JP2021137082A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2021137082A
JP2021137082A JP2020034550A JP2020034550A JP2021137082A JP 2021137082 A JP2021137082 A JP 2021137082A JP 2020034550 A JP2020034550 A JP 2020034550A JP 2020034550 A JP2020034550 A JP 2020034550A JP 2021137082 A JP2021137082 A JP 2021137082A
Authority
JP
Japan
Prior art keywords
special
state
time
determination
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2020034550A
Other languages
Japanese (ja)
Other versions
JP7112101B2 (en
Inventor
和也 高木
Kazuya Takagi
和也 高木
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sanei R&D Co Ltd
Original Assignee
Sanei R&D Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sanei R&D Co Ltd filed Critical Sanei R&D Co Ltd
Priority to JP2020034550A priority Critical patent/JP7112101B2/en
Publication of JP2021137082A publication Critical patent/JP2021137082A/en
Priority to JP2022113136A priority patent/JP2022137220A/en
Application granted granted Critical
Publication of JP7112101B2 publication Critical patent/JP7112101B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02EREDUCTION OF GREENHOUSE GAS [GHG] EMISSIONS, RELATED TO ENERGY GENERATION, TRANSMISSION OR DISTRIBUTION
    • Y02E60/00Enabling technologies; Technologies with a potential or indirect contribution to GHG emissions mitigation
    • Y02E60/10Energy storage using batteries

Landscapes

  • Pinball Game Machines (AREA)

Abstract

To provide a game machine that can provide a novel game.SOLUTION: A game machine 10 includes a movable member that makes it easy for game balls to flow down to a big winning section side when a specific start winning section becomes in a regulation state in which the reception of game balls is regulated, and that makes it difficult for game balls to flow down to the big winning section side when the specific start winning section becomes in a reception state in which the reception of game balls is easy. In addition, the game machine 10 switches a game state to a time saving state in which the time of a normal symbol determination notification is shorter and the specific start winning section becomes in the reception state more easily when the normal symbol determination notification is started, as compared with the state up to that point, due to a special symbol winning/losing determination, and when the game state is switched to a time saving state, delays a start timing at which a small winning is obtained in the first special symbol winning/losing determination after the time saving state to make the big winning section become in the reception state, rather than an end timing of the normal symbol determination notification executed before and after the switching.SELECTED DRAWING: Figure 9

Description

本開示は、遊技機に関する。 The present disclosure relates to a gaming machine.

従来、遊技機として、所定条件の成立に起因して行われる普図当否判定や特図当否判定の結果を、図柄を変動表示してから停止表示することで報知する判定報知が行われるものが知られている(例えば、特許文献1参照)。この遊技機では、普図当否判定で当りになると、始動入賞部が遊技球を受入れ容易となる。また、特図当否判定で小当り、大当りになると、それぞれ大入賞部が遊技球を受入れ容易となる大当り遊技、小当り遊技が実行される。 Conventionally, as a gaming machine, a judgment notification is performed in which the result of a normal figure hit / miss judgment or a special figure hit / fail judgment, which is performed due to the establishment of a predetermined condition, is notified by changing the symbol and then stopping the display. It is known (see, for example, Patent Document 1). In this gaming machine, if a hit is made in the judgment of whether or not the pachinko machine is correct, the starting winning section can easily accept the gaming ball. In addition, when a small hit and a big hit are made in the special figure winning / failing determination, a big hit game and a small hit game are executed in which the big winning part can easily accept the game ball, respectively.

特開2017−018522号公報(段落[0025]等)JP-A-2017-018522 (paragraph [0025], etc.)

上述した遊技機に対して、今までにない遊技の提供が可能な遊技機が求められている。 For the above-mentioned gaming machines, there is a demand for gaming machines that can provide unprecedented games.

上記課題を解決するためになされた請求項1の発明は、遊技球の受入れを規制する規制状態から遊技球を受入れ容易な受入状態に変化可能な特定始動入賞部と大入賞部とを備え、所定条件の成立に起因して行われる普図当否判定の結果を、普通図柄を変動させてから停止することで報知する普図判定報知が行われ、当りの前記普図判定報知が行われると前記特定始動入賞部を前記受入状態に変化させ、前記特定始動入賞部を含む始動入賞部への入球に起因して行われる特図当否判定の結果を、特別図柄を変動させてから停止することで報知する特図判定報知が行われ、前記特図当否判定で小当りなると前記大入賞部を前記受入状態に変化させる遊技機であって、前記特定始動入賞部を前記受入状態にしたときには前記大入賞部側に遊技球を流下させ難くする一方で、前記特定始動入賞部を前記規制状態にしたときには遊技球を前記大入賞部側へ流下容易とする可動部材と、前記特図当否判定に起因して、遊技状態を、それまでの状態に比べて、前記普図判定報知が開始された場合にその普図判定報知の時間が短くなりかつ前記特定始動入賞部が前記受入状態となり易くなる時短状態に切り替える遊技状態設定手段と、前記遊技状態設定手段により遊技状態が前記時短状態に切り替わる際に、その切り替わりの前後にわたって実行される前記普図判定報知の終了タイミングよりも、当該時短状態となってから最初の前記特図当否判定で小当りとなって前記大入賞部を前記受入状態にする開始タイミングを、遅くする時間設定手段と、を備える遊技機である。 The invention of claim 1 made to solve the above problem includes a specific starting winning section and a large winning section that can change from a regulated state that regulates the acceptance of game balls to a receiving state that makes it easy to accept game balls. When the normal figure judgment notification is performed to notify the result of the normal figure hit / miss judgment performed due to the fulfillment of a predetermined condition by changing the normal symbol and then stopping, and the above-mentioned normal figure judgment notification is performed. The specific start winning part is changed to the accepted state, and the result of the special figure hit / miss judgment performed due to the entry of the ball into the start winning part including the specific start winning part is stopped after changing the special symbol. When the special figure determination notification is performed, and when a small hit is made in the special figure hit / fail determination, the large winning section is changed to the receiving state, and the specific starting winning section is set to the receiving state. A movable member that makes it difficult for the game ball to flow down to the large winning part side, while making it easy for the game ball to flow down to the large winning part side when the specific start winning part is put into the restricted state, and the special figure winning / failing determination. As a result, when the game state is changed to the previous state, when the normal figure determination notification is started, the time for the normal figure determination notification is shortened, and the specific start winning portion is likely to be in the acceptance state. When the gaming state is switched to the time saving state by the gaming state setting means for switching to the time saving state, the time saving state is larger than the end timing of the normal figure determination notification executed before and after the switching. The gaming machine is provided with a time setting means for delaying the start timing at which the special figure winning / failing determination is first made and the large winning portion is put into the receiving state.

請求項2の発明は、前記遊技状態設定手段は、前記特図当否判定で大当りとなると行われる大当り遊技の終了に伴って、遊技状態を前記時短状態に切り替える、請求項1に記載の遊技機である。 The invention of claim 2 is the gaming machine according to claim 1, wherein the gaming state setting means switches the gaming state to the time saving state at the end of the big hit game performed when the special figure hit / miss determination is a big hit. Is.

請求項3の発明は、前記時間設定手段は、前記遊技状態設定手段により遊技状態が前記時短状態に切り替わる場合に、その切り替わりの前後にわたって実行される前記普図判定報知の時間である切替時普図判定時間よりも、前記切り替え後の最初の前記特図判定報知の時間である初回特図判定時間を、長くする、請求項1又は2に記載の遊技機である。 According to the third aspect of the present invention, when the gaming state is switched to the time saving state by the gaming state setting means, the time setting means is the time for the normal figure determination notification executed before and after the switching. The gaming machine according to claim 1 or 2, wherein the initial special figure determination time, which is the time of the first special figure determination notification after the switching, is made longer than the figure determination time.

請求項4の発明は、前記時間設定手段は、前記時短状態において2回目以降に行われる前記特図判定報知の時間を、前記切替時普図判定時間よりも短くすることが可能に構成されている、請求項3に記載の遊技機である。 The invention of claim 4 is configured such that the time setting means can make the time of the special figure determination notification performed from the second time onward in the time shortened state shorter than the time of the normal figure determination at the time of switching. The gaming machine according to claim 3.

請求項5の発明は、前記遊技状態設定手段は、遊技状態を、非時短状態と前記時短状態とに切り替え、遊技状態を、通常確率状態と、その通常確率状態よりも前記小当りになる確率が高い高確率状態と、の何れかに設定する小当り確率設定手段を備え、前記小当り確率設定手段は、前記非時短状態のときに、前記高確率状態にもなり得るように構成されている、請求項1から4の何れか1の請求項に記載の遊技機である。 According to the fifth aspect of the present invention, the gaming state setting means switches the gaming state between the non-time saving state and the time saving state, and changes the gaming state to the normal probability state and the probability that the game state becomes a small hit than the normal probability state. The small hit probability setting means is provided with a high probability state in which is high, and the small hit probability setting means is configured to be in the high probability state in the non-time saving state. The gaming machine according to any one of claims 1 to 4.

請求項6の発明は、前記遊技状態設定手段は、遊技状態を、非時短状態と前記時短状態とに切り替え、遊技状態を、通常特図変動状態と、その通常特図変動状態よりも前記特図判定報知の時間が短い短縮特図変動状態と、の何れかに設定する特図変動時間設定手段を備え、前記特図変動時間設定手段は、前記非時短状態のときに、前記短縮特図変動状態にもなり得るように構成されている、請求項1から5の何れか1の請求項に記載の遊技機である。 According to the sixth aspect of the present invention, the gaming state setting means switches the gaming state between the non-time saving state and the time saving state, and sets the gaming state to the normal special figure fluctuation state and the special figure fluctuation state. The special figure fluctuation time setting means for setting the shortened special figure fluctuation state in which the figure determination notification time is short is provided, and the special figure fluctuation time setting means is used in the non-time reduction state. The gaming machine according to any one of claims 1 to 5, which is configured to be in a fluctuating state.

請求項1の発明では、始動入賞部が遊技球の受入れを容易とする受入状態となれば、大入賞部側へと遊技球が流下し難くなる一方で、始動入賞部が遊技球の受入れを規制する規制状態となれば、大入賞部側に遊技球が流下し難くなる。このように、本発明によれば、小当りになったときの大入賞部への入球のし易さが、始動入賞部の状態によって変わるという今までにない遊技を提供可能となる。 In the invention of claim 1, if the starting winning section is in the receiving state for facilitating the acceptance of the game ball, it becomes difficult for the game ball to flow down to the large winning section side, while the starting winning section accepts the game ball. If it becomes a regulated state, it will be difficult for the game ball to flow down to the big prize section side. As described above, according to the present invention, it is possible to provide an unprecedented game in which the ease of entering a large winning portion when a small hit is made changes depending on the state of the starting winning portion.

また、本発明では、特図当否判定に起因して、遊技状態が、それまでに比べて、始動入賞部が受入状態となり易い時短状態に変化することがある。ここで、始動入賞部が受入状態となると、大入賞部側に遊技球が流下し難くなるので、時短状態は、本来、小当りとなっても大入賞部へ遊技球が入球し難くなる状態である。ところが、例えば時短状態への切り替えの直前に普図当否判定の判定報知が開始された(変動が開始された)場合、この普図判定報知は、時短状態への切り替え後にもまたがって継続するため、その普図判定報知の間に、特図当否判定で小当りとなって大入賞部が受入状態になることが考えられる。この場合、普図当否判定の判定報知の間は、始動入賞部が規制状態となるため、遊技球が大入賞部側へ流下することが容易となり、遊技球が大入賞部に入球し易いという状況になり得る。これに対し、本発明では、時短状態に切り替わる場合、時短状態の切り替え前後に亘って実行される普図当否判定の判定報知の終了タイミングよりも、大当り遊技後の最初の特図当否判定で小当りとなって大入賞部を受入状態にする開始タイミングが、遅くなる。従って、時短状態に比べて普図判定報知の時間が長い遊技状態から、時短状態への切り替え後まで普図判定報知が継続している場合でも、その継続期間中に大入賞部が受入状態になることが防がれ、遊技球が大入賞部に入球し過ぎることを抑制可能となる。 Further, in the present invention, due to the determination of whether or not the special figure is correct, the gaming state may change to a time-saving state in which the starting winning portion is more likely to be in the accepting state than before. Here, when the starting winning section is in the accepting state, it becomes difficult for the game ball to flow down to the large winning section side, so that it is difficult for the game ball to enter the large winning section even if it is a small hit. It is in a state. However, for example, when the judgment notification of the normal figure hit / miss judgment is started (the fluctuation is started) immediately before the switch to the time saving state, this normal figure judgment notification continues even after the switching to the time saving state. , It is conceivable that during the notification of the normal figure judgment, a small hit will be made in the special figure pass / fail judgment and the large prize section will be in the accepted state. In this case, since the starting winning section is in the regulated state during the notification of the judgment of whether or not the normal figure is correct, it becomes easy for the game ball to flow down to the large winning section, and the game ball easily enters the large winning section. Can be the situation. On the other hand, in the present invention, when switching to the time saving state, the first special figure hit / fail judgment after the big hit game is smaller than the end timing of the judgment notification of the normal figure hit / miss judgment executed before and after the switching of the time saving state. The start timing of winning and putting the big prize section in the accepting state is delayed. Therefore, even if the normal map judgment notification continues from the game state in which the normal map judgment notification time is longer than that in the time saving state until after the switching to the time saving state, the large prize-winning section is in the accepting state during the continuation period. It is possible to prevent the game ball from entering the large winning section too much.

時短状態への切り替えは、大当り遊技の終了に伴って行われてもよいし(請求項2の発明)、例えば、特図判定の判定報知において予め定められた特別図柄が確定停止表示された場合に、その判定報知の終了時に行われてもよいし、大当り遊技終了から予め設定された規定回数だけ外れの判定報知が連続して行われた場合に、その判定報知の終了時に行われてもよい。 The switching to the time saving state may be performed at the end of the jackpot game (invention of claim 2), for example, when a predetermined special symbol is fixedly stopped and displayed in the determination notification of the special symbol determination. In addition, it may be performed at the end of the judgment notification, or may be performed at the end of the judgment notification when the deviation notification is continuously performed a predetermined number of times from the end of the jackpot game. good.

時短状態への切り替え前からの普図判定報知の上記終了タイミングよりも、時短状態となって最初の小当りで大入賞部が受入状態となる上記開始タイミングを遅くする構成としては、例えば、この普図判定報知の時間(切替時普図判定時間)に比べて、大当り遊技後の最初の特図判定報知の時間(初回特図判定時間)を長くする構成であってもよいし(請求項3の発明)、大当り遊技後の最初の特図判定報知の開始タイミングを遅らせる構成であってもよい。 As a configuration for delaying the above-mentioned start timing in which the large prize-winning portion is in the accepting state at the first small hit in the time-saving state, for example, than the above-mentioned end timing of the normal figure judgment notification before switching to the time-saving state, The time of the first special figure judgment notification after the big hit game (first special figure judgment time) may be longer than the time of the normal figure judgment notification (normal figure judgment time at the time of switching) (claim). 3), the start timing of the first special figure determination notification after the big hit game may be delayed.

請求項4の発明では、大当り遊技後の時短状態において、2回目以降に行われる特図判定報知の時間を、切替時普図判定時間よりも短くする。従って、特図判定報知の時間が短縮されて、特図当否判定の消化の時間効率を高めることが可能となり、特図当否判定を次々行いたい遊技者に不満を抱かせ難くすることが可能となる。 In the invention of claim 4, in the time saving state after the big hit game, the time of the special figure determination notification performed from the second time onward is made shorter than the normal figure determination time at the time of switching. Therefore, the time for notifying the special figure judgment can be shortened, the time efficiency of digesting the special figure judgment can be improved, and it is possible to make it difficult for the player who wants to perform the special figure judgment to be dissatisfied. Become.

請求項5の発明では、大当り遊技の後の遊技状態が、通常確率状態と、その通常確率状態よりも小当りになる確率が高い高確率状態と、の何れかに設定される。そして、非時短状態のときに、高確率状態にし得るように構成されている。これにより、大入賞部側へ遊技球を流下させ易いときに小当りになり易くなるので、小当りとなったときに大入賞部に遊技球を入球させ易くなり、趣向性の向上が可能となる。 In the invention of claim 5, the gaming state after the big hit game is set to either a normal probability state or a high probability state in which the probability of becoming a small hit is higher than the normal probability state. Then, it is configured so that it can be in a high probability state in the non-time saving state. As a result, when it is easy to let the game ball flow down to the big winning part side, it becomes easy to make a small hit, so when it becomes a small hit, it becomes easy to make the game ball into the big winning part, and it is possible to improve the taste. It becomes.

請求項6の発明では、通常特図変動状態と、その通常特図変動状態よりも特図判定報知の時間が短い短縮特図変動状態と、の何れかに設定される。そして、非時短状態のときに、短縮特図変動状態にもなり得るように構成されている。これにより、大入賞部側へ遊技球を流下させ易いときに、特図判定報知を消化し易くなって小当りの頻度を高めることができるので、小当りによる大入賞部への遊技球の総入球数を増やし易くなり、趣向性の向上が可能となる。 In the invention of claim 6, it is set to either a normal special figure fluctuation state or a shortened special figure fluctuation state in which the special figure determination notification time is shorter than the normal special figure fluctuation state. Then, it is configured so that it can be in a shortened special map fluctuation state in the non-time saving state. As a result, when it is easy to let the game ball flow down to the big prize section side, it becomes easy to digest the special figure judgment notification and the frequency of small hits can be increased. It becomes easier to increase the number of balls entered, and it becomes possible to improve the taste.

本開示の第1実施形態に係る遊技機の正面図Front view of the gaming machine according to the first embodiment of the present disclosure 遊技板の正面図Front view of the game board 右側流下領域の拡大図Enlarged view of the right flow area 共に閉状態となった第2始動入賞部と第2大入賞部周辺の右側流下領域の拡大図Enlarged view of the right flow area around the 2nd start winning section and the 2nd big winning section, both of which are closed. (A)開状態となった第2始動入賞部周辺の右側流下領域の拡大図、(B)閉状態の第2始動入賞部と開状態の第2大入賞部周辺の右側流下領域の拡大図(A) Enlarged view of the right flow area around the 2nd start winning section in the open state, (B) Enlarged view of the right flow area around the 2nd start winning section in the closed state and the 2nd big winning section in the open state. (A)確変状態と非確変状態とを説明するためのテーブル、(B)時短状態と非時短状態とを説明するためのテーブル、(C)各遊技状態における特図判定の変動時間を示すテーブル(A) A table for explaining the probabilistic change state and the non-probability change state, (B) a table for explaining the time saving state and the non-time saving state, and (C) a table showing the fluctuation time of the special figure determination in each gaming state. 確変非時短状態における普図当り遊技と小当り遊技の頻度を示すタイムチャートTime chart showing the frequency of normal and small hit games in the probabilistic non-time saving state 大当り後の最初の特図当否判定で小当りになる場合の初回特図判定時間の例を示すタイムチャートTime chart showing an example of the first special figure judgment time when the first special figure hit / fail judgment after the big hit is a small hit 第1実施形態の遊技機において大当り後の最初の特図当否判定で小当りになる場合の初回特図判定時間を示すタイムチャートA time chart showing the first special figure judgment time when the first special figure hit / fail judgment after the big hit is a small hit in the gaming machine of the first embodiment. 大当り後の最初の特図当否判定で小当りになる場合の特図判定報知の開始タイミングの他の例を示すタイムチャートA time chart showing another example of the start timing of the special figure judgment notification when the first special figure hit / fail judgment after the big hit results in a small hit. 切替時普図判定時間の他の例を示すタイムチャートTime chart showing another example of the normal figure judgment time at the time of switching 遊技機の電気的構成を示すブロック図Block diagram showing the electrical configuration of a gaming machine メインプログラムのフローチャートFlowchart of main program メイン割り込み処理のフローチャートFlowchart of main interrupt processing 普通動作処理のフローチャートFlowchart of normal operation processing 普通図柄待機処理のフローチャートFlowchart of normal symbol standby processing 普通図柄変動中処理のフローチャートFlowchart of processing during normal symbol change 普通図柄確定処理のフローチャートFlowchart of normal symbol confirmation process 特別動作処理のフローチャートFlowchart of special operation processing 特別図柄待機処理のフローチャートFlowchart of special symbol standby processing 特別図柄変動中処理のフローチャートFlowchart of processing during special symbol change 特別図柄確定処理のフローチャートFlowchart of special symbol confirmation process

[第1実施形態]
以下、本開示の第1実施形態に係る遊技機10について図面を参照しつつ説明する。遊技機10はパチンコ遊技機であって、図1に示されるように、前面枠10Zを備え、その前面枠10Zに形成されたガラス窓10Wを通して遊技板11の遊技領域R1が視認可能になっている。なお、以下の説明において、特記しない限り「右」及び「左」とは、遊技機10を前方から見た場合の「右」及び「左」を指すものとする。
[First Embodiment]
Hereinafter, the gaming machine 10 according to the first embodiment of the present disclosure will be described with reference to the drawings. The gaming machine 10 is a pachinko gaming machine, and as shown in FIG. 1, a front frame 10Z is provided, and the gaming area R1 of the gaming plate 11 becomes visible through a glass window 10W formed in the front frame 10Z. There is. In the following description, unless otherwise specified, "right" and "left" mean "right" and "left" when the gaming machine 10 is viewed from the front.

前面枠10Zのうちガラス窓10Wより下方には、上皿26と下皿27が上下2段にして設けられ、下皿27の右側には発射ハンドル28が設けられている。発射ハンドル28を回動操作すると、上皿26に収容された遊技球が遊技領域R1に向けて弾き出される。 An upper plate 26 and a lower plate 27 are provided in two upper and lower stages below the glass window 10W of the front frame 10Z, and a firing handle 28 is provided on the right side of the lower plate 27. When the firing handle 28 is rotated, the game ball housed in the upper plate 26 is ejected toward the game area R1.

図2に示されるように、遊技領域R1は全体が略円形状となっていて、ガイドレール12により囲まれている。遊技板11のうち遊技領域R1の中央には、表示開口11Hが貫通形成され、この表示開口11Hを通して、表示装置13の表示画面13Gが前方に臨んでいる。 As shown in FIG. 2, the game area R1 has a substantially circular shape as a whole and is surrounded by the guide rail 12. A display opening 11H is formed through the center of the game area R1 of the game board 11, and the display screen 13G of the display device 13 faces forward through the display opening 11H.

表示開口11Hの開口縁には、表示画面13Gを囲むように規制枠部材23が取り付けられている。規制枠部材23は、遊技板11の前面側から表示開口11Hに嵌め込まれて遊技板11の前面から突出して表示開口11Hの内側に張り出して、遊技領域R1を流下する遊技球が規制枠部材23の内側に進入することを規制している。また、規制枠部材23は、表示開口11Hの外縁部から外側に張り出して遊技板11の前面から重ねられる遊技領域内突壁23Tを備えている。 A regulation frame member 23 is attached to the opening edge of the display opening 11H so as to surround the display screen 13G. The regulation frame member 23 is fitted into the display opening 11H from the front side of the game plate 11, projects from the front surface of the game plate 11 and projects inside the display opening 11H, and the game ball flowing down the game area R1 is the regulation frame member 23. It regulates entry into the inside of. Further, the regulation frame member 23 includes a game area inner protrusion wall 23T that projects outward from the outer edge portion of the display opening 11H and is overlapped from the front surface of the game plate 11.

表示開口11Hは、遊技領域R1のうち中心よりも上端寄り部分に配置され、遊技領域のうち規制枠部材23の左側と右側と下側に、遊技球が流下可能な左側流下領域R2と右側流下領域R3と下側流下領域R4が形成されている。また、規制枠部材23の上部には、ガイドレール12に沿って円弧状に延びた上側円弧壁25が備えられ、この上側円弧壁25とガイドレール12との間に、遊技球が1つずつ通過可能な上側連絡流路25Rが形成されている。上側連絡流路25Rを通過した遊技球は、遊技領域R1の右側流下領域R3を流下するようになっている。 The display opening 11H is arranged in a portion of the game area R1 closer to the upper end than the center, and in the game area, on the left side, the right side, and the lower side of the regulation frame member 23, the left side flow area R2 and the right side flow down where the game ball can flow down. A region R3 and a lower flow region R4 are formed. Further, an upper arc wall 25 extending in an arc shape along the guide rail 12 is provided on the upper portion of the regulation frame member 23, and one game ball is provided between the upper arc wall 25 and the guide rail 12. An upper connecting flow path 25R that can pass through is formed. The game ball that has passed through the upper connecting flow path 25R flows down the right flow area R3 of the game area R1.

規制枠部材23の下辺部に備えられた遊技領域内突壁23Tには遊技球が転動可能なステージ24が形成されている。なお、ステージ24は、左右方向の両端部から中央に向かって下り傾斜していて、その最下端部には、遊技球を1つずつ排出可能な排出部24Aが3つ形成されている。規制枠部材23の左辺の下端部には、左側流下領域R2を流下する遊技球を、規制枠部材23の内側に取り込むためのダクト29が備えられている。ダクト29の内部は、遊技球が1つずつ通過可能な大きさをなし、ダクト29を通過した遊技球は、ステージ24の左端から放出されて、ステージ24上を左右に転動する。また、ステージ24上で転動し終えた遊技球は、排出部24Aから下側流下領域R4に流下する。 A stage 24 on which the game ball can roll is formed on the protrusion wall 23T in the game area provided on the lower side of the regulation frame member 23. The stage 24 is inclined downward from both ends in the left-right direction toward the center, and three discharge portions 24A capable of discharging game balls one by one are formed at the lowermost end portions thereof. At the lower end of the left side of the regulation frame member 23, a duct 29 for taking a game ball flowing down the left flow-down region R2 into the inside of the regulation frame member 23 is provided. The inside of the duct 29 has a size that allows game balls to pass through one by one, and the game balls that have passed through the duct 29 are discharged from the left end of the stage 24 and roll left and right on the stage 24. Further, the game ball that has finished rolling on the stage 24 flows down from the discharge unit 24A to the lower flow-down region R4.

下側流下領域R4には、ステージ24の中央部の真下に、第1の普図始動入賞部31が設けられている。3つの排出部24Aのうち真ん中の排出部24Aから下側流下領域R4に排出された遊技球は、第1の普図始動入賞部31に入賞し易くなっている。第1始動入賞部31は、所謂、ポケット構造をなして遊技球が1つずつ入球可能な大きさで上方に開口している。なお、下側流下領域R4の最下端部には前方に開口したアウト口19Aが設けられている。 In the lower flow area R4, a first normal drawing start winning section 31 is provided directly below the central portion of the stage 24. Of the three discharge units 24A, the game ball discharged from the middle discharge unit 24A to the lower flow area R4 is likely to win the first normal drawing start prize unit 31. The first start winning section 31 has a so-called pocket structure and is opened upward in a size capable of entering one game ball at a time. An out port 19A opened forward is provided at the lowermost end of the lower flow area R4.

なお、第1始動入賞部31の左側方には、ガイドレール12に沿って複数の一般入賞部20が設けられている。一般入賞部20も、第1始動入賞部31と同様にポケット構造をなし、遊技球1球分の幅で上方又は側方に開放している。 A plurality of general winning units 20 are provided along the guide rail 12 on the left side of the first starting winning unit 31. The general winning section 20 also has a pocket structure similar to the first starting winning section 31, and is open upward or laterally with the width of one game ball.

図3に示されるように、右側流下領域R3には、上側連絡流路25Rを通過した遊技球の全てが通過する共通通路50が設けられている。共通通路50は遊技球が1つだけ通過可能な幅をなして右斜め下方に延びている。共通通路50の出口の下方には、遊技球が潜って通過可能な門形構造をなす始動ゲート30が設けられている。共通通路50から放出された遊技球のほとんどは始動ゲート30に入賞するようになっている。始動ゲート30を通過しなかった遊技球は、始動ゲート30の左斜め上方に設けられた一般入賞部20又はアウト口19Bに入球するようになっている。なお、一般入賞部20及びアウト口19Bは、ポケット構造をなし、遊技球1球分の幅で上方又は側方に開口している。 As shown in FIG. 3, the right flow area R3 is provided with a common passage 50 through which all the game balls that have passed through the upper connecting flow path 25R pass. The common passage 50 extends diagonally downward to the right with a width that allows only one game ball to pass through. Below the exit of the common passage 50, a starting gate 30 having a gate-shaped structure through which a game ball can dive is provided. Most of the game balls released from the common passage 50 are designed to win a prize at the starting gate 30. The game ball that has not passed through the start gate 30 enters the general winning portion 20 or the out port 19B provided diagonally above the left side of the start gate 30. The general winning portion 20 and the out opening 19B have a pocket structure and are opened upward or laterally with the width of one game ball.

始動ゲート30を遊技球が通過すると、普図当否判定(以下、「普図判定」という。)が行われる。普図判定が行われると、普図判定表示部30H(図12参照)にて普通図柄が変動表示され、所定時間経過後に、停止表示(確定停止表示)される普図判定報知が行われる。そして、確定停止表示された普通図柄によって普図判定の結果が示される。 When the game ball passes through the starting gate 30, a normal figure hit / miss judgment (hereinafter, referred to as “normal figure judgment”) is performed. When the normal figure determination is performed, the normal symbol is variedly displayed on the normal figure determination display unit 30H (see FIG. 12), and after a predetermined time elapses, a stop display (fixed stop display) is performed for the normal figure determination notification. Then, the result of the normal figure determination is shown by the normal symbol displayed as a fixed stop.

普通図柄の変動中に始動ゲート30を遊技球が通過した場合、その通過に起因した普図判定に関する情報(具体的には、普図判定の結果表示とそれに伴う図柄変動)は、予め設定された保留上限数まで記憶されて保留される。そして、実行中の普通図柄の変動が終了すると、保留が1つ消化されて、保留されていた普図判定の判定報知(普通図柄の変動と判定結果での停止表示)が行われる。普図判定に関する情報の保留(以下、「普図保留」と呼ぶ。)の保留上限数は、例えば、4つである。なお、複数の普図保留がある場合、普図保留は、発生順に消化される。 When the game ball passes through the start gate 30 during the fluctuation of the normal symbol, the information regarding the normal map determination caused by the passage (specifically, the display of the result of the normal symbol determination and the accompanying symbol variation) is set in advance. It is stored and held up to the maximum number of holdings. Then, when the change of the normal symbol being executed is completed, one hold is exhausted, and the hold notification of the normal symbol determination (the change of the normal symbol and the stop display based on the determination result) is performed. The upper limit of the number of holdings of information related to the judgment of the normal figure (hereinafter referred to as "holding the normal figure") is, for example, four. If there are a plurality of normal map reservations, the normal map reservations are digested in the order of occurrence.

図2に示されるように、始動ゲート30の下方には、第1大入賞部35と第2大入賞部36とが上下に並べて設けられている。第1及び第2大入賞部35,36は、遊技球の直径の2〜4倍の範囲に亘って上側に開放され、通常はそれぞれ可動扉35T,36Tにて閉塞されている。可動扉35T,36Tは、遊技板11の前面から突出した突出位置と、該突出位置より突出が抑えられた退避位置と、の間をスライド可能に構成されている。可動扉35T,36Tは、通常は突出位置に配置され、この配置のときには、第1大入賞部35、第2大入賞部36がそれぞれ閉塞されて遊技球が第1及び第2大入賞部35,36に入球困難となる。このとき、可動扉35T,36Tの上面は左下がりに傾斜し、遊技球を左下へと転動させる。そして、可動扉35T,36Tが退避位置に配置されたときには、第1大入賞部35、第2大入賞部36がそれぞれ開放されて遊技球が第1大入賞部35、第2大入賞部36に入球可能となる。 As shown in FIG. 2, below the starting gate 30, the first prize-winning unit 35 and the second prize-winning unit 36 are provided vertically side by side. The first and second prize-winning portions 35 and 36 are opened upward over a range of 2 to 4 times the diameter of the game ball, and are usually closed by movable doors 35T and 36T, respectively. The movable doors 35T and 36T are configured to be slidable between a protruding position protruding from the front surface of the game plate 11 and a retracted position in which protrusion is suppressed from the protruding position. The movable doors 35T and 36T are usually arranged in protruding positions, and in this arrangement, the first special winning part 35 and the second big winning part 36 are closed, respectively, and the game ball is placed in the first and second big winning parts 35. , 36 becomes difficult to enter the ball. At this time, the upper surfaces of the movable doors 35T and 36T are inclined downward to the left, and the game ball is rolled to the lower left. When the movable doors 35T and 36T are arranged in the evacuation position, the first large winning section 35 and the second large winning section 36 are opened, respectively, and the game ball is moved to the first large winning section 35 and the second large winning section 36. It becomes possible to enter the ball.

また、第1大入賞部35と第2大入賞部36の間には第2始動入賞部32が設けられている。第2始動入賞部32も、第1及び第2大入賞部35,36と略同じ幅で上側に開放し、可動扉32Tによって開閉可能となっている。可動扉32Tも、可動扉35T,36Tと同様に、突出位置と退避位置とにスライド可能となっている。そして、可動扉32Tが退避位置に配置されたときには、第2始動入賞部32が開放されて遊技球を受入れ容易となる一方、可動扉32Tが突出位置に配置されたときに、第2始動入賞部32が閉塞されて遊技球が入球困難となる。このとき、可動扉32Tの上面は右下がりに傾斜し、遊技球を右下へと転動させる。第2始動入賞部32は、上述した普図判定が当りになると開放される。 Further, a second start winning section 32 is provided between the first winning section 35 and the second winning section 36. The second start winning section 32 is also opened upward with substantially the same width as the first and second major winning sections 35 and 36, and can be opened and closed by the movable door 32T. Like the movable doors 35T and 36T, the movable door 32T is also slidable to the protruding position and the retracting position. Then, when the movable door 32T is arranged in the retracted position, the second start winning portion 32 is opened to facilitate receiving the game ball, while when the movable door 32T is arranged in the protruding position, the second starting winning prize is won. The portion 32 is closed, making it difficult for the game ball to enter. At this time, the upper surface of the movable door 32T is inclined downward to the right, and the game ball is rolled to the lower right. The second start winning section 32 is opened when the above-mentioned normal drawing determination is successful.

なお、第2始動入賞部32の左側方にはポケット構造をなし、遊技球1球分の幅で上方に開口したアウト口19Cが設けられている。 A pocket structure is formed on the left side of the second start winning portion 32, and an out port 19C having an opening opening upward with a width of one game ball is provided.

なお、右側領域R3の下端部には、特別始動入賞部33と演出用入球部34とが上下に並べて配置されている。特別始動入賞部33は、始動ゲート30と同様に、遊技球が潜って通過可能な門形構造をなしている。演出用入球部34は、特別始動入賞部33に入球した遊技球が流下する領域に配され、特別始動入賞部33に入球した遊技球のみが入球可能となっている。また演出用入球部34は、特別始動入賞部33の右斜め下方に配置され、遊技板11の前面に開口して、遊技球の直径の2〜4倍の範囲の横長の長方形をなしている。そして、その下縁部を中心に回動する開閉扉34Tによって通常は閉塞され、開閉扉34Tが前方に倒れたときに、遊技球を遊技板11の後面側に案内する。 At the lower end of the right side region R3, a special start winning portion 33 and a directing ball entering portion 34 are arranged side by side. Like the starting gate 30, the special starting winning section 33 has a gate-shaped structure through which a game ball can dive. The directing ball entry unit 34 is arranged in an area where the game ball that has entered the special start winning section 33 flows down, and only the game ball that has entered the special start winning section 33 can enter the ball. Further, the effect ball entry unit 34 is arranged diagonally downward to the right of the special start winning unit 33, opens in front of the game plate 11, and forms a horizontally long rectangle in a range of 2 to 4 times the diameter of the game ball. There is. Then, it is normally closed by the opening / closing door 34T that rotates around the lower edge portion thereof, and when the opening / closing door 34T falls forward, the game ball is guided to the rear surface side of the game plate 11.

次に、右側流下領域R3を流下する遊技球の流下通路について説明する。図3に示すように、始動ゲート30を通過した遊技球は、遊技球を第1大入賞部35に向かわせる第1流下通路51に連絡されている。第1流下通路51は遊技領域R1の外縁部に沿って下方に延びており、下端部には、左下がりに傾斜した傾斜面57が備えられている。本実施形態では、第1流下通路51を通過した遊技球は、第1大入賞部35が開放状態のときには、第1大入賞部35に入球し、閉塞状態のときには、遊技球は第1大入賞部35に入球しないで、可動扉35Tの上面を転げ落ち、第2流下通路52へと流下する。第2流下通路52は、下端部で遊技球を第2始動入賞部32に向かわせる第3流下通路53とアウト口19Cに向かわせる逸脱通路54に連絡されている。 Next, the flow passage of the game ball flowing down the right side flow region R3 will be described. As shown in FIG. 3, the game ball that has passed through the start gate 30 is connected to the first flow passage 51 that directs the game ball to the first large winning section 35. The first flow passage 51 extends downward along the outer edge portion of the game area R1, and the lower end portion is provided with an inclined surface 57 inclined downward to the left. In the present embodiment, the game ball that has passed through the first flow passage 51 enters the first prize-winning section 35 when the first prize-winning section 35 is open, and the game ball is the first when the first prize-winning section 35 is closed. Without entering the big winning section 35, the ball rolls down on the upper surface of the movable door 35T and flows down to the second flow-down passage 52. The second flow-down passage 52 is connected to a third flow-down passage 53 that directs the game ball toward the second start winning portion 32 and a deviation passage 54 that directs the game ball toward the out port 19C at the lower end portion.

なお、第2流下通路52の下端部には、僅かに右下がりに傾斜した傾斜面58が備えられている。このため、第2流下通路52を通過した遊技球は、第3流下通路53に案内されやすくなっている。第3流下通路53を通過した遊技球は、第2始動入賞部32が開放状態のときには、第2始動入賞部32に入球し、第2始動入賞部32が閉塞状態のときには、第2始動入賞部32に入球しないで、可動扉32Tの上面を転げ落ち、第4流下通路55へと流下する。 The lower end of the second flow passage 52 is provided with an inclined surface 58 that is slightly inclined downward to the right. Therefore, the game ball that has passed through the second flow passage 52 is easily guided to the third flow passage 53. The game ball that has passed through the third flow passage 53 enters the second start winning section 32 when the second start winning section 32 is open, and the second start winning section 32 is closed when the second start winning section 32 is closed. Without entering the winning portion 32, the ball rolls down on the upper surface of the movable door 32T and flows down to the fourth flow-down passage 55.

第4流下通路55は遊技領域R1の外縁部に沿って下方に向かって延びており、遊技球を第2大入賞部36に向かわせる。第4流下通路55の下端部には、左下がりに傾斜した傾斜面59が備えられている。第4流下通路55を通過した遊技球は、第2大入賞部36が開放状態のときには、第2大入賞部36に入球し、第2大入賞部36が閉塞状態のときには、遊技球は第2大入賞部36に入球しないで、可動扉36Tの上面を転げ落ち、第5流下通路56へと流下する。 The fourth flow-down passage 55 extends downward along the outer edge of the game area R1 and directs the game ball toward the second large winning part 36. At the lower end of the fourth flow passage 55, an inclined surface 59 inclined downward to the left is provided. The game ball that has passed through the 4th flow-down passage 55 enters the 2nd big prize section 36 when the 2nd big winning section 36 is open, and when the 2nd big winning section 36 is in the closed state, the game ball Without entering the second prize-winning section 36, the ball rolls down on the upper surface of the movable door 36T and flows down to the fifth flow-down passage 56.

従って、右側流下領域R2を遊技球が第1流下通路51から第5流下通路56まで流下するのは、各入賞部32,35,36が閉塞されて、可動扉32T,35T,36T上を遊技球が転動可能となったときだけである(図4参照)。例えば、第1大入賞部35が開放しているときは、遊技球のほとんどが第1大入賞部35に入球し、第1大入賞部35の下流側の第2流下通路52に到達することが困難であり、第2始動入賞部32が開放しているときは(図5(A)参照)、遊技球のほとんどが第2始動入賞部32に入球し、第2始動入賞部32の下流側第4流下通路55に到達することが困難である。さらに、第2大入賞部36が開放しているときは(図5(B)参照)、遊技球のほとんどが第2大入賞部36に入球し、遊技球が第5流下通路56に到達することが困難である。 Therefore, when the game ball flows down from the first flow-down passage 51 to the fifth flow-down passage 56 in the right-side flow-down area R2, the winning portions 32, 35, 36 are blocked, and the game is played on the movable doors 32T, 35T, 36T. Only when the sphere becomes rollable (see FIG. 4). For example, when the first large winning section 35 is open, most of the game balls enter the first large winning section 35 and reach the second flow passage 52 on the downstream side of the first large winning section 35. When it is difficult to do so and the second start winning section 32 is open (see FIG. 5 (A)), most of the game balls enter the second starting winning section 32, and the second starting winning section 32 It is difficult to reach the fourth flow passage 55 on the downstream side of the. Further, when the second prize-winning section 36 is open (see FIG. 5B), most of the game balls enter the second prize-winning section 36, and the game balls reach the fifth flow-down passage 56. It is difficult to do.

なお、第5流下通路56の下端部には、特別始動入賞部33が配置されている。第5流下通路56から放出された遊技球は特別始動入賞部33に入賞するか、特別始動入賞部33の左方に向かい、アウト口19Aに入球する。特別始動入賞部33を通過した遊技球は、その下方に配置された演出用入球部34に入球するか、演出用入球部34の左下に上下に並べて設けられた取り込み口33Xから遊技板11の後側へ向かう。 A special start winning section 33 is arranged at the lower end of the fifth flow passage 56. The game ball released from the fifth flow passage 56 either wins the special start winning section 33, or heads to the left of the special start winning section 33 and enters the out port 19A. The game ball that has passed through the special start winning unit 33 enters the effect ball entry unit 34 arranged below the special start winning unit 33, or the game is played from the intake ports 33X provided vertically at the lower left of the effect ball entry unit 34. Head toward the rear side of the board 11.

なお、遊技領域R1には、遊技球の流下方向をランダムに変更するための図示しない障害釘が多数植設されている。 In the game area R1, a large number of obstacle nails (not shown) for randomly changing the flow direction of the game ball are planted.

遊技機10では、遊技領域R1を流下する遊技球が各入賞部に入球(入賞)すると、その入賞数に応じた賞球が遊技機10の前面の上皿26(図1参照)に払い出される一方、演出用入球部34に遊技球が入賞(入球)した場合には、賞球は払い出されない。また、何れの入賞部及び演出用入球部34にも入賞しなかった遊技球は、アウト口19A〜19Cに取り込まれて、遊技領域R1の外側に排出される。 In the gaming machine 10, when a gaming ball flowing down the gaming area R1 enters (wins) each winning portion, the winning balls corresponding to the number of winnings are paid out to the upper plate 26 (see FIG. 1) on the front surface of the gaming machine 10. On the other hand, when a game ball wins (wins) in the production ball entry unit 34, the prize ball is not paid out. Further, the game balls that have not won any prizes in any of the winning units and the directing ball-filling units 34 are taken into the out ports 19A to 19C and discharged to the outside of the game area R1.

各始動入賞部31〜33に遊技球が入球又は通過すると、1個の入球につき所定数の遊技球が賞球として上皿26に払い出されると共に、特図当否判定(以下、「特図判定」という。)が行われる。特図判定の結果は、特図判定表示部37H(図12参照)と表示画面13Gに表示される。なお、以下では、第1始動入賞部31に基づく特図判定と第2始動入賞部32及び特別始動入賞部33に基づく特図判定とを、第1特図判定と第2特図判定と称して適宜区別することにする。 When a game ball enters or passes through each of the starting winning units 31 to 33, a predetermined number of game balls are paid out to the upper plate 26 as a prize ball for each entry, and a special figure pass / fail judgment (hereinafter, "special figure"). Judgment ") is performed. The result of the special figure determination is displayed on the special figure determination display unit 37H (see FIG. 12) and the display screen 13G. In the following, the special figure determination based on the first start winning section 31 and the special figure determination based on the second start winning section 32 and the special start winning section 33 will be referred to as the first special figure determination and the second special figure determination. Will be distinguished as appropriate.

表示画面13Gにおける特図判定の結果は、以下の判定報知演出にて報知される。即ち、図2に示すように、表示画面13Gには、通常、3つの左、中、右の特別図柄13A〜13Cが横並びに停止表示されている。各特別図柄は、例えば、「0」〜「9」の数字を表記した複数種類のもので構成されており、各特別図柄ごと、所定の種類のものが停止表示されている。特図判定が行われると、3つの特別図柄13A〜13Cが、上下方向にスクロール表示(変動表示)され、所定時間経過後に、例えば、左、右、中の順に、所定時間、確定停止表示される。そして、確定停止した特別図柄の組合せにより、特図判定の結果が示される。なお、特別図柄13A〜13Cは、スクロール表示されてから仮停止表示されてもよく、この場合、スクロール表示の開始から確定停止表示の開始までの時間(スクロール表示中と仮停止表示中を含む時間)が、変動表示の時間となる。そして、変動表示の時間と確定停止表示の時間の合計が、判定報知の時間となる。 The result of the special figure determination on the display screen 13G is notified by the following determination notification effect. That is, as shown in FIG. 2, three special symbols 13A to 13C on the left, middle, and right are usually stopped and displayed side by side on the display screen 13G. Each special symbol is composed of, for example, a plurality of types in which numbers "0" to "9" are written, and a predetermined type of symbol is stopped and displayed for each special symbol. When the special symbol determination is performed, the three special symbols 13A to 13C are scrolled in the vertical direction (variable display), and after a predetermined time has elapsed, for example, left, right, and middle are displayed in the order of fixed stop for a predetermined time. NS. Then, the result of the special symbol determination is shown by the combination of the special symbols that have been fixed and stopped. The special symbols 13A to 13C may be displayed as a temporary stop after being scrolled. In this case, the time from the start of the scroll display to the start of the fixed stop display (the time including the scroll display and the temporary stop display). ) Is the time for variable display. Then, the total of the time of the variable display and the time of the fixed stop display becomes the time of the determination notification.

表示画面13Gに特図判定の結果が大当りであることが表示されると、遊技状態が大当り遊技状態になって、大当り遊技が実行され、上述の第1大入賞部35が開放されて遊技球が入球可能となる。第1大入賞部35に遊技球が入球すると、所定数の遊技球が賞球として上皿26に払い出される。第1大入賞部35が開放されてから閉塞されるまでの動作を「ラウンド」と称すると、1回の大当り遊技は、所定回数のラウンドが実行されるまで継続する。1回のラウンドは、第1大入賞部35の開放時間が所定時間に達したこと、又は、第1大入賞部35に遊技球が所定個数入賞したこと、の何れかが先に成立したときに終了する。 When it is displayed on the display screen 13G that the result of the special figure determination is a big hit, the game state becomes the big hit game state, the big hit game is executed, the above-mentioned first big prize section 35 is opened, and the game ball. Can enter the ball. When a game ball enters the first large winning section 35, a predetermined number of game balls are paid out to the upper plate 26 as a prize ball. When the operation from the opening of the first big winning section 35 to the closing is called a "round", one big hit game continues until a predetermined number of rounds are executed. One round is when either the opening time of the first prize-winning section 35 reaches a predetermined time or the predetermined number of game balls wins in the first prize-winning section 35, whichever is established first. It ends in.

また、表示画面13Gに特図判定の結果が小当りであることが表示されると、遊技状態が小当り遊技状態になって、小当り遊技が実行される。小当り遊技では、第2大入賞部36が、所定時間、開放される。第2大入賞部36に遊技球が入球すると、所定数の遊技球が賞球として上皿26に払い出される。なお、第2大入賞部36の開放時間は、大当り遊技における第1大入賞部35の開放時間よりも短くなっていて、1回の小当り遊技での出玉は、1回の大当り遊技での出玉よりも少なくなっている。 Further, when the display screen 13G displays that the result of the special figure determination is a small hit, the game state becomes the small hit game state, and the small hit game is executed. In the small hit game, the second big winning section 36 is opened for a predetermined time. When a game ball enters the second large winning section 36, a predetermined number of game balls are paid out to the upper plate 26 as a prize ball. The opening time of the second big winning section 36 is shorter than the opening time of the first big winning section 35 in the big hit game, and the ball output in one small hit game is one big hit game. It is less than the number of balls.

ここで、特別図柄の変動中、小当り遊技中又は大当り遊技中に各始動入賞部31〜33に遊技球が入球した場合、その入球に起因した特図判定に関する情報(具体的には、特図判定の結果表示とそれに伴う図柄変動)は、予め設定された保留上限数まで記憶されて保留される。そして、特別図柄が変動すると、保留が1つ消化されて、保留されていた図柄変動と結果表示が行われる。なお、第1特図判定に関する情報の保留と第2特図判定に関する情報の保留を、第1特図保留と第2特図保留と称して適宜区別することにすると、保留上限数は、第1特図保留と第2特図保留のそれぞれについて設定されていて、例えば、第1特図保留と第2特図保留とがそれぞれ4つずつ発生可能になっている。第1特図保留と第2特図保留の数は、例えば、表示画面13Gの保留表示部13Hに表示されることで遊技者に認識可能となっている。なお、本実施形態の遊技機10では、保留された特図判定の判定結果が先読みされる。 Here, when a game ball enters each of the starting winning units 31 to 33 during the fluctuation of the special symbol, the small hit game, or the big hit game, information on the special symbol determination caused by the entry (specifically, , The result display of the special figure determination and the accompanying symbol change) are stored and held up to the preset upper limit number of hold. Then, when the special symbol changes, one hold is exhausted, and the held symbol change and the result display are performed. If the holding of information related to the first special figure judgment and the holding of information related to the second special figure judgment are appropriately distinguished by being referred to as the first special figure holding and the second special figure holding, the upper limit of the number of holdings is the first. It is set for each of the 1 special figure hold and the 2nd special figure hold. For example, 4 1st special figure hold and 4 2nd special figure hold can be generated. The number of the first special figure hold and the second special figure hold can be recognized by the player by being displayed on the hold display unit 13H of the display screen 13G, for example. In the gaming machine 10 of the present embodiment, the determined result of the reserved special figure determination is pre-read.

さて、遊技機10では、特図判定の確率に関して、当りとなる確率が低い「非確変状態」と、当りとなる確率が高い「確変状態」と、の2つの設定がある。なお、詳細には、本実施形態の例では、図6(A)に示されるように、非確変状態では、第1特図判定での大当り確率と小当り確率は、1/300と0になっていて、第2特図判定での大当り確率と小当り確率は、1/300と0になっている。確変状態では、第1特図判定での大当り確率と小当り確率は、10/300と0になっていて、第2特図判定での大当り確率と小当り確率は、10/300と200/300になっている。つまり、大当り確率は、第1特図判定であるか第2特図判定であるかに関わらず、非確変状態よりも確変状態において高くなっている。また、小当りは、確変状態における第2特図判定でのみ発生するように設定されている。なお、非確変状態における第2特図判定での小当り確率は、200/300であってもよい。 By the way, in the gaming machine 10, there are two settings regarding the probability of determining the special figure, a "non-probability change state" in which the probability of hitting is low and a "probability change state" in which the probability of hitting is high. In detail, in the example of the present embodiment, as shown in FIG. 6A, in the non-probability change state, the big hit probability and the small hit probability in the first special figure determination are 1/300 and 0. The big hit probability and the small hit probability in the second special figure determination are 1/300 and 0. In the probability variation state, the big hit probability and the small hit probability in the first special figure judgment are 10/300 and 0, and the big hit probability and the small hit probability in the second special figure judgment are 10/300 and 200 /. It is 300. That is, the jackpot probability is higher in the probabilistic state than in the non-probability state, regardless of whether it is the first special figure determination or the second special figure determination. Further, the small hit is set so as to occur only in the second special figure determination in the probability variation state. The small hit probability in the second special figure determination in the non-probability change state may be 200/300.

また、遊技機10では、第2始動入賞部32への入球が発生しにくい「非時短状態」と、第2始動入賞部32への入球が発生しやすい「時短状態」との2つの設定がある。詳細には、図6(B)に示されるように、「非時短状態」のときは、普通図柄の変動時間が10秒に設定され、普図判定の当り確率が1/10に設定されているのに対し、「時短状態」のときは、普通図柄の変動時間が0.1秒に設定され、普図判定の当り確率が10/10に設定されている。このように、「非時短状態」よりも「時短状態」の方が、普図判定が行われる頻度及び当り確率が高くなると共に、第2始動入賞部32が開放する頻度が高くなる。さらに、第2始動入賞部32の開放時間も、「非時短状態」よりも「時短状態」の方が長くなっている(「非時短状態」では1秒、「時短状態」では3秒)。 Further, in the gaming machine 10, there are two types, a "non-time saving state" in which it is difficult for the ball to enter the second starting winning section 32 and a "time saving state" in which the ball is likely to enter the second starting winning section 32. There is a setting. In detail, as shown in FIG. 6B, in the "non-time saving state", the fluctuation time of the normal symbol is set to 10 seconds, and the hit probability of the normal symbol judgment is set to 1/10. On the other hand, in the "time saving state", the fluctuation time of the normal symbol is set to 0.1 seconds, and the hit probability of the normal symbol determination is set to 10/10. As described above, in the "time saving state", the frequency and the hit probability of the normal figure determination are higher than in the "non-time saving state", and the frequency of opening the second start winning unit 32 is higher. Further, the opening time of the second start winning unit 32 is also longer in the "time saving state" than in the "non-time saving state" (1 second in the "non-time saving state" and 3 seconds in the "time saving state").

本実施形態では、大当り遊技状態及び小当り遊技状態以外の遊技状態として、非確変状態でかつ非時短状態である非確変非時短状態(適宜、「通常状態」という)と、確変状態でかつ時短状態である確変時短状態と、確変状態でかつ非時短状態である確変非時短状態と、の3種類の遊技状態が存在する。遊技状態の制御は、主制御基板60(図12参照)によって行われる。 In the present embodiment, the gaming states other than the big hit gaming state and the small hit gaming state are the non-probability non-time saving state (appropriately referred to as “normal state”) which is the non-probability changing state and the non-time saving state, and the probabilistic state and the time saving. There are three types of gaming states: a probabilistic time-saving state, which is a state, and a probabilistic non-time-saving state, which is a probabilistic state and a non-time-saving state. The game state is controlled by the main control board 60 (see FIG. 12).

また、本実施形態では、特別図柄の変動時間が、第1特図判定であるか第2特図判定であるか、及び、遊技状態によって異なっている。具体的には、図6(C)に示されるように、例えば、第1特図判定の特別図柄の変動時間は、遊技状態にかかわらず、12〜60秒に設定されている。一方、第2特図判定の特別図柄の変動時間は、例えば、通常状態では10分に設定され、確変非時短状態では、1〜8秒に設定されている。ここで、本実施形態では、確変時短状態での第2特図判定の特別図柄の変動時間は、確変時短状態となってから2回目以降の第2特図判定では、例えば4秒に設定され、確変時短状態となってから最初の第2特図判定では、10秒よりも長い時間(例えば12秒)に設定されている。本実施形態では、特図判定の確定停止表示の時間は、第1特図判定と第2特図判定の何れであるかにかかわらず、また、遊技状態にかかわらず、一定となっている。また、第1特図保留と第2特図保留とが両方ある場合、確変時短状態及び確変非時短状態では、第2特図保留が優先して消化され、通常状態では、第1特図保留が優先して消化される。なお、通常状態では、第1特図判定の変動と第2特図判定の変動とが同時に行われるように構成されていてもよい。 Further, in the present embodiment, the fluctuation time of the special symbol differs depending on whether it is the first special symbol determination or the second special symbol determination, and the game state. Specifically, as shown in FIG. 6C, for example, the fluctuation time of the special symbol of the first special symbol determination is set to 12 to 60 seconds regardless of the gaming state. On the other hand, the fluctuation time of the special symbol of the second special symbol determination is set to, for example, 10 minutes in the normal state and 1 to 8 seconds in the probability variation non-time reduction state. Here, in the present embodiment, the fluctuation time of the special symbol of the second special symbol determination in the probability variation time reduction state is set to, for example, 4 seconds in the second and subsequent second special symbol determinations after the probability variation time reduction state. In the first second special figure determination after the probability variation time is shortened, the time is set to be longer than 10 seconds (for example, 12 seconds). In the present embodiment, the fixed stop display time of the special figure determination is constant regardless of whether it is the first special figure determination or the second special figure determination, and regardless of the gaming state. In addition, when both the 1st special figure hold and the 2nd special figure hold are present, the 2nd special figure hold is preferentially digested in the probable change time saving state and the probability change non-time saving state, and the 1st special figure hold is in the normal state. Is preferentially digested. In the normal state, the variation of the first special figure determination and the variation of the second special figure determination may be performed at the same time.

次に、本実施形態の遊技機10の遊技の流れについて説明する。遊技機10の最初の遊技状態は、通常状態(非確変非時短状態)となっている。遊技状態の移行は、大当りを契機にして行われる。具体的には、大当りには、大当り遊技の終了後に確変時短状態となる第1特典付き大当りと、大当り遊技の終了後に確変非時短状態となる第2特典付き大当りと、大当り遊技の終了後に確変時短状態と確変非時短状態とのどちらにもならない(即ち、通常状態となる)特典無し大当りと、の3種類が存在する。どの大当りであるかは、特図判定の判定値(大当り乱数)によって決定される。本実施形態では、確変時短状態と確変非時短状態は、次の大当り遊技が実行されるまで継続し、大当り遊技中は、通常状態(非確変非時短状態)となる。なお、遊技状態が、確変状態又は時短状態から、予め定められた規定回数だけ外れの特図判定が連続して行われたときに通常状態に切り替わる構成であってもよい。 Next, the flow of the game of the game machine 10 of the present embodiment will be described. The initial gaming state of the gaming machine 10 is a normal state (non-probability variation non-time saving state). The transition of the game state is triggered by a big hit. Specifically, the jackpot includes a jackpot with a first privilege that becomes a probable change time reduction state after the end of the jackpot game, a jackpot with a second privilege that becomes a probability change non-time reduction state after the end of the jackpot game, and a probability change after the end of the jackpot game. There are three types: a jackpot without benefits that does not result in either a time-saving state or a probabilistic non-time-saving state (that is, a normal state). Which big hit is determined by the judgment value (big hit random number) of the special figure judgment. In the present embodiment, the probabilistic time-saving state and the probabilistic non-time-saving state continue until the next big hit game is executed, and during the big-hit game, the normal state (non-probable non-time-saving state) is established. It should be noted that the gaming state may be switched from the probabilistic state or the time saving state to the normal state when the special figure determination of deviation is continuously performed a predetermined number of times.

通常状態では、遊技領域R1の左側流下領域R2に遊技球を流下させて、第1始動入賞部31への入球により第1特図判定を受ける。そして、第1特図判定で例えば第1特典付き大当りに当選すると、確変時短状態となる。 In the normal state, the game ball is allowed to flow down to the left flow-down area R2 of the game area R1, and the first special figure determination is received by entering the first start winning unit 31. Then, if, for example, the jackpot with the first privilege is won in the first special figure determination, the probability variation time is shortened.

なお、通常状態において、右打ちをして遊技球が潜って通過可能な門形構造である特別始動入賞部33を狙うことも考えられるが、上述したように、通常状態における第2特図判定での特別図柄の変動時間は10分に設定されている。即ち、通常状態において右打ちをして第2特図判定を狙うと10分に1度しか特図判定が行われないので、通常状態では、右打ちをして特別始動入賞部33を狙うことはしないで、左打ちをして第1始動入賞部31を狙い、第1特図判定を受けるのが遊技者にとって有利となる。 In the normal state, it is conceivable to hit the right side and aim at the special start winning portion 33, which is a gate-shaped structure through which the game ball can dive, but as described above, the second special figure determination in the normal state. The fluctuation time of the special symbol in is set to 10 minutes. That is, if you hit right in the normal state and aim for the second special figure judgment, the special figure judgment is made only once every 10 minutes, so in the normal state, hit right and aim for the special start winning section 33. It is advantageous for the player to hit left and aim at the first start winning section 31 and receive the first special figure determination.

確変時短状態では、通常状態よりも第2始動入賞部32への入球が発生しやすく、かつ、第2特図判定の特別図柄の変動時間も4秒と短く設定されているので、遊技領域R1の右側流下領域R3に遊技球を流下させて、第2始動入賞部32への入球により第2特図判定を頻繁に受けることができる。 In the probabilistic change time reduction state, it is easier for the ball to enter the second start winning unit 32 than in the normal state, and the fluctuation time of the special symbol for the second special symbol determination is set as short as 4 seconds. A game ball is allowed to flow down to the right side flow area R3 of R1, and the second special figure determination can be frequently received by entering the second start winning unit 32.

確変時短状態では、第2特図判定における小当り確率が200/300になっていて、頻繁に小当りに当選して第2大入賞部36が開放する小当り遊技が行われる。しかしながら、本実施形態では、時短状態では第2始動入賞部32を開放するために可動扉32Tが退避位置に配置されている時間が長いため、遊技領域R1の右側流下領域R3を流下した遊技球は、第1大入賞部35を閉鎖する可動扉35T上を転動した後、第2流下通路52を通過し、ほとんどが第2始動入賞部32に入球することとなる(図5(A)参照)。すなわち、第2大入賞部36へ案内する第4流下通路55に到達することができず、第2大入賞部36への入賞がほとんど発生しなくなってしまう。従って、確変時短状態は、小当り遊技での賞球がほとんど期待できないため、頻繁に行われる第2特図判定で10/300の確率の大当りを狙うゲーム性となっている。なお、上述したように、確変時短状態では、遊技領域R1の右側流下領域R3を流下した遊技球のほとんどが第2始動入賞部32に入球するため、特別始動入賞部33による第2特図判定はほどんど行われない。 In the probability variation time saving state, the small hit probability in the second special figure determination is 200/300, and the small hit game in which the small hit is frequently won and the second big winning section 36 opens is performed. However, in the present embodiment, since the movable door 32T is arranged in the retracted position for a long time in order to open the second start winning portion 32 in the time saving state, the game ball that has flowed down the right flow area R3 of the game area R1. After rolling on the movable door 35T that closes the first large winning section 35, passes through the second flow passage 52, and most of the balls enter the second starting winning section 32 (FIG. 5 (A). )reference). That is, it is not possible to reach the fourth flow-down passage 55 that guides the second prize-winning section 36, and the second prize-winning section 36 is hardly won. Therefore, in the probability variation time saving state, since the prize ball in the small hit game can hardly be expected, the game is aimed at the big hit with a probability of 10/300 in the frequently performed second special figure judgment. As described above, in the probability variation time saving state, most of the game balls that have flowed down the right flow area R3 of the game area R1 enter the second start winning section 32, so that the second special drawing by the special start winning section 33 Judgments are rarely made.

第1特図判定で例えば第2特典付き大当りに当選すると、確変非時短状態となる。確変非時短状態では、第2始動入賞部32への入球のし易さは通常状態と変わらないが、第2特図判定の特別図柄の変動時間が1〜8秒と通常状態よりも短く設定されているので、通常状態よりも第2特図判定が行われる頻度を高くすることができる。また、第2特図判定が行われる頻度が第1特図判定が行われる頻度よりも高いため、確変非時短状態では、遊技領域R1の右側流下領域R3に遊技球を流下させて、第2始動入賞部32か特別始動入賞部33への入球により第2特図判定を受けることが遊技者にとって有利となる。実質的には、第2始動入賞部32は長時間閉塞されているので、特別始動入賞部33への入球により第2特図判定を受けることとなる。 If, for example, a big hit with a second privilege is won in the first special figure judgment, it will be in a probabilistic non-time saving state. In the probabilistic non-time saving state, the ease of entering the ball into the second start winning unit 32 is the same as in the normal state, but the fluctuation time of the special symbol of the second special symbol judgment is 1 to 8 seconds, which is shorter than the normal state. Since it is set, the frequency at which the second special figure determination is performed can be made higher than in the normal state. Further, since the frequency at which the second special figure determination is performed is higher than the frequency at which the first special figure determination is performed, the game ball is caused to flow down to the right flow area R3 of the game area R1 in the probabilistic non-time saving state, and the second special figure determination is performed. It is advantageous for the player to receive the second special figure determination by entering the starting winning section 32 or the special starting winning section 33. Substantially, since the second start winning unit 32 is closed for a long time, the second special figure determination is received by entering the special start winning unit 33.

確変非時短状態では、確変時短状態と同様、第2特図判定における小当り確率が200/300になっていて、頻繁に小当りに当選して第2大入賞部36が開放する小当り遊技が行われる(図7参照)。そして、確変非時短状態では、確変時短状態よりも第2始動入賞部32が可動扉32Tにより閉鎖されている時間が長いため、遊技球が、可動扉32T上を転動して、第4流下通路55を通過し、第2大入賞部36へ入球し、賞球を受け易くなっている(図5(B)の状態になり易くなっている)。つまり、確変非時短状態は、第2特図判定で、10/300の確率の大当りを狙いつつ、200/300の確率の小当りを引き続け、小当り遊技での賞球を獲得していくゲーム性になっている。遊技機10では、上述のように、第2始動入賞部32が開放されれば、第2大入賞部36側へと遊技球が流下し難くなる一方で、第2始動入賞部32が閉塞されれば、第2大入賞部36側に遊技球が流下し難くなる。従って、遊技機10によれば、小当りになったときの第2大入賞部36への入球のし易さが、第2始動入賞部32の状態によって変わるという今までにない遊技を提供可能となっている。 In the probabilistic non-time saving state, as in the probabilistic time saving state, the small hit probability in the second special figure judgment is 200/300, and the small hit game in which the second big winning section 36 opens by frequently winning the small hit. Is performed (see FIG. 7). Then, in the probabilistic non-time saving state, the second start winning portion 32 is closed by the movable door 32T for a longer time than in the probabilistic time saving state, so that the game ball rolls on the movable door 32T and flows down to the fourth flow. Passing through the passage 55, the ball enters the second large winning section 36, and it is easy to receive the prize ball (it is easy to be in the state of FIG. 5 (B)). In other words, in the probability variation non-time saving state, while aiming for a big hit with a probability of 10/300 in the second special figure judgment, continue to draw a small hit with a probability of 200/300 and win a prize ball in the small hit game. It is a game. In the gaming machine 10, if the second starting winning section 32 is opened as described above, it becomes difficult for the game ball to flow down to the second major winning section 36 side, while the second starting winning section 32 is blocked. Then, it becomes difficult for the game ball to flow down to the side of the second prize-winning section 36. Therefore, according to the gaming machine 10, the ease of entering the second large winning section 36 when a small hit is made changes depending on the state of the second starting winning section 32, which is an unprecedented game. It is possible.

また、本実施形態の遊技機10では、大当り遊技の後の遊技状態が、非確変状態と、非確変状態よりも小当りになる確率が高い確変状態と、の何れかに設定される。そして、非時短状態のときに、確変状態にし得るように構成されている。これにより、大入賞部側へ遊技球を流下させ易いときに小当りになり易くなるので、小当りとなったときに大入賞部に遊技球を入球させ易くなり、趣向性の向上が可能となる。 Further, in the gaming machine 10 of the present embodiment, the gaming state after the big hit game is set to either a non-probability state or a probabilistic state in which the probability of a small hit is higher than that of the non-probability state. Then, it is configured so that it can be in a probabilistic state when it is in a non-time saving state. As a result, when it is easy to let the game ball flow down to the big winning part side, it becomes easy to make a small hit, so when it becomes a small hit, it becomes easy to make the game ball into the big winning part, and it is possible to improve the taste. It becomes.

また、本実施形態の遊技機10では、確変状態のときに、通常よりも特図判定報知の時間が短くなっていて、非時短状態のときに確変状態になり得るようになっている。これにより、第2大入賞部36側へ遊技球を流下させ易いときに、特図判定報知を消化し易くなって小当りの頻度を高めることができるので、小当りによる第2大入賞部36への遊技球の総入球数を増やし易くなり、趣向性の向上が可能となる。 Further, in the gaming machine 10 of the present embodiment, the special figure determination notification time is shorter than usual in the probabilistic state, and the probabilistic state can be reached in the non-time saving state. As a result, when it is easy to let the game ball flow down to the second big winning part 36 side, it becomes easy to digest the special figure determination notification and the frequency of small hits can be increased. It becomes easier to increase the total number of game balls entered into the game, and it becomes possible to improve the taste.

なお、本実施形態では、特別始動入賞部33に遊技球が通過すると、所定数の遊技球が賞球として上皿26に払い出されて第2特図判定が行われるだけではなく、演出用入球部34の開閉扉34Tが前方に倒れて演出用入球部34が所定時間(例えば、4秒)開放し、遊技球が入球可能となる。演出用入球部34に遊技球が入球した場合には、賞球は払い出されず、例えば、演出用入球部34への入球数に起因して顔役物による顔出現演出が行われる。 In the present embodiment, when the game balls pass through the special start winning unit 33, a predetermined number of game balls are paid out to the upper plate 26 as prize balls, and not only the second special figure determination is performed, but also for directing. The opening / closing door 34T of the ball entry unit 34 falls forward, the effect ball entry unit 34 opens for a predetermined time (for example, 4 seconds), and the game ball can enter the ball. When a game ball enters the effect ball entry unit 34, the prize ball is not paid out, and for example, a face appearance effect is performed by a face accessory due to the number of balls entered into the effect ball entry unit 34.

ところで、遊技機10では、大当り遊技中の状態は非時短状態であるが、大当り遊技の終了に伴って、遊技状態が、大当り遊技中(非時短状態)に比べて第2始動入賞部32が開放され易い時短状態(本実施形態の例では、確変時短状態)に変化する場合がある(図8参照)。ここで、第2始動入賞部32が開放されると、第2大入賞部36側に遊技球が流下し難くなるので、時短状態は、本来、小当りとなっても第2大入賞部36へ遊技球が入球し難くなる状態である。ところが、例えば大当たり遊技の終了直前に普図判定の判定報知が開始された場合(普通図柄の変動が開始された場合)、大当り遊技後にもまたがって継続するため、その判定報知の間に、特図判定で小当りとなって第2大入賞部36が開放されることが考えられる(図8参照)。この場合、普図判定の判定報知の間(切替時普図判定報知時間B)は、第2始動入賞部32が閉塞されたままとなるため、遊技球が第2大入賞部36側へ流下することが容易となり、遊技球が第2大入賞部36に入球し易いというという状況になり得る。特に、本実施形態では、非時短状態(大当り遊技中)における普通図柄の変動時間が、時短状態の普通図柄の変動時間に比べて、非常に長くなっていることに加えて、時短状態(確変時短状態)では非時短状態に比べて小当りになり易くなっているので、上記状況になり易い。さらに、大当り遊技中に特図保留がある場合には、大当り遊技の終了時に特図判定報知が開始されるので(図8の初回特図判定時間A)、その特図判定で小当りとなると、大当り中から継続する普図判定報知の実行中に(第2始動入賞部32が閉塞している状態で)、第2大入賞部36が開放され易い。このような場合、第2大入賞部36に入球し過ぎると、遊技店に想定外の損失が生まれる虞がある。 By the way, in the gaming machine 10, the state during the big hit game is the non-time saving state, but with the end of the big hit game, the gaming state is changed to the second start winning unit 32 as compared with the state during the big hit game (non-time saving state). It may change to a time saving state (in the example of the present embodiment, a probabilistic time saving state) that is easily released (see FIG. 8). Here, when the second start winning section 32 is opened, it becomes difficult for the game ball to flow down to the second major winning section 36 side, so that the time saving state is originally the second major winning section 36 even if it is a small hit. It is difficult for the game ball to enter. However, for example, when the judgment notification of the normal symbol judgment is started immediately before the end of the big hit game (when the fluctuation of the normal symbol is started), it continues straddling after the big hit game. It is conceivable that the second big winning section 36 will be opened as a small hit in the figure judgment (see FIG. 8). In this case, during the judgment notification of the normal map determination (normal map judgment notification time B at the time of switching), the second start winning section 32 remains blocked, so that the game ball flows down to the second large winning section 36 side. It becomes easy to do so, and it may be easy for the game ball to enter the second large winning section 36. In particular, in the present embodiment, the fluctuation time of the normal symbol in the non-time reduction state (during the big hit game) is much longer than the fluctuation time of the normal symbol in the time reduction state, and in addition, the time reduction state (probability change). In the (time saving state), it is easier to make a small hit than in the non-time saving state, so that the above situation is likely to occur. Further, if there is a special figure hold during the big hit game, the special figure determination notification is started at the end of the big hit game (first special figure determination time A in FIG. 8). The second big winning part 36 is likely to be opened during the execution of the normal figure determination notification that continues from the big hit (in a state where the second starting winning part 32 is closed). In such a case, if the ball is entered too much in the second large winning section 36, there is a risk that an unexpected loss will occur in the amusement store.

これに対し、本実施形態の遊技機10では、図9に示されるように、大当り終了時に非時短状態から時短状態に切り替わる場合、大当り遊技中からその後まで継続する普図判定の判定報知の終了タイミングP2よりも、大当り遊技後の最初の特図判定で小当りとなって第2大入賞部36を開放する開始タイミングP1が、遅くなっている。従って、時短状態よりも普図判定報知の時間が長い大当り遊技中(非時短状態)から、大当り遊技後まで普図判定報知が継続している場合でも、その継続期間中に第2大入賞部36が開放されることが防がれ、遊技球が第2大入賞部36に入球し過ぎることを抑制可能となる。 On the other hand, in the gaming machine 10 of the present embodiment, as shown in FIG. 9, when the non-time saving state is switched to the time saving state at the end of the big hit, the end of the judgment notification of the normal figure determination that continues from the big hit game to the subsequent time. The start timing P1 for opening the second big winning section 36 as a small hit in the first special figure determination after the big hit game is later than the timing P2. Therefore, even if the normal map judgment notification continues from the big hit game (non-time saving state) in which the normal map judgment notification time is longer than the time saving state to after the big hit game, the second big prize section is in the continuation period. It is possible to prevent the 36 from being opened, and to prevent the game ball from entering the second large winning section 36 too much.

図9に示されるように、本実施形態では、普図判定報知の上記終了タイミングP2よりも小当りでの上記開始タイミングP1を遅くするために、大当り遊技中からその後にまでまたがって実行される(即ち、時短状態への切り替えの前後に亘って実行される)普図判定報知の時間B(以下、適宜、「切替時普図判定時間B」という。)に比べて、大当り遊技後の最初の特図判定で小当りとなる場合の特図判定報知の時間A(以下、適宜、「初回特図判定時間A」という。)を長くしている。これにより、切替時普図判定時間Bがどのタイミングで開始した場合でも、終了タイミングP2に比べて開始タイミングP1を確実に遅くすることができる。これにより、図9の例のように、大当り後の初回の小当りで第2大入賞部36が開放される期間と、普図判定の当りで第2始動入賞部32が開放される期間とを、重なり易くすることが可能となる。その結果、本来、小当りのときに第2大入賞部36に遊技球が入球し難い時短状態において、賞球数が増え過ぎることを抑制可能となる。なお、第2大入賞部36は、第2始動入賞部32の下流側にあるので、それらの間の遊技球の流下時間分だけ、第2始動口32の開放タイミングよりも、第2大入賞部36の開放タイミングが遅くなっていると、より第2入賞部36に遊技球が入球し難くなる。なお、初回特図判定時間Aは、切替時普図判定時間Bと時短状態での普図判定の判定報知時間との合計よりも長いことが好ましい。この場合、切替時普図判定時間Bに係る普図判定で外れとなって第2始動入賞部32が開放されない場合でも、時短状態となってからの次の普図判定で当りとなれば第2始動入賞部32が開放されるので、小当りとなって第2大入賞部36が開放される場合でも、第2大入賞部36へ入球させ難くすることが可能となる。 As shown in FIG. 9, in the present embodiment, in order to delay the start timing P1 in the small hit than the end timing P2 of the normal figure determination notification, the game is executed from during the big hit game to after that. (That is, it is executed before and after switching to the time saving state) Compared with the time B of the normal figure judgment notification (hereinafter, appropriately referred to as "switching normal figure judgment time B"), the first time after the big hit game. The special figure determination notification time A (hereinafter, appropriately referred to as "first special figure determination time A") when a small hit is obtained in the special figure determination is lengthened. As a result, the start timing P1 can be surely delayed as compared with the end timing P2 regardless of the timing at which the switching time normal figure determination time B starts. As a result, as shown in the example of FIG. 9, the period in which the second big winning section 36 is opened in the first small hit after the big hit and the period in which the second starting winning section 32 is opened in the hit of the normal drawing judgment. Can be easily overlapped. As a result, it is possible to suppress an excessive increase in the number of prize balls in a time-saving state in which it is difficult for a game ball to enter the second large prize unit 36 at the time of a small hit. Since the second big winning section 36 is on the downstream side of the second starting winning section 32, the second big winning section is equal to the flow time of the game ball between them, rather than the opening timing of the second starting opening 32. If the opening timing of the part 36 is delayed, it becomes more difficult for the game ball to enter the second winning part 36. It is preferable that the initial special figure determination time A is longer than the sum of the normal map determination time B at the time of switching and the determination notification time of the normal map determination in the time-shortened state. In this case, even if the second start winning section 32 is not opened due to a deviation in the normal map determination related to the normal map determination time B at the time of switching, if it is a hit in the next normal map determination after the time is shortened, it is the first. Since the 2 start winning section 32 is opened, even if the second big winning section 36 is opened due to a small hit, it is possible to make it difficult to enter the second big winning section 36.

図9に示されるように、大当り遊技後に時短状態(確変時短状態)になってから2回目以降の特図判定(以下、適宜、「後続特図判定」という。)の判定報知の時間である後続特図判定時間は、初回特図判定時間Aよりも、短くなっていてもよい。この場合、後続特図判定時間は、切替時普図判定時間B等の非時短状態での普図判定報知の時間よりも短くなっていてもよい。このように、後続特図判定時間を短くすることにより、特図判定の消化の時間効率を高めることが可能となり、特図判定を次々行いたい遊技者に不満を抱かせ難くすることが可能となる。なお、このように、初回特図判定時間Aだけを長くする構成は、例えば、大当り遊技後に時短状態となってからの特図判定の実行回数をカウントする特図カウンタを後述の主制御基板60に備えて、この特図カウンタの値を参照することで実現することができる。 As shown in FIG. 9, it is the time for notifying the judgment of the second and subsequent special figure determinations (hereinafter, appropriately referred to as "subsequent special figure determination") after the time reduction state (probability variation time reduction state) is reached after the big hit game. The subsequent special figure determination time may be shorter than the initial special figure determination time A. In this case, the subsequent special figure determination time may be shorter than the time for notifying the normal map determination in a non-time shortened state such as the normal map determination time B at the time of switching. In this way, by shortening the subsequent special figure judgment time, it is possible to improve the time efficiency of digestion of the special figure judgment, and it is possible to make it difficult for the player who wants to perform the special figure judgment one after another to be dissatisfied. Become. In this way, in the configuration in which only the first special figure determination time A is lengthened, for example, a special figure counter that counts the number of executions of the special figure determination after the time is shortened after the big hit game is used as the main control board 60 described later. It can be realized by referring to the value of this special figure counter in preparation for.

本実施形態では、第1特図判定と第2特図判定の初回特図判定時間Aは、それぞれ判定結果に依存せずに、例えば、12〜60秒と、12秒となっている(図6(C)参照)。即ち、初回特図判定時間Aは、それが第1特図判定と第2特図判定の何れの特図判定報知のものであるかにかかわらず、また、その判定結果にかかわらず、切替時普図判定時間Bよりも長くなっている。このように、本実施形態では、大当り後の最初の特図判定(以下、適宜、「初回特図判定」という。)の判定結果にかかわらず初回特図判定時間Aが設定されるので、遊技機10の制御を容易にすることが可能となる。 In the present embodiment, the initial special figure determination time A of the first special figure determination and the second special figure determination is, for example, 12 to 60 seconds and 12 seconds, respectively, without depending on the determination result (FIG. 6 (C)). That is, the first special figure determination time A is at the time of switching regardless of whether it is the special figure determination notification of the first special figure determination or the second special figure determination, and regardless of the determination result. It is longer than the normal map judgment time B. As described above, in the present embodiment, the first special figure determination time A is set regardless of the determination result of the first special figure determination (hereinafter, appropriately referred to as “first special figure determination”) after the big hit. It is possible to facilitate the control of the machine 10.

図10及び図11には、切替時普図判定時間Bの終了タイミングP2よりも、初回特図判定での小当りで第2大入賞部36が開放開始する開放タイミングP1を遅くする他の例が知れされている。 10 and 11 show another example in which the opening timing P1 at which the second large winning portion 36 starts to open due to a small hit in the first special figure determination is delayed from the end timing P2 of the normal drawing determination time B at the time of switching. Is known.

具体的には、図10に示される例では、大当り遊技後に時短状態になった場合に、初回特図判定の判定報知の開始タイミングP0を所定の待機時間だけ遅くするようにしている。これは、大当り終了時に特図保留が存在するか否かにかかわらず行われる。この待機時間は、切替時普図判定時間Bから初回特図判定時間Aを引いた時間以上となるように設定しておけばよい。また、例えば、初回特図判定時間Aは、切替時普図判定時間Bよりも短くなっていて、例えば、後続特図判定時間と同じになっていてもよい。なお、この例において、初回特図判定の判定報知の開始タイミングPOは、初回特図判定で小当り以外(大当り又は外れ)となる場合には、初回特図判定で小当りとなる場合と同じタイミング(図9におけるP0と同じタイミング)であってもよいし、大当り遊技の終了時としてもよい(図11参照)。なお、図10における例では、時短状態となってから開始タイミングP0までの上記待機時間が、切替時普図判定B時間と時短状態での普図判定の判定報知時間との合計よりも長いことが好ましい。 Specifically, in the example shown in FIG. 10, when the time is shortened after the big hit game, the start timing P0 of the determination notification of the first special figure determination is delayed by a predetermined waiting time. This is done regardless of whether or not there is a special figure hold at the end of the jackpot. This waiting time may be set to be equal to or longer than the time obtained by subtracting the first special figure determination time A from the normal figure determination time B at the time of switching. Further, for example, the first special figure determination time A may be shorter than the normal map determination time B at the time of switching, and may be the same as, for example, the subsequent special figure determination time. In this example, the start timing PO of the judgment notification of the first special figure judgment is the same as the case where the first special figure judgment is a small hit when the first special figure judgment is other than a small hit (big hit or miss). It may be the timing (the same timing as P0 in FIG. 9), or it may be the end of the jackpot game (see FIG. 11). In the example of FIG. 10, the waiting time from the time saving state to the start timing P0 is longer than the total of the normal figure determination B time at the time of switching and the judgment notification time of the normal figure determination in the time saving state. Is preferable.

図11に示される例では、例えば、初回特図判定時間Aは、切替時普図判定時間Bに比べて、長くなっていないが、大当り遊技中から大当り遊技後にまでまたがる切替時普図判定時間Bが、非時短状態中(大当り遊技中)に全部実行される場合よりも短くなっている。この場合では、初回特図判定の判定報知時間を変更しなくても、切替時普図判定時間Bの終了タイミングP2に比べ、初回の特図判定に起因して第2大入賞部36が開放開始される開放タイミングP1を遅くすることが可能となる。例えば、この場合、普図判定報知が大当り遊技の最終ラウンドで開始される場合には、複数の普図判定報知の変動パターンのうち予め定められた規定時間以内となる普図判定報知の変動パターンが選択されて、実行される。 In the example shown in FIG. 11, for example, the first special figure determination time A is not longer than the switching normal map determination time B, but the switching normal map determination time spanning from during the jackpot game to after the jackpot game. B is shorter than when all of them are executed during the non-time saving state (during the big hit game). In this case, even if the judgment notification time of the first special figure judgment is not changed, the second large winning section 36 is opened due to the first special figure judgment as compared with the end timing P2 of the normal figure judgment time B at the time of switching. It is possible to delay the opening timing P1 to be started. For example, in this case, when the normal map judgment notification is started in the final round of the big hit game, the fluctuation pattern of the normal map judgment notification is within a predetermined predetermined time among the fluctuation patterns of the plurality of normal map judgment notifications. Is selected and executed.

なお、初回特図判定の結果が小当り以外である場合には、初回特図判定の判定報知の直後に第2大入賞部36が開放されないので、初回特図判定時間Aが、切替時普図判定時間B(本実施形態の例では10秒)以下であってもよい。例えば、本実施形態では、判定結果が小当りとならない第1特図判定の判定報知の時間を、10秒以下としてもよいし、10〜60秒としてもよい。このように、初回特図判定の判定報知の直後に第2大入賞部36が開放されない場合には、初回特図判定時間Aを短くすることで、特図判定の消化の時間効率を高めることができる。これにより、大当り又は小当りの発生頻度を上げることができ、趣向性の向上を図ることができる。なお、この場合、初回特図判定時間Aは、後続特図判定時間と比べて、同じであってもよいし、長くてもよいし、短くてもよい。なお、図10の例において、時短状態に切り替わってから(大当り遊技が終了してから)2回分の特図判定報知の時間を、切替時普図判定時間Bよりも長くすれば、大当り遊技終了から2回以降の特図判定で小当りとなった場合でも、第2大入賞部36が開放を開始するタイミングを、切替時普図判定時間Bの終了タイミングP2よりも遅くすることができる。 If the result of the first special figure judgment is other than a small hit, the second big winning section 36 is not opened immediately after the judgment notification of the first special figure judgment, so that the first special figure judgment time A is usually changed at the time of switching. The figure determination time B (10 seconds in the example of this embodiment) or less may be used. For example, in the present embodiment, the time of the determination notification of the first special figure determination in which the determination result is not a small hit may be 10 seconds or less, or 10 to 60 seconds. In this way, when the second large winning section 36 is not opened immediately after the judgment notification of the first special figure judgment, the time efficiency of digestion of the special figure judgment is improved by shortening the first special figure judgment time A. Can be done. As a result, the frequency of large hits or small hits can be increased, and the taste can be improved. In this case, the first special figure determination time A may be the same, longer, or shorter than the subsequent special figure determination time. In the example of FIG. 10, if the time for the special figure determination notification for two times after switching to the time saving state (after the big hit game ends) is made longer than the normal figure determination time B at the time of switching, the big hit game ends. Even if a small hit is obtained in the special figure determination after the second time, the timing at which the second large winning unit 36 starts opening can be made later than the end timing P2 of the normal figure determination time B at the time of switching.

図12には、遊技機10の電気的な構成が示されている。同図において、符号60は、主制御基板60であって、CPU60A、RAM60B、ROM60C及び複数のカウンタを備えたマイクロコンピュータと、該マイクロコンピュータとサブ制御基板62を結ぶ入出力回路と、大入賞部等が接続された中継回路及び払出制御回路等を結ぶ入出力回路とを備え、遊技に関わる主制御を行う。CPU60Aは、当否判定部、制御部、演算部、各種カウンタ、各種レジスタ、各種フラグ等を備え、演算制御を行う他、特図判定や普図判定に関する乱数等も生成し、制御信号をサブ制御基板62等へ出力(送信)可能に構成されている。RAM60Bは、CPU60Aで生成される各種乱数値用の記憶領域、各種データを一時的に記憶する記憶領域やフラグ、CPU60Aの作業領域を備える。ROM60Cには、制御データ、特別図柄及び普通図柄の変動表示に関する図柄変動データ等が書き込まれている他、特図判定及び普図判定の判定値、大当り遊技のラウンド数等が書き込まれている。なお、第1特図保留に係る第1特図判定の情報と第2特図保留に係る第2特図判定の情報は、RAM60Bに記憶される。また、普図保留に係る普図判定の情報もRAM60Bに記憶される。 FIG. 12 shows the electrical configuration of the gaming machine 10. In the figure, reference numeral 60 is a main control board 60, which is a microcomputer having a CPU 60A, a RAM 60B, a ROM 60C, and a plurality of counters, an input / output circuit connecting the microcomputer and the sub control board 62, and a grand prize winner. It is equipped with a relay circuit to which etc. are connected and an input / output circuit for connecting a payout control circuit and the like, and performs main control related to the game. The CPU 60A includes a hit / fail judgment unit, a control unit, a calculation unit, various counters, various registers, various flags, etc., performs arithmetic control, and also generates random numbers related to special figure determination and normal figure determination to sub-control the control signal. It is configured so that it can be output (transmitted) to the board 62 or the like. The RAM 60B includes a storage area for various random values generated by the CPU 60A, a storage area and a flag for temporarily storing various data, and a work area of the CPU 60A. In the ROM 60C, in addition to the control data, the symbol fluctuation data related to the fluctuation display of the special symbol and the normal symbol, and the like, the determination values of the special symbol determination and the normal symbol determination, the number of rounds of the big hit game, and the like are written. The information of the first special figure determination related to the first special figure hold and the information of the second special figure determination related to the second special figure hold are stored in the RAM 60B. In addition, the information on the determination of the normal map related to the hold of the normal map is also stored in the RAM 60B.

サブ制御基板62は、主制御基板60と同様に、CPU62A、RAM62B、ROM62C及び複数のカウンタを備えたマイクロコンピュータと、該マイクロコンピュータと主制御基板60を結ぶ入出力回路と、表示制御基板64、音声制御回路65、ランプ制御回路66等を結ぶ入出力回路を備えている。CPU62Aは、制御部、演算部、各種カウンタ、各種レジスタ、各種フラグ等を備え、演算制御を行う他、制御信号を表示制御基板64、音声制御回路65、ランプ制御回路66等へ出力(送信)可能に構成されている。RAM62Bは、各種データの記憶領域とCPU62Aによる作業領域を有している。ROM62Cには、各種演出のデータ等が記憶されている。 Similar to the main control board 60, the sub control board 62 includes a microcomputer having a CPU 62A, a RAM 62B, a ROM 62C, and a plurality of counters, an input / output circuit connecting the microcomputer and the main control board 60, and a display control board 64. It includes an input / output circuit that connects the voice control circuit 65, the lamp control circuit 66, and the like. The CPU 62A includes a control unit, an arithmetic unit, various counters, various registers, various flags, etc., performs arithmetic control, and outputs (transmits) control signals to a display control board 64, an audio control circuit 65, a lamp control circuit 66, and the like. It is configured to be possible. The RAM 62B has a storage area for various data and a work area by the CPU 62A. The ROM 62C stores data of various effects and the like.

表示制御基板64は、表示装置13に設けられていて、CPU、RAM及びROMを有している。表示制御基板64のCPUは、サブ制御基板62から出力される制御信号に基づき、画像データをROMから取得し、その画像データに基づいて表示画面13Gに画像を表示する。 The display control board 64 is provided in the display device 13 and has a CPU, a RAM, and a ROM. The CPU of the display control board 64 acquires image data from the ROM based on the control signal output from the sub control board 62, and displays the image on the display screen 13G based on the image data.

音声制御回路65は、サブ制御基板62から出力される制御信号に基づき、スピーカーから発生される楽曲や音声の選択を行い、音声を制御する。 The voice control circuit 65 controls the voice by selecting the music or the voice generated from the speaker based on the control signal output from the sub control board 62.

ランプ制御回路66は、役物に搭載された役物装飾ランプ等のランプに接続され、サブ制御基板62から出力されたランプの制御信号を中継するための基板である。 The lamp control circuit 66 is a substrate that is connected to a lamp such as an accessory decoration lamp mounted on an accessory and relays a control signal of the lamp output from the sub control board 62.

以上が、本実施形態の遊技機10の制御フロー以外の説明である。制御フローに関しては後に詳説することとする。 The above is a description other than the control flow of the gaming machine 10 of the present embodiment. The control flow will be described in detail later.

本実施形態の遊技機10では、特図判定で大当りになると実行される大当り遊技の終了に伴い、遊技状態が、大当り遊技中に比べて流下路に遊技球が進入し難くなる特定普図判定状態に変化する場合がある。即ち、特定普図判定状態は、本来、小当りとなっても大入賞部へ入球し難くなる状態である。ここで、大当たり遊技の終了直前に普図判定が開始されると、その変動表示の間に、特図判定で小当りとなって大入賞部が開放することが起こり得る。この場合、普図判定の変動表示の間は、可動部材が第2の始動口を閉じた状態となるため、可動部材まで到達した遊技球を全て大入賞部への流下路に向かわせることとなり、遊技球が大入賞部に入球し過ぎるという問題が生じ得る。これに対し、本発明では、特定普図判定状態に切り替わる場合、大当り遊技後の最初の特図判定の変動表示の時間である初回特図変動時間が、大当り遊技中に開始される普図判定の変動時間よりも長くなる。従って、大当り遊技終了直後の普図判定の変動中に、大入賞部が開放して遊技球が入球することを抑制できる。 In the gaming machine 10 of the present embodiment, with the end of the jackpot game that is executed when the jackpot is determined by the special figure determination, the game state is determined to be a specific normal map in which the game ball is less likely to enter the flow path than during the jackpot game. It may change to a state. That is, the specific normal map determination state is originally a state in which it is difficult to enter the big prize section even if it becomes a small hit. Here, if the normal figure determination is started immediately before the end of the big hit game, it is possible that the big prize section will be opened as a small hit in the special figure determination during the fluctuation display. In this case, since the movable member is in the state where the second start port is closed during the fluctuation display of the normal drawing determination, all the game balls that have reached the movable member are directed to the flow path to the big prize portion. , The problem that the game ball enters the big prize section too much may occur. On the other hand, in the present invention, when switching to the specific normal map determination state, the first special figure fluctuation time, which is the time for displaying the variation of the first special figure determination after the jackpot game, is started during the jackpot game. It will be longer than the fluctuation time of. Therefore, it is possible to prevent the big winning section from opening and the game ball from entering during the fluctuation of the normal drawing determination immediately after the end of the big hit game.

本実施形態では、初回特図変動時間を、大当たり遊技中に開始される普図判定の変動時間と確定停止時間との合計よりも、長くするように構成されている。従って、大当り遊技終了直後の普図判定の確定停止表示中にも、大入賞部が開放して遊技球が入球することを抑制できる。 In the present embodiment, the initial special figure fluctuation time is configured to be longer than the total of the fluctuation time of the normal map determination started during the jackpot game and the fixed stop time. Therefore, it is possible to prevent the big winning portion from opening and the game ball from entering even during the confirmation stop display of the normal drawing determination immediately after the end of the big hit game.

また、本実施形態では、特定普図判定状態において、大当り遊技後、2回目以降の特図判定の変動時間を、初回特図変動時間よりも短くする。従って、特図判定の変動時間が短縮され、特図判定を多く消化することができ、遊技者に満足感を感じさせ易くすることが可能となる。 Further, in the present embodiment, in the specific normal map determination state, the variation time of the second and subsequent special map determinations after the big hit game is made shorter than the initial special map variation time. Therefore, the fluctuation time of the special figure determination can be shortened, the special figure determination can be digested a lot, and the player can easily feel satisfaction.

本実施形態では、大当り遊技の後の遊技状態を、通常確率状態と、その通常確率状態よりも小当りになる確率が高い高確率状態と、の何れかに設定する。そして、大入賞部への流下路の可動部材の配置による遊技球の進入し易さが大当り遊技中と同じである通常普図判定状態のときに、高確率状態にし得るように構成されている。従って、特定普図判定状態よりも大入賞部への流下路に遊技球を進入させ易いときに、小当りになり易くなるので、小当りとなったときの趣向性を向上させることが可能となる。 In the present embodiment, the game state after the big hit game is set to either a normal probability state or a high probability state in which the probability of becoming a small hit is higher than the normal probability state. Then, the ease of entry of the game ball by arranging the movable members of the flow path to the big prize section is the same as during the big hit game. .. Therefore, when it is easier for the game ball to enter the flow path to the big prize section than in the specific normal map judgment state, it is easy to make a small hit, so it is possible to improve the taste when it becomes a small hit. Become.

以下、本実施形態の遊技機10の内部処理の詳細を、図13から図22に示すフローチャートを参照しつつ説明する。 Hereinafter, the details of the internal processing of the gaming machine 10 of the present embodiment will be described with reference to the flowcharts shown in FIGS. 13 to 22.

遊技機10の電源をオンすると、遊技機10に備えられた主制御基板60がメインプログラムPG1を実行する。図13に示すように、メインプログラムPG1は、まず、CPU等の初期設定を行う(S1)。なお、初期設定(S1)は、主制御基板メインプログラムPG1が、電源オン後の1回目にランされたときだけ実行され、それ以降は実行されない。初期設定(S1)では、各種のフラグ、カウンタ、ステータス等のリセット等も行われる。フラグの初期値は「0」(即ち、「OFF」)であり、カウンタの初期値は「0」であり、ステータスの初期値は「1」である。 When the power of the gaming machine 10 is turned on, the main control board 60 provided in the gaming machine 10 executes the main program PG1. As shown in FIG. 13, the main program PG1 first performs initial settings such as a CPU (S1). The initial setting (S1) is executed only when the main control board main program PG1 is run for the first time after the power is turned on, and is not executed thereafter. In the initial setting (S1), various flags, counters, statuses, etc. are reset. The initial value of the flag is "0" (that is, "OFF"), the initial value of the counter is "0", and the initial value of the status is "1".

初期設定(S1)に次いで、後述する割り込み処理(S5)を実行するまでの残余時間には、以下のステップS2〜S4の各処理をループして行う。まず、割り込みを禁止し(S2)、タイマ割り込みが入って来ても割り込み許可となるまで割り込み処理を行わないようにする。続いて、普通図柄・特別図柄主要乱数更新処理(S3)を実行する。この処理(S3)では、特別図柄や普通図柄の決定用の乱数カウンタを1加算して更新する。更新したカウンタ値はRAMの更新値記憶領域に逐一記憶する。普通図柄・特別図柄乱数更新処理(S3)が終了すると、割り込みを許可し(S4)、メイン割り込み処理(S5)を実行可能とする。 After the initial setting (S1), each process of the following steps S2 to S4 is looped for the remaining time until the interrupt process (S5) described later is executed. First, interrupts are disabled (S2), and even if a timer interrupt comes in, interrupt processing is not performed until the interrupt is enabled. Subsequently, the normal symbol / special symbol main random number update process (S3) is executed. In this process (S3), a random number counter for determining a special symbol or a normal symbol is added and updated by 1. The updated counter value is stored in the updated value storage area of the RAM one by one. When the normal symbol / special symbol random number update process (S3) is completed, the interrupt is enabled (S4) and the main interrupt process (S5) can be executed.

なお、上述の各乱数カウンタ値は、遊技機10の電源がオンされたときに0から始まって乱数更新処理(S3,S11(後述))が行われると1加算され、設定された数値範囲の最大値(上限値)に至ると0にされて再び上記加算を繰り返す。 Each of the above-mentioned random number counter values starts from 0 when the power of the gaming machine 10 is turned on, and is added by 1 when the random number update process (S3, S11 (described later)) is performed, and is within the set numerical range. When the maximum value (upper limit value) is reached, it is set to 0 and the above addition is repeated again.

主制御基板60のRAM50Bの乱数記憶領域には、始動入賞部への入賞時に取得される特別図柄関連カウンタ値や、始動ゲート18へ遊技球が通過した時に取得された普通図柄関連カウンタ値を、それぞれ保留の上限値まで記憶可能となっている。そして、乱数記憶領域に記憶された各カウンタ値(乱数値)は、古いものから順に遊技に使用されるようになっている。 In the random number storage area of the RAM 50B of the main control board 60, a special symbol-related counter value acquired when a prize is won in the start winning unit and a normal symbol-related counter value acquired when the game ball passes through the start gate 18 are stored. Each can store up to the upper limit of hold. Then, each counter value (random number value) stored in the random number storage area is used for the game in order from the oldest one.

割り込み処理(S5)は、例えば、4msec周期で入力する割り込みパルスに従って実行される。そして、割り込み処理(S5)が終了してから、次に割り込み処理(S5)が開始するまでの残余処理期間中に、普通図柄・特別図柄乱数更新処理(S3)による各種カウンタ値の更新処理を複数回に亘って繰り返し実行する。また、割り込み禁止状態のときに割り込みパルスが入力した場合は、割り込み処理(S5)をすぐには開始せず、割り込み許可(S4)となってから開始する。 The interrupt processing (S5) is executed according to, for example, an interrupt pulse input in a cycle of 4 msec. Then, during the residual processing period from the end of the interrupt process (S5) to the start of the next interrupt process (S5), various counter value update processes by the normal symbol / special symbol random number update process (S3) are performed. Repeat it multiple times. If an interrupt pulse is input while the interrupt is disabled, the interrupt processing (S5) is not started immediately, but is started after the interrupt is enabled (S4).

メイン割り込み処理(S5)について説明する。図14に示すように、メイン割り込み処理(S5)では、まず、コマンド処理(S10)を行う。コマンド処理(S10)では、RAM50Bの出力バッファにセットされた各種コマンドを、対応するサブ制御装置(例えば、表示制御基板64、ランプ制御回路等)に出力する。 The main interrupt processing (S5) will be described. As shown in FIG. 14, in the main interrupt processing (S5), first, command processing (S10) is performed. In the command process (S10), various commands set in the output buffer of the RAM 50B are output to the corresponding sub-control device (for example, display control board 64, lamp control circuit, etc.).

次に行われる普通図柄・特別図柄主要乱数更新処理(S11)は、上記したメインプログラムPG1のループ処理内で行われている普通図柄・特別図柄主要乱数更新処理(S3)と同じである。即ち、各種カウンタ値の更新処理は、メイン割り込み処理(S5)の実行期間内と、その残余処理期間(メイン割り込み処理(S5)の終了後、次のメイン割り込み処理(S5)が開始されるまでの期間)の両方で行われている。 The normal symbol / special symbol main random number update process (S11) performed next is the same as the normal symbol / special symbol main random number update process (S3) performed in the loop process of the main program PG1 described above. That is, the update processing of various counter values is performed within the execution period of the main interrupt processing (S5) and the remaining processing period (after the end of the main interrupt processing (S5) until the next main interrupt processing (S5) is started. It is done in both of the period).

普通図柄・特別図柄主要乱数更新処理(S11)に次いで、始動入賞センサ検出処理(S12)が実行される。始動入賞センサ検出処理(S12)では、始動ゲート18、第1始動入賞部31、第2始動入賞部32のそれぞれの通過又は入賞に応じて(即ち、第1始動入賞センサ71、第2始動入賞センサ72、ゲートセンサ73の検出結果に応じて)、対応した保留球数の加算及び当否判定用の乱数取得を行う。 Following the normal symbol / special symbol main random number update process (S11), the start winning sensor detection process (S12) is executed. In the start winning sensor detection process (S12), according to the passage or winning of the starting gate 18, the first starting winning section 31, and the second starting winning section 32 (that is, the first starting winning sensor 71 and the second starting winning section). (According to the detection results of the sensor 72 and the gate sensor 73), the corresponding number of reserved balls is added and a random number for winning / failing determination is acquired.

詳細には、始動ゲート18を遊技球が通過した場合に、普通図柄保留球数が上限値(例えば、4個)未満であれば、普通図柄保留球数を1加算し、普通図柄乱数取得処理を実行する。具体的には、RAM50Bの更新値記憶領域から普図判定カウンタ値を乱数として取得してRAM50Bの乱数格納領域に記憶する。そして、取得したカウンタ値に基づき普図判定の判定結果を取得し、その内容を入賞コマンドに設定し、入賞コマンドをRAM50Bの出力バッファにセットする。このとき、普図判定の判定結果については、判定時の遊技状態に拘わらず、時短状態と非時短状態それぞれにおける普図判定の判定結果を取得し、両方を設定する。 Specifically, when the game ball passes through the starting gate 18, if the number of normal symbol holding balls is less than the upper limit value (for example, 4), the normal symbol holding ball number is added by 1 and the normal symbol random number acquisition process is performed. To execute. Specifically, the normal figure determination counter value is acquired as a random number from the update value storage area of the RAM 50B and stored in the random number storage area of the RAM 50B. Then, the determination result of the normal figure determination is acquired based on the acquired counter value, the content is set in the winning command, and the winning command is set in the output buffer of the RAM 50B. At this time, with respect to the judgment result of the normal map determination, the judgment result of the normal figure judgment in each of the time saving state and the non-time saving state is acquired regardless of the gaming state at the time of the judgment, and both are set.

また、第1始動入賞部31に遊技球が入賞した場合には、第1の特図判定の保留球数(第1特図保留球数)が上限値未満であれば、第1特図保留球数を1加算し、特図関係乱数取得処理を実行する。具体的には、RAM50Bの更新値記憶領域から、特別図柄関連カウンタ値を取得して、それらをRAM50Bの乱数記憶領域に記憶する。なお、第2始動入賞部32に遊技球が入賞した場合も、第1入賞部41に遊技球が入賞した場合と同様の処理が行われる。 In addition, when a game ball wins in the first start winning section 31, if the number of reserved balls for the first special figure determination (the number of reserved balls for the first special figure) is less than the upper limit, the first special figure is reserved. The number of spheres is added by 1, and the special figure-related random number acquisition process is executed. Specifically, the special symbol-related counter values are acquired from the update value storage area of the RAM 50B, and these are stored in the random number storage area of the RAM 50B. When the game ball wins the second starting winning section 32, the same processing as when the game ball wins the first winning section 41 is performed.

図14に示されるように、メイン割り込み処理(S5)では、始動入賞センサ検出処理(S12)に次いで、普図判定に関する普通動作処理(S13)が実行される。普通動作処理(S13)が実行されると、特図判定に関する特別動作処理(S14)が実行され、その後、その他の処理(S15)が実行されてから、メイン割り込み処理(S5)が終了する。以下、普通動作処理(S13)と特別動作処理(S14)について詳説する。 As shown in FIG. 14, in the main interrupt process (S5), the start winning sensor detection process (S12) is followed by the normal operation process (S13) related to the normal figure determination. When the normal operation process (S13) is executed, the special operation process (S14) related to the special figure determination is executed, and then the other processes (S15) are executed, and then the main interrupt process (S5) ends. Hereinafter, the normal operation process (S13) and the special operation process (S14) will be described in detail.

図15に示されるように、普通動作処理(S13)では、普通図柄表示装置14X(図4参照)及び第2始動入賞部32についての処理が4段階に分けられていて、各段階に、普通動作ステータス1,2,3,4が割り当てられている。普通動作ステータスは、初期設定では、「1」となっていて、普通動作ステータスが1,2,3,4の場合には、それぞれ、普通図柄待機処理(S132)、普通図柄変動中処理(S134)、普通図柄確定処理(S136)、普通役物処理(S137)が実行される。 As shown in FIG. 15, in the normal operation processing (S13), the processing for the normal symbol display device 14X (see FIG. 4) and the second start winning unit 32 is divided into four stages, and the normal operation processing (S13) is divided into four stages. Operation statuses 1, 2, 3, and 4 are assigned. The normal operation status is "1" by default, and when the normal operation status is 1, 2, 3, and 4, the normal symbol standby process (S132) and the normal symbol changing process (S134), respectively. ), Ordinary symbol determination processing (S136), and ordinary accessory processing (S137) are executed.

図16に示されるように普通図柄待機処理(S132)では、始動入賞センサ検出処理(S12)において、普図判定カウンタ値が乱数として取得され、記憶されているかが判断される(S1321)。普図判定カウンタ値が記憶されていない場合、この処理を終了する。一方、普図判定カウンタ値が記憶されている場合には、普図判定処理(S1322)が実行される。普図判定処理(S1322)では、普図判定テーブルに基づいて、普図判定の当否判定がなされる。具体的には、普図判定の当否判定は、遊技状態が非時短状態(時短フラグがOFF)であるときには、非時短状態用の普図判定テーブルに基づいて行われ、遊技状態が時短状態(時短フラグがON)であるときには、時短状態用の普図判定テーブルに基づいて行われる。 As shown in FIG. 16, in the normal symbol standby process (S132), in the start winning sensor detection process (S12), it is determined whether or not the normal symbol determination counter value is acquired as a random number and stored (S1321). If the normal figure determination counter value is not stored, this process ends. On the other hand, when the normal map determination counter value is stored, the normal map determination process (S1322) is executed. In the normal map determination process (S1322), the pass / fail judgment of the normal map determination is made based on the normal map determination table. Specifically, when the game state is the non-time saving state (the time saving flag is OFF), the hit / fail judgment of the normal drawing determination is performed based on the normal drawing judgment table for the non-time saving state, and the gaming state is the time saving state (the time saving state (the time saving flag is OFF). When the time saving flag is ON), it is performed based on the normal map determination table for the time saving state.

普図判定処理(S1322)が終わると、普通図柄変動パターン選択処理(S1323)が行われる。普通図柄変動パターン選択処理(S1323)では、普通図柄変動パターン選択テーブルに従って、普通図柄の変動パターンが選択される。具体的には、遊技状態が非時短状態(時短フラグがOFF)であるときには、非時短状態用の変動表示時間及び確定停止時間が設定された、非時短状態用の普図変動パターンが選択される。一方、遊技状態が時短状態(時短フラグがON)であるときには、時短状態用の変動表示時間及び確定停止時間が設定された、時短状態用の普図変動パターンが選択される。 When the normal symbol determination process (S1322) is completed, the normal symbol variation pattern selection process (S1323) is performed. In the ordinary symbol variation pattern selection process (S1323), the variation pattern of the ordinary symbol is selected according to the ordinary symbol variation pattern selection table. Specifically, when the game state is the non-time saving state (time saving flag is OFF), the normal map fluctuation pattern for the non-time saving state in which the variation display time and the fixed stop time for the non-time saving state are set is selected. NS. On the other hand, when the game state is the time saving state (the time saving flag is ON), the normal map fluctuation pattern for the time saving state in which the variation display time and the fixed stop time for the time saving state are set is selected.

普通図柄変動パターン選択処理(S1323)が終わると、普図判定カウンタ値の記憶がクリアされ(S1324)、その後、普通図柄変動開始処理(S1325)が行われる。普通図柄変動開始処理(S1325)では、S1323で選択された普図変動パターンにて普通図柄の変動表示が開始されると共に、普通動作ステータスを「2」にセットする。また、普通図柄変動開始処理では、サブ制御基板62に普通図柄の変動開始を知らせるため、普通図柄変動開始コマンドをセットする。なお、普通図柄変動開始コマンドには、停止図柄のデータの情報や、普通図柄変動パターン選択処理(S1323)で選択した普図変動パターンの情報(変動表示時間や確定停止時間等)が含まれている。 When the normal symbol variation pattern selection process (S1323) is completed, the memory of the normal symbol determination counter value is cleared (S1324), and then the normal symbol variation start process (S1325) is performed. In the normal symbol variation start processing (S1325), the variation display of the normal symbol is started in the normal symbol variation pattern selected in S1323, and the normal operation status is set to "2". Further, in the normal symbol change start process, a normal symbol change start command is set in order to notify the sub-control board 62 of the start of change of the normal symbol. The normal symbol fluctuation start command includes information on the data of the stop symbol and information on the normal symbol fluctuation pattern selected in the normal symbol fluctuation pattern selection process (S1323) (variation display time, fixed stop time, etc.). There is.

図17に示すように、普通図柄変動中処理(S134)では、まず、S1323で選択された普通図柄の変動表示時間が経過したか否かが判定される(S1341)。経過していなければ(S1341でNO)、普通図柄変動中処理(S134)を終了する。この場合、普通図柄の変動表示が継続される。一方、変動時間が経過していれば(S1341でYES)、普通図柄変動停止コマンドをセットするとともに(S1342)、普通動作ステータスを「3」にセットする(S1343)。そして、普通図柄の変動表示を、選択された図柄で停止させる等のその他の処理が実行され(S1344)、普通図柄変動中処理(S134)が終了する。 As shown in FIG. 17, in the normal symbol changing process (S134), first, it is determined whether or not the fluctuation display time of the normal symbol selected in S1323 has elapsed (S1341). If it has not elapsed (NO in S1341), the normal symbol change processing (S134) is terminated. In this case, the variable display of the normal symbol is continued. On the other hand, if the fluctuation time has elapsed (YES in S1341), the normal symbol fluctuation stop command is set (S1342), and the normal operation status is set to "3" (S1343). Then, other processing such as stopping the variation display of the normal symbol at the selected symbol is executed (S1344), and the processing during the variation of the normal symbol (S134) ends.

図18に示すように、普通図柄確定処理(S136)では、まず、普通図柄の確定停止時間が経過したか否かを判定する(S1361)。確定停止時間が経過していなければ(S1361でNO)、この処理を終える。一方、確定停止時間が経過していれば(S1361でYES)、その後、普図当りフラグがONであるか否かが判断される(S1362)。 As shown in FIG. 18, in the normal symbol confirmation process (S136), first, it is determined whether or not the confirmation stop time of the normal symbol has elapsed (S1361). If the fixed stop time has not elapsed (NO in S1361), this process ends. On the other hand, if the fixed stop time has elapsed (YES in S1361), then it is determined whether or not the normal figure hit flag is ON (S1362).

普図当りフラグがONであれば(S1362でYES)、その後、時短フラグがONであるか否か(即ち、時短状態であるか否か)が判断される(S1363)。時短状態であれば(S1363でYES)、可動扉32Tの開放パターンとして時短状態の開放パターンが設定され(S1364)、その後、普通動作ステータスが「4」にセットされる(S1366)。 If the normal-figure hit flag is ON (YES in S1362), then it is determined whether or not the time saving flag is ON (that is, whether or not it is in the time saving state) (S1363). If it is in the time saving state (YES in S1363), the opening pattern in the time saving state is set as the opening pattern of the movable door 32T (S1364), and then the normal operation status is set to "4" (S1366).

一方、ステップS1363において、時短フラグがONでない場合(S1363でNO)、即ち、非時短状態である場合には、可動扉32Tの開放パターンとして、非時短状態中の開放パターンがセットされ(S1365)、ステップS1366に進む。 On the other hand, in step S1363, when the time saving flag is not ON (NO in S1363), that is, in the non-time saving state, the opening pattern in the non-time saving state is set as the opening pattern of the movable door 32T (S1365). , Step S1366.

ステップS1366が終わると、その他の処理(S1367)を実行して普通図柄確定処理(S136)を終える。ステップS1362において、普図当りフラグがONでないと判定された場合には(S1362でNO)、普通動作ステータスを「1」にセットして(S1368)、普通図柄確定処理(S136)を終える。 When the step S1366 is completed, another process (S1376) is executed to finish the normal symbol determination process (S136). If it is determined in step S1362 that the normal symbol hit flag is not ON (NO in S1362), the normal operation status is set to "1" (S1368), and the normal symbol determination process (S136) is completed.

図15に示す普通役物処理(S137)では、普通図柄当り遊技の終了条件が成立したか否かが判断され、この終了条件が成立していれば普通動作ステータスが「1」にセットされ、この処理が終わる。一方、上記終了条件が成立していなければ、可動扉32Tの開放処理が行われる。なお、例えば、普通図柄当りの終了条件とは、可動扉32Tの開放時間が所定時間に到達したか、第2始動入賞部32に遊技球が所定個数入球したか、の何れかが起こると成立する。 In the normal character processing (S137) shown in FIG. 15, it is determined whether or not the end condition of the game per normal symbol is satisfied, and if this end condition is satisfied, the normal operation status is set to "1". This process ends. On the other hand, if the above termination condition is not satisfied, the movable door 32T is opened. For example, the end condition for a normal symbol is that either the opening time of the movable door 32T reaches a predetermined time or a predetermined number of game balls have entered the second start winning unit 32. To establish.

上述のように、図14に示されるメイン割り込み処理(S5)では、普通動作処理(S13)の後に、特別動作処理(S14)が実行される。この処理(S14)では、特別図柄表示装置14Xと第1大入賞部35と第2大入賞部36に関する処理を5段階に分けて、各段階に特別動作ステータス1,2,3,4,5を割り当てている。図19に示すように、特別動作ステータスが「1」である場合には(S141でYES)、特別図柄待機処理(S142)を行う。特別動作ステータスが「2」である場合には(S141でNO、S143でYES)、特別図柄変動中処理(S144)を実行する。特別動作ステータスが「3」である場合には(S141,S143でNO、S145でYES)、特別図柄確定処理(S146)を実行する。特別動作ステータスが「4」である場合には(S141,S143,S145でNO、S147でYES)、特別役物処理1(大当り遊技処理。S148)を実行する。特別動作ステータスが「5」である場合には(S147でNO)、特別役物処理2(小当り遊技処理。S149)を実行する。なお、特別動作ステータスは、初期設定では「1」となっている。 As described above, in the main interrupt process (S5) shown in FIG. 14, the special operation process (S14) is executed after the normal operation process (S13). In this process (S14), the processes related to the special symbol display device 14X, the first prize-winning unit 35, and the second prize-winning unit 36 are divided into five stages, and the special operation status 1, 2, 3, 4, 5 is divided into five stages. Is assigned. As shown in FIG. 19, when the special operation status is "1" (YES in S141), the special symbol standby process (S142) is performed. When the special operation status is "2" (NO in S141, YES in S143), the special symbol change processing (S144) is executed. When the special operation status is "3" (NO in S141 and S143, YES in S145), the special symbol determination process (S146) is executed. When the special operation status is "4" (NO in S141, S143, S145, YES in S147), special character processing 1 (big hit game processing. S148) is executed. When the special operation status is "5" (NO in S147), the special accessory process 2 (small hit game process. S149) is executed. The special operation status is "1" by default.

図20に示すように、特別図柄待機処理(S142)では、まず、第2始動入賞部32の保留球数(第2特図保留球数)が「0」であるか否かを判定する(S2001)。第2特図保留球数が「0」である場合(S2001でYES)、即ち、第2始動入賞部32への入賞に起因して取得した乱数カウンタ値群の記憶がない場合には、第1始動入賞部31の保留球数(即ち、第1特図保留球数)が「0」であるか否かを判定する(S2007)。そして、第1特図保留球数も「0」である場合(S2007でYES)、即ち、第1始動入賞部31への入賞に起因して取得した乱数カウンタ値群の記憶もない場合には、画像表示装置13の表示画面13Gを待機画面(客待ち画面)としたか否かを判断し(S2013)、そうであれば(S2013でYES)、この処理(S142)を終え、そうでなければ(S2013でNO)、待機画面設定処理(S2014)を行ってから、特別図柄待機処理(S142)を終える。待機画面設定処理(S2014)では、所定の待機時間の経過を待って、待機画面を表示させるための客待ち待機コマンドをセットする。 As shown in FIG. 20, in the special symbol standby process (S142), first, it is determined whether or not the number of reserved balls (the number of reserved balls of the second special figure) of the second start winning unit 32 is "0" ( S2001). When the number of reserved balls in the second special figure is "0" (YES in S2001), that is, when there is no memory of the random number counter value group acquired due to the winning of the second starting winning unit 32, the second special figure is the first. It is determined whether or not the number of reserved balls (that is, the number of reserved balls in the first special figure) of the 1 start winning unit 31 is "0" (S2007). Then, when the number of reserved balls in the first special figure is also "0" (YES in S2007), that is, when there is no memory of the random number counter value group acquired due to the winning of the first starting winning unit 31. , It is determined whether or not the display screen 13G of the image display device 13 is set as the standby screen (customer waiting screen) (S2013), and if so (YES in S2013), this process (S142) is completed, otherwise. If (NO in S2013), the standby screen setting process (S2014) is performed, and then the special symbol standby process (S142) is completed. In the standby screen setting process (S2014), a customer waiting standby command for displaying the standby screen is set after waiting for the elapse of a predetermined waiting time.

ステップS2001において第2特図保留球数が「0」でない場合(NO)、即ち、第2始動入賞部32への入賞に起因して取得した乱数カウンタ値群の記憶(第2の特図判定の保留情報)がある場合には、後述の特図2大当り判定処理(S2002)が実行され、その後、特図2変動パターン選択処理(S2003)が実行される。 When the number of reserved balls in the second special figure is not "0" in step S2001 (NO), that is, the memory of the random number counter value group acquired due to the winning of the second starting winning section 32 (the second special figure determination). (Holding information), the special figure 2 jackpot determination process (S2002) described later is executed, and then the special figure 2 variation pattern selection process (S2003) is executed.

ここで、特図2変動パターン選択処理(S2003)では、第2の特図判定の変動パターンの情報が設定される。具体的には、第2の特図判定の変動表示をしている時間や、変動表示開始から仮停止表示開始までの時間(仮停止表示のタイミング)や、仮停止表示開始から確定停止表示開始までの時間T2や、確定停止表示する時間(第2確定停止時間T1)がセットされる。これら設定される時間は、マイクロコンピュータ63に備えられた時間決定テーブルに基づいて設定される。時間決定テーブルには、上記設定される時間の組について、遊技状態に応じた複数のパターンが用意されている。本実施形態では、例えば、通常パターンと特別パターンの2つが用意され、通常パターンが非時短状態の場合に適用され、特別パターンが時短状態の場合に適用される。即ち、第2確定停止時間T1や上記時間T2は、特別パターンの方が、通常パターンよりも長くなっている。なお、本実施形態では、例えば、時間決定テーブルにおける特別パターンでは、第2確定停止時間T1が、時短状態における普図判定の変動表示の開始からその普図判定で当りとなったときの可動扉32Tの開放動作の終了までの時間T4よりも長くなっている。 Here, in the special figure 2 variation pattern selection process (S2003), the information of the variation pattern of the second special figure determination is set. Specifically, the time during which the fluctuation display of the second special figure determination is performed, the time from the start of the fluctuation display to the start of the temporary stop display (timing of the temporary stop display), and the start of the fixed stop display from the start of the temporary stop display. The time until T2 and the time for displaying the fixed stop (second fixed stop time T1) are set. These set times are set based on a time determination table provided in the microcomputer 63. In the time determination table, a plurality of patterns according to the game state are prepared for the set time set. In the present embodiment, for example, two patterns, a normal pattern and a special pattern, are prepared and applied when the normal pattern is in the non-time saving state and applied when the special pattern is in the time saving state. That is, the second fixed stop time T1 and the above time T2 are longer in the special pattern than in the normal pattern. In the present embodiment, for example, in the special pattern in the time determination table, the movable door when the second fixed stop time T1 is hit in the normal map determination from the start of the variation display of the normal map determination in the time saving state. The time until the end of the opening operation of 32T is longer than that of T4.

なお、上述の第2規定回数が複数回になっている場合、それら複数回において、第2時短カウンタの値を参照することで、時短状態における最後の第2の特図判定の変動表示の際にのみ、第2確定停止時間T1や上記時間T2を、通常パターンから特別パターンに変更する構成としてもよい(後述の[他の実施形態](3)参照)。 When the above-mentioned second specified number of times is a plurality of times, the value of the second time saving counter can be referred to in those multiple times to display the variation of the final second special figure determination in the time saving state. The second fixed stop time T1 and the above time T2 may be changed from the normal pattern to the special pattern (see [Other Embodiments] (3) described later).

特図2変動パターン選択処理(S2003)が終了すると、第2特図保留球数が1減算される(S2004)。そして、第2特図保留記憶部における各種カウンタ値の記憶場所が、読み出される側に1つシフトされるとともに、第2特図保留記憶部における保留上限個数に対応する記憶場所(読み出される側から最も遠い記憶場所)がクリアされる(S2005)。このようにして、第2の特図判定の保留が保留された順に消化されるようにしている。 When the special figure 2 variation pattern selection process (S2003) is completed, the number of the second special figure reserved balls is subtracted by 1 (S2004). Then, the storage locations of various counter values in the second special figure reservation storage unit are shifted by one to the read side, and the storage locations corresponding to the upper limit number of reservations in the second special figure reservation storage unit (from the read side). The farthest storage location) is cleared (S2005). In this way, the hold of the second special figure determination is digested in the order in which it is held.

次に、特図2変動開始処理(S2006)が実行される。この処理(S2006)では、特別動作ステータスを「2」にセットすると共に、変動開始コマンドをRAM50Bの出力バッファにセットして、第2の特図判定の特別図柄の変動表示を開始する。特図2変動開始処理(S2006)でセットされる変動開始コマンド(特図2変動開始コマンド)には、特図2大当り判定処理(S2002)でセットされた特図確定停止図柄データの情報や特図2変動パターン選択処理(S2003)でセットされた変動パターンの情報が含まれている。この変動パターンの情報には、上述のように、変動表示している時間や、変動表示における仮停止表示開始のタイミングや、時間T2、第2確定停止時間T1の情報等が含まれている。 Next, the special figure 2 fluctuation start process (S2006) is executed. In this process (S2006), the special operation status is set to "2", the fluctuation start command is set in the output buffer of the RAM 50B, and the fluctuation display of the special symbol of the second special symbol determination is started. The fluctuation start command (special figure 2 fluctuation start command) set in the special figure 2 fluctuation start process (S2006) includes information and special figure data of the special figure confirmation stop symbol data set in the special figure 2 jackpot determination process (S2002). FIG. 2 Contains information on the fluctuation pattern set in the fluctuation pattern selection process (S2003). As described above, the fluctuation pattern information includes information such as the time during which the fluctuation is displayed, the timing of starting the temporary stop display in the fluctuation display, the time T2, and the second fixed stop time T1.

また、第2特図保留球数が「0」であるが第1特図保留球数が「0」でない場合(S2001でYES、S2007でNO)、即ち、第2の特図判定の保留情報はないが、第1始動入賞部31への入賞に起因して取得した乱数カウンタ値群の記憶(特図1の保留情報)が1つ以上ある場合には、後述の特図1大当り判定処理(S2008)及び特図1変動パターン選択処理(S2009)を実行する。その後、第1特図保留球数を1減算する(S2010)。そして、第1特図保留記憶部における各種カウンタ値の記憶場所を、読み出される側に一つシフトするとともに、第1特図保留記憶部における保留上限個数に対応する記憶領域(読み出される側から最も遠い記憶場所)をクリアする(S2011)。このようにして、第1特図保留が保留された順に消化されるようにしている。次に、特図1変動開始処理(S2012)を実行する。この処理(S2012)では、特別動作ステータスを「2」にセットするとともに変動開始コマンドをRAMの出力バッファにセットして、第1の特図判定の特別図柄の変動表示を開始する。特図1変動開始処理(S2012)でセットされる変動開始コマンド(特図1変動開始コマンド)には、特図1大当り判定処理(S2008)でセットされた特図停止図柄データの情報や特図1変動パターン選択処理(S2009)でセットされた変動パターンの情報(変動表示時間及び確定停止時間の情報等)が含まれている。 Further, when the number of reserved balls of the second special figure is "0" but the number of reserved balls of the first special figure is not "0" (YES in S2001, NO in S2007), that is, the holding information of the second special figure determination. However, if there is one or more memories of the random number counter value group (holding information of special figure 1) acquired due to the winning of the first start winning unit 31, the special figure 1 jackpot determination process described later will be performed. (S2008) and the special figure 1 variation pattern selection process (S2009) are executed. After that, the number of reserved balls in the first special figure is subtracted by 1 (S2010). Then, the storage location of various counter values in the first special figure reservation storage unit is shifted by one to the read side, and the storage area corresponding to the upper limit number of reservations in the first special figure reservation storage unit (most from the read side). Clear the distant memory location) (S2011). In this way, the first special figure hold is digested in the order in which it was held. Next, the special figure 1 fluctuation start process (S2012) is executed. In this process (S2012), the special operation status is set to "2" and the fluctuation start command is set in the output buffer of the RAM to start the fluctuation display of the special symbol of the first special symbol determination. The fluctuation start command (special figure 1 fluctuation start command) set in the special figure 1 fluctuation start process (S2012) includes information on the special figure stop symbol data and the special figure set in the special figure 1 jackpot determination process (S2008). 1 Information on the fluctuation pattern set in the fluctuation pattern selection process (S2009) (information on the fluctuation display time and the fixed stop time, etc.) is included.

上述のように、本実施形態では、第1の特図判定の保留に基づく特別図柄の変動表示は、第2特図保留が「0」の場合(S2001でYESの場合)に限って行われ、第2特図保留の消化は、第1特図保留の消化よりも優先される。 As described above, in the present embodiment, the variation display of the special symbol based on the hold of the first special figure determination is performed only when the second special figure hold is "0" (when YES in S2001). , The digestion of the second special figure hold has priority over the digestion of the first special figure hold.

上述の特図2大当り判定処理(S2002)、特図1大当り判定処理(S2008)では、判定値として、特別図柄関連乱数カウンタ値を読み出す。詳細には、特図2大当り判定処理(S2002)では、RAM50Bの第2特図保留記憶部(詳細には、第2の特図判定の保留の1つ目)に記憶されている特別図柄関連乱数カウンタ値(始動入賞センサ検出処理(S12)で取得された特別図柄関連乱数カウンタ値)を読み出す。また特図1大当り判定処理(S2008)では、RAM50Bの第1特図保留記憶部(詳細には、第1特図判定の保留の1つ目)に記憶されている特別図柄関連乱数カウンタ値(S12で取得されたもの)を読み出す。 次に、大当り判定テーブルに従って大当りか否か及び小当りか否かを判定する。判定結果が大当りであれば、大当りフラグをONし、当り種別乱数を判定して大当り図柄をセットしてから、この処理(S2002、S2008)を終える。また、判定結果が小当りであれば、小当りフラグをONし、当り種別乱数の判定をして小当り図柄をセットしてから、この処理(S2002、S2008)を終える。判定結果が大当りでも小当りでもなく外れである場合には、外れ図柄をセットしてから、この処理(S2002、S2008)を終了する。なお、遊技機10は、特図判定の当否判定を、S2002やS2008で行う代わりに、S12で行うように構成することもできる。 In the above-mentioned special figure 2 big hit determination process (S2002) and special figure 1 big hit determination process (S2008), a special symbol-related random number counter value is read out as a determination value. Specifically, in the special figure 2 jackpot determination process (S2002), the special symbol related to the special symbol stored in the second special figure reservation storage unit (specifically, the first hold of the second special figure determination) of the RAM 50B. The random number counter value (special symbol-related random number counter value acquired in the start winning sensor detection process (S12)) is read out. Further, in the special figure 1 jackpot determination process (S2008), the special symbol-related random number counter value (specifically, the first of the first special figure determination hold) stored in the first special figure hold storage unit of the RAM 50B (specifically, the first of the first special figure determination hold). (The one acquired in S12) is read. Next, it is determined whether or not it is a big hit and whether or not it is a small hit according to the big hit determination table. If the determination result is a jackpot, the jackpot flag is turned on, the hit type random number is determined, the jackpot symbol is set, and then this process (S2002, S2008) is completed. If the determination result is a small hit, the small hit flag is turned on, the hit type random number is determined, the small hit symbol is set, and then this process (S2002, S2008) is completed. If the determination result is neither a big hit nor a small hit, but a miss, the missed symbol is set, and then this process (S2002, S2008) is terminated. The gaming machine 10 can also be configured to perform the hit / fail determination of the special figure determination in S12 instead of in S2002 or S2008.

図21に示すように、特別図柄変動中処理(S144)では、まず、S1441で、特別図柄13A〜13Cの変動表示時間(S2003又はS2009で選択された変動パターンの変動表示時間)が経過したか否かが判定される。変動表示時間が経過していなければ(S1441でNO)、特別図柄変動中処理(S144)を終え、特別図柄13A〜13Cの変動表示(仮停止表示)が継続される。 As shown in FIG. 21, in the special symbol variation processing (S144), first, in S1441, has the variation display time of the special symbols 13A to 13C (the variation display time of the variation pattern selected in S2003 or S2009) elapsed? Whether or not it is determined. If the variation display time has not elapsed (NO in S1441), the special symbol variation process (S144) is completed, and the variation display (temporary stop display) of the special symbols 13A to 13C is continued.

一方、S1441において変動時間が経過していれば(YES)、変動停止コマンドをセットするとともに(S1442)、特別動作ステータスを「3」にセットする(S1443)。そして、特別図柄13A〜13Cの変動表示を、セットされている特図停止図柄データに応じた図柄(大当り図柄、小当り図柄又は外れ図柄)で確定停止表示させる(S1444)。その後、次述の遊技状態管理処理(S1445)が実行されてから、特別図柄変動中処理(S144)を終える。 On the other hand, if the fluctuation time has elapsed in S1441 (YES), the fluctuation stop command is set (S1442), and the special operation status is set to "3" (S1443). Then, the variable display of the special symbols 13A to 13C is fixedly stopped and displayed with the symbol (big hit symbol, small hit symbol or off symbol) corresponding to the set special symbol stop symbol data (S1444). After that, the game state management process (S1445) described below is executed, and then the special symbol changing process (S144) is completed.

図22示すように、特別図柄確定処理(S146)では、まず、特別図柄13A〜13Cの確定停止表示時間が経過したか否かを判定する(S3001)。S3001において特別図柄13A〜13Cの確定停止時間が経過していない場合は(NO)、特別図柄確定処理(S146)を終える。一方、確定停止時間が経過している場合は(S3001でYES)、大当りフラグがONであるか否かを判定する(S3002)。大当りフラグがONであれば(S3002でYES)、特別動作ステータスを「4」にセットする(S3003)。そして、設定リセット処理(S3004)を実行する。この設定リセット処理により、大当り遊技の実行中は非時短状態に制御される。その後、大当り遊技を開始するために、大当りのオープニングコマンドがセットされて(S1606)、大当り遊技のオープニングを開始する(S1607)。S1607の後に、当選した大当り図柄の種別に応じた第1大入賞部35の開放パターンをセットする(S1608)。 As shown in FIG. 22, in the special symbol confirmation process (S146), first, it is determined whether or not the confirmation stop display time of the special symbols 13A to 13C has elapsed (S3001). If the confirmation stop time of the special symbols 13A to 13C has not elapsed in S3001 (NO), the special symbol determination process (S146) is completed. On the other hand, when the fixed stop time has elapsed (YES in S3001), it is determined whether or not the jackpot flag is ON (S3002). If the jackpot flag is ON (YES in S3002), the special operation status is set to "4" (S3003). Then, the setting reset process (S3004) is executed. By this setting reset process, it is controlled to the non-time saving state during the execution of the big hit game. After that, in order to start the big hit game, the big hit opening command is set (S1606), and the opening of the big hit game is started (S1607). After S1607, the opening pattern of the first big prize section 35 according to the type of the winning big hit symbol is set (S1608).

一方、ステップS3002において、大当りフラグがONでなければ(NO)、小当りフラグがONであるか否かが判定される(S3008)。小当りフラグがONであれば(YES)、特別動作ステータスが「5」にセットされる(S3009)。その後、小当り遊技を開始するために、小当りのオープニングコマンドがセットされて(S3010)、小当り遊技のオープニングを開始する(S3011)。S3011の後に、小当り図柄の種別に応じた第2大入賞部36の開放パターンをセットする(S3012)。さらに、振分部材203の配置パターンを設定する等のその他の処理(S3013)が実行されてから、特別図柄確定処理(S146)を終える。 On the other hand, in step S3002, if the big hit flag is not ON (NO), it is determined whether or not the small hit flag is ON (S3008). If the small hit flag is ON (YES), the special operation status is set to "5" (S3009). After that, in order to start the small hit game, the small hit opening command is set (S3010), and the opening of the small hit game is started (S3011). After S3011, the opening pattern of the second large winning unit 36 according to the type of the small hit symbol is set (S3012). Further, after another process (S3013) such as setting the arrangement pattern of the distribution member 203 is executed, the special symbol determination process (S146) is completed.

ステップS3008において、小当りフラグがONでなければ(NO)、特別動作ステータスを「1」にセットし(S3014)、その後、特別図柄確定処理(S146)を終える。 In step S3008, if the small hit flag is not ON (NO), the special operation status is set to "1" (S3014), and then the special symbol determination process (S146) is completed.

図19に示す特別役物処理1(S148)は、大当り遊技の実行のための処理である。この処理では、大当り遊技の終了条件が成立しているか(例えば、所定回数のラウンドが終了したか)が判断される。終了条件が成立していないときには、ラウンドに応じた開放条件に基づいて第1大入賞部35の開放動作の処理が行われ、特別役物処理1(S148)が終了する。一方、大当り遊技の終了条件が成立している場合には、特別動作ステータスが「1」にセットされる。また、時短付き大当りの場合には、時短フラグがONにされる。そして、特別役物処理1(S148)が終了する。 The special accessory process 1 (S148) shown in FIG. 19 is a process for executing the jackpot game. In this process, it is determined whether the end condition of the jackpot game is satisfied (for example, whether a predetermined number of rounds have been completed). When the end condition is not satisfied, the opening operation of the first prize-winning unit 35 is performed based on the opening condition according to the round, and the special accessory process 1 (S148) is completed. On the other hand, if the end condition of the big hit game is satisfied, the special operation status is set to "1". In the case of a big hit with a time reduction, the time reduction flag is turned ON. Then, the special accessory processing 1 (S148) is completed.

図19に示す特別役物処理2(S149)は、小当り遊技の実行のための処理である。この処理では、小当り遊技の終了条件が成立しているか(例えば、小当り遊技の時間が終了したか等)が判断される。小当り遊技の終了条件が成立していないときには、第2大入賞部36の開放処理が行われ、特別役物処理2(S149)が終了する。一方、小当り遊技の終了条件が成立している場合には、小当りのオープニングコマンドがセットされ、小当り遊技のオープニングが開始され、当選した小当り図柄の種別に応じた開放パターンがセットされる。その後、特別役物処理2(S149)が終了する。一方、小当り遊技中に大入賞部への入賞がなかった場合には、特別動作ステータスが「1」にセットされ、特別役物処理2(S149)が終了する。以上が、メインプログラムPG1の説明である。 The special accessory process 2 (S149) shown in FIG. 19 is a process for executing the small hit game. In this process, it is determined whether the end condition of the small hit game is satisfied (for example, whether the time of the small hit game has ended, etc.). When the end condition of the small hit game is not satisfied, the opening process of the second big winning section 36 is performed, and the special accessory process 2 (S149) ends. On the other hand, when the end condition of the small hit game is satisfied, the opening command of the small hit game is set, the opening of the small hit game is started, and the opening pattern according to the type of the winning small hit symbol is set. NS. After that, the special accessory processing 2 (S149) is completed. On the other hand, if there is no prize in the big prize section during the small hit game, the special operation status is set to "1" and the special character processing 2 (S149) ends. The above is the description of the main program PG1.

[他の実施形態]
(1)上記実施形態では、非時短状態から時短状態への切替タイミングが、大当り遊技の終了時となっていたが、例えば、特図判定の判定報知において予め定められた特別図柄が確定停止表示された場合に、その判定報知の終了時となっていてもよいし、大当り遊技終了から予め設定された規定回数だけ外れの判定報知が連続して行われた場合に、その判定報知の終了時となっていてもよい。
[Other Embodiments]
(1) In the above embodiment, the switching timing from the non-time saving state to the time saving state is the end time of the jackpot game. If so, it may be the end of the judgment notification, or when the judgment notification of deviation is continuously performed a predetermined number of times from the end of the big hit game, the end of the judgment notification. It may be.

(2)上記実施形態では、第2特図判定の判定報知の時間が、確変状態(確変時短状態及び確変非時短状態)では、非確変状態(通常状態)よりも短くなっていたが、同じであってもよいし、長くなっていてもよい。 (2) In the above embodiment, the determination notification time of the second special figure determination is shorter in the probabilistic state (probability change time saving state and probability change non-time reduction state) than in the non-probability change state (normal state), but the same. It may be, or it may be longer.

(3)上記実施形態では、第1特図判定では小当りとならなかったが、第1特図判定でも小当りとなってもよい。この場合、第1特図判定で小当りとなる確率が、確変状態では非確変状態(通常状態)よりも高くなってもよいし、同じであってもよい。また、第1特図判定の判定報知の時間が、確変状態では、非確変状態よりも短くなっていてもよい。 (3) In the above embodiment, the first special figure determination does not result in a small hit, but the first special figure determination may also result in a small hit. In this case, the probability of a small hit in the first special figure determination may be higher or the same in the probabilistic state than in the non-probability state (normal state). Further, the determination notification time of the first special figure determination may be shorter in the probabilistic state than in the non-probability state.

(4)上記実施形態では、第2特図判定で小当りとなる確率が、確変状態では非確変状態(通常状態)よりも高くなっていたが、同じであってもよい。 (4) In the above embodiment, the probability of a small hit in the second special figure determination is higher in the probabilistic state than in the non-probability state (normal state), but it may be the same.

(5)上記実施形態では、初回特図判定時間Aを切替時普図判定時間Bよりも長くしたが、逆の構成で、初回特図判定時間A(特に、その特判定で小当りとなる場合の初回特図判定時間A)を切替時普図判定時間Bよりも短くしてもよい。この構成によれば、時短状態への切り替え時の切替時普図判定時間Bの間に、即ち、第2始動入賞部32が閉塞して第2大入賞部36側へ遊技球が流下容易となる間に、小当りとなって第2大入賞部36に遊技球を入球し易くなる。これにより、遊技の趣向性の向上を図ることが可能となる。 (5) In the above embodiment, the first special figure determination time A is made longer than the normal figure determination time B at the time of switching, but in the reverse configuration, the first special figure determination time A (particularly, a small hit is obtained in the special determination). In this case, the initial special figure determination time A) may be shorter than the normal map determination time B at the time of switching. According to this configuration, during the switching time judgment time B at the time of switching to the time saving state, that is, the second starting winning section 32 is closed and the game ball easily flows down to the second major winning section 36 side. In the meantime, it becomes a small hit and it becomes easy to enter the game ball into the second big winning section 36. This makes it possible to improve the taste of the game.

(6)上記実施形態では、普図判定の判定報知の時間が、時短状態では非時短状態よりも短くなっていたが、同じであってもよい。 (6) In the above embodiment, the judgment notification time for the normal figure determination is shorter in the time-saving state than in the non-time-saving state, but it may be the same.

10 遊技機
31 第1始動入賞部
32 第2始動入賞部
33 特別始動入賞部
35 第1大入賞部
36 第2大入賞部
60 主制御基板
10 Pachinko machine 31 1st start winning part 32 2nd starting winning part 33 Special starting winning part 35 1st big winning part 36 2nd big winning part 60 Main control board

Claims (6)

遊技球の受入れを規制する規制状態から遊技球を受入れ容易な受入状態に変化可能な特定始動入賞部と大入賞部とを備え、
所定条件の成立に起因して行われる普図当否判定の結果を、普通図柄を変動させてから停止することで報知する普図判定報知が行われ、当りの前記普図判定報知が行われると前記特定始動入賞部を前記受入状態に変化させ、
前記特定始動入賞部を含む始動入賞部への入球に起因して行われる特図当否判定の結果を、特別図柄を変動させてから停止することで報知する特図判定報知が行われ、前記特図当否判定で小当りなると前記大入賞部を前記受入状態に変化させる遊技機であって、
前記特定始動入賞部を前記受入状態にしたときには前記大入賞部側に遊技球を流下させ難くする一方で、前記特定始動入賞部を前記規制状態にしたときには遊技球を前記大入賞部側へ流下容易とする可動部材と、
前記特図当否判定に起因して、遊技状態を、それまでの状態に比べて、前記普図判定報知が開始された場合にその普図判定報知の時間が短くなりかつ前記特定始動入賞部が前記受入状態となり易くなる時短状態に切り替える遊技状態設定手段と、
前記遊技状態設定手段により遊技状態が前記時短状態に切り替わる際に、その切り替わりの前後にわたって実行される前記普図判定報知の終了タイミングよりも、当該時短状態となってから最初の前記特図当否判定で小当りとなって前記大入賞部を前記受入状態にする開始タイミングを、遅くする時間設定手段と、を備える遊技機。
It is equipped with a specific start winning section and a large winning section that can change from the regulated state that regulates the acceptance of game balls to the acceptance state that makes it easy to accept game balls.
When the normal figure judgment notification is performed to notify the result of the normal figure hit / miss judgment performed due to the fulfillment of a predetermined condition by changing the normal symbol and then stopping, and the above-mentioned normal figure judgment notification is performed. The specific start winning section is changed to the accepted state,
The special figure judgment notification is performed to notify the result of the special figure hit / miss judgment performed due to the ball entering the start winning part including the specific start winning part by changing the special symbol and then stopping. It is a gaming machine that changes the large winning part to the accepted state when a small hit is made in the special figure hit / fail judgment.
When the specific start winning section is in the receiving state, it is difficult for the game ball to flow down to the large winning section side, while when the specific starting winning section is in the regulated state, the game ball flows down to the large winning section side. Movable members that make it easy,
Due to the special figure hit / miss determination, when the game state is changed to the state up to that point, the time for the normal figure determination notification is shortened and the specific start winning unit is The game state setting means for switching to the time saving state that facilitates the acceptance state, and
When the gaming state is switched to the time saving state by the gaming state setting means, the first special figure hit / miss determination after the time saving state is reached, rather than the end timing of the normal figure determination notification executed before and after the switching. A gaming machine provided with a time setting means for delaying the start timing of making a small hit and putting the large winning portion into the acceptance state.
前記遊技状態設定手段は、前記特図当否判定で大当りとなると行われる大当り遊技の終了に伴って、遊技状態を前記時短状態に切り替える、請求項1に記載の遊技機。 The gaming machine according to claim 1, wherein the gaming state setting means switches the gaming state to the time saving state at the end of the jackpot game performed when a jackpot is achieved in the special figure hit / fail determination. 前記時間設定手段は、前記遊技状態設定手段により遊技状態が前記時短状態に切り替わる場合に、その切り替わりの前後にわたって実行される前記普図判定報知の時間である切替時普図判定時間よりも、前記切り替え後の最初の前記特図判定報知の時間である初回特図判定時間を、長くする、請求項1又は2に記載の遊技機。 When the gaming state is switched to the time saving state by the gaming state setting means, the time setting means is more than the switching time normal map determination time, which is the time of the normal map determination notification executed before and after the switching. The gaming machine according to claim 1 or 2, wherein the first special figure determination time, which is the time for the first special figure determination notification after switching, is lengthened. 前記時間設定手段は、前記時短状態において2回目以降に行われる前記特図判定報知の時間を、前記切替時普図判定時間よりも短くすることが可能に構成されている、請求項3に記載の遊技機。 The third aspect of the present invention, wherein the time setting means is configured so that the time of the special figure determination notification performed from the second time onward in the time saving state can be made shorter than the normal figure determination time at the time of switching. Gaming machine. 前記遊技状態設定手段は、遊技状態を、非時短状態と前記時短状態とに切り替え、
遊技状態を、通常確率状態と、その通常確率状態よりも前記小当りになる確率が高い高確率状態と、の何れかに設定する小当り確率設定手段を備え、
前記小当り確率設定手段は、前記非時短状態のときに、前記高確率状態にもなり得るように構成されている、請求項1から4の何れか1の請求項に記載の遊技機。
The game state setting means switches the game state between the non-time saving state and the time saving state.
A small hit probability setting means for setting the game state to either a normal probability state or a high probability state in which the probability of becoming a small hit is higher than the normal probability state is provided.
The gaming machine according to any one of claims 1 to 4, wherein the small hit probability setting means is configured to be in the high probability state in the non-time saving state.
前記遊技状態設定手段は、遊技状態を、非時短状態と前記時短状態とに切り替え、
遊技状態を、通常特図変動状態と、その通常特図変動状態よりも前記特図判定報知の時間が短い短縮特図変動状態と、の何れかに設定する特図変動時間設定手段を備え、
前記特図変動時間設定手段は、前記非時短状態のときに、前記短縮特図変動状態にもなり得るように構成されている、請求項1から5の何れか1の請求項に記載の遊技機。
The game state setting means switches the game state between the non-time saving state and the time saving state.
A special figure fluctuation time setting means for setting the game state to either a normal special figure fluctuation state or a shortened special figure fluctuation state in which the special figure determination notification time is shorter than the normal special figure fluctuation state is provided.
The game according to any one of claims 1 to 5, wherein the special figure fluctuation time setting means is configured to be in the shortened special figure fluctuation state in the non-time saving state. Machine.
JP2020034550A 2020-02-29 2020-02-29 game machine Active JP7112101B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2020034550A JP7112101B2 (en) 2020-02-29 2020-02-29 game machine
JP2022113136A JP2022137220A (en) 2020-02-29 2022-07-14 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020034550A JP7112101B2 (en) 2020-02-29 2020-02-29 game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022113136A Division JP2022137220A (en) 2020-02-29 2022-07-14 game machine

Publications (2)

Publication Number Publication Date
JP2021137082A true JP2021137082A (en) 2021-09-16
JP7112101B2 JP7112101B2 (en) 2022-08-03

Family

ID=77666777

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2020034550A Active JP7112101B2 (en) 2020-02-29 2020-02-29 game machine
JP2022113136A Pending JP2022137220A (en) 2020-02-29 2022-07-14 game machine

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2022113136A Pending JP2022137220A (en) 2020-02-29 2022-07-14 game machine

Country Status (1)

Country Link
JP (2) JP7112101B2 (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017074163A (en) * 2015-10-14 2017-04-20 株式会社サンセイアールアンドディ Game machine
JP2020028346A (en) * 2018-08-21 2020-02-27 株式会社三共 Game machine

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001145736A (en) * 1999-11-19 2001-05-29 Maruhon Ind Co Ltd Pachinko machine
JP2005211430A (en) * 2004-01-30 2005-08-11 Samii Kk Pinball machine
JP5792490B2 (en) * 2011-03-25 2015-10-14 株式会社三共 Game machine
JP2015202294A (en) * 2014-04-15 2015-11-16 株式会社大一商会 Game machine
JP6643099B2 (en) * 2016-01-21 2020-02-12 ダイコク電機株式会社 Playground system
JP7286094B2 (en) * 2019-12-25 2023-06-05 株式会社大一商会 game machine
JP7227498B2 (en) * 2019-12-26 2023-02-22 サミー株式会社 pachinko machine
JP2021108678A (en) * 2020-01-01 2021-08-02 株式会社藤商事 Game machine
JP2021122337A (en) * 2020-01-31 2021-08-30 株式会社三洋物産 Game machine
JP2021129952A (en) * 2020-02-21 2021-09-09 株式会社三共 Game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017074163A (en) * 2015-10-14 2017-04-20 株式会社サンセイアールアンドディ Game machine
JP2020028346A (en) * 2018-08-21 2020-02-27 株式会社三共 Game machine

Also Published As

Publication number Publication date
JP2022137220A (en) 2022-09-21
JP7112101B2 (en) 2022-08-03

Similar Documents

Publication Publication Date Title
JP6189276B2 (en) Game machine
JP2018110661A (en) Pin ball game machine
JP5782659B2 (en) Game machine
JP2018110662A (en) Pin ball game machine
JP2014239786A (en) Game machine
JP6727573B2 (en) Ball game machine
JP2005304894A (en) Game machine
JP7112101B2 (en) game machine
JP6788908B2 (en) Game machine
JP2021137083A (en) Game machine
JP2014239785A (en) Game machine
JP6134305B2 (en) Game machine
JP2005021269A (en) Game machine
JP2018075249A (en) Game machine
JP7239173B2 (en) game machine
JP5759529B2 (en) Game machine
JP7070924B2 (en) Pachinko machine
JPS62179485A (en) Game machine with point probability enhancing and keeping apparatus
JP7261484B2 (en) game machine
JP6643535B2 (en) Ball game machine
JP2008194295A (en) Game machine
JP3209123B2 (en) Gaming machine
JP6986245B2 (en) Pachinko machine
JP5592468B2 (en) Game machine
JP6189277B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20210315

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20211126

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20211222

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20220221

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20220614

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20220714

R150 Certificate of patent or registration of utility model

Ref document number: 7112101

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150