JP2019017508A5 - - Google Patents

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Publication number
JP2019017508A5
JP2019017508A5 JP2017136579A JP2017136579A JP2019017508A5 JP 2019017508 A5 JP2019017508 A5 JP 2019017508A5 JP 2017136579 A JP2017136579 A JP 2017136579A JP 2017136579 A JP2017136579 A JP 2017136579A JP 2019017508 A5 JP2019017508 A5 JP 2019017508A5
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JP
Japan
Prior art keywords
setting
hold
advantageous state
gaming machine
variable display
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Pending
Application number
JP2017136579A
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Japanese (ja)
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JP2019017508A (en
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Priority to JP2017136579A priority Critical patent/JP2019017508A/en
Priority claimed from JP2017136579A external-priority patent/JP2019017508A/en
Publication of JP2019017508A publication Critical patent/JP2019017508A/en
Publication of JP2019017508A5 publication Critical patent/JP2019017508A5/ja
Priority to JP2022093448A priority patent/JP2022111302A/en
Pending legal-status Critical Current

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Description

本発明は、可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機に関する。 The present invention relates to a gaming machine that can perform variable display and can be controlled in an advantageous state that is advantageous to a player.

従来、設定値を設定可能であって、保留条件が成立した始動入賞について保留記憶が記憶されるパチンコ遊技機がある(例えば、特許文献1参照)。 2. Description of the Related Art Conventionally , there is a pachinko gaming machine in which a preset value can be set and a hold memory is stored for a start winning that satisfies a hold condition (see, for example, Patent Document 1).

特開2010−200902号公報JP, 2010-200902, A

しかしながら、特許文献1にあっては、保留記憶が記憶されている場合に設定値が変更されることが考慮されておらず、設定値を的確に反映させることができないという問題がある。 However, Patent Document 1 does not consider that the setting value is changed when the pending storage is stored, and there is a problem that the setting value cannot be reflected accurately .

よって、本発明は、設定値を的確に反映させることができる遊技機を提供することを目的とする。 Therefore, an object of the present invention is to provide a gaming machine that can accurately reflect a set value .

手段1に記載の遊技機は、
可変表示を行い、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
前記有利状態に制御される確率に関する設定値(例えば、設定値1〜設定値3のいずれか)の設定を許可するための設定許可状態に制御可能な設定許可状態制御手段(例えば、CPU103がSa13の設定変更処理を実行する部分)と、
設定された設定値に応じた確率により前記有利状態に制御可能な有利状態制御手段(例えば、CPU103が図23に示す特別図柄プロセス処理を実行する部分)と、
可変表示に関する情報を保留記憶として記憶可能な保留記憶手段(例えば、CPU103が図23に示す始動入賞処理を実行する部分)と、
を備え、
前記保留記憶手段に保留記憶が記憶されている場合に、前記設定許可状態に制御されるときに、前記保留記憶手段に記憶されている保留記憶が消去される(例えば、変形例3に示すように、新たな設定値が設定されたことに基づいて保留記憶をクリアする部分)、
ことを特徴としている。
この特徴によれば、設定値を的確に反映させることができる。
The gaming machine described in means 1,
Performs variable display, a favorable favorable conditions for the player (e.g., jackpot gaming state) controllable gaming machine (e.g., a pachinko gaming machine 1),
Setting permission state control means (for example, CPU 103 is Sa13) that can control to a setting permission state for permitting setting of a setting value (for example, one of setting value 1 to setting value 3) related to the probability of being controlled to the advantageous state. Part that executes the setting change process of
Advantageous state control means capable of controlling to the advantageous state by the probability according to the set value (for example, the portion where the CPU 103 executes the special symbol process process shown in FIG. 23),
Information on the variable display, and then the hold memory memorize possible pending storage means (e.g., portions for performing the start winning process CPU103 is shown in FIG. 23),
Equipped with
When the hold storage is stored in the hold storage means , the hold storage stored in the hold storage means is erased when the setting permission state is controlled (for example, as shown in Modification 3). , The part that clears the pending storage based on the setting of a new setting value),
It is characterized by that.
According to this feature, the set value can be reflected accurately .

Claims (1)

可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値の設定を許可するための設定許可状態に制御可能な設定許可状態制御手段と、
設定された設定値に応じた確率により前記有利状態に制御可能な有利状態制御手段と、
可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
を備え、
前記保留記憶手段保留記憶が記憶されている場合に、前記設定許可状態に制御されるときに、前記保留記憶手段に記憶されている保留記憶が消去される、
ことを特徴とする遊技機。
It performs variable display, a controllable gaming machine Advantageously advantageous state for the player,
Setting permission state control means capable of controlling a setting permission state for permitting setting of a setting value relating to the probability of being controlled to the advantageous state,
Advantageous state control means capable of controlling the advantageous state by a probability according to the set value,
Information on the variable display, and memorize capable hold storage means as a hold memory,
Equipped with
When said hold stored on hold storage means is memorize, as controlled in the setting permission state, hold memories stored in the hold memory means is deleted,
A gaming machine characterized by that.
JP2017136579A 2017-07-12 2017-07-12 Game machine Pending JP2019017508A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2017136579A JP2019017508A (en) 2017-07-12 2017-07-12 Game machine
JP2022093448A JP2022111302A (en) 2017-07-12 2022-06-09 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017136579A JP2019017508A (en) 2017-07-12 2017-07-12 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022093448A Division JP2022111302A (en) 2017-07-12 2022-06-09 game machine

Publications (2)

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JP2019017508A JP2019017508A (en) 2019-02-07
JP2019017508A5 true JP2019017508A5 (en) 2020-08-06

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JP2017136579A Pending JP2019017508A (en) 2017-07-12 2017-07-12 Game machine
JP2022093448A Withdrawn JP2022111302A (en) 2017-07-12 2022-06-09 game machine

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JP2022093448A Withdrawn JP2022111302A (en) 2017-07-12 2022-06-09 game machine

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Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7072873B2 (en) * 2019-02-25 2022-05-23 株式会社高尾 Pachinko machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006095049A (en) * 2004-09-29 2006-04-13 Olympia:Kk Substrate case
JP5014904B2 (en) * 2007-07-12 2012-08-29 高砂電器産業株式会社 Game machine
JP5601441B2 (en) * 2009-03-30 2014-10-08 株式会社三洋物産 Game machine
JP5341958B2 (en) * 2011-07-21 2013-11-13 株式会社藤商事 Game machine
JP6666131B2 (en) * 2015-12-14 2020-03-13 株式会社三共 Gaming machine

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