JP2019063279A5 - - Google Patents
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- JP2019063279A5 JP2019063279A5 JP2017192275A JP2017192275A JP2019063279A5 JP 2019063279 A5 JP2019063279 A5 JP 2019063279A5 JP 2017192275 A JP2017192275 A JP 2017192275A JP 2017192275 A JP2017192275 A JP 2017192275A JP 2019063279 A5 JP2019063279 A5 JP 2019063279A5
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- Prior art keywords
- player
- game
- operation information
- contact
- detecting
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- 238000001514 detection method Methods 0.000 claims description 5
Description
上記の課題を解決するために、本発明に係る遊技機は、
遊技者によって遊技に関する操作が行われる操作手段と、
遊技に用いられる遊技媒体を貯留する貯留手段と、
画像を表示する画像表示手段と、
前記画像表示手段に対して遊技者が入力した操作情報を検出可能な検出手段と、
前記遊技者が接触可能に設けられて遊技者に対して所定の方向への振動を与える振動手段と、
前記検出手段による遊技者が入力した操作情報の検出に応じて、前記遊技者に対して短時間の振動を与えるよう前記振動手段を制御する振動制御部とを備えていることを特徴とする。
In order to solve the above problems, a gaming machine according to the present invention is:
Operation means for performing operations related to the game by the player;
A storage means for storing game media used in the game;
Image display means for displaying an image;
Detection means capable of detecting operation information input by the player to the image display means;
A vibration means provided so that the player can come into contact with the player to vibrate the player in a predetermined direction;
In response to the detection of the operation information by the player by the detecting means is inputted, characterized by comprising a vibration control unit for controlling the vibrating means to provide vibrations of short relative to the player .
Claims (2)
遊技に用いられる遊技媒体を貯留する貯留手段と、
画像を表示する画像表示手段と、
前記画像表示手段に対して遊技者が入力した操作情報を検出可能な検出手段と、
前記遊技者が接触可能に設けられて遊技者に対して所定の方向への振動を与える振動手段と、
前記検出手段による遊技者が入力した操作情報の検出に応じて、前記遊技者に対して短時間の振動を与えるよう前記振動手段を制御する振動制御部とを備えていることを特徴とする遊技機。 Operation means for performing operations related to the game by the player;
A storage means for storing game media used in the game;
Image display means for displaying an image;
Detection means capable of detecting operation information input by the player to the image display means;
A vibration means provided so that the player can come into contact with the player to vibrate the player in a predetermined direction;
In response to the detection of the operation information by the player by the detecting means is inputted, characterized by comprising a vibration control unit for controlling the vibrating means to provide vibrations of short relative to the player Gaming machine.
前記検出手段は、前記物理接触手段を用いて遊技者が入力した操作情報を検出可能であって、前記物理接触手段が前記貯留手段に貯留された遊技媒体の表示画像に接触する又は近接した状態を検出することによって遊技者が入力した操作情報を検出可能であることを特徴とする請求項1に記載の遊技機。 The vibration means is a physical contact means that can be arranged at a predetermined position where the player can physically contact,
The detection means can detect operation information input by a player using the physical contact means, and the physical contact means is in contact with or close to a display image of a game medium stored in the storage means 2. The gaming machine according to claim 1, wherein the operation information input by the player can be detected by detecting the game.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017192275A JP2019063279A (en) | 2017-09-30 | 2017-09-30 | Game machine |
JP2021090718A JP7177408B2 (en) | 2017-09-30 | 2021-05-29 | game machine |
JP2022180043A JP2023001318A (en) | 2017-09-30 | 2022-11-10 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017192275A JP2019063279A (en) | 2017-09-30 | 2017-09-30 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021090718A Division JP7177408B2 (en) | 2017-09-30 | 2021-05-29 | game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2019063279A JP2019063279A (en) | 2019-04-25 |
JP2019063279A5 true JP2019063279A5 (en) | 2019-10-10 |
Family
ID=66336987
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017192275A Pending JP2019063279A (en) | 2017-09-30 | 2017-09-30 | Game machine |
JP2021090718A Active JP7177408B2 (en) | 2017-09-30 | 2021-05-29 | game machine |
JP2022180043A Pending JP2023001318A (en) | 2017-09-30 | 2022-11-10 | game machine |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021090718A Active JP7177408B2 (en) | 2017-09-30 | 2021-05-29 | game machine |
JP2022180043A Pending JP2023001318A (en) | 2017-09-30 | 2022-11-10 | game machine |
Country Status (1)
Country | Link |
---|---|
JP (3) | JP2019063279A (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2019063277A (en) * | 2017-09-30 | 2019-04-25 | 株式会社三洋物産 | Game machine |
JP2019063278A (en) * | 2017-09-30 | 2019-04-25 | 株式会社三洋物産 | Game machine |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4953864B2 (en) * | 2007-03-14 | 2012-06-13 | 株式会社ソフイア | Game machine |
JP5378815B2 (en) * | 2009-01-28 | 2013-12-25 | 株式会社三共 | Game machine |
JP2011206456A (en) * | 2010-03-30 | 2011-10-20 | Joyco Systems Corp | Game system |
JP5820140B2 (en) * | 2011-04-22 | 2015-11-24 | 株式会社ソフイア | Game machine |
JP2015154819A (en) * | 2014-02-20 | 2015-08-27 | 株式会社三洋物産 | Game machine |
JP2016152853A (en) * | 2015-02-20 | 2016-08-25 | フィールズ株式会社 | Game machine |
JP6097335B2 (en) * | 2015-05-19 | 2017-03-15 | 京楽産業.株式会社 | Game machine |
JP2019063277A (en) * | 2017-09-30 | 2019-04-25 | 株式会社三洋物産 | Game machine |
JP6992384B2 (en) * | 2017-09-30 | 2022-01-13 | 株式会社三洋物産 | Pachinko machine |
JP2019063278A (en) * | 2017-09-30 | 2019-04-25 | 株式会社三洋物産 | Game machine |
-
2017
- 2017-09-30 JP JP2017192275A patent/JP2019063279A/en active Pending
-
2021
- 2021-05-29 JP JP2021090718A patent/JP7177408B2/en active Active
-
2022
- 2022-11-10 JP JP2022180043A patent/JP2023001318A/en active Pending
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