JP2021094053A5 - - Google Patents

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JP2021094053A5
JP2021094053A5 JP2019225232A JP2019225232A JP2021094053A5 JP 2021094053 A5 JP2021094053 A5 JP 2021094053A5 JP 2019225232 A JP2019225232 A JP 2019225232A JP 2019225232 A JP2019225232 A JP 2019225232A JP 2021094053 A5 JP2021094053 A5 JP 2021094053A5
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手段Aの遊技機は、
可変表示を実行可能であり、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者が操作可能な操作手段と、
前記操作手段が振動する振動演出として、所定振動演出と特殊振動演出とを実行可能な振動演出実行手段と、
発光可能な発光手段と、
可変表示に対応する特定表示を表示可能な表示手段と、
所定条件が成立したことに基づいて、前記特定表示を表示する特定表示演出と、前記発光手段を発光させる特定発光演出と、を実行可能な特定演出実行手段と、
前記所定振動演出に伴い前記発光手段を発光させる所定発光演出を実行可能な所定発光演出実行手段と、
遊技の進行に応じて特別演出を実行可能な特別演出実行手段と、を備え、
前記所定振動演出が実行されないときよりも、前記所定振動演出が実行されるときの方が、前記有利状態に制御される割合が高く、
前記所定振動演出に伴う前記所定発光演出の発光態様と、該所定振動演出が実行されたタイミングとに応じて、前記有利状態に制御される割合が異なり、
前記振動演出実行手段は、前記特別演出の実行に伴い前記特殊振動演出を実行可能であり、
前記特定演出実行手段は、前記特定表示演出において前記特定表示の表示が完了するよりも前に前記発光手段の発光が遊技者から認識可能となるように前記特定発光演出を実行し、
前記特定発光演出が実行されないときよりも前記特定発光演出が実行されるときの方が有利状態に制御される割合が高く、
前記特定表示の表示態様として通常態様、特殊態様及び特別態様があり、
前記特別態様は、第1特別態様と該第1特別態様とは異なる第2特別態様とを含み、
前記特定表示が前記第1特別態様にて表示されるときは、前記特定表示が前記第2特別態様にて表示されるときよりも有利状態に制御される割合が高く、
前記特殊態様の特定表示は前記第1特別態様と前記第2特別態様とのいずれにも変化可能であって、
前記特定表示が前記特殊態様にて表示されるときの方が前記特別態様にて表示されるときよりも前記特定発光演出が実行される割合が高い、ことを特徴とする遊技機。
ことを特徴としている。
さらに、手段1の遊技機は、
可変表示を実行可能であり、遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、遊技者が操作可能な操作手段(例えばスティックコントローラ31A、プッシュボタン31Bなど)と、前記操作手段が振動する振動演出として、所定振動演出(例えば操作部演出パターンに含まれる振動パターンによる振動モータ131の駆動など)と特殊振動演出(例えば可変表示演出制御パターンに含まれる振動制御データによる振動モータ131の駆動など)とを実行可能な振動演出実行手段(例えばステップAKS203にて決定された操作部演出制御パターンや可変表示演出制御パターンの振動制御データを用いてステップS172の可変表示中演出処理を実行する演出制御用CPU120など)と、前記所定振動演出に伴い前記操作手段を発光させる発光演出(例えば操作部演出パターンに含まれる発光色によるレバーランプ9B1およびボタンランプ9B2の発光など)を実行可能な発光演出実行手段(例えばステップAKS203にて決定された操作部演出制御パターンのランプ制御データを用いてステップS172の可変表示中演出処理を実行する演出制御用CPU120など)と、遊技の進行に応じて特定演出(例えばSPリーチAのリーチ演出、大当り確定報知、大当り種別抽選など)を実行可能な特定演出実行手段(例えばステップAKS203にて決定された可変表示演出制御パターンに基づいてステップS172の可変表示中演出処理を実行する演出制御用CPU120など)と、を備え、前記所定振動演出が実行されないときよりも、前記所定振動演出が実行されるときの方が、前記有利状態に制御される割合が高く(例えば操作部演出パターンなどに応じた大当り信頼度など)、前記所定振動演出に伴う前記発光演出の発光態様と、該所定振動演出が実行されたタイミングとに応じて、前記有利状態に制御される割合が異なり(例えば操作部演出パターンに含まれる発光色と操作部演出パターンの用途に応じた大当り信頼度など)、前記振動演出実行手段は、前記特定演出の実行に伴い前記特殊振動演出を実行可能であり(例えば期間AKZ01~AKZ05における振動演出の実行など)、前記所定振動演出と、前記特殊振動演出とで振動態様が異なり(例えば振動パターンAKV41~AKV44とは異なる振動パターンAKV01~AKV03など)、さらに、発光可能な発光手段(例えば、メインランプ9a、枠ランプ9b、アタッカランプ9c、可動体ランプ9d、入賞時フラッシュ用ランプ135SG009F)と、可変表示に対応する特定表示(例えば、保留表示とアクティブ表示)を表示可能な表示手段(例えば、画像表示装置5)と、所定条件が成立したこと(例えば、始動入賞の発生)に基づいて、前記特定表示を表示する特定表示演出(例えば、保留表示やアクティブ表示を表示パターンα~表示パターンγのいずれかで表示する部分)と、前記発光手段を発光させる特定発光演出(例えば、入賞時フラッシュ演出)と、を実行可能な演出実行手段(例えば、演出制御用CPU120)と、を備え、前記演出実行手段は、前記特定表示演出において前記特定表示の表示が完了するよりも前に前記発光手段の発光が遊技者から認識可能となるように前記特定発光演出を実行し(例えば、図13-28、図13-29(A)~図13-32(H)、図13-49(A)~図13-50(D)に示すように、保留表示の表示が完了するよりも前から入賞時フラッシュ用ランプ135SG009Fを点灯させる部分)、前記特定発光演出が実行されないときよりも前記特定発光演出が実行されるときの方が有利状態に制御される割合が高く(例えば、図13-24に示すように、入賞時フラッシュ演出が実行される場合は、入賞時フラッシュ演出が実行されない場合よりも大当り遊技状態に制御される割合が高い部分)、前記発光手段は、第1発光手段(例えば、入賞時フラッシュ用ランプ135SG009F)と、該第1発光手段とは異なる第2発光手段(例えば、メインランプ9a、枠ランプ9b、アタッカランプ9c、可動体ランプ9d)と、を含み、前記第1発光手段は、前記特定発光演出が開始されてから所定タイミングまでの第1期間(例えば、前期入賞時フラッシュ演出が開始されてから該前期入賞時フラッシュ演出の終了タイミングまでの期間)と該所定タイミングから該特定発光演出の対象である可変表示の特定タイミングまでの第2期間(例えば、後期入賞時フラッシュ演出が開始されてから入賞時フラッシュ演出対象である可変表示のリーチ演出開始タイミングまでの期間)において前記特定発光演出に応じた態様にて発光し(例えば、図13-28に示すように、入賞時フラッシュ用ランプ135SG009Fは、前期入賞時フラッシュ演出の実行期間中は、輝度C1且つ周期T1にて点滅し、後期入賞時フラッシュ演出実行期間中は輝度C2且つ周期T2にて点滅する部分)、前記第2発光手段は、前記第1期間において前記特定発光演出に応じた態様にて発光し、前記第2期間において実行中の可変表示に応じた態様にて発光する(例えば、図13-28に示すように、メインランプ9a、枠ランプ9b、アタッカランプ9c、可動体ランプ9dは、前期入賞時フラッシュ演出の実行期間中は、輝度C1且つ周期T1にて点滅し、後期入賞時フラッシュ演出実行期間中は輝度C2且つ周期T0にて点滅する部分)、ことを特徴としている。
このような構成によれば、振動演出の振動態様や発光演出の発光態様、振動演出の実行タイミングに注目させて、遊技興趣を向上させることができる。また、特定表示の表示完了よりも前に発光手段が発光するため、特定発光演出の対象となっている特定表示を遊技者が認識し易くなるとともに、特定発光演出の第1期間においては、第1発光手段だけではなく、第2発光手段についても特定発光演出に応じた態様にて発光させることで特定発光演出をより際立たせることができるので、該特定発光演出の対象となっている特定表示をより一層、遊技者が認識し易くなる。
The gaming machine of means A is
It is a gaming machine that can execute variable display and can be controlled to an advantageous state that is advantageous to the player.
Operation means that can be operated by the player,
As the vibration effect in which the operating means vibrates, a vibration effect executing means capable of executing a predetermined vibration effect and a special vibration effect, and a vibration effect executing means.
Light emitting means that can emit light,
Display means that can display a specific display corresponding to variable display,
A specific effect executing means capable of executing a specific display effect for displaying the specific display and a specific light emitting effect for causing the light emitting means to emit light based on the satisfaction of a predetermined condition.
A predetermined light emitting effect executing means capable of executing a predetermined light emitting effect that causes the light emitting means to emit light in accordance with the predetermined vibration effect, and a predetermined light emitting effect executing means.
Equipped with a special effect execution means that can execute a special effect according to the progress of the game,
The rate of being controlled to the advantageous state is higher when the predetermined vibration effect is executed than when the predetermined vibration effect is not executed.
The ratio controlled to the advantageous state differs depending on the light emitting mode of the predetermined light emitting effect accompanying the predetermined vibration effect and the timing at which the predetermined vibration effect is executed.
The vibration effect executing means can execute the special vibration effect in association with the execution of the special effect.
The specific effect executing means executes the specific light emitting effect so that the light emission of the light emitting means can be recognized by the player before the display of the specific display is completed in the specific display effect.
The ratio of being controlled to an advantageous state is higher when the specific light emitting effect is executed than when the specific light emitting effect is not executed.
The display mode of the specific display includes a normal mode, a special mode, and a special mode.
The special aspect includes a first special aspect and a second special aspect different from the first special aspect.
When the specific display is displayed in the first special mode, the ratio of controlling the specific display to an advantageous state is higher than that when the specific display is displayed in the second special mode.
The specific display of the special aspect can be changed to either the first special aspect and the second special aspect.
A gaming machine characterized in that when the specific display is displayed in the special mode, the ratio of executing the specific light emitting effect is higher than when the specific display is displayed in the special mode.
It is characterized by that.
Further, the gaming machine of means 1 is
A gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, a big hit game state) that is advantageous to the player, and is an operating means that can be operated by the player (for example, for example). The stick controller 31A, push button 31B, etc., and the vibration effect that the operating means vibrates include a predetermined vibration effect (for example, driving the vibration motor 131 by the vibration pattern included in the operation unit effect pattern) and a special vibration effect (for example, variable). Vibration control of the operation unit effect control pattern or variable display effect control pattern determined in step AKS203, which can execute the vibration effect execution means (for example, driving the vibration motor 131 by the vibration control data included in the display effect control pattern). An effect control CPU 120 that executes the effect processing during variable display in step S172 using data) and a light emission effect that causes the operation means to emit light in accordance with the predetermined vibration effect (for example, a lever based on the emission color included in the operation unit effect pattern). The variable display staging process of step S172 is executed using the lamp control data of the operation unit staging control pattern determined in step AKS203, for example, the light emitting effect executing means capable of executing the lamp 9B1 and the button lamp 9B2. It is determined by the specific effect execution means (for example, step AKS203) that can execute a specific effect (for example, SP reach A reach effect, big hit confirmation notification, big hit type lottery, etc.) according to the progress of the game and the effect control CPU 120). The effect control CPU 120 or the like that executes the variable display effect process in step S172 based on the variable display effect control pattern), and the predetermined vibration effect is executed more than when the predetermined vibration effect is not executed. In that case, the ratio of being controlled to the advantageous state is higher (for example, the jackpot reliability according to the operation unit effect pattern, etc.), and the light emission mode of the light emission effect accompanying the predetermined vibration effect and the predetermined vibration effect are The ratio controlled to the advantageous state differs depending on the execution timing (for example, the emission color included in the operation unit effect pattern and the jackpot reliability according to the use of the operation unit effect pattern), and the vibration effect execution The means can execute the special vibration effect along with the execution of the specific effect (for example, execution of the vibration effect in the period AKZ01 to AKZ05), and the vibration mode differs between the predetermined vibration effect and the special vibration effect (for example, the execution of the vibration effect in the period AKZ01 to AKZ05). For example, a vibration pattern AK different from the vibration patterns AKV41 to AKV44. (V01 to AKV03, etc.), light emitting means capable of emitting light (for example, main lamp 9a, frame lamp 9b, attacker lamp 9c, movable body lamp 9d, winning flash lamp 135SG009F), and specific display corresponding to variable display (for example, For example, a specific display for displaying the specific display based on a display means capable of displaying (for example, hold display and active display) (for example, an image display device 5) and a predetermined condition being satisfied (for example, occurrence of a start winning prize). It is possible to execute an effect (for example, a portion where the hold display or the active display is displayed by any of the display patterns α to the display pattern γ) and a specific light emission effect (for example, a flash effect at the time of winning) that causes the light emitting means to emit light. The effect executing means (for example, the effect control CPU 120) is provided, and the effect executing means can recognize the light emission of the light emitting means from the player before the display of the specific display is completed in the specific display effect. The specific light emission effect is executed so as to be (for example, FIGS. 13-28, 13-29 (A) to 13-32 (H), 13-49 (A) to 13-50 (D)). As shown in the above, the part that lights the flash lamp 135SG009F at the time of winning before the display of the hold display is completed), when the specific light emitting effect is executed than when the specific light emitting effect is not executed. The rate of being controlled to the advantageous state is high (for example, as shown in FIGS. 13-24, when the winning flash effect is executed, the rate of being controlled to the jackpot gaming state is higher than when the winning flash effect is not executed. The light emitting means has a first light emitting means (for example, a winning flash lamp 135SG009F) and a second light emitting means different from the first light emitting means (for example, a main lamp 9a, a frame lamp 9b, and an attacker). The first light emitting means includes a lamp 9c, a movable body lamp 9d), and the first light emitting means is said to be in the first period from the start of the specific light emitting effect to a predetermined timing (for example, after the flash effect at the time of winning a prize in the previous term is started). The second period (for example, the period from the start of the flash effect at the time of the first prize) and the second period from the predetermined timing to the specific timing of the variable display that is the target of the specific light emission effect (for example, at the time of winning after the flash effect at the time of the second prize is started). During the period until the start timing of the reach effect of the variable display, which is the target of the flash effect, light is emitted in a mode corresponding to the specific light emission effect (for example, as shown in FIGS. 13-28, the flash lamp 135SG009F at the time of winning. Is a portion that blinks at the luminance C1 and the cycle T1 during the execution period of the flash effect at the time of winning the first half, and blinks at the luminance C2 and the cycle T2 during the execution period of the flash effect at the time of the second prize). In the first period, the light is emitted in a mode corresponding to the specific light emission effect, and in the second period, the light is emitted in a mode corresponding to the variable display being executed (for example, as shown in FIGS. 13-28). The lamp 9a, the frame lamp 9b, the attacker lamp 9c, and the movable body lamp 9d blink in the brightness C1 and the cycle T1 during the execution period of the flash effect at the time of the first prize, and the brightness C2 and the brightness C2 during the execution period of the flash effect at the time of the second prize. The part that blinks in the cycle T0).
According to such a configuration, it is possible to improve the game entertainment by paying attention to the vibration mode of the vibration effect, the light emission mode of the light emission effect, and the execution timing of the vibration effect. In addition, since the light emitting means emits light before the display of the specific display is completed, it becomes easier for the player to recognize the specific display that is the target of the specific light emitting effect, and in the first period of the specific light emitting effect, the first Not only the 1 light emitting means but also the second light emitting means can emit light in a manner corresponding to the specific light emitting effect, so that the specific light emitting effect can be made more conspicuous. Is even easier for the player to recognize.

Claims (1)

可変表示を実行可能であり、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者が操作可能な操作手段と、
前記操作手段が振動する振動演出として、所定振動演出と特殊振動演出とを実行可能な振動演出実行手段と、
発光可能な発光手段と、
可変表示に対応する特定表示を表示可能な表示手段と、
所定条件が成立したことに基づいて、前記特定表示を表示する特定表示演出と、前記発光手段を発光させる特定発光演出と、を実行可能な特定演出実行手段と、
前記所定振動演出に伴い前記発光手段を発光させる所定発光演出を実行可能な所定発光演出実行手段と、
遊技の進行に応じて特演出を実行可能な特演出実行手段と、を備え、
前記所定振動演出が実行されないときよりも、前記所定振動演出が実行されるときの方が、前記有利状態に制御される割合が高く、
前記所定振動演出に伴う前記所定発光演出の発光態様と、該所定振動演出が実行されたタイミングとに応じて、前記有利状態に制御される割合が異なり、
前記振動演出実行手段は、前記特演出の実行に伴い前記特殊振動演出を実行可能であり、
前記定演出実行手段は、前記特定表示演出において前記特定表示の表示が完了するよりも前に前記発光手段の発光が遊技者から認識可能となるように前記特定発光演出を実行し、
前記特定発光演出が実行されないときよりも前記特定発光演出が実行されるときの方が有利状態に制御される割合が高く、
前記特定表示の表示態様として通常態様、特殊態様及び特別態様があり、
前記特別態様は、第1特別態様と該第1特別態様とは異なる第2特別態様とを含み、
前記特定表示が前記第1特別態様にて表示されるときは、前記特定表示が前記第2特別態様にて表示されるときよりも有利状態に制御される割合が高く、
前記特殊態様の特定表示は前記第1特別態様と前記第2特別態様とのいずれにも変化可能であって、
前記特定表示が前記特殊態様にて表示されるときの方が前記特別態様にて表示されるときよりも前記特定発光演出が実行される割合が高い、ことを特徴とする遊技機。
It is a gaming machine that can execute variable display and can be controlled to an advantageous state that is advantageous to the player.
Operation means that can be operated by the player,
As the vibration effect in which the operating means vibrates, a vibration effect executing means capable of executing a predetermined vibration effect and a special vibration effect, and a vibration effect executing means.
Light emitting means that can emit light,
Display means that can display a specific display corresponding to variable display,
A specific effect executing means capable of executing a specific display effect for displaying the specific display and a specific light emitting effect for causing the light emitting means to emit light based on the satisfaction of a predetermined condition.
A predetermined light emitting effect executing means capable of executing a predetermined light emitting effect that causes the light emitting means to emit light in accordance with the predetermined vibration effect, and a predetermined light emitting effect executing means.
Equipped with a special effect execution means that can execute a special effect according to the progress of the game,
The rate of being controlled to the advantageous state is higher when the predetermined vibration effect is executed than when the predetermined vibration effect is not executed.
The ratio controlled to the advantageous state differs depending on the light emitting mode of the predetermined light emitting effect accompanying the predetermined vibration effect and the timing at which the predetermined vibration effect is executed.
The vibration effect executing means can execute the special vibration effect in association with the execution of the special effect.
The specific effect executing means executes the specific light emitting effect so that the light emission of the light emitting means can be recognized by the player before the display of the specific display is completed in the specific display effect.
The ratio of being controlled to an advantageous state is higher when the specific light emitting effect is executed than when the specific light emitting effect is not executed.
The display mode of the specific display includes a normal mode, a special mode, and a special mode.
The special aspect includes a first special aspect and a second special aspect different from the first special aspect.
When the specific display is displayed in the first special mode, the ratio of controlling the specific display to an advantageous state is higher than that when the specific display is displayed in the second special mode.
The specific display of the special aspect can be changed to either the first special aspect and the second special aspect.
A gaming machine characterized in that when the specific display is displayed in the special mode, the ratio of executing the specific light emitting effect is higher than when the specific display is displayed in the special mode .
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JP7326146B2 (en) * 2019-12-13 2023-08-15 株式会社三共 game machine

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JP6115765B2 (en) 2013-03-18 2017-04-19 株式会社大都技研 Amusement stand
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JP6459999B2 (en) 2016-02-10 2019-01-30 サミー株式会社 Pachinko machine
JP6840002B2 (en) * 2017-03-15 2021-03-10 株式会社三共 Game machine
JP6974403B2 (en) * 2019-09-02 2021-12-01 株式会社三共 Pachinko machine
JP7326145B2 (en) * 2019-12-13 2023-08-15 株式会社三共 game machine
JP7326146B2 (en) * 2019-12-13 2023-08-15 株式会社三共 game machine

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