JP2020151066A5 - - Google Patents

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JP2020151066A5
JP2020151066A5 JP2019051072A JP2019051072A JP2020151066A5 JP 2020151066 A5 JP2020151066 A5 JP 2020151066A5 JP 2019051072 A JP2019051072 A JP 2019051072A JP 2019051072 A JP2019051072 A JP 2019051072A JP 2020151066 A5 JP2020151066 A5 JP 2020151066A5
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本発明は、有利状態に制御される確率に関する設定値を設定可能な遊技機に関する。 The present invention relates to a gaming machine capable of setting a set value regarding a probability of being controlled to an advantageous state .

従来の遊技機には、複数の設定値のうちのいずれかに設定可能であり、設定された設定値にもとづいて遊技者にとって有利な有利状態の制御を実行可能なパチンコ遊技機がある。このようなパチンコ遊技機において、設定値を確認するための設定確認処理では、実行中のメイン処理が全て終了したときにしか次の処理へ移行できなかった(例えば、特許文献1参照)。 In the conventional gaming machine, there is a pachinko gaming machine that can be set to any one of a plurality of set values and can execute control of an advantageous state advantageous to the player based on the set set value . In such a pachinko gaming machine, in the setting confirmation process for confirming the set value, the process can be shifted to the next process only when all the main processes being executed are completed (see, for example, Patent Document 1).

上記特許文献1における遊技機では、設定確認をすぐに行いたい状況のときに、実行中の全ての処理が終わるまで待たねばならず、好適に設定確認作業を実行することができないという問題があった。 The gaming machine in Patent Document 1 has a problem that when it is desired to confirm the setting immediately, it is necessary to wait until all the processing being executed is completed, and the setting confirmation work cannot be appropriately executed. rice field.

発明は、このような問題点に着目してなされたもので、好適に設定確認作業を実行することのできる遊技機を提供することを目的とする。 The present invention has been made by paying attention to such a problem, and an object of the present invention is to provide a gaming machine capable of suitably performing a setting confirmation work .

手段Aの遊技機は、
可変表示の表示結果として第1表示結果が導出表示されたときに遊技者にとって有利な第1有利状態に制御可能であり、可変表示の表示結果として前記第1表示結果とは異なる第2表示結果が導出表示されたときに、前記第1有利状態とは異なる第2有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技を複数回実行可能な所定遊技実行手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記保留記憶に基づいて、前記第1有利状態に制御するか否かと、前記第2有利状態に制御するか否かと、を決定する決定手段と、
前記決定手段による決定結果に応じて所定のフラグ情報を設定するフラグ情報設定手段と、
前記決定手段による決定結果に応じて所定の処理を実行する所定処理実行手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が実行される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了した後に前記割込処理が実行され、該割込処理が実行された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記変化期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記フラグ情報設定手段は、
前記第1有利状態に制御されることを示すフラグ情報と前記第2有利状態に制御されることを示すフラグ情報とを、共通のフラグ記憶領域に設定し、
前記第1有利状態に制御されることを示すフラグ情報と前記第2有利状態に制御されることを示すフラグ情報とを、同時に設定せず、
前記所定処理実行手段は、前記共通のフラグ記憶領域に設定されたフラグ情報に基づいて所定の処理を実行する、
ことを特徴としている。
この特徴によれば、好適に設定確認作業を実行することができる。
さらに、手段1の遊技機は、
遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
データを記憶する記憶手段(例えば、ROM101のデータ領域)と、
特定アドレスからの相対値を指定することで、当該指定されたアドレスの前記記憶手段の記憶領域からデータを読み出す特定命令(例えば、LDT命令)をプログラム(例えば、領域内プログラム)に基づいて実行する命令実行手段(例えば、遊技制御用マイクロコンピュータ100)と、
少なくとも前記有利状態に制御される確率が異なる有利設定値と不利設定値とを含む複数段階の設定値(例えば、最も遊技者にとって不利な設定値である1から最も遊技者にとって有利な設定値である6までの値)のうちのいずれかの設定値に設定可能な設定手段(例えば、CPU103が図31に示す設定値変更処理を実行する部分)と、
前記有利状態に制御するか否かを判定するための判定用乱数値を生成可能な判定用乱数値生成手段(例えば、乱数回路104や遊技制御カウンタ設定部154)と、
前記判定用乱数値生成手段にて生成された判定用乱数値と、前記設定手段にて設定されている設定値に対応する有利状態判定値とにもとづいて、前記有利状態に制御するか否かを判定する有利状態判定手段(例えば、CPU103が図39に示す特別図柄通常処理を実行する部分)と、
前記有利状態判定手段によって前記有利状態に制御すると判定されたことにもとづいて前記有利状態に制御可能な遊技制御手段(例えば、CPU103が図5に示す特別図柄プロセス処理を実行する部分)と、
を備え、
前記記憶手段は、前記特定アドレスから始まる所定範囲の記憶領域に、遊技の進行に応じて用いられる複数のテーブル形式のデータ(例えば、大当り抽選の判定値や、変動パターン決定用の判定値などのテーブル形式のデータ)を記憶し、
前記特定命令は、前記命令実行手段で実行される頻度が高いプログラム(例えば、大当り抽選の判定値の読み込み)に用いられ、
前記有利状態判定値の数が設定値に応じて異なることにより、前記有利状態に制御される確率が異なり(例えば、図13~図22に示すように、設定されている設定値に応じて大当り判定値の数が異なることにより、大当り遊技状態に制御される確率が異なる部分)、
前記有利状態判定値は、所定の数値範囲において、前記設定手段にて設定可能な前記複数段階の設定値で共通の共通数値範囲(例えば、1020~1237の範囲である大当り判定値の共通数値範囲)が少なくとも設定されており、
前記有利設定値の前記有利状態判定値は、所定の数値範囲において、前記共通数値範囲と、前記不利設定値の前記有利状態判定値では設定されていない非共通数値範囲(例えば、1238~各設定値に応じた値までの範囲である大当り判定値の非共通数値範囲)と、を含んで設定されており、
前記共通数値範囲と前記非共通数値範囲とは、所定基準値から連続した数値範囲となるように設定されている(例えば、図19及び図20に示すように、大当りの数値範囲は、通常状態であるか確変状態であるかにかかわらず1020を大当り基準値とした連続した数値範囲として設定されている部分)
ことを特徴としている。
この特徴によれば、有利状態に制御するか否かの判定を行う処理負荷を低減することができる。
The gaming machine of means A is
When the first display result is derived and displayed as the display result of the variable display, it is possible to control the first advantageous state which is advantageous for the player, and the display result of the variable display is a second display result different from the first display result. Is a gaming machine that can be controlled to a second advantageous state different from the first advantageous state when is derived and displayed.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A predetermined game executing means capable of executing a predetermined game for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A variable timekeeping means for measuring the change period for changing the variable means to the first state, and a variable timekeeping means.
A hold storage means that can store information related to variable display as hold storage,
A determination means for determining whether or not to control the first advantageous state and whether or not to control the second advantageous state based on the reserved storage.
A flag information setting means for setting predetermined flag information according to a determination result by the determination means, and a flag information setting means.
A predetermined process execution means for executing a predetermined process according to a determination result by the determination means is provided.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is executed.
The interrupt process is executed after the setting confirmation state is completed, and after the interrupt process is executed, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the change period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state is completed, the time measurement of the change period is restarted.
The flag information setting means is
The flag information indicating that the first advantageous state is controlled and the flag information indicating that the second advantageous state is controlled are set in the common flag storage area.
The flag information indicating that the first advantageous state is controlled and the flag information indicating that the second advantageous state is controlled are not set at the same time.
The predetermined processing execution means executes a predetermined processing based on the flag information set in the common flag storage area.
It is characterized by that.
According to this feature, the setting confirmation work can be preferably executed.
Further, the gaming machine of means 1 is
A gaming machine (for example, a pachinko gaming machine 1) that can be controlled to an advantageous state (for example, a big hit gaming state) that is advantageous to the player.
A storage means for storing data (for example, a data area of ROM 101) and
By specifying a relative value from a specific address, a specific instruction (for example, an LDT instruction) for reading data from the storage area of the storage means at the specified address is executed based on a program (for example, a program in the area). Instruction executing means (for example, game control microcomputer 100) and
A multi-step setting value including at least an advantageous setting value and a disadvantage setting value having different probabilities of being controlled in the advantageous state (for example, from 1 which is the most disadvantageous setting value to the most advantageous setting value for the player). A setting means that can be set to any of the set values (values up to 6) (for example, a portion where the CPU 103 executes the set value change process shown in FIG. 31).
A random number value generation means for determination (for example, a random number circuit 104 or a game control counter setting unit 154) capable of generating a random number value for determination for determining whether or not to control in the advantageous state, and
Whether or not to control the advantageous state based on the determination random value generated by the determination random value generation means and the advantageous state determination value corresponding to the set value set by the setting means. (For example, a portion where the CPU 103 executes the special symbol normal processing shown in FIG. 39) and
A game control means capable of controlling the advantageous state based on the determination that the advantageous state is controlled by the advantageous state determining means (for example, a portion where the CPU 103 executes the special symbol process process shown in FIG. 5).
Equipped with
The storage means has a plurality of table format data (for example, a determination value for a big hit lottery, a determination value for determining a variation pattern, etc.) used in a predetermined range of storage areas starting from the specific address according to the progress of the game. Stores data in table format)
The specific instruction is used in a program (for example, reading a determination value of a big hit lottery) that is frequently executed by the instruction executing means.
Since the number of advantageous state determination values differs depending on the set value, the probability of being controlled to the advantageous state differs (for example, as shown in FIGS. 13 to 22, a set value is used to make a big hit. The part where the probability of being controlled to the jackpot game state is different due to the difference in the number of judgment values),
The advantageous state determination value is a common numerical range common to the setting values of the plurality of stages that can be set by the setting means (for example, a common numerical range of jackpot determination values in the range of 1020 to 1237) in a predetermined numerical range. ) Is set at least,
The advantageous state determination value of the advantageous setting value is a non-common numerical range (for example, 1238 to each setting) that is not set in the common numerical range and the advantageous state determination value of the disadvantage setting value in a predetermined numerical range. It is set to include (a non-common numerical range of jackpot judgment values), which is a range up to the value according to the value.
The common numerical range and the non-common numerical range are set to be continuous numerical ranges from a predetermined reference value (for example, as shown in FIGS. 19 and 20, the jackpot numerical range is in a normal state. The part set as a continuous numerical range with 1020 as the jackpot reference value regardless of whether it is in a probabilistic state or not)
It is characterized by that.
According to this feature, it is possible to reduce the processing load for determining whether or not to control in an advantageous state.

Claims (1)

可変表示の表示結果として第1表示結果が導出表示されたときに遊技者にとって有利な第1有利状態に制御可能であり、可変表示の表示結果として前記第1表示結果とは異なる第2表示結果が導出表示されたときに、前記第1有利状態とは異なる第2有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技を複数回実行可能な所定遊技実行手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記保留記憶に基づいて、前記第1有利状態に制御するか否かと、前記第2有利状態に制御するか否かと、を決定する決定手段と、
前記決定手段による決定結果に応じて所定のフラグ情報を設定するフラグ情報設定手段と、
前記決定手段による決定結果に応じて所定の処理を実行する所定処理実行手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が実行される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了した後に前記割込処理が実行され、該割込処理が実行された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記変化期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記フラグ情報設定手段は、
前記第1有利状態に制御されることを示すフラグ情報と前記第2有利状態に制御されることを示すフラグ情報とを、共通のフラグ記憶領域に設定し、
前記第1有利状態に制御されることを示すフラグ情報と前記第2有利状態に制御されることを示すフラグ情報とを、同時に設定せず、
前記所定処理実行手段は、前記共通のフラグ記憶領域に設定されたフラグ情報に基づいて所定の処理を実行する、
ことを特徴とする遊技機。
When the first display result is derived and displayed as the display result of the variable display, it is possible to control the first advantageous state which is advantageous for the player, and the display result of the variable display is a second display result different from the first display result. Is a gaming machine that can be controlled to a second advantageous state different from the first advantageous state when is derived and displayed .
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A predetermined game executing means capable of executing a predetermined game for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A variable timekeeping means for measuring the change period for changing the variable means to the first state, and a variable timekeeping means.
A hold storage means that can store information related to variable display as hold storage,
A determination means for determining whether or not to control the first advantageous state and whether or not to control the second advantageous state based on the reserved storage.
A flag information setting means for setting predetermined flag information according to a determination result by the determination means, and a flag information setting means.
A predetermined process execution means for executing a predetermined process according to a determination result by the determination means is provided.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is executed.
The interrupt process is executed after the setting confirmation state is completed, and after the interrupt process is executed, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the change period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state is completed, the time measurement of the change period is restarted.
The flag information setting means is
The flag information indicating that the first advantageous state is controlled and the flag information indicating that the second advantageous state is controlled are set in the common flag storage area.
The flag information indicating that the first advantageous state is controlled and the flag information indicating that the second advantageous state is controlled are not set at the same time.
The predetermined processing execution means executes a predetermined processing based on the flag information set in the common flag storage area.
A gaming machine characterized by that.
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