JP2020131020A - 顔を利用して行うリズムゲームキュー生成方法およびシステム - Google Patents
顔を利用して行うリズムゲームキュー生成方法およびシステム Download PDFInfo
- Publication number
- JP2020131020A JP2020131020A JP2020006622A JP2020006622A JP2020131020A JP 2020131020 A JP2020131020 A JP 2020131020A JP 2020006622 A JP2020006622 A JP 2020006622A JP 2020006622 A JP2020006622 A JP 2020006622A JP 2020131020 A JP2020131020 A JP 2020131020A
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- JP
- Japan
- Prior art keywords
- cue
- music
- face
- computer system
- beat
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/174—Facial expression recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Oral & Maxillofacial Surgery (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR10-2019-0020294 | 2019-02-21 | ||
| KR1020190020294A KR102744278B1 (ko) | 2019-02-21 | 2019-02-21 | 얼굴로 하는 리듬 게임 큐 생성 방법 및 시스템 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2020131020A true JP2020131020A (ja) | 2020-08-31 |
| JP2020131020A5 JP2020131020A5 (enExample) | 2023-01-24 |
Family
ID=72234422
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020006622A Pending JP2020131020A (ja) | 2019-02-21 | 2020-01-20 | 顔を利用して行うリズムゲームキュー生成方法およびシステム |
Country Status (2)
| Country | Link |
|---|---|
| JP (1) | JP2020131020A (enExample) |
| KR (1) | KR102744278B1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2024517709A (ja) * | 2021-04-30 | 2024-04-23 | レモン インコーポレイテッド | リズムに基づくコンテンツ作成 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001224730A (ja) * | 2000-02-18 | 2001-08-21 | Namco Ltd | ゲーム装置および情報記憶媒体 |
| JP2012090904A (ja) * | 2010-10-28 | 2012-05-17 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| JP2013020366A (ja) * | 2011-07-08 | 2013-01-31 | Namco Bandai Games Inc | ゲームシステム、プログラム、及び情報記憶媒体 |
| WO2014162788A1 (ja) * | 2013-04-02 | 2014-10-09 | Necソリューションイノベータ株式会社 | 顔表情採点装置、ダンス採点装置、カラオケ装置、およびゲーム装置 |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20130077798A (ko) * | 2011-12-29 | 2013-07-09 | 주식회사 에이앤비소프트 | 리듬 액션 게임 방법 및 이를 실행 가능한 프로그램으로 기록한 기록매체 |
| KR101525821B1 (ko) * | 2013-12-16 | 2015-06-10 | 민지원 | 리듬 페이스 장치 |
| KR101966040B1 (ko) * | 2019-01-25 | 2019-04-04 | 정주선 | 댄스 게임 장치 및 이를 이용한 댄스 게임 방법 |
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2019
- 2019-02-21 KR KR1020190020294A patent/KR102744278B1/ko active Active
-
2020
- 2020-01-20 JP JP2020006622A patent/JP2020131020A/ja active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001224730A (ja) * | 2000-02-18 | 2001-08-21 | Namco Ltd | ゲーム装置および情報記憶媒体 |
| JP2012090904A (ja) * | 2010-10-28 | 2012-05-17 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| JP2013020366A (ja) * | 2011-07-08 | 2013-01-31 | Namco Bandai Games Inc | ゲームシステム、プログラム、及び情報記憶媒体 |
| WO2014162788A1 (ja) * | 2013-04-02 | 2014-10-09 | Necソリューションイノベータ株式会社 | 顔表情採点装置、ダンス採点装置、カラオケ装置、およびゲーム装置 |
Non-Patent Citations (2)
| Title |
|---|
| "■Dance Dance Revolution [SMiLE dk]の『Butterfly』 ・・やっぱり10年ぶりにプレイしてみましたorz", YOUTUBE [ONLINE][VIDEO], JPN7024002621, 13 October 2013 (2013-10-13), ISSN: 0005479662 * |
| "UUUMのアプリで遊んでみた UUUMフェイスダンスパーティ・アルミホイルボールhimawari-CH", YOUTUBE [ONLINE] [VIDEO], JPN6023052759, 4 August 2018 (2018-08-04), ISSN: 0005479661 * |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2024517709A (ja) * | 2021-04-30 | 2024-04-23 | レモン インコーポレイテッド | リズムに基づくコンテンツ作成 |
| JP7670289B2 (ja) | 2021-04-30 | 2025-04-30 | レモン インコーポレイテッド | リズムに基づくコンテンツ作成 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20200102113A (ko) | 2020-08-31 |
| KR102744278B1 (ko) | 2024-12-18 |
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