JP2019165861A5 - - Google Patents

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Publication number
JP2019165861A5
JP2019165861A5 JP2018054610A JP2018054610A JP2019165861A5 JP 2019165861 A5 JP2019165861 A5 JP 2019165861A5 JP 2018054610 A JP2018054610 A JP 2018054610A JP 2018054610 A JP2018054610 A JP 2018054610A JP 2019165861 A5 JP2019165861 A5 JP 2019165861A5
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JP
Japan
Prior art keywords
variable display
information
identification information
specific effect
decoration
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2018054610A
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Japanese (ja)
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JP2019165861A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2018054610A priority Critical patent/JP2019165861A/en
Priority claimed from JP2018054610A external-priority patent/JP2019165861A/en
Publication of JP2019165861A publication Critical patent/JP2019165861A/en
Publication of JP2019165861A5 publication Critical patent/JP2019165861A5/ja
Pending legal-status Critical Current

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Description

手段Aの遊技機は、識別情報の可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
識別情報の可変表示に対応して可変表示を行う装飾情報と、
識別情報の可変表示に対応して可変表示を行うとともに、前記装飾情報と異なる対応情報と、
識別情報の可変表示が開始されることに関連して特定演出を実行可能な特定演出実行手段と、を備え、
前記特定演出実行手段は、前記特定演出を前記装飾情報よりも視認性が高い状態で実行可能であり、
前記特定演出が実行される場合に、前記対応情報の可変表示は識別情報の可変表示の開始に対応して開始される一方で、前記装飾情報の可変表示は識別情報の可変表示の開始に対応して開始されない、
ことを特徴とする。
さらに、手段1の遊技機は、識別情報の可変表示(例えば、特別図柄)を行い、遊技者にとって有利な有利状態(例えば、大当り状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
識別情報の可変表示に対応して可変表示を行う装飾情報(例えば、飾り図柄)と、
識別情報の可変表示に対応して可変表示を行うとともに、前記装飾情報とは異なる対応情報(例えば、小図柄)と、
識別情報の可変表示が開始されることに関連して特定演出(例えば、予告演出)を実行可能な特定演出実行手段(例えば、演出制御用CPU120)とを備え、
前記特定演出が実行されるときに、前記対応情報の可変表示は前記識別情報の可変表示の開始に対応して開始される一方で、前記装飾情報の可変表示は前記識別情報の可変表示の開始に対応して開始されない(例えば、図8に示すように小図柄の可変表示は特別図柄の可変表示に対応して開始される一方で、予告数が2以上の飾り図柄の可変表示は特別図柄の可変表示から500ms遅れて開始される)。
The gaming machine of means A is a gaming machine that performs variable display of identification information and can be controlled to an advantageous state advantageous to the player,
Decoration information for variable display corresponding to variable display of identification information;
Corresponding information different from the decoration information and performing variable display corresponding to the variable display of the identification information,
Specific production execution means capable of executing a specific production in association with the start of variable display of identification information,
The specific effect execution means can execute the specific effect in a state of higher visibility than the decoration information,
When the specific effect is executed, the variable display of the correspondence information is started in response to the start of variable display of the identification information, while the variable display of the decoration information corresponds to the start of variable display of the identification information. Will not start,
It is characterized by that.
Further, the gaming machine of the means 1 performs variable display (for example, special symbol) of identification information, and can be controlled in an advantageous state (for example, a big hit state) advantageous to the player (for example, pachinko gaming machine 1). Because
Decoration information (for example, decorative design) that performs variable display corresponding to variable display of identification information;
Corresponding information (for example, small symbols) different from the decoration information, while performing variable display corresponding to the variable display of the identification information,
A specific effect execution means (for example, a CPU 120 for effect control) capable of executing a specific effect (for example, a notice effect) in connection with the start of variable display of the identification information;
When the specific effect is executed, the variable information display is started in response to the start of the variable display of the identification information, while the variable display of the decoration information is the start of the variable display of the identification information. (For example, as shown in FIG. 8, the small symbol variable display is started in response to the special symbol variable display, while the decorative symbol variable display having a notice number of 2 or more is the special symbol variable display. Is started with a delay of 500 ms from the variable display).

Claims (1)

識別情報の可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
識別情報の可変表示に対応して可変表示を行う装飾情報と、
識別情報の可変表示に対応して可変表示を行うとともに、前記装飾情報と異なる対応情報と、
識別情報の可変表示が開始されることに関連して特定演出を実行可能な特定演出実行手段とを備え、
前記特定演出実行手段は、前記特定演出を前記装飾情報よりも視認性が高い状態で実行可能であり、
前記特定演出が実行される場合に、前記対応情報の可変表示は識別情報の可変表示の開始に対応して開始される一方で、前記装飾情報の可変表示は識別情報の可変表示の開始に対応して開始されない、
ことを特徴とする遊技機。
A gaming machine that performs variable display of identification information and can be controlled to an advantageous state advantageous to the player,
Decoration information for variable display corresponding to variable display of identification information;
Corresponding information different from the decoration information and performing variable display corresponding to the variable display of the identification information,
And a specific effect execution unit capable of executing a specific effect in connection with the variable display of the identification information is started,
The specific effect execution means can execute the specific effect in a state of higher visibility than the decoration information,
When the specific effect is executed, the while the variable display of the corresponding information is initiated in response to the start of variable display of the identification information, corresponding to the variable display start of variable display identification information of the decorative information Will not start,
A gaming machine characterized by that .
JP2018054610A 2018-03-22 2018-03-22 Game machine Pending JP2019165861A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018054610A JP2019165861A (en) 2018-03-22 2018-03-22 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018054610A JP2019165861A (en) 2018-03-22 2018-03-22 Game machine

Publications (2)

Publication Number Publication Date
JP2019165861A JP2019165861A (en) 2019-10-03
JP2019165861A5 true JP2019165861A5 (en) 2019-11-14

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018054610A Pending JP2019165861A (en) 2018-03-22 2018-03-22 Game machine

Country Status (1)

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JP (1) JP2019165861A (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7329576B2 (en) * 2019-11-12 2023-08-18 株式会社藤商事 game machine
JP2021074388A (en) * 2019-11-12 2021-05-20 株式会社藤商事 Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3934952B2 (en) * 2002-02-01 2007-06-20 マルホン工業株式会社 Game machine
JP2004337467A (en) * 2003-05-16 2004-12-02 Aruze Corp Game machine, and simulation program
JP2014042808A (en) * 2012-07-31 2014-03-13 Takao Co Ltd Pinball game machine
JP6156537B1 (en) * 2016-03-28 2017-07-05 住友大阪セメント株式会社 Electrode material for lithium ion secondary battery, electrode for lithium ion secondary battery, and lithium ion secondary battery
JP6500192B2 (en) * 2016-08-01 2019-04-17 株式会社ソフイア Gaming machine

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