JP2017023827A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2017023827A5 JP2017023827A5 JP2016216957A JP2016216957A JP2017023827A5 JP 2017023827 A5 JP2017023827 A5 JP 2017023827A5 JP 2016216957 A JP2016216957 A JP 2016216957A JP 2016216957 A JP2016216957 A JP 2016216957A JP 2017023827 A5 JP2017023827 A5 JP 2017023827A5
- Authority
- JP
- Japan
- Prior art keywords
- predetermined effect
- effect
- executed
- predetermined
- displayed
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000000694 effects Effects 0.000 claims description 44
- 230000000875 corresponding Effects 0.000 claims description 2
- 238000000034 method Methods 0.000 description 1
Description
(1)上記目的を達成するため、本願発明に係る遊技機は、識別情報(例えば、特別図柄)の可変表示を行う可変表示装置(例えば、特別図柄表示器8a,8b)に特定結果(例えば、大当り図柄)が導出表示されたときに遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機であって、リーチ演出を実行するリーチ演出実行手段(例えば、演出制御用マイクロコンピュータ100において、ステップS831〜S833,S841〜S843の処理を実行する部分)と、遊技者に遊技価値を付与する遊技価値付与手段(例えば、遊技制御用マイクロコンピュータ560において、ステップS73,S171Aの処理を実行する部分)とを備え、リーチ演出は、最終停止識別情報として導出表示される識別情報の候補の画像(例えば、左右の停止図柄と同じ図柄と、左右の停止図柄よりも数字が1つ多い図柄:図40(C)参照)と所定演出を示唆する所定演出示唆画像(例えば、キャラクタ図柄9b,9c:図40(C)参照)とが表示される特別リーチ演出を含み(例えば、図40(C)に示す演出)、特別リーチ演出が実行された後、最終停止識別情報が導出表示される前に所定演出を実行する所定演出実行手段(例えば、演出制御用マイクロコンピュータ100において、ステップS825の処理の結果にもとづいてステップS831〜S833,S841〜S843の処理を実行する部分)をさらに備え、遊技価値付与手段は、所定演出実行手段により所定演出が実行されてから有利状態に制御されたときと、特別リーチ演出が実行された後所定演出が実行されずに有利状態に制御されたときとで、異なる割合で遊技価値を付与し(例えば、図12に示すように、通常大当り(非確変大当り)の場合と確変大当りの場合とで変動パターン種別の決定割合を変えることによって実現される)、所定演出実行手段は、特別リーチ演出で表示される所定演出示唆画像の数が多いほど高い割合で所定演出を実行し、特別リーチ演出で表示される所定演出示唆画像の組み合わせに応じて、異なる割合で所定演出を実行し、所定演出は複数種類あって、各々の所定演出に対応して複数の所定演出示唆画像が定められている、ことを特徴とする。そのような構成によれば、所定演出に対して、より遊技者を注目させることができる。 (1) In order to achieve the above object, the gaming machine according to the present invention provides a specific result (for example, a special symbol display 8a, 8b) to a variable display device that variably displays identification information (for example, a special symbol). Reach effect execution means (for example, for effect control), which is a game machine that can be controlled to an advantageous state (for example, a big hit game state) advantageous to the player when the jackpot symbol is derived and displayed. In the microcomputer 100, a part for executing the processing of steps S831 to S833 and S841 to S843) and game value giving means for giving a game value to the player (for example, in the game control microcomputer 560, steps S73 and S171A A reach execution part), and the reach effect is a sign of identification information derived and displayed as final stop identification information Images (for example, the same symbol as the left and right stop symbols, a symbol having one more number than the left and right stop symbols: see FIG. 40C), and a predetermined effect suggestion image (for example, character symbol 9b) that suggests a predetermined effect 9c (see FIG. 40C)) is displayed (for example, the effect shown in FIG. 40C), and after the special reach effect is executed, final stop identification information is derived and displayed. Predetermined execution executing means (for example, a part for executing the processing of steps S831 to S833 and S841 to S843 based on the result of the process of step S825 in the microcomputer 100 for the effect control) that executes the predetermined effect before starting. The game value assigning means includes a case where the predetermined effect is executed by the predetermined effect executing means and controlled after the special effect is executed, and after the special reach effect is executed. A game value is given at a different rate when the production is controlled to be in an advantageous state without performing the production (for example, as shown in FIG. 12, in the case of the normal big hit (non-probable big hit) and the case of the probable big hit The predetermined effect execution means executes the predetermined effect at a higher rate as the number of the predetermined effect suggestion images displayed in the special reach effect increases, and the special reach effect is realized. Depending on the combination of displayed predetermined effect suggestion images, predetermined effects are executed at different ratios, and there are a plurality of types of predetermined effects, and a plurality of predetermined effect suggestion images are defined corresponding to each predetermined effect. It is characterized by that. According to such a configuration, the player can be more focused on the predetermined performance.
Claims (1)
リーチ演出を実行するリーチ演出実行手段と、
遊技者に遊技価値を付与する遊技価値付与手段とを備え、
前記リーチ演出は、最終停止識別情報として導出表示される識別情報の候補の画像と所定演出を示唆する所定演出示唆画像とが表示される特別リーチ演出を含み、
前記特別リーチ演出が実行された後、最終停止識別情報が導出表示される前に前記所定演出を実行する所定演出実行手段をさらに備え、
前記遊技価値付与手段は、前記所定演出実行手段により前記所定演出が実行されてから前記有利状態に制御されたときと、前記特別リーチ演出が実行された後前記所定演出が実行されずに前記有利状態に制御されたときとで、異なる割合で遊技価値を付与し、
前記所定演出実行手段は、
前記特別リーチ演出で表示される所定演出示唆画像の数が多いほど高い割合で前記所定演出を実行し、
前記特別リーチ演出で表示される所定演出示唆画像の組み合わせに応じて、異なる割合で前記所定演出を実行し、
前記所定演出は複数種類あって、各々の所定演出に対応して複数の所定演出示唆画像が定められている、
ことを特徴とする遊技機。 A gaming machine that can be controlled to an advantageous state advantageous to a player when a specific result is derived and displayed on a variable display device that performs variable display of identification information,
Reach production execution means for performing reach production;
A game value providing means for adding a game value to the player,
The reach effect includes a special reach effect in which a candidate image of identification information derived and displayed as final stop identification information and a predetermined effect suggestion image that suggests a predetermined effect are displayed,
After the special reach effect is executed, the system further comprises a predetermined effect executing means for executing the predetermined effect before the final stop identification information is derived and displayed.
The game value giving means is controlled when the predetermined effect is executed by the predetermined effect executing means, and when the special reach effect is executed and the predetermined effect is not executed. The game value is given at a different rate when controlled by the state ,
The predetermined effect execution means includes
As the number of the predetermined effect suggestion images displayed in the special reach effect increases, the predetermined effect is executed at a higher rate,
Depending on the combination of the predetermined effect suggestion images displayed in the special reach effect, the predetermined effect is executed at a different rate,
There are a plurality of the predetermined effects, and a plurality of predetermined effect suggestion images are defined corresponding to each of the predetermined effects.
A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016216957A JP6391654B2 (en) | 2016-11-07 | 2016-11-07 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016216957A JP6391654B2 (en) | 2016-11-07 | 2016-11-07 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015072422A Division JP6196994B2 (en) | 2015-03-31 | 2015-03-31 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2017023827A JP2017023827A (en) | 2017-02-02 |
JP2017023827A5 true JP2017023827A5 (en) | 2017-05-25 |
JP6391654B2 JP6391654B2 (en) | 2018-09-19 |
Family
ID=57948938
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016216957A Expired - Fee Related JP6391654B2 (en) | 2016-11-07 | 2016-11-07 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6391654B2 (en) |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002369940A (en) * | 2001-06-13 | 2002-12-24 | Aruze Corp | Game machine, screen image display method for game machine, storage medium and server |
JP2003190493A (en) * | 2001-12-26 | 2003-07-08 | Aruze Corp | Game machine and simulation game program |
JP2003310969A (en) * | 2003-06-05 | 2003-11-05 | Sanyo Product Co Ltd | Game machine |
JP5607914B2 (en) * | 2009-11-24 | 2014-10-15 | 株式会社エース電研 | Game machine |
JP5598966B2 (en) * | 2010-04-30 | 2014-10-01 | 株式会社大一商会 | Game machine |
JP5309339B2 (en) * | 2010-10-08 | 2013-10-09 | 株式会社ソフイア | Game machine |
JP6196994B2 (en) * | 2015-03-31 | 2017-09-13 | 株式会社三共 | Game machine |
-
2016
- 2016-11-07 JP JP2016216957A patent/JP6391654B2/en not_active Expired - Fee Related