2 variable game, only the big hit that is the target of the special effect occurs, so the pachinko machine 100 is configured to always execute the special effect when the big win is won in the special figure 2 variable game.
  Special figure 2 variable game is likely to be executed in the probability variation game state, and special figure 1 variable game is highly likely to be executed in the normal game state, so special figure 2 variable game is compared with special figure 1 variable game. This is an advantageous variation. In addition, in the special figure 2 variable game, the occurrence frequency of the big hit A or the big hit B can be made higher than the occurrence frequency in the special figure 1 variable game because the low profit big hit C or the small hit is not selected. is there. In this regard, the special figure 2 variable game may be an advantageous fluctuation compared to the special figure 1 variable game. In addition, the special figure 2 variable game is compared with the special figure 1 variable game by making the opening time of the big hit A and B of the special figure 2 variable game longer than the open time of the big hit A and B of the special figure 1 variable game. May be advantageous.
  The pachinko machine 100 is configured such that the big hit C and the small hit are selected in the special figure 1 variable game, and the big hit C and the small hit are not selected in the special figure 2 variable game. For this reason, there are cases where the ratio of the special figure 1 variable game is a big hit game and a short open state increases and the full open increases. Depending on the selection ratio of big hit C or small hit, the opening mode of the variable winning opening, etc., it may be difficult to achieve the predetermined conditions described later in the big hit C or small hit of the special figure 1 variable game.
  Further, the occurrence frequency of big hit A, big hit B, big hit C and small hit may be changed by appropriately combining special figure 1 variable game, special figure 2 variable game, normal game state, probability variable game state, and the like. The big hits that are the targets of special effects are not limited to big hits A and big hits B, and may include 16 round big hits and 5 round big hits. In this case, the occurrence frequency for each jackpot may be, for example, the highest for 15 rounds, the next highest for 5 rounds, and the next for 16 rounds.
  Next, the special effect execution availability determination table mainly used in step S1309 of the special effect control process will be described with reference to FIG. FIG. 27A shows a special effect execution availability determination table that is referred to when determining whether or not the predetermined condition 2 is satisfied based on the cumulative number of winning balls. FIG. 27B is a special effect execution availability determination table which is referred to when the satisfaction of the predetermined condition 2 is determined based on the cumulative number of rounds. These tables are divided into four groups of “Condition 1” to “Condition 4” and “Condition 5” to “Condition 8”, and predetermined conditions 2 are prepared in stages.
  As shown in FIG. 27A, in the case where the predetermined condition 2 is based on the cumulative number of winning balls, the “achievement condition” (predetermined condition 2) is “the cumulative number of winning balls is 2000” in “condition 1”. “Content” (content of special effect) is “special effect 1”. In “Condition 2”, “achievement condition” is “4000 accumulated prize balls”, and “content” is “special effect 2”. In “Condition 3”, “achievement condition” is “6000 prize balls”, and “content” is “special effect 3”. In “Condition 4”, “achievement condition” is “total number of award balls is 8000”, and “content” is “special effect 4”.
  As shown in FIG. 27 (b), when the predetermined condition 2 is based on the cumulative number of rounds, the “achievement condition” (predetermined condition 2) is “the cumulative R (round) number is 20R” in “condition 5”. “Content” (content of special effect) is “special effect 5”. In “condition 6”, “achievement condition” is “cumulative R number is 40R”, and “content” is “special effect 6”. In “condition 7”, “achievement condition” is “cumulative R number is 60R”, and “content” is “special effect 7”. In “condition 8”, “achievement condition” is “cumulative R number is 80R”, and “content” is “special effect 8”.
  In this embodiment, each of “special effects 1” to “special effects 8” may be referred to as special effects, and “special effects 1” to “special effects 4” are grouped together as a special effect group. A special performance group in which “effects 5” to “special effect 8” are grouped together, or a special effect group in which “special effects 1” to “special effect 8” are grouped together may be referred to as a special effect.
  Next, examples and modifications of the jackpot game effect executed during the jackpot game in the pachinko machine 100 according to the present embodiment will be described with reference to FIGS. FIG. 28 shows a jackpot game effect in the pachinko machine 100 according to Example 1 of the present embodiment. FIG. 28A to FIG. 28G show the big hit game effects in the pachinko machine 100 according to this embodiment in this order in time series. In the pachinko machine 100 according to the present embodiment, the special effect is executed during the jackpot game effect.
  In the pachinko machine 100, the main control unit 300 is configured so as to be able to grasp when the hit game starts or when the round starts, and the main control unit 300 can transmit such information and other information to the first sub-control unit 400. It is configured. Based on these pieces of information, the first sub-control unit 400 determines the contents of the effect at the time of the hit game (for example, the big hit game effect shown in FIG. 28 to FIG. 38 (excluding FIG. 34 (e)), the effect time, and the like. Various processes such as transmitting information such as the determined contents of the production to the decorative symbol display device 208 or the like are performed.
  The pachinko machine 100 stops and displays the symbol based on the determination result on the special symbol 1 display device 212 or the special symbol 2 display device 214 after the symbol variation display, and thereafter (almost at the same time) on the decorative symbol display device 208. The decorative symbol aspect corresponding to the symbol is stopped and displayed to notify whether or not the special symbol variable game is won. For example, when a special figure variable game is won, the winning game is started and the variable prize opening 234 or the variable prize opening 235 is opened after a predetermined period of time has elapsed since the symbol was stopped and displayed.
FIG. 28A shows an example of a display screen of the decorative symbol display device 208 immediately after the jackpot game is started and immediately after the jackpot game effect is started.
When the first sub-control unit 400 receives the winning effect start command transmitted from the main control unit 300, the CPU 404 of the first sub-control unit 400 controls the ROM 406, RAM 408, VDP 434, VRAM 436, etc., and is used in the big hit game effect. An image or the like to be determined is determined and generated, and a command including the contents of the jackpot game effect is transmitted to the decorative symbol display device 208. When the decorative symbol display device 208 receives the command, as shown in FIG. 28A, a character display “Big hit start” is displayed in the upper center of the effect display area 208d of the decorative symbol display device 208. It is informed that the game has started. In addition, “decoration 7” is displayed in the upper right corner of the effect display area 208d right next to the character display, and the started big hit game is, for example, a special figure in the special figure 1 variable game in the probability variation gaming state. It is informed that the game is based on winning the big hit (for example, “big hit A” shown in FIG. 26). Further, in the lower center of the effect display area 208d, in order to show the cumulative number of winning balls, a winning ball number notification effect is executed by an image displayed as “0 cars” in a square frame.
  The pachinko machine 100 executes the first sub-control unit main process at a predetermined timing during the big hit game. The special effect control process is executed every time the first sub control unit main process is executed. When the first sub-control unit 400 receives the big prize opening prize command from the main control unit 300 (Yes in step S1301), the running big hit game is based on “hit A” and satisfies the predetermined condition 1. (Step S1303), the cumulative prize ball counter is incremented (step S1305), and a command including the incremented value is output to the decorative symbol display device 208 (step S1307). It is determined that the value and the value of the cumulative round number counter have not achieved conditions 1 to 8 (see FIG. 27) of the predetermined condition 2 (No in step S1309), and the special effect control process is terminated.
  In order to notify that the special effect control process is executed and the cumulative number of winning balls is, for example, 14, for example, as shown in FIG. The award ball number notification effect by the image displayed as “14 cars” is executed. The cumulative number of award balls is counted up every time a winning prize is won. Note that the value displayed in the prize ball number notification effect may be a cumulative value of prize balls or an actual difference ball. The difference ball is, for example, the number of balls obtained by subtracting the number of balls entered from the number of winning balls (for example, in the case of 14 winning balls per ball, the difference ball is 13 (= 14-1)). Or the number of balls that considers the number of balls that have entered the out mouth may be used.
  After that, when the big hit game has progressed and 15 rounds have ended, as shown in FIG. 28 (c), the character display “big hit end” is displayed at the upper center of the effect display area 208d, and the big hit game has ended. Is notified. Further, in the lower center of the effect display area 208d, in order to indicate that the cumulative number of prize balls is 1890, a prize ball number notification effect is executed by an image displayed as “1890 cars” in the square frame. The In a big hit game, for example, when 10 winning balls are obtained for one entry to the big winning opening, and the upper limit of the number of entries per round is 10, a regular prize obtained in one round The number of balls is 1500. In this example, 390 balls obtained by subtracting the 1500 balls from the 1890 ball balls notified in the prize ball number notification effect are the number of prize balls obtained by over winning. Thus, in the pachinko machine 100 according to the present embodiment, the prize ball number notification effect also serves as an over-winning effect. At the end of the jackpot game, the total number of rounds is 15R, which is less than 20R, and the total number of award balls is 1890, which is less than 2000, so the predetermined condition 2 is not satisfied (in step S1309 of the special effect control process). No), the special effect is not executed, and the jackpot game effect ends.
  For example, in the special figure 1 variable game started after the jackpot game, the 15R special jackpot (for example, in FIG. The jackpot game is started based on the winning of the jackpot A shown). For this reason, as shown in FIG. 28 (d), in the upper center of the effect display area 208d, a character display of “big hit start” is displayed to notify that the big hit game has started, and the right side of the character display “Decoration 3” is displayed at the upper right corner in the effect display area 208d next to notify that it is a big hit game based on the big hit according to the special figure A. Furthermore, because it is a big hit series, “1890 cars” is displayed in the square frame below the center in the effect display area 208d to indicate the cumulative number of winning balls acquired in the previous big hit game. The prize ball number notification effect by the image is executed.
  The pachinko machine 100 executes the first sub-control unit main process at a predetermined timing during the big hit game. The special effect control process is executed every time the first sub control unit main process is executed. When the first sub-control unit 400 receives the big prize opening prize command from the main control unit 300 (Yes in step S1301), the running big hit game is based on “hit A” and satisfies the predetermined condition 1. (Step S1303), the cumulative prize ball counter is incremented (step S1305), and a command including the incremented value is output to the decorative symbol display device 208 (step S1307). It is determined that the value has achieved condition 1 of the predetermined condition 2 (see FIG. 27) (No in step S1309), and a command for executing the special effect 1 is transmitted to the decorative symbol display device 208 (step S1311). The effect control process ends.
  By executing the special effect control process, as shown in FIG. 28 (e), a special effect by an image displayed as "Special effect 1 GET2000" in a rectangular frame is provided in the center of the effect display area 208d. Executed. Furthermore, in order to indicate that the cumulative number of prize balls is 2002, a prize ball number notification effect is executed by an image displayed as “2002 cars” in the square frame in the lower center of the effect display area 208d. . Since it is a continuation from the accumulated number of award balls of 1890, the player can acquire 2000 prize balls at an early stage (for example, the first round) after starting the big hit game.
  In order to notify that the special effect has ended after a lapse of a predetermined time since the start of the special effect, as shown in FIG. 28 (f), "Special effect 1 GET2000" is displayed in the rectangular frame from the effect display area 208d. The displayed image is erased, and an image displaying 1 with a cross mark in the square frame is displayed in the lower left corner of the effect display area 208d and to the left of the prize ball number notification effect. The image notifies that the execution of the special effect 1 has ended. The display time of the image is not limited to this example. For example, the display time of the image may be the same as the start of the special effect 1 or any time as long as the special effect 1 is executed. Further, in order to indicate that the cumulative number of prize balls obtained by adding the number of prize balls acquired during the special performance is 2016, “2002 cars” is displayed in the square frame at the lower center of the effect display area 208d. The award ball number notification effect by the image thus executed is executed.
  After that, when the big hit game progresses and 15 rounds are finished, as shown in FIG. 28 (g), the character display “Big hit end” is displayed at the upper center of the effect display area 208d, and the big hit game is ended. Is notified. Further, in order to indicate that the cumulative number of prize balls is 3780, a prize ball number notification effect is executed by an image having “3780 cars” displayed in the square frame in the lower center of the effect display area 208d. . In addition, when the big hit game ends, the pachinko machine 100 may redisplay the image displayed as “special effect 1 GET2000” in the square frame used for the special effect 1 in the effect display area 208d.
  As described above, the pachinko machine 100 according to the present embodiment is configured to execute a special effect that cannot be seen during a normal game when a predetermined condition is satisfied. According to the pachinko machine 100 having such a configuration, it may be possible to improve the interest of the game by executing the special effect. In addition, the pachinko machine 100 according to the present embodiment may be able to sequentially notify the cumulative number of prize balls acquired during a predetermined jackpot. For this reason, according to the pachinko machine 100 having the above-described configuration, the player can recognize that the game is a big hit game by notifying the cumulative number of winning balls. There are cases where it is possible. Further, the pachinko machine 100 according to the present embodiment may be able to notify the cumulative number of balls including the number of prize balls based on over winning. According to the pachinko machine 100 having such a configuration, it may be possible to give a good feeling to the player.
  The pachinko machine 100 can be set as a predetermined condition so that it can be achieved only with a specific big hit, in addition to the conditions that cannot be achieved with a single big hit as in this embodiment, or can be achieved with a so-called big hit with so-called balls. Or may be set to When the predetermined condition is set to a condition that is difficult to achieve, the player can feel a very high sense of accomplishment when the special performance is executed, so the pachinko machine 100 equipped with the configuration improves the fun of the game. It may be possible to plan.
  Next, the jackpot game effect executed at the time of the jackpot game in the pachinko machine 100 according to Example 2 of the present embodiment will be described with reference to FIGS. 29 and 30. FIG. In this example, an example will be described in which the special effect is not executed because the predetermined condition 1 is not satisfied. FIG. 29 and FIG. 30 show the jackpot game effect in the pachinko machine 100 according to the present embodiment. 29 (a) to 29 (f) and FIGS. 30 (a) to 30 (c) show the big hit game effects in the pachinko machine 100 according to the present embodiment in this order. In the pachinko machine 100 according to the present embodiment, the special effect is executed during the jackpot game effect.
  The jackpot game effects shown in FIGS. 29 (a) to 29 (c) are the same as the jackpot game effects shown in FIGS. 28 (a) to 28 (c) in the first embodiment, and a description thereof will be omitted. For example, in the special figure 1 variable game started after the big hit game ended in FIG. 29 (c), for example, the 2R big hit related to “big hit C” shown in FIG. 26 (decoration symbol form “decoration 2—decoration 2—decoration 2”). The big hit game is started on the basis of having won. As a result, a character display of “big hit start” is displayed in the upper center of the effect display area 208d, and it is notified that the big hit game has started. “Decoration 2” is displayed at the corner. The jackpot is a jackpot of low profit (2R jackpot in this example) that is drawn by the player making a left-hand hit, despite being right-handed. Therefore, in the special effect control process, the first sub-control unit 400 determines that the big hit is not big hit based on big hit A or big hit B and does not satisfy the predetermined condition 1 (No in step S1303), and step S1305 and step S1307. The process is terminated without executing.
  As a result, as shown in FIG. 29 (d), the image displaying “1890 cars” in the square frame is erased from the effect display area 208d, and the award ball number notification effect is interrupted. In addition, the effect display area 208d is an effect or low profit jackpot reminiscent of a low profit big hit (in this example, the 2R big hit of special figure 1) instead of the special figure 2 variable game big hit. An effect capable of recognizing this is executed (not shown in FIG. 29D).
  After a predetermined time has elapsed since the start of the big hit game effect, as shown in FIG. 29 (e), a special effect 1 that is not related to the total number of prize balls or the total number of rounds is almost in the center of the effect display area 208d. Display other than that is executed (details will be described later). Special 1 side (left-handed side) big hit (low profit big hit) is displayed related to the total number of winning balls when the hall (game shop) is adjusted so that it is difficult for gaming balls to enter the big winning entrance. If this is done, the game store clerk may determine that the nail adjustment is not easy, and the nail adjustment becomes severe, which may be disadvantageous to the player. In addition, when a special performance is performed even though it is not possible to obtain a ball, the player may be beaten excessively. Further, since it is a big hit with a hitting method that does not correspond to the gaming state, if a special effect is performed here, the player may mistakenly think even if the end of the effect display area 208d is suggested. On the other hand, the pachinko machine 100 according to the present embodiment displays other than the special effects 1 that are unrelated to the cumulative number of winning balls and the total number of rounds, and thus may prevent these problems from occurring.
  After a predetermined time has elapsed since the display other than the special effect 1 was executed, as shown in FIG. 29 (g), the character display “Big hit end” is displayed at the upper center of the effect display area 208d, and the jackpot game It is notified that has ended. In addition, the prize ball number notification effect is not re-executed in the effect display area 208d.
  For example, in the special figure 1 variable game started after the jackpot game, the 15R special jackpot (for example, in FIG. The jackpot game is started based on the winning of the jackpot A shown). For this reason, as shown in FIG. 30 (a), a character display “big hit start” is displayed in the upper center of the effect display area 208d, and it is notified that the big hit game has started. In addition, “decoration 3” is displayed in the upper right corner in the effect display area 208d to notify that the game is a big hit game based on the big hit according to the special figure A. Furthermore, since it is a big hit game with a low profit big hit, the first big hit game (the big hit game shown in FIG. 29 (a) to FIG. 29 (c)) in the lower center of the effect display area 208d. In order to indicate the cumulative number of winning balls acquired in (), a winning ball number notification effect is executed by an image displayed as “1890 cars” in a square frame. In this example, the number of prize balls is not counted up in the second big hit game because the predetermined condition 1 is not satisfied. The total number of award balls won in the jackpot game.
  The jackpot game effects shown in FIGS. 30A to 30C after the jackpot game starts are the same as the jackpot game effects shown in FIGS.
  As described above, in the pachinko machine 100 according to the present embodiment, the decorative symbol display device 208, which is an example of a production means, is a big hit game after winning the high profit big hit A or big hit B, which is an example of the first hit. When the predetermined conditions 1 and 2 are achieved, the special effects 1 to 8 which are examples of the predetermined effects can be executed at least, and the low profit which is an example of the second hit different from the first hit game. During the jackpot game after winning the jackpot C, the predetermined conditions 1 and 2 are not satisfied and the special effects 1 to 8 are not executed. According to the pachinko machine 100 having such a configuration, it may be possible to prevent the player from being beaten excessively or causing the player to misunderstand how to hit. In addition, the pachinko machine 100 according to the present embodiment, when a wrong hit is made and a big hit is won, does not execute a special effect or a prize ball number notification effect, thereby indicating that the player has made an incorrect hit. It may be possible to suggest.
  Next, a jackpot game effect executed during a jackpot game on the pachinko machine 100 according to a modification of the present embodiment will be described with reference to FIG. FIG. 31 shows a jackpot game effect in the pachinko machine 100 according to this modification. 31 (a) to 31 (c) show, in this order, the jackpot game effects relating to the special figure 1 variable game started after the jackpot game shown in FIG. 29 (g) in chronological order. Since the jackpot game effect in the pachinko machine 100 according to the present modification is substantially the same as the jackpot game effect in the pachinko machine 100 according to the second embodiment, only differences will be briefly described.
  The pachinko machine 100 according to the present modification is a big hit or a big hit with a large number of rounds (for example, “big hit A” or “big hit B” shown in FIG. 26) related to the special figure 2 variable game in the big hit Renso, that is, a high profit big hit. The winning number is counted, and the winning number is displayed in the effect display area 208d at the start of the big hit game. As shown in FIG. 31 (a), when the third big hit game is started, a character display “start big hit” is displayed above the center in the effect display area 208d to notify that the big hit game has started. Then, “decoration 3” is displayed in the upper right corner of the effect display area 208d right next to the character display, and it is notified that the game is a big hit game based on the big hit according to the special figure A. In addition, since the jackpot of the low profit is sandwiched, it is in the jackpot ream, so in the lower center of the effect display area 208d, the first jackpot game (the jackpot shown in FIG. 29 (a) to FIG. 29 (c)) In order to indicate the cumulative number of winning balls acquired in (game), a winning ball number notification effect is executed by an image displaying “1890 cars” in a square frame. Further, a character display of “second time” is made in the effect display area 208d and right next to the image to notify that the big hit game is a big hit game related to the second high profit big hit. As shown in FIG. 31 (b) and FIG. 31 (c), the character display is continuously notified during the third big hit game effect.
  According to the pachinko machine 100 according to the present modification, the number of jackpot games is not the same as the number of jackpot games executed in the effect display area 208d. May be noticed.
  Next, the jackpot game effect executed during the jackpot game in the pachinko machine 100 according to Example 3 of the present embodiment will be described with reference to FIGS. 32 and 33. FIG. In this example, an example will be described in which the predetermined condition 1 is satisfied but the predetermined condition 2 is not satisfied and the special effect is not executed. FIG. 32 and FIG. 33 show a big hit game effect in the pachinko machine 100 according to the present embodiment. 32 (a) to 32 (g) and FIGS. 33 (a) to 33 (c) show the big hit game effects in the pachinko machine 100 according to the present embodiment in this order. In the pachinko machine 100 according to the present embodiment, the special effect is executed during the jackpot game effect.
  The jackpot game effects shown in FIGS. 32 (a) to 32 (c) are the same as the jackpot game effects shown in FIGS. 28 (a) to 28 (c) in the first embodiment, and a description thereof will be omitted. For example, in the special figure 1 variable game started after the big hit game ended in FIG. 32 (c), for example, the 2R big hit related to “big hit C” shown in FIG. The big hit game is started on the basis of having won. As a result, a character display of “big hit start” is displayed in the upper center of the effect display area 208d, and it is notified that the big hit game has started. “Decoration 2” is displayed at the corner.
  Unlike the pachinko machine 100 according to the second embodiment, the pachinko machine 100 according to the present embodiment is configured to satisfy the predetermined condition 1 if it is in a big hit series. For this reason, although the big hit is originally a right-handed state, it is a low-gain big hit (2R big hit in this example) drawn by the player left-handed, but the special effect control process The first sub-control unit 400 determines that the predetermined condition 1 is satisfied (Yes in step S1303), increases the value of the cumulative prize ball number counter (step S1305), and displays a command including the increased value as a decorative symbol display. It is output to the device 208 (step S1307), and it is determined that the accumulated ball number counter value and the accumulated round number counter value have not achieved conditions 1 to 8 (see FIG. 27) of the predetermined condition 2 (step S1309). No), the special effect control process is terminated without transmitting the command for executing the special effect 1 to the decorative symbol display device 208. The pachinko machine 100 according to the present embodiment is configured to clear a command including the value of the cumulative prize ball counter when it is determined that the predetermined condition 2 is not satisfied. As a result, as shown in FIG. 32 (d), the image displayed as “1890 cars” in the square frame is erased from the effect display area 208d, and the award ball number notification effect is interrupted.
  After a predetermined time has elapsed since the start of the big hit game effect, as shown in FIG. 32 (e), a special effect 1 that is irrelevant to the total number of prize balls and the total number of rounds is almost in the center of the effect display area 208d. Display other than that is executed (details will be described later). As a result, the pachinko machine 100, like the pachinko machine 100 according to the second embodiment, makes strict adjustment of nails, excessively beats the player, or misunderstands how to hit the player. In some cases, it can be prevented from falling.
  The pachinko machine 100 according to the present embodiment is configured such that once the prize ball number notification effect is interrupted, the prize ball number notification effect and the special effect are not executed during the same big hit game. For this reason, as shown in FIG. 32 (f), even if a cumulative number of prize balls sufficient to satisfy the predetermined condition 2 is acquired after a predetermined time has elapsed since the display other than the special effect 1 is executed, No special effect or prize ball number notification effect is executed in the area 208d.
  Thereafter, when the big hit game is ended, as shown in FIG. 32 (g), a character display of “big hit end” is displayed at the upper center of the effect display area 208d to notify the end of the big hit game.
  In the special figure 2 variable game started after the big hit game, for example, in the special figure 2 variable game, the 15R special big hit (for example, in FIG. 26) whose stop symbol is “special figure A” (decorative pattern form is “decoration 3—decoration 3—decoration 3”). The jackpot game is started based on the winning of the jackpot A shown). For this reason, as shown in FIG. 33 (a), a character display of “big hit start” is displayed at the upper center in the effect display area 208d, and it is notified that the big hit game has started, and the character display next to the right is displayed. In addition, “decoration 3” is displayed in the upper right corner in the effect display area 208d to notify that the game is a big hit game based on the big hit according to the special figure A. In addition, since the jackpot with low profits is sandwiched, it is in the jackpot game, and the cumulative number of winning balls won in the first jackpot game (the jackpot game shown in FIG. 32 (a) to FIG. 32 (c)) In order to indicate the total number of winning balls acquired in the second jackpot game (the jackpot game shown in FIG. 32 (d) to FIG. 32 (g)), the center in the effect display area 208d is displayed. Below, a prize ball number notification effect is executed by an image displayed as “2142 cars” in the square frame. Since the pachinko machine 100 according to the present embodiment counts the number of balls entered into the big prize opening at the time of the second big hit game, the number of prize balls won in the first big hit game and the second big hit game are won. It is possible to report the total number of award balls obtained by adding up the number of award balls. In addition, since condition 1 has been achieved in the second big hit game, 1 in the lower left corner of the effect display area 208d and next to the left of the prize ball number notification effect is marked with a cross in the square frame. The displayed image is displayed, and it is notified that the condition for executing the special effect 1 has already been achieved.
  The pachinko machine 100 executes the first sub-control unit main process at a predetermined timing during the big hit game. The special effect control process is executed every time the first sub control unit main process is executed. The first sub-control unit 400 determines that the big prize opening prize command has been received from the main control part 300 (Yes in step S1301), and since the big hit game being executed is based on “hit A”, the predetermined condition 1 is set. It is determined that they are satisfied (step S1303), the value of the cumulative prize ball counter and the value of the cumulative round counter are increased (step S1305), and a command including the increased value is output to the decorative symbol display device 208 ( In step S1307), it is determined that the value of the cumulative prize ball counter has achieved condition 2 of the predetermined condition 2 (see FIG. 27) (Yes in step S1309), and a command for executing the special effect 1 is displayed on the decorative symbol display device. 208 (step S1311), and the special effect control process is terminated.
  By executing the special effect control process, as shown in FIG. 33 (b), the special effect 2 by the image displayed as "Special effect 2 GET4000" in the square frame at the approximate center in the effect display area 208d. Is executed. Furthermore, in order to indicate that the cumulative number of prize balls is 4004, a prize ball number notification effect is executed by an image displayed as “4004 cars” in the square frame in the lower center of the effect display area 208d. . The pachinko machine 100 according to the present embodiment is the first to satisfy the special effect achievement condition in the jackpot game related to the special figure 2 variable game, but the special effect 2 is executed without executing the special effect 1. Yes. For this reason, the player cannot see the special performance 1 in the jackpot series that is currently being executed. Also, in this example, since the low profit jackpot is sandwiched between the high profit jackpots, it takes time to acquire the cumulative number of award balls to achieve the condition 2 and it becomes difficult to achieve the condition 2. ing. In this example, condition 2 is achieved in the third jackpot game, but if the number of winning balls in the second round is small, condition 2 may not be achieved in the third jackpot game.
  In order to notify that the special effect 2 has ended after a lapse of a predetermined time since the start of the special effect 2, as shown in FIG. 33 (c), “Special Effect 2 GET 4000” is displayed in the rectangular frame from the effect display area 208 d. Is displayed on the lower left corner of the effect display area 208d and next to the left of the award-ball number notification effect on the image displaying a crossed 1 in the square frame. An image displaying 2 with a cross mark in the square frame is displayed. The image notifies that the execution of the special effects 1 and 2 has ended. The display time of the image is not limited to this example, and may be the same as the start of the special effect 2, for example, or any time after the special effect 2 is executed. In addition, “4018 cars” is displayed in the square frame at the lower center of the effect display area 208d to indicate that the total number of award balls obtained by adding the number of prize balls acquired during the special effect is 4018. The award ball number notification effect by the image thus executed is executed.
  Although illustration is omitted, after that, when the big hit game progresses and ends 15 rounds, a character display of “big hit end” is displayed above the center in the effect display area 208d to notify that the big hit game has ended. . In addition, a prize ball number notification effect that suggests the cumulative number of prize balls in a square frame is executed below the center of the effect display area 208d.
  As described above, in the pachinko machine 100 according to the present embodiment, the decorative symbol display device 208 which is an example of the production means is a big hit game after winning the high profit big hit A or big hit B which is an example of the first hit. When the predetermined conditions 1 and 2 are achieved, the special effects 1 to 8 which are examples of the predetermined effects can be executed at least, and the low profit which is an example of the second hit different from the first hit game. When the predetermined condition 2 is achieved during the big hit game after winning the big hit C, the predetermined effect is not executed. According to the pachinko machine 100 having such a configuration, like the pachinko machine 100 according to the second embodiment, the nail adjustment becomes severe, the player is excessively beaten, and the player takes a way to play. It may be possible to prevent misunderstandings.
  Next, other examples such as display other than special effects and special effects will be described with reference to FIG. FIG. 34A shows an example of a display other than the special effect. As shown in FIG. 34 (a), during the jackpot game effect, the game state before the jackpot was to be right-handed in the center of the effect display area 208d, so be careful next time. Display other than the special effect is executed by the character display. In this way, the pachinko machine 100 is configured to display other than the special effects unrelated to the cumulative number of winning balls and the total number of rounds.
  FIG. 34B shows another example of the special effect 1. As shown in FIG. 34 (b), as a special effect 1 benefit, a QR code (registered trademark) 1 may be displayed instead of the character display of “special effect 1”. Since the QR code 1 is displayed only when the condition 1 is achieved, the pachinko machine 100 gives the player a higher satisfaction that the special effect 1 has been achieved by displaying the QR code 1. May be possible.
  FIG. 34C shows another example of the jackpot game effect. As shown in FIG. 34 (c), a scale image for notifying over winning (over winning and over winning error) may be displayed on the right side in the effect display area 208d. The scale image is displayed only at the time of high profit such as big hit A and big hit B, and is not displayed at the time of low profit such as big hit C and small hit. The scale image changes its color from below every time there is an overwinning. Thereby, the pachinko machine 100 may be able to sequentially notify the player that there has been an overwinning. In addition, the over-winning notification is not limited to the one using only the display of the decorative symbol display device 208 as shown in FIG. 34 (c), but is performed only by sound, only light emission from the LED, or a combination thereof. May be. For example, the pachinko machine 100 may execute an over-winning effect by voice or light emission, while not performing an effect using a scale image at low profit. Further, when the pachinko machine 100 is configured to execute a special effect using, for example, display, sound, and light emission, at least one of the pachinko machines 100 is configured to be performed for a moment during the jackpot game related to the low profit jackpot. It may be. The pachinko machine 100 may be configured to execute only over-winning error notification.
  FIG. 34 (d) shows an example of right-handed notification. As shown in FIG. 34 (d), in almost the entire area of the display screen of the decorative symbol display device 208, the decorative symbols are displayed in the middle left and right symbol display areas 208a, 208b, and 208c as indicated by downward arrows in the drawing. While the symbol variation display that moves (rotates) from the bottom to the right is executed, the right-handed notification is executed with the character display “Aim for the right →→” in the relatively small upper right area in the display screen. The The right-handed notification is executed later than a decrease animation of the start of symbol variation and the hold display (not shown) displayed in the effect display area 208d. For this reason, the player may miss the right-handed notification and may make a left-handed strike. Since the pachinko machine 100 according to the present embodiment may be able to perform a right-handed notification in the big hit game effect, it may be possible to prevent a player who missed the right-handed notification from left-handing again.
  FIG. 34 (e) shows a round display lamp 850 provided in the pachinko machine 100 and a right-handed lamp 860 for notifying that it should be right-handed. The round display lamp 850 lights up an area corresponding to the number of rounds of the big hit game being executed. For example, an area labeled “15R” is lit when the 15R big hit game is executed. The pachinko machine 100 according to the present embodiment may or may not execute the special effect while the round display lamp 850 is lit. For example, the pachinko machine 100 is configured to execute a special effect while the round display lamp 850 is lit and in the probable gaming state, and not to execute the special effect while the round display lamp 850 is lit and in the normal game state. When the round display lamp 850 corresponding to the 2R jackpot is displayed, the special effect may not be executed regardless of the gaming state. The right-handed lamp 860 is smaller than the round display lamp 850 and other lamps. For this reason, the player may be difficult to notice the lighting of the right-handed lamp 860. Since the pachinko machine 100 according to the present embodiment may be able to execute a right-handed notification in the big hit game effect, it is possible to prevent a player who is not aware of the lighting of the right-handed lamp 860 from left-handing again. There is a case.
  Next, modified examples of special effects executed in the pachinko machine 100 according to the present embodiment will be described with reference to FIGS. FIG. 35 illustrates a special effect executed in the pachinko machine 100 according to the first modification of the present embodiment. The pachinko machine 100 according to this modification is configured so that the player can select the contents of the special effect. In this example, the execution mode of the special effect in the high profit big hit Renso will be described. FIG. 35 shows the first to third jackpot game effects in chronological order from top to bottom in the figure, as indicated by thick arrows. In the upper part of the figure, the display screen of the decorative symbol display device 208 during execution of the jackpot game effect in the first jackpot game is illustrated, and in the middle part of the figure, the decoration symbol during execution of the jackpot game effect in the second bonus game The display screen of the display device 208 is illustrated, and the lower part of the figure illustrates the display screen of the decorative symbol display device 208 that is executing the jackpot game effect in the third jackpot game.
  The pachinko machine 100 according to the present modification displays a plurality of (? 4 in this example) “?” Arranged in the vertical direction in the effect display area 208d when the big hit game is started, for example, during the first big hit game. If it is determined that the condition “condition 1” (see FIG. 27) has been achieved, the special effect 1 is executed in which the uppermost “?” Display is changed to the character display “first episode New”. Further, as shown in the middle part of the figure, the pachinko machine 100 according to the present modification is the second from the top when it is determined that the “condition 2” (see FIG. 27) of the predetermined condition is achieved during the second big hit game, for example. The special effect 2 is executed in which the “?” Display is changed to the character display “2nd episode New”. Furthermore, as shown in the lower part of the figure, the pachinko machine 100 according to the present modification is the third from the top when it is determined that the “condition 3” (see FIG. 27) of the predetermined condition is achieved during the third big hit game, for example. A special effect 3 is executed in which the “?” Display is changed to the character display “3rd episode New”. Further, when the “?” Display is changed to the character display of “First episode New”, the pachinko machine 100 displays a cursor image represented by a right-pointing thick arrow on the left side of the display in the effect display area 208d. ing. The cursor image is moved up and down by a player operating an operation button (not shown), and the player can see a story combined with the cursor image. Thus, the pachinko machine 100 according to the present modification can execute a special effect of increasing the number of stories that can be viewed each time a predetermined condition is achieved. The item that increases every time the predetermined condition is achieved may be predetermined music or the like in addition to the story.
  Next, a special effect executed in the pachinko machine 100 according to the second and third modifications of the present embodiment will be described with reference to FIG. FIG. 36A illustrates a special effect executed in the pachinko machine 100 according to the second modification of the present embodiment, and FIG. 36B is executed in the pachinko machine 100 according to the third modification of the present embodiment. The special effect is illustrated. Similar to the first modification, the pachinko machine 100 according to the second and third modifications is configured so that the player can select the contents of the special effects. In this example, the execution mode of the special effect in the case where the low profit jackpot is sandwiched between the high profit jackpot series will be described. FIG. 36 (a) and FIG. 36 (b) respectively show the first to third big hit game effects in time series from top to bottom in the figure, as indicated by thick arrows. In the upper part of the figure, the display screen of the decorative symbol display device 208 during execution of the big hit game effect in the first big hit game (high profit big hit) is illustrated, and in the middle part of the figure, the second big hit game (low profit big hit) ) Illustrates the display screen of the decorative symbol display device 208 during execution of the jackpot game effect. In the lower part of the figure, the decorative symbol display device 208 executing the jackpot game effect in the third jackpot game (high profit jackpot) is illustrated. The display screen is illustrated.
  As shown in the upper part of FIG. 36 (a) and FIG. 36 (b), in the pachinko machine 100 according to the modified examples 2 and 3, the special effect executed when the predetermined condition is achieved at the time of the first high profit big hit is This is the same as the special effect in the pachinko machine 100 according to the first modification. As shown in the middle of the figure, the pachinko machine 100 according to the modified examples 2 and 3 does not display the characters “first story” and “?” In the jackpot game effect related to the low profit jackpot, and displays a square frame. In the displayed image, a character display “special jackpot” and a character display “special effect” are displayed in the effect display area 208d. The pachinko machine 100 according to the modified examples 2 and 3 displays a special effect as an effect at the time of low profit. Further, even if “condition 2” (see FIG. 27) is achieved during the second big hit game, the display mode of the effect display area 208d is not changed.
  The pachinko machine 100 according to the second modification has already achieved “condition 2” during the second jackpot game, and if condition 3 (see FIG. 27) is achieved during the third jackpot (high profit jackpot) game. As shown in the lower part of FIG. 36 (a), the second and third “?” Displays from the top are changed to the character displays “second story New” and “third story New”, respectively. Production 3 is executed. In addition, the pachinko machine 100 displays the character number “second time” in the lower left corner in the effect display area 208d to notify the number of jackpot retreats excluding the low profit jackpot. In addition, the pachinko machine 100 may add a character display of “New” only to the latest story, and may not add a character display of “New” to the right of “second story” in this example. Good.
  On the other hand, the pachinko machine 100 according to the third modification is configured not to determine whether or not a predetermined condition is satisfied during the big hit game related to the low profit big hit. For this reason, when the pachinko machine 100 according to the third modification determines that “condition 2” has been achieved during the third jackpot game, the second from the top as shown in the lower part of FIG. The special effect 2 is executed in which the “?” Display is changed to the character display “2nd episode New”. In addition, the pachinko machine 100 displays the character number “second time” in the lower left corner in the effect display area 208d to notify the number of jackpot retreats excluding the low profit jackpot.
  Next, a special effect executed in the pachinko machine 100 according to the fourth and fifth modifications of the present embodiment will be described with reference to FIG. FIG. 37A illustrates a special effect executed in the pachinko machine 100 according to the fourth modification of the present embodiment, and FIG. 37B is executed in the pachinko machine 100 according to the fifth modification of the present embodiment. The special effect is illustrated. The pachinko machine 100 according to the modified examples 4 and 5 is configured so that the player can select the contents of the special effects as in the modified examples 2 and 3. In this example, the execution mode of the special effect in the case where the low profit jackpot is sandwiched between the high profit jackpot series will be described. FIG. 37 (a) and FIG. 37 (b) show the first to third jackpot game effects in chronological order from top to bottom in the figure, as indicated by thick arrows. In the upper part of the figure, the display screen of the decorative symbol display device 208 during execution of the big hit game effect in the first big hit game (high profit big hit) is illustrated, and in the middle part of the figure, the second big hit game (low profit big hit) ) Illustrates the display screen of the decorative symbol display device 208 during execution of the jackpot game effect. In the lower part of the figure, the decorative symbol display device 208 executing the jackpot game effect in the third jackpot game (high profit jackpot) is illustrated. The display screen is illustrated. The pachinko machine 100 according to the fourth modification performs a special effect similar to that of the pachinko machine 100 according to the second modification, and the pachinko machine 100 according to the fifth modification is substantially the same as the pachinko machine 100 according to the third modification. In order to perform a special performance, only the differences are described.
  As shown in the lower part of FIG. 37 (a), the pachinko machine 100 according to the fourth modification shows the number of consecutive hits for the big hit game including the number per low profit in the lower left corner of the effect display area 208d. Displayed (in this example, “third time” character display). As shown in the middle part of FIG. 37 (b), the pachinko machine 100 according to the fifth modified example has a big hit game at the lower left corner in the effect display area 208d even during the hit game effect related to low profit. The number of consecutive resorts is displayed (in this example, “second” character display). Furthermore, as shown in the lower part of FIG. 37 (b), the pachinko machine 100 according to the modified example 5 is a big hit game ream resort including the number of times per low profit in the lower left corner of the effect display area 208d. The number of times is displayed (in this example, “third time” is displayed).
  Next, a special effect executed in the pachinko machine 100 according to the sixth modification of the present embodiment will be described with reference to FIG. The pachinko machine 100 according to the present modification executes a predetermined effect related to a special effect that is expected to be achieved in the future when a big hit random number is stored in the special figure 1 prefetch result storage unit or the special figure 2 prefetch result storage unit. It is like that. FIG. 38A to FIG. 38C show the jackpot game effects being executed during one jackpot game. FIGS. 38A to 38C show the jackpot game effects in this order in this order.
  As shown in FIG. 38 (a), in the upper center of the effect display area 208d, a character display of “start of big hit” is made to notify that, for example, the third big hit game in the big hit series is started, “Decoration 3” is displayed at the upper right corner of the effect display area 208d right next to the character display to notify that the game is a big hit game based on the big hit according to the special figure A. Furthermore, since the jackpot is being played, “1890 cars” is displayed in the square frame at the lower center of the effect display area 208d in order to indicate the cumulative number of award balls won in the previous jackpot game. The award ball number notification effect by the image is executed.
  The pachinko machine 100 executes the first sub-control unit main process at a predetermined timing during the big hit game. The special effect control process is executed every time the first sub control unit main process is executed. The first sub-control unit 400 determines that the big prize opening prize command has been received from the main control part 300 (Yes in step S1301), and since the big hit game being executed is based on “hit A”, the predetermined condition 1 is set. It is determined that they are satisfied (step S1303), the value of the cumulative prize ball counter and the value of the cumulative round counter are increased (step S1305), and a command including the increased value is output to the decorative symbol display device 208 ( In step S1307, it is determined that condition 1 (see FIG. 27) of the predetermined award ball counter has been achieved (Yes in step S1309), and a command for executing special effect 1 is displayed on the decorative symbol display device. 208 (step S1311), and the special effect control process is terminated.
  By executing the special effect control process, as shown in FIG. 38 (b), the special effect 1 by the image displayed as "Special effect 1 GET2000" in the rectangular frame at substantially the center in the effect display area 208d. Is executed. Furthermore, in order to indicate that the cumulative number of prize balls is 2002, a prize ball number notification effect is executed by an image displayed as “2002 cars” in the square frame in the lower center of the effect display area 208d. .
  The pachinko machine 100 according to this modification, for example, pre-reads the start information acquired before or during the start of the big hit game, and obtains a pre-determined result of the big hit A or big hit B, the special figure 1 pre-read result storage unit Alternatively, based on the fact that the jackpot random number is stored in the special figure 2 prefetch result storage unit, a predetermined effect related to the special effect (in this example, the special effect 2) that is expected to be achieved in the future after the execution of the special effect 1 is executed. To do. Therefore, as shown in FIG. 38 (c), the pachinko machine 100 displays a character image “4000 confirmed !!” instead of the character display of “special effect 1GET2000” in the approximate center of the effect display area 208d. To do. The timing for displaying the character image may be completely the same as the special effect 1. Further, the content to be notified may not be related to a special effect that is expected to be achieved in the future.
  Next, a shutter-type winning device 700 provided with a variable winning opening 235 will be described with reference to FIGS. Of course, the shutter-type winning device 700 can include a variable winning opening 234 instead of the variable winning opening 235. It should be noted that the positional relationship between the components of the shutter-type winning device 700 using FIGS. 39 to 42 is relative to the player facing the pachinko machine 100 when the pachinko machine 100 is installed in, for example, an island facility. A near position is denoted as “front”, and a position farther away from the player than the “front” is denoted as “rear”. Therefore, for example, the one closer to the player is expressed as “front”, and the one farther from the player than “front” is expressed as “rear”. Further, the side closer to the player is referred to as “front side”, and the side farther from the player than the “front side” is referred to as “rear side”. Further, a surface closer to the player is denoted as “front surface”, and a surface farther from the player than the “front surface” is denoted as “rear surface”.
  Similarly, when the pachinko machine 100 is installed in an island facility, for example, the position above the game board 200 as viewed from the board surface is expressed as “up”, and the position below the “up” is “down”. Is written. Therefore, for example, a relatively upper part is expressed as “upper”, and a lower part than “upper” is expressed as “lower”. In addition, a relatively upper side is expressed as “upper side”, and a side lower than the “upper side” is expressed as “lower side”. In addition, a relatively upper surface is denoted as “upper surface”, and a surface lower than the “upper surface” is denoted as “lower surface”.
  Similarly, when the pachinko machine 100 is installed in, for example, an island facility, the left position relative to the board surface of the game board 200 is expressed as “left”, and the right position from the “left” is “ "Right". Therefore, for example, the relatively left side is expressed as “left side”, and the right side of the “left side” is expressed as “right side”. Further, the relatively left side is expressed as “left side”, and the right side of the “left side” is expressed as “right side”. In addition, a relatively left surface is referred to as a “left surface”, and a surface to the right of the “left surface” is referred to as a “right surface”.
  Similarly, the front and back relationship of the component surfaces is such that the pachinko machine 100 is installed on, for example, an island facility and the player facing the pachinko machine 100 is relatively easily visible or on the player side. As a rule, the surface that is present is denoted as “front surface”, and the back side of the “front surface” is denoted as “back surface”. Even if the “surface” cannot be visually recognized by a shield or the like disposed in front of the “surface”, it is expressed as “surface”.
FIG. 39 is an exploded perspective view of the shutter-type winning device 700 according to this embodiment. FIG. 39 shows the shutter-type winning device 700 from the front to the rear from the lower left to the upper right.
The shutter-type winning device 700 is roughly classified into a variable winning opening defining unit 710, a winning device base 720, an illumination unit 730, a base cover 740, a shutter driving member 750, a shutter driving solenoid 760, and a shutter driving system. The unit 770 and the shutter 800 are included.
  The variable winning opening defining unit 710 is integrally formed of, for example, a transparent resin material, and includes a front surface (front surface) 710a, a front surface rear surface 710b, a left surface 710c, a right surface 710d, and a bottom surface first inclined plane 710e. , Bottom bottom second inclined plane 710f, non-winning ball passage 710g, rear inclined surface 710h, and upper end side 710i. Note that, in FIG. 39, the bottom surface second inclined plane 710f and the rear inclined surface 710h are hidden, and thus are not provided with leader lines and symbols. Further, the left side surface portion 710c, the right side surface portion 710d, the bottom surface portion first inclined plane 710e, the bottom surface portion second inclined plane 710f, and the like face forward from the base plane portion (base plate) 720a that is in contact with the surface of the game board 200. So that it may be referred to as a protruding portion.
  The variable winning opening defining part 710 has a pair of left side part 710c and right side part 710d formed toward the front. An upper portion of the left side surface portion 710c is provided with a non-winning ball passage 710g having an inclined plane that descends from the right to the left. An inclined plane descending from right to left is also provided on the upper portion of the right side surface portion 710d. The inclined plane of the non-winning ball passage 710g and the inclined plane above the right side surface portion 710d are included in substantially the same plane (hereinafter referred to as a first reference plane). That is, the height of the left side surface portion 710c is lower than the height of the right side surface portion 710d.
  In addition, the variable winning opening defining unit 710 has a front surface portion 710a formed on the front surface side that is connected to the left side surface portion 710c and the right side surface portion 710d. The flat surface of the front surface portion 710a is provided with a decorative pattern with low unevenness, and the convex portion is plated with gold, for example. For this reason, the front surface portion 710a is also referred to as a decorative portion 710a.
  An upper end side 710i that is linearly inclined parallel to the first reference plane at a predetermined distance from the first reference plane is provided on the upper portion of the front surface portion 710a.
  The front surface rear surface 710b is formed in a planar shape substantially orthogonal to the first reference plane. In the vicinity of the upper end side 710i of the front surface rear surface 710b, an uneven portion 900 (not shown) is arranged along the upper end side 710i in parallel with the first reference plane. The uneven portion 900 will be described later.
  A bottom surface portion is formed in a lower portion of a region surrounded by the left side surface portion 710c, the right side surface portion 710d, and the front surface portion 710a. The bottom surface portion has a bottom surface inclined plane that is substantially orthogonal to the front surface rear surface 710b and is inclined downward from left to right. Furthermore, the bottom surface portion includes a rear inclined surface 710h (not shown in FIG. 39) following the bottom surface inclined plane. The bottom surface inclined plane is a bottom surface first inclined plane 710e having a first inclination angle and a bottom surface portion first continuous with the bottom surface first inclined plane 710e and having a smaller inclination angle than the bottom surface first inclined plane 710e. 2 inclined planes 710f (not shown in FIG. 39). Hereinafter, a plane including the bottom surface portion second inclined plane 710f is referred to as a second reference plane. For example, when the pachinko machine 100 is installed in an island facility, the second reference plane is substantially opposite to the first reference plane across the horizontal plane, and the angle formed between the second reference plane and the horizontal plane is the first reference plane and the horizontal plane. It is almost equal to the angle between A rearward inclined surface 710h that is inclined downward from the front to the rear is provided downstream of the bottom surface second inclined plane 710f. The inclined plane may be partially curved.
  The rear end sides of the left side surface portion 710c, the right side surface portion 710d, the bottom surface portion first inclined plane 710e, the second bottom surface inclined surface 710f, and the non-winning ball passage 710g of the variable winning opening defining portion 710 are constant from the front surface back surface 710b. Are included in a plane parallel to the rear face 710b on the rear side by a predetermined width.
  The winning device base 720 is a member that is screwed to the gaming board 200 only when the shutter-type winning device 700 is positioned and fixed at a predetermined position on the lower right of the gaming board 200 shown in FIG. The winning device base 720 is formed of, for example, a transparent resin material, and has an arc shape in which an edge from the bottom toward the upper right matches the arc shape of the lower right side of the game area 124. The winning device base 720 includes a base plane portion (base plate) 720a, a shutter retracting opening 720b, a winning ball passing opening 720c, light emitting windows 720d and 720e, a shutter accommodating roof front portion 720f, and a general winning ball passage. 720g.
  The entire front surface of the winning device base 720 is substantially flat. A base plane portion 720a serving as one inner surface of the variable prize opening 235 is provided at a predetermined position above the front surface. At a predetermined position on the right end of the base plane portion 720a, there is provided a winning ball passing opening 720c in which an opening of a size through which a game ball can pass is formed. The left side surface portion 710c, the right side surface portion 710d, the bottom surface portion first inclined plane 710e, the bottom surface portion second inclined plane 710f, and the non-winning ball passage 710g of the variable winning opening defining portion 710 are arranged on the base plane portion 720a. The variable winning opening 235 is configured by aligning with a predetermined position on the front surface and fixing the variable winning opening defining portion 710 to the front side of the base flat portion 720a from the back side of the base flat portion 720a with two mounting screws 714. Is done. The variable winning award 235 includes a front inner surface 710b and a surface of the base plane 720a, which are opposed inner walls arranged substantially in parallel with a predetermined width, and includes a bottom surface first inclined plane 710e, a bottom surface second inclined plane 710f, Further, the left wall surface of the right side surface portion 710d perpendicular to the rear inclined surface 710h and the front surface rear surface 710b and extending in the vertical direction forms a bottom surface portion and a side surface portion connecting the opposing inner walls. Further, a plane including the front surface rear surface 710b, a plane including the surface of the base plane surface portion 720a, a plane including the bottom surface portion first inclined plane 710e, and a plane including the left wall surface of the right side surface portion 710d intersect the first reference plane. An opening surface (opening region) of the variable prize winning opening 235 is configured by a closed region in the first reference plane defined by the above. The rear inclined surface 710h is fixed with its rear end extending to the lower side of the winning ball passing opening 720c.
  In the base plane portion 720a below the line of intersection between the opening surface of the variable winning opening 235 and the surface of the base plane portion 720a, an elongated rectangular opening within the width in the left-right direction of the line of intersection is parallel to the line of intersection. A light emitting window 720d in which three are formed is disposed. Above the intersection line, a shutter protrusion / disengagement opening 720b in which an elongated rectangular opening having a width slightly exceeding the width in the left-right direction of the intersection line is formed in parallel to the intersection line.
  A light emitting window 720e having a circular shape with a transparent resin flat plate having a relatively high smoothness is disposed below the surface of the base flat portion 720a and above the arc-shaped end of the winning device base 720. Yes. A predetermined surface of the winning device base 720 is decorated with a low unevenness, and a part of the convex part is plated with, for example, gold, the other part has transparency, and the concave part has, for example, semi-transparency. Has been processed.
  A shutter accommodating roof front portion 720f is provided on the back surface of the base flat portion 720a and above the shutter protruding / sending opening portion 720b. A general winning ball passage 720g is arranged on the right side of the shutter accommodating roof front portion 720f. A general winning opening 226 is arranged on the front side of the general winning ball passage 720g, and is fixed by two mounting screws 716 from the back of the winning device base 720. On the upper end surface of the arc-shaped edge of the winning device base 720, a ball path 712 is disposed to change the course of the game ball flowing down from the upper right of the gaming area 124 to the lower left, and the back of the winning device base 720. Are fixed by one mounting screw 718.
  The illumination unit 730 has a shape that is integrally formed with a transparent resin material, for example, and is fitted into a not-shown uneven portion formed on the back surface of the winning device base 720. The illumination unit 730 includes light emitting units 730a and 730b, a winning ball passage 730c, and an upper plane portion 730d.
  When the illumination unit 730 is fitted on the back surface of the winning device base 720, the light emitting unit 730a has an opening outline of the three light emitting windows 720d so as to be fitted into the three light emitting windows 720d opened in the base flat part 720a. It has a projecting portion to follow. The front portion of the protruding portion is formed in a planar shape that substantially matches the surface of the base plane portion 720a when the light emitting portion 730a is fitted into the light emitting window 720d. A plurality of microprisms that scatter incident light are arranged on the back surface of the front flat surface of the protrusion. A light emitting element (not shown) such as an LED is disposed inside the protruding portion, and the light emitting portion 730a allows light from the light emitting element to enter the variable prize opening 235 from the front surface of the protruding portion through the light emitting window 720d. To ejaculate.
  When the illumination unit 730 is fitted on the back surface of the winning device base 720, the light emitting unit 730b follows the opening contour of the light emission window 720e so that the light emission unit 730b is fitted in the circular light emission window 720e below the front surface of the base plane portion 720a. Has a protrusion. The front portion of the protruding portion is formed in a planar shape that substantially matches the back surface of the light emitting window 720e when the light emitting portion 730b is fitted into the light emitting window 720e. A plurality of minute prisms that scatter incident light are randomly arranged on the front rear surface of the protrusion. A light emitting element (not shown) such as an LED is disposed behind the protruding portion, and the light emitting portion 730b emits light from the light emitting element forward from the front surface of the protruding portion through the light emitting window 720e.
  When the illumination unit 730 is fitted on the back surface of the winning device base 720, the winning ball passing passage 730c is fixed in the front-rear direction with the winning ball passing opening 720c opened at a predetermined position on the right end of the base flat portion 720a. Opposes at a distance.
  When the illumination unit 730 is fitted on the back surface of the winning device base 720, a predetermined space including a gap between the winning ball passage 730c and the winning ball passage opening 720c is formed, and a ball detection sensor is formed in the predetermined space. 732 is sandwiched. The sphere detection sensor 732 includes an opening having an inner diameter through which the sphere can pass, and an electric circuit section that generates a sphere detection signal when the sphere passes through the opening. The opening of the ball detection sensor 732 is disposed between the winning ball passing opening 720c and the winning ball passing passage 730c, enters the variable winning opening 235, and reaches the winning ball passing opening 720c. The game ball is allowed to flow and flow down to the winning ball passage 730c.
  When the illumination unit 730 is fitted on the back surface of the winning device base 720, the upper flat portion 730d at the top of the light emitting unit 730a is disposed at a position lower than the lower side in the left-right direction of the shutter projecting / retracting opening 720b by a predetermined distance.
  The base cover 740 is integrally formed of, for example, a transparent resin material, and is disposed in combination with the back surface of the winning device base 720. The base cover 740 has a substantially flat cover surface on the front surface and an edge portion standing upright at a predetermined height on the front side of the cover surface around the cover surface. A thin recess is formed between the front surface and the edge of the cover surface. A winning ball passing opening 740a and an upper flat portion 740b are formed at predetermined positions on the cover surface. The lighting unit 730 and the ball detection sensor 732 are fitted into the back surface of the winning device base 720, and the light emitting elements (not shown) and their wirings are accommodated in the recesses, and the base cover 740 is attached to the back surface of the winning device base 720. Position and fix to the back of the winning device base 720 with three mounting screws 746.
  The winning ball passing opening 740a is disposed at a position exposing the rear opening of the winning ball passing passage 730c of the lighting unit 730, and the upper flat portion 740b substantially coincides with the lower side in the left-right direction of the shutter retracting opening 720b. Placed in position.
  The shutter driving member 750, the shutter driving solenoid 760, and the shutter 800 are housed in the shutter drive system housing portion 770. The shutter drive system accommodating part 770 is integrally formed of, for example, a transparent resin material, and has a box shape with an open front surface. The solenoid housing portion 770a, the shutter drive plate housing portion 770b, the ball passage 770c, and the sensor housing portion 770d are partitioned in order from the left to the right when viewed from the front. A shutter accommodating portion 770e is defined above the solenoid accommodating portion 770a, the shutter drive plate accommodating portion 770b, and the ball passage 770c, and the shutter accommodating portion 770e is an upper portion of the shutter accommodating roof 770f. A plurality of slits for heat dissipation are opened in the shutter housing roof rear part 770f.
  The solenoid housing portion 770a houses a shutter driving solenoid 760. The shutter drive solenoid 760 includes a yoke 760a, a coil 760b, and a movable iron core 760c. The coil 670b has a copper wire wound around a bobbin made of ferrite, for example. A fixed iron core is disposed on one end side inside the bobbin, and the fixed iron core and, for example, an iron yoke 760a are magnetically connected. The yoke 760a has a structure in which two opposing surfaces are removed from a hollow box shape. The coil 670b is installed in the yoke 760a so that the fixed iron core of the coil 670b is fixed to one surface of the upper and lower surfaces of the yoke 760a and the other end of the bobbin is located on the other surface. On the other surface of the yoke 760a, an opening through which the other end side inside the bobbin is exposed is provided. The movable iron core 760c is inserted into the bobbin through the opening. A gripping disc to be inserted into the gripping portion at the upper end of the swing jig 750a of the shutter driving member 750 is fixed to the tip of the movable iron core 670c. The movable iron core 670c is held so as to be movable in the vertical direction inside the coil 760b. The movable iron core 670c is biased downward by a spring (not shown) in a state where no current flows through the coil 760b, and moves upward when a current flows through the coil 760b. Thereby, the swing jig 750a attached to the tip of the movable iron core 670c moves up and down.
  A mounting bracket 772 for fixing the shutter driving solenoid 760 to the solenoid housing portion 770a is fixed to the rear wall surface of the solenoid housing portion 770a by two mounting screws 776. Two screw holes are provided on the side of the yoke 760a of the shutter driving solenoid 760 facing the rear wall of the solenoid housing portion 770a. Through holes are provided in positions corresponding to the two screw holes in the rear wall of the solenoid housing portion 770a and the mounting bracket 772, respectively. Through this through hole, two mounting screws 774 are screwed into the two screw holes of the yoke 760a from the rear side of the mounting bracket 772, and the shutter driving solenoid 760 is fixed to the solenoid housing portion 770a.
The shutter driving member 750 includes a swing jig 750a and a shutter driving plate. The swing jig 750a is formed of, for example, black resin. The shutter drive plate is integrally formed of, for example, black resin, and has a shaft portion 750b, a plate-like first plate portion 750c, a second plate portion 750d, and a third plate portion 750e.
The first plate portion 750c protrudes into a guide groove formed on the right side surface of the swing jig 750a accommodated in the solenoid accommodating portion 770a on the lower left side surface of the first plate portion 750c, and is movable with its direction regulated by the guide groove. A guide shaft is formed.
A shaft portion 750b having an axis projecting substantially vertically from the left and right side surfaces is formed on the upper end side of the first plate portion 750c. The lower end side of the second plate portion 750d is integrated with the upper end side of the first plate portion 750c and shares the shaft portion 750b. With respect to the first plate portion 750c, the second plate portion 750d is bent forward at a predetermined angle at the shaft portion 750b. The third plate portion 750e is formed to extend in parallel with the plate surface of the second plate portion 750d from the upper end side of the second plate portion 750d. The plate thickness of the third plate portion 750e is formed thinner than the plate thickness of the second plate portion 750d. The upper end side of the third plate portion 750e has an arc shape in cross section.
The distance from the shaft portion 750b to the upper end of the third plate portion 750e is longer than the distance from the shaft portion 750b to the guide shaft of the first plate portion 750c.
The shutter driving plate of the shutter driving member 750 is accommodated in the shutter driving plate accommodating portion 770b. The shutter drive plate housing portion 770b is provided with a bearing portion that receives both shafts of the shaft portion 750b of the shutter drive plate. When the shutter drive plate is accommodated in the shutter drive plate accommodating portion 770b and both shafts of the shaft portion 750b are placed on the bearing portion, the first to third plate portions 750c to 750e of the shutter drive plate have the shaft portion 750b as the center of rotation. It can be rotated back and forth.
In addition, the shutter drive plate is accommodated in the shutter drive plate accommodating portion 770b, and the guide shaft that protrudes to the left bottom surface of the first plate portion 750c is formed on the right side surface of the swing jig 750a accommodated in the solenoid accommodating portion 770a. Inserted into the guide groove.
When the shutter driving solenoid 760 is not driven, the bottom surface of the swing jig 750a at the end of the movable iron core 670c is in contact with the bottom surface of the solenoid housing portion 770a and is stopped. The position of the upper end side of the third plate portion 750e at the stop position of the guide shaft in the guide groove of the swing jig 750a at the time of non-driving is set as the initial position.
The guide groove of the swing jig 750a is formed with a groove passage so that when the swing jig 750a is raised, the guide shaft of the first plate portion 750c is rotated forward about the shaft portion 750b. For this reason, when the shutter driving solenoid 760 is energized to drive the movable iron core 670c and raise the swing jig 750a by a predetermined distance, the guide groove of the swing jig 750a rises along the groove path in the guide groove. The guide shaft is moved to rotate the first plate portion 750c in the forward direction with the shaft portion 750b as the center of rotation. Thereby, the upper end side of the 3rd board part 750e located in the other side of the 1st board part 750c on both sides of the axial part 750b can be moved back predetermined distance from an initial position.
  A set of left and right rail members 752 and 754 are attached to the shutter accommodating portion 770e so as to hold the accommodated shutter 800 so as to be able to protrude and retract. Each of the left and right rail members 752 and 754 is formed of, for example, black resin. The left rail member 752 has an inverted U-shaped concave rail portion and an attachment end portion provided at the base end of the concave rail portion. The right rail member 754 has a U-shaped concave rail portion and an attachment end portion provided at the base end of the concave rail portion. The left and right rail members 752 and 754 are fixed to the rear wall surface of the shutter accommodating portion 770e by two mounting screws 756 and 758, respectively, with allowance for slidably holding the left and right ends of the shutter 800. The left and right rail members 752 and 754 are arranged such that the right rail member 754 is higher than the left rail member 752 so that the shutter 800 can protrude and retract from the shutter retracting opening 720b when the shutter-type winning device 700 is assembled. Is attached.
  The shutter 800 is integrally formed of, for example, a transparent resin member, and has a thin plate rectangular parallelepiped shape as a whole. The shutter 800 includes a shutter flat surface portion 800a, a shutter tip portion 800b, and a driving member connecting portion 800c. The shutter flat surface portion 800a has a substantially rectangular flat surface, and the left-right width is slightly wider than the left-right width of the opening surface of the variable winning opening 235. A shutter front end portion 800b is formed with a predetermined width from the front side edge of the shutter flat surface portion 800a. The shutter front end portion 800b has an inclined upper plane that descends forward at a predetermined angle from the front side edge of the upper plane of the shutter plane portion 800a, and a lower plane that extends forward in line with the lower plane of the shutter plane portion 800a. Yes. The front end side where the inclined upper plane and the lower plane intersect is subjected to predetermined rounding. An angle between the inclined upper plane and the lower plane is, for example, 25 degrees to 30 degrees. Since the shutter front end portion 800b of the shutter 800 is formed thin, the area that becomes a contact point when the shutter 800 and the game ball come into contact with each other can be reduced, and the possibility of ball engagement can be reduced. Since the upper surface side of the shutter front end portion 800b is inclined, it is possible to release the force when the game ball is caught between the corner portions of the uneven portion 900.
  A driving member connecting portion 800c is provided at substantially the center of the rear side edge of the shutter flat surface portion 800a. The driving member connecting portion 800c has a recess that is open on the lower side and into which the upper end side of the third plate portion 750e of the shutter driving member 750 is inserted.
  The third plate portion of the shutter driving member 750 is inserted into the concave portion of the driving member connecting portion 800c while the left and right side surface portions of the shutter 800 are inserted into the left and right rail members 752 and 754 with the driving member connecting portion 800c side of the shutter 800 facing rearward. The shutter 800 and its drive system are configured by inserting the upper end side of 750e.
  The shutter drive system accommodating portion 770 has a spherical passage 770c formed on the right side of the shutter drive plate accommodating portion 770b. Further, a sensor housing portion 770d is formed on the right side of the ball passage 770c. A predetermined sensor 762 is disposed in the sensor housing portion 770d.
  The shutter driving system accommodating portion 770 accommodating the shutter driving member 750, the shutter driving solenoid 760, the shutter 800, and the like is attached to the back surface of the base cover 740 that is screwed to the back surface of the winning device base 720. It is fixed to the base cover 740 with a screw 748. A closed portion is provided at a predetermined position on the back surface of the base cover 740 so as to block the opening of the bearing portion so that the shaft of the shaft portion 750b of the shutter drive plate does not fall off from the bearing portion of the shutter drive plate housing portion 770b. Yes. Further, the upper surface of the shutter accommodating roof rear portion 770f of the shutter drive system accommodating portion 770 substantially coincides with the upper surface of the shutter accommodating roof front portion 720f.
  FIG. 40 is a perspective view of the assembled shutter-type winning device 700. FIG. 40 (a) and 40 (b) both show the front to rear of the shutter-type winning device 700 from the lower left to the upper right of the drawing. FIG. 40A shows a state where the shutter 800 appears and closes the opening surface of the variable prize winning opening 235. In the state shown in FIG. 40A, the shutter driving solenoid 760 is not driven, the movable iron core 670c is pushed downward by the spring, and the third plate portion 750e is in the initial position through the driving member connecting portion 800c. In this state, 800 is pushed forward. As a result, the shutter 800 appears from the shutter retracting opening 720b, the shutter tip 800b contacts the front surface rear surface 710b, the opening surface of the variable winning opening 235 is closed, and the variable winning opening 235 is closed. .
  Further, the left end of the shutter tip 800b appears above the non-winning ball passage 710g, and the right end appears so as to partially cover the right side 710d to close the opening surface of the variable winning opening 235. The shutter flat surface portion 800a is inclined so as to descend from the right to the left, and functions as a spherical passage. Since the space above the opening surface of the variable winning opening 235 is made as wide as possible, the game ball riding on the upper part of the shutter 800 can be quickly allowed to flow down when the shutter 800 is closed. For example, a ball that has reached the ball passage 712 bounces or rolls, passes through the shutter flat surface portion 800a on the variable winning opening 235, rolls or jumps over the non-winning ball passage 710g, and flows down to the lower left. .
  FIG. 40B shows a state where the shutter 800 is retracted and the opening surface of the variable prize winning opening 235 appears. In the state shown in FIG. 40B, when the shutter driving solenoid 760 is in a driving state, the magnetic force of the electromagnet is greater than the force of the spring, and the movable iron core 670c is raised, and the upper end side of the third plate portion 750e is moved backward from the initial position. In this state, the shutter 800 is moved rearward via the driving member connecting portion 800c. In this state, the shutter 800 is retracted behind the shutter retracting opening 720b, the opening surface of the variable winning opening 235 appears, and the variable winning opening 235 is opened. As described above, the shutter 800 can appear and disappear in the space S including the upper left end of the left side surface 710c of the variable winning opening defining unit 710, the upper right end of the right side 710d, and the upper end 710i of the front surface 710a. ing. When the opening surface of the variable prize opening 235 appears as shown in FIG. 40 (b), for example, a ball that has reached the ball passage 712 bounces or rolls and passes through the space S and the opening surface with high probability. To enter the variable prize opening 235.
  When there is a ball in the special drawing 1 or special drawing 2 starting ports 230 and 232 and the determination result is 15R special big hit by the related lottery processing (steps S229 and S231 in FIG. 7) of the special drawing 1 or special drawing 2, the main control is performed. In the jackpot game after the end of the special figure variable game, the unit 300 controls the moving operation of the shutter 800 by the state update process of the special figure 1 or the special figure 2 (steps S225 and S227 in FIG. 7). At this time, based on the control of the first sub-control unit 400 (step S315 in FIG. 8), the light emission from the light emitting unit 730a facing the rear lower side of the opening surface of the variable winning port 235 during the big hit game The shutter-type winning device 700 shines by the light emitted from the light emitting unit 730b.
  FIG. 41 shows the assembled shutter-type winning device 700. FIG. 41A is a perspective view of the shutter-type winning device 700 as seen from a position shifted from the upper right to the right rear. The front side of the shutter-type winning device 700 is shown on the left side of the drawing, and the left side is shown on the upper side of the drawing. ing. FIG. 41B shows a state in which the shutter-type winning device 700 is viewed from directly above, with the front side of the shutter-type winning device 700 shown on the left side and the left side shown on the upper side of the drawing. 41 (a) and 41 (b) both show the state of FIG. 40 (b) in which the shutter 800 is submerged in the shutter protrusion / disengagement opening 720b and the opening surface of the variable winning opening 235 is exposed.
  As shown in FIGS. 41 (a) and 41 (b), an uneven portion 900 extending substantially parallel to the upper end side 710i is formed in the vicinity of the upper end side 710i of the front surface rear surface 710b. The uneven portion 900 is formed in the space S above the position where the shutter 800 appears. The uneven portion 900 is formed integrally with, for example, the variable prize opening defining portion 710, and a plurality of inclined portions having substantially the same shape are discretely arranged in a line on the upper surface of the convex beam portion extending along the upper end side 710i. Have a structure. The slope portion has an inclined plane extending from the vicinity of the upper end side 710i of the front surface rear surface 710b toward the rear lower side, and has a schematic shape of a triangular prism having the inclined plane as one side surface. This shape is formed in the left-right direction at the uneven portion 900. With this shape, when the game ball flowing down from above hits the inclined plane, the game ball can be dropped to the rear side of the variable winning opening 235. Further, the corners of the front surface rear surface 710b and the lower surface of the convex beam portion are concave portions of the uneven portion 900. Details of the uneven portion 900 will be described later with reference to FIG.
  As shown in FIGS. 41 (a) and 41 (b), at the crossing corner of the front surface back surface 710b and the left wall surface of the right side surface portion 710d, a flat plate-shaped portion is arranged in a sphere substantially perpendicular to the front surface back surface 710b. One member 910 is formed. The first spherical alignment member 910 is formed integrally with the left wall surface of the front surface rear surface 710b and the right side surface portion 710d below the uneven portion 900, for example. The first spherical alignment member 910 includes a rear end side extending in parallel to the left side at a predetermined distance from the left wall surface of the right side surface portion 710d with respect to the front surface rear surface 710b, and a front surface rear surface 710b extending from the rear end side to the left front. It has a straight beveled edge that touches.
  The width between the front surface back surface 710b and the surface of the base flat surface portion 720a is, for example, about 1.3 to 1.6 times the diameter (11 mm) of the game ball, and preferably about 1.5 times. It has become. Similarly, the width from the front surface rear surface 710b of the first ball alignment member 910 to the rear edge is, for example, about 0.3 to 0.5 times the diameter of the game ball, and preferably about 0.4 times. Is set to For this reason, the plate-like portion of the ball alignment first member 910 is formed so as to protrude smaller than half of the game balls from the front surface rear surface 710b side. I'm not going to be sorry. In addition, it is possible to reduce side friction caused by rolling of the game ball.
  As shown in FIG. 41 (b), the length of the rear end side of the first ball alignment member 910 viewed from directly above is, for example, about 1.3 to 1.6 times the diameter of the game ball, which is preferably Is about 1.5 times. Similarly, the length of the oblique end side of the ball alignment first member 910 is, for example, about 0.6 to 1.0 times the diameter of the game ball, and preferably about 1.0 times. As shown in FIG. 41 (b), when viewed from directly above, the rear inclined surface 710h is observed in a substantially square shape in which a part of one game ball can be placed by being partially hidden at the rear end side of the ball alignment first member 910. Is done.
  When the game ball comes into contact with the rear end side or the oblique end side of the ball alignment first member 910, the bottom surface portion first inclined plane 710e, the bottom surface portion second inclined plane 710f, and the rear inclined surface 710h are constituted by the bottom inclined portions. It is possible to align the balls flowing down by gradually narrowing the rollable width (or region) of the game ball on the downstream side of the ball path. This makes it possible to align the game balls toward the ball detection sensor 732 as the ball detection sensor 732 is approached. In addition, the clogging of the ball passage in the variable prize winning opening 235 can be eliminated.
  As shown in FIGS. 41A and 41B, a planar thin plate-like sphere alignment second member 920 is formed so as to intersect with the sphere alignment first member 910. The second spherical alignment member 920 rises from the rear inclined surface 710h and is substantially parallel to the left wall surface of the right side surface portion 710d and substantially perpendicular to the front surface rear surface 710b. For example, the second ball alignment member 920 is integrally formed with the rear surface 710b, the first ball alignment member 910, and the rear inclined surface 710h. The second spherical alignment member 920 includes a rear end side extending in parallel upward from the rear inclined surface 710h by a predetermined distance to the front surface rear surface 710b, and a straight line extending forward from the upper end portion of the rear end side and in contact with the front surface rear surface 710b. And an upper end side of the shape.
  The width from the front surface rear surface 710 b to the rear end side of the ball alignment second member 920 is substantially the same as that of the ball alignment first member 910. The distance from the left wall surface of the right side surface portion 710d of the second ball alignment member 920 is, for example, about 0.3 to 0.5 times the diameter of the game ball, and preferably about 0.4 times. For this reason, the game ball is prevented from riding on the ball alignment second member 920.
  The first spherical alignment member 910 is formed continuously from the upper side of the first inclined plane 710e of the bottom surface portion to the left wall surface of the right side surface portion 710d on the downstream side, and the second spherical alignment member 920 is the left wall surface of the right side surface portion 710d on the downstream side. Is projected at a position that is shorter than a half of the game balls. Thereby, it may be possible to prevent the game ball from getting on between the left wall surface of the right side surface portion 710d and the ball alignment second member 920.
  When the game ball comes into contact with the upper end side or the rear end side of the ball alignment second member 920, the game ball stays above the rear inclined surface 710h, or by winning the game ball from the upper side of the ball alignment first member 910, It is possible to eliminate the game ball from being placed above the ball alignment first member 910.
  FIG. 42 is a diagram for explaining in more detail the concave-convex portion 900, the ball alignment first member 910, the ball alignment second member 920, and the like of the shutter-type winning device 700. FIG. 42A shows the region including the concavo-convex portion 900, the sphere alignment first member 910, and the sphere alignment second member 920 extracted from FIG. 41A. FIG. 42B shows a cross section of the variable winning opening 235 cut in the vertical direction along the line AA in FIG.
  As shown in FIGS. 42A and 42B, the concavo-convex portion 900 has a convex beam portion 900a, a slope portion 900b, and a plane portion 900c. The convex beam portion 900a protrudes from the front surface rear surface 710b and is formed between the upper end side 710i and the opening surface of the variable winning opening 235 so as to be substantially parallel to them, and has an elongated rectangular parallelepiped shape. The cross-sectional shape perpendicular to the front surface back surface 710b of the convex beam portion 900a is such that the length of the side in the vertical direction is about 0.14 times the diameter of the game ball, for example, and the length of the side in the front and back direction is, for example, It is a rectangular shape about 0.2 times the diameter of the game ball. The distance from the lower end side on the front surface rear surface 710b side of the convex beam portion 900a to the upper end side 710i is, for example, about 0.6 times the diameter of the game ball.
  The slope portion 900b has an inclined plane having an upper end side that intersects the front surface rear surface 710b slightly below the upper end side 710i and a lower short side that contacts the upper end side of the protruding end of the convex beam portion 900a. Yes. The distance between the upper end side and the lower short side of the inclined plane is, for example, about 0.4 times the diameter of the game ball. The widths of the upper end side and the lower short side of the inclined plane are both about 0.14 times the diameter of the game ball, for example.
  Since the concavo-convex portion 900 is configured to include a slope portion 900b that inclines backward as it goes downward, the flow of the game ball flying to the variable winning opening 235 may be smooth. Further, the area of the top of the concavo-convex portion 900 can be reduced so that a game ball does not get on. Further, the slope portion 900b can have one contact point with the game ball.
  The plane portion 900c is provided between the left side surface of one slope portion 900b of the two adjacent slope portions 900b and the right side surface of the other slope portion 900b, and is formed by the upper plane of the convex beam portion 900a. . The width in the left-right direction of the plane portion 900c, that is, the distance between the left side surface of one of the two slope portions 900b and the right side surface of the other slope portion 900b is, for example, about 0.14 of the diameter of the game ball. It is formed about twice. The corners of the lower surface of the convex beam portion 900 a and the front surface rear surface 710 b become the concave portions of the uneven portion 900.
  In FIG. 42B, the area between the lower surface of the convex beam portion 900a and the opening surface of the variable winning opening 235 is an area where the shutter 800 appears. Since the interval between the concave and convex portion 900 of the in / out area and the appearance position of the shutter 800 is set to be narrower (shorter) than the width of one game ball, the game ball enters the in / out area when the shutter 800 is closed. There is nothing. The optimal distance is a little less than half a game ball. The uneven portion 900 is formed across the left and right direction of the shutter 800. Thereby, it becomes possible to prevent the ball biting over the entire variable winning opening 235.
  Further, as shown in FIG. 42 (b), the first spherical alignment member 910 has a plane portion substantially parallel to the second reference plane, which is a plane including the bottom surface portion second inclined plane 710f. The plane portion of the ball alignment first member 910 is provided at a height of about 0.5 times the diameter of the game ball, for example, from the second reference plane. The first ball alignment member 910 may be slightly inclined rearward and downward rather than perpendicular to the front surface rear surface 710b. Further, as shown in FIG. 42 (b), the second ball alignment member 920 is erected upward from around the front center of the rear inclined surface 710h.
  As shown in FIG. 3, the game nail 238 above the variable winning opening 235 is not provided almost directly above the center of the opening surface of the variable winning opening 235. Most of the game balls flowing down from the right side of the game area 124 jump in the lower left direction from the area where the game nail 238 just above the variable prize opening 235 is not provided toward the opening surface of the variable prize opening 235. That is, in the illustration in FIG. 42B, most of the winning balls fall on the bottom face first inclined plane 710e and the bottom face second inclined plane 710f located below the right half of the opening surface.
  Below the bottom surface portion first inclined plane 710e and the bottom surface portion second inclined plane 710f, a bottom surface back surface 710j substantially parallel to the horizontal surface is provided. Ribs 710k are provided between the bottom surface second inclined plane 710f and the bottom surface back plane 710j at a predetermined interval d shorter than the diameter of the game ball. Thereby, for example, the rigidity of the bottom surface second inclined plane 710f is enhanced as compared with the front surface back surface 710b and the like, and the game ball is prevented from excessively splashing on the bottom surface second inclined plane 710f, and once won. The game ball is prevented from jumping out of the variable winning opening 235 again.
  As described above, both the inclination of the shutter flat surface portion 800a of the shutter 800 and the inclination of the concavo-convex portion 900 on the front surface rear surface 710b side are parallel to the first reference plane, and the inclination of the bottom surface second inclination surface 710f is the first reference plane. And the second reference plane on the opposite side across the horizontal plane. As a result, the game balls won in the shutter-type winning device 700 while reducing the number of wasted balls by hitting right (the way of hitting the game balls to the right side of the game area 124) are the bottom face first slope plane 710e and the bottom face second slope. After the direction is changed by the plane 710f, it reaches the rear inclined surface 710h and is guided to the sphere detection sensor 732 at the tip. For this reason, it is possible to expect an over-winning in which a game ball that has already passed the opening surface of the variable winning opening 235 when the predetermined number of balls is detected by the ball detecting sensor 732 can be counted. Thereby, interest can be improved.
  Next, the turning door type winning device 1000 provided with the variable winning opening 234 will be described with reference to FIG. Of course, the swing door type winning device 1000 may include a variable winning port 235 instead of the variable winning port 234. Note that the positional relationship between the components of the rotary door winning device 1000 using FIG. 43 is the same as that of the shutter winning device 700 described with reference to FIGS. FIG. 43A is a perspective view of the revolving door type winning device 1000 according to the present embodiment, and shows the front to the rear of the revolving door type winning device 1000 from the lower left to the upper right in the drawing. 43 (b) is a plan view of the rotating door type winning device 1000 as viewed from above, and FIG. 43 (c) is a front view of the rotating door type winning device 1000 as viewed from the front. (D) is sectional drawing cut | disconnected by the AA line of FIG.43 (c). 43A to 43D show a state in which the door member 234a is rotated to open the opening surface of the variable winning opening 234.
  The rotary door type winning device 1000 is roughly composed of a front member 1010, a winning device base 1020, a variable winning port 234, and a door member 234a. The variable winning opening 234 is opened at a predetermined position on the front surface of the winning device base 1020. The door member 234a is rotatably disposed on the front surface of the variable winning opening 234 of the winning device base 1020 so that the variable winning opening 234 can be opened and closed. The front member 1010 is attached to the front surface of the winning device base 1020 so as not to interfere with each other even if the door member 234a rotates.
  The winning device base 1020 is a member that is screwed to the gaming board 200 only when the rotary door winning device 1000 is positioned and fixed at a predetermined position below the gaming board 200 shown in FIG. The winning device base 1020 screwed to the game board 200 is formed of, for example, a transparent resin material and has a rectangular shape that is long to the left and right. The winning device base 1020 has a base flat surface portion (base plate) 1020a and a winning ball passage accommodating portion 1020b. The base flat portion 1020a is attached in contact with the surface of the game board 200, and the prize ball passage accommodating portion 1020b protrudes through the opening provided in the game board 200 to the back side of the pachinko machine 100.
  The base plane portion 1020a on the front surface of the winning device base 1020 is almost entirely formed in a flat shape, and is a rectangular variable variable winning port 234 that is long enough to pass a game ball at a predetermined position in the center of the front surface. Is open.
  The door member 234a is a rectangular plate-shaped member having a size capable of closing the variable winning opening 234. As shown in FIG. 43 (d), the door member 234a is rotatably attached to the front surface of the opening of the variable winning opening 234 by a rotating shaft 234b provided near both ends of the lower long side of the variable winning opening 234. It has been. When the door member 234a is driven by a door member rotating means (not shown), the lower end side portion of the door member 234a serves as a rotation shaft, and the upper end side portion of the door member 234a serves as a rotation end portion. Moves in a circular arc shape and rotates until the plate member of the door member 234a becomes an angle between about 80 degrees and 90 degrees with respect to the vertical direction, for example, for a predetermined time (for example, 29 seconds in the case of 15R big hit game) Maintain the angle and stop.
  The front member 1010 is integrally molded of, for example, a resin material, and has a front surface portion (front surface surface) 1010a, a front surface rear surface 1010b, a left side surface portion 1010c, and a right side surface portion 1010d. The left side surface portion 1010c and the right side surface portion 1010d are arranged in a pair of left and right on the game board 200 as viewed from the front. The left side surface portion 1010c and the right side surface portion 1010d are connected to a base plane portion 1020a that is in contact with the surface of the game board 200. Since the left side surface portion 1010c and the right side surface portion 1010d protrude toward the front of the base plane portion 1020a in contact with the surface of the game board 200, they may be referred to as protrusions. Further, the front surface portion 1010a is formed on the front surface side so as to be connected to the left side surface portion 1010c and the right side surface portion 1010d. A decorative pattern is applied to the planar surface of the front surface portion 1010a. For this reason, a front part is also called a decoration part.
  The left side surface portion 1010c and the right side surface portion 1010d are configured such that the door member 234a can sufficiently rotate in the space S sandwiched between the front surface back surface 1010b and the base flat surface portion 1020a, and the front surface 1010a protruding from the game board 200 is transparent. It has a length (height) that is close to the plate member 118. More specifically, the width between the front portion back surface 1010b and the surface of the base plane portion 1020a is, for example, about 1.3 to 1.6 times the diameter (11 mm) of the game ball, and preferably It is about 1.5 times. The degree of proximity of the transparent plate member 118 and the front surface portion 1010a is set to a distance shorter than the radius of the game ball. That is, the distance between the transparent plate member 118 and the front surface portion 1010a is set close to each other at a distance shorter than 1/2 of the game balls. Since the transparent plate member 118 and the front surface portion 1010a are arranged close to each other, it is possible to prevent the game ball from being supported on the front surface portion 1010a by the transparent plate member 118 and the front surface portion 1010a being supported. Thereby, it can prevent that a game ball gets on between the transparent board member 118 and the front part 1010a, ensuring the designability of a prize means by the structure of the front part 1010a used as a decoration part. In addition, it is possible to smoothly win game balls in the variable winning opening 234. Further, the upper end of the front surface portion 1010a may be formed thin (thin). In this way, it is possible to more reliably prevent the game ball from getting between the transparent plate member 118 and the front surface portion 1010a.
  The bottom of the space S is not formed with a bottom surface, and has a cylindrical shape. For this reason, in a state in which the door member 234a closes the variable winning opening 234, the game ball that has entered the space S from above passes through the space S area as it is and goes to the out port 240. On the other hand, in a state where the door member 234a opens the variable prize opening 234, the door member 234a protrudes into the space S, so that the game ball that has entered the space S rolls on the door member 234a and becomes the variable prize opening 234. Enter the ball.
  As shown in FIGS. 43A to 43D, the upper end side of the front surface portion 1010a is formed in a straight line. The front portion back surface 1010b is formed in a plane substantially parallel to the plane of the front portion 1010a. Concave and convex portions 1100 are linearly arranged along the upper end side on the back side of the upper end side of the front surface portion 1010a, that is, in the vicinity of the upper end side of the front surface rear surface 1010b.
  The uneven portion 1100 is formed, for example, integrally with the front surface back surface 1010b, and has a structure in which a plurality of inclined surface portions 1100b having substantially the same shape are discretely arranged in a line on the upper surface of the convex beam portion 1100a extending along the upper end side. Have. The inclined surface portion 1100b has an inclined plane extending from the vicinity of the upper end side of the front surface rear surface 1010b toward the rear lower side, and has a schematic shape of a triangular prism having the inclined plane as one side surface. This shape is formed in the left-right direction at the uneven portion 1100. With this shape, when the game ball flowing down from above hits the inclined plane, the game ball can be dropped to the rear side of the door member 234a. Further, the corners of the lower surface of the front surface portion 1010 b and the convex beam portion 1100 a are the concave portions of the uneven portion 1100. Since the concavo-convex portion 1100 includes a slope portion 1100b that inclines backward as it goes downward, the flow of game balls flying to the variable winning opening 234 may be smooth. Further, the area of the top of the concavo-convex portion 1100 can be narrowed so that a game ball does not get on. Further, the slope portion can have one contact point with the game ball.
  As shown in FIG. 43 (d), in a state in which the door member 234a opens the variable winning opening 234, the game ball B that has entered the space S smoothly moves when it collides with the inclined plane of the convex beam portion 1100a. It changes and falls on the door member 234a, and enters the variable winning opening 234 while rolling on the door member 234a. As described above, according to the swing door type winning device 1000 of the present embodiment, it is possible to smoothly win a game ball to the variable winning opening 234 by the uneven portion 1100.
  In addition, the configuration of the present embodiment is such that when the game ball B comes into contact with the door member 234a and the convex beam portion 1100a, the game ball B and the convex are positioned above the contact point TP1 between the door member 234a and the game ball B. The contact point TP2 of the beam 1100a is provided. According to this configuration, the ball biting prevention means is located on the front surface (decoration portion) 1010a of the rotary door type prize winning device 1000 above the rotation position of the upper side edge (rotation end) of the door member 234a. Since the convex beam portion 1100a is provided, the flow of the game ball B flying to the variable winning opening 234 of the swing door type winning device 1000 may be smooth.
  Moreover, you may form the upper side edge part (rotating end part) which is one front-end | tip of the door member 234a which is a plate-shaped member thinly. If the tip of the door member 234a is formed thin, the area that can be a contact point on the door member 234a side can be reduced, so the possibility of ball engagement itself may be reduced.
  In addition, the swing door type winning device 1000 of the pachinko machine 100 according to the present embodiment includes a left side portion 1010c and a right side portion 1010d as protruding portions protruding forward from the surface of the game board 200, and a front side connected to the protruding portion. And a door member 234a is rotatable in a space S defined by the projecting portion and the decorative portion, and a convex beam portion 1100a on the back side of the decorative portion. Is formed. According to this pachinko machine 100, there is a case where the flow of the game ball flying to the variable prize opening 234 of the swing door type prize winning device 1000 can be made smooth.
  When there is a ball in the special drawing 1 or special drawing 2 starting ports 230 and 232 and the result of the lottery processing shown in the special drawing 1 or special drawing 2 (steps S229 and S231 in FIG. 7) is 15R normal big hit, the main control The unit 300 controls the rotation operation of the door member 234a in the big hit game after the end of the special figure variable game by the state update process of the special figure 1 or the special figure 2 (steps S225 and S227 in FIG. 7).
  43 (e) and 43 (f) show a modified example of the swing door type winning device 1000. FIG. 43 (a) to 43 (d), the swing door type prize winning device 1000 has a left side portion 1010c and a right side portion 1010d, whereas the pivot door shown in FIGS. 43 (e) and 43 (f). The ceremony winning device 1000 is characterized in that the protruding portion is only the left side surface portion 1010c and there is no right side surface portion 1010d. In this way, only one protrusion may be provided, and if the revolving door type prize winning device 1000 having no protrusion on the right side is arranged on the right side of the game area 124 as in this example, the game ball is not obstructed by the protrusion. Can win smoothly.
Next, the characteristic configuration of the pachinko machine 100 according to the embodiment described above will be described with reference to FIGS. 1 to 43 again.
(1-1) The pachinko machine 100 according to the present embodiment
Provided in a game area (for example, the game area 124), and a winning means (for example, a transition from at least one of an open state in which a game ball can enter and a closed state in which a game ball cannot enter) to the other (for example, Variable prize opening 234, 235, special figure 2 start opening 232),
A winning control means (for example, basic circuit 302, driving circuit 334, various solenoids 332, special figure state update processing (steps S225, S227)) capable of at least executing opening / closing control of the winning means based on an opening / closing pattern;
A game machine equipped with
The closed state includes a first closed state (for example, a closed period R1 shown in FIG. 19A and a closed period R1 shown in FIG. 20A) and a second closed state (for example, FIG. 19A). A closing period R2 shown in FIG. 19 (a) with respect to the closing period R1 shown, and a closing period R1 shown in the lower part of FIG. 20 (a) with respect to the closing period R1 shown in the upper part of FIG. 20 (a),
In the first closed state and the second closed state, a winning invalid period (for example, a winning in a closing period R2 shown in FIG. 19A with respect to a winning invalid period B1 in the closing period R1 shown in FIG. 19A). The invalid period B2, the winning invalid period B1 in the closing period R1 shown in FIG. 20B is different from the winning invalid period B1 in the closing period R1 shown in FIG. 20A.
It is characterized by that.
  According to the pachinko machine 100 having such a configuration, the over-winning effect and the over-winning error notification can be executed in various variations, so that it may be possible to improve the interest of the game.
(1-2) A pachinko machine 100 having the above-described configuration,
The winning means is a big winning opening (for example, variable winning opening 234, 235).
It is characterized by that.
(1-3) A pachinko machine 100 having the above-described configuration,
Having multiple gaming states (eg, normal gaming state, probability variation gaming state),
It is characterized by that.
(1-4) A pachinko machine 100 having the above-described configuration,
The plurality of gaming states include at least a first gaming state (for example, a normal gaming state) and a second gaming state (for example, a probable gaming state),
It is characterized by that.
(1-5) A pachinko machine 100 having the above-described configuration,
When a game state transition condition is satisfied (for example, winning a big win), game state control means (for example, CPU 304, etc.) capable of at least shifting the game state from the first game state to the second game state. And a special figure state update process (steps S225 and S227).
(2-1) The pachinko machine 100 according to the present embodiment is
Multiple hit games (for example, big hit games, small hit games)
A game table provided with production means (for example, a decorative symbol display device 208, various lamps 418, and a speaker 120) capable of performing at least production;
The plurality of winning games include at least a first winning game (for example, a big hit game after winning the big hit A or big hit B) and a second winning game (for example, the big hit game after winning the big hit C),
The production means performs a predetermined production (for example, special production 1) when a predetermined condition (for example, Yes in step S1303 and / or Yes in step S1309) of the special production control process is achieved during the first winning game. ~ 8) can be executed at least (for example, step S1303 of the special effect control process),
The effect means does not execute the predetermined effect when the predetermined condition is achieved during the second winning game (for example, Yes in step S1303 of the special effect control process, No in S1309).
It is characterized by that.
  According to the pachinko machine 100 having such a configuration, it may be possible to prevent the nail adjustment from becoming severe, excessively scolding the player, or misunderstanding how to hit the player. is there. In addition, according to the pachinko machine 100 having the above configuration, it is possible to disable a noticeable special effect that attracts attention from surrounding players when the profit is low. As a result, the pachinko machine 100 may be able to prevent the player from feeling embarrassed by making it difficult for the surrounding players to notice that the low profit per unit has been subtracted in the probability variation gaming state.
  The gaming state does not shift to the normal gaming state even if a small hit is made during probability change or during electric support. Further, in the pachinko machine 100, the small win is won only by the special figure 1 variable game, or the special figure 1 variable game is more easily won than the special figure 2 variable game. If the player wins a promising big hit in the special figure 1 variable game, and then forgets to make a right hit and wins the small hit in the special figure 1 variable game, the player will not be able to perform a special performance even if the attacker is open. You may notice something strange. If it is a 2R normal big hit, the probability change state ends, whereas if it is a small hit, the probability change state is continued without being ended. For this reason, the pachinko machine 100 may be able to make the player aware of a mistake in how to hit without shifting to a gaming state that is disadvantageous to the player. Furthermore, as the number of prize balls increases with a small hit, it is possible to make the player feel good and to notice a mistake in how to hit, so the pachinko machine 100 is designed to be advantageous to the player. In some cases, the player's willingness to play can be improved and the interest can be improved.
(2-2) A pachinko machine 100 having the above-described configuration,
The number of rounds executed during the first winning game (eg, 15 rounds) is greater than the number of rounds executed during the second winning game (eg, 2 rounds),
It is characterized by that.
  According to the pachinko machine 100 having such a configuration, there may be a case where the predetermined effect cannot be executed during a big hit game in which the number of winning balls is predicted to be small.
(2-3) A pachinko machine 100 having the above-described configuration,
The predetermined condition is achieved when a predetermined cumulative value reaches a predetermined value (for example, Yes in step S1309 of the special effect control process, a special effect execution availability determination table shown in FIG. 27). .
(2-4) A pachinko machine 100 having the above-described configuration,
The predetermined condition is achieved when a predetermined cumulative value becomes a predetermined value (for example, Yes in step S1309 of the special effect control process, a special effect execution determination table shown in FIG. 27).
  According to the pachinko machine 100 having the configuration, the predetermined effect may be executed in stages.
(2-5) A pachinko machine 100 having the above-described configuration,
Main control means (for example, main control unit 300) for at least performing game control;
Sub-control means (for example, the first sub-control unit 400) that performs at least presentation control based on a command from the main control means;
With
The sub-control means has at least the effect means,
The effect means is capable of executing at least an effect based on the command (for example, a winning effect start command).
It is characterized by that.
The present invention is not limited to the above embodiment, and various modifications can be made.
In the above embodiment, the variable winning openings 234 and 235 have been described as examples of winning means, but the present invention is not limited to this. The present invention is also applicable to the special figure 2 starting port 232 as a winning means.
  The winning detection pattern exemplified in the above embodiment can be commonly applied to the jackpot related to the special figure 1 variable game and the jackpot related to the special figure 2 variable game, but the present invention is not limited to this. For example, the winning detection pattern may be different for the jackpot related to the special figure 1 variable game and the jackpot related to the special figure 2 variable game.
  In the above embodiment, the over-winning occurrence rate in the closed state after the short opening and the over-winning occurrence rate in the closed state after the long opening are substantially the same, but they may be set differently.
  The pachinko machine 100 may determine the detection pattern so that the first and second closed state periods R1, R2 and the like are applied only between rounds in one jackpot game.
  The pachinko machine 100 may be configured to be able to execute an effect different from a special effect, such as suggesting a reserved in-resort resort, for every 1000 balls.
  The pachinko machine 100 according to the above embodiment determines whether it is a big hit, a small hit or a loss in the determination of success / failure, and thereafter, after displaying the symbol variation based on the result of the determination of success / failure, the “special illustration” It is configured to determine which of “A” to “Special Figure J” is to be stopped and displayed on the Special Figure 1 or Special Figure 2 display devices 212 and 214. For this reason, the pachinko machine 100 according to the above embodiment determines the symbol to be stopped after the symbol variation display (stop symbol), thereby determining the number of rounds of the big hit game and the profit state after the big hit game (for example, in the special figure probability changing state). The presence / absence and presence / absence of power support state are automatically determined. However, the pachinko machine 100 is not limited to this. For example, apart from the determination of the stop symbol, the number of rounds of the big hit game and the profit state after the big hit game may be determined by lottery. The pachinko machine 100, for example, automatically determines the number of rounds of the jackpot game when the stop symbol is determined, whereas the pachinko machine 100 automatically determines the profit state after the jackpot game by lottery. The profit status may be appropriately associated.
  In addition, the pachinko machine 100 may be configured to determine that the game ball is surely shifted when a game ball enters the predetermined entrance. For example, the pachinko machine 100 has an attacker provided with a entrance for determining a probability change transition and an ordinary attacker that does not shift to a probability change, so that the former attacker is released in a predetermined round in a specific jackpot game. It may be configured.
  In addition, the pachinko machine 100 has a plurality of entrances, and when entering one entrance of the plurality of entrances, 16R big hit is obtained, and when entering another entrance, 10 rounds big hit is obtained. Or, if you enter one entrance, it will be a 10R big hit, and if you enter another entrance, you will win nR big hit or mR big hit (n and m are natural numbers different from each other) For example, it may be determined by lottery).
  Further, the pachinko machine 100 according to the above embodiment is a game machine installed in an island facility, but the present invention is not limited to this. For example, even if the pachinko machine 100 is an enclosed game machine, the same effect as the pachinko machine 100 according to the above embodiment can be obtained.
  Moreover, the said embodiment, an Example, and a modification can be combined in the range which does not conflict.
In the above embodiment, a pachinko machine is used as an example of a game table, but the present invention is not limited to this. The present invention is also applicable to a slot machine 7000 as shown in FIG.
The game table according to the present invention corresponds to each of the reels “a plurality of reels 7002 provided with a plurality of kinds of symbols and driven to rotate, a start lever 7004 for instructing rotation of the reels” shown in FIG. And a stop button 7006 for individually stopping the rotation of the reels, lottery means for determining whether or not an internal winning of a plurality of types of winnings is won by lottery (winning prize internal lottery), and a lottery result of the lottery means The combination of symbols displayed by the reel stop control means (reel stop control processing) that performs stop control for stopping the rotation of the reels and the reels stopped based on the lottery result of the lottery means corresponds to the winning combination. And a determination means (winning determination process) for determining whether or not the symbol combination is predetermined, and when the symbol stop mode is a predetermined winning mode, it corresponds to the predetermined winning mode In addition to payout control means (medal payout process 7008) for performing game medium payout processing for paying out game media to be played, the effect means 7010 for executing effects based on the lottery result of the lottery means is provided, A launching device 7014 that launches a ball into the game area 7012 of the game, a winning port 7016 configured to be able to enter a ball launched from the launching device, a detection means 7018 that detects a ball that has entered the winning port 7016, and A payout means 7020 for paying out a ball when the detection means 7018 detects a ball, a variable display device 7022 for variably displaying a predetermined symbol (identification information), and a shutter 7024 movable to a position where the variable display device 7022 is shielded. And a movable body 7026 that operates in a predetermined operation mode, and the variable display device 7022 displays the symbol when the game ball enters the winning opening and wins. And the stopped displayed After moving, are also suitable for the slot machine 7000 "is a rendering device 7010, such as to produce a game.
  The gaming table according to the present invention is shown in FIG. 38 (a). “Insert a bill into the bill insertion slot 2002, execute a lottery based on the bet 2004 and start 2006 operation, and display the lottery result on the lottery result display device 2008. Then, at the time of winning, the number of bonus coins is added to the remaining credit number, and when cashout 2009 is selected, the casino machine 2000 issues a receipt from the receipt issuing machine 2010 with a code corresponding to the remaining credit number. It may be.
  Furthermore, as shown in FIG. 5B, the cellular phone 3000 having a storage unit for storing the electronic data for realizing the present invention, and the electronic data for realizing the present invention as shown in FIG. The present invention may be applied to a portable game machine 4000 having a storage unit for storing the video data and a home video game machine 5000 having a storage unit for storing electronic data for realizing the present invention.
  More specifically, the mobile phone 3000 in FIG. 5B includes an operation unit operated by a player, a data acquisition unit that acquires data related to the game through a mobile phone line, and acquired data about the game (this book And a control unit that controls the game based on the data stored in the storage unit and the operation of the operation unit.
  The portable game machine 4000 in FIG. 6C includes an operation unit operated by a player, a data acquisition unit that acquires data related to the game from a predetermined storage medium (DVD or the like), and acquired data related to the game (the present invention). And a control unit for controlling the game based on the data stored in the storage unit and the operation of the operation unit. The home video game machine 5000 in FIG. 6D includes an operation unit operated by a player, a data acquisition unit that acquires data related to a game from a predetermined storage medium (DVD or the like), and acquired data ( And a control unit that controls the game based on the data stored in the storage unit and the operation of the operation unit.
  Furthermore, as shown in FIG. 5E, the present invention may be applied to a data server 6000 that stores electronic data for realizing the present invention. In some cases, the electronic data for realizing the present invention is downloaded from the data server 6000 to the home video game machine 5000 shown in FIG.
  In addition, a game can be executed by applying the present invention to a game program that simulates the operation of a real machine such as a pachinko machine for a home game machine. In that case, a DVD-ROM, CD-ROM, FD (flexible disk), or any other recording medium can be used as a recording medium for recording the game program.
  Furthermore, the present invention has been described by taking a pachinko machine and a slot machine as examples of game machines, but the present invention is not limited thereto, and may be applied to an arrangement ball game machine, a ball ball game machine, a smart ball, and the like.
The game table of the above embodiment is expressed as follows, for example.
(Appendix 1)
A winning means provided in the game area and capable of shifting at least from one of an open state in which a game ball can enter and a closed state in which a game ball cannot enter;
A winning control means capable of executing at least opening / closing control of the winning means based on an opening / closing pattern;
A game machine equipped with
The closed state includes at least a first closed state and a second closed state,
The winning invalid period is different between the first closed state and the second closed state.
A game stand characterized by that.
(Appendix 2)
A gaming machine according to appendix 1,
The winning means is a big winning mouth,
A game stand characterized by that.
(Appendix 3)
A game machine according to appendix 1 or 2,
Have multiple gaming states,
A game stand characterized by that.
(Appendix 4)
A game machine according to appendix 3,
The plurality of gaming states include at least a first gaming state and a second gaming state,
A game stand characterized by that.
(Appendix 5)
The game stand according to any one of appendices 1 to 4,
A gaming table comprising: gaming state control means capable of shifting at least a gaming state from the first gaming state to the second gaming state when a gaming state transition condition is satisfied.
(Appendix 6)
With multiple hit games,
Production means capable of executing at least production,
A game machine equipped with
The plurality of winning games include at least a first winning game and a second winning game,
The production means is capable of executing at least a predetermined production when a predetermined condition is achieved during the first winning game,
The effect means does not execute the predetermined effect when the predetermined condition is achieved during the second winning game.
A game stand characterized by that.
(Appendix 7)
A game stand according to appendix 6,
The number of rounds executed during the first winning game is greater than the number of rounds executed during the second winning game.
A game stand characterized by that.
(Appendix 8)
The game stand according to appendix 6 or 7,
The gaming machine is characterized in that the predetermined condition is achieved when a predetermined cumulative value reaches a predetermined value.
(Appendix 9)
The game stand according to any one of appendices 6 to 8,
Have multiple gaming states,
A game stand characterized by that.
(Appendix 10)
The game stand according to any one of appendices 6 to 9,
Main control means for performing at least game control;
Sub-control means for performing at least presentation control based on a command from the main control means;
With
The sub-control means has at least the effect means,
The effect means is capable of executing at least an effect based on the command.
A game stand characterized by that.
(Appendix 11)
A determination unit that can execute at least determination of success / failure;
The big prize opening provided in the game area,
First control means capable of executing at least opening / closing control of the special winning opening;
Production means capable of executing at least production,
A game machine equipped with
The first control means is capable of executing control to change the gaming state from the first gaming state to the second gaming state when the result of the determination is a first result;
The first control means is capable of executing control to change the gaming state from the first gaming state to the third gaming state when the result of the determination is a second result,
The first control means is capable of at least controlling the special winning opening in a first state,
The first control means is capable of at least controlling the special winning opening in a second state,
The second gaming state is a gaming state in which the special winning opening is set to the second state at least once,
The third gaming state is a gaming state in which the big prize opening is set to the second state at least once,
In the third gaming state, the number of times that the special winning opening is set to the second state is greater than that in the second gaming state,
The first state is a state in which a game ball cannot enter the winning prize opening,
The second state is a state in which a game ball can enter the big prize opening,
The first control means is capable of executing at least a first control in a first period,
The first control means is capable of executing at least a second control in a second period,
The first control means is capable of executing at least the first control in a third period;
The first control means is capable of executing at least the first control in a fourth period;
In addition to the first control means, a second control means is provided,
The first control means can output a command to the second control means,
The second control means is capable of causing the effect means to at least produce an effect corresponding to the input command,
The first control is a control for at least handling a game ball that has entered the grand prize opening as a winning ball,
The second control is a control that does not at least treat a game ball that has entered the grand prize opening as a winning ball,
The big prize opening in the first period is at least the second state,
The big prize opening in the second period is at least the first state,
The big prize opening in the third period is at least the first state,
The big prize opening in the fourth period is at least the first state,
The fourth period is longer than the third period;
The production means can execute at least a multi-ball production when the number of balls handled as the winning ball in the fifth period is large,
The multi-ball number effect can be executed at least when the number of winning balls is larger than a predetermined number of balls,
The fifth period is a period that ends when the first control ends.
The effect means does not execute at least the multi-ball number effect during the second gaming state,
The effect means is capable of executing at least the multi-ball number effect during the third gaming state.
A game stand characterized by that.
(Appendix 12)
A gaming machine according to appendix 11,
The fifth period is a period that is started at the start of the first control.
A game stand characterized by that.
(Appendix 13)
A gaming machine according to appendix 11,
The fifth period is a period that is started when one of the third period and the fourth period is started.
A game stand characterized by that.
(Appendix 14)
The gaming machine according to any one of appendices 11 to 13,
The first control means is capable of executing control to continue the first gaming state when the result of the determination is a third result.
A game stand characterized by that.
(Appendix 15)
The gaming machine according to any one of appendices 11 to 14,
The first control means changes the gaming state from the second gaming state to the first controlling state without setting the special winning opening to the second state after the end of the fifth period. Control can be performed,
A game stand characterized by that.
100 Pachinko machine 136 Chance button 208 Decoration symbol display device 208a Left symbol display area 208b Middle symbol display area 208c Right symbol display area 208d Effect display area 208d1 Special figure 1 hold display area 208d2 Special figure 2 hold display area 226 General winning a prize mouth 228 Figure starting port 230 Special figure 1 starting port 232 Special figure 2 starting port 234, 235 Variable winning port 300 Main control unit 400 First sub control unit 500 Second sub control unit

Claims (6)

  1. A determination unit that can execute at least determination of success / failure;
    The big prize opening provided in the game area,
    First control means capable of executing at least opening / closing control of the special winning opening;
    Production means capable of executing at least production,
    A game machine equipped with
    The first control means is capable of executing control to change the gaming state from the first gaming state to the second gaming state when the result of the determination is a first result;
    The first control means is capable of executing control to change the gaming state from the first gaming state to the third gaming state when the result of the determination is a second result,
    The first control means is capable of at least controlling the special winning opening in a first state,
    The first control means is capable of at least controlling the special winning opening in a second state,
    The second gaming state is a gaming state in which the special winning opening is set to the second state at least once,
    The third gaming state is a gaming state in which the big prize opening is set to the second state at least once,
    In the third gaming state, the number of times that the special winning opening is set to the second state is greater than that in the second gaming state,
    The first state is a state in which a game ball cannot enter the winning prize opening,
    The second state is a state in which a game ball can enter the big prize opening,
    The first control means is capable of executing at least a first control in a first period,
    The first control means is capable of executing at least a second control in a second period,
    The first control means is capable of executing at least the first control in a third period;
    The first control means is capable of executing at least the first control in a fourth period;
    The first control is a control for at least handling a game ball that has entered the grand prize opening as a winning ball,
    The second control is a control that does not at least treat a game ball that has entered the grand prize opening as a winning ball,
    The big prize opening in the first period is at least the second state,
    The big prize opening in the second period is at least the first state,
    The big prize opening in the third period is at least the first state,
    The big prize opening in the fourth period is at least the first state,
    The fourth period is longer than the third period;
    The production means is capable of at least producing an over-winning production,
    The over winning effect is an effect indicating that the number of balls handled as the winning ball in the fifth period was large,
    The effect means does not execute at least the effect of the over winning in the second gaming state,
    The production means is capable of executing at least the production of the over winning prize in the third gaming state.
    A game stand characterized by that.
  2. The game stand according to claim 1,
    In addition to the first control means, a second control means is provided,
    The first control means can output a command to the second control means,
    The second control means is capable of causing the effect means to at least perform an effect corresponding to the input command.
    A game table characterized by
  3. The game stand according to claim 1 or 2,
    The fifth period is a period that is started at the start of the first control.
    A game stand characterized by that.
  4. The game stand according to claim 1 or 2,
    The fifth period is a period that is started when one of the third period and the fourth period is started.
    A game stand characterized by that.
  5. It is a game stand as described in any one of Claims 1 thru | or 4,
    The first control means is capable of executing control to continue the first gaming state when the result of the determination is a third result.
    A game stand characterized by that.
  6. A game stand according to any one of claims 1 to 5,
    The first control means changes the gaming state from the second gaming state to the first gaming state without setting the grand prize opening to the second state after the end of the fifth period. Control can be performed,
    A game stand characterized by that.

JP2013065913A 2013-03-27 2013-03-27 Game machine Pending JP2013212368A (en)

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Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015223327A (en) * 2014-05-28 2015-12-14 京楽産業.株式会社 Game machine
JP2016026829A (en) * 2015-11-09 2016-02-18 京楽産業.株式会社 Game machine
JP2016026828A (en) * 2015-11-09 2016-02-18 京楽産業.株式会社 Game machine
JP2016083286A (en) * 2014-10-28 2016-05-19 株式会社三共 Game machine
JP2016096980A (en) * 2014-11-20 2016-05-30 京楽産業.株式会社 Game machine
JP2016096981A (en) * 2014-11-20 2016-05-30 京楽産業.株式会社 Game machine
JP2016159105A (en) * 2015-03-05 2016-09-05 株式会社三共 Game machine
JP2016159104A (en) * 2015-03-05 2016-09-05 株式会社三共 Game machine
JP2016159106A (en) * 2015-03-05 2016-09-05 株式会社三共 Game machine
JP2016178973A (en) * 2015-03-23 2016-10-13 京楽産業.株式会社 Game machine
JP2016209067A (en) * 2015-04-30 2016-12-15 株式会社三共 Game machine, and game device
JP2017035252A (en) * 2015-08-07 2017-02-16 サミー株式会社 Pachinko game machine
JP2018068769A (en) * 2016-10-31 2018-05-10 株式会社三共 Game machine

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Publication number Priority date Publication date Assignee Title
JP2004024750A (en) * 2002-06-28 2004-01-29 Abilit Corp Game machine
JP2005177296A (en) * 2003-12-22 2005-07-07 Aruze Corp Game machine
JP2011234798A (en) * 2010-05-06 2011-11-24 Sankyo Co Ltd Game machine
JP5261682B1 (en) * 2012-03-30 2013-08-14 株式会社大都技研 Amusement stand

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Publication number Priority date Publication date Assignee Title
JP2004024750A (en) * 2002-06-28 2004-01-29 Abilit Corp Game machine
JP2005177296A (en) * 2003-12-22 2005-07-07 Aruze Corp Game machine
JP2011234798A (en) * 2010-05-06 2011-11-24 Sankyo Co Ltd Game machine
JP5261682B1 (en) * 2012-03-30 2013-08-14 株式会社大都技研 Amusement stand

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015223327A (en) * 2014-05-28 2015-12-14 京楽産業.株式会社 Game machine
JP2016083286A (en) * 2014-10-28 2016-05-19 株式会社三共 Game machine
JP2016096980A (en) * 2014-11-20 2016-05-30 京楽産業.株式会社 Game machine
JP2016096981A (en) * 2014-11-20 2016-05-30 京楽産業.株式会社 Game machine
JP2016159106A (en) * 2015-03-05 2016-09-05 株式会社三共 Game machine
JP2016159104A (en) * 2015-03-05 2016-09-05 株式会社三共 Game machine
JP2016159105A (en) * 2015-03-05 2016-09-05 株式会社三共 Game machine
JP2016178973A (en) * 2015-03-23 2016-10-13 京楽産業.株式会社 Game machine
JP2016209067A (en) * 2015-04-30 2016-12-15 株式会社三共 Game machine, and game device
JP2017035252A (en) * 2015-08-07 2017-02-16 サミー株式会社 Pachinko game machine
JP2016026828A (en) * 2015-11-09 2016-02-18 京楽産業.株式会社 Game machine
JP2016026829A (en) * 2015-11-09 2016-02-18 京楽産業.株式会社 Game machine
JP2018068769A (en) * 2016-10-31 2018-05-10 株式会社三共 Game machine

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