JP2017060604A5 - - Google Patents

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JP2017060604A5
JP2017060604A5 JP2015187910A JP2015187910A JP2017060604A5 JP 2017060604 A5 JP2017060604 A5 JP 2017060604A5 JP 2015187910 A JP2015187910 A JP 2015187910A JP 2015187910 A JP2015187910 A JP 2015187910A JP 2017060604 A5 JP2017060604 A5 JP 2017060604A5
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variable display
executing
display
specific effect
specific
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本発明は、パチンコ遊技機等の遊技機に関し、特に、可変表示を行ない、遊技者にとって有利な有利状態に制御可能な遊技機に関する。 The present invention relates to a gaming machine such as a pachinko gaming machine, in particular, it has a variable display rows, to controllable gaming machine Advantageously advantageous state for the player.

(A) 可変表示(変動表示)を行ない、遊技者にとって有利な有利状態(大当り遊技状態)に制御可能な遊技機(パチンコ遊技機1)であって、
可変表示が開始されてから表示結果が導出表示されるまでに一旦仮停止させた後に、可変表示を再度行なう再可変表示(再変動)を実行可能な再可変表示実行手段(演出制御用マイクロコンピュータ100、図21のS635,S636、図19のS802)を備え、
前記再可変表示実行手段は、
一旦仮停止させるときに、特定画像(図14の第1特定擬似連図柄921または第2特定擬似連図柄922の画像)を表示し、前記再可変表示を実行するとともに、特定演出(背景画像を第1特定背景画像または第2特定背景画像にする特定演出)を実行する(図14の(11)〜(18)の第1特定演出擬似連、または、図14の(21)〜(28)の第2特定演出擬似連を実行する)第1再可変表示実行手段(図21のS632,S634,S635により第1特定演出または第2特定演出を実行する決定がされて、図19のS802において再変動表示と、第1特定演出または第2特定演出とを実行する処理)と、
一旦仮停止させるときに、前記特定画像を表示させずに、前記再可変表示(再変動)を実行し、前記特定演出を実行しない(図14の(3)〜(10)の特定演出なし擬似連の演出を実行する)第2再可変表示実行手段(図21のS632,S636により特定演出を実行しない決定がされて、図19のS802において再変動表示を実行するが、特定演出を実行しない処理)とを含む。
(1) 各々を識別可能な複数種類の識別情報(第1特別図柄、第2特別図柄、演出図柄)の可変表示(変動表示)を行なう可変表示部(第1特別図柄表示器8a、第1特別図柄表示器8b、演出表示装置9)に特定表示結果(大当り表示結果)が導出表示されたときに遊技者にとって有利な特定遊技状態(大当り遊技状態)に制御する遊技機(パチンコ遊技機1)であって、
識別情報の可変表示が開始されてから表示結果が導出表示されるまでに一旦仮停止させた後に、識別情報の可変表示を再度行なう再可変表示(再変動)を実行可能な再可変表示実行手段(演出制御用マイクロコンピュータ100、図21のS635,S636、図19のS802)を備え、
前記再可変表示実行手段は、
一旦仮停止させるときに、特定画像(図14の第1特定擬似連図柄921または第2特定擬似連図柄922の画像)を表示し、前記再可変表示を実行するとともに、特定演出(背景画像を第1特定背景画像または第2特定背景画像にする特定演出)を実行する(図14の(11)〜(18)の第1特定演出擬似連、または、図14の(21)〜(28)の第2特定演出擬似連を実行する)第1再可変表示実行手段(図21のS632,S634,S635により第1特定演出または第2特定演出を実行する決定がされて、図19のS802において再変動表示と、第1特定演出または第2特定演出とを実行する処理)と、
一旦仮停止させるときに、前記特定画像を表示させずに、前記再可変表示(再変動)を実行し、前記特定演出を実行しない(図14の(3)〜(10)の特定演出なし擬似連の演出を実行する)第2再可変表示実行手段(図21のS632,S636により特定演出を実行しない決定がされて、図19のS802において再変動表示を実行するが、特定演出を実行しない処理)とを含む。
(A) A gaming machine (pachinko gaming machine 1) that performs variable display (variable display) and can be controlled to an advantageous state (big hit gaming state) advantageous to the player,
Re-variable display execution means (microcomputer for effect control) capable of executing re-variable display (re-variation) for performing variable display again after temporarily stopping until display results are derived and displayed after variable display is started 100, S635, S636 of FIG. 21, and S802) of FIG.
The re-variable display executing means includes
When temporarily stopped, a specific image (image of the first specific pseudo-continuous pattern 921 or the second specific pseudo-continuous pattern 922 in FIG. 14) is displayed, the re-variable display is executed, and a specific effect (background image is displayed). The specific effect to be the first specific background image or the second specific background image is executed (the first specific effect pseudo-series of (11) to (18) of FIG. 14 or (21) to (28) of FIG. The first re-variable display executing means (which executes the second specific effect pseudo-series) (S632, S634, S635 in FIG. 21 is determined to execute the first specific effect or the second specific effect, and in S802 in FIG. 19) A process of performing re-variable display and the first specific effect or the second specific effect),
When the temporary stop is performed, the re-variable display (re-variation) is executed without displaying the specific image, and the specific effect is not executed (the non-specific effect pseudo simulations (3) to (10) in FIG. 14). Second revariable display execution means (execution of renditions) (determination is made not to execute the specific effect in S632 and S636 in FIG. 21, and revariable display is executed in S802 in FIG. 19, but the specific effect is not executed) Processing).
(1) A variable display unit (first special symbol display 8a, first) that performs variable display (variable display) of a plurality of types of identification information (first special symbol, second special symbol, production symbol) that can identify each of them. A gaming machine (pachinko gaming machine 1) that controls to a specific gaming state (big hit gaming state) advantageous to the player when the special display result (big hit display result) is derived and displayed on the special symbol display 8b and the effect display device 9) ) And
Re-variable display executing means capable of executing re-variable display (re-variation) for performing variable display of identification information again after temporarily stopping from the start of variable display of identification information until the display result is derived and displayed. (Production control microcomputer 100, S635, S636 in FIG. 21, S802 in FIG. 19)
The re-variable display executing means includes
When temporarily stopped, a specific image (image of the first specific pseudo-continuous pattern 921 or the second specific pseudo-continuous pattern 922 in FIG. 14) is displayed, the re-variable display is executed, and a specific effect (background image is displayed). The specific effect to be the first specific background image or the second specific background image is executed (the first specific effect pseudo-series of (11) to (18) of FIG. 14 or (21) to (28) of FIG. The first re-variable display executing means (which executes the second specific effect pseudo-series) (S632, S634, S635 in FIG. 21 is determined to execute the first specific effect or the second specific effect, and in S802 in FIG. 19) A process of performing re-variable display and the first specific effect or the second specific effect),
When the temporary stop is performed, the re-variable display (re-variation) is executed without displaying the specific image, and the specific effect is not executed (the non-specific effect pseudo simulations (3) to (10) in FIG. 14). Second revariable display execution means (execution of renditions) (determination is made not to execute the specific effect in S632 and S636 in FIG. 21, and revariable display is executed in S802 in FIG. 19, but the specific effect is not executed) Processing).

Claims (2)

変表示を行ない、遊技者にとって有利な有利状態に制御可能な遊技機であって、
変表示が開始されてから表示結果が導出表示されるまでに一旦仮停止させた後に、可変表示を再度行なう再可変表示を実行可能な再可変表示実行手段を備え、
前記再可変表示実行手段は、
一旦仮停止させるときに、特定画像を表示し、前記再可変表示を実行するとともに、特定演出を実行する第1再可変表示実行手段と、
一旦仮停止させるときに、前記特定画像を表示させずに、前記再可変表示を実行し、前記特定演出を実行しない第2再可変表示実行手段とを含む、遊技機。
The variable display line stomach, and capable of controlling a game machine to an advantageous advantageous state for the player,
After once was provisionally stopped until the display result is derived displayed after variable display is started, it includes a re-variable display execution means capable of executing the re-variable display which performs variable display again,
The re-variable display executing means includes
A first revariable display executing means for displaying a specific image and executing the revariable display and executing a specific effect when temporarily stopping;
A game machine comprising: second revariable display executing means for executing the revariable display without displaying the specific image and temporarily executing the specific effect when temporarily stopping.
前記特定演出を、複数回の可変表示に跨る先読み演出として実行可能な先読み演出実行手段と、
リーチ演出を実行可能なリーチ演出実行手段とをさらに備える、請求項1に記載の遊技機。
The specific effect, a plurality of times of possible prefetch demonstration execution means as a read-ahead effect across the variable display,
The gaming machine according to claim 1, further comprising reach effect execution means capable of executing a reach effect.
JP2015187910A 2015-09-25 2015-09-25 Amusement machine Active JP6681685B2 (en)

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JP6617385B2 (en) * 2015-09-25 2019-12-11 株式会社三共 Game machine
JP6709198B2 (en) * 2017-08-03 2020-06-10 株式会社藤商事 Amusement machine
JP2019118349A (en) * 2017-12-28 2019-07-22 株式会社ソフイア Game machine

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JP2010162289A (en) * 2009-01-19 2010-07-29 Sankyo Co Ltd Game machine
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JP5863078B1 (en) * 2015-02-16 2016-02-16 サミー株式会社 Pachinko machine
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