JP2021007825A5 - - Google Patents

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JP2021007825A5
JP2021007825A5 JP2020178785A JP2020178785A JP2021007825A5 JP 2021007825 A5 JP2021007825 A5 JP 2021007825A5 JP 2020178785 A JP2020178785 A JP 2020178785A JP 2020178785 A JP2020178785 A JP 2020178785A JP 2021007825 A5 JP2021007825 A5 JP 2021007825A5
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variable display
setting confirmation
gaming machine
setting
confirmation state
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JP7019777B2 (en
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従来、複数の設定値のうちのいずれかに設定可能であり、設定された設定値にもとづいて遊技者にとって有利な有利状態の制御を実行可能なパチンコ遊技機があった。このようなパチンコ遊技機において、設定値を確認するための設定確認処理では、実行中のメイン処理が全て終了したときにしか次の処理へ移行できなかった(例えば、特許文献1参照)。 Conventionally, there has been a pachinko gaming machine that can be set to any of a plurality of set values and can control an advantageous state that is advantageous to the player based on the set set value. In such a pachinko gaming machine, in the setting confirmation process for confirming the set value, the process can be shifted to the next process only when all the main processes being executed are completed (see, for example, Patent Document 1).

しかしながら、特許文献1にあっては、設定確認をすぐに行いたい状況のときに、実行中の全ての処理が終わるまで待たねばならず、好適に設定確認作業を実行することできないという問題がある。 However, in Patent Document 1, there is a problem that when it is desired to confirm the setting immediately, it is necessary to wait until all the processing being executed is completed, and the setting confirmation work cannot be appropriately executed. ..

本発明は、このような問題点に着目してなされたもので、好適に設定確認作業を実行することができる遊技機を提供することを目的とする。 The present invention has been made by paying attention to such a problem, and an object of the present invention is to provide a gaming machine capable of suitably performing a setting confirmation operation.

(A) 可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
遊技媒体が所定領域を通過したことに基づいて、普通識別情報の可変表示を行い表示結果を導出表示する普通可変表示手段と、
普通識別情報の可変表示を行う普通可変表示期間を計時する普通可変表示計時手段と、
可変表示が停止した後から次の可変表示が開始されるまでの可変表示停止期間を計時する停止期間計時手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が許可される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了したときに前記割込処理が許可され、該割込処理が許可された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記普通可変表示期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記普通可変表示期間の計時が中断され、該設定確認状態が終了したときに前記普通可変表示期間の計時が再開され、
前記可変表示停止期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記可変表示停止期間の計時が中断され、該設定確認状態が終了したときに前記可変表示停止期間の計時が再開される、
ことを特徴とする。この特徴によれば好適に設定確認作業を行うことが出来る。
(1) 可変表示を実行し、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技を進行可能な遊技制御手段(例えば、CPU103)と、
前記遊技制御手段からの情報(例えば、演出制御コマンド)に基づいて、演出を制御可能な演出制御手段(例えば、演出制御用CPU120)と、
遊技者にとって有利度が異なる複数段階の設定値(例えば、設定値1〜6)のうちいずれかの設定値に設定可能な設定手段(例えば、CPU103)と、
所定条件の成立(例えば、設定変更操作が実行されること)に基づいて、設定値の変更が可能な設定変更状態に制御可能な設定変更手段(例えば、CPU103が設定変値変更処理を実行する部分)と、
前記有利状態中に遊技者にとって有利な第1状態(例えば、開放状態)と、当該第1状態よりも不利な第2状態(例えば、閉鎖状態)とに変化可能な可変入賞装置(例えば、特別可変入賞球装置7)とを備え、
前記演出制御手段は、前記可変入賞装置を前記第1状態とすることを指定する情報(例えば、大入賞口開放中指定コマンド)に基づく動作(例えば、大当り遊技中のラウンド表示)を所定の演出手段(例えば、画像表示装置5)に実行させることが可能であり、
前記所定の演出手段は、前記設定変更状態に制御されているときに、前記可変入賞装置を前記第1状態とすることを指定する情報に基づく動作を実行しない(例えば、図10−3に示すように、演出制御用CPU120は、設定変更状態に制御されているときに、大入賞口開放中指定コマンドを受信したとしても大入賞口開放中指定コマンドを破棄するため、当該大入賞口開放中指定コマンドの受信に基づく制御を実行しない)。
(A) A gaming machine capable of executing variable display and controlling to an advantageous state advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
An ordinary variable display means that variably displays the ordinary identification information based on the fact that the game medium has passed through a predetermined area and derives and displays the display result.
Ordinary variable display timekeeping means for measuring the ordinary variable display period, which performs variable display of ordinary identification information,
It is provided with a stop period timing means for measuring the variable display stop period from the time when the variable display is stopped until the next variable display is started.
The setting confirmation control means can control the setting confirmation state when the power supply to the gaming machine is started and before the interrupt processing is permitted.
When the setting confirmation state ends, the interrupt process is permitted, and after the interrupt process is permitted, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the normal variable display period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time measurement of the normal variable display period is interrupted until the end, and when the setting confirmation state ends, the time measurement of the normal variable display period is restarted.
When the power supply to the gaming machine is stopped when the variable display stop period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the variable display stop period is interrupted until the end, and when the setting confirmation state ends, the time measurement of the variable display stop period is restarted.
It is characterized by that. According to this feature, the setting confirmation work can be preferably performed.
(1) A gaming machine (for example, pachinko gaming machine 1) capable of executing variable display and controlling an advantageous state (for example, a jackpot gaming state) that is advantageous to the player.
A game control means (for example, CPU103) capable of advancing the game, and
An effect control means (for example, an effect control CPU 120) capable of controlling an effect based on information from the game control means (for example, an effect control command), and
A setting means (for example, CPU 103) that can be set to any one of a plurality of stages of setting values (for example, setting values 1 to 6) having different advantages for the player.
Based on the establishment of a predetermined condition (for example, the setting change operation is executed), the setting change means (for example, the CPU 103) that can control the setting change state in which the setting value can be changed executes the setting change value change process. Part) and
A variable winning device (eg, special) that can be changed into a first state (for example, an open state) that is advantageous to the player during the advantageous state and a second state (for example, a closed state) that is more disadvantageous than the first state. Equipped with a variable winning ball device 7)
The effect control means performs a predetermined effect (for example, a round display during a big hit game) based on information (for example, a command for designating the opening of the big winning opening) that specifies that the variable winning device is in the first state. It is possible to cause a means (for example, an image display device 5) to execute the command.
The predetermined effect means does not perform an operation based on the information designating the variable winning device to be in the first state when controlled to the setting change state (for example, shown in FIG. 10-3). As described above, when the effect control CPU 120 is controlled to the setting change state, even if the special winning opening opening designation command is received, the large winning opening opening designated command is discarded, so that the large winning opening opening is being opened. Does not perform control based on receiving the specified command).

Claims (1)

可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
遊技媒体が所定領域を通過したことに基づいて、普通識別情報の可変表示を行い表示結果を導出表示する普通可変表示手段と、
普通識別情報の可変表示を行う普通可変表示期間を計時する普通可変表示計時手段と、
可変表示が停止した後から次の可変表示が開始されるまでの可変表示停止期間を計時する停止期間計時手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が許可される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了したときに前記割込処理が許可され、該割込処理が許可された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記普通可変表示期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記普通可変表示期間の計時が中断され、該設定確認状態が終了したときに前記普通可変表示期間の計時が再開され、
前記可変表示停止期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記可変表示停止期間の計時が中断され、該設定確認状態が終了したときに前記可変表示停止期間の計時が再開される、
ことを特徴とする遊技機。
It is a gaming machine that can execute variable display and control it to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
An ordinary variable display means that variably displays the ordinary identification information based on the fact that the game medium has passed through a predetermined area and derives and displays the display result.
Ordinary variable display timekeeping means for measuring the ordinary variable display period, which performs variable display of ordinary identification information,
It is provided with a stop period timing means for measuring the variable display stop period from the time when the variable display is stopped until the next variable display is started.
The setting confirmation control means can control the setting confirmation state when the power supply to the gaming machine is started and before the interrupt processing is permitted.
When the setting confirmation state ends, the interrupt process is permitted, and after the interrupt process is permitted, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the normal variable display period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the normal variable display period is interrupted until the end, and when the setting confirmation state ends, the time measurement of the normal variable display period is restarted.
When the power supply to the gaming machine is stopped when the variable display stop period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the variable display stop period is interrupted until the end, and when the setting confirmation state ends, the time measurement of the variable display stop period is restarted.
A gaming machine characterized by that.
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JP4870181B2 (en) 2009-03-02 2012-02-08 株式会社藤商事 Game machine
JP5444140B2 (en) 2010-06-30 2014-03-19 株式会社ソフイア Game machine
JP5941788B2 (en) 2012-08-10 2016-06-29 株式会社平和 Game machine
JP6470489B2 (en) * 2013-10-30 2019-02-13 株式会社平和 Game machine
JP6154299B2 (en) 2013-11-19 2017-06-28 株式会社ニューギン Game machine
JP6095021B1 (en) 2015-11-25 2017-03-15 サミー株式会社 Game machine
JP2017148290A (en) 2016-02-25 2017-08-31 株式会社サンセイアールアンドディ Game machine
JP6474761B2 (en) * 2016-07-29 2019-02-27 株式会社ニューギン Game machine
JP6944352B2 (en) 2017-11-17 2021-10-06 株式会社藤商事 Pachinko machine
JP6748627B2 (en) * 2017-11-30 2020-09-02 株式会社ソフイア Amusement machine
JP7007171B2 (en) 2017-12-13 2022-02-10 株式会社大一商会 Pachinko machine
JP6905483B2 (en) 2018-02-27 2021-07-21 株式会社藤商事 Pachinko machine
JP6754789B2 (en) 2018-03-01 2020-09-16 株式会社三共 Game machine

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