JP2014042849A5 - - Google Patents

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JP2014042849A5
JP2014042849A5 JP2013250833A JP2013250833A JP2014042849A5 JP 2014042849 A5 JP2014042849 A5 JP 2014042849A5 JP 2013250833 A JP2013250833 A JP 2013250833A JP 2013250833 A JP2013250833 A JP 2013250833A JP 2014042849 A5 JP2014042849 A5 JP 2014042849A5
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game
special
special game
specific area
game ball
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JP2013250833A
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JP5686881B2 (en
JP2014042849A (en
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Description

本実施形態の弾球遊技機は、遊技球の始動入賞を契機に当否の判定を行う抽選手段と、前記抽選手段によって当りと判定されたことに基づいて、遊技者に有利な特別遊技を実行する特別遊技制御手段と、前記特別遊技中に遊技球が特定領域を通過した場合に、該特別遊技の終了後の遊技状態を、通常遊技状態と比較して該特別遊技の発生頻度が高い特典遊技状態に移行させる遊技状態制御手段と、所定の演出を実行可能な演出手段とを備え、前記特別遊技には、前記特別遊技中に遊技球が前記特定領域を通過し易い第1特別遊技と、該第1特別遊技と比較して遊技球が前記特定領域を通過し難い又は通過しない第2特別遊技とがあり、前記演出手段は、遊技球が前記特定領域を通過したことを報知する報知演出を実行可能であり、前記第2特別遊技において、遊技球が前記特定領域を通過した場合には、前記報知演出を実行しない。 Ball-shooting game machine of this embodiment, a selecting means for judging propriety triggered by the start winning of Yu technique sphere, on the basis that is determined as per the said selecting means, an advantageous special game to the player Special game control means to be executed, and when a game ball passes a specific area during the special game, the game state after the end of the special game is higher in the occurrence frequency of the special game than the normal game state A game state control means for making a transition to a privileged game state, and an effect means capable of executing a predetermined effect; the special game includes a first special game in which a game ball easily passes through the specific area during the special game. And a second special game in which the game ball does not pass through the specific area or does not pass through the specific area as compared with the first special game, and the effect means notifies that the game ball has passed through the specific area. The notification effect can be executed, and the second feature In the game, when the game ball has passed through the specific region does not perform the notification effect.

「V入賞あり」の場合、特図確率変動移行状態フラグに「5AH」がセットされる。一方、「V入賞なし」の場合、特別遊技の終了後に確率変動モードに移行しないため、特図確率変動移行状態フラグに「00H」がセットされる。「00H」とは、フラグがオフの意味である。 In the case of “V winning”, the special figure probability variation transition state flag is set to “5AH”. On the other hand, in the case of “no V prize”, since the transition to the probability variation mode is not performed after the special game is ended, “00H” is set in the special figure probability variation transition state flag. “00H” means that the flag is off.

また同様に、特図確率変動移行状態フラグは、「V入賞なし」のとき「00H」、「V入賞あり」のとき「5AH」がセットされ、V入賞したか否かに関わらず、特図時短回数カウンタに「100」がセットされる。さらに、特図確率変動回数カウンタは、「V入賞あり」の場合のみ「100」がセットされる。 Similarly, the special figure probability fluctuation transition state flag is set to “00H” when “no V prize” and “5AH” when “V prize present”, regardless of whether or not the V prize has been won. “100” is set in the time-count counter. Furthermore, the special figure probability variation counter is set to “100” only when “V winning” is present.

(8)電波異常(エラー7)
次に優先順位が高いエラーとして、「電波異常」がある。電波異常の内容は、(5)「電波異常(強)」で説明した通りであるが、特に、アタッカ2の未作動時の電波異常がここに属する。
(8) Radio wave abnormality (Error 7)
The next highest priority error is “radio wave abnormality”. The contents of the radio wave abnormality are as described in (5) “Radio wave abnormality (strong)”, and in particular, the radio wave abnormality when the attacker 2 is not operating belongs here.

次に、図13A、13Bを参照して、特別図柄管理処理の中で行われる特別図柄確認時間中処理について説明する。 Next, referring to FIG. 13A, 13B, it will be described in special view E確 sure time processing performed in the special symbol management process.

まず、図13Aにおいて、主制御手段は、特別図柄役物動作タイマが0であるか否かを判定する(ステップS91)。ここでは、特図の確定表示の時間が経過したか否かの判定となる。特別図柄役物動作タイマが0となった場合には、「YES」の判定となり、ステップS92に進む。一方、まだ特別図柄役物動作タイマが0となっていない場合には、「NO」の判定となり、特別図柄確認時間中処理を終了する(図13B参照)。 First, in FIG. 13A, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S91). Here, it is determined whether or not the time for the special figure confirmation display has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES”, and the process proceeds to step S92. On the other hand, if the special symbol accessory operation timer is not yet 0, the determination is “NO” and the process during the special symbol confirmation time is ended (see FIG. 13B).

まず、主制御手段は、大当り種別、ラウンド数、特別図柄役物動作タイマ、ソレノイド動作パターン(図6Bに示す動作)に基づいて、ソレノイドのON/OFFを設定する(ステップS131)。ここでいうソレノイドは、アタッカ1又はアタッカ2の開閉扉を駆動するソレノイドである。その後、ステップS132に進む。 First, the main control means sets the solenoid ON / OFF based on the jackpot type, the number of rounds, the special symbol accessory operation timer, and the solenoid operation pattern (the operation shown in FIG. 6B) (step S131). The solenoid here is a solenoid that drives the door of the attacker 1 or the attacker 2. Thereafter, the process proceeds to step S132.

次に、図18を参照して、特別電動役物管理処理の中で行われる特別電動役物作動中処理について説明する。 Next, with reference to FIG. 18, the special electric accessory operating process performed in the special electric accessory management process will be described.

ステップS153の判定が「YES」である場合、主制御手段は、特別図柄役物動作タイマを0クリアする(ステップS154)。特別図柄役物動作タイマをクリアすることにより、1回のラウンド遊技が終了した場合の処理に進むようになる(図18:ステップS143/YES)。その後、ステップS155に進む(図19B参照)。 When the determination in step S153 is “YES”, the main control means clears the special symbol accessory operation timer to 0 (step S154). By clearing the special symbol accessory operation timer, the process proceeds when one round game is completed (FIG. 18: YES in step S143). Thereafter, the process proceeds to step S155 (see FIG. 19B).

ステップS146の判定が「YES」である場合、主制御手段は、開放動作終了時の各種設定2を行う(ステップS147)。具体的には、特別図柄役物動作タイマを4980msにセットする。これは、特別ラウンドの残存球排出時間に相当する(図6A参照)。その後、特別電動役物作動中処理を終了する。 When the determination in step S146 is “YES”, the main control means performs various settings 2 at the end of the opening operation (step S147). Specifically, the special symbol accessory operation timer is set to 4980 ms. This corresponds to the remaining round discharge time of the special round (see FIG. 6A). Then, the process during operation of the special electric accessory is terminated.

一方、ステップS146の判定が「NO」である場合、主制御手段は、開放動作終了時の各種設定3を行う(ステップS148)。ここでは、特別図柄役物動作タイマを1980msにセットする。これは、通常ラウンドの残存球排出時間に相当する。その後、特別電動役物作動中処理を終了する。 On the other hand, when the determination in step S146 is “NO”, the main control means performs various settings 3 at the end of the opening operation (step S148). Here, the special symbol accessory operation timer is set to 1980 ms. This corresponds to a normal round remaining ball discharge time. Then, the process during operation of the special electric accessory is terminated.

ステップS195の判定が「YES」である場合、主制御手段は、エラー9をクリアする(ステップS196)。これは、エラー9が発生中の場合であるので、入賞数と排出数が一致したときに、エラー9を解除する。その後、排出確認処理を終了する。図20Aに戻り、その後、ステップS175に進む。 If the determination in step S195 is “YES”, the main control means clears error 9 (step S196) . Since this is a case where error 9 is occurring, error 9 is canceled when the number of winnings and the number of winning matches. Thereafter, the discharge confirmation process ends. Returning to FIG. 20A, the process then proceeds to step S175.

Claims (1)

  1. 遊技球の始動入賞を契機に当否の判定を行う抽選手段と、
    前記抽選手段によって当りと判定されたことに基づいて、遊技者に有利な特別遊技を実行する特別遊技制御手段と、
    前記特別遊技中に遊技球が特定領域を通過した場合に、該特別遊技の終了後の遊技状態を、通常遊技状態と比較して該特別遊技の発生頻度が高い特典遊技状態に移行させる遊技状態制御手段と、
    所定の演出を実行可能な演出手段とを備え、
    前記特別遊技には、前記特別遊技中に遊技球が前記特定領域を通過し易い第1特別遊技と、該第1特別遊技と比較して遊技球が前記特定領域を通過し難い又は通過しない第2特別遊技とがあり、
    前記演出手段は、
    遊技球が前記特定領域を通過したことを報知する報知演出を実行可能であり、
    前記第2特別遊技において、遊技球が前記特定領域を通過した場合には、前記報知演出を実行しないことを特徴とする弾球遊技機。
    Lottery means for determining whether or not the game ball is won,
    Special game control means for executing a special game advantageous to the player based on the fact that the lottery means is determined to be successful;
    A gaming state in which, when a game ball passes a specific area during the special game, the game state after the end of the special game is shifted to a privileged game state in which the occurrence frequency of the special game is high compared to the normal game state Control means;
    Providing means capable of executing a predetermined effect,
    The special game includes a first special game in which a game ball easily passes through the specific area during the special game, and a game ball in which the game ball is difficult or does not pass through the specific area as compared to the first special game. There are 2 special games,
    The production means is
    A notification effect for notifying that the game ball has passed the specific area can be executed,
    In the second special game, when the game ball passes the specific area, the notification effect is not executed.
JP2013250833A 2013-12-04 2013-12-04 Bullet ball machine Active JP5686881B2 (en)

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JP2014042849A JP2014042849A (en) 2014-03-13
JP2014042849A5 true JP2014042849A5 (en) 2015-02-05
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Families Citing this family (9)

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Publication number Priority date Publication date Assignee Title
JP6416485B2 (en) * 2014-03-18 2018-10-31 株式会社ニューギン Game machine
JP5721880B1 (en) * 2014-03-31 2015-05-20 株式会社平和 Game machine
JP6044903B2 (en) * 2014-04-16 2016-12-14 株式会社三共 Game machine
JP6586264B2 (en) * 2014-07-24 2019-10-02 株式会社平和 Game machine
JP2016093305A (en) * 2014-11-13 2016-05-26 京楽産業.株式会社 Game machine
JP2016093306A (en) * 2014-11-13 2016-05-26 京楽産業.株式会社 Game machine
JP2018050892A (en) * 2016-09-28 2018-04-05 株式会社高尾 Game machine
JP2017148528A (en) * 2017-03-30 2017-08-31 株式会社藤商事 Pinball game machine
JP6581616B2 (en) * 2017-04-03 2019-09-25 株式会社三共 Game machine

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JP2003180999A (en) * 2001-12-20 2003-07-02 Heiwa Corp Pachinko game machine and its lottery method
JP2009039151A (en) * 2007-08-06 2009-02-26 Daito Giken:Kk Game machine
JP5386677B2 (en) * 2008-12-25 2014-01-15 株式会社高尾 Game machine
JP4883820B1 (en) * 2011-05-27 2012-02-22 豊丸産業株式会社 Game machine
JP5764786B2 (en) * 2012-07-23 2015-08-19 株式会社高尾 Game machine

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