JP2015154820A5 - - Google Patents

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JP2015154820A5
JP2015154820A5 JP2014030625A JP2014030625A JP2015154820A5 JP 2015154820 A5 JP2015154820 A5 JP 2015154820A5 JP 2014030625 A JP2014030625 A JP 2014030625A JP 2014030625 A JP2014030625 A JP 2014030625A JP 2015154820 A5 JP2015154820 A5 JP 2015154820A5
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Japan
Prior art keywords
transparent body
detection
gaming machine
driving
kifu
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JP2014030625A
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Japanese (ja)
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JP2015154820A (en
JP6459181B2 (en
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Priority to JP2014030625A priority Critical patent/JP6459181B2/en
Priority claimed from JP2014030625A external-priority patent/JP6459181B2/en
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Publication of JP2015154820A5 publication Critical patent/JP2015154820A5/ja
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Description

本発明の遊技機は、
遊技者の所定の操作に応じて行われる遊技の結果に関する表示が行われる表示手段と、
記表示手段への接触を防止する透明な透明体とを備え、
前記透明体を介して前記表示手段を視認させる遊技機であって、
前記透明体を振動させる振動手段と、
前記透明体に当接又は近接した物体を検知可能な接近検知手段と、
前記接近検知手段の検知情報に基づいて、前記振動手段を駆動させる駆動制御手段とを備えていることを特徴としている。
The gaming machine of the present invention is
Display means for displaying a result of a game performed in accordance with a predetermined operation of the player;
And a transparent magnetic Akirakarada to prevent contact Previous Symbol display means,
A gaming machine for visually recognizing the display means through the transparent body,
And motion means vibration that vibrates the said transparent body,
Proximity detection means capable of detecting an object in contact with or close to the transparent body;
Based on the detection information of the approach detecting means, it is characterized in that a drive control means for driving the front Kifu motion means.

Claims (5)

遊技者の所定の操作に応じて行われる遊技の結果に関する表示が行われる表示手段と、
記表示手段への接触を防止する透明な透明体とを備え、
前記透明体を介して前記表示手段を視認させる遊技機であって、
前記透明体を振動させる振動手段と、
前記透明体に当接又は近接した物体を検知可能な接近検知手段と、
前記接近検知手段の検知情報に基づいて、前記振動手段を駆動させる駆動制御手段とを備えていることを特徴とする遊技機。
Display means for displaying a result of a game performed in accordance with a predetermined operation of the player;
And a transparent magnetic Akirakarada to prevent contact Previous Symbol display means,
A gaming machine for visually recognizing the display means through the transparent body,
And motion means vibration that vibrates the said transparent body,
Proximity detection means capable of detecting an object in contact with or close to the transparent body;
The approaching based on the detection information detecting means, a game machine, characterized by comprising a drive control means for driving the front Kifu motion means.
前記駆動制御手段は、前記振動手段の駆動条件が成立した場合に、前記接近検知手段による検知に基づいて、前記振動手段の駆動を開始可能に構成され、前記振動手段の駆動条件が成立した場合であっても、前記接近検知手段による検知が行われない場合に前記振動手段を駆動させないことを特徴とする請求項1に記載の遊技機。 Said drive control means, when the driving condition of said vibrating means is satisfied, based on detection by the proximity detection means, before started configured to be able to drive the Kifu motion means, driving condition of said vibrating means is satisfied 2. The gaming machine according to claim 1 , wherein the vibration unit is not driven when detection by the approach detection unit is not performed . 前記接近検知手段は、前記透明体の第1位置に物体が当接又は近接したことと、前記透明体の第2位置に物体が当接又は近接したこととを区別して検知可能に構成され、
前記第1位置の検知が行われた場合と、前記第2位置の検知が行われた場合とで、前記振動手段に対し異なる駆動制御を実行可能に構成されていることを特徴とする請求項1又は2に記載の遊技機。
The approach detection means is configured to be able to detect and distinguish between an object contacting or approaching the first position of the transparent body and an object contacting or approaching the second position of the transparent body,
The drive mechanism is configured to be able to execute different driving control for the vibration means when the first position is detected and when the second position is detected. The gaming machine according to 1 or 2.
前記駆動制御手段は、前記振動手段の駆動を予定時間行った場合、又は、前記予定時間が到来する前段階で、前記接近検知手段による検知が行われなくなった場合に、前記振動手段の駆動を停止させることを特徴とする請求項1乃至3のいずれかに記載の遊技機。 It said drive control means, when performing scheduled time driving before Kifu motion means, or at a stage before the scheduled time arrives, if the detection by the proximity detection means is no longer carried out, before Kifu dynamic 4. The gaming machine according to claim 1 , wherein the driving of the means is stopped. 前記透明体は2層で構成され、前記表示手段から離間している側の前記透明体が前記振動手段により振動させられることを特徴とする請求項1乃至4のいずれかに記載の遊技機。The gaming machine according to claim 1, wherein the transparent body includes two layers, and the transparent body on the side away from the display unit is vibrated by the vibrating unit.
JP2014030625A 2014-02-20 2014-02-20 Game machine Active JP6459181B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014030625A JP6459181B2 (en) 2014-02-20 2014-02-20 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014030625A JP6459181B2 (en) 2014-02-20 2014-02-20 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2018241925A Division JP2019042602A (en) 2018-12-26 2018-12-26 Game machine

Publications (3)

Publication Number Publication Date
JP2015154820A JP2015154820A (en) 2015-08-27
JP2015154820A5 true JP2015154820A5 (en) 2017-03-23
JP6459181B2 JP6459181B2 (en) 2019-01-30

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Family Applications (1)

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JP2014030625A Active JP6459181B2 (en) 2014-02-20 2014-02-20 Game machine

Country Status (1)

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JP (1) JP6459181B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6921884B2 (en) * 2019-03-13 2021-08-18 株式会社三共 Pachinko machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005095518A (en) * 2003-09-26 2005-04-14 Aruze Corp Game machine
JP5156045B2 (en) * 2010-03-31 2013-03-06 株式会社ソフイア Game machine
JP5694034B2 (en) * 2011-03-31 2015-04-01 株式会社ソフイア Game machine
JP2015047333A (en) * 2013-09-02 2015-03-16 株式会社大一商会 Game machine

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