JP2017000770A5 - - Google Patents

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JP2017000770A5
JP2017000770A5 JP2016115864A JP2016115864A JP2017000770A5 JP 2017000770 A5 JP2017000770 A5 JP 2017000770A5 JP 2016115864 A JP2016115864 A JP 2016115864A JP 2016115864 A JP2016115864 A JP 2016115864A JP 2017000770 A5 JP2017000770 A5 JP 2017000770A5
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Prior art keywords
determination
special game
effect
effect pattern
determining
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JP2016115864A
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JP2017000770A (en
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Priority to JP2016115864A priority Critical patent/JP2017000770A/en
Priority claimed from JP2016115864A external-priority patent/JP2017000770A/en
Publication of JP2017000770A publication Critical patent/JP2017000770A/en
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Description

本発明の一局面に係る遊技機(1)は、
所定の領域を遊技球が通過することに基づいて、遊技者に有利な特別遊技を行うか否かの特別遊技判定を行う特別遊技判定手段(100)と、
所定の演出を実行する演出実行手段(400、500)と、
前記特別遊技判定が行われる前に、前記特別遊技を行うか否かの事前判定を行う事前判定手段(100)と、
前記所定の領域に対する遊技球の通過状態に応じたレベルの信号を出力するスイッチ手段(近接スイッチ)と、
前記スイッチ手段により出力される信号に基づいて、予め定められた間隔で繰り返し実行される反復処理(タイマ割込み処理)により、前記所定の領域を遊技球が通過したか否かを判定する判定手段とを備え、
前記所定の領域として、第1の領域と、前記第1の領域とは異なる第2の領域とがあり、
前記判定手段は、
前記スイッチ手段により出力された信号のレベルが所定の閾値レベル(通過判定閾値のレベル)よりも第1方向(OFF方向)に位置すると判定する第1判定(OFF判定)、又は、当該信号のレベルが当該所定の閾値レベルまたは当該所定の閾値レベルよりも前記第1方向と反対の第2方向(ON方向)に位置すると判定する第2判定(ON判定)を行う信号レベル判定手段と、
n(nは自然数)回目の反復処理における1回の前記第1判定が行われてから第n+1回目の反復処理において前記第2判定が行われると、当該第n+1回目の反復処理において更に判定が行われ、当該判定が前記第2判定である場合に、前記所定の領域を遊技球が通過したと判定する通過判定手段とを有し(図5ご参照)、
前記演出実行手段は、
前記特別遊技判定の結果に基づいて、当該特別遊技判定の結果を示唆する第1演出を実行するときと、前記事前判定の結果に基づいて、当該事前判定の結果を示唆する第2演出を実行するときとがある(図32、33ご参照)。
A gaming machine (1) according to one aspect of the present invention includes:
Special game determination means (100) for performing a special game determination as to whether or not to perform a special game advantageous to the player based on the passing of the game ball through the predetermined area;
Effect execution means (400, 500) for executing a predetermined effect;
Prior determination means (100) for performing prior determination as to whether or not to perform the special game before the special game determination is performed;
Switch means (proximity switch) for outputting a signal of a level corresponding to the passing state of the game ball with respect to the predetermined area;
Determining means for determining whether or not the game ball has passed through the predetermined area by repetitive processing (timer interrupt processing) repeatedly executed at predetermined intervals based on a signal output from the switch means; With
As the predetermined area, there are a first area and a second area different from the first area,
The determination means includes
First determination (OFF determination) for determining that the level of the signal output by the switch means is positioned in the first direction (OFF direction) from a predetermined threshold level (pass determination threshold level), or the level of the signal Signal level determination means for performing a second determination (ON determination) that determines that the second threshold value is positioned in the second direction (ON direction) opposite to the first direction than the predetermined threshold level;
If (n is a natural number) the n-th dividing the second determination rows in one of the first determination is whether we the n + 1 th iteration processing is performed definitive the iteration process, in the first (n + 1) th iteration further determination is made, if the judgment is the second judgment, possess a predetermined determining passage determination means and the area gaming ball passes (see FIG. 5 below),
The production execution means
Based on the result of the special game determination, when executing the first effect suggesting the result of the special game determination, and based on the result of the prior determination, the second effect suggesting the result of the prior determination. There are times when it is executed (see FIGS. 32 and 33).

Claims (3)

所定の領域を遊技球が通過することに基づいて、遊技者に有利な特別遊技を行うか否かの特別遊技判定を行う特別遊技判定手段と、
所定の演出を実行する演出実行手段と、
前記特別遊技判定が行われる前に、前記特別遊技を行うか否かの事前判定を行う事前判定手段と、
前記所定の領域に対する遊技球の通過状態に応じたレベルの信号を出力するスイッチ手段と、
前記スイッチ手段により出力される信号に基づいて、予め定められた間隔で繰り返し実行される反復処理により、前記所定の領域を遊技球が通過したか否かを判定する判定手段とを備え、
前記所定の領域として、第1の領域と、前記第1の領域とは異なる第2の領域とがあり、
前記判定手段は、
前記スイッチ手段により出力された信号のレベルが所定の閾値レベルよりも第1方向に位置すると判定する第1判定、又は、当該信号のレベルが当該所定の閾値レベルまたは当該所定の閾値レベルよりも前記第1方向と反対の第2方向に位置すると判定する第2判定を行う信号レベル判定手段と、
n(nは自然数)回目の反復処理における1回の前記第1判定が行われてから第n+1回目の反復処理において前記第2判定が行われると、当該第n+1回目の反復処理において更に判定が行われ、当該判定が前記第2判定である場合に、前記所定の領域を遊技球が通過したと判定する通過判定手段とを有し
記演出実行手段は、
前記特別遊技判定の結果に基づいて、当該特別遊技判定の結果を示唆する第1演出を実行するときと、前記事前判定の結果に基づいて、当該事前判定の結果を示唆する第2演出を実行するときとがある、遊技機。
Special game determination means for performing a special game determination as to whether or not to perform a special game advantageous to the player based on the passage of the game ball through a predetermined area;
Production execution means for executing a predetermined production;
Prior determination means for performing prior determination as to whether or not to perform the special game before the special game determination is performed;
Switch means for outputting a signal of a level corresponding to the passing state of the game ball with respect to the predetermined area;
Determination means for determining whether or not the game ball has passed through the predetermined area by repetitive processing repeatedly executed at predetermined intervals based on a signal output by the switch means;
As the predetermined area, there are a first area and a second area different from the first area,
The determination means includes
A first determination for determining that the level of the signal output by the switch means is located in a first direction with respect to a predetermined threshold level, or the level of the signal is higher than the predetermined threshold level or the predetermined threshold level. Signal level determination means for performing a second determination to determine that the second position is opposite to the first direction;
If (n is a natural number) the n-th dividing the second determination rows in one of the first determination is whether we the n + 1 th iteration processing is performed definitive the iteration process, in the first (n + 1) th iteration When the determination is further performed and the determination is the second determination, it has passage determination means for determining that the game ball has passed through the predetermined area ,
Before Symbol performance execution means,
Based on the result of the special game determination, when executing the first effect suggesting the result of the special game determination, and based on the result of the prior determination, the second effect suggesting the result of the prior determination. A gaming machine that has a time to execute.
前記特別遊技判定の結果に基づいて、前記第1演出の演出パターンを決定する演出パターン決定手段を更に備え、
前記演出パターン決定手段は、
少なくとも前記特別遊技が行われる可能性が高いことを示す第1の演出パターンと前記特別遊技が行われないことを示す第2の演出パターンとを決定可能であり、
前記演出実行手段は、
前記演出パターン決定手段により前記第1の演出パターンが決定されたとき、前記第1演出において、前記特別遊技が行われる可能性が高いことを示唆する特定演出を実行可能であり、
前記演出パターン決定手段により前記第2の演出パターンが決定されたとき、前記特定演出を実行しないで前記第2演出を実行可能である、請求項1に記載の遊技機。
Based on the result of the special game determination, further comprises an effect pattern determining means for determining an effect pattern of the first effect,
The effect pattern determining means includes
It is possible to determine at least a first performance pattern indicating that the special game is highly likely to be performed and a second performance pattern indicating that the special game is not performed,
The production execution means
When the first effect pattern is determined by the effect pattern determination means, a specific effect suggesting that the special game is likely to be performed in the first effect can be executed.
The gaming machine according to claim 1, wherein when the second effect pattern is determined by the effect pattern determining means, the second effect can be executed without executing the specific effect.
前記第2の演出パターンは、少なくとも通常演出パターンと特別演出パターンとを含み、
前記演出パターン決定手段により前記通常演出パターンが決定されたときよりも前記特別演出パターンが決定されたときの方が、前記第2演出が実行され易い、請求項2に記載の遊技機。
The second performance pattern includes at least a normal performance pattern and a special performance pattern,
The gaming machine according to claim 2, wherein the second effect is more easily executed when the special effect pattern is determined than when the normal effect pattern is determined by the effect pattern determining means.
JP2016115864A 2016-06-10 2016-06-10 Game machine Pending JP2017000770A (en)

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JP2017000770A5 true JP2017000770A5 (en) 2017-08-10

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JP2017000769A (en) * 2016-06-10 2017-01-05 京楽産業.株式会社 Game machine
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