JP2018064981A5 - - Google Patents

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JP2018064981A5
JP2018064981A5 JP2017246547A JP2017246547A JP2018064981A5 JP 2018064981 A5 JP2018064981 A5 JP 2018064981A5 JP 2017246547 A JP2017246547 A JP 2017246547A JP 2017246547 A JP2017246547 A JP 2017246547A JP 2018064981 A5 JP2018064981 A5 JP 2018064981A5
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effect
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player
special effect
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JP6577560B2 (en
JP2018064981A (en
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本発明は、かかる実情に鑑み考え出されたものであり、遊技の興趣を向上させることが可能な遊技機を提供することを目的とする。 The present invention has been conceived in view of the above situation, and has as its object to provide a gaming machine capable of improving the interest of Yu technique.

) 可変表示を行ない遊技者にとって有利な有利状態(大当り遊技状態)に制御可能な遊技機(パチンコ遊技機1)であって、
可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記保留記憶に対応した保留表示を表示可能な保留表示手段と、
通常演出(通常ステージ)とは異なる特殊演出(特殊ステージ)を複数回の可変表示に亘って実行可能な演出実行手段(演出制御用マイクロコンピュータ100)と、
遊技者の動作を検出可能な検出手段と
遊技者の動作の検出を含む終了条件が成立したことにもとづいて、実行中の前記特殊演出を終了させる演出終了手段と、
前記特殊演出が実行されているときの所定期間において、前記終了条件の成立を禁止する終了条件禁止手段と、を備え、
前記保留表示手段は、前記通常演出が実行されているときと前記特殊演出が実行されているときとで、共通の表示態様により保留表示を表示可能である。
このような構成によれば、遊技の興趣を向上させることができる。
( A ) A gaming machine (pachinko gaming machine 1) capable of variable display and controllable to an advantageous state (big hit gaming state) advantageous to the player,
Hold storage means capable of storing information relating to variable display as hold storage;
A hold display means capable of displaying a hold display corresponding to the hold storage;
Production execution means (production control microcomputer 100) capable of executing a special production (special stage) different from the normal production (normal stage) over a plurality of variable displays;
Detection means capable of detecting the player's movement ;
An effect ending means for ending the special effect being executed, based on the fact that an ending condition including detection of the player's movement is established,
End condition prohibiting means for prohibiting establishment of the end condition in a predetermined period when the special effect is being executed,
The hold display means can display a hold display in a common display mode when the normal effect is being executed and when the special effect is being executed.
According to such a structure, the interest of a game can be improved.

(1) 可変表示を行ない遊技者にとって有利な有利状態(大当り遊技状態)に制御可能な遊技機(パチンコ遊技機1)であって、
通常演出(通常ステージ)とは異なる特殊演出(特殊ステージ)を複数回の可変表示に亘って実行可能な演出実行手段(演出制御用マイクロコンピュータ100)と、
遊技者の動作を検出可能な検出手段とを備え、
前記演出実行手段は、
前記特殊演出(特殊ステージ)を実行しているときに前記特殊演出(特殊ステージ)の実行を終了するか否かを遊技者が選択可能な選択演出(解除演出、図15の(D)、図21のS921)を実行する選択演出実行手段(演出制御用マイクロコンピュータ100、図21のS916〜S922)を含み、
前記選択演出実行手段は、前記選択演出を所定回数実行(解除演出を3回実行)するまでは、前記選択演出を第1の割合(1/3)で実行するとともに、前記選択演出を所定回数実行(解除演出を3回実行)した後は、前記選択演出を前記第1の割合よりも低い第2の割合(1/10)で実行し(図14、図21のS916〜S918)、
前記選択演出における前記特殊演出を終了するか否かの決定は、検出手段の検出に基づいて行なわれ、
検出手段は、前記特殊演出の終了を選択する動作と、前記特殊演出の終了以外の検出手段を用いた所定の演出に対する動作とを区別して検出可能である。
このような構成によれば、特殊演出を実行しているときに特殊演出の実行を終了するか否かを遊技者が選択可能であるため、特殊演出について、継続可否の判断に遊技者の意思を反映させることができ、遊技の興趣を向上させることができる。また、選択演出を所定回数実行するまでは、選択演出を第1の割合で実行するとともに、選択演出を所定回数実行した後は、選択演出を第1の割合よりも低い第2の割合で実行する。このように、選択演出の実行頻度が低下することで、遊技者が選択演出を煩わしく感じることを防止することができる。
(1) A gaming machine (pachinko gaming machine 1) that can perform variable display and can be controlled in an advantageous state (big hit gaming state) advantageous to the player,
Production execution means (production control microcomputer 100) capable of executing a special production (special stage) different from the normal production (normal stage) over a plurality of variable displays;
A detection means capable of detecting the player's movement,
The production execution means
A selection effect (cancellation effect, FIG. 15 (D), FIG. 15) in which the player can select whether or not to end the execution of the special effect (special stage) when the special effect (special stage) is being executed. 21 including a selection effect execution means (effect control microcomputer 100, S916 to S922 in FIG. 21) for executing S921 of FIG.
The selection effect execution means executes the selection effect at a first ratio (1/3) and executes the selection effect a predetermined number of times until the selection effect is executed a predetermined number of times (a cancellation effect is executed three times). After execution (execution of the release effect three times), the selection effect is executed at a second rate (1/10) lower than the first rate (S916 to S918 in FIGS. 14 and 21),
The determination as to whether or not to end the special effect in the selection effect is made based on detection by a detection means,
The detecting means can detect the operation for selecting the end of the special effect and the operation for a predetermined effect using the detecting means other than the end of the special effect.
According to such a configuration, since the player can select whether or not to end the execution of the special effect when the special effect is being executed, the player's intention to determine whether the special effect can be continued or not. Can be reflected and the interest of the game can be improved. The selection effect is executed at a first rate until the selection effect is executed a predetermined number of times, and after the selection effect is executed a predetermined number of times, the selection effect is executed at a second rate lower than the first rate. To do. As described above, the frequency of execution of the selection effect is reduced, so that the player can be prevented from feeling the selection effect bothersome.

Claims (1)

可変表示を行ない遊技者にとって有利な有利状態に制御可能な遊技機であって、
可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記保留記憶に対応した保留表示を表示可能な保留表示手段と、
通常演出とは異なる特殊演出を複数回の可変表示に亘って実行可能な演出実行手段と、
遊技者の動作を検出可能な検出手段と
遊技者の動作の検出を含む終了条件が成立したことにもとづいて、実行中の前記特殊演出を終了させる演出終了手段と、
前記特殊演出が実行されているときの所定期間において、前記終了条件の成立を禁止する終了条件禁止手段と、を備え、
前記保留表示手段は、前記通常演出が実行されているときと前記特殊演出が実行されているときとで、共通の表示態様により保留表示を表示可能である、遊技機。
A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to a player,
Hold storage means capable of storing information relating to variable display as hold storage;
A hold display means capable of displaying a hold display corresponding to the hold storage;
An effect execution means capable of executing a special effect different from the normal effect over a plurality of variable displays;
Detection means capable of detecting the player's movement ;
An effect ending means for ending the special effect being executed, based on the fact that an ending condition including detection of the player's movement is established,
End condition prohibiting means for prohibiting establishment of the end condition in a predetermined period when the special effect is being executed,
The on-hold display means is a gaming machine capable of displaying the on-hold display in a common display mode when the normal effect is being executed and when the special effect is being executed .
JP2017246547A 2017-12-22 2017-12-22 Game machine Expired - Fee Related JP6577560B2 (en)

Priority Applications (1)

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JP2017246547A JP6577560B2 (en) 2017-12-22 2017-12-22 Game machine

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JP2012252184A Division JP6433639B2 (en) 2012-11-16 2012-11-16 Game machine

Publications (3)

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JP2018064981A JP2018064981A (en) 2018-04-26
JP2018064981A5 true JP2018064981A5 (en) 2018-07-05
JP6577560B2 JP6577560B2 (en) 2019-09-18

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Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003325867A (en) * 2002-05-13 2003-11-18 Heiwa Corp Game machine and operation control method therefor
JP4417636B2 (en) * 2003-02-25 2010-02-17 株式会社三共 Game machine
JP4421919B2 (en) * 2004-03-12 2010-02-24 株式会社藤商事 Bullet ball machine
JP2012217462A (en) * 2011-04-04 2012-11-12 Sophia Co Ltd Game machine

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