JP2017018584A5 - - Google Patents
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- JP2017018584A5 JP2017018584A5 JP2016118968A JP2016118968A JP2017018584A5 JP 2017018584 A5 JP2017018584 A5 JP 2017018584A5 JP 2016118968 A JP2016118968 A JP 2016118968A JP 2016118968 A JP2016118968 A JP 2016118968A JP 2017018584 A5 JP2017018584 A5 JP 2017018584A5
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- 230000003252 repetitive Effects 0.000 description 1
Description
本発明の一局面に係る遊技機(1)は、
第1始動口に設けられた第1の領域または第2始動口に設けられた第2の領域を遊技球が通過することにより特別遊技を行うか否かを判定する特別遊技判定手段(100)と、
前記特別遊技判定手段による判定結果に基づいて、所定の演出を実行する演出実行手段と、
遊技者によって操作可能な操作手段と、
前記第1の領域に対する遊技球の通過状態に応じたレベルの信号を出力する第1スイッチ手段(111a)と、
前記第2の領域に対する遊技球の通過状態に応じたレベルの信号を出力する第2スイッチ手段(111b)と、
前記第1スイッチ手段により出力される信号に基づいて、予め定められた間隔で繰り返し実行される反復処理(タイマ割込み処理)により、前記第1の領域を遊技球が通過したか否かを判定するときと、前記第2スイッチ手段により出力される信号に基づいて、前記反復処理により、前記第2の領域を遊技球が通過したか否かを判定するときとがある判定手段とを備え、
前記判定手段は、
前記第1スイッチ手段または前記第2スイッチ手段により出力された信号のレベルが所定の閾値レベル(通過判定閾値のレベル)よりも第1方向(OFF方向)に位置すると判定する第1判定(OFF判定)、又は、当該信号のレベルが当該所定の閾値レベルまたは当該所定の閾値レベルよりも前記第1方向と反対の第2方向(ON方向)に位置すると判定する第2判定(ON判定)を行う信号レベル判定手段と、
第n(nは自然数)回目の反復処理における1回の前記第1判定が行われてから第n+1回目の反復処理において前記第2判定が行われると、当該第n+1回目の反復処理において更に判定が行われ、当該判定が前記第2判定である場合に、前記第1の領域または前記第2の領域を遊技球が通過したと判定する通過判定手段とを有し(図5参照)、
前記演出実行手段は、
遊技者に前記操作手段への操作を指示する操作指示演出を実行可能であり、
前記操作指示演出において前記操作手段に対して所定の操作があったとき、前記特別遊技判定手段による判定結果を示唆する示唆演出を実行可能である(図28、図29、図31、図32ご参照)。
A gaming machine (1) according to one aspect of the present invention includes:
Special game determination means (100) for determining whether or not to play a special game by passing a game ball through the first area provided at the first start opening or the second area provided at the second start opening When,
Based on the determination result by the special game determination means, an effect execution means for executing a predetermined effect;
Operation means that can be operated by the player;
First switch means (111a) for outputting a signal of a level corresponding to the passing state of the game ball with respect to the first area;
Second switch means (111b) for outputting a signal of a level corresponding to the passing state of the game ball with respect to the second area;
Based on the signal output from the first switch means, it is determined whether or not the game ball has passed through the first area by repetitive processing (timer interrupt processing) repeatedly executed at a predetermined interval. And determination means that may determine whether or not a game ball has passed through the second area by the iterative process based on a signal output from the second switch means,
The determination means includes
First determination (OFF determination) for determining that the level of the signal output by the first switch means or the second switch means is located in a first direction (OFF direction) with respect to a predetermined threshold level (pass determination threshold level) ) Or a second determination (ON determination) for determining that the level of the signal is located in the predetermined threshold level or in a second direction (ON direction) opposite to the first direction than the predetermined threshold level. Signal level determination means;
If (n is a natural number) the n-th dividing the second determination rows in one of the first determination is whether we the n + 1 th iteration processing is performed definitive the iteration process, in the first (n + 1) th iteration further determination is made, if the judgment is the second judgment, have a said first region or said determining passage determination unit and the second region gaming ball passes (see FIG. 5) ,
The production execution means
An operation instruction effect for instructing the player to operate the operation means can be executed,
When a predetermined operation is performed on the operation means in the operation instruction effect, a suggestion effect suggesting a determination result by the special game determination means can be executed (FIGS. 28, 29, 31, and 32). reference).
Claims (3)
前記特別遊技判定手段による判定結果に基づいて、所定の演出を実行する演出実行手段と、
遊技者によって操作可能な操作手段と、
前記第1の領域に対する遊技球の通過状態に応じたレベルの信号を出力する第1スイッチ手段と、
前記第2の領域に対する遊技球の通過状態に応じたレベルの信号を出力する第2スイッチ手段と、
前記第1スイッチ手段により出力される信号に基づいて、予め定められた間隔で繰り返し実行される反復処理により、前記第1の領域を遊技球が通過したか否かを判定するときと、前記第2スイッチ手段により出力される信号に基づいて、前記反復処理により、前記第2の領域を遊技球が通過したか否かを判定するときとがある判定手段とを備え、
前記判定手段は、
前記第1スイッチ手段または前記第2スイッチ手段により出力された信号のレベルが所定の閾値レベルよりも第1方向に位置すると判定する第1判定、又は、当該信号のレベルが当該所定の閾値レベルまたは当該所定の閾値レベルよりも前記第1方向と反対の第2方向に位置すると判定する第2判定を行う信号レベル判定手段と、
第n(nは自然数)回目の反復処理における1回の前記第1判定が行われてから第n+1回目の反復処理において前記第2判定が行われると、当該第n+1回目の反復処理において更に判定が行われ、当該判定が前記第2判定である場合に、前記第1の領域または前記第2の領域を遊技球が通過したと判定する通過判定手段とを有し、
前記演出実行手段は、
遊技者に前記操作手段への操作を指示する操作指示演出を実行可能であり、
前記操作指示演出において前記操作手段に対して所定の操作があったとき、前記特別遊技判定手段による判定結果を示唆する示唆演出を実行可能である、遊技機。 Special game determination means for determining whether or not to play a special game by passing a game ball through a first region provided at the first start port or a second region provided at the second start port;
Based on the determination result by the special game determination means, an effect execution means for executing a predetermined effect;
Operation means that can be operated by the player;
First switch means for outputting a signal of a level corresponding to the passing state of the game ball with respect to the first region;
Second switch means for outputting a signal of a level corresponding to the passing state of the game ball with respect to the second region;
Determining whether or not a game ball has passed through the first area by iterative processing repeatedly executed at predetermined intervals based on a signal output by the first switch means; 2 based on a signal output by the switch means, and a determination means for determining whether or not the game ball has passed through the second area by the iterative process,
The determination means includes
First determination for determining that the level of the signal output by the first switch means or the second switch means is located in the first direction with respect to a predetermined threshold level, or the level of the signal is the predetermined threshold level or A signal level determination means for performing a second determination to determine that the position is in a second direction opposite to the first direction from the predetermined threshold level;
If (n is a natural number) the n-th dividing the second determination rows in one of the first determination is whether we the n + 1 th iteration processing is performed definitive the iteration process, in the first (n + 1) th iteration When the determination is further performed and the determination is the second determination, it has passage determination means for determining that the game ball has passed through the first region or the second region ,
Before Symbol performance execution means,
An operation instruction effect for instructing the player to operate the operation means can be executed,
A gaming machine capable of executing a suggestion effect suggesting a determination result by the special game determination means when a predetermined operation is performed on the operation means in the operation instruction effect.
演出を進行させる進行演出を実行可能であり、
前記進行演出の実行中に前記操作指示演出が実行された場合、前記進行演出を継続して進行させるときと、前記進行演出を継続して進行させないときとがある、請求項1に記載の遊技機。 The production execution means
It is possible to execute a progress effect that advances the effect,
The game according to claim 1, wherein when the operation instruction effect is executed during execution of the progress effect, there are a case where the progress effect is continued and a case where the progress effect is not continued. Machine.
前記操作指示演出において前記操作手段に対して所定の操作がなかった場合、前記示唆演出を実行しないときと、前記示唆演出を実行するときとがあり、
前記操作指示演出の実行中に前記進行演出が継続して進行された場合、前記操作指示演出において前記操作手段に対して所定の操作がなかったときは前記示唆演出を実行しないことが可能であり、前記操作指示演出の実行中に前記進行演出が継続して進行されなかった場合、前記操作指示演出において前記操作手段に対して所定の操作がなかったときは前記示唆演出を実行することが可能である、請求項2に記載の遊技機。 The production execution means
When there is no predetermined operation on the operation means in the operation instruction effect, there are a case where the suggestion effect is not executed and a case where the suggestion effect is executed,
In the case where the progress effect is continuously performed during execution of the operation instruction effect, it is possible not to execute the suggestion effect when there is no predetermined operation on the operation means in the operation instruction effect. In the case where the progress effect is not continuously progressed during execution of the operation instruction effect, the suggestion effect can be executed when there is no predetermined operation on the operation means in the operation instruction effect. The gaming machine according to claim 2, wherein
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JP2016118968A JP2017018584A (en) | 2016-06-15 | 2016-06-15 | Game machine |
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JP2016118968A JP2017018584A (en) | 2016-06-15 | 2016-06-15 | Game machine |
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JP2015138992A Division JP6055040B1 (en) | 2015-07-10 | 2015-07-10 | Game machine |
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JP2017018584A5 true JP2017018584A5 (en) | 2017-08-17 |
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JP2004049617A (en) * | 2002-07-22 | 2004-02-19 | Takeya Co Ltd | Game ball detecting device and game machine |
JP5991752B2 (en) * | 2012-09-28 | 2016-09-14 | サミー株式会社 | Game machine |
JP2015104486A (en) * | 2013-11-29 | 2015-06-08 | 株式会社大一商会 | Game machine |
JP5899266B2 (en) * | 2014-05-09 | 2016-04-06 | 京楽産業.株式会社 | Game machine |
JP6145543B2 (en) * | 2016-07-05 | 2017-06-14 | 京楽産業.株式会社 | Game machine |
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