JP2014208183A5 - - Google Patents
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- JP2014208183A5 JP2014208183A5 JP2014106124A JP2014106124A JP2014208183A5 JP 2014208183 A5 JP2014208183 A5 JP 2014208183A5 JP 2014106124 A JP2014106124 A JP 2014106124A JP 2014106124 A JP2014106124 A JP 2014106124A JP 2014208183 A5 JP2014208183 A5 JP 2014208183A5
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Description
(1)上記目的を達成するため、本発明の遊技機は、複数種類の識別情報(例えば飾り図柄)の可変表示を開始させた後に表示結果を導出表示する可変表示手段(例えば画像表示装置5)の表示結果があらかじめ定められた特定表示結果(例えば大当り組合せ、大当り図柄)となったときに遊技者にとって有利な有利状態(例えば大当り遊技状態)に制御する遊技機(例えばパチンコ遊技機1)であって、前記有利状態に制御するか否か、及び、前記有利状態が終了した後に遊技状態を通常状態から前記特定表示結果となり易い特別状態(例えば、確変状態や時短状態)に移行させるか否かを決定する決定手段(例えばCPU103がステップS240、S244の処理を実行する部分)と、前記可変表示手段において前記識別情報の可変表示がリーチ状態となった後にリーチ演出を実行するリーチ演出実行手段(例えば演出制御用CPU120がステップS172の処理を実行する部分など)と、前記リーチ状態となる前、または、前記リーチ状態となった以後に、前記識別情報の表示結果が前記特定表示結果となる可能性を予告する予告演出を実行する予告演出実行手段(例えば演出制御用CPU120がステップS172の処理を実行する部分など)と、前記予告演出実行手段が前記予告演出を実行するときに当該予告演出の演出態様を、通常演出態様とするか、該通常演出態様と外形が同じでありデザインが異なる特殊演出態様とするかを決定する予告演出態様決定手段(例えば演出制御用CPU120がステップS511の桜柄演出設定処理を実行する部分)と、を備え、前記予告演出態様決定手段は、前記決定手段により前記有利状態が終了した後に前記特別状態に移行させると決定されたか否か、及び、前記遊技状態が前記特別状態であるか否かに応じて、前記リーチ状態となる前における前記予告演出の演出態様を前記特殊演出態様とするか、前記リーチ状態となった以後における前記予告演出の演出態様を前記特殊演出態様とするかを決定し(例えば、演出制御用CPU120が、可変表示結果「確変大当り」であるか否か、及び、遊技状態に応じて桜柄演出の実行タイミングに対する割り当てが異なる桜柄演出決定テーブル145A〜145Cを使用して実行タイミングを決定する)、遊技者が操作可能な操作手段(例えばスティックコントローラ30やプッシュボタン31B)をさらに備え、前記予告演出実行手段は、前記予告演出として前記操作手段を操作させる操作予告演出(例えば操作系予告)を実行可能であって、演出態様が前記特殊演出態様である前記操作予告演出を実行可能であり、前記可変表示手段における前記識別情報の可変表示が実行される頻度が高い状態が終了した後の前記予告演出の実行を制限する予告演出制限手段をさらに備えることを特徴とする。
このような構成によれば、特定のデザインを用いた演出が実行されたときの遊技の進行状況に応じて特定表示結果となる割合を異ならせることができ、遊技者の期待感に抑揚をつけることができ、遊技の興趣が向上する。
(1) In order to achieve the above object, the gaming machine according to the present invention has variable display means (for example, the image display device 5) for deriving and displaying a display result after starting variable display of a plurality of types of identification information (for example, decorative symbols). ) Display result (for example, pachinko gaming machine 1) that is controlled to an advantageous state (for example, big hit game state) advantageous to the player when the display result of a predetermined display (for example, jackpot combination, jackpot symbol) a is the preferred state of whether to control, and the on the game state after advantageous state is completed from normal state specific display result becomes easy to JP different situation status (e.g., probability variation state and time reduction state) and whether the determined Teisu Ru decision means shifts (e.g. the portion CPU103 executes the process of step S240, S244), the variable table of the identification information in said variable display means Reach reach execution means (for example, the portion where the effect control CPU 120 executes the process of step S172) that executes the reach effect after the indication becomes the reach state, or before the reach state or the reach state. After that, a notice effect executing means for executing a notice effect for notifying the possibility that the display result of the identification information becomes the specific display result (for example, the portion where the effect control CPU 120 executes the process of step S172), When the notice effect executing means executes the notice effect, it is determined whether the effect form of the notice effect is a normal effect aspect or a special effect aspect having the same outer shape as the normal effect aspect and a different design. Notice effect mode determining means (for example, the part for which the effect control CPU 120 executes the cherry blossom pattern effect setting process in step S511). The informational display mode determining means, whether or not it is determined that shifting to the especially different situation state after the advantageous condition is completed by the pre Kike' constant means, and, whether the game state is the Japanese different situation status Accordingly, it is determined whether the effect mode of the notice effect before the reach state is set as the special effect mode or the effect mode of the notice effect after the reach state is set as the special effect mode. (For example, the effect control CPU 120 uses the cherry pattern effect determination tables 145A to 145C that have different allocations to the execution timing of the cherry pattern effect depending on whether or not the variable display result is “probable big hit” and the gaming state. To determine the execution timing), and further includes operation means (for example, a stick controller 30 and a push button 31B) that can be operated by the player, WARNING demonstration execution means, wherein a feasible notice the operation prediction effect to operate the operation means as the effect (e.g. operating system notice), can perform the operation prediction effect is representation embodiment is the special representation embodiment der The variable display means further comprises a notice effect restricting means for restricting the execution of the notice effect after the state where the variable display of the identification information is frequently executed ends .
According to such a configuration, the proportion of the specific display result can be varied according to the progress of the game when the performance using the specific design is executed, and the player's expectation is inflated. Can improve the fun of the game.
Claims (1)
前記有利状態に制御するか否か、及び、前記有利状態が終了した後に遊技状態を通常状態から前記特定表示結果となり易い特別状態に移行させるか否かを決定する決定手段と、
前記可変表示手段において前記識別情報の可変表示がリーチ状態となった後にリーチ演出を実行するリーチ演出実行手段と、
前記リーチ状態となる前、または、前記リーチ状態となった以後に、前記識別情報の表示結果が前記特定表示結果となる可能性を予告する予告演出を実行する予告演出実行手段と、
前記予告演出実行手段が前記予告演出を実行するときに当該予告演出の演出態様を、通常演出態様とするか、該通常演出態様と外形が同じでありデザインが異なる特殊演出態様とするかを決定する予告演出態様決定手段と、を備え、
前記予告演出態様決定手段は、前記決定手段により前記有利状態が終了した後に前記特別状態に移行させると決定されたか否か、及び、前記遊技状態が前記特別状態であるか否かに応じて、前記リーチ状態となる前における前記予告演出の演出態様を前記特殊演出態様とするか、前記リーチ状態となった以後における前記予告演出の演出態様を前記特殊演出態様とするかを決定し、
遊技者が操作可能な操作手段をさらに備え、
前記予告演出実行手段は、前記予告演出として前記操作手段を操作させる操作予告演出を実行可能であって、演出態様が前記特殊演出態様である前記操作予告演出を実行可能であり、
前記可変表示手段における前記識別情報の可変表示が実行される頻度が高い状態が終了した後の前記予告演出の実行を制限する予告演出制限手段をさらに備える
ことを特徴とする遊技機。 Game to control the favorable favorable state for the player when the display result of the variable display means to derive display the display result after starting the variable display of a plurality of types of identification information becomes specific display results predetermined Machine,
Whether to control the advantageous condition, and, the advantageous condition Ru determine Teisu whether shifting to easily especially different situation status becomes the specific display results gaming state after completing the normal state decision means When,
A reach effect executing means for executing a reach effect after the variable display of the identification information is in a reach state in the variable display means;
Before entering the reach state, or after entering the reach state, a notice effect executing means for executing a notice effect for notifying the possibility that the display result of the identification information becomes the specific display result;
When the notice effect executing means executes the notice effect, it is determined whether the effect form of the notice effect is a normal effect aspect or a special effect aspect having the same outer shape as the normal effect aspect and a different design. A notice effect mode determining means for performing,
The informational display mode determining means, whether or not it is determined that shifting to the especially different situation state after the advantageous condition is completed by the pre Kike' constant means, and, whether the game state is the Japanese different situation status Accordingly, it is determined whether the effect mode of the notice effect before the reach state is set as the special effect mode or the effect mode of the notice effect after the reach state is set as the special effect mode. And
It further comprises operating means that can be operated by the player,
The informational display execution means is a can perform operations informational display for operating said operating means as said prediction effect, Ri executable der the operation prediction effect is representation embodiment is the special representation embodiment,
A gaming machine , further comprising a notice effect restricting means for restricting execution of the notice effect after completion of a state in which the variable display of the identification information in the variable display means is frequently performed .
Priority Applications (1)
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JP2014106124A JP5865949B2 (en) | 2014-05-22 | 2014-05-22 | Game machine |
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JP2014106124A JP5865949B2 (en) | 2014-05-22 | 2014-05-22 | Game machine |
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JP2012100480A Division JP2012161650A (en) | 2012-04-25 | 2012-04-25 | Game machine |
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JP2014208183A JP2014208183A (en) | 2014-11-06 |
JP2014208183A5 true JP2014208183A5 (en) | 2014-12-18 |
JP5865949B2 JP5865949B2 (en) | 2016-02-17 |
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JP2014106124A Expired - Fee Related JP5865949B2 (en) | 2014-05-22 | 2014-05-22 | Game machine |
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EP0353330B1 (en) * | 1988-08-05 | 1993-08-04 | Weidmüller Interface GmbH & Co. | Socket contact |
JP6290820B2 (en) * | 2015-04-28 | 2018-03-07 | 株式会社ニューギン | Game machine |
JP6387324B2 (en) * | 2015-04-28 | 2018-09-05 | 株式会社ニューギン | Game machine |
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JP2003111926A (en) * | 2001-10-05 | 2003-04-15 | Aruze Corp | Gaming machine, game state predicting method in gaming machine, storage medium, and server |
JP4360843B2 (en) * | 2003-06-16 | 2009-11-11 | 株式会社三共 | Game machine |
JP5477799B2 (en) * | 2007-10-24 | 2014-04-23 | 株式会社平和 | Game machine |
JP4864930B2 (en) * | 2008-04-11 | 2012-02-01 | 株式会社三共 | Game machine |
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