SG11202107267YA - Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming - Google Patents
Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farmingInfo
- Publication number
- SG11202107267YA SG11202107267YA SG11202107267YA SG11202107267YA SG11202107267YA SG 11202107267Y A SG11202107267Y A SG 11202107267YA SG 11202107267Y A SG11202107267Y A SG 11202107267YA SG 11202107267Y A SG11202107267Y A SG 11202107267YA SG 11202107267Y A SG11202107267Y A SG 11202107267YA
- Authority
- SG
- Singapore
- Prior art keywords
- farming
- systems
- methods
- program products
- computer program
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/50—Allocation of resources, e.g. of the central processing unit [CPU]
- G06F9/5005—Allocation of resources, e.g. of the central processing unit [CPU] to service a request
- G06F9/5027—Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals
- G06F9/505—Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals considering the load
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/48—Program initiating; Program switching, e.g. by interrupt
- G06F9/4806—Task transfer initiation or dispatching
- G06F9/4843—Task transfer initiation or dispatching by program, e.g. task dispatcher, supervisor, operating system
- G06F9/4881—Scheduling strategies for dispatcher, e.g. round robin, multi-level priority queues
- G06F9/4893—Scheduling strategies for dispatcher, e.g. round robin, multi-level priority queues taking into account power or heat criteria
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/50—Allocation of resources, e.g. of the central processing unit [CPU]
- G06F9/5005—Allocation of resources, e.g. of the central processing unit [CPU] to service a request
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/54—Interprogram communication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/209—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D10/00—Energy efficient computing, e.g. low power processors, power management or thermal management
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Software Systems (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Stored Programmes (AREA)
- Pinball Game Machines (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201962787486P | 2019-01-02 | 2019-01-02 | |
PCT/IB2019/061420 WO2020141427A2 (en) | 2019-01-02 | 2019-12-28 | Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202107267YA true SG11202107267YA (en) | 2021-07-29 |
Family
ID=71124220
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202107267YA SG11202107267YA (en) | 2019-01-02 | 2019-12-28 | Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming |
Country Status (6)
Country | Link |
---|---|
US (1) | US11544115B2 (en) |
EP (1) | EP3906101A4 (en) |
JP (1) | JP2022516319A (en) |
KR (1) | KR20210110854A (en) |
SG (1) | SG11202107267YA (en) |
WO (1) | WO2020141427A2 (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2022043904A1 (en) * | 2020-08-26 | 2022-03-03 | BlueStack Systems, Inc. | Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming |
JP7333363B2 (en) * | 2020-09-08 | 2023-08-24 | カムツス コーポレーション | Game providing method, computer program, computer-readable recording medium, and computer device |
CN113656276B (en) * | 2021-08-26 | 2024-02-09 | 深圳市腾讯网络信息技术有限公司 | Equipment performance detection method for game program and related device |
US11782736B2 (en) * | 2021-11-05 | 2023-10-10 | Jpmorgan Chase Bank, N.A. | System and method for implementing an attended automation module |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7590589B2 (en) * | 2004-09-10 | 2009-09-15 | Hoffberg Steven M | Game theoretic prioritization scheme for mobile ad hoc networks permitting hierarchal deference |
US7607129B2 (en) * | 2005-04-07 | 2009-10-20 | International Business Machines Corporation | Method and apparatus for using virtual machine technology for managing parallel communicating applications |
US9406155B2 (en) * | 2009-09-25 | 2016-08-02 | Arm Limited | Graphics processing systems |
AU2012326136B2 (en) * | 2011-10-17 | 2015-06-04 | Gamblit Gaming, Llc | Head-to-head and tournament play for enriched game play environment |
US9600976B2 (en) * | 2013-03-15 | 2017-03-21 | Nguyen Gaming Llc | Adaptive mobile device gaming system |
CN104216772A (en) * | 2013-06-03 | 2014-12-17 | 上海帛茂信息科技有限公司 | Method for electronic equipment supporting multiple windows to control audio frequency corresponding to different windows |
US9305326B2 (en) * | 2013-12-26 | 2016-04-05 | Industrial Technology Research Institute | Apparatus and method for tile elimination |
JP2015127898A (en) * | 2013-12-27 | 2015-07-09 | 株式会社ソニー・コンピュータエンタテインメント | Information processing device and information processing system |
US10272338B2 (en) * | 2016-01-06 | 2019-04-30 | Fathomd, Inc. | Method and system for creating computer-based multi-user interactive environments having automatically validated rules |
KR102408649B1 (en) * | 2016-02-19 | 2022-06-15 | 삼성전자주식회사 | Configuration setting method and device |
US20180173549A1 (en) * | 2016-12-16 | 2018-06-21 | Intel Corporation | Virtual network function performance monitoring |
US11169858B2 (en) * | 2018-06-15 | 2021-11-09 | Nvidia Corporation | Faster game enablement utilizing virtual machine reuse |
-
2019
- 2019-12-28 SG SG11202107267YA patent/SG11202107267YA/en unknown
- 2019-12-28 EP EP19906886.7A patent/EP3906101A4/en active Pending
- 2019-12-28 WO PCT/IB2019/061420 patent/WO2020141427A2/en unknown
- 2019-12-28 KR KR1020217024272A patent/KR20210110854A/en unknown
- 2019-12-28 JP JP2021539001A patent/JP2022516319A/en active Pending
- 2019-12-31 US US16/731,322 patent/US11544115B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
US11544115B2 (en) | 2023-01-03 |
EP3906101A4 (en) | 2022-11-02 |
JP2022516319A (en) | 2022-02-25 |
US20200210237A1 (en) | 2020-07-02 |
KR20210110854A (en) | 2021-09-09 |
EP3906101A2 (en) | 2021-11-10 |
WO2020141427A3 (en) | 2020-08-20 |
WO2020141427A2 (en) | 2020-07-09 |
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