JP2015127898A - 情報処理装置および情報処理システム - Google Patents
情報処理装置および情報処理システム Download PDFInfo
- Publication number
- JP2015127898A JP2015127898A JP2013273235A JP2013273235A JP2015127898A JP 2015127898 A JP2015127898 A JP 2015127898A JP 2013273235 A JP2013273235 A JP 2013273235A JP 2013273235 A JP2013273235 A JP 2013273235A JP 2015127898 A JP2015127898 A JP 2015127898A
- Authority
- JP
- Japan
- Prior art keywords
- application
- unit
- user
- game
- processing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/48—Program initiating; Program switching, e.g. by interrupt
- G06F9/4806—Task transfer initiation or dispatching
- G06F9/4843—Task transfer initiation or dispatching by program, e.g. task dispatcher, supervisor, operating system
- G06F9/485—Task life-cycle, e.g. stopping, restarting, resuming execution
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/50—Allocation of resources, e.g. of the central processing unit [CPU]
- G06F9/5061—Partitioning or combining of resources
- G06F9/5072—Grid computing
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Software Systems (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Mathematical Physics (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Priority Applications (7)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2013273235A JP2015127898A (ja) | 2013-12-27 | 2013-12-27 | 情報処理装置および情報処理システム |
| US15/103,518 US10286312B2 (en) | 2013-12-27 | 2014-07-16 | Information processing device and information processing system |
| EP14875035.9A EP3089047B1 (en) | 2013-12-27 | 2014-07-16 | Information processing device and information processing system |
| CN202010175515.0A CN111400006B (zh) | 2013-12-27 | 2014-07-16 | 信息处理设备和信息处理系统 |
| CN201480069967.3A CN105981002B (zh) | 2013-12-27 | 2014-07-16 | 信息处理设备和信息处理系统 |
| EP22152177.6A EP4012562A1 (en) | 2013-12-27 | 2014-07-16 | Information processing device and information processing system |
| PCT/JP2014/003756 WO2015097931A1 (ja) | 2013-12-27 | 2014-07-16 | 情報処理装置および情報処理システム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2013273235A JP2015127898A (ja) | 2013-12-27 | 2013-12-27 | 情報処理装置および情報処理システム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2015127898A true JP2015127898A (ja) | 2015-07-09 |
| JP2015127898A5 JP2015127898A5 (enExample) | 2016-02-12 |
Family
ID=53477855
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2013273235A Pending JP2015127898A (ja) | 2013-12-27 | 2013-12-27 | 情報処理装置および情報処理システム |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US10286312B2 (enExample) |
| EP (2) | EP4012562A1 (enExample) |
| JP (1) | JP2015127898A (enExample) |
| CN (2) | CN111400006B (enExample) |
| WO (1) | WO2015097931A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2022152096A (ja) * | 2021-03-29 | 2022-10-12 | 株式会社セガ | 情報処理システム及び情報処理装置 |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2015127900A (ja) | 2013-12-27 | 2015-07-09 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置、サーバシステムおよび情報処理システム |
| JP2015127899A (ja) * | 2013-12-27 | 2015-07-09 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理システム |
| JP2015127898A (ja) | 2013-12-27 | 2015-07-09 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理システム |
| US10742767B2 (en) * | 2016-02-02 | 2020-08-11 | Sony Interactive Entertainment LLC | Systems and methods for downloading and updating save data to a data center |
| KR102832673B1 (ko) * | 2019-01-02 | 2025-07-09 | 나우.지지, 아이엔씨. | 인게임 리소스 파밍 동안 컴퓨터 시스템 리소스 활용을 최적화하기 위한 방법, 시스템 및 컴퓨터 프로그램 제품 |
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| JP2000148348A (ja) * | 1998-11-13 | 2000-05-26 | Internatl Business Mach Corp <Ibm> | 起動中のアプリケーション・プログラムを容易に識別し、かつ終了させることができる方法およびシステム |
| JP2005046304A (ja) * | 2003-07-28 | 2005-02-24 | Nintendo Co Ltd | 無線ネットワークゲームシステム、ゲーム装置、ゲームサーバおよびゲームプログラム |
| WO2012142044A2 (en) * | 2011-04-11 | 2012-10-18 | Microsoft Corporation | Three-dimensional icons for organizing, invoking, and using applications |
| JP2013145978A (ja) * | 2012-01-13 | 2013-07-25 | Canon Inc | 撮像装置、その制御方法、プログラム、及び画像処理システム |
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| US5682507A (en) | 1995-06-07 | 1997-10-28 | Tandem Computers, Incorporated | Plurality of servers having identical customer information control procedure functions using temporary storage file of a predetermined server for centrally storing temporary data records |
| US6552813B2 (en) | 1996-06-11 | 2003-04-22 | Sun Microsystems, Inc. | Directing print jobs in a network printing system |
| NZ500956A (en) | 1998-12-04 | 2000-08-25 | Two Way Tv Ltd | Interactive TV game system, start signal transmitted to all users simultaneously |
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| JP2015127898A (ja) | 2013-12-27 | 2015-07-09 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理システム |
-
2013
- 2013-12-27 JP JP2013273235A patent/JP2015127898A/ja active Pending
-
2014
- 2014-07-16 WO PCT/JP2014/003756 patent/WO2015097931A1/ja not_active Ceased
- 2014-07-16 CN CN202010175515.0A patent/CN111400006B/zh active Active
- 2014-07-16 EP EP22152177.6A patent/EP4012562A1/en active Pending
- 2014-07-16 CN CN201480069967.3A patent/CN105981002B/zh active Active
- 2014-07-16 US US15/103,518 patent/US10286312B2/en active Active
- 2014-07-16 EP EP14875035.9A patent/EP3089047B1/en active Active
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2000148348A (ja) * | 1998-11-13 | 2000-05-26 | Internatl Business Mach Corp <Ibm> | 起動中のアプリケーション・プログラムを容易に識別し、かつ終了させることができる方法およびシステム |
| JP2005046304A (ja) * | 2003-07-28 | 2005-02-24 | Nintendo Co Ltd | 無線ネットワークゲームシステム、ゲーム装置、ゲームサーバおよびゲームプログラム |
| WO2012142044A2 (en) * | 2011-04-11 | 2012-10-18 | Microsoft Corporation | Three-dimensional icons for organizing, invoking, and using applications |
| JP2013145978A (ja) * | 2012-01-13 | 2013-07-25 | Canon Inc | 撮像装置、その制御方法、プログラム、及び画像処理システム |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2022152096A (ja) * | 2021-03-29 | 2022-10-12 | 株式会社セガ | 情報処理システム及び情報処理装置 |
| JP7548100B2 (ja) | 2021-03-29 | 2024-09-10 | 株式会社セガ | 情報処理システム及び情報処理装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| CN105981002A (zh) | 2016-09-28 |
| EP3089047A4 (en) | 2017-08-16 |
| EP3089047A1 (en) | 2016-11-02 |
| CN111400006B (zh) | 2024-05-03 |
| EP3089047B1 (en) | 2022-02-16 |
| US20160310845A1 (en) | 2016-10-27 |
| US10286312B2 (en) | 2019-05-14 |
| CN111400006A (zh) | 2020-07-10 |
| CN105981002B (zh) | 2020-04-10 |
| EP4012562A1 (en) | 2022-06-15 |
| WO2015097931A1 (ja) | 2015-07-02 |
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