JP2022082701A5 - - Google Patents

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JP2022082701A5
JP2022082701A5 JP2022063246A JP2022063246A JP2022082701A5 JP 2022082701 A5 JP2022082701 A5 JP 2022082701A5 JP 2022063246 A JP2022063246 A JP 2022063246A JP 2022063246 A JP2022063246 A JP 2022063246A JP 2022082701 A5 JP2022082701 A5 JP 2022082701A5
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JP7327562B2 (en
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この目的を達成するために請求項1記載の遊技機は、特定方向に発射された遊技球が到達可能な位置に設けられ、遊技球が入球可能な所定部と、その所定部へと遊技球が入球可能となる第1状態との第1状態よりも前記所定部へと遊技球が入球困難となる第2状態と可変可能に構成された可変部と、を備えた可変入球手段を有し、遊技球が通過したことを検知可能な通過検知手段と、その通過検知手段によって遊技球が検知された場合に成立し得る所定条件が成立したことに基づいて、当該所定条件が成立してから新たな前記所定条件が成立し得る状況となるまでの間において前記可変入球手段の前記可変部を所定の可変パターンで可変させる可変制御手段と、前記可変入球手段の前記所定部へと遊技球が入球したことに基づいて判別を実行する判別手段と、その判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、第1条件が成立したことに基づいて、第1遊技状態を設定する第1遊技状態設定手段と、第2条件が成立したことに基づいて、前記第1遊技状態よりも有利な第2遊技状態を設定する第2遊技状態設定手段と、第3条件が成立したことに基づいて、前記第1遊技状態と前記第2遊技状態とのいずれとも異なる第3遊技状態を設定する第3遊技状態設定手段と、を備え、前記可変制御手段は、前記可変入球手段の前記可変部を第1可変パターンで可変させる第1可変制御と、前記可変入球手段の前記可変部を前記第1可変パターンとは異なる第2可変パターンで可変させる第2可変制御と、を少なくとも実行可能であり、前記遊技機は、前記特定方向に遊技球を発射し続ける場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成であり、前記第1遊技状態と前記第2遊技状態とは、前記第3遊技状態よりも前記第1可変パターンで前記可変入球手段の前記可変部が可変され難い又は前記第1可変パターンで前記可変入球手段の前記可変部が可変されない構成であり、前記遊技機は、前記第2状態の前記可変入球手段へと到達した遊技球が、前記可変入球手段の前記所定部に入球せずに遊技盤における下流側へと流下する構成であり、前記遊技機は、前記第1遊技状態においても前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得る構成であり、前記第2遊技状態においては前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得ない構成であり、前記可変入球手段と前記通過検知手段とは、遊技領域における特定領域を通過した遊技球が到達可能な位置に設けられており、前記遊技機は、少なくとも前記特定方向へと遊技球を発射するための特定の発射操作が継続して行われた場合において、前記特定領域を通過する遊技球の通過間隔を所定間隔以上とさせることが可能な手段を有し、少なくとも前記特定の発射操作が継続して行われた場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成である。 In order to achieve this object, the game machine according to claim 1 is provided at a position where a game ball shot in a specific direction can reach, and a predetermined portion where the game ball can enter and a game machine to the predetermined portion. A variable part configured to be variable between a first state in which a ball can be entered and a second state in which a game ball is more difficult to enter the predetermined part than in the first state. Pass detection means having ball entry means and capable of detecting that a game ball has passed, and based on the establishment of a predetermined condition that can be established when the game ball is detected by the passage detection means, the predetermined variable control means for varying the variable part of the variable ball-entering means in a predetermined variable pattern during a period from when a condition is satisfied until the new predetermined condition can be satisfied; and determining means for performing determination based on the entry of a game ball into the predetermined portion ; dynamic display means for dynamically displaying identification information for indicating the determination result of the determining means; A first game state setting means for setting a first game state based on the establishment of the game state, and a second game state setting means for setting a second game state more advantageous than the first game state based on the establishment of the second condition. 2 game state setting means; and third game state setting means for setting a third game state different from the first game state and the second game state based on the establishment of a third condition. The variable control means comprises: first variable control for varying the variable portion of the variable ball-entering means according to a first variable pattern; a second variable control that varies in two variable patterns ; It is a configuration in which the game ball is more likely to reach the predetermined part of the variable ball entering means in the first state when the game ball is changed in the first variable pattern rather than in the variable pattern, and the first game The state and the second game state are those in which the variable part of the variable ball-entering means is less likely to be varied in the first variable pattern than in the third game state, or the variable part of the variable ball-entering means is more difficult to vary in the first variable pattern than the third game state. The variable part is configured not to be variable, and the game machine is configured such that the game ball that has reached the variable ball entering means in the second state does not enter the predetermined part of the variable ball entering means, It is configured to flow downstream, and the gaming machine is configured such that even in the first gaming state, the discrimination by the discrimination means can be executed based on the entry of the game ball into the predetermined portion of the variable ball entry means. In the second game state, the discrimination by the discriminating means based on the entry of the game ball into the predetermined portion of the variable ball entering means cannot be executed, and the variable ball entering means and the passing The detection means is provided at a position where a game ball that has passed through a specific area in the game area can reach, and the game machine continues a specific shooting operation for shooting the game ball in at least the specific direction. in the case where the game ball passing through the specific area has a passing interval equal to or greater than a predetermined interval, and at least when the specific shooting operation is continuously performed, The game ball is more likely to be moved to the predetermined part of the variable ball entering means in the first state when the variable part of the variable ball entering means is varied by the first variable pattern than by the second variable pattern. is easily reached.

請求項1記載の遊技機によれば、特定方向に発射された遊技球が到達可能な位置に設けられ、遊技球が入球可能な所定部と、その所定部へと遊技球が入球可能となる第1状態との第1状態よりも前記所定部へと遊技球が入球困難となる第2状態と可変可能に構成された可変部と、を備えた可変入球手段を有し、遊技球が通過したことを検知可能な通過検知手段と、その通過検知手段によって遊技球が検知された場合に成立し得る所定条件が成立したことに基づいて、当該所定条件が成立してから新たな前記所定条件が成立し得る状況となるまでの間において前記可変入球手段の前記可変部を所定の可変パターンで可変させる可変制御手段と、前記可変入球手段の前記所定部へと遊技球が入球したことに基づいて判別を実行する判別手段と、その判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、第1条件が成立したことに基づいて、第1遊技状態を設定する第1遊技状態設定手段と、第2条件が成立したことに基づいて、前記第1遊技状態よりも有利な第2遊技状態を設定する第2遊技状態設定手段と、第3条件が成立したことに基づいて、前記第1遊技状態と前記第2遊技状態とのいずれとも異なる第3遊技状態を設定する第3遊技状態設定手段と、を備え、前記可変制御手段は、前記可変入球手段の前記可変部を第1可変パターンで可変させる第1可変制御と、前記可変入球手段の前記可変部を前記第1可変パターンとは異なる第2可変パターンで可変させる第2可変制御と、を少なくとも実行可能であり、前記遊技機は、前記特定方向に遊技球を発射し続ける場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成であり、前記第1遊技状態と前記第2遊技状態とは、前記第3遊技状態よりも前記第1可変パターンで前記可変入球手段の前記可変部が可変され難い又は前記第1可変パターンで前記可変入球手段の前記可変部が可変されない構成であり、前記遊技機は、前記第2状態の前記可変入球手段へと到達した遊技球が、前記可変入球手段の前記所定部に入球せずに遊技盤における下流側へと流下する構成であり、前記遊技機は、前記第1遊技状態においても前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得る構成であり、前記第2遊技状態においては前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得ない構成であり、前記可変入球手段と前記通過検知手段とは、遊技領域における特定領域を通過した遊技球が到達可能な位置に設けられており、前記遊技機は、少なくとも前記特定方向へと遊技球を発射するための特定の発射操作が継続して行われた場合において、前記特定領域を通過する遊技球の通過間隔を所定間隔以上とさせることが可能な手段を有し、少なくとも前記特定の発射操作が継続して行われた場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成である。 According to the gaming machine of claim 1, a predetermined portion is provided at a position where a game ball launched in a specific direction can reach, and the game ball can enter the predetermined portion. and a second state in which it is more difficult for a game ball to enter the predetermined portion than in the first state. Then, based on the establishment of a predetermined condition that can be established when the game ball is detected by the passage detection means capable of detecting the passage of the game ball and the passage detection means, the predetermined condition is established. a variable control means for varying the variable portion of the variable ball-entering means in a predetermined variable pattern during a period from when the new predetermined condition can be established, and to the predetermined portion of the variable ball-entering means determining means for performing determination based on the entry of a game ball; dynamic display means for dynamically displaying identification information for indicating the determination result of the determining means; and based on the establishment of a first condition. a first game state setting means for setting a first game state, and a second game state setting means for setting a second game state more advantageous than the first game state based on the establishment of a second condition. and third game state setting means for setting a third game state different from the first game state and the second game state based on the establishment of the third condition, wherein the variable control The means comprises first variable control for varying the variable portion of the variable ball-entering means in a first variable pattern, and variable the variable portion of the variable ball-entering means in a second variable pattern different from the first variable pattern. and a second variable control that causes the game machine to continuously shoot game balls in the specific direction, the variable portion of the variable ball-entering means being variable in the second variable pattern. It is a configuration in which the game ball is more likely to reach the predetermined portion of the variable ball entering means in the first state when the game ball is changed in the first variable pattern rather than in the first game state and the second game state. The game state means that the variable part of the variable ball-entering means is less likely to be varied in the first variable pattern than in the third game state, or the variable part of the variable ball-entering means is not variable in the first variable pattern. In the game machine, the game ball that has reached the variable ball entering means in the second state flows down to the downstream side of the game board without entering the predetermined portion of the variable ball entering means. The gaming machine is configured such that even in the first gaming state, the discrimination by the discrimination means can be executed based on the entry of a game ball into the predetermined portion of the variable ball entry means, and the second In the 2-game state, the determination by the determination means based on the entry of the game ball into the predetermined portion of the variable ball entry means cannot be executed, and the variable ball entry means and the passage detection means are: The gaming machine is provided at a position where a game ball that has passed through the specific area in the game area can reach, and the gaming machine continues a specific shooting operation for shooting the game ball at least in the specific direction. In the case, the variable ball entry means has means for making the passing interval of game balls passing through the specific area equal to or greater than a predetermined interval, and at least when the specific shooting operation is continuously performed. It is easier for the game ball to reach the predetermined portion of the variable ball entry means in the first state when the variable portion of is varied in the first variable pattern rather than in the second variable pattern. Configuration.

10 パチンコ機(遊技機)
64 第1入球口(第2入球手段)
67 スルーゲート(第5実施形態における通過検知手段)
6400 第2入球口(第5実施形態における可変入球手段の一部、所定部
6400a 電動役物(第5実施形態における可変入球手段の一部、可変部
S220 特典遊技実行手段の一部
S305,S332 第5実施形態における判別手段
S310 第5実施形態における動的表示手段
S623 第5実施形態における可変制御実行手段
S915 第5実施形態における第1遊技状態設定手段
S1323,S1324 第5実施形態における第2遊技状態設定手段、第3遊技状態設定手段
S1629 特典遊技実行手段の一部
S2302,S2313 遊技状態移行手段
S2306 第5実施形態における第1遊技状態設定手段
10 Pachinko machines (game machines)
64 first ball entrance (second ball entry means)
67 through gate (passage detection means in the fifth embodiment)
6400 Second ball entrance (part of variable ball entrance means in fifth embodiment , predetermined part )
6400a Electric accessory (a part of the variable ball entry means in the fifth embodiment , a variable part )
S220 Part of privilege game execution means S305, S332 Discrimination means S310 in fifth embodiment Dynamic display means S623 Variable control execution means S915 in fifth embodiment First game state setting means in fifth embodiment S1323, S1324 Second game state setting means and third game state setting means S1629 Part of bonus game execution means S2302, S2313 Game state transition means S2306 First game state setting means in the fifth embodiment

Claims (1)

特定方向に発射された遊技球が到達可能な位置に設けられ、遊技球が入球可能な所定部と、その所定部へと遊技球が入球可能となる第1状態との第1状態よりも前記所定部へと遊技球が入球困難となる第2状態と可変可能に構成された可変部と、を備えた可変入球手段を有した遊技機において、
遊技球が通過したことを検知可能な通過検知手段と、
その通過検知手段によって遊技球が検知された場合に成立し得る所定条件が成立したことに基づいて、当該所定条件が成立してから新たな前記所定条件が成立し得る状況となるまでの間において前記可変入球手段の前記可変部を所定の可変パターンで可変させる可変制御手段と、
前記可変入球手段の前記所定部へと遊技球が入球したことに基づいて判別を実行する判別手段と、
その判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、
第1条件が成立したことに基づいて、第1遊技状態を設定する第1遊技状態設定手段と、
第2条件が成立したことに基づいて、前記第1遊技状態よりも有利な第2遊技状態を設定する第2遊技状態設定手段と、
第3条件が成立したことに基づいて、前記第1遊技状態と前記第2遊技状態とのいずれとも異なる第3遊技状態を設定する第3遊技状態設定手段と、を備え、
前記可変制御手段は、前記可変入球手段の前記可変部を第1可変パターンで可変させる第1可変制御と、前記可変入球手段の前記可変部を前記第1可変パターンとは異なる第2可変パターンで可変させる第2可変制御と、を少なくとも実行可能であり、
前記遊技機は、前記特定方向に遊技球を発射し続ける場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成であり、
前記第1遊技状態と前記第2遊技状態とは、前記第3遊技状態よりも前記第1可変パターンで前記可変入球手段の前記可変部が可変され難い又は前記第1可変パターンで前記可変入球手段の前記可変部が可変されない構成であり、
前記遊技機は、前記第2状態の前記可変入球手段へと到達した遊技球が、前記可変入球手段の前記所定部に入球せずに遊技盤における下流側へと流下する構成であり、
前記遊技機は、
前記第1遊技状態においても前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得る構成であり、
前記第2遊技状態においては前記可変入球手段の前記所定部への遊技球の入球に基づく前記判別手段の判別が実行され得ない構成であり、
前記可変入球手段と前記通過検知手段とは、遊技領域における特定領域を通過した遊技球が到達可能な位置に設けられており、
前記遊技機は、
少なくとも前記特定方向へと遊技球を発射するための特定の発射操作が継続して行われた場合において、前記特定領域を通過する遊技球の通過間隔を所定間隔以上とさせることが可能な手段を有し、
少なくとも前記特定の発射操作が継続して行われた場合において、前記可変入球手段の前記可変部が前記第2可変パターンで可変されるよりも前記第1可変パターンで可変された方が前記第1状態の前記可変入球手段の前記所定部へと遊技球が到達し易くなる構成であることを特徴とする遊技機。
A predetermined portion provided at a position where a game ball shot in a specific direction can be reached and into which the game ball can enter, a first state in which the game ball can enter the predetermined portion, and the first state A game machine having variable ball entry means comprising :
Passage detection means capable of detecting that the game ball has passed;
Based on the establishment of a predetermined condition that can be established when the game ball is detected by the passage detection means, the period from the establishment of the prescribed condition until the situation where the new prescribed condition can be established variable control means for varying the variable portion of the variable ball entry means in a predetermined variable pattern;
a determination means for performing determination based on the fact that a game ball has entered the predetermined portion of the variable ball entry means;
dynamic display means for dynamically displaying identification information for indicating the determination result of the determination means;
a first game state setting means for setting a first game state based on the establishment of a first condition;
a second game state setting means for setting a second game state more advantageous than the first game state based on the establishment of the second condition;
a third game state setting means for setting a third game state different from the first game state and the second game state based on the establishment of a third condition;
The variable control means performs first variable control for varying the variable part of the variable ball-entering means according to a first variable pattern, and a second variable control for changing the variable part of the variable ball-entering means to a second variable pattern different from the first variable pattern. a second variable control that varies in a pattern, and
In the gaming machine, when the game ball is continuously shot in the specific direction, it is preferable that the variable portion of the variable ball-entering means is varied in the first variable pattern rather than in the second variable pattern. A configuration that makes it easier for a game ball to reach the predetermined portion of the variable ball entry means in the first state,
In the first game state and the second game state, the variable part of the variable ball entering means is less likely to be varied in the first variable pattern than in the third game state, or the variable entry is made in the first variable pattern. A configuration in which the variable portion of the sphere means is not variable,
The gaming machine is configured such that a game ball that has reached the variable ball entering means in the second state flows down to the downstream side of the game board without entering the predetermined portion of the variable ball entering means. ,
The game machine is
Also in the first game state, the discrimination by the discrimination means can be executed based on the entry of the game ball into the predetermined portion of the variable ball entry means,
In the second game state, the determination by the determination means based on the entry of the game ball into the predetermined portion of the variable ball entry means cannot be performed,
The variable ball entry means and the passage detection means are provided at a position where a game ball that has passed through a specific area in the game area can reach,
The game machine is
Means capable of making the passage interval of the game balls passing through the specific area equal to or greater than a predetermined interval at least when the specific shooting operation for shooting the game balls in the specific direction is continuously performed. have
At least when the specific shooting operation is continuously performed, it is preferable that the variable part of the variable ball-entering means is varied according to the first variable pattern rather than according to the second variable pattern. The gaming machine is characterized in that it is configured such that a game ball can easily reach the predetermined portion of the variable ball entering means in one state.
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JP2022063246A JP7327562B2 (en) 2017-05-30 2022-04-06 game machine
JP2023126282A JP2023133512A (en) 2017-05-30 2023-08-02 Game machine

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JP2017107200A JP6897330B2 (en) 2017-05-30 2017-05-30 Pachinko machine
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