JP2020162690A5 - - Google Patents
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- JP2020162690A5 JP2020162690A5 JP2019064159A JP2019064159A JP2020162690A5 JP 2020162690 A5 JP2020162690 A5 JP 2020162690A5 JP 2019064159 A JP2019064159 A JP 2019064159A JP 2019064159 A JP2019064159 A JP 2019064159A JP 2020162690 A5 JP2020162690 A5 JP 2020162690A5
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- JP
- Japan
- Prior art keywords
- gaming machine
- vibrates
- effect
- vibrating body
- vibration
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000694 effects Effects 0.000 claims description 8
- 230000001737 promoting effect Effects 0.000 claims description 2
Description
本発明の遊技機は、
演出を制御可能な演出制御手段と、
振動可能であって遊技者が操作可能な操作手段と、
振動可能な振動体と、を備える遊技機において、
前記演出制御手段は、
前記操作手段への操作を促す操作促進演出を実行可能であり、
前記操作促進演出を実行する前に、前記操作手段を振動させると共に前記振動体を振動させる操作振動煽り演出を実行可能であることを特徴とする遊技機である。
The gaming machine of the present invention
A production control means that can control the production,
An operating means that can vibrate and can be operated by the player ,
In a gaming machine equipped with a vibrating body that can vibrate,
The effect control means is
It is possible to execute an operation promotion effect that encourages an operation on the operation means.
It is a gaming machine characterized in that it is possible to execute an operation vibration fanning effect that vibrates the operating means and vibrates the vibrating body before executing the operation promoting effect .
Claims (2)
振動可能であって遊技者が操作可能な操作手段と、
振動可能な振動体と、を備える遊技機において、
前記演出制御手段は、
前記操作手段への操作を促す操作促進演出を実行可能であり、
前記操作促進演出を実行する前に、前記操作手段を振動させると共に前記振動体を振動させる操作振動煽り演出を実行可能であることを特徴とする遊技機。 A production control means that can control the production,
An operating means that can vibrate and can be operated by the player ,
In a gaming machine equipped with a vibrating body that can vibrate,
The effect control means is
It is possible to execute an operation promotion effect that encourages an operation on the operation means.
A gaming machine characterized in that it is possible to perform an operation vibration fanning effect that vibrates the operating means and vibrates the vibrating body before executing the operation promoting effect .
前記演出制御手段は、The effect control means is
前記操作振動煽り演出において、前記操作手段が振動する振動周期と前記振動体が振動する振動周期とを同じ又は実質的に同じにすることが可能であることを特徴とする遊技機。A gaming machine characterized in that, in the operation vibration fanning effect, the vibration cycle in which the operating means vibrates and the vibration cycle in which the vibrating body vibrates can be the same or substantially the same.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019064159A JP7296097B2 (en) | 2019-03-28 | 2019-03-28 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019064159A JP7296097B2 (en) | 2019-03-28 | 2019-03-28 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020162690A JP2020162690A (en) | 2020-10-08 |
JP2020162690A5 true JP2020162690A5 (en) | 2022-04-01 |
JP7296097B2 JP7296097B2 (en) | 2023-06-22 |
Family
ID=72715369
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019064159A Active JP7296097B2 (en) | 2019-03-28 | 2019-03-28 | game machine |
Country Status (1)
Country | Link |
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JP (1) | JP7296097B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2021029863A (en) | 2019-08-28 | 2021-03-01 | 株式会社三共 | Game machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2016158996A (en) * | 2015-03-04 | 2016-09-05 | 京楽産業.株式会社 | Game machine |
JP6687709B2 (en) * | 2018-11-21 | 2020-04-28 | 株式会社藤商事 | Amusement machine |
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2019
- 2019-03-28 JP JP2019064159A patent/JP7296097B2/en active Active