JP2013188564A5 - - Google Patents

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JP2013188564A5
JP2013188564A5 JP2013133206A JP2013133206A JP2013188564A5 JP 2013188564 A5 JP2013188564 A5 JP 2013188564A5 JP 2013133206 A JP2013133206 A JP 2013133206A JP 2013133206 A JP2013133206 A JP 2013133206A JP 2013188564 A5 JP2013188564 A5 JP 2013188564A5
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本発明は、パチンコ遊技機等の遊技機に係り、詳しくは、識別情報の可変表示を行い表示結果を導出する可変表示手段を備え、特定条件の成立に基づいて遊技者にとって有利な有利状態に制御する遊技機に関する。 The present invention relates to a gaming machine such as a pachinko machine, and more particularly, a variable display means for deriving the display result performs variable display of identification information, favorable advantageous state for the player based on the establishment of a specific condition It relates to a gaming machine to be controlled.

(1)上記目的を達成するため、本願の請求項に係る遊技機は、識別情報(例えば特別図柄や飾り図柄など)の可変表示を行い表示結果を導出する可変表示手段(例えば第1及び第2特別図柄表示装置4A、4Bや画像表示装置5など)を備え、特定条件の成立に基づいて遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御する遊技機(例えばパチンコ遊技機1など)であって、前記可変表示手段における表示領域の所定縁部(例えば上縁部となる上辺など)の近傍に設けられた可動演出手段(例えば可動演出部材60など)と、前記表示領域の所定縁部に対応する所定演出位置にて所定演出(例えばリーチ後煽り演出など)を実行する所定演出実行手段(例えばステップS603、S626の処理における「可動演出部材動作」の決定結果に基づきステップS523の処理を実行する演出制御用CPU120など)と、前記表示領域の所定縁部の近傍から前記表示領域における他の縁部へと向かう可動演出方向に前記可動演出手段を進出(例えば図19(c)に示すように可動演出部材60を進出させる部分など)させることにより前記有利状態に制御される可能性が高いことを示唆する有利演出(例えば高期待度演出など)を実行する有利演出実行手段(例えばステップS605の処理における「高期待度演出あり」の決定結果やステップS607の処理による設定に基づきステップS527の処理を実行する演出制御用CPU120など)と、前記表示領域の所定縁部から前記可動演出方向と同一の方向に所定表示態様の識別情報(例えば擬似連チャンス図柄や大当り組合せを構成する飾り図柄あるいは突確チャンス図柄のいずれかなど)を移動表示させる特定演出(例えば煽り後再変動演出または煽り後大当り導出演出など)を実行する特定演出実行手段(例えばステップS628の処理による設定に基づきステップS525の処理を実行する演出制御用CPU120など)とを備え、前記所定演出が実行された後に前記有利演出が実行される場合と、前記所定演出が実行された後に前記特定演出が実行される場合とがあり、前記所定演出実行手段は、前記有利状態に制御されるか否かに応じて異なる割合で前記所定演出を実行する。 (1) To achieve the above object, a game machine according to claim of the present application, the variable display unit (e.g., first and to derive the display result performs variable display of identification information (for example, special symbols and decorative pattern) 2nd special symbol display devices 4A, 4B, image display device 5 and the like), and a gaming machine (for example, a pachinko gaming machine) that controls to an advantageous state (for example, a big hit gaming state) advantageous to the player based on establishment of the specific condition a 1 etc.), the predetermined edge of the display area in the variable display unit (which is the movable presentation means provided in the vicinity of the example, the upper side of the upper edge) (e.g., a movable directing member 60), before Symbol display Predetermined effect execution means (for example, “movable effect member in the processing of steps S603 and S626”) that executes a predetermined effect (for example, a post-reach turn effect) at a predetermined effect position corresponding to a predetermined edge of the region. The effect such control CPU 120) to execute the process of step S523 based on the determination result of the work ", said movable from the vicinity of the predetermined edges of the front Symbol display region movable directing direction towards the other edge portion of the display region Advantageous effect (for example, high expectation level) suggesting that there is a high possibility of being controlled to the advantageous state by advancing the effecting means (for example, a portion where the movable effecting member 60 is advanced as shown in FIG. 19C). (For example, an effect control CPU 120 that executes the process of step S527 based on the determination result of “there is a high expectation effect” in the process of step S605 or the setting by the process of step S607). , identification information (e.g., pseudo-communication chances view of a predetermined display mode from a predetermined edge in the same direction as the movable directing direction before Symbol display area Specific effect execution means (for example, in step S628) for executing a specific effect (for example, a post-rolling re-change effect or a post-hit winning effect). An effect control CPU 120 that executes the process of step S525 based on the setting by the process), and when the advantageous effect is executed after the predetermined effect is executed, and after the predetermined effect is executed, the specific There is a case where an effect is executed, and the predetermined effect executing means executes the predetermined effect at a different rate depending on whether or not the advantageous state is controlled.

このような構成によれば、遊技者に与える演出の意外性を高めて遊技興趣を向上させることができる。 According to such a configuration, it is possible to improve the game playability by increasing the unpredictability of the effect to be given to Yu technique's.

(2)上記目的を達成するため、本願の請求項に係る遊技機は、識別情報(例えば特別図柄や飾り図柄など)の可変表示を行い表示結果を導出する可変表示手段(例えば第1及び第2特別図柄表示装置4A、4Bや画像表示装置5など)を備え、特定条件の成立に基づいて遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御する遊技機(例えばパチンコ遊技機1など)であって、前記可変表示手段における表示領域の所定縁部に対応する所定演出位置にて所定演出(例えばリーチ後煽り演出など)を実行する所定演出実行手段(例えばステップS603、S626の処理における「群画像表示」の決定結果に基づきステップS523の処理を実行する演出制御用CPU120など)と、特定画像を前記表示領域の所定縁部から前記表示領域における他の縁部へと向かう画像表示方向に移動表示(例えば図20(c)に示すように演出画像群を表示させる部分など)させることにより前記有利状態に制御される可能性が高いことを示唆する有利演出(例えば高期待度演出など)を実行する有利演出実行手段(例えばステップS605の処理における「高期待度演出あり」の決定結果やステップS607の処理による設定に基づきステップS527の処理を実行する演出制御用CPU120など)と、前記表示領域の所定縁部から前記画像表示方向と同一の方向に所定表示態様の識別情報(例えば擬似連チャンス図柄や大当り組合せを構成する飾り図柄あるいは突確チャンス図柄のいずれかなど)を移動表示させる特定演出(例えば煽り後再変動演出または煽り後大当り導出演出など)を実行する特定演出実行手段(例えばステップS628の処理による設定に基づきステップS525の処理を実行する演出制御用CPU120など)とを備え、前記所定演出が実行された後に前記有利演出が実行される場合と、前記所定演出が実行された後に前記特定演出が実行される場合とがあり、前記所定演出実行手段は、前記有利状態に制御されるか否かに応じて異なる割合で前記所定演出を実行する。 (2) In order to achieve the above object, a game machine according to claim of the present application, the variable display unit (e.g., first and to derive the display result performs variable display of identification information (for example, special symbols and decorative pattern) 2nd special symbol display devices 4A, 4B, image display device 5 and the like), and a gaming machine (for example, a pachinko gaming machine) that controls to an advantageous state (for example, a big hit gaming state) advantageous to the player based on establishment of the specific condition a 1, etc.), before Symbol variable display predetermined effect in a predetermined presentation positions corresponding to a predetermined edge of the display area in the unit (for example, a predetermined demonstration execution means for executing like reach after tilt effect) (for example, step S603, S626 and the like effect control CPU120 for executing the process of step S523 based on "group image display" determination results) in the process of, if a predetermined edge of the display area specific image Could be controlled in the advantageous state by moving the image display direction to another edge (e.g., the portion to display an effect image group as shown in FIG. 20 (c)) in the display region Based on the determination result of the “high expectation level effect” in the process of step S605 and the setting by the process of step S607 based on the advantageous effect execution means (for example, the high expectation level effect) suggesting that it is high decorative constituting the effect such control CPU 120), the identification information (e.g., pseudo-communication opportunities symbol or jackpot combination in a predetermined display mode from a predetermined edge portion of the front symbol display area in the same direction as the image display direction to perform the process A specific effect that moves and displays a symbol or a random chance symbol (for example, a re-variation effect after turning or a bonus after turning) And a specific effect execution means for executing a derived effect, etc.) (for example, effect control for CPU120 for executing the process of step S525 based on the setting by the processing of step S628), said advantageous effect after the predetermined effect is executed There are cases where it is executed and cases where the specific effect is executed after the predetermined effect is executed, and the predetermined effect executing means is different in proportion depending on whether or not it is controlled to the advantageous state. A predetermined effect is executed.

このような構成によれば、遊技者に与える演出の意外性を高めて遊技興趣を向上させることができる。 According to such a configuration, it is possible to improve the game playability by increasing the unpredictability of the effect to be given to Yu technique's.

Claims (2)

別情報の可変表示を行い表示結果を導出する可変表示手段を備え、特定条件の成立に基づいて遊技者にとって有利な有利状態に制御する遊技機であって、
前記可変表示手段における表示領域の所定縁部の近傍に設けられた可動演出手段と、
記表示領域の所定縁部に対応する所定演出位置にて所定演出を実行する所定演出実行手段と、
記表示領域の所定縁部の近傍から前記表示領域における他の縁部へと向かう可動演出方向に前記可動演出手段を進出させることにより前記有利状態に制御される可能性が高いことを示唆する有利演出を実行する有利演出実行手段と、
記表示領域の所定縁部から前記可動演出方向と同一の方向に所定表示態様の識別情報を移動表示させる特定演出を実行する特定演出実行手段とを備え
前記所定演出が実行された後に前記有利演出が実行される場合と、前記所定演出が実行された後に前記特定演出が実行される場合とがあり、
前記所定演出実行手段は、前記有利状態に制御されるか否かに応じて異なる割合で前記所定演出を実行する、
ことを特徴とする遊技機。
A variable display means for deriving the display result performs variable display of identification information, a game machine for controlling an advantageous beneficial state for the player based on the establishment of a specific condition,
Movable effect means provided in the vicinity of a predetermined edge of the display area in the variable display means;
A predetermined demonstration execution means for executing a predetermined effect in a predetermined presentation positions corresponding to a predetermined edge of the front Symbol display area,
Suggesting that there is likely to be controlled by the advantageous state by advancing the movable representation section from the vicinity of the predetermined edges of the front Symbol display region movable directing direction towards the other edge portion of the display region Advantageous production execution means for performing advantageous production;
And a specific effect execution means for executing a specific effect for moving displaying identification information of a predetermined display mode from a predetermined edge in the same direction as the movable directing direction before Symbol display area,
There are a case where the advantageous effect is executed after the predetermined effect is executed and a case where the specific effect is executed after the predetermined effect is executed,
The predetermined effect execution means executes the predetermined effect at a different rate depending on whether or not the advantageous state is controlled.
A gaming machine characterized by that.
別情報の可変表示を行い表示結果を導出する可変表示手段を備え、特定条件の成立に基づいて遊技者にとって有利な有利状態に制御する遊技機であって、
記可変表示手段における表示領域の所定縁部に対応する所定演出位置にて所定演出を実行する所定演出実行手段と、
定画像を前記表示領域の所定縁部から前記表示領域における他の縁部へと向かう画像表示方向に移動表示させることにより前記有利状態に制御される可能性が高いことを示唆する有利演出を実行する有利演出実行手段と、
記表示領域の所定縁部から前記画像表示方向と同一の方向に所定表示態様の識別情報を移動表示させる特定演出を実行する特定演出実行手段とを備え
前記所定演出が実行された後に前記有利演出が実行される場合と、前記所定演出が実行された後に前記特定演出が実行される場合とがあり、
前記所定演出実行手段は、前記有利状態に制御されるか否かに応じて異なる割合で前記所定演出を実行する、
ことを特徴とする遊技機。
A variable display means for deriving the display result performs variable display of identification information, a game machine for controlling an advantageous beneficial state for the player based on the establishment of a specific condition,
A predetermined demonstration execution means for executing a predetermined effect in a predetermined presentation positions corresponding to a predetermined edge of the display area before Symbol variable display means,
The advantageous effect suggests it is likely to be controlled by the advantageous state by moving displays a specific image from a predetermined edge of the display area on the image display direction towards the other edge portion of the display region Advantageous production execution means to be executed;
A particular effect execution means for executing a particular effect that the predetermined edge of the front Symbol display area moves displaying identification information of a predetermined display mode on the image display direction in the same direction,
There are a case where the advantageous effect is executed after the predetermined effect is executed and a case where the specific effect is executed after the predetermined effect is executed,
The predetermined effect execution means executes the predetermined effect at a different rate depending on whether or not the advantageous state is controlled.
A gaming machine characterized by that.
JP2013133206A 2013-06-25 2013-06-25 Game machine Expired - Fee Related JP5934146B2 (en)

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JP6435648B2 (en) * 2014-05-30 2018-12-12 株式会社三洋物産 Game machine
JP6630037B2 (en) * 2014-11-06 2020-01-15 株式会社三共 Gaming machine
JP7387344B2 (en) * 2019-09-10 2023-11-28 株式会社三共 gaming machine

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JP2004105496A (en) * 2002-09-19 2004-04-08 Maruhon Ind Co Ltd Pachinko game machine
JP2009261813A (en) * 2008-04-30 2009-11-12 Kyoraku Sangyo Kk Game machine
JP5539694B2 (en) * 2009-10-14 2014-07-02 株式会社三共 Game machine
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