JP2022186959A5 - - Google Patents

Download PDF

Info

Publication number
JP2022186959A5
JP2022186959A5 JP2022171987A JP2022171987A JP2022186959A5 JP 2022186959 A5 JP2022186959 A5 JP 2022186959A5 JP 2022171987 A JP2022171987 A JP 2022171987A JP 2022171987 A JP2022171987 A JP 2022171987A JP 2022186959 A5 JP2022186959 A5 JP 2022186959A5
Authority
JP
Japan
Prior art keywords
variable
game
ball
game state
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2022171987A
Other languages
Japanese (ja)
Other versions
JP2022186959A (en
Filing date
Publication date
Priority claimed from JP2017107210A external-priority patent/JP6915382B2/en
Application filed filed Critical
Priority to JP2022171987A priority Critical patent/JP2022186959A/en
Publication of JP2022186959A publication Critical patent/JP2022186959A/en
Publication of JP2022186959A5 publication Critical patent/JP2022186959A5/ja
Pending legal-status Critical Current

Links

Description

この目的を達成するために請求項1記載の遊技機は、特定方向に発射された遊技球が到達可能な位置に設けられ、遊技球が入球可能な所定部と、その所定部へと遊技球が入球可能となる第1状態との第1状態よりも前記所定部へと遊技球が入球困難となる第2状態と可変可能に構成された可変部と、を備えた可変入球手段を有し、遊技球が通過したことを検知可能な通過検知手段と、その通過検知手段によって遊技球が検知された場合に成立し得る所定条件が成立したことに基づいて、当該所定条件が成立してから新たな前記所定条件が成立し得る状況となるまでの間において前記可変入球手段の前記可変部を所定の可変パターンで可変させる可変制御手段と、前記可変入球手段の前記所定部へと遊技球が入球したことに基づいて判別を実行する判別手段と、その判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、第1条件が成立したことに基づいて、第1遊技状態を設定する第1遊技状態設定手段と、第2条件が成立したことに基づいて、前記第1遊技状態よりも有利な第2遊技状態を設定する第2遊技状態設定手段と、第3条件が成立したことに基づいて、前記第1遊技状態と前記第2遊技状態とのいずれとも異なる第3遊技状態を設定する第3遊技状態設定手段と、を備え、前記可変制御手段は、前記可変入球手段の前記可変部を第1可変パターンで可変させる第1可変制御と、前記可変入球手段の前記可変部を前記第1可変パターンとは異なる第2可変パターンで可変させる第2可変制御と、を少なくとも実行可能であり、前記遊技機は、前記特定方向に遊技球を発射し続ける場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成であり、前記第1遊技状態と前記第2遊技状態とは、前記第3遊技状態よりも前記第1可変パターンで前記可変入球手段の前記可変部が可変され難い又は前記第1可変パターンで前記可変入球手段の前記可変部が可変されない構成であり、前記遊技機は、前記第2状態の前記可変入球手段へと到達した遊技球が、前記可変入球手段の前記所定部に入球せずに遊技盤における下流側へと流下する構成であり、前記遊技機は、前記第1遊技状態においても前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得る構成であり、前記第2遊技状態においては前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得ない構成であり、前記可変入球手段と前記通過検知手段とは、遊技領域における特定領域を通過した遊技球が到達可能な位置に設けられており、前記遊技機は、少なくとも前記特定方向へと遊技球を発射するための特定の発射操作が継続して行われた場合において、前記特定領域を通過する遊技球の通過間隔を所定間隔以上とさせることが可能な手段を有し、少なくとも前記特定の発射操作が継続して行われた場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成であり、前記第3遊技状態において前記特定の発射操作が継続して行われた場合に、前記第1条件が成立する可能性よりも前記第2条件が成立する可能性の方が高くなる構成である。 In order to achieve this object, the game machine according to claim 1 is provided at a position where a game ball shot in a specific direction can reach, and a predetermined portion where the game ball can enter and a game machine to the predetermined portion. A variable part configured to be variable between a first state in which a ball can be entered and a second state in which a game ball is more difficult to enter the predetermined part than in the first state. Pass detection means having ball entry means and capable of detecting that a game ball has passed, and based on the establishment of a predetermined condition that can be established when the game ball is detected by the passage detection means, the predetermined variable control means for varying the variable part of the variable ball-entering means in a predetermined variable pattern during a period from when a condition is satisfied until the new predetermined condition can be satisfied; and determining means for performing determination based on the entry of a game ball into the predetermined portion ; dynamic display means for dynamically displaying identification information for indicating the determination result of the determining means; A first game state setting means for setting a first game state based on the establishment of the game state, and a second game state setting means for setting a second game state more advantageous than the first game state based on the establishment of the second condition. 2 game state setting means; and third game state setting means for setting a third game state different from the first game state and the second game state based on the establishment of a third condition. The variable control means comprises: first variable control for varying the variable portion of the variable ball-entering means according to a first variable pattern; a second variable control that varies in two variable patterns ; It is a configuration in which the game ball is more likely to reach the predetermined portion of the variable ball entering means in the first state when the game ball is changed in the first variable pattern rather than in the variable pattern, and the first game The state and the second game state are those in which the variable part of the variable ball-entering means is less likely to be varied in the first variable pattern than in the third game state, or the variable part of the variable ball-entering means is more difficult to vary in the first variable pattern than the third game state. The variable part is configured not to be variable, and the game machine is configured such that the game ball that has reached the variable ball entering means in the second state does not enter the predetermined part of the variable ball entering means, It is configured to flow down to the downstream side, and the game machine is configured to allow a game ball to enter the predetermined portion of the variable ball entering means even in the first game state. The determination by the determination means based on the ball can be performed, and in the second game state, the determination by the determination means can be performed based on the entry of the game ball into the predetermined portion of the variable ball entry means. The variable ball entry means and the passage detection means are provided at positions where a game ball that has passed through a specific area in the game area can reach, and the game machine moves at least in the specific direction. means capable of increasing the passing interval of the game balls passing through the specific area to a predetermined interval or more when a specific shooting operation for shooting the game ball is continuously performed, and at least the specific is continuously performed, the variable portion of the variable ball-entering means is changed in the first variable pattern rather than in the second variable pattern, and the first state is more likely. The game ball is configured to easily reach the predetermined portion of the variable ball entering means, and the first condition is established when the specific shooting operation is continuously performed in the third game state. The configuration is such that the possibility that the second condition is satisfied is higher than the possibility.

請求項1記載の遊技機によれば、特定方向に発射された遊技球が到達可能な位置に設けられ、遊技球が入球可能な所定部と、その所定部へと遊技球が入球可能となる第1状態との第1状態よりも前記所定部へと遊技球が入球困難となる第2状態と可変可能に構成された可変部と、を備えた可変入球手段を有し、遊技球が通過したことを検知可能な通過検知手段と、その通過検知手段によって遊技球が検知された場合に成立し得る所定条件が成立したことに基づいて、当該所定条件が成立してから新たな前記所定条件が成立し得る状況となるまでの間において前記可変入球手段の前記可変部を所定の可変パターンで可変させる可変制御手段と、前記可変入球手段の前記所定部へと遊技球が入球したことに基づいて判別を実行する判別手段と、その判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、第1条件が成立したことに基づいて、第1遊技状態を設定する第1遊技状態設定手段と、第2条件が成立したことに基づいて、前記第1遊技状態よりも有利な第2遊技状態を設定する第2遊技状態設定手段と、第3条件が成立したことに基づいて、前記第1遊技状態と前記第2遊技状態とのいずれとも異なる第3遊技状態を設定する第3遊技状態設定手段と、を備え、前記可変制御手段は、前記可変入球手段の前記可変部を第1可変パターンで可変させる第1可変制御と、前記可変入球手段の前記可変部を前記第1可変パターンとは異なる第2可変パターンで可変させる第2可変制御と、を少なくとも実行可能であり、前記遊技機は、前記特定方向に遊技球を発射し続ける場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成であり、前記第1遊技状態と前記第2遊技状態とは、前記第3遊技状態よりも前記第1可変パターンで前記可変入球手段の前記可変部が可変され難い又は前記第1可変パターンで前記可変入球手段の前記可変部が可変されない構成であり、前記遊技機は、前記第2状態の前記可変入球手段へと到達した遊技球が、前記可変入球手段の前記所定部に入球せずに遊技盤における下流側へと流下する構成であり、前記遊技機は、前記第1遊技状態においても前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得る構成であり、前記第2遊技状態においては前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得ない構成であり、前記可変入球手段と前記通過検知手段とは、遊技領域における特定領域を通過した遊技球が到達可能な位置に設けられており、前記遊技機は、少なくとも前記特定方向へと遊技球を発射するための特定の発射操作が継続して行われた場合において、前記特定領域を通過する遊技球の通過間隔を所定間隔以上とさせることが可能な手段を有し、少なくとも前記特定の発射操作が継続して行われた場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成であり、前記第3遊技状態において前記特定の発射操作が継続して行われた場合に、前記第1条件が成立する可能性よりも前記第2条件が成立する可能性の方が高くなる構成である。 According to the gaming machine of claim 1, a predetermined portion is provided at a position where a game ball launched in a specific direction can reach, and the game ball can enter the predetermined portion. and a second state in which it is more difficult for a game ball to enter the predetermined portion than in the first state. Then, based on the establishment of a predetermined condition that can be established when the game ball is detected by the passage detection means capable of detecting the passage of the game ball and the passage detection means, the predetermined condition is established. a variable control means for varying the variable portion of the variable ball-entering means in a predetermined variable pattern during a period from when the new predetermined condition can be established, and to the predetermined portion of the variable ball-entering means determining means for performing determination based on the entry of a game ball; dynamic display means for dynamically displaying identification information for indicating the determination result of the determining means; and based on the establishment of a first condition. a first game state setting means for setting a first game state, and a second game state setting means for setting a second game state more advantageous than the first game state based on the establishment of a second condition. and third game state setting means for setting a third game state different from the first game state and the second game state based on the establishment of the third condition, wherein the variable control The means comprises first variable control for varying the variable portion of the variable ball-entering means in a first variable pattern, and variable the variable portion of the variable ball-entering means in a second variable pattern different from the first variable pattern. and a second variable control that allows the game machine to continuously shoot game balls in the specific direction, wherein the variable portion of the variable ball entering means is varied in the second variable pattern. It is a configuration in which the game ball is more likely to reach the predetermined portion of the variable ball entering means in the first state when the game ball is changed in the first variable pattern rather than in the first game state and the second game state. The game state means that the variable portion of the variable ball-entering means is less likely to be varied in the first variable pattern than in the third game state, or the variable portion of the variable ball-entering means is not variable in the first variable pattern. In the game machine, the game ball that has reached the variable ball entering means in the second state flows down to the downstream side of the game board without entering the predetermined portion of the variable ball entering means. and the gaming machine performs the determination based on the entry of the game ball into the predetermined portion of the variable ball entry means even in the first gaming state. means can be determined, and in the second game state, the determination by the determination means based on the entry of a game ball into the predetermined portion of the variable ball entry means cannot be performed; The variable ball entry means and the passage detection means are provided at positions where a game ball that has passed through a specific area in the game area can reach, and the game machine shoots the game ball at least in the specific direction. means for making the passage interval of the game balls passing through the specific area equal to or greater than a predetermined interval when the specific shooting operation for the purpose is continuously performed, and at least the specific shooting operation continues. in the case where the variable part of the variable ball-entering means is varied in the first variable pattern rather than in the second variable pattern, the variable ball-entering means is in the first state. When the specific shooting operation is continuously performed in the third game state, the possibility that the first condition is satisfied rather than the possibility that the game ball reaches the predetermined portion of the This is a configuration in which the possibility that the second condition is satisfied is higher.

10 パチンコ機(遊技機)
67 スルーゲート(第5実施形態における通過検知手段)
6400 第2入球口(第5実施形態における可変入球手段の一部、所定部
6400a 電動役物(第5実施形態における可変入球手段の一部、可変部
6600 振分部材(振分手段)
R1 右側流路(第1流路)
R2 左側流路(第2流路)
S305,S332 第5実施形態における判別手段
S310 第5実施形態における動的表示手段
S623 第5実施形態における可変制御実行手段
S915 第5実施形態における第1遊技状態設定手段
S1323,S1324 第5実施形態における第2遊技状態設定手段、第3遊技状態設定手段
S2306 第5実施形態における第1遊技状態設定手段
10 Pachinko machines (game machines)
67 through gate (passage detection means in the fifth embodiment)
6400 Second ball entrance (part of variable ball entrance means in fifth embodiment , predetermined part )
6400a Electric accessory (a part of the variable ball entry means in the fifth embodiment , a variable part )
6600 distribution member (distribution means)
R1 right channel (first channel)
R2 left channel (second channel)
S305, S332 Determination means S310 in the fifth embodiment Dynamic display means S623 in the fifth embodiment Variable control execution means S915 in the fifth embodiment First game state setting means S1323, S1324 in the fifth embodiment Second game state setting means, third game state setting means S2306 First game state setting means in the fifth embodiment

Claims (1)

特定方向に発射された遊技球が到達可能な位置に設けられ、遊技球が入球可能な所定部と、その所定部へと遊技球が入球可能となる第1状態との第1状態よりも前記所定部へと遊技球が入球困難となる第2状態と可変可能に構成された可変部と、を備えた可変入球手段を有した遊技機において、
遊技球が通過したことを検知可能な通過検知手段と、
その通過検知手段によって遊技球が検知された場合に成立し得る所定条件が成立したことに基づいて、当該所定条件が成立してから新たな前記所定条件が成立し得る状況となるまでの間において前記可変入球手段の前記可変部を所定の可変パターンで可変させる可変制御手段と、
前記可変入球手段の前記所定部へと遊技球が入球したことに基づいて判別を実行する判別手段と、
その判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、
第1条件が成立したことに基づいて、第1遊技状態を設定する第1遊技状態設定手段と、
第2条件が成立したことに基づいて、前記第1遊技状態よりも有利な第2遊技状態を設定する第2遊技状態設定手段と、
第3条件が成立したことに基づいて、前記第1遊技状態と前記第2遊技状態とのいずれとも異なる第3遊技状態を設定する第3遊技状態設定手段と、を備え、
前記可変制御手段は、前記可変入球手段の前記可変部を第1可変パターンで可変させる第1可変制御と、前記可変入球手段の前記可変部を前記第1可変パターンとは異なる第2可変パターンで可変させる第2可変制御と、を少なくとも実行可能であり、
前記遊技機は、前記特定方向に遊技球を発射し続ける場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成であり、
前記第1遊技状態と前記第2遊技状態とは、前記第3遊技状態よりも前記第1可変パターンで前記可変入球手段の前記可変部が可変され難い又は前記第1可変パターンで前記可変入球手段の前記可変部が可変されない構成であり、
前記遊技機は、前記第2状態の前記可変入球手段へと到達した遊技球が、前記可変入球手段の前記所定部に入球せずに遊技盤における下流側へと流下する構成であり、
前記遊技機は、
前記第1遊技状態においても前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得る構成であり、
前記第2遊技状態においては前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得ない構成であり、
前記可変入球手段と前記通過検知手段とは、遊技領域における特定領域を通過した遊技球が到達可能な位置に設けられており、
前記遊技機は、
少なくとも前記特定方向へと遊技球を発射するための特定の発射操作が継続して行われた場合において、前記特定領域を通過する遊技球の通過間隔を所定間隔以上とさせることが可能な手段を有し、
少なくとも前記特定の発射操作が継続して行われた場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成であり、
前記第3遊技状態において前記特定の発射操作が継続して行われた場合に、前記第1条件が成立する可能性よりも前記第2条件が成立する可能性の方が高くなる構成であることを特徴とする遊技機。
A predetermined portion provided at a position where a game ball shot in a specific direction can be reached and into which the game ball can enter, a first state in which the game ball can enter the predetermined portion, and the first state A game machine having variable ball entry means comprising :
Passage detection means capable of detecting that the game ball has passed;
Based on the establishment of a predetermined condition that can be established when the game ball is detected by the passage detection means, the period from the establishment of the prescribed condition to the situation where the new prescribed condition can be established variable control means for varying the variable portion of the variable ball entry means in a predetermined variable pattern;
a determination means for performing determination based on the fact that a game ball has entered the predetermined portion of the variable ball entry means;
dynamic display means for dynamically displaying identification information for indicating the determination result of the determination means;
a first game state setting means for setting a first game state based on the establishment of a first condition;
a second game state setting means for setting a second game state more advantageous than the first game state based on the establishment of the second condition;
a third game state setting means for setting a third game state different from the first game state and the second game state based on the establishment of a third condition;
The variable control means performs first variable control for varying the variable part of the variable ball-entering means according to a first variable pattern, and a second variable control for changing the variable part of the variable ball-entering means to a second variable pattern different from the first variable pattern. a second variable control that varies in a pattern, and
In the gaming machine, when the game ball is continuously shot in the specific direction, it is preferable that the variable portion of the variable ball-entering means is varied in the first variable pattern rather than in the second variable pattern. It is a configuration that makes it easier for the game ball to reach the predetermined part of the variable ball entry means in the first state,
In the first game state and the second game state, the variable part of the variable ball entering means is less likely to be varied in the first variable pattern than in the third game state, or the variable entry is made in the first variable pattern. A configuration in which the variable portion of the sphere means is not variable,
The gaming machine is configured such that a game ball that has reached the variable ball entering means in the second state flows down to the downstream side of the game board without entering the predetermined portion of the variable ball entering means. ,
The game machine is
Also in the first game state, the discrimination by the discrimination means can be executed based on the entry of the game ball into the predetermined portion of the variable ball entry means,
In the second game state, the determination by the determination means based on the entry of the game ball into the predetermined portion of the variable ball entry means cannot be performed,
The variable ball entry means and the passage detection means are provided at a position where a game ball that has passed through a specific area in the game area can reach,
The game machine is
Means capable of making the passage interval of the game balls passing through the specific area equal to or greater than a predetermined interval at least when the specific shooting operation for shooting the game balls in the specific direction is continuously performed. have
At least when the specific shooting operation is continuously performed, it is preferable that the variable part of the variable ball-entering means is varied according to the first variable pattern rather than according to the second variable pattern. It is a configuration that makes it easier for the game ball to reach the predetermined part of the variable ball entry means in one state,
When the specific shooting operation is continuously performed in the third game state, the possibility that the second condition is satisfied is higher than the possibility that the first condition is satisfied. A game machine characterized by
JP2022171987A 2017-05-30 2022-10-27 game machine Pending JP2022186959A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2022171987A JP2022186959A (en) 2017-05-30 2022-10-27 game machine

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2017107210A JP6915382B2 (en) 2017-05-30 2017-05-30 Pachinko machine
JP2021116360A JP2021164802A (en) 2017-05-30 2021-07-14 Game machine
JP2022171987A JP2022186959A (en) 2017-05-30 2022-10-27 game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2021116360A Division JP2021164802A (en) 2017-05-30 2021-07-14 Game machine

Publications (2)

Publication Number Publication Date
JP2022186959A JP2022186959A (en) 2022-12-15
JP2022186959A5 true JP2022186959A5 (en) 2023-03-06

Family

ID=64954470

Family Applications (3)

Application Number Title Priority Date Filing Date
JP2017107210A Active JP6915382B2 (en) 2017-05-30 2017-05-30 Pachinko machine
JP2021116360A Pending JP2021164802A (en) 2017-05-30 2021-07-14 Game machine
JP2022171987A Pending JP2022186959A (en) 2017-05-30 2022-10-27 game machine

Family Applications Before (2)

Application Number Title Priority Date Filing Date
JP2017107210A Active JP6915382B2 (en) 2017-05-30 2017-05-30 Pachinko machine
JP2021116360A Pending JP2021164802A (en) 2017-05-30 2021-07-14 Game machine

Country Status (1)

Country Link
JP (3) JP6915382B2 (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6915381B2 (en) * 2017-05-30 2021-08-04 株式会社三洋物産 Pachinko machine
JP6915385B2 (en) * 2017-05-30 2021-08-04 株式会社三洋物産 Pachinko machine
JP6915383B2 (en) * 2017-05-30 2021-08-04 株式会社三洋物産 Pachinko machine
JP6977859B2 (en) * 2017-05-30 2021-12-08 株式会社三洋物産 Pachinko machine
JP6915384B2 (en) * 2017-05-30 2021-08-04 株式会社三洋物産 Pachinko machine
JP2019217318A (en) * 2019-08-23 2019-12-26 株式会社三洋物産 Game machine
JP2020072856A (en) * 2019-10-11 2020-05-14 株式会社三洋物産 Game machine
JP6996612B2 (en) * 2020-12-23 2022-01-17 株式会社三洋物産 Pachinko machine

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006000392A (en) * 2004-06-17 2006-01-05 Takao:Kk Pinball game machine
JP5111439B2 (en) * 2009-05-27 2013-01-09 京楽産業.株式会社 Game machine
JP6142147B2 (en) * 2012-12-11 2017-06-07 株式会社高尾 Bullet ball machine
JP5927530B1 (en) * 2014-12-05 2016-06-01 株式会社サンセイアールアンドディ Game machine
JP2016171887A (en) * 2015-03-17 2016-09-29 株式会社ソフイア Game machine
JP6619630B2 (en) * 2015-11-27 2019-12-11 矢崎総業株式会社 Wire harness routing structure
JP6370288B2 (en) * 2015-12-10 2018-08-08 株式会社藤商事 Bullet ball machine
JP6680113B2 (en) * 2016-06-30 2020-04-15 株式会社三洋物産 Amusement machine
JP6915383B2 (en) * 2017-05-30 2021-08-04 株式会社三洋物産 Pachinko machine
JP6915385B2 (en) * 2017-05-30 2021-08-04 株式会社三洋物産 Pachinko machine
JP6915381B2 (en) * 2017-05-30 2021-08-04 株式会社三洋物産 Pachinko machine
JP7248084B2 (en) * 2017-05-30 2023-03-29 株式会社三洋物産 game machine
JP6816651B2 (en) * 2017-05-30 2021-01-20 株式会社三洋物産 Game machine
JP6915384B2 (en) * 2017-05-30 2021-08-04 株式会社三洋物産 Pachinko machine
JP2021164713A (en) * 2019-09-04 2021-10-14 株式会社三洋物産 Game machine
JP2021164714A (en) * 2020-04-03 2021-10-14 株式会社三洋物産 Game machine

Similar Documents

Publication Publication Date Title
JP2022186959A5 (en)
JP2022186960A5 (en)
JP2022186962A5 (en)
JP2022186963A5 (en)
JP2022186958A5 (en)
JP2022186961A5 (en)
JP2022186957A5 (en)
JP2022159461A5 (en)
JP2022044684A5 (en)
JP2021118973A5 (en)
JP2019069311A5 (en)
JP2022066571A5 (en)
JP2019088637A5 (en)
JP2022105763A5 (en)
JP2021146133A5 (en)
JP2021146131A5 (en)
JP2020195912A5 (en)
JP2022079697A5 (en)
JP2022066398A5 (en)
JP2022082770A5 (en)
JP2022082701A5 (en)
JP2022066399A5 (en)
JP2022066572A5 (en)
JP2022066400A5 (en)
JP2019170577A5 (en)