JP2017164349A5 - - Google Patents

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JP2017164349A5
JP2017164349A5 JP2016053491A JP2016053491A JP2017164349A5 JP 2017164349 A5 JP2017164349 A5 JP 2017164349A5 JP 2016053491 A JP2016053491 A JP 2016053491A JP 2016053491 A JP2016053491 A JP 2016053491A JP 2017164349 A5 JP2017164349 A5 JP 2017164349A5
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(手段1)本発明による遊技機は、遊技を行うことが可能な遊技機であって、遊技媒体(例えば、遊技球)が入賞容易な第1状態(例えば、開放状態)と遊技媒体が入賞困難な第2状態(例えば、閉鎖状態)とに変化可能な可変入賞手段(例えば、確変大当りとなったことにもとづいて確変状態に制御されるように構成した遊技機において報知演出を実行する変形例における特別可変入賞球装置(大入賞口))と、所定期間(例えば、29.5秒)が経過することまたは遊技媒体が所定数(例えば、10個)入賞することのうちの少なくとも一方が成立するまで可変入賞手段を第1状態に変化させることが可能な単位遊技(例えば、ラウンド)を所定回数(例えば、11ラウンド、16ラウンド)実行する有利状態(例えば、大当り遊技状態)に制御可能な有利状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS305〜S307を実行する部分)とを備え、有利状態制御手段は、有利状態として、少なくとも第1有利状態(例えば、確変大当りにもとづく大当り遊技状態)と該第1有利状態よりも有利度が低い第2有利状態(例えば、通常大当りにもとづく大当り遊技状態)とに制御可能であり、第1有利状態における1の単位遊技において遊技媒体が所定数より多い特定数(例えば、11個目や12個目)入賞したこと(例えば、オーバー入賞が発生したこと)にもとづいて、特殊態様による報知演出(例えば、第1大入賞口LED20cをレインボー発光させるとともにスピーカ27L,27Rから所定の入賞音を音出力させる態様の報知演出)を実行可能な報知演出実行手段(例えば、確変大当りとなったことにもとづいて確変状態に制御されるように構成した遊技機において報知演出を実行する変形例において、演出制御用マイクロコンピュータ100におけるステップS3923,S3924と同様の処理を実行する部分)と、有利状態に制御されているときに、所定の遊技価値が付与されること(例えば、確変状態に制御されること)を報知する特定演出(例えば、図45(2)〜(6)と同様または類似の態様で実行される昇格演出)を実行可能な特定演出実行手段(例えば、確変大当りとなったことにもとづいて確変状態に制御されるように構成した遊技機において報知演出を実行する変形例において、演出制御用マイクロコンピュータ100は、ステップS1908,S3928と同様の処理を実行する部分)と、をさらに備えたことを特徴とする。そのような構成によれば、第1有利状態における1の単位遊技において遊技媒体が所定数より多い特定数入賞したことにもとづいて、特殊態様による報知演出を実行することによって、報知演出による遊技の興趣を向上させることができる。 (Means 1) A gaming machine according to the present invention is a gaming machine capable of playing a game, wherein a game medium (for example, a game ball) is easily won in a first state (for example, an open state) and a game medium is won. A variable winning means that can change to a difficult second state (for example, a closed state) (for example, a modification that executes a notification effect in a gaming machine configured to be controlled to a certain variation state based on a probability variation big hit. In the example, at least one of a special variable winning ball device (large winning opening) and a predetermined period (for example, 29.5 seconds) or a predetermined number (for example, ten) of game media is won. Advantageous state (for example, big hit game state) in which a unit game (for example, round) that can change the variable winning means to the first state until it is established is executed a predetermined number of times (for example, 11 rounds, 16 rounds) Controllable advantageous state control means (for example, a portion of steps S305 to S307 in the game control microcomputer 560), and the advantageous state control means has at least a first advantageous state (for example, a probability change) as the advantageous state. (A big hit gaming state based on big hit) and a second advantageous state (for example, a big hit gaming state based on a normal big hit) can be controlled, and one unit game in the first advantageous state Based on the fact that a certain number (for example, 11th and 12th) of game media has been won (for example, an overwinning has occurred), a special effect notification (for example, a first grand prize) Notification performance in which the mouth LED 20c emits rainbow light and a predetermined winning sound is output from the speakers 27L and 27R. In a modified example in which a notification effect is executed in a gaming machine configured to be controlled to a probability variation state based on the fact that the probability variation big hit has been achieved, A portion for executing the same processing as in steps S3923 and S3924) and a specific effect for notifying that a predetermined game value is given (for example, controlled to a probable change state) when controlled to the advantageous state. (For example, a promotion effect executed in the same or similar manner as in FIGS. 45 (2) to 45 (6)) is executed in a certain change state based on a specific effect execution means (for example, a probability change big hit). In the modification in which the notification effect is executed in the gaming machine configured as described above, the effect control microcomputer 100 performs steps S1908, And a portion for executing the same processing as in S3928) . According to such a configuration, based on the fact that a certain number of game media have been won in a unit game in the first advantageous state in a number greater than a predetermined number, the notification effect in the special mode is executed, thereby allowing the game of the notification effect to be performed. Interest can be improved.

(手段2)本発明による遊技機の他の態様は、遊技を行うことが可能な遊技機であって、遊技媒体(例えば、遊技球)が入賞容易な第1状態(例えば、開放状態)と遊技媒体が入賞困難な第2状態(例えば、閉鎖状態)とに変化可能な可変入賞手段(例えば、第1特別可変入賞球装置20a(第1大入賞口)、第2特別可変入賞球装置20b(第2大入賞口))と、所定期間(例えば、29.5秒)が経過することまたは遊技媒体が所定数(例えば、10個)入賞することのうちの少なくとも一方が成立するまで可変入賞手段を第1状態に変化させることが可能な単位遊技(例えば、ラウンド)を所定回数(例えば、11ラウンド、16ラウンド)実行する有利状態(例えば、大当り遊技状態)に制御可能な有利状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS305〜S307を実行する部分)と、有利状態において可変入賞手段に設けられた特定領域(例えば、第2大入賞口内の特定領域)を遊技媒体が通過したことにもとづいて、特別状態(例えば、確変状態)に制御可能な特別状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS173を実行する部分)と、有利状態において特定領域を遊技媒体が通過した後に、有利状態における1の単位遊技において遊技媒体が所定数より多い特定数(例えば、11個目や12個目)入賞したこと(例えば、オーバー入賞が発生したこと)にもとづいて、特殊態様による報知演出(例えば、第1大入賞口LED20cをレインボー発光させるとともにスピーカ27L,27Rから所定の入賞音を音出力させる態様の報知演出)を実行可能な報知演出実行手段(例えば、演出制御用マイクロコンピュータ100におけるステップS3923,S3924を実行する部分)と、有利状態において特定領域(例えば、第2大入賞口内の特定領域)を遊技媒体が通過したことにもとづいて特別演出(例えば、確変確定報知)を実行可能な特別演出実行手段(例えば、演出制御用マイクロコンピュータ100におけるステップS2907〜S2915,S3908〜S3916を実行する部分)と、を備えたことを特徴とする。そのような構成によれば、特定領域を遊技媒体が通過した後に、有利状態における1の単位遊技において遊技媒体が所定数より多い特定数入賞したことにもとづいて、特殊態様による報知演出を実行することによって、報知演出による遊技の興趣を向上させることができる。 (Means 2) Another aspect of the gaming machine according to the present invention is a gaming machine capable of playing a game, wherein a game medium (for example, a game ball) is easily won in a first state (for example, an open state) and Variable winning means (for example, a first special variable winning ball device 20a (first big winning port), a second special variable winning ball device 20b) that can be changed to a second state (for example, a closed state) in which the game medium is difficult to win. (Second big prize opening)) and a variable prize until at least one of a predetermined period (for example, 29.5 seconds) or a predetermined number (for example, 10) of game media is established. Advantageous state control means capable of controlling the advantageous state (for example, big hit gaming state) of executing a unit game (for example, round) that can change the means to the first state a predetermined number of times (for example, 11 rounds, 16 rounds) (For example, games Based on the fact that the game medium has passed through a specific area (for example, a specific area in the second big prize opening) provided in the variable winning means in the advantageous state, and a portion that executes steps S305 to S307 in the control microcomputer 560. Special state control means (for example, a part for executing step S173 in the game control microcomputer 560) that can be controlled to a special state (for example, a probable change state), and advantageous after the game medium passes through a specific area in the advantageous state Based on the fact that a certain number of game media (for example, the 11th and 12th games) has been won (for example, an over-winning has occurred) in one unit game in the state, a notification effect in a special manner ( For example, the first grand prize opening LED 20c is caused to emit rainbow light and the speaker 27L, Viable notification effect execution means the notification effect) aspect to the sound output a predetermined winning sounds from 7R (e.g., portions for performing the steps S3923, S3924 in effect control microcomputer 100), identified in the preferred state region ( For example, special effect execution means (for example, step S2907 in the effect control microcomputer 100) capable of executing a special effect (for example, probability change confirmation notification) based on the fact that the game medium has passed through the specific area in the second big prize opening. To S2915 and S3908 to S3916) . According to such a configuration, after the game medium passes through the specific area, the notification effect in the special mode is executed based on the fact that the game medium has won a specific number greater than a predetermined number in one unit game in the advantageous state. By this, the interest of the game by notification production can be improved.

Claims (2)

遊技を行うことが可能な遊技機であって、
遊技媒体が入賞容易な第1状態と遊技媒体が入賞困難な第2状態とに変化可能な可変入賞手段と、
所定期間が経過することまたは遊技媒体が所定数入賞することのうちの少なくとも一方が成立するまで前記可変入賞手段を前記第1状態に変化させることが可能な単位遊技を所定回数実行する有利状態に制御可能な有利状態制御手段とを備え、
前記有利状態制御手段は、前記有利状態として、少なくとも第1有利状態と該第1有利状態よりも有利度が低い第2有利状態とに制御可能であり、
前記第1有利状態における1の単位遊技において遊技媒体が前記所定数より多い特定数入賞したことにもとづいて、特殊態様による報知演出を実行可能な報知演出実行手段と、
前記有利状態に制御されているときに、所定の遊技価値が付与されることを報知する特定演出を実行可能な特定演出実行手段と、をさらに備えた
ことを特徴とする遊技機。
A gaming machine capable of playing a game,
Variable winning means capable of changing between a first state in which game media are easily won and a second state in which game media are difficult to win;
An advantageous state in which a unit game that can change the variable winning means to the first state is executed a predetermined number of times until at least one of a predetermined period elapses or a predetermined number of game media are won. A controllable advantageous state control means,
The advantageous state control means can control the advantageous state as at least a first advantageous state and a second advantageous state having a lower advantage than the first advantageous state,
A notification effect executing means capable of executing a notification effect in a special mode based on the fact that the game medium has won a specific number greater than the predetermined number in one unit game in the first advantageous state ;
A game machine further comprising: a specific effect executing means capable of executing a specific effect for notifying that a predetermined game value is given when controlled to the advantageous state .
遊技を行うことが可能な遊技機であって、
遊技媒体が入賞容易な第1状態と遊技媒体が入賞困難な第2状態とに変化可能な可変入賞手段と、
所定期間が経過することまたは遊技媒体が所定数入賞することのうちの少なくとも一方が成立するまで前記可変入賞手段を前記第1状態に変化させることが可能な単位遊技を所定回数実行する有利状態に制御可能な有利状態制御手段と、
前記有利状態において前記可変入賞手段に設けられた特定領域を遊技媒体が通過したことにもとづいて、特別状態に制御可能な特別状態制御手段と、
前記有利状態において前記特定領域を遊技媒体が通過した後に、前記有利状態における1の単位遊技において遊技媒体が前記所定数より多い特定数入賞したことにもとづいて、特殊態様による報知演出を実行可能な報知演出実行手段と
前記有利状態において前記特定領域を遊技媒体が通過したことにもとづいて特別演出を実行可能な特別演出実行手段と、を備えた
ことを特徴とする遊技機。
A gaming machine capable of playing a game,
Variable winning means capable of changing between a first state in which game media are easily won and a second state in which game media are difficult to win;
An advantageous state in which a unit game that can change the variable winning means to the first state is executed a predetermined number of times until at least one of a predetermined period elapses or a predetermined number of game media are won. Controllable advantageous state control means;
Special state control means capable of controlling to a special state based on the fact that the game medium has passed through a specific area provided in the variable winning means in the advantageous state;
After the game medium passes through the specific area in the advantageous state, a notification effect in a special mode can be executed based on the fact that the game medium has won a specific number greater than the predetermined number in one unit game in the advantageous state. Notification production execution means ;
A special effect executing means capable of executing a special effect based on the fact that the game medium has passed through the specific area in the advantageous state .
JP2016053491A 2016-03-17 2016-03-17 Gaming machine Active JP6506710B2 (en)

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JP2017164349A5 true JP2017164349A5 (en) 2018-02-08
JP6506710B2 JP6506710B2 (en) 2019-04-24

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JP6506708B2 (en) * 2016-03-17 2019-04-24 株式会社三共 Gaming machine

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JP4907109B2 (en) * 2005-06-28 2012-03-28 株式会社ニューギン Game machine
JP5339653B1 (en) * 2013-04-12 2013-11-13 サミー株式会社 Pachinko machine
JP6093390B2 (en) * 2015-04-06 2017-03-08 京楽産業.株式会社 Game machine
JP6124315B2 (en) * 2015-07-30 2017-05-10 株式会社三共 Game machine
JP6506708B2 (en) * 2016-03-17 2019-04-24 株式会社三共 Gaming machine

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