JP2020048735A5 - - Google Patents
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- JP2020048735A5 JP2020048735A5 JP2018179714A JP2018179714A JP2020048735A5 JP 2020048735 A5 JP2020048735 A5 JP 2020048735A5 JP 2018179714 A JP2018179714 A JP 2018179714A JP 2018179714 A JP2018179714 A JP 2018179714A JP 2020048735 A5 JP2020048735 A5 JP 2020048735A5
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- effect
- vibrating
- vibration
- vibrates
- control
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- 230000000694 effects Effects 0.000 claims description 30
- 230000001276 controlling effect Effects 0.000 claims description 5
- 230000000875 corresponding Effects 0.000 description 2
Description
(手段A)本発明による遊技機は、遊技を実行可能な遊技機であって、振動可能な振動手段と、振動手段の振動制御が可能な振動制御手段と、演出手段を用いた演出の実行を制御する演出制御手段と、を備え、演出制御手段は、振動手段が振動するときに演出手段を振動対応態様に制御する第1演出パターンと、振動手段が振動するときに演出手段を振動対応態様に制御しない第2演出パターンと、を含む複数の演出パターンにより演出を実行可能であり、第1演出パターンと第2演出パターンとで有利度が異なることを特徴とする。そのような構成によれば、演出効果を高めることができる。
(手段1)他の遊技機は、遊技を実行可能な遊技機であって、振動可能な振動手段(例えば、バイブレータモータ153IW13)と、振動手段の振動制御が可能な振動制御手段(例えば、演出制御用CPU120における、ステップ153IWS020で振動演出を設定し、ステップS172を実行する部分)と、演出手段(例えば、スピーカ8L,8R、第2可動体153IW02)を用いた演出の実行を制御する演出制御手段(例えば、演出制御用CPU120における、ステップS76を実行する部分)とを備え、演出制御手段は、振動手段が振動するときに演出手段を振動対応態様に制御する第1演出パターン(例えば、Kp1〜Kp3)と、振動手段が振動するときに演出手段を振動対応態様に制御しない第2演出パターン(例えば、Kp0)とを含む複数の演出パターンにより演出を実行可能であることを特徴とする。そのような構成によれば、演出効果を高めることができる。
(Means A) A gaming machine according to the present invention is a gaming machine capable of executing a game, and is capable of vibrating vibrating means, vibration control means capable of controlling vibration of the vibrating means, and execution of effect using the effecting means. And a production control means for controlling the production means, wherein the production control means vibrates the production means when the vibrating means vibrates. It is characterized in that the effect can be executed by a plurality of effect patterns including a second effect pattern that is not controlled according to the aspect, and that the first effect pattern and the second effect pattern have different degrees of advantage. With such a configuration, the effect of production can be enhanced.
(Means 1) Another gaming machine is a gaming machine capable of executing a game, and includes vibrating vibrating means (e.g., vibrator motor 153IW13) and vibration control means (e.g., effect) capable of controlling vibration of the vibrating means. Effect control in the control CPU 120, which controls the execution of effect using the vibration effect set in step 153IWS020 and executing step S172) and effect means (eg, speakers 8L, 8R, second movable body 153IW02). Means (for example, a portion of the effect control CPU 120 that executes step S76), and the effect control means controls the effect means in a vibration corresponding mode when the vibrating means vibrates (for example, Kp1). ~ Kp3) and a second effect pattern (example in which the effect means is not controlled in a vibration corresponding mode when the vibrating means vibrates) If, characterized in that it is capable of executing a presentation by a plurality of effect patterns including Kp0) and. With such a configuration, the effect of production can be enhanced.
Claims (1)
振動可能な振動手段と、
前記振動手段の振動制御が可能な振動制御手段と、
演出手段を用いた演出の実行を制御する演出制御手段と、を備え、
前記演出制御手段は、前記振動手段が振動するときに前記演出手段を振動対応態様に制御する第1演出パターンと、前記振動手段が振動するときに前記演出手段を振動対応態様に制御しない第2演出パターンと、を含む複数の演出パターンにより演出を実行可能であり、
前記第1演出パターンと前記第2演出パターンとで有利度が異なる
ことを特徴とする遊技機。 A gaming machine capable of executing a game,
A vibrating means capable of vibrating;
A vibration control means capable of controlling vibration of the vibrating means,
It includes a presentation control means for controlling the execution of the effect using the effect means, and
The effect control means controls the effect means to vibrate when the vibrating means vibrates, and a first effect pattern that does not control the effect means to vibrate when the vibrating means vibrates. and effect patterns, Ri executable der the effect of a plurality of effect patterns including,
A game machine characterized in that the first effect pattern and the second effect pattern have different degrees of advantage .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018179714A JP2020048735A (en) | 2018-09-26 | 2018-09-26 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018179714A JP2020048735A (en) | 2018-09-26 | 2018-09-26 | Game machine |
Publications (2)
Publication Number | Publication Date |
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JP2020048735A JP2020048735A (en) | 2020-04-02 |
JP2020048735A5 true JP2020048735A5 (en) | 2020-05-14 |
Family
ID=69994457
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018179714A Pending JP2020048735A (en) | 2018-09-26 | 2018-09-26 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2020048735A (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2016154713A (en) * | 2015-02-25 | 2016-09-01 | 株式会社三共 | Game machine |
JP6665417B2 (en) * | 2015-03-31 | 2020-03-13 | 株式会社三洋物産 | Gaming machine |
JP6372717B2 (en) * | 2016-09-28 | 2018-08-15 | 株式会社サンセイアールアンドディ | Game machine |
JP2018102550A (en) * | 2016-12-26 | 2018-07-05 | 京楽産業.株式会社 | Game machine |
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2018
- 2018-09-26 JP JP2018179714A patent/JP2020048735A/en active Pending