JP2014188203A5 - - Google Patents

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JP2014188203A5
JP2014188203A5 JP2013066971A JP2013066971A JP2014188203A5 JP 2014188203 A5 JP2014188203 A5 JP 2014188203A5 JP 2013066971 A JP2013066971 A JP 2013066971A JP 2013066971 A JP2013066971 A JP 2013066971A JP 2014188203 A5 JP2014188203 A5 JP 2014188203A5
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gaming machine
control means
player
execution
over arm
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JP2013066971A
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JP6174880B2 (en
JP2014188203A (en
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Description

本発明は、遊技者が操作可能な操作手段を備えた遊技機に関する。 The present invention relates to a gaming machine provided with operation means that can be operated by a player.

遊技機枠に押しボタン等からなる操作部(操作手段)を設け、変動表示ゲームの実行中に操作部を操作するための有効期間を発生させ、その有効期間中に操作部が操作されたことに基づいて、変動表示ゲームの結果を示唆する予告演出等の報知演出を行う遊技機がある。 An operating unit (operating means) consisting of push buttons or the like is provided in the gaming machine frame, and a valid period for operating the operating unit is generated during execution of the variable display game, and the operating unit is operated during the effective period There is a gaming machine that performs a notification effect such as a notice effect that suggests a result of a variable display game.

本発明の一形態によれば、動条件の成立に基づいて実行されるゲームの進行制御を行う遊技制御手段と、前記ゲームに関連して実行される演出に係る制御を行う演出制御手段と、を備え、前記ゲームの結果態様が予め定められた特別結果となる場合に遊技者に遊技価値を付与可能な特別遊技状態を発生可能な遊技機において、内部に発光体を備え、遊技者が操作可能な操作手段を備え、前記演出制御手段は、前記発光体の発光態様によって前記特別遊技状態が発生する期待度を遊技者に報知する予告演出を実行する予告制御手を備え、前記予告制御手段は、定条件の成立に基づき、前記発光態様を変更可能とする。 According to an embodiment of the present invention, effect control to perform a game control unit that controls the progress of the execution Ruge over beam based on the establishment of startup conditions, the control according to the effect to be performed in connection with the game and means, and before Kige over beam results aspects predetermined special result player can generate special game state capable imparting game value to a gaming machine may become, the inside light emitter provided, the player comprises a operation possible operations means, said performance control means may notice control to perform the announcement attraction for notifying the player of the expectation that special game state occurs wherein the light emitting mode of the previous SL illuminant a manual stage, the announcement control unit based on the establishment of Jo Tokoro conditions, and can change the light emitting mode.

変動表示ゲームが開始された後(画面(A))、所定時間が経過すると、ボタン演出を含むリーチ前予告演出が実行される(画面(B))。このとき、図78と同様に、演出ボタン25の操作を促す画像が表示される。演出ボタン25の操作を促す画像には、操作有効時間を示すゲージが含まれている。さらに、図79では、画面部に演出ボタン25の操作回数を示すゲージが表示される。 After the variable display game is started (screen (A)), when a predetermined time elapses, a pre-reach notice effect including a button effect is executed (screen (B)). At this time, as in FIG. 78, an image prompting the operation of the effect button 25 is displayed. The image prompting the operation of the effect button 25 includes a gauge indicating the effective operation time. Further, in FIG. 79, a gauge indicating the number of operations of the effect button 25 is displayed on the right side of the screen.

Claims (5)

動条件の成立に基づいて実行されるゲームの進行制御を行う遊技制御手段と、前記ゲームに関連して実行される演出に係る制御を行う演出制御手段と、を備え、
記ゲームの結果態様が予め定められた特別結果となる場合に遊技者に遊技価値を付与可能な特別遊技状態を発生可能な遊技機において、
内部に発光体を備え、遊技者が操作可能な操作手段を備え、
前記演出制御手段は
記発光体の発光態様によって前記特別遊技状態が発生する期待度を遊技者に報知する予告演出を実行する予告制御手を備え、
前記予告制御手段は、
定条件の成立に基づき、前記発光態様を変更可能とすることを特徴とする遊技機。
Includes a game control unit that controls the progress of the execution Ruge over beam based on the establishment of startup conditions, a presentation control means for performing control relating to the effect to be performed in connection with the game, a,
Prior Kige over beam results aspects predetermined special result a possible gaming machine generates a special game state capable impart gaming value to the player when made,
Inside a light-emitting element, the player is provided with operation possible operating means,
The effect control means,
Includes a notice control means to perform a prediction effect for notifying the player of the expectation that special game state occurs wherein the light emitting mode of the previous SL emitters,
The notice control means includes
Based on the establishment of Jo Tokoro conditions, a game machine, characterized in that to enable changing the lighting mode.
前記操作手段への操作の検出が有効になる操作有効期間中、前記操作手段の操作を検出せずに所定時間が経過した場合に、前記所定条件が成立することを特徴とする請求項1に記載の遊技機。 2. The predetermined condition is satisfied when a predetermined time elapses without detecting an operation of the operation means during an operation effective period in which detection of an operation to the operation means is valid. The gaming machine described. 前記操作手段への操作の検出が有効になる操作有効期間中、前記操作手段への操作に応じて前記所定条件が成立することを特徴とすることを請求項1に記載の遊技機。 2. The gaming machine according to claim 1, wherein the predetermined condition is satisfied according to an operation on the operation unit during an operation effective period in which detection of an operation on the operation unit is valid . 記ゲームの実行関連して発生した前記操作有効期間中の前記発光態様に基づき、該操作有効期間が終了した後に行われる当該ゲームの実行態様を選択可能とすることを特徴とする請求項1から3のいずれかに記載の遊技機。 That before on the basis of the light emitting mode in the operation lifetime incurred in connection with the execution of Kige over arm, the manipulation validity period to be selected to perform aspects of this 該Ge over arm which is performed after the completion of The gaming machine according to any one of claims 1 to 3, wherein the gaming machine is characterized in that: 記ゲームの実行態様の選択には、当該ゲームの変動パターンの選択が含まれることを特徴とする請求項4に記載の遊技機。 The choice of execution mode before Kige over arm, the gaming machine according to claim 4, characterized in that it includes the choice of the variation pattern of this 該Ge over arm.
JP2013066971A 2013-03-27 2013-03-27 Game machine Active JP6174880B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013066971A JP6174880B2 (en) 2013-03-27 2013-03-27 Game machine

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Application Number Priority Date Filing Date Title
JP2013066971A JP6174880B2 (en) 2013-03-27 2013-03-27 Game machine

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JP2014188203A JP2014188203A (en) 2014-10-06
JP2014188203A5 true JP2014188203A5 (en) 2016-04-07
JP6174880B2 JP6174880B2 (en) 2017-08-02

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Families Citing this family (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017104383A (en) * 2015-12-11 2017-06-15 京楽産業.株式会社 Game machine
JP6392826B2 (en) * 2016-11-01 2018-09-19 京楽産業.株式会社 Game machine
JP6527129B2 (en) * 2016-12-28 2019-06-05 株式会社三共 Gaming machine
JP6527131B2 (en) * 2016-12-28 2019-06-05 株式会社三共 Gaming machine
JP6527130B2 (en) * 2016-12-28 2019-06-05 株式会社三共 Gaming machine
JP6513166B2 (en) * 2017-11-17 2019-05-15 株式会社三共 Gaming machine
JP6944711B2 (en) * 2018-03-06 2021-10-06 株式会社サンセイアールアンドディ Pachinko machine
JP6856570B2 (en) * 2018-03-22 2021-04-07 株式会社三共 Game machine
JP7404164B2 (en) * 2020-06-18 2023-12-25 株式会社三共 gaming machine
JP7404165B2 (en) * 2020-06-18 2023-12-25 株式会社三共 gaming machine
JP7382077B2 (en) * 2021-07-29 2023-11-16 株式会社ニューギン gaming machine
JP7382076B2 (en) * 2021-07-29 2023-11-16 株式会社ニューギン gaming machine
JP7382075B2 (en) * 2021-07-29 2023-11-16 株式会社ニューギン gaming machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004209233A (en) * 2003-12-08 2004-07-29 Takeya Co Ltd Game machine
JP2007289519A (en) * 2006-04-26 2007-11-08 Abilit Corp Game machine
JP2008093251A (en) * 2006-10-13 2008-04-24 Aruze Corp Game machine
JP5277721B2 (en) * 2008-03-03 2013-08-28 株式会社三洋物産 Game machine

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