JP2017006515A5 - - Google Patents
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- JP2017006515A5 JP2017006515A5 JP2015127366A JP2015127366A JP2017006515A5 JP 2017006515 A5 JP2017006515 A5 JP 2017006515A5 JP 2015127366 A JP2015127366 A JP 2015127366A JP 2015127366 A JP2015127366 A JP 2015127366A JP 2017006515 A5 JP2017006515 A5 JP 2017006515A5
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- 230000000694 effects Effects 0.000 claims description 11
- 230000003068 static Effects 0.000 claims description 2
- 238000000034 method Methods 0.000 description 3
Description
(1)上記目的を達成するため、本願発明に係る遊技機は、遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、前記有利状態に制御するか否かを決定する決定手段(例えばステップS239の処理を実行する遊技制御用マイクロコンピュータ100のCPU103など)と、前記決定手段の決定結果に応じて、識別情報画像の可変表示を行い表示結果を導出する表示手段(例えばステップS325、S348、S350の処理を実行する演出制御用CPU120など)と、前記識別情報画像の可変表示の実行中に特定演出画像を表示可能な特定演出実行手段(例えばステップS162の変化演出用キャラクタ表示処理を実行する演出制御用CPU120など)とを備え、前記特定演出画像は、少なくとも前記識別情報画像の一部よりも前方側の重複する位置に表示可能であり(例えば図22(B)を参照)、前記特定演出実行手段は、前記識別情報画像の表示結果が導出される期間において、該識別情報画像よりも前方側にて重複する位置では前記特定演出画像の表示態様を静止態様とする(例えば演出制御用CPU120がステップS609の処理を実行する部分など)。
このような構成によれば、表示結果の誤認を防止することができる。
(1) In order to achieve the above object, a gaming machine according to the present invention is a gaming machine (for example, pachinko gaming machine 1 or the like) that can be controlled in an advantageous state (for example, a big hit gaming state) advantageous to the player, Determination means for determining whether or not to control to the advantageous state (for example, the CPU 103 of the game control microcomputer 100 that executes the process of step S239), and the identification information image variable according to the determination result of the determination means Display means for performing display and deriving the display result (for example, the effect control CPU 120 that executes the processes of steps S325, S348, and S350), and the specification that can display the specific effect image during the variable display of the identification information image Production execution means (for example, production control CPU 120 for executing the change production character display processing in step S162) is provided. The specific effect image is displayable on at least the identification information overlapping position of the front end than the portion of the image (see FIG. 22 (B) for example), the specific effect execution means, the identification information image In the period in which the display result is derived, the display mode of the specific effect image is set to a static mode at a position overlapping in front of the identification information image (for example, the CPU 120 for effect control executes the process of step S609). Part).
According to such a configuration, it is possible to prevent misrecognition of the display result.
Claims (1)
前記有利状態に制御するか否かを決定する決定手段と、
前記決定手段の決定結果に応じて、識別情報画像の可変表示を行い表示結果を導出する表示手段と、
前記識別情報画像の可変表示の実行中に特定演出画像を表示可能な特定演出実行手段とを備え、
前記特定演出画像は、少なくとも前記識別情報画像の一部よりも前方側の重複する位置に表示可能であり、
前記特定演出実行手段は、前記識別情報画像の表示結果が導出される期間において、該識別情報画像よりも前方側にて重複する位置では前記特定演出画像の表示態様を静止態様とする、
ことを特徴とする遊技機。 A gaming machine that can be controlled to an advantageous state advantageous to a player,
Determining means for determining whether to control to the advantageous state;
Display means for variably displaying the identification information image and deriving the display result according to the determination result of the determination means;
A specific effect execution means capable of displaying a specific effect image during execution of variable display of the identification information image,
The specific effect image can be displayed at an overlapping position on the front side of at least a part of the identification information image,
In the period in which the display result of the identification information image is derived, the specific effect execution unit sets the display mode of the specific effect image as a static mode at a position overlapping the front side of the identification information image.
A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015127366A JP6684054B2 (en) | 2015-06-25 | 2015-06-25 | Amusement machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015127366A JP6684054B2 (en) | 2015-06-25 | 2015-06-25 | Amusement machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2017006515A JP2017006515A (en) | 2017-01-12 |
JP2017006515A5 true JP2017006515A5 (en) | 2018-11-22 |
JP6684054B2 JP6684054B2 (en) | 2020-04-22 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2015127366A Active JP6684054B2 (en) | 2015-06-25 | 2015-06-25 | Amusement machine |
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JP (1) | JP6684054B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2018192093A (en) * | 2017-05-19 | 2018-12-06 | 株式会社ソフイア | Game machine |
JP6676580B2 (en) * | 2017-05-19 | 2020-04-08 | 株式会社ソフイア | Gaming machine |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5773518B2 (en) * | 2011-03-01 | 2015-09-02 | 株式会社平和 | Game machine |
JP5782473B2 (en) * | 2013-03-22 | 2015-09-24 | 京楽産業.株式会社 | Game machine |
JP6105374B2 (en) * | 2013-04-25 | 2017-03-29 | 株式会社ニューギン | Game machine |
JP5923790B2 (en) * | 2013-07-30 | 2016-05-25 | 株式会社大都技研 | Amusement stand |
JP5785597B2 (en) * | 2013-09-30 | 2015-09-30 | 京楽産業.株式会社 | Game machine |
JP6388228B2 (en) * | 2013-12-27 | 2018-09-12 | パナソニックIpマネジメント株式会社 | Liquid epoxy resin composition for semiconductor encapsulation and semiconductor device using the same |
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