JP2019146731A5 - - Google Patents
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- JP2019146731A5 JP2019146731A5 JP2018032801A JP2018032801A JP2019146731A5 JP 2019146731 A5 JP2019146731 A5 JP 2019146731A5 JP 2018032801 A JP2018032801 A JP 2018032801A JP 2018032801 A JP2018032801 A JP 2018032801A JP 2019146731 A5 JP2019146731 A5 JP 2019146731A5
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Description
本発明に係る遊技機は、
遊技者に有利な特別遊技を行った後、遊技者に有利な有利遊技状態に制御する場合と、前記有利遊技状態に制御しない場合とがある遊技機において、
演出を行うことが可能な演出実行手段を備え、
前記演出実行手段は、
前記特別遊技後に前記有利遊技状態になることを示唆する第1結果又は前記特別遊技後に前記有利遊技状態にならないことを示唆する第2結果に分岐する特定演出を実行可能であり、
前記特定演出において、第1パターンの演出を実行するときと、前記第1パターンよりも前記第1結果に分岐し難い第2パターンの演出を実行してから前記第1パターンの演出を実行するときとがあることを特徴とする遊技機である。
The gaming machine according to the present invention
In a gaming machine, in which after performing a special game advantageous to the player, the gaming machine may be controlled to an advantageous gaming state advantageous to the player, or may not be controlled to the advantageous gaming state.
Equipped with a production execution means that can perform production
The effect executing means is
It is possible to execute a specific effect that branches into a first result suggesting that the advantageous gaming state is reached after the special game or a second result suggesting that the advantageous gaming state is not achieved after the special game.
In the specific effect, when the effect of the first pattern is executed, and when the effect of the second pattern, which is less likely to branch to the first result than the first pattern, is executed, and then the effect of the first pattern is executed. It is a gaming machine characterized by having.
Claims (6)
演出を行うことが可能な演出実行手段を備え、
前記演出実行手段は、
前記特別遊技後に前記有利遊技状態になることを示唆する第1結果又は前記特別遊技後に前記有利遊技状態にならないことを示唆する第2結果に分岐する特定演出を実行可能であり、
前記特定演出において、第1パターンの演出を実行するときと、前記第1パターンよりも前記第1結果に分岐し難い第2パターンの演出を実行してから前記第1パターンの演出を実行するときとがあることを特徴とする遊技機。 In a gaming machine, in which after performing a special game advantageous to the player, the gaming machine may be controlled to an advantageous gaming state advantageous to the player, or may not be controlled to the advantageous gaming state.
Equipped with a production execution means that can perform production
The effect executing means is
It is possible to execute a specific effect that branches into a first result suggesting that the advantageous gaming state is reached after the special game or a second result suggesting that the advantageous gaming state is not achieved after the special game.
In the specific effect, when the effect of the first pattern is executed, and when the effect of the second pattern, which is less likely to branch to the first result than the first pattern, is executed, and then the effect of the first pattern is executed. gaming machine wherein there are and.
前記第2パターンの演出を実行しないで前記第1パターンの演出を実行するときと、前記第2パターンの演出を実行してから前記第1パターンの演出を実行するときとで、前記第1結果に分岐する確率が異なることを特徴とする遊技機。 The first result when the effect of the first pattern is executed without executing the effect of the second pattern and when the effect of the first pattern is executed after the effect of the second pattern is executed. A gaming machine characterized in that the probability of branching to is different.
前記特定演出は、前記有利遊技状態において実行される演出であって、前記第1結果である成功に分岐することで前記有利遊技状態が継続することを示唆し、前記第2結果である失敗に分岐することで前記有利遊技状態が終了することを示唆する演出であることを特徴とする遊技機。 The specific effect is an effect executed in the advantageous gaming state, suggesting that the advantageous gaming state continues by branching to the success which is the first result, and the failure which is the second result. A gaming machine characterized in that it is an effect suggesting that the advantageous gaming state ends by branching.
前記有利遊技状態は、通常確率状態よりも前記特別遊技を行うと判定され易い高確率状態であることを特徴とする遊技機。 The advantageous gaming state is a gaming machine characterized in that it is a high probability state in which it is easier to determine that the special game is performed than in the normal probability state.
演出を行うことが可能な演出実行手段を備え、 Equipped with a production execution means that can perform production
前記演出実行手段は、 The effect executing means is
前記特別遊技が行われることを示唆する第1結果又は前記特別遊技が行われないことを示唆する第2結果に分岐する特定演出を実行可能であり、 It is possible to execute a specific effect that branches into a first result suggesting that the special game is performed or a second result suggesting that the special game is not performed.
前記特定演出において、第1パターンの演出を実行するときと、前記第1パターンよりも前記第1結果に分岐し難い第2パターンの演出を実行してから前記第1パターンの演出を実行するときとがあることを特徴とする遊技機。 In the specific effect, when the effect of the first pattern is executed, and when the effect of the second pattern, which is less likely to branch to the first result than the first pattern, is executed, and then the effect of the first pattern is executed. A gaming machine characterized by having.
前記第2パターンの演出を実行しないで前記第1パターンの演出を実行するときと、前記第2パターンの演出を実行してから前記第1パターンの演出を実行するときとで、前記第1結果に分岐する確率が異なることを特徴とする遊技機。 The first result when the effect of the first pattern is executed without executing the effect of the second pattern and when the effect of the first pattern is executed after the effect of the second pattern is executed. A gaming machine characterized in that the probability of branching to is different.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018032801A JP2019146731A (en) | 2018-02-27 | 2018-02-27 | Game machine |
Applications Claiming Priority (1)
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JP2018032801A JP2019146731A (en) | 2018-02-27 | 2018-02-27 | Game machine |
Publications (2)
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JP2019146731A JP2019146731A (en) | 2019-09-05 |
JP2019146731A5 true JP2019146731A5 (en) | 2021-04-30 |
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JP2018032801A Pending JP2019146731A (en) | 2018-02-27 | 2018-02-27 | Game machine |
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Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5465574B2 (en) * | 2010-03-31 | 2014-04-09 | 株式会社大一商会 | Game machine |
JP2013144044A (en) * | 2012-01-16 | 2013-07-25 | Sansei R&D:Kk | Game machine |
JP6364659B2 (en) * | 2013-10-17 | 2018-08-01 | 株式会社三共 | Game machine |
JP6036876B2 (en) * | 2015-02-24 | 2016-11-30 | タイヨーエレック株式会社 | Game machine |
JP6269994B1 (en) * | 2016-09-23 | 2018-01-31 | 株式会社サンセイアールアンドディ | Game machine |
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2018
- 2018-02-27 JP JP2018032801A patent/JP2019146731A/en active Pending