JP2015107321A5 - - Google Patents

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JP2015107321A5
JP2015107321A5 JP2014214173A JP2014214173A JP2015107321A5 JP 2015107321 A5 JP2015107321 A5 JP 2015107321A5 JP 2014214173 A JP2014214173 A JP 2014214173A JP 2014214173 A JP2014214173 A JP 2014214173A JP 2015107321 A5 JP2015107321 A5 JP 2015107321A5
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本発明は、パチンコ遊技機等の遊技機に係り、詳しくは、可変表示を行い表示結果を導出する可変表示手段に予め定められた特定表示結果が導出されたときに、遊技者にとって有利な有利状態に制御可能な遊技機に関する。 The present invention relates to a gaming machine such as a pachinko machine, and more particularly, when a specific display results predetermined for the variable display means for deriving the display result performs variable display is derived, favorable for the player The present invention relates to a gaming machine that can be controlled to an advantageous state.

(A)上記目的を達成するため、本願発明に係る遊技機は、可変表示を行い表示結果を導出する可変表示手段(例えば第1および第2特別図柄表示器8a、8bや演出表示装置9など)に予め定められた特定表示結果(例えば大当り図柄となる特別図柄や大当り組合せの演出図柄など)が導出されたときに、遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、前記有利状態に制御するか否かを、表示結果が導出される以前に決定する決定手段(例えばステップS60の処理を実行する遊技制御用マイクロコンピュータ560のCPU56など)と、可変表示が開始されてから表示結果が導出されるまでに一旦仮停止させた後に可変表示を再度実行する再可変表示を所定回実行可能な再可変表示実行手段(例えばステップS801〜S803の処理を実行する演出制御用マイクロコンピュータ100の演出制御用CPU101など)と、前記再可変表示が実行されるときには第1態様で、前記再可変表示が実行されないときには第2態様で特定演出(例えば煽り演出など)を実行する特定演出実行手段(例えばステップS853の処理を実行する演出制御用CPU101など)と、前記特定演出が実行されるよりも前に前記再可変表示が実行されることを示唆する示唆演出(例えば擬似連確定演出など)を実行する示唆演出実行手段(例えばステップS848の処理を実行する演出制御用CPU101など)と、遊技者による指示入力を検出する入力検出手段(例えばスティックコントローラ122、プッシュボタン120、傾斜方向センサユニット123、プッシュセンサ124など)と、前記特定演出として、前記入力検出手段による指示入力の検出にもとづき実行される入力特定演出(例えば操作演出など)と、前記入力検出手段による指示入力の検出にもとづかず実行される非入力特定演出(例えば基本演出など)とのうち、いずれを実行するかを決定する特定演出決定手段(例えばステップS680〜S687の処理を実行する演出制御用CPU120など)とを備え、前記示唆演出実行手段は、前記非入力特定演出が実行されるよりも前には所定割合で前記示唆演出を実行し(例えばステップS692の処理に基づいてステップS848の処理を実行する部分など)、前記入力特定演出が実行されるよりも前には前記示唆演出の実行に制限を設け(例えばステップS688でYのときにステップS692、S848の処理を実行しない部分など)、前記入力特定演出の実行タイミングは複数ある。
このような構成によれば、入力特定演出が実行されるよりも前には示唆演出の実行に制限を設けて、再可変表示が実行されるか否かに対して遊技者の関心を高めることで指示入力に対する遊技者の意欲低下を防止し、遊技の興趣を向上させることができる。
(1)上記目的を達成するため、本願発明に係る他の遊技機は、各々を識別可能な複数種類の識別情報(例えば特別図柄や演出図柄など)の可変表示を行い表示結果を導出する可変表示手段(例えば第1および第2特別図柄表示器8a、8bや演出表示装置9など)に予め定められた特定表示結果(例えば大当り図柄となる特別図柄や大当り組合せの演出図柄など)が導出されたときに、遊技者にとって有利な特定遊技状態(例えば大当り遊技状態など)に制御する遊技機(例えばパチンコ遊技機1など)であって、前記特定遊技状態に制御するか否かを、識別情報の表示結果が導出される以前に決定する事前決定手段(例えばステップS60の処理を実行する遊技制御用マイクロコンピュータ560のCPU56など)と、識別情報の可変表示が開始されてから表示結果が導出されるまでに一旦所定表示結果(例えば擬似連チャンス目など)を仮停止させた後に全ての識別情報について可変表示を再度実行する再可変表示を所定回実行可能な再可変表示実行手段(例えばステップS801〜S803の処理を実行する演出制御用マイクロコンピュータ100の演出制御用CPU101など)と、前記再可変表示が実行されるときには第1態様で、前記再可変表示が実行されないときには第2態様で特定演出(例えば煽り演出など)を実行する特定演出実行手段(例えばステップS853の処理を実行する演出制御用CPU101など)と、前記特定演出が実行されるよりも前に前記再可変表示が実行されることを報知する事前報知演出(例えば擬似連確定演出など)を実行する事前報知演出実行手段(例えばステップS848の処理を実行する演出制御用CPU101など)と、遊技者による指示入力を検出する入力検出手段(例えばスティックコントローラ122、プッシュボタン120、傾斜方向センサユニット123、プッシュセンサ124など)と、前記特定演出として、前記入力検出手段による指示入力の検出にもとづき実行される入力特定演出(例えば操作演出など)と、前記入力検出手段による指示入力の検出にもとづかず実行される非入力特定演出(例えば基本演出など)とのうち、いずれを実行するかを決定する特定演出決定手段(例えばステップS680〜S687の処理を実行する演出制御用CPU120など)とを備え、前記事前報知演出実行手段は、前記非入力特定演出が実行されるよりも前には所定割合で前記事前報知演出を実行し(例えばステップS692の処理に基づいてステップS848の処理を実行する部分など)、前記入力特定演出が実行されるよりも前には前記事前報知演出の実行に制限を設ける(例えばステップS688でYのときにステップS692、S848の処理を実行しない部分など)。
このような構成によれば、入力特定演出が実行されるよりも前には事前報知演出の実行に制限を設けて、再可変表示が実行されるか否かに対して遊技者の関心を高めることで指示入力に対する遊技者の意欲低下を防止し、遊技の興趣を向上させることができる。
(A) In order to achieve the above object, the gaming machine according to the present invention provides variable display means for performing variable display and deriving a display result (for example, the first and second special symbol displays 8a and 8b, the effect display device 9 and the like) ) Can be controlled to an advantageous state (for example, a jackpot gaming state) advantageous to the player when a predetermined display result (for example, a special symbol that becomes a jackpot symbol or an effect symbol of a jackpot combination) is derived. It is a gaming machine (for example, a pachinko gaming machine 1 or the like), and decides whether to control to the above-mentioned advantageous state before the display result is derived (for example, a gaming control micro that executes the process of step S60) The CPU 56 of the computer 560, etc.) and a re-variable display in which the variable display is executed again after temporarily stopping from the start of the variable display until the display result is derived. Re-variable display execution means that can be executed once (for example, the effect control CPU 100 of the effect control microcomputer 100 that executes the processes of steps S801 to S803), and when the re-variable display is executed, When the re-variable display is not executed, a specific effect execution means (for example, an effect control CPU 101 that executes the process of step S853) that executes a specific effect (for example, a turn effect) in the second mode, and the specific effect is executed. Suggestion effect execution means (for example, an effect control CPU 101 that executes the process of step S848) that executes an suggestion effect (for example, pseudo-continuous effect determination) that suggests that the re-variable display is executed before, Input detecting means for detecting an instruction input by the player (for example, stick controller 122, push button) Button 120, tilt direction sensor unit 123, push sensor 124, etc.), as the specific effect, an input specific effect (for example, an operation effect) executed based on detection of an instruction input by the input detection means, and the input detection means A specific effect determining means for determining which one of non-input specific effects (for example, basic effects, etc.) executed based on the detection of the instruction input by the user (for example, effects control for executing the processes of steps S680 to S687) The suggestion effect executing means executes the suggestion effect at a predetermined rate before the non-input specific effect is executed (for example, based on the process of step S692). Process execution part), the execution of the suggestion effect is restricted before the input specific effect is executed. There is a limit (for example, a portion where the processes of steps S692 and S848 are not executed when Y is determined in step S688), and there are a plurality of execution timings of the input specific effect.
According to such a configuration, the execution of the suggestion effect is limited before the input specific effect is executed, and the player's interest is increased regarding whether or not the re-variable display is executed. Therefore, it is possible to prevent the player from reducing the motivation for the instruction input and to improve the interest of the game.
(1) In order to achieve the above object, the other gaming machines according to the present invention can perform variable display of a plurality of types of identification information (for example, special symbols, production symbols, etc.) that can identify each of them, and derive a display result. Predetermined specific display results (for example, a special symbol that becomes a big hit symbol or a big hit combination effect symbol, etc.) are derived on the display means (for example, the first and second special symbol indicators 8a, 8b and the effect display device 9). Identification information indicating whether or not the game machine (for example, pachinko gaming machine 1 or the like) is controlled to a specific game state advantageous to the player (for example, a big hit game state). Predetermining means for determining before the display result is derived (for example, the CPU 56 of the game control microcomputer 560 that executes the process of step S60), and variable identification information After the display is started and before the display result is derived, the predetermined display result (for example, pseudo-continuous chance eyes) is temporarily stopped, and then the variable display is executed again for all the identification information, and the variable display is executed a predetermined number of times. Possible re-variable display execution means (for example, the effect control CPU 101 of the effect control microcomputer 100 that executes the processes of steps S801 to S803) and the re-variable display in the first mode when the re-variable display is executed. When the display is not executed, the specific effect execution means (for example, the CPU 101 for effect control that executes the process of step S853) that executes the specific effect (for example, the turn effect) in the second mode, and the specific effect is executed. Performing a prior notification effect (for example, a pseudo-continuous effect) for notifying that the re-variable display is executed before Notification effect execution means (for example, the effect control CPU 101 that executes the process of step S848) and input detection means for detecting an instruction input by the player (for example, the stick controller 122, the push button 120, the tilt direction sensor unit 123, the push sensor) 124), and the specific effect is executed based on the input specific effect (for example, the operation effect) executed based on the detection of the instruction input by the input detection means and the detection of the instruction input by the input detection means. A non-input specific effect (for example, a basic effect, etc.), a specific effect determining means (for example, an effect control CPU 120 for executing the processes of steps S680 to S687) for determining which one to execute, The notification effect executing means is configured to execute the non-input specific effect before executing the non-input specific effect. The advance notification effect is executed at a predetermined rate (for example, the part of executing step S848 based on the process of step S692), and the advance notification effect is executed before the input specific effect is executed. Restrictions are placed on the execution of the effect (for example, a portion where the processes of steps S692 and S848 are not executed when Y is determined in step S688).
According to such a configuration, the execution of the prior notification effect is limited before the input specific effect is executed, and the player's interest is increased regarding whether or not the re-variable display is executed. Thus, it is possible to prevent the player from reducing the motivation for the instruction input and to improve the interest of the game.

Claims (1)

変表示を行い表示結果を導出する可変表示手段に予め定められた特定表示結果が導出されたときに、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御するか否かを、表示結果が導出される以前に決定する決定手段と、
変表示が開始されてから表示結果が導出されるまでに一旦仮停止させた後に可変表示を再度実行する再可変表示を所定回実行可能な再可変表示実行手段と、
前記再可変表示が実行されるときには第1態様で、前記再可変表示が実行されないときには第2態様で特定演出を実行する特定演出実行手段と、
前記特定演出が実行されるよりも前に前記再可変表示が実行されることを示唆する示唆演出を実行する示唆演出実行手段と、
遊技者による指示入力を検出する入力検出手段と、
前記特定演出として、前記入力検出手段による指示入力の検出にもとづき実行される入力特定演出と、前記入力検出手段による指示入力の検出にもとづかず実行される非入力特定演出とのうち、いずれを実行するかを決定する特定演出決定手段とを備え、
前記示唆演出実行手段は、
前記非入力特定演出が実行されるよりも前には所定割合で前記示唆演出を実行し、
前記入力特定演出が実行されるよりも前には前記示唆演出の実行に制限を設け、
前記入力特定演出の実行タイミングは複数ある、
ことを特徴とする遊技機。
When a specific display results predetermined for the variable display means for deriving the display result performs variable display is derived, a controllable gaming machine Advantageously advantageous state for the player,
Whether to control the advantageous state, a decision means that determine before the Viewing results is derived,
A predetermined number of times executable again variable display execution means re variable display to perform variable display after stopping one Dankari again until the display result is derived from the start variable display,
A specific effect executing means for executing a specific effect in a first mode when the re-variable display is performed, and a second mode when the re-variable display is not performed;
And suggested demonstration execution means for executing an indication effect to suggest that the re-variable display is executed before the specific effect is executed,
Input detection means for detecting an instruction input by a player;
As the specific effect, any one of an input specific effect executed based on detection of an instruction input by the input detection unit and a non-input specific effect executed based on detection of an instruction input by the input detection unit is executed. Specific production determining means for determining whether to do,
The suggestion effect execution means includes:
Before the non-input specific effect is executed, the suggestion effect is executed at a predetermined rate,
The input before the specific effect than runs set a limit on the execution of the suggested effect,
There are a plurality of execution timings of the input specific effects,
A gaming machine characterized by that.
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