JP2021037066A5 - - Google Patents

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JP2021037066A5
JP2021037066A5 JP2019160048A JP2019160048A JP2021037066A5 JP 2021037066 A5 JP2021037066 A5 JP 2021037066A5 JP 2019160048 A JP2019160048 A JP 2019160048A JP 2019160048 A JP2019160048 A JP 2019160048A JP 2021037066 A5 JP2021037066 A5 JP 2021037066A5
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effect
vibration effect
execute
special
special vibration
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JP2019160048A
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JP7214595B2 (en
JP2021037066A (en
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(1)上記目的を達成するため、本願発明に係る遊技機は、
可変表示を行い、遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、
技者が操作可能な操作手段(例えばスティックコントローラ31A、プッシュボタン31Bなど)と、
演出を実行可能な演出制御手段(例えば演出制御用CPU120など)と、を備え、
前記演出制御手段は、
前記有利状態に制御されることを示唆するリーチ演出(例えば飾り図柄の可変表示の態様が所定のリーチ態様となるなど)を実行可能であり、
前記リーチ演出を開始した後に特定演出(例えば図12-17など)を実行可能であり、
前記リーチ演出が実行される可変表示の開始に対応する第1タイミング(例えば図12-9におけるAKT11など)と、前記リーチ演出が実行される可変表示の開始よりも前の第2タイミング(例えば図12-9におけるAKT01~AKT03など)と、を含む複数のタイミングにて前記操作手段を振動させる所定振動演出(例えば振動パターンAKV01~AKV03の振動演出など)を実行可能であり、
前記特定演出の実行期間である特定演出期間にて前記操作手段を振動させる特殊振動演出(例えば振動パターンAKV41~AKV44の振動演出など)を実行可能であり、
前記特殊振動演出の実行に伴い前記操作手段を発光させる発光演出(例えば図12-2(B)など)を実行可能であり、
前記特殊振動演出として、
前記特定演出期間にて前記操作手段とは異なる演出用可動体の動作に対応させた第1特殊振動演出(例えば振動パターンAKV41の振動演出など)を実行可能であり、
前記特定演出期間にて画像表示に対応させた第2特殊振動演出(例えば振動パターンAKV42の振動演出など)を実行可能であり、
所定振動演出が実行されないときよりも、前記所定振動演出が実行されるときの方が、前記有利状態に制御される割合が高く(例えば操作部演出パターンなどに応じた大当り信頼度など)、
所定振動演出と前記第1特殊振動演出とで、振動態様が異なり(例えば図12-3など)
前記所定振動演出と前記第2特殊振動演出とで、振動態様が異なり(例えば図12-3など)、
前記第1特殊振動演出と前記第2特殊振動演出とで、振動態様が異なり(例えば図12-3など)、
前記第1特殊振動演出の実行に伴う発光演出と前記第2特殊振動演出の実行に伴う発光演出とで、発光態様が異なる(例えば図12-2など)
このような構成によれば、振動演出の振動態様や発光演出の発光態様、振動演出の実行タイミングに注目させて、遊技興趣を向上させることができる。
(1) In order to achieve the above object, the gaming machine according to the present invention is
It is a gaming machine (for example, pachinko gaming machine 1) that can be variably displayed and controlled to an advantageous state (for example, a big hit gaming state) that is advantageous to the player.
Operation means that can be operated by the player (for example, stick controller 31A, push button 31B, etc.) and
A staging control means ( for example, a CPU 120 for staging control) capable of executing a staging is provided.
The staging control means
It is possible to perform a reach effect suggesting that the control is controlled to the advantageous state (for example, the variable display mode of the decorative pattern becomes a predetermined reach mode).
After starting the reach effect, a specific effect (for example, FIGS. 12-17) can be executed.
The first timing corresponding to the start of the variable display in which the reach effect is executed (for example, AKT11 in FIG. 12-9) and the second timing before the start of the variable display in which the reach effect is executed (for example, FIG. It is possible to execute a predetermined vibration effect (for example, vibration effect of vibration patterns AKV01 to AKV03) that vibrates the operating means at a plurality of timings including (AKT01 to AKT03 in 12-9).
It is possible to execute a special vibration effect (for example, a vibration effect of vibration patterns AKV41 to AKV44) that vibrates the operating means during the specific effect period, which is the execution period of the specific effect.
A light emitting effect (for example, FIG. 12-2 (B)) that causes the operating means to emit light can be executed along with the execution of the special vibration effect.
As the special vibration effect,
During the specific effect period, the first special vibration effect (for example, the vibration effect of the vibration pattern AKV41) corresponding to the operation of the movable body for effect different from the operation means can be executed.
It is possible to execute a second special vibration effect (for example, a vibration effect of the vibration pattern AKV42) corresponding to the image display during the specific effect period.
When the predetermined vibration effect is executed, the ratio of being controlled to the advantageous state is higher than when the predetermined vibration effect is not executed (for example, the jackpot reliability according to the operation unit effect pattern or the like). ,
The vibration mode differs between the predetermined vibration effect and the first special vibration effect (for example, FIG. 12-3) .
The vibration mode differs between the predetermined vibration effect and the second special vibration effect (for example, FIG. 12-3).
The vibration mode differs between the first special vibration effect and the second special vibration effect (for example, FIG. 12-3).
The light emitting mode is different between the light emitting effect associated with the execution of the first special vibration effect and the light emitting effect associated with the execution of the second special vibration effect (for example, FIG. 12-2) .
According to such a configuration, it is possible to improve the game entertainment by paying attention to the vibration mode of the vibration effect, the light emission mode of the light emission effect, and the execution timing of the vibration effect.

Claims (1)

可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者が操作可能な操作手段と、
演出を実行可能な演出制御手段と、を備え、
前記演出制御手段は、
前記有利状態に制御されることを示唆するリーチ演出を実行可能であり、
前記リーチ演出を開始した後に特定演出を実行可能であり、
前記リーチ演出が実行される可変表示の開始に対応する第1タイミングと、前記リーチ演出が実行される可変表示の開始よりも前の第2タイミングと、を含む複数のタイミングにて前記操作手段を振動させる所定振動演出を実行可能であり、
前記特定演出の実行期間である特定演出期間にて前記操作手段を振動させる特殊振動演出を実行可能であり、
前記特殊振動演出の実行に伴い前記操作手段を発光させる発光演出を実行可能であり、
前記特殊振動演出として、
前記特定演出期間にて前記操作手段とは異なる演出用可動体の動作に対応させた第1特殊振動演出を実行可能であり、
前記特定演出期間にて画像表示に対応させた第2特殊振動演出を実行可能であり、
前記所定振動演出が実行されないときよりも、前記所定振動演出が実行されるときの方が、前記有利状態に制御される割合が高く、
前記所定振動演出と前記第1特殊振動演出とで、振動態様が異な
前記所定振動演出と前記第2特殊振動演出とで、振動態様が異なり、
前記第1特殊振動演出と前記第2特殊振動演出とで、振動態様が異なり、
前記第1特殊振動演出の実行に伴う発光演出と前記第2特殊振動演出の実行に伴う発光演出とで、発光態様が異なる、
ことを特徴とする遊技機。
It is a gaming machine that can perform variable display and control it to an advantageous state that is advantageous to the player.
Operation means that can be operated by the player,
Equipped with a production control means that can execute the production ,
The staging control means
It is possible to execute a reach effect that suggests that it is controlled to the advantageous state.
It is possible to execute a specific effect after starting the reach effect.
The operating means is used at a plurality of timings including a first timing corresponding to the start of the variable display in which the reach effect is executed and a second timing before the start of the variable display in which the reach effect is executed. It is possible to perform a predetermined vibration effect to vibrate,
It is possible to execute a special vibration effect that vibrates the operating means during the specific effect period, which is the execution period of the specific effect.
Along with the execution of the special vibration effect, it is possible to execute a light emission effect that causes the operating means to emit light.
As the special vibration effect,
During the specific effect period, it is possible to execute the first special vibration effect corresponding to the operation of the movable body for effect different from the operation means.
It is possible to execute the second special vibration effect corresponding to the image display during the specific effect period.
The rate of being controlled to the advantageous state is higher when the predetermined vibration effect is executed than when the predetermined vibration effect is not executed.
The vibration mode differs between the predetermined vibration effect and the first special vibration effect .
The vibration mode differs between the predetermined vibration effect and the second special vibration effect.
The vibration mode differs between the first special vibration effect and the second special vibration effect.
The light emitting mode differs between the light emitting effect associated with the execution of the first special vibration effect and the light emitting effect associated with the execution of the second special vibration effect.
A gaming machine characterized by that.
JP2019160048A 2019-09-03 2019-09-03 game machine Active JP7214595B2 (en)

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Publications (3)

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JP2021037066A5 true JP2021037066A5 (en) 2022-05-27
JP7214595B2 JP7214595B2 (en) 2023-01-30

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JP7433880B2 (en) * 2019-12-18 2024-02-20 株式会社三共 gaming machine
JP7433878B2 (en) * 2019-12-18 2024-02-20 株式会社三共 gaming machine
JP7433879B2 (en) * 2019-12-18 2024-02-20 株式会社三共 gaming machine
JP7475862B2 (en) * 2020-01-07 2024-04-30 株式会社三共 Gaming Machines
JP7475863B2 (en) * 2020-01-07 2024-04-30 株式会社三共 Gaming Machines
JP7475864B2 (en) * 2020-01-07 2024-04-30 株式会社三共 Gaming Machines
JP7335835B2 (en) * 2020-02-06 2023-08-30 株式会社三共 game machine

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JP6703810B2 (en) 2015-07-02 2020-06-03 株式会社三共 Amusement machine
JP2018114141A (en) 2017-01-19 2018-07-26 京楽産業.株式会社 Game machine
JP7055780B2 (en) 2019-08-28 2022-04-18 株式会社三共 Pachinko machine

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