JP2016144704A5 - - Google Patents
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- JP2016144704A5 JP2016144704A5 JP2016097785A JP2016097785A JP2016144704A5 JP 2016144704 A5 JP2016144704 A5 JP 2016144704A5 JP 2016097785 A JP2016097785 A JP 2016097785A JP 2016097785 A JP2016097785 A JP 2016097785A JP 2016144704 A5 JP2016144704 A5 JP 2016144704A5
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- game ball
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- predetermined
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- 230000003252 repetitive effect Effects 0.000 claims description 2
- 230000000694 effects Effects 0.000 claims 2
Description
本発明の一局面に係る遊技機(1)は、
遊技領域の第1領域に向けて発射された遊技球が入賞可能な始動口(21)と、
前記遊技領域の第2領域に向けて発射された遊技球が通過可能な所定の領域(25b)と、
前記始動口に遊技球が入賞することにより、遊技者に有利な特別遊技を行うか否かを判定する特別遊技判定手段(100)と、
前記所定の領域に対する遊技球の通過状態に応じたレベルの信号を出力するスイッチ手段(近接スイッチ)と、
前記スイッチ手段により出力される信号に基づいて、予め定められた間隔で繰り返し実行される反復処理(タイマ割込み処理)により、前記所定の領域を遊技球が通過したか否かを判定する判定手段とを備え、
前記判定手段は、
前記スイッチ手段により出力された信号のレベルが所定の閾値レベル(通過判定閾値のレベル)よりも第1方向(OFF方向)に位置すると判定する第1判定(OFF判定)、又は、当該信号のレベルが当該所定の閾値レベルまたは当該所定の閾値レベルよりも前記第1方向と反対の第2方向(ON方向)に位置すると判定する第2判定(ON判定)を行う信号レベル判定手段と、
第n(nは自然数)回目の反復処理における1回の前記第1判定が行われてから第n+1回目の反復処理において前記第2判定が行われると、当該第n+1回目の反復処理において更に判定が行われ、当該判定が前記第2判定である場合に、前記所定の領域を遊技球が通過したと判定する通過判定手段とを有する(図5ご参照)。
A gaming machine (1) according to one aspect of the present invention includes:
A start opening (21) through which a game ball launched toward the first area of the game area can win a prize;
A predetermined area (25b) through which a game ball launched toward the second area of the game area can pass;
Special game determination means (100) for determining whether or not to play a special game advantageous to the player by winning a game ball at the start opening;
Switch means (proximity switch) for outputting a signal of a level corresponding to the passing state of the game ball with respect to the predetermined area;
Determining means for determining whether or not the game ball has passed through the predetermined area by repetitive processing (timer interrupt processing) repeatedly executed at predetermined intervals based on a signal output from the switch means; With
The determination means includes
First determination (OFF determination) for determining that the level of the signal output by the switch means is positioned in the first direction (OFF direction) from a predetermined threshold level (pass determination threshold level), or the level of the signal Signal level determination means for performing a second determination (ON determination) that determines that the second threshold value is positioned in the second direction (ON direction) opposite to the first direction than the predetermined threshold level;
If (n is a natural number) the n-th dividing the second determination rows in one of the first determination is whether we the n + 1 th iteration processing is performed definitive the iteration process, in the first (n + 1) th iteration further determination is made, the determination is in the case of the second decision, the predetermined region is a game ball to chromatic and determining passage judging means to have passed (see FIG. 5 below).
Claims (2)
前記遊技領域の第2領域に向けて発射された遊技球が通過可能な所定の領域と、
前記始動口に遊技球が入賞することにより、遊技者に有利な特別遊技を行うか否かを判定する特別遊技判定手段と、
前記所定の領域に対する遊技球の通過状態に応じたレベルの信号を出力するスイッチ手段と、
前記スイッチ手段により出力される信号に基づいて、予め定められた間隔で繰り返し実行される反復処理により、前記所定の領域を遊技球が通過したか否かを判定する判定手段とを備え、
前記判定手段は、
前記スイッチ手段により出力された信号のレベルが所定の閾値レベルよりも第1方向に位置すると判定する第1判定、又は、当該信号のレベルが当該所定の閾値レベルまたは当該所定の閾値レベルよりも前記第1方向と反対の第2方向に位置すると判定する第2判定を行う信号レベル判定手段と、
第n(nは自然数)回目の反復処理における1回の前記第1判定が行われてから第n+1回目の反復処理において前記第2判定が行われると、当該第n+1回目の反復処理において更に判定が行われ、当該判定が前記第2判定である場合に、前記所定の領域を遊技球が通過したと判定する通過判定手段とを有する、遊技機。 A start opening through which a game ball launched toward the first area of the game area can win,
A predetermined area through which game balls launched toward the second area of the game area can pass;
Special game determination means for determining whether or not to perform a special game advantageous to the player by winning a game ball at the start opening;
Switch means for outputting a signal of a level corresponding to the passing state of the game ball with respect to the predetermined area;
Determination means for determining whether or not the game ball has passed through the predetermined area by repetitive processing repeatedly executed at predetermined intervals based on a signal output by the switch means;
The determination means includes
A first determination for determining that the level of the signal output by the switch means is located in a first direction with respect to a predetermined threshold level, or the level of the signal is higher than the predetermined threshold level or the predetermined threshold level. Signal level determination means for performing a second determination to determine that the second position is opposite to the first direction;
If (n is a natural number) the n-th dividing the second determination rows in one of the first determination is whether we the n + 1 th iteration processing is performed definitive the iteration process, in the first (n + 1) th iteration further determination is made, the If the judgment is the second judgment, the predetermined region is a game ball to chromatic and determining passage judging means to have passed, the gaming machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016097785A JP2016144704A (en) | 2016-05-16 | 2016-05-16 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016097785A JP2016144704A (en) | 2016-05-16 | 2016-05-16 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014205169A Division JP5953352B2 (en) | 2014-10-03 | 2014-10-03 | Game machine |
Publications (2)
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JP2016144704A JP2016144704A (en) | 2016-08-12 |
JP2016144704A5 true JP2016144704A5 (en) | 2017-08-17 |
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JP2016097785A Withdrawn JP2016144704A (en) | 2016-05-16 | 2016-05-16 | Game machine |
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Families Citing this family (2)
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JP6270899B2 (en) * | 2016-04-19 | 2018-01-31 | 京楽産業.株式会社 | Game machine |
JP2016152972A (en) * | 2016-04-19 | 2016-08-25 | 京楽産業.株式会社 | Game machine |
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JPH08112402A (en) * | 1994-10-14 | 1996-05-07 | Japan Aviation Electron Ind Ltd | Pachinko ball detecting sensor |
JP5321409B2 (en) * | 2009-10-23 | 2013-10-23 | 株式会社三洋物産 | Game machine |
JP5483605B2 (en) * | 2011-02-10 | 2014-05-07 | 株式会社ソフイア | Game machine |
JP5750398B2 (en) * | 2012-04-20 | 2015-07-22 | 株式会社三共 | Game machine |
JP5630723B2 (en) * | 2013-04-02 | 2014-11-26 | 株式会社大一商会 | Game machine |
JP6118245B2 (en) * | 2013-12-27 | 2017-04-19 | 京楽産業.株式会社 | Game machine |
JP5899266B2 (en) * | 2014-05-09 | 2016-04-06 | 京楽産業.株式会社 | Game machine |
JP2016084044A (en) * | 2014-10-27 | 2016-05-19 | 株式会社ブリヂストン | Pneumatic tire |
JP6392078B2 (en) * | 2014-10-27 | 2018-09-19 | 株式会社ブリヂストン | Pneumatic tire |
JP2016097784A (en) * | 2014-11-20 | 2016-05-30 | 新明和工業株式会社 | Small vehicle transportation vehicle |
JP2016101695A (en) * | 2014-11-28 | 2016-06-02 | コニカミノルタ株式会社 | Gas barrier film, and method for producing the same |
JP2016101694A (en) * | 2014-11-28 | 2016-06-02 | コニカミノルタ株式会社 | Gas barrier film |
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2016
- 2016-05-16 JP JP2016097785A patent/JP2016144704A/en not_active Withdrawn