JP2020036702A5 - - Google Patents
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- JP2020036702A5 JP2020036702A5 JP2018164493A JP2018164493A JP2020036702A5 JP 2020036702 A5 JP2020036702 A5 JP 2020036702A5 JP 2018164493 A JP2018164493 A JP 2018164493A JP 2018164493 A JP2018164493 A JP 2018164493A JP 2020036702 A5 JP2020036702 A5 JP 2020036702A5
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- Prior art keywords
- motion
- special effect
- detecting
- player
- executed
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Description
(1)上記目的を達成するため、本発明に係る遊技機は、
可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機(例えば、パチンコ遊技機1など)であって、
遊技者の動作を検出可能な動作検出手段(例えば、コントローラセンサユニット35Aや発射センサなど)と、
前記動作検出手段が遊技者の動作を検出したことに応じて特別演出を実行する特別演出実行手段(例えば、ステップ058AKS015の処理を実行する演出制御用CPU120など)と、を備え、
前記特別演出実行手段は、
前記特別演出として、前記有利状態へ制御されることが特定可能な特別報知を含む第1態様(例えば、成功態様)と、前記特別報知を含まない第2態様(例えば、失敗態様)とのいずれかを実行可能であり、
前記動作検出手段が第1動作を検出したことに応じて前記特別演出を実行可能であり(例えば、レバー操作が行われた場合に特別演出を実行するなど)、
前記第1動作を検出する前に、該第1動作とは異なる第2動作を検出した場合、該第2動作を検出しない場合とは異なる割合で前記第1態様の特別演出を実行し(例えば、始動入賞口を狙って遊技球を発射させる動作が行われたことで成功態様の特別演出の実行割合が変化するなど)、
一の可変表示において前記特別演出を複数回実行可能である(例えば、1回の可変表示において特別演出を複数回実行可能であるなど)、
ことを特徴とする。
(1) In order to achieve the above object, the gaming machine according to the present invention is
A gaming machine (for example, a pachinko gaming machine 1) that can be variably displayed and can be controlled in an advantageous state that is advantageous to the player,
A motion detecting means capable of detecting the motion of the player (for example, the controller sensor unit 35A or the firing sensor),
A special effect executing means for executing a special effect in response to the operation detecting means detecting the operation of the player (for example, an effect control CPU 120 for executing the processing of step 058AKS015),
The special effect executing means,
As the special effect, either a first mode (for example, a success mode) including a special notification that can be specified to be controlled to the advantageous state or a second mode (for example, a failure mode) that does not include the special notification. Is feasible,
The special effect can be executed in response to the motion detecting means detecting the first motion (for example, the special effect is executed when a lever operation is performed),
If a second motion different from the first motion is detected before the first motion is detected, the special effect of the first aspect is executed at a rate different from that in the case where the second motion is not detected (for example, , The execution ratio of the special effect of the success mode is changed due to the operation of firing the game ball aiming at the starting winning opening),
The special effect can be executed a plurality of times in one variable display (for example, the special effect can be executed a plurality of times in one variable display),
It is characterized by
Claims (1)
遊技者の動作を検出可能な動作検出手段と、
前記動作検出手段が遊技者の動作を検出したことに応じて特別演出を実行する特別演出実行手段と、を備え、
前記特別演出実行手段は、
前記特別演出として、前記有利状態へ制御されることが特定可能な特別報知を含む第1態様と、前記特別報知を含まない第2態様とのいずれかを実行可能であり、
前記動作検出手段が第1動作を検出したことに応じて前記特別演出を実行可能であり、
前記第1動作を検出する前に、該第1動作とは異なる第2動作を検出した場合、該第2動作を検出しない場合とは異なる割合で前記第1態様の特別演出を実行し、
一の可変表示において前記特別演出を複数回実行可能である、
ことを特徴とする遊技機。 A gaming machine that can be variably displayed and can be controlled in an advantageous state that is advantageous to the player,
A motion detecting means capable of detecting the motion of the player,
A special effect executing means for executing a special effect in response to the operation detecting means detecting the operation of the player;
The special effect executing means,
As the special effect, it is possible to execute one of a first mode including a special notification that can be specified to be controlled to the advantageous state and a second mode that does not include the special notification,
The special effect can be executed in response to the motion detecting means detecting the first motion,
If a second motion different from the first motion is detected before the first motion is detected, the special effect of the first aspect is executed at a rate different from that in the case where the second motion is not detected,
It is possible to execute the special effect a plurality of times in one variable display,
A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018164493A JP2020036702A (en) | 2018-09-03 | 2018-09-03 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018164493A JP2020036702A (en) | 2018-09-03 | 2018-09-03 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020036702A JP2020036702A (en) | 2020-03-12 |
JP2020036702A5 true JP2020036702A5 (en) | 2020-04-23 |
Family
ID=69737070
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018164493A Pending JP2020036702A (en) | 2018-09-03 | 2018-09-03 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2020036702A (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5178647B2 (en) * | 2009-06-30 | 2013-04-10 | 株式会社ソフイア | Game machine |
JP5963259B2 (en) * | 2012-09-28 | 2016-08-03 | サミー株式会社 | Game machine |
JP6345425B2 (en) * | 2014-01-17 | 2018-06-20 | 株式会社三共 | Game machine |
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2018
- 2018-09-03 JP JP2018164493A patent/JP2020036702A/en active Pending