JP2020162690A5 - - Google Patents

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Publication number
JP2020162690A5
JP2020162690A5 JP2019064159A JP2019064159A JP2020162690A5 JP 2020162690 A5 JP2020162690 A5 JP 2020162690A5 JP 2019064159 A JP2019064159 A JP 2019064159A JP 2019064159 A JP2019064159 A JP 2019064159A JP 2020162690 A5 JP2020162690 A5 JP 2020162690A5
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JP
Japan
Prior art keywords
gaming machine
vibrates
effect
vibrating body
vibration
Prior art date
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Application number
JP2019064159A
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Japanese (ja)
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JP7296097B2 (en
JP2020162690A (en
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Priority to JP2019064159A priority Critical patent/JP7296097B2/en
Priority claimed from JP2019064159A external-priority patent/JP7296097B2/en
Publication of JP2020162690A publication Critical patent/JP2020162690A/en
Publication of JP2020162690A5 publication Critical patent/JP2020162690A5/ja
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Description

本発明の遊技機は、
演出を制御可能な演出制御手段と、
振動可能であって遊技者が操作可能な操作手段と、
振動可能な振動体と、を備える遊技機において、
前記演出制御手段は、
前記操作手段への操作を促す操作促進演出を実行可能であり、
前記操作促進演出を実行する前に、前記操作手段を振動させると共に前記振動体を振動させる操作振動煽り演出を実行可能であることを特徴とする遊技機である。
The gaming machine of the present invention
A production control means that can control the production,
An operating means that can vibrate and can be operated by the player ,
In a gaming machine equipped with a vibrating body that can vibrate,
The effect control means is
It is possible to execute an operation promotion effect that encourages an operation on the operation means.
It is a gaming machine characterized in that it is possible to execute an operation vibration fanning effect that vibrates the operating means and vibrates the vibrating body before executing the operation promoting effect .

Claims (2)

演出を制御可能な演出制御手段と、
振動可能であって遊技者が操作可能な操作手段と、
振動可能な振動体と、を備える遊技機において、
前記演出制御手段は、
前記操作手段への操作を促す操作促進演出を実行可能であり、
前記操作促進演出を実行する前に、前記操作手段を振動させると共に前記振動体を振動させる操作振動煽り演出を実行可能であることを特徴とする遊技機。
A production control means that can control the production,
An operating means that can vibrate and can be operated by the player ,
In a gaming machine equipped with a vibrating body that can vibrate,
The effect control means is
It is possible to execute an operation promotion effect that encourages an operation on the operation means.
A gaming machine characterized in that it is possible to perform an operation vibration fanning effect that vibrates the operating means and vibrates the vibrating body before executing the operation promoting effect .
請求項1に記載の遊技機において、In the gaming machine according to claim 1,
前記演出制御手段は、The effect control means is
前記操作振動煽り演出において、前記操作手段が振動する振動周期と前記振動体が振動する振動周期とを同じ又は実質的に同じにすることが可能であることを特徴とする遊技機。A gaming machine characterized in that, in the operation vibration fanning effect, the vibration cycle in which the operating means vibrates and the vibration cycle in which the vibrating body vibrates can be the same or substantially the same.
JP2019064159A 2019-03-28 2019-03-28 game machine Active JP7296097B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019064159A JP7296097B2 (en) 2019-03-28 2019-03-28 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019064159A JP7296097B2 (en) 2019-03-28 2019-03-28 game machine

Publications (3)

Publication Number Publication Date
JP2020162690A JP2020162690A (en) 2020-10-08
JP2020162690A5 true JP2020162690A5 (en) 2022-04-01
JP7296097B2 JP7296097B2 (en) 2023-06-22

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ID=72715369

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2019064159A Active JP7296097B2 (en) 2019-03-28 2019-03-28 game machine

Country Status (1)

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JP (1) JP7296097B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2021029863A (en) 2019-08-28 2021-03-01 株式会社三共 Game machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016158996A (en) * 2015-03-04 2016-09-05 京楽産業.株式会社 Game machine
JP6687709B2 (en) * 2018-11-21 2020-04-28 株式会社藤商事 Amusement machine

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