JP2020130839A5 - - Google Patents
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- JP2020130839A5 JP2020130839A5 JP2019031150A JP2019031150A JP2020130839A5 JP 2020130839 A5 JP2020130839 A5 JP 2020130839A5 JP 2019031150 A JP2019031150 A JP 2019031150A JP 2019031150 A JP2019031150 A JP 2019031150A JP 2020130839 A5 JP2020130839 A5 JP 2020130839A5
- Authority
- JP
- Japan
- Prior art keywords
- effect
- operation effect
- state
- change
- mode
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (3)
前記操作手段を表した操作画像を表示装置に表示した上で、遊技者に対し前記操作手段の操作を促す操作演出を実行する演出実行手段と、An effect executing means for executing an operation effect for urging the player to operate the operation means after displaying an operation image showing the operation means on the display device.
を備え、Equipped with
前記操作演出として、前記操作手段の状態が変化することに応じて、前記操作画像の態様が変化する特定操作演出を実行することが可能であることを特徴とする遊技機。 As the operation effect, the gaming machine is characterized in that it is possible to execute a specific operation effect in which the mode of the operation image changes in response to a change in the state of the operation means.
前記特定操作演出と、With the specific operation effect
前記操作手段の状態が変化しても、前記操作画像の態様が変化しない通常操作演出と、A normal operation effect in which the mode of the operation image does not change even if the state of the operation means changes,
を実行することが可能であり、Is possible and
前記通常操作演出が発生した場合よりも、前記特定操作演出が発生した場合の方が、演出の結果が遊技者に有利なものとなる蓋然性が高いことを特徴とする請求項1に記載の遊技機。 The game according to claim 1, wherein the result of the effect is more likely to be advantageous to the player when the specific operation effect is generated than when the normal operation effect is generated. Machine.
前記特定操作演出にて、前記操作手段が前記非振動状態から前記振動状態に変化することに応じて、前記操作画像が振動していないことを表す非振動態様から振動していることを表す振動態様に変化することを特徴とする請求項1または請求項2に記載の遊技機。 In the specific operation effect, the operation means vibrates from the non-vibration mode indicating that the operation image does not vibrate in response to the change from the non-vibration state to the vibration state. The gaming machine according to claim 1 or 2, wherein the gaming machine changes to a mode.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2019031150A JP2020130839A (en) | 2019-02-25 | 2019-02-25 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019031150A JP2020130839A (en) | 2019-02-25 | 2019-02-25 | Game machine |
Publications (2)
Publication Number | Publication Date |
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JP2020130839A JP2020130839A (en) | 2020-08-31 |
JP2020130839A5 true JP2020130839A5 (en) | 2022-03-01 |
Family
ID=72261674
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019031150A Pending JP2020130839A (en) | 2019-02-25 | 2019-02-25 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2020130839A (en) |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6064157B1 (en) * | 2015-12-25 | 2017-01-25 | 株式会社大都技研 | Amusement stand |
JP6799743B2 (en) * | 2018-11-07 | 2020-12-16 | 株式会社大都技研 | Game table |
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2019
- 2019-02-25 JP JP2019031150A patent/JP2020130839A/en active Pending