JP2020131020A - 顔を利用して行うリズムゲームキュー生成方法およびシステム - Google Patents

顔を利用して行うリズムゲームキュー生成方法およびシステム Download PDF

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Publication number
JP2020131020A
JP2020131020A JP2020006622A JP2020006622A JP2020131020A JP 2020131020 A JP2020131020 A JP 2020131020A JP 2020006622 A JP2020006622 A JP 2020006622A JP 2020006622 A JP2020006622 A JP 2020006622A JP 2020131020 A JP2020131020 A JP 2020131020A
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JP
Japan
Prior art keywords
cue
music
face
computer system
beat
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Pending
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JP2020006622A
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English (en)
Japanese (ja)
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JP2020131020A5 (enExample
Inventor
クムリョン キム
Keum Ryong Kim
クムリョン キム
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Line Plus Corp
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Line Plus Corp
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Application filed by Line Plus Corp filed Critical Line Plus Corp
Publication of JP2020131020A publication Critical patent/JP2020131020A/ja
Publication of JP2020131020A5 publication Critical patent/JP2020131020A5/ja
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2020006622A 2019-02-21 2020-01-20 顔を利用して行うリズムゲームキュー生成方法およびシステム Pending JP2020131020A (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2019-0020294 2019-02-21
KR1020190020294A KR102744278B1 (ko) 2019-02-21 2019-02-21 얼굴로 하는 리듬 게임 큐 생성 방법 및 시스템

Publications (2)

Publication Number Publication Date
JP2020131020A true JP2020131020A (ja) 2020-08-31
JP2020131020A5 JP2020131020A5 (enExample) 2023-01-24

Family

ID=72234422

Family Applications (1)

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JP2020006622A Pending JP2020131020A (ja) 2019-02-21 2020-01-20 顔を利用して行うリズムゲームキュー生成方法およびシステム

Country Status (2)

Country Link
JP (1) JP2020131020A (enExample)
KR (1) KR102744278B1 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2024517709A (ja) * 2021-04-30 2024-04-23 レモン インコーポレイテッド リズムに基づくコンテンツ作成

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001224730A (ja) * 2000-02-18 2001-08-21 Namco Ltd ゲーム装置および情報記憶媒体
JP2012090904A (ja) * 2010-10-28 2012-05-17 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP2013020366A (ja) * 2011-07-08 2013-01-31 Namco Bandai Games Inc ゲームシステム、プログラム、及び情報記憶媒体
WO2014162788A1 (ja) * 2013-04-02 2014-10-09 Necソリューションイノベータ株式会社 顔表情採点装置、ダンス採点装置、カラオケ装置、およびゲーム装置

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20130077798A (ko) * 2011-12-29 2013-07-09 주식회사 에이앤비소프트 리듬 액션 게임 방법 및 이를 실행 가능한 프로그램으로 기록한 기록매체
KR101525821B1 (ko) * 2013-12-16 2015-06-10 민지원 리듬 페이스 장치
KR101966040B1 (ko) * 2019-01-25 2019-04-04 정주선 댄스 게임 장치 및 이를 이용한 댄스 게임 방법

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001224730A (ja) * 2000-02-18 2001-08-21 Namco Ltd ゲーム装置および情報記憶媒体
JP2012090904A (ja) * 2010-10-28 2012-05-17 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP2013020366A (ja) * 2011-07-08 2013-01-31 Namco Bandai Games Inc ゲームシステム、プログラム、及び情報記憶媒体
WO2014162788A1 (ja) * 2013-04-02 2014-10-09 Necソリューションイノベータ株式会社 顔表情採点装置、ダンス採点装置、カラオケ装置、およびゲーム装置

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
"■Dance Dance Revolution [SMiLE dk]の『Butterfly』 ・・やっぱり10年ぶりにプレイしてみましたorz", YOUTUBE [ONLINE][VIDEO], JPN7024002621, 13 October 2013 (2013-10-13), ISSN: 0005479662 *
"UUUMのアプリで遊んでみた UUUMフェイスダンスパーティ・アルミホイルボールhimawari-CH", YOUTUBE [ONLINE] [VIDEO], JPN6023052759, 4 August 2018 (2018-08-04), ISSN: 0005479661 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2024517709A (ja) * 2021-04-30 2024-04-23 レモン インコーポレイテッド リズムに基づくコンテンツ作成
JP7670289B2 (ja) 2021-04-30 2025-04-30 レモン インコーポレイテッド リズムに基づくコンテンツ作成

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Publication number Publication date
KR20200102113A (ko) 2020-08-31
KR102744278B1 (ko) 2024-12-18

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