JP2020081592A5 - - Google Patents
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- JP2020081592A5 JP2020081592A5 JP2018223077A JP2018223077A JP2020081592A5 JP 2020081592 A5 JP2020081592 A5 JP 2020081592A5 JP 2018223077 A JP2018223077 A JP 2018223077A JP 2018223077 A JP2018223077 A JP 2018223077A JP 2020081592 A5 JP2020081592 A5 JP 2020081592A5
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- variable display
- identification information
- specific identification
- movable body
- decoration
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- 230000000694 effects Effects 0.000 claims description 15
- 238000005034 decoration Methods 0.000 claims description 10
- 230000000875 corresponding Effects 0.000 claims description 4
- 238000004519 manufacturing process Methods 0.000 claims 2
- 206010037660 Pyrexia Diseases 0.000 description 1
Description
手段C1の遊技機は、
遊技者にとって有利な有利状態(大当り遊技状態)に制御可能な遊技機(パチンコ遊技機1)であって、
可動体を動作させる可動体演出を実行可能な可動体演出実行手段と、
第1特定識別情報の可変表示(第1特別図柄の変動表示)と第2特定識別情報の可変表示(第2特別図柄の変動表示)とを並行して実行可能な特定識別情報可変表示手段(遊技制御用マイクロコンピュータ100)と、
遊技状態(非KT状態、KT状態)に応じて、第1特定識別情報の可変表示(第1特別図柄の変動表示)及び第2特定識別情報の可変表示(第2特別図柄の変動表示)のいずれか一方に対応して装飾識別情報の可変表示(飾り図柄の変動表示)を実行可能な装飾識別情報可変表示手段(演出制御用CPU120)と、
第1特定識別情報の可変表示(第1特別図柄の変動表示)及び第2特定識別情報の可変表示(第2特別図柄の変動表示)のうち、装飾識別情報の可変表示(飾り図柄の変動表示)に対応した特定識別情報の可変表示に基づいて前記有利状態(大当り遊技状態)に制御されるとき(図10−14(A1)〜(A4)に示すように、飾り図柄に対応する第1特別図柄の変動表示の表示結果が「大当り」となるとき)に、装飾識別情報の可変表示結果を報知する報知演出(図10−14(A4)に示すように、大当りとなる飾り図柄の組み合わせ(本例では、「222」)を停止表示させる演出)を実行可能な報知演出実行手段(演出制御用CPU120)と、を備え、
第1特定識別情報の可変表示(第1特別図柄の変動表示)及び第2特定識別情報の可変表示(第2特別図柄の変動表示)のうち、装飾識別情報の可変表示に対応しない特定識別情報の可変表示に基づいて前記有利状態に制御されるとき(図10−14(B1)〜(B4)に示すように、飾り図柄に対応しない第2特別図柄の変動表示の表示結果が「大当り」となるとき)に、前記報知演出と前記可動体演出とを実行しない(図10−14(B1)に示すように、大当りとなる飾り図柄の組み合わせを停止表示させる演出を実行せずに、「FEVER」の文字を表示することで大当りの発生を報知している)、
ことを特徴とする遊技機。
このような構成によれば、装飾識別情報に対応しない特定識別情報の可変表示に基づいて有利状態に制御されるときには、報知演出を実行しないことによって、いずれの特定識別情報の可変表示に基づいて有利状態に制御されたかを遊技者が誤認してしまうことを防ぐことができる。
The gaming machine of means C1 is
A gaming machine (pachinko gaming machine 1) that can be controlled in an advantageous state (big hit gaming state) that is advantageous to the player,
A movable body effect executing means capable of executing a movable body effect for operating the movable body,
Variable display of the first specific identification information (variable display of the first special symbol) and variable display of the second specific identification information (variable display of the second special symbol) can be executed in parallel with specific identification information variable display means ( A game control microcomputer 100),
Depending on the gaming state (non-KT state, KT state), the variable display of the first specific identification information (variable display of the first special symbol) and the variable display of the second specific identification information (variable display of the second special symbol) Variable decoration identification information display means (CPU 120 for effect control) capable of executing variable display of decoration identification information (variable display of decorative pattern) corresponding to either one of the above,
Variable display of the first specific identification information (variable display of the first special symbol) and variable display of the second specific identification information (variable display of the second special symbol), variable display of the decorative identification information (variable display of the decorative symbol) When the advantageous state (big hit game state) is controlled based on the variable display of the specific identification information corresponding to (), as shown in (A1) to (A4) of FIG. When the display result of the variable display of the special symbol is "big hit"), a notification effect for notifying the variable display result of the decoration identification information (as shown in FIG. 10-14 (A4), a combination of decorative symbols that is a big hit) (In this example, an effect for stopping and displaying "222") is provided, and a notification effect executing means (CPU 120 for effect control) is provided,
Of the variable display of the first specific identification information (variable display of the first special symbol) and the variable display of the second specific identification information (variable display of the second special symbol), the specific identification information that does not correspond to the variable display of the decoration identification information. When it is controlled to the advantageous state based on the variable display ((B1) to (B4) in FIG. 10-14, the display result of the variable display of the second special symbol that does not correspond to the decorative symbol is "big hit") 10) , the notification effect and the movable body effect are not executed (as shown in FIG. 10-14 (B1), the effect of stopping and displaying the combination of the decorative patterns that is a big hit is not executed, and “ The occurrence of a big hit is notified by displaying the characters "FEVER") ,
A gaming machine characterized by that.
According to such a configuration, when the advantageous state is controlled based on the variable display of the specific identification information that does not correspond to the decoration identification information, by not performing the notification effect, based on the variable display of any specific identification information. It is possible to prevent the player from erroneously recognizing whether or not it has been controlled to the advantageous state.
Claims (1)
可動体を動作させる可動体演出を実行可能な可動体演出実行手段と、
第1特定識別情報の可変表示と第2特定識別情報の可変表示とを並行して実行可能な特定識別情報可変表示手段と、
遊技状態に応じて、第1特定識別情報の可変表示及び第2特定識別情報の可変表示のいずれか一方に対応して装飾識別情報の可変表示を実行可能な装飾識別情報可変表示手段と、
第1特定識別情報の可変表示及び第2特定識別情報の可変表示のうち、装飾識別情報の可変表示に対応した特定識別情報の可変表示に基づいて前記有利状態に制御されるときに、装飾識別情報の可変表示結果を報知する報知演出を実行可能な報知演出実行手段と、を備え、
第1特定識別情報の可変表示及び第2特定識別情報の可変表示のうち、装飾識別情報の可変表示に対応しない特定識別情報の可変表示に基づいて前記有利状態に制御されるときに、前記報知演出と前記可動体演出とを実行しない、
ことを特徴とする遊技機。 A gaming machine that can be controlled in an advantageous state that is advantageous to the player,
A movable body effect executing means capable of executing a movable body effect for operating the movable body,
Specific identification information variable display means capable of concurrently performing variable display of the first specific identification information and variable display of the second specific identification information;
A decoration identification information variable display means capable of executing a variable display of decoration identification information corresponding to either one of the variable display of the first specific identification information and the variable display of the second specific identification information according to the gaming state.
Of the variable display of the first specific identification information and the variable display of the second specific identification information, the decoration identification is performed when the advantageous state is controlled based on the variable display of the specific identification information corresponding to the variable display of the decoration identification information. And a notification effect execution means capable of executing a notification effect for notifying a variable display result of information,
Of the variable display of the first specific identification information and the variable display of the second specific identification information , the notification is issued when the advantageous state is controlled based on the variable display of the specific identification information that does not correspond to the variable display of the decoration identification information. Do not execute the production and the movable body production ,
A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018223077A JP6949808B2 (en) | 2018-11-29 | 2018-11-29 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018223077A JP6949808B2 (en) | 2018-11-29 | 2018-11-29 | Pachinko machine |
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JP2020081592A JP2020081592A (en) | 2020-06-04 |
JP2020081592A5 true JP2020081592A5 (en) | 2020-07-16 |
JP6949808B2 JP6949808B2 (en) | 2021-10-13 |
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JP2018223077A Active JP6949808B2 (en) | 2018-11-29 | 2018-11-29 | Pachinko machine |
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JP2016221178A (en) * | 2015-06-04 | 2016-12-28 | 株式会社ソフイア | Game machine |
JP6698498B2 (en) * | 2016-10-25 | 2020-05-27 | 株式会社三共 | Amusement machine |
JP6616802B2 (en) * | 2017-06-14 | 2019-12-04 | 株式会社三共 | Game machine |
JP6703514B2 (en) * | 2017-12-18 | 2020-06-03 | 株式会社三共 | Amusement machine |
JP6810094B2 (en) * | 2018-04-26 | 2021-01-06 | 株式会社三共 | Game machine |
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