JP2016077653A5 - - Google Patents
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- JP2016077653A5 JP2016077653A5 JP2014213304A JP2014213304A JP2016077653A5 JP 2016077653 A5 JP2016077653 A5 JP 2016077653A5 JP 2014213304 A JP2014213304 A JP 2014213304A JP 2014213304 A JP2014213304 A JP 2014213304A JP 2016077653 A5 JP2016077653 A5 JP 2016077653A5
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- variable display
- effect
- control means
- effect device
- effects
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- 230000000694 effects Effects 0.000 claims description 26
- 230000001276 controlling effect Effects 0.000 claims description 4
- 230000002349 favourable Effects 0.000 description 1
Description
(1) 可変表示を行ない、遊技者にとって有利な有利状態(たとえば、大当り状態)に制御可能な遊技機(たとえば、パチンコ遊技機1、スロットマシン)であって、
第1演出装置(たとえば、スピーカ27、演出表示装置9)による演出(たとえば、音演出、背景演出)を制御する第1制御手段(たとえば、演出制御用マイクロコンピュータ100)と、
前記第1演出装置と異なる第2演出装置(たとえば、枠LED28)による演出(たとえば、ランプ演出)を制御する第2制御手段(たとえば、演出制御用マイクロコンピュータ100)とを備え、
前記第1制御手段は、可変表示の開始とともに第1演出装置による演出を開始させるが、可変表示が終了しても該演出を実行可能とし(たとえば、図26)、可変表示中と可変表示の終了後とで、前記第1演出装置による演出を同様の態様(たとえば、同じ楽曲を出力する演出態様)で制御し(たとえば、図24のステップS820、図27のステップS8007、図33のステップS8107、図24のステップS811B、図26、図29参照)、
前記第2制御手段は、可変表示中と可変表示の終了後とで、前記第2演出装置による演出を異なる態様(たとえば、異なる発光パターンの演出態様)で制御する(たとえば、図27のステップS8007、図33のステップS8107、図26、図29参照、ランプデータBとしては発光演出を実行しないデータであるが、発光演出を実行するデータであってもよい。)。
(1) performs a variable display, favorable advantageous state for Yu Technical person (for example, the big hit state) to control possible gaming machine (for example, pachinko gaming machine 1, the slot machine) a,
First control means (for example, an effect control microcomputer 100) for controlling effects (for example, sound effects and background effects) by a first effect device (for example, speaker 27, effect display device 9);
Second control means (for example, an effect control microcomputer 100) for controlling an effect (for example, lamp effect) by a second effect device (for example, frame LED 28) different from the first effect device;
The first control means, the start of the variable display, but to initiate the effect by the first performance apparatus, even if the variable display is finished and can perform the effect (e.g., FIG. 26), variable display of the variable display After the completion of, the production by the first production device is controlled in the same manner (eg, the production mode in which the same music is output) (eg, step S820 in FIG. 24, step S8007 in FIG. 27, step in FIG. 33). S8107, see step S811B in FIG. 24, FIG. 26 , FIG. 29 ) ,
The second control means, and after completion of the variable display in the variable display, the steps of the second performance apparatus for producing effects by different aspects (e.g., directing aspects of different emission patterns) controlled by (e.g., FIG. 27 S8007, step S8107 in FIG. 33, see FIGS . 26 and 29 , the lamp data B is data that does not execute the light emission effect, but may be data that executes the light emission effect.
Claims (1)
第1演出装置による演出を制御する第1制御手段と、
前記第1演出装置と異なる第2演出装置による演出を制御する第2制御手段とを備え、
前記第1制御手段は、
可変表示の開始とともに第1演出装置による演出を開始させるが、可変表示が終了しても該演出を実行可能とし、
可変表示中と可変表示の終了後とで、前記第1演出装置による演出を同様の態様で制御し、
前記第2制御手段は、可変表示中と可変表示の終了後とで、前記第2演出装置による演出を異なる態様で制御する、遊技機。 It performs a variable display, a control can be a game machine to an advantageous advantageous state for Yu technique's,
First control means for controlling an effect by the first effect device;
Second control means for controlling an effect produced by a second effect device different from the first effect device,
The first control means,
When the variable display starts, the effect by the first effect device is started, but the effect can be executed even after the variable display ends,
And after completion of the variable display in the variable display, and controlled in a similar manner the effects by the first performance apparatus,
The second control means, and after completion of the variable display in the variable display, to control the effects by the second effect device in a different manner, the gaming machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2014213304A JP6549830B2 (en) | 2014-10-20 | 2014-10-20 | Gaming machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2014213304A JP6549830B2 (en) | 2014-10-20 | 2014-10-20 | Gaming machine |
Publications (3)
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JP2016077653A JP2016077653A (en) | 2016-05-16 |
JP2016077653A5 true JP2016077653A5 (en) | 2018-04-05 |
JP6549830B2 JP6549830B2 (en) | 2019-07-24 |
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Family Applications (1)
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JP2014213304A Active JP6549830B2 (en) | 2014-10-20 | 2014-10-20 | Gaming machine |
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Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6548883B2 (en) * | 2014-10-20 | 2019-07-24 | 株式会社三共 | Gaming machine |
JP6329215B2 (en) * | 2016-08-18 | 2018-05-23 | 株式会社藤商事 | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2000167201A (en) * | 1998-12-01 | 2000-06-20 | Sankyo Kk | Game machine |
JP2011217885A (en) * | 2010-04-07 | 2011-11-04 | Kyoraku Sangyo Kk | Pachinko game machine |
JP5788670B2 (en) * | 2010-12-16 | 2015-10-07 | 株式会社三共 | Game machine |
JP6119122B2 (en) * | 2012-06-15 | 2017-04-26 | 株式会社三洋物産 | Game machine |
JP6548883B2 (en) * | 2014-10-20 | 2019-07-24 | 株式会社三共 | Gaming machine |
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2014
- 2014-10-20 JP JP2014213304A patent/JP6549830B2/en active Active