JP2020048736A5 - - Google Patents

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Publication number
JP2020048736A5
JP2020048736A5 JP2018179715A JP2018179715A JP2020048736A5 JP 2020048736 A5 JP2020048736 A5 JP 2020048736A5 JP 2018179715 A JP2018179715 A JP 2018179715A JP 2018179715 A JP2018179715 A JP 2018179715A JP 2020048736 A5 JP2020048736 A5 JP 2020048736A5
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Japan
Prior art keywords
effect
vibrating
vibration
controlling
vibrates
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Pending
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JP2018179715A
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Japanese (ja)
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JP2020048736A (en
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Priority to JP2018179715A priority Critical patent/JP2020048736A/en
Priority claimed from JP2018179715A external-priority patent/JP2020048736A/en
Publication of JP2020048736A publication Critical patent/JP2020048736A/en
Publication of JP2020048736A5 publication Critical patent/JP2020048736A5/ja
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(手段A)本発明による遊技機は、遊技を実行可能な遊技機であって、振動可能な振動手段と、振動手段の振動制御が可能な振動制御手段と、演出手段を用いた演出の実行を制御する演出制御手段と、を備え、演出制御手段は、振動手段が振動するときに演出手段を振動対応態様に制御する第1演出パターンと、振動手段が振動するときに演出手段を振動対応態様に制御しない第2演出パターンと、を含む複数の演出パターンにより演出を実行可能であり、第1演出パターンとして、振動手段の振動を強調する度合いが異なる複数の振動対応態様に演出手段を制御する演出パターンを含む。
(手段1)他の態様に係る遊技機は、遊技を実行可能な遊技機であって、振動可能な振動手段(例えば、バイブレータモータ153IW13)と、振動手段の振動制御が可能な振動制御手段(例えば、演出制御用CPU120における、ステップ153IWS020で振動演出を設定し、ステップS172を実行する部分)と、演出手段(例えば、スピーカ8L,8R、第2可動体153IW02)を用いた演出の実行を制御する演出制御手段(例えば、演出制御用CPU120における、ステップS76を実行する部分)とを備え、演出制御手段は、振動手段が振動するときに演出手段を振動対応態様に制御する第1演出パターン(例えば、Kp1〜Kp3)と、振動手段が振動するときに演出手段を振動対応態様に制御しない第2演出パターン(例えば、Kp0)とを含む複数の演出パターンにより演出を実行可能であることを特徴とする。そのような構成によれば、演出効果を高めることができる。
(Means A) A gaming machine according to the present invention is a gaming machine capable of executing a game, and is capable of vibrating vibrating means, vibration control means capable of controlling vibration of the vibrating means, and execution of effect using the effecting means. And a production control means for controlling the production means, wherein the production control means vibrates the production means when the vibrating means vibrates. The effect can be executed by a plurality of effect patterns including a second effect pattern that is not controlled by a mode, and the effect means is controlled by a plurality of vibration-corresponding modes having different degrees of emphasizing the vibration of the vibrating means as the first effect pattern. Including the effect pattern.
(Means 1) A game machine according to another aspect is a game machine capable of executing a game, and includes vibrating vibrating means (for example, a vibrator motor 153IW13) and vibration control means (vibration controlling means capable of vibrating controlling the vibrating means). For example, in the effect control CPU 120, a vibration effect is set in step 153IWS020 and a part that executes step S172) and effect execution using effect means (for example, the speakers 8L and 8R, the second movable body 153IW02) are controlled. And a production control means (for example, a portion of the production control CPU 120 that executes step S76), and the production control means controls the production means in a vibration-corresponding manner when the vibration means vibrates. For example, Kp1 to Kp3) and the second effect pattern that does not control the effect means in a vibration-corresponding manner when the vibrating means vibrates. Over emissions (e.g., Kp0) characterized in that it is a feasible an effect by a plurality of effect pattern and a. With such a configuration, the effect of production can be enhanced.

Claims (1)

遊技を実行可能な遊技機であって、
振動可能な振動手段と、
前記振動手段の振動制御が可能な振動制御手段と、
演出手段を用いた演出の実行を制御する演出制御手段とを備え、
前記演出制御手段は、前記振動手段が振動するときに前記演出手段を振動対応態様に制御する第1演出パターンと、前記振動手段が振動するときに前記演出手段を振動対応態様に制御しない第2演出パターンとを含む複数の演出パターンにより演出を実行可能であり、
前記第1演出パターンとして、前記振動手段の振動を強調する度合いが異なる複数の振動対応態様に演出手段を制御する演出パターンを含む
ことを特徴とする遊技機。
A gaming machine capable of executing a game,
A vibrating means capable of vibrating;
A vibration control means capable of controlling the vibration of the vibrating means,
It includes a presentation control means for controlling the execution of the effect using the effect means, and
The effect control means controls the effect means to vibrate when the vibrating means vibrates, and a first effect pattern that does not control the effect means to vibrate when the vibrating means vibrates. and effect patterns, Ri executable der the effect of a plurality of effect patterns including,
A game machine characterized in that the first effect pattern includes an effect pattern for controlling the effect means in a plurality of vibration corresponding modes in which the degree of emphasizing the vibration of the vibrating means is different .
JP2018179715A 2018-09-26 2018-09-26 Game machine Pending JP2020048736A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018179715A JP2020048736A (en) 2018-09-26 2018-09-26 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018179715A JP2020048736A (en) 2018-09-26 2018-09-26 Game machine

Publications (2)

Publication Number Publication Date
JP2020048736A JP2020048736A (en) 2020-04-02
JP2020048736A5 true JP2020048736A5 (en) 2020-05-14

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ID=69994416

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018179715A Pending JP2020048736A (en) 2018-09-26 2018-09-26 Game machine

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JP (1) JP2020048736A (en)

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6100218B2 (en) * 2014-08-18 2017-03-22 株式会社藤商事 Game machine
JP6372717B2 (en) * 2016-09-28 2018-08-15 株式会社サンセイアールアンドディ Game machine

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