SG11202107267YA - Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming - Google Patents

Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming

Info

Publication number
SG11202107267YA
SG11202107267YA SG11202107267YA SG11202107267YA SG11202107267YA SG 11202107267Y A SG11202107267Y A SG 11202107267YA SG 11202107267Y A SG11202107267Y A SG 11202107267YA SG 11202107267Y A SG11202107267Y A SG 11202107267YA SG 11202107267Y A SG11202107267Y A SG 11202107267YA
Authority
SG
Singapore
Prior art keywords
farming
systems
methods
program products
computer program
Prior art date
Application number
SG11202107267YA
Inventor
Suman Saraf
Ravi Prakash
Original Assignee
Bluestack Systems Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bluestack Systems Inc filed Critical Bluestack Systems Inc
Publication of SG11202107267YA publication Critical patent/SG11202107267YA/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/50Allocation of resources, e.g. of the central processing unit [CPU]
    • G06F9/5005Allocation of resources, e.g. of the central processing unit [CPU] to service a request
    • G06F9/5027Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals
    • G06F9/505Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals considering the load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/48Program initiating; Program switching, e.g. by interrupt
    • G06F9/4806Task transfer initiation or dispatching
    • G06F9/4843Task transfer initiation or dispatching by program, e.g. task dispatcher, supervisor, operating system
    • G06F9/4881Scheduling strategies for dispatcher, e.g. round robin, multi-level priority queues
    • G06F9/4893Scheduling strategies for dispatcher, e.g. round robin, multi-level priority queues taking into account power or heat criteria
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/50Allocation of resources, e.g. of the central processing unit [CPU]
    • G06F9/5005Allocation of resources, e.g. of the central processing unit [CPU] to service a request
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/54Interprogram communication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Stored Programmes (AREA)
  • Pinball Game Machines (AREA)
SG11202107267YA 2019-01-02 2019-12-28 Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming SG11202107267YA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201962787486P 2019-01-02 2019-01-02
PCT/IB2019/061420 WO2020141427A2 (en) 2019-01-02 2019-12-28 Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming

Publications (1)

Publication Number Publication Date
SG11202107267YA true SG11202107267YA (en) 2021-07-29

Family

ID=71124220

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202107267YA SG11202107267YA (en) 2019-01-02 2019-12-28 Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming

Country Status (6)

Country Link
US (1) US11544115B2 (en)
EP (1) EP3906101A4 (en)
JP (1) JP2022516319A (en)
KR (1) KR20210110854A (en)
SG (1) SG11202107267YA (en)
WO (1) WO2020141427A2 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2022043904A1 (en) * 2020-08-26 2022-03-03 BlueStack Systems, Inc. Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming
JP7333363B2 (en) * 2020-09-08 2023-08-24 カムツス コーポレーション Game providing method, computer program, computer-readable recording medium, and computer device
CN113656276B (en) * 2021-08-26 2024-02-09 深圳市腾讯网络信息技术有限公司 Equipment performance detection method for game program and related device
US11782736B2 (en) * 2021-11-05 2023-10-10 Jpmorgan Chase Bank, N.A. System and method for implementing an attended automation module

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7590589B2 (en) * 2004-09-10 2009-09-15 Hoffberg Steven M Game theoretic prioritization scheme for mobile ad hoc networks permitting hierarchal deference
US7607129B2 (en) * 2005-04-07 2009-10-20 International Business Machines Corporation Method and apparatus for using virtual machine technology for managing parallel communicating applications
US9406155B2 (en) * 2009-09-25 2016-08-02 Arm Limited Graphics processing systems
AU2012326136B2 (en) * 2011-10-17 2015-06-04 Gamblit Gaming, Llc Head-to-head and tournament play for enriched game play environment
US9600976B2 (en) * 2013-03-15 2017-03-21 Nguyen Gaming Llc Adaptive mobile device gaming system
CN104216772A (en) * 2013-06-03 2014-12-17 上海帛茂信息科技有限公司 Method for electronic equipment supporting multiple windows to control audio frequency corresponding to different windows
US9305326B2 (en) * 2013-12-26 2016-04-05 Industrial Technology Research Institute Apparatus and method for tile elimination
JP2015127898A (en) * 2013-12-27 2015-07-09 株式会社ソニー・コンピュータエンタテインメント Information processing device and information processing system
US10272338B2 (en) * 2016-01-06 2019-04-30 Fathomd, Inc. Method and system for creating computer-based multi-user interactive environments having automatically validated rules
KR102408649B1 (en) * 2016-02-19 2022-06-15 삼성전자주식회사 Configuration setting method and device
US20180173549A1 (en) * 2016-12-16 2018-06-21 Intel Corporation Virtual network function performance monitoring
US11169858B2 (en) * 2018-06-15 2021-11-09 Nvidia Corporation Faster game enablement utilizing virtual machine reuse

Also Published As

Publication number Publication date
US11544115B2 (en) 2023-01-03
EP3906101A4 (en) 2022-11-02
JP2022516319A (en) 2022-02-25
US20200210237A1 (en) 2020-07-02
KR20210110854A (en) 2021-09-09
EP3906101A2 (en) 2021-11-10
WO2020141427A3 (en) 2020-08-20
WO2020141427A2 (en) 2020-07-09

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