JP2019107191A5 - - Google Patents

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Publication number
JP2019107191A5
JP2019107191A5 JP2017241404A JP2017241404A JP2019107191A5 JP 2019107191 A5 JP2019107191 A5 JP 2019107191A5 JP 2017241404 A JP2017241404 A JP 2017241404A JP 2017241404 A JP2017241404 A JP 2017241404A JP 2019107191 A5 JP2019107191 A5 JP 2019107191A5
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Japan
Prior art keywords
special
effect
advantageous state
controlled
pattern
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JP2017241404A
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Japanese (ja)
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JP2019107191A (en
JP6756696B2 (en
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Priority to JP2017241404A priority Critical patent/JP6756696B2/en
Priority claimed from JP2017241404A external-priority patent/JP6756696B2/en
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Publication of JP2019107191A5 publication Critical patent/JP2019107191A5/ja
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Description

手段1の遊技機は、
可変表示(特別図柄の変動表示、演出図柄の変動表示)を行い、遊技者にとって有利な有利状態(大当り遊技状態等)に制御可能な遊技機(パチンコ遊技機1等)であって、
前記有利状態に制御される可能性があることを報知する所定演出(リーチ演出)と、
特殊図柄(数字情報を含まない擬似連図柄1000)を用いた特殊演出(擬似連演出)と、
前記特殊図柄とは異なる非特殊図柄(数字情報を含む数字図柄)を用いた特別演出(画面変化演出)と、を実行可能な演出実行手段(変動パターン指定コマンドにより指定される変動パターン(図23)に応じた演出を実行可能な演出制御用CPU101)を備え、
前記演出実行手段は、
前記特別演出において前記非特殊図柄を複数回仮停止させることが可能であり(あたかも演出表示装置9の画面に衝突したかのような態様で数字図柄を仮停止させる表示制御を複数回実行可能であり)、
前記特別演出の実行後に前記所定演出を実行するパターン(図28及び図29、並びに図30及び図31に示すように、画面にヒビが入った後(数字図柄の仮停止後)に「画面が割れて破片が飛ぶ態様の画像」が表示されてリーチ演出が実行される演出パターン)と、前記特別演出の実行後に前記所定演出を実行しないパターン(画面にヒビが入った後(数字図柄の仮停止後)に「画面が割れて破片が飛ぶ態様の画像」が表示されずリーチ演出が実行されないパターン)と、により前記特別演出を実行可能であり、
前記特別演出が実行されるときの態様に応じて、前記有利状態に制御される割合が異なる、
ことを特徴とする。
このような構成によれば、特殊図柄を用いた特殊演出のみならず、非特殊図柄を用いた特別演出を実行可能であるため、図柄を用いた演出の興趣を向上させることができる。
The gaming machine of means 1 is
A gaming machine (such as a pachinko gaming machine 1) that can be controlled to an advantageous state (such as a big hit gaming state) advantageous for a player (various display of special symbols, variation display of production symbols),
A predetermined effect (reach effect) for notifying that there is a possibility of being controlled to the advantageous state;
Special effects (pseudo-continuous effects) using special symbols (pseudo-continuous symbols 1000 that do not include numerical information),
A special effect (screen change effect) using a non-special symbol (numerical symbol including numerical information) different from the special symbol, and an effect execution means (variation pattern designated by a variation pattern designation command (FIG. 23)) ) With an effect control CPU 101) capable of executing effects according to
The production execution means
In the special effect, the non-special symbol can be temporarily stopped a plurality of times (display control for temporarily stopping the numerical symbol as if it collided with the screen of the effect display device 9 can be executed a plurality of times. Yes),
The pattern for executing the predetermined effect after the execution of the special effect (as shown in FIGS. 28 and 29, and FIGS. 30 and 31), after the screen is cracked (after the temporary stop of the number symbol), An image in which an image of a mode in which a broken piece is broken and a reach effect is executed), and a pattern in which the predetermined effect is not executed after the special effect is executed (after the screen is cracked (temporary number design) a pattern reach effect without displaying "screen image aspect debris fly cracks" is not executed) to stop after), executable der the special effect by is,
Depending on the mode when the special performance is executed, the ratio controlled to the advantageous state is different.
It is characterized by that.
According to such a configuration, since it is possible to execute not only a special effect using a special symbol but also a special effect using a non-special symbol, the interest of the effect using the symbol can be improved.

Claims (1)

可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される可能性があることを報知する所定演出と、
特殊図柄を用いた特殊演出と、
前記特殊図柄とは異なる非特殊図柄を用いた特別演出と、を実行可能な演出実行手段を備え、
前記演出実行手段は、
前記特別演出において前記非特殊図柄を複数回仮停止させることが可能であり、
前記特別演出の実行後に前記所定演出を実行するパターンと、前記特別演出の実行後に前記所定演出を実行しないパターンと、により前記特別演出を実行可能であり、
前記特別演出が実行されるときの態様に応じて、前記有利状態に制御される割合が異なる、
ことを特徴とする遊技機。
A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player,
A predetermined effect for notifying that there is a possibility of being controlled to the advantageous state;
Special effects using special designs,
A special effect using a non-special symbol different from the special symbol, and an effect execution means capable of executing,
The production execution means
In the special performance, it is possible to temporarily stop the non-special design multiple times,
A pattern for executing the predetermined effect after execution of the special effect, a pattern which does not execute the predetermined effect after execution of the special effect, Ri executable der the special effect by,
Depending on the mode when the special performance is executed, the ratio controlled to the advantageous state is different.
A gaming machine characterized by that.
JP2017241404A 2017-12-18 2017-12-18 Game machine Expired - Fee Related JP6756696B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017241404A JP6756696B2 (en) 2017-12-18 2017-12-18 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017241404A JP6756696B2 (en) 2017-12-18 2017-12-18 Game machine

Publications (3)

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JP2019107191A JP2019107191A (en) 2019-07-04
JP2019107191A5 true JP2019107191A5 (en) 2019-08-15
JP6756696B2 JP6756696B2 (en) 2020-09-16

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JP (1) JP6756696B2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7219471B2 (en) 2019-12-23 2023-02-08 株式会社ソフイア game machine
JP7270977B2 (en) 2019-12-23 2023-05-11 株式会社ソフイア game machine

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2021078713A (en) * 2019-11-19 2021-05-27 株式会社ソフイア Game machine
JP2021010800A (en) * 2020-11-02 2021-02-04 株式会社ソフイア Game machine
JP7447168B2 (en) 2022-02-18 2024-03-11 株式会社三共 gaming machine
JP7447166B2 (en) 2022-02-18 2024-03-11 株式会社三共 gaming machine
JP7447169B2 (en) 2022-02-18 2024-03-11 株式会社三共 gaming machine
JP7447167B2 (en) 2022-02-18 2024-03-11 株式会社三共 gaming machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5408784B2 (en) * 2010-01-18 2014-02-05 サミー株式会社 Bullet ball machine
JP5774576B2 (en) * 2012-12-14 2015-09-09 京楽産業.株式会社 Game machine
JP6350170B2 (en) * 2014-09-24 2018-07-04 サミー株式会社 Bullet ball machine
JP2016096964A (en) * 2014-11-20 2016-05-30 京楽産業.株式会社 Game machine
JP6412965B2 (en) * 2017-02-20 2018-10-24 株式会社スクウェア・エニックス Video game processing program and video game processing system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7219471B2 (en) 2019-12-23 2023-02-08 株式会社ソフイア game machine
JP7270977B2 (en) 2019-12-23 2023-05-11 株式会社ソフイア game machine

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