JP2016064178A5 - - Google Patents
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- JP2016064178A5 JP2016064178A5 JP2015245662A JP2015245662A JP2016064178A5 JP 2016064178 A5 JP2016064178 A5 JP 2016064178A5 JP 2015245662 A JP2015245662 A JP 2015245662A JP 2015245662 A JP2015245662 A JP 2015245662A JP 2016064178 A5 JP2016064178 A5 JP 2016064178A5
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(1)上記目的を達成するため、本願発明に係る遊技機は、識別情報(例えば第1特図や第2特図など)の可変表示を行い、遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、識別情報の表示態様がリーチ態様になった後にリーチ演出を実行するリーチ演出実行手段(例えばステップS831〜S833,S841〜S843の処理を実行する演出制御用CPU101など)と、遊技によって得られる価値を遊技者に付与する価値付与手段(例えばステップS73,S171Aの処理を実行するCPU56など)と、動画像を表示する表示手段(例えば演出表示装置9など)と、前記表示手段に動画像を表示させるための制御を行う動画像制御手段(例えば演出制御用CPU101、VDP109など)とを備え、前記リーチ演出は、最終停止識別情報として導出表示される識別情報の候補の画像(例えば、左右の停止図柄と同じ図柄と、左右の停止図柄よりも数字が1つ多い図柄:図40(C)参照)と所定演出を示唆する所定演出示唆画像(例えばキャラクタ図柄99b,99c:図40(C)参照)とが可変表示手段に表示される特別リーチ演出を含み(例えば図40(C)に示す演出)、前記特別リーチ演出が実行された後、最終停止識別情報が導出表示される前に前記所定演出を実行する所定演出実行手段(例えばステップS825の処理の結果にもとづいてステップS831〜S833,S841〜S843の処理を実行する演出制御用CPU101など)をさらに備え、前記価値付与手段は、前記所定演出実行手段により前記所定演出が実行されてから前記有利状態に制御されたときと、前記特別リーチ演出が実行された後前記所定演出が実行されずに前記有利状態に制御されたときとで、異なる割合で価値を付与する(例えば図44,図45参照)。
このような構成によれば、遊技興趣を向上させることができる。
(1) In order to achieve the above object, the gaming machine according to the present invention performs variable display of identification information (for example, the first special figure, the second special figure, etc.) and is advantageous for the player (for example, a big hit game) Reach effect execution means (for example, steps S831 to S833, S841) that execute a reach effect after the display mode of the identification information has reached the reach mode. Display control CPU 101 for executing the processing of S843), value adding means for giving the player the value obtained by the game (for example, CPU 56 for executing the processing of steps S73, S171A, etc.), and moving images are displayed. Display means (for example, effect display device 9) and moving image control means (for example, effect control) for performing control for displaying a moving image on the display means CPU 101, VDP 109, etc.), and the reach effect is a candidate image of identification information derived and displayed as final stop identification information (for example, the same symbol as the left and right stop symbols, and a number 1 than the left and right stop symbols) Including special reach effects in which a large number of symbols (see FIG. 40 (C)) and predetermined effect suggestion images (for example, character symbols 99b and 99c: see FIG. 40 (C)) suggesting a predetermined effect are displayed on the variable display means. (For example, the effect shown in FIG. 40C), after the special reach effect is executed, the predetermined effect executing means for executing the predetermined effect before the final stop identification information is derived and displayed (for example, the process of step S825) And the value assigning means includes a production control CPU 101 that executes the processes of steps S831 to S833 and S841 to S843 based on the results. When the predetermined effect is controlled by the predetermined effect execution means after the predetermined effect is executed, and when the special effect is executed and the advantageous effect is controlled without being executed after the special reach effect is executed. Thus, values are given at different ratios (see, for example, FIGS. 44 and 45).
According to such a configuration, it is possible to improve game entertainment.
Claims (1)
識別情報の表示態様がリーチ態様になった後にリーチ演出を実行するリーチ演出実行手段と、
遊技によって得られる価値を遊技者に付与する価値付与手段と、
動画像を表示する表示手段と、
前記表示手段に動画像を表示させるための制御を行う動画像制御手段とを備え、
前記リーチ演出は、最終停止識別情報として導出表示される識別情報の候補の画像と所定演出を示唆する所定演出示唆画像とが可変表示手段に表示される特別リーチ演出を含み、
前記特別リーチ演出が実行された後、最終停止識別情報が導出表示される前に前記所定演出を実行する所定演出実行手段をさらに備え、
前記価値付与手段は、前記所定演出実行手段により前記所定演出が実行されてから前記有利状態に制御されたときと、前記特別リーチ演出が実行された後前記所定演出が実行されずに前記有利状態に制御されたときとで、異なる割合で価値を付与する、
ことを特徴とする遊技機。 A gaming machine that performs variable display of identification information and can be controlled to an advantageous state advantageous to the player,
Reach effect execution means for executing a reach effect after the display mode of the identification information is changed to the reach mode;
Value giving means for giving the player the value obtained by the game;
Display means for displaying moving images;
Moving image control means for performing control for displaying a moving image on the display means,
The reach effect includes a special reach effect in which a candidate image of identification information derived and displayed as final stop identification information and a predetermined effect suggestion image that suggests a predetermined effect are displayed on variable display means,
After the special reach effect is executed, the system further comprises a predetermined effect executing means for executing the predetermined effect before the final stop identification information is derived and displayed.
The value assigning means is controlled to the advantageous state after the predetermined effect is executed by the predetermined effect executing means, and after the special reach effect is executed, the advantageous effect is not executed. To give value at different rates when controlled by
A gaming machine characterized by that.
Priority Applications (1)
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JP2015245662A JP6147839B2 (en) | 2015-12-16 | 2015-12-16 | Game machine |
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JP2015245662A JP6147839B2 (en) | 2015-12-16 | 2015-12-16 | Game machine |
Related Parent Applications (1)
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JP2012165258A Division JP5876783B2 (en) | 2012-07-25 | 2012-07-25 | Game machine |
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JP2016064178A JP2016064178A (en) | 2016-04-28 |
JP2016064178A5 true JP2016064178A5 (en) | 2016-06-30 |
JP6147839B2 JP6147839B2 (en) | 2017-06-14 |
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JPH09206440A (en) * | 1996-02-01 | 1997-08-12 | Sankyo Kk | Pachinko machine |
JP2002210158A (en) * | 2001-01-24 | 2002-07-30 | Heiwa Corp | Game machine |
JP5608362B2 (en) * | 2009-12-25 | 2014-10-15 | 株式会社平和 | Game machine |
JP5598966B2 (en) * | 2010-04-30 | 2014-10-01 | 株式会社大一商会 | Game machine |
JP5873159B2 (en) * | 2014-12-12 | 2016-03-01 | 株式会社三共 | Game machine |
JP6200936B2 (en) * | 2015-12-16 | 2017-09-20 | 株式会社三共 | Game machine |
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