JP2022082770A5 - - Google Patents

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JP2022082770A5
JP2022082770A5 JP2022064204A JP2022064204A JP2022082770A5 JP 2022082770 A5 JP2022082770 A5 JP 2022082770A5 JP 2022064204 A JP2022064204 A JP 2022064204A JP 2022064204 A JP2022064204 A JP 2022064204A JP 2022082770 A5 JP2022082770 A5 JP 2022082770A5
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、有利度合いが異なる複数の遊技状態を設けることで興趣向上を図っているものも存在する。 Some gaming machines, such as pachinko machines, shift to a winning state when the result of a lottery performed based on the winning of a game ball into a start winning opening is a win. Among such gaming machines, for example, there are some which are intended to enhance interest by providing a plurality of game states with different degrees of advantage .

特開2006-000392号公報Japanese Patent Application Laid-Open No. 2006-000392

しかしながら、更なる興趣が求められていた。 However, there has been a demand for further enhancement of interest.

この目的を達成するために請求項1記載の遊技機は、特定の発射操作が行われたことに基づいて発射された遊技球が到達可能な位置に設けられ、遊技球が入球可能第1状態と、その第1状態よりも遊技球が入球困難となる第2状態に可変可能に構成された可変入球手段を有し、遊技球が通過したことを検知可能な通過検知手段と、その通過検知手段によって遊技球が検知された場合に成立し得る所定条件が成立したことに基づいて、当該所定条件が成立してから新たな前記所定条件が成立し得る状況となるまでの間において前記可変入球手段を所定の可変パターンで可変させる可変制御手段と、前記可変入球手段へと遊技球が入球したことに基づいて判別を実行する判別手段と、その判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、第1条件が成立したことに基づいて、第1遊技状態を設定する第1遊技状態設定手段と、第2条件が成立したことに基づいて、前記第1遊技状態よりも有利な第2遊技状態を設定する第2遊技状態設定手段と、第3条件が成立したことに基づいて、前記第1遊技状態と前記第2遊技状態とのいずれとも異なる第3遊技状態を設定する第3遊技状態設定手段と、を備え、前記可変制御手段は、前記可変入球手段を第1可変パターンで可変させる第1可変制御と、前記可変入球手段を前記第1可変パターンとは異なる第2可変パターンで可変させる第2可変制御と、を少なくとも実行可能であり、前記遊技機は、前記特定の発射操作が継続して行われた場合において、前記可変入球手段が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の所定部へと遊技球が到達し易くなる構成であり、前記第1遊技状態と前記第2遊技状態とは、前記第3遊技状態よりも前記第1可変パターンで前記可変入球手段が可変され難い又は前記第1可変パターンで前記可変入球手段が可変されない構成であり、前記遊技機は、前記第2状態の前記可変入球手段へと到達した遊技球が、前記可変入球手段に入球せずに遊技盤における下流側へと流下する構成であり、前記遊技機は、少なくとも前記第2遊技状態において特定条件が成立したことに基づいて特定のカウント値を更新する更新手段と、前記第2遊技状態において前記特定のカウント値が予め定められた特定値に更新されたことに基づいて、前記第2遊技状態を終了させる終了手段と、を有し、前記特定のカウント値は、前記第1遊技状態では少なくとも用いられない構成であり、前記遊技機は、前記第1遊技状態においても前記可変入球手段への遊技球の入球に基づく前記判別手段の判別が実行され得る構成であり、前記第2遊技状態においては前記可変入球手段への遊技球の入球に基づく前記判別手段の判別が実行され得ない構成であり、前記第1遊技状態において表示される所定の背景画像が、前記第2遊技状態における背景画像として表示されない構成であり、前記可変入球手段と前記通過検知手段とは、遊技領域における特定領域を通過した遊技球が到達可能な位置に設けられており、前記遊技機は、少なくとも前記特定の発射操作が継続して行われた場合において、前記特定領域を通過する遊技球の通過間隔を所定間隔以上とさせることが可能な手段を有する。 In order to achieve this object, the gaming machine according to claim 1 is provided at a position where a game ball shot based on the performance of a specific shooting operation can reach, and a game ball can be entered . 1 state and a second state in which a game ball is more difficult to enter than the first state , and has a variable ball entry means configured to be variable between the first state and a passage detection capable of detecting passage of a game ball. From the establishment of a predetermined condition that can be established when the game ball is detected by the means and the passage detection means to the situation where the new prescribed condition can be established. Variable control means for varying the variable ball entry means in a predetermined variable pattern between, discrimination means for executing discrimination based on the fact that a game ball has entered the variable ball entry means, and the discrimination means Dynamic display means for dynamically displaying identification information for indicating a determination result, first game state setting means for setting a first game state based on the establishment of the first condition, and establishment of the second condition. second game state setting means for setting a second game state more advantageous than the first game state based on the fact that the first game state and the second game state are established based on the establishment of a third condition; a third game state setting means for setting a third game state different from the game state , wherein the variable control means is a first variable control for varying the variable ball entry means in a first variable pattern; and a second variable control that varies the variable ball-entering means with a second variable pattern different from the first variable pattern, and the game machine continues to perform the specific shooting operation. In this case, the game ball is more likely to enter the predetermined portion of the variable ball entry means in the first state when the variable ball entry means is changed in the first variable pattern than in the second variable pattern. It is a configuration that makes it easier to reach, and the first game state and the second game state are the first variable pattern in which the variable ball entering means is less likely to be varied than the third game state, or the first variable pattern The variable ball entering means is not variable, and the game machine is such that the game ball that reaches the variable ball entering means in the second state does not enter the variable ball entering means and is on the game board The gaming machine is configured to flow downstream, and the game machine includes update means for updating a specific count value based on the establishment of a specific condition at least in the second game state, and the specific count value in the second game state. based on the fact that the count value of has been updated to a predetermined specific value, the second game state and end means for terminating the state, wherein the specific count value is not used at least in the first game state, and the gaming machine includes the variable ball entry means even in the first game state. In the second game state, the determination by the determination means is performed based on the entry of the game ball into the variable ball entry means. The predetermined background image displayed in the first gaming state is not displayed as the background image in the second gaming state, and the variable ball entry means and the passing detection means are: The gaming machine is provided at a position where a game ball that has passed through the specific area in the game area can reach, and the gaming machine has a game ball that passes through the specific area at least when the specific shooting operation is continuously performed. has a means capable of setting the passing interval of the .

請求項1記載の遊技機によれば、特定の発射操作が行われたことに基づいて発射された遊技球が到達可能な位置に設けられ、遊技球が入球可能第1状態と、その第1状態よりも遊技球が入球困難となる第2状態に可変可能に構成された可変入球手段を有し、遊技球が通過したことを検知可能な通過検知手段と、その通過検知手段によって遊技球が検知された場合に成立し得る所定条件が成立したことに基づいて、当該所定条件が成立してから新たな前記所定条件が成立し得る状況となるまでの間において前記可変入球手段を所定の可変パターンで可変させる可変制御手段と、前記可変入球手段へと遊技球が入球したことに基づいて判別を実行する判別手段と、その判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、第1条件が成立したことに基づいて、第1遊技状態を設定する第1遊技状態設定手段と、第2条件が成立したことに基づいて、前記第1遊技状態よりも有利な第2遊技状態を設定する第2遊技状態設定手段と、第3条件が成立したことに基づいて、前記第1遊技状態と前記第2遊技状態とのいずれとも異なる第3遊技状態を設定する第3遊技状態設定手段と、を備え、前記可変制御手段は、前記可変入球手段を第1可変パターンで可変させる第1可変制御と、前記可変入球手段を前記第1可変パターンとは異なる第2可変パターンで可変させる第2可変制御と、を少なくとも実行可能であり、前記遊技機は、前記特定の発射操作が継続して行われた場合において、前記可変入球手段が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の所定部へと遊技球が到達し易くなる構成であり、前記第1遊技状態と前記第2遊技状態とは、前記第3遊技状態よりも前記第1可変パターンで前記可変入球手段が可変され難い又は前記第1可変パターンで前記可変入球手段が可変されない構成であり、前記遊技機は、前記第2状態の前記可変入球手段へと到達した遊技球が、前記可変入球手段に入球せずに遊技盤における下流側へと流下する構成であり、前記遊技機は、少なくとも前記第2遊技状態において特定条件が成立したことに基づいて特定のカウント値を更新する更新手段と、前記第2遊技状態において前記特定のカウント値が予め定められた特定値に更新されたことに基づいて、前記第2遊技状態を終了させる終了手段と、を有し、前記特定のカウント値は、前記第1遊技状態では少なくとも用いられない構成であり、前記遊技機は、前記第1遊技状態においても前記可変入球手段への遊技球の入球に基づく前記判別手段の判別が実行され得る構成であり、前記第2遊技状態においては前記可変入球手段への遊技球の入球に基づく前記判別手段の判別が実行され得ない構成であり、前記第1遊技状態において表示される所定の背景画像が、前記第2遊技状態における背景画像として表示されない構成であり、前記可変入球手段と前記通過検知手段とは、遊技領域における特定領域を通過した遊技球が到達可能な位置に設けられており、前記遊技機は、少なくとも前記特定の発射操作が継続して行われた場合において、前記特定領域を通過する遊技球の通過間隔を所定間隔以上とさせることが可能な手段を有する。 According to the gaming machine of claim 1, the first state is provided at a position where a game ball can be reached based on the performance of a specific shooting operation, and the game ball can enter ; A passing detecting means having a variable ball entering means configured to be variable between a second state in which the game ball is more difficult to enter than the first state , and capable of detecting the passage of the game ball, and the passage thereof. Based on the establishment of a predetermined condition that can be established when the game ball is detected by the detection means, the variable is set during the period from the establishment of the predetermined condition to the state where the new prescribed condition can be established. Variable control means for varying the ball entry means in a predetermined variable pattern, determination means for performing determination based on the entry of a game ball into the variable ball entry means, and the determination result of the determination means. dynamic display means for dynamically displaying the identification information of; first game state setting means for setting the first game state based on the establishment of the first condition; and based on the establishment of the second condition. , a second game state setting means for setting a second game state more advantageous than the first game state; a third game state setting means for setting a third game state different from the first game state , wherein the variable control means includes first variable control for varying the variable ball entry means in a first variable pattern; is variable in a second variable pattern different from the first variable pattern, and the gaming machine can perform at least a second variable control in which the It is easier for the game ball to reach the predetermined part of the variable ball entering means in the first state when the variable ball entering means is varied by the first variable pattern rather than by the second variable pattern. In the first game state and the second game state, the variable ball-entering means is less likely to be varied in the first variable pattern than in the third game state, or the variable ball-entering is in the first variable pattern. In the game machine, the game ball that reaches the variable ball entering means in the second state flows down to the downstream side of the game board without entering the variable ball entering means. The gaming machine comprises: updating means for updating a specific count value based on the establishment of a specific condition at least in the second game state; Ending to end the second game state based on the update to the determined specific value means, wherein the specific count value is not used at least in the first gaming state, and the gaming machine controls the number of game balls entering the variable ball entering means even in the first gaming state. The determination by the determining means can be performed based on the entering ball, and the determination by the determining means based on the entering of the game ball into the variable ball entering means cannot be performed in the second game state. A predetermined background image displayed in the first game state is not displayed as a background image in the second game state, and the variable ball entry means and the passage detection means are a specific area in the game area. is provided at a position where a game ball that has passed through the specific area can reach, and the gaming machine sets a predetermined passing interval of game balls that pass through the specific area at least when the specific shooting operation is continuously performed It has a means capable of increasing the interval .

10 パチンコ機(遊技機)
67 スルーゲート(第5実施形態における通過検知手段)
6400 第2入球口(第5実施形態における可変入球手段の一部)
6400a 電動役物(第5実施形態における可変入球手段の一部)
6562 左可変入賞装置(入球手段)
6562e1 左特定流路(第1流路)
6562e2 右通常流路(第2流路)
6562e3 左特定排出口(特定領域)
6562f1 開閉扉(可変手段)
6562h 開閉弁(保持手段)
S220 可変遊技実行手段
S305,S332 第5実施形態における判別手段
S310 第5実施形態における動的表示手段
S623 第5実施形態における可変制御手段
S915 第5実施形態における第1遊技状態設定手段
S1302 有利設定手段
S1323,S1324 第5実施形態における第2遊技状態設定手段、第3遊技状態設定手段
S2302 第5実施形態における更新手段
S2306 第5実施形態における第1遊技状態設定手段、終了手段
10 Pachinko machines (game machines)
67 through gate (passage detection means in the fifth embodiment)
6400 second ball entrance (a part of the variable ball entrance means in the fifth embodiment)
6400a electric accessory (a part of the variable ball entry means in the fifth embodiment)
6562 left variable winning device (entering means)
6562e1 Left specific channel (first channel)
6562e2 Right normal flow path (second flow path)
6562e3 Left specific outlet (specific area)
6562f1 opening and closing door (variable means)
6562h On-off valve (holding means)
S220 variable game execution means S305 , S332 discrimination means in the fifth embodiment
S310 Dynamic display means in the fifth embodiment
S623 Variable control means in the fifth embodiment
S915 First game state setting means in fifth embodiment
S1302 Advantageous setting means
S1323, S1324 Second game state setting means, third game state setting means in the fifth embodiment
S2302 Updating means in the fifth embodiment
S2306 First game state setting means and end means in the fifth embodiment

Claims (1)

特定の発射操作が行われたことに基づいて発射された遊技球が到達可能な位置に設けられ、遊技球が入球可能第1状態と、その第1状態よりも遊技球が入球困難となる第2状態に可変可能に構成された可変入球手段を有した遊技機において、
遊技球が通過したことを検知可能な通過検知手段と、
その通過検知手段によって遊技球が検知された場合に成立し得る所定条件が成立したことに基づいて、当該所定条件が成立してから新たな前記所定条件が成立し得る状況となるまでの間において前記可変入球手段を所定の可変パターンで可変させる可変制御手段と、
前記可変入球手段へと遊技球が入球したことに基づいて判別を実行する判別手段と、
その判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、
第1条件が成立したことに基づいて、第1遊技状態を設定する第1遊技状態設定手段と、
第2条件が成立したことに基づいて、前記第1遊技状態よりも有利な第2遊技状態を設定する第2遊技状態設定手段と、
第3条件が成立したことに基づいて、前記第1遊技状態と前記第2遊技状態とのいずれとも異なる第3遊技状態を設定する第3遊技状態設定手段と、を備え、
前記可変制御手段は、前記可変入球手段を第1可変パターンで可変させる第1可変制御と、前記可変入球手段を前記第1可変パターンとは異なる第2可変パターンで可変させる第2可変制御と、を少なくとも実行可能であり、
前記遊技機は、前記特定の発射操作が継続して行われた場合において、前記可変入球手段が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の所定部へと遊技球が到達し易くなる構成であり、
前記第1遊技状態と前記第2遊技状態とは、前記第3遊技状態よりも前記第1可変パターンで前記可変入球手段が可変され難い又は前記第1可変パターンで前記可変入球手段が可変されない構成であり、
前記遊技機は、前記第2状態の前記可変入球手段へと到達した遊技球が、前記可変入球手段に入球せずに遊技盤における下流側へと流下する構成であり、
前記遊技機は、
少なくとも前記第2遊技状態において特定条件が成立したことに基づいて特定のカウント値を更新する更新手段と、
前記第2遊技状態において前記特定のカウント値が予め定められた特定値に更新されたことに基づいて、前記第2遊技状態を終了させる終了手段と、を有し、
前記特定のカウント値は、前記第1遊技状態では少なくとも用いられない構成であり、
前記遊技機は、
前記第1遊技状態においても前記可変入球手段への遊技球の入球に基づく前記判別手段の判別が実行され得る構成であり、
前記第2遊技状態においては前記可変入球手段への遊技球の入球に基づく前記判別手段の判別が実行され得ない構成であり、
前記第1遊技状態において表示される所定の背景画像が、前記第2遊技状態における背景画像として表示されない構成であり、
前記可変入球手段と前記通過検知手段とは、遊技領域における特定領域を通過した遊技球が到達可能な位置に設けられており、
前記遊技機は、
少なくとも前記特定の発射操作が継続して行われた場合において、前記特定領域を通過する遊技球の通過間隔を所定間隔以上とさせることが可能な手段を有することを特徴とする遊技機。
A first state provided at a position where a game ball shot based on the performance of a specific shooting operation can be reached and the game ball can enter, and a game ball is more difficult to enter than the first state . In a gaming machine having a second state and a variable ball entry means configured to be variable,
Passage detection means capable of detecting that the game ball has passed;
Based on the establishment of a predetermined condition that can be established when the game ball is detected by the passage detection means, the period from the establishment of the prescribed condition to the situation where the new prescribed condition can be established variable control means for varying the variable ball entry means in a predetermined variable pattern;
a determination means for performing determination based on the entry of a game ball into the variable ball entry means;
dynamic display means for dynamically displaying identification information for indicating the determination result of the determination means;
a first game state setting means for setting a first game state based on the establishment of a first condition;
a second game state setting means for setting a second game state more advantageous than the first game state based on the establishment of the second condition;
a third game state setting means for setting a third game state different from the first game state and the second game state based on the establishment of a third condition ;
The variable control means performs first variable control for varying the variable ball-entering means in a first variable pattern, and second variable control for varying the variable ball-entering means in a second variable pattern different from the first variable pattern. and is at least viable,
In the game machine, when the specific shooting operation is continuously performed, it is preferable that the variable ball-entering means is varied in the first variable pattern rather than in the second variable pattern. It is a configuration that makes it easier for the game ball to reach a predetermined part of the variable ball entry means in one state,
In the first game state and the second game state, the variable ball entry means is more difficult to vary in the first variable pattern than in the third game state, or the variable ball entry means is variable in the first variable pattern. is a configuration that does not
The gaming machine is configured such that a game ball that has reached the variable ball entering means in the second state flows down to the downstream side of the game board without entering the variable ball entering means,
The game machine is
updating means for updating a specific count value based on the establishment of a specific condition at least in the second game state;
a termination means for terminating the second game state based on the specific count value being updated to a predetermined specific value in the second game state;
The specific count value is configured not to be used at least in the first game state,
The game machine is
Also in the first game state, the determination by the determination means based on the entry of the game ball into the variable ball entry means can be performed,
In the second game state, the determination by the determination means based on the entry of the game ball into the variable ball entry means cannot be performed,
A predetermined background image displayed in the first gaming state is not displayed as a background image in the second gaming state,
The variable ball entry means and the passage detection means are provided at a position where a game ball that has passed through a specific area in the game area can reach,
The game machine is
A game machine characterized by comprising means capable of increasing the passage interval of game balls passing through the specific area to a predetermined interval or more at least when the specific shooting operation is continuously performed .
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