JP2014100478A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2014100478A5 JP2014100478A5 JP2013209847A JP2013209847A JP2014100478A5 JP 2014100478 A5 JP2014100478 A5 JP 2014100478A5 JP 2013209847 A JP2013209847 A JP 2013209847A JP 2013209847 A JP2013209847 A JP 2013209847A JP 2014100478 A5 JP2014100478 A5 JP 2014100478A5
- Authority
- JP
- Japan
- Prior art keywords
- effect
- special
- symbol variation
- variation display
- control means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Description
上記課題に鑑みてなされた請求項1に記載の発明は、
遊技の進行を統括制御する主制御手段と、
該主制御手段からの制御コマンドに基づき各種演出手段を用いて音声演出および表示演出を実行するサブ制御手段と、
遊技者による操作が可能な操作手段と、
遊技球が入球可能な始動口と、を備え、
前記始動口への入球に起因して図柄の変動表示を行う遊技機において、
前記サブ制御手段は、
前記図柄の変動表示に係る図柄変動表示演出を含む通常演出と、
該通常演出の実行中か否かに拘わらず所定の実行時期の到来により開始し且つ前記図柄の変動表示の開始又は終了に拘わらず所定の終了時期の到来まで継続すると共に前記図柄変動表示演出を含まない特別演出と、に係る演出制御を行い、
前記特別演出の所定の実行時期に係る計時を行う計時手段と、
前記操作手段の操作結果に因り通常演出又は特別演出の何れを他方より優位な優位演出とするかについて決定する優位演出決定手段と、
前記特別演出と前記通常演出が重複して実行されるとき、前記優位演出決定手段により決定された優位演出に係る前記表示演出を優先実行する優位演出優先実行手段と、を備え、
前記特別演出の実行される前に、前記特別演出の到来を予報する特別演出予備演出を設け、
前記特別演出予備演出にて前記優位演出を決定すること、
を特徴とする。
The invention according to claim 1 made in view of the above-mentioned problems,
A main control means for comprehensively controlling the progress of the game;
Sub-control means for executing sound effects and display effects using various effect means based on control commands from the main control means;
Operation means that can be operated by a player;
A starting opening through which game balls can enter ,
In a gaming machine that displays a variation of symbols due to entering the starting opening,
The sub-control means includes
A normal effect including a symbol variation display effect related to the symbol variation display ;
Regardless of whether or not the normal effect is being executed, it starts when the predetermined execution time arrives and continues until the predetermined end time regardless of the start or end of the symbol variation display, and the symbol variation display effect Perform special effects related to special effects not included ,
Clocking means for clocking the predetermined execution time of the special effect;
Preferential effect determining means for determining which of the normal effect or the special effect is to be an advantageous effect superior to the other based on the operation result of the operation means;
When the special effect and the normal effect are executed in an overlapping manner, the preferential effect priority execution means for preferentially executing the display effect related to the superior effect determined by the superior effect determination means,
Before the special production is executed, a special production preliminary production for predicting the arrival of the special production is provided,
Determining the dominant effect in the special effect preliminary effect;
It is characterized by.
Claims (1)
該主制御手段からの制御コマンドに基づき各種演出手段を用いて音声演出および表示演出を実行するサブ制御手段と、
遊技者による操作が可能な操作手段と、
遊技球が入球可能な始動口と、を備え、
前記始動口への入球に起因して図柄の変動表示を行う遊技機において、
前記サブ制御手段は、
前記図柄の変動表示に係る図柄変動表示演出を含む通常演出と、
該通常演出の実行中か否かに拘わらず所定の実行時期の到来により開始し且つ前記図柄の変動表示の開始又は終了に拘わらず所定の終了時期の到来まで継続すると共に前記図柄変動表示演出を含まない特別演出と、に係る演出制御を行い、
前記特別演出の所定の実行時期に係る計時を行う計時手段と、
前記操作手段の操作結果に因り通常演出又は特別演出の何れを他方より優位な優位演出とするかについて決定する優位演出決定手段と、
前記特別演出と前記通常演出が重複して実行されるとき、前記優位演出決定手段により決定された優位演出に係る前記表示演出を優先実行する優位演出優先実行手段と、を備え、
前記特別演出の実行される前に、前記特別演出の到来を予報する特別演出予備演出を設け、
前記特別演出予備演出にて前記優位演出を決定すること、
を特徴とする遊技機。 A main control means for comprehensively controlling the progress of the game;
Sub-control means for executing sound effects and display effects using various effect means based on control commands from the main control means;
Operation means that can be operated by a player;
A starting opening through which game balls can enter ,
In a gaming machine that displays a variation of symbols due to entering the starting opening,
The sub-control means includes
A normal effect including a symbol variation display effect related to the symbol variation display ;
Regardless of whether or not the normal effect is being executed, it starts when the predetermined execution time arrives and continues until the predetermined end time regardless of the start or end of the symbol variation display, and the symbol variation display effect Perform special effects related to special effects not included ,
Clocking means for clocking the predetermined execution time of the special effect;
Preferential effect determining means for determining which of the normal effect or the special effect is to be an advantageous effect superior to the other based on the operation result of the operation means;
When the special effect and the normal effect are executed in an overlapping manner, the preferential effect priority execution means for preferentially executing the display effect related to the superior effect determined by the superior effect determination means,
Before the special production is executed, a special production preliminary production for predicting the arrival of the special production is provided,
Determining the dominant effect in the special effect preliminary effect;
A gaming machine characterized by
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013209847A JP6298959B2 (en) | 2012-10-25 | 2013-10-07 | Game machine |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012236130 | 2012-10-25 | ||
JP2012236130 | 2012-10-25 | ||
JP2013209847A JP6298959B2 (en) | 2012-10-25 | 2013-10-07 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2014100478A JP2014100478A (en) | 2014-06-05 |
JP2014100478A5 true JP2014100478A5 (en) | 2016-10-27 |
JP6298959B2 JP6298959B2 (en) | 2018-03-28 |
Family
ID=51023582
Family Applications (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013209845A Active JP6298957B2 (en) | 2012-10-25 | 2013-10-07 | Game machine |
JP2013209847A Active JP6298959B2 (en) | 2012-10-25 | 2013-10-07 | Game machine |
JP2013209846A Active JP6298958B2 (en) | 2012-10-25 | 2013-10-07 | Game machine |
JP2013209844A Active JP5728679B2 (en) | 2012-10-25 | 2013-10-07 | Game machine |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013209845A Active JP6298957B2 (en) | 2012-10-25 | 2013-10-07 | Game machine |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013209846A Active JP6298958B2 (en) | 2012-10-25 | 2013-10-07 | Game machine |
JP2013209844A Active JP5728679B2 (en) | 2012-10-25 | 2013-10-07 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (4) | JP6298957B2 (en) |
Families Citing this family (34)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6298957B2 (en) * | 2012-10-25 | 2018-03-28 | 株式会社高尾 | Game machine |
JP2014104295A (en) * | 2012-11-29 | 2014-06-09 | Sankyo Co Ltd | Game machine |
JP6278609B2 (en) * | 2013-04-10 | 2018-02-14 | 株式会社三共 | Game machine |
JP2014217682A (en) * | 2013-05-10 | 2014-11-20 | 京楽産業.株式会社 | Game machine |
JP5997126B2 (en) * | 2013-11-15 | 2016-09-28 | 京楽産業.株式会社 | Game machine |
JP5820867B2 (en) * | 2013-11-15 | 2015-11-24 | 京楽産業.株式会社 | Game machine |
JP6484848B2 (en) * | 2014-06-26 | 2019-03-20 | 株式会社三共 | Game machine |
JP5937155B2 (en) * | 2014-08-15 | 2016-06-22 | 京楽産業.株式会社 | Game machine |
JP5989045B2 (en) * | 2014-08-15 | 2016-09-07 | 京楽産業.株式会社 | Game machine |
JP5987028B2 (en) * | 2014-08-15 | 2016-09-06 | 京楽産業.株式会社 | Game machine |
JP5934761B2 (en) * | 2014-08-15 | 2016-06-15 | 京楽産業.株式会社 | Game machine |
JP5987027B2 (en) * | 2014-08-15 | 2016-09-06 | 京楽産業.株式会社 | Game machine |
JP5987029B2 (en) * | 2014-08-15 | 2016-09-06 | 京楽産業.株式会社 | Game machine |
JP5989046B2 (en) * | 2014-08-15 | 2016-09-07 | 京楽産業.株式会社 | Game machine |
JP6519837B2 (en) * | 2014-08-19 | 2019-05-29 | 株式会社三共 | Gaming machine |
JP6398502B2 (en) * | 2014-09-11 | 2018-10-03 | サミー株式会社 | Bullet ball machine |
JP6307004B2 (en) * | 2014-10-15 | 2018-04-04 | 株式会社ニューギン | Game machine |
JP6384760B2 (en) * | 2014-10-24 | 2018-09-05 | 株式会社三洋物産 | Game machine |
JP6334387B2 (en) * | 2014-12-17 | 2018-05-30 | 株式会社ニューギン | Game machine |
JP6334386B2 (en) * | 2014-12-17 | 2018-05-30 | 株式会社ニューギン | Game machine |
JP6360798B2 (en) * | 2015-01-21 | 2018-07-18 | 株式会社三共 | Game machine |
JP6178811B2 (en) * | 2015-02-09 | 2017-08-09 | 株式会社三共 | Game machine |
JP6377555B2 (en) * | 2015-03-17 | 2018-08-22 | 株式会社三共 | Game machine |
JP2016185230A (en) * | 2015-03-27 | 2016-10-27 | 株式会社大都技研 | Game machine |
JP2016185232A (en) * | 2015-03-27 | 2016-10-27 | 株式会社大都技研 | Game machine |
JP2016185231A (en) * | 2015-03-27 | 2016-10-27 | 株式会社大都技研 | Game machine |
JP2015164636A (en) * | 2015-06-23 | 2015-09-17 | 株式会社藤商事 | Game machine |
JP6147838B2 (en) * | 2015-11-27 | 2017-06-14 | 京楽産業.株式会社 | Game machine |
JP6147837B2 (en) * | 2015-11-27 | 2017-06-14 | 京楽産業.株式会社 | Game machine |
JP6365990B2 (en) * | 2016-09-02 | 2018-08-01 | 株式会社サンセイアールアンドディ | Game machine |
CN108282598B (en) * | 2017-05-19 | 2020-12-15 | 广州华多网络科技有限公司 | Software broadcasting guide system and method |
JP6423925B2 (en) * | 2017-06-27 | 2018-11-14 | 株式会社三共 | Game machine |
JP2018167092A (en) * | 2018-08-09 | 2018-11-01 | 株式会社三洋物産 | Game machine |
JP7188430B2 (en) * | 2020-12-14 | 2022-12-13 | 株式会社三洋物産 | game machine |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4528998B2 (en) * | 2003-05-21 | 2010-08-25 | 株式会社高尾 | Bullet ball machine |
JP2007111252A (en) * | 2005-10-20 | 2007-05-10 | Daiichi Shokai Co Ltd | Game machine |
JP5690034B2 (en) * | 2006-03-22 | 2015-03-25 | 株式会社平和 | Game machine |
JP5026101B2 (en) * | 2007-02-06 | 2012-09-12 | 株式会社三共 | Gaming machines and games |
JP6298957B2 (en) * | 2012-10-25 | 2018-03-28 | 株式会社高尾 | Game machine |
JP6278609B2 (en) * | 2013-04-10 | 2018-02-14 | 株式会社三共 | Game machine |
JP2014217682A (en) * | 2013-05-10 | 2014-11-20 | 京楽産業.株式会社 | Game machine |
-
2013
- 2013-10-07 JP JP2013209845A patent/JP6298957B2/en active Active
- 2013-10-07 JP JP2013209847A patent/JP6298959B2/en active Active
- 2013-10-07 JP JP2013209846A patent/JP6298958B2/en active Active
- 2013-10-07 JP JP2013209844A patent/JP5728679B2/en active Active