JP5431546B1 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

Info

Publication number
JP5431546B1
JP5431546B1 JP2012185544A JP2012185544A JP5431546B1 JP 5431546 B1 JP5431546 B1 JP 5431546B1 JP 2012185544 A JP2012185544 A JP 2012185544A JP 2012185544 A JP2012185544 A JP 2012185544A JP 5431546 B1 JP5431546 B1 JP 5431546B1
Authority
JP
Japan
Prior art keywords
game
special
step
control means
round
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2012185544A
Other languages
Japanese (ja)
Other versions
JP2014042583A (en
Inventor
充宏 竹田
Original Assignee
株式会社藤商事
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社藤商事 filed Critical 株式会社藤商事
Priority to JP2012185544A priority Critical patent/JP5431546B1/en
Application granted granted Critical
Publication of JP5431546B1 publication Critical patent/JP5431546B1/en
Publication of JP2014042583A publication Critical patent/JP2014042583A/en
Application status is Active legal-status Critical

Links

Abstract

PROBLEM TO BE SOLVED: To provide a bullet ball game machine capable of consistently producing effects during a special game even if an unintended situation occurs.
SOLUTION: The special game control means is based on the fact that the lottery means is determined to be a win, and the second special game ball does not pass through the specific area during the special round or is difficult to pass in comparison with the first special game. Run a game. At this time, the effect control means executes a non-transition suggestion effect suggesting that the state does not shift to the probability variation state before the start of the special round of the second special game, and whether or not the game ball has passed the specific area. The transition confirmation effect for notifying the confirmation of transition to the probability variation state is not executed.
[Selection] FIG. 6A

Description

  The present invention relates to a ball game machine having a symbol display means for variably displaying various symbols.

  2. Description of the Related Art Conventionally, there is known a gaming machine in which a game ball shifts to a gaming state advantageous to a player by winning in a V zone of a winning device (V winning). In such a gaming machine, an effect for notifying that the game ball has won V is performed.

  For example, in the gaming machine of Patent Document 1, there is a V winning game in which continuation to the next round is guaranteed up to 16 rounds when a game ball wins V during one round. When a V prize is detected for the first time in each round of the V prize game, a character display such as “V” or “Continue Round!” Is performed as an effect that makes a strong impression on the player that the V prize has been won. (Patent Document 1, paragraphs 0345 to 0350, FIG. 31).

  In addition, during a big hit game (special game) after winning with a predetermined symbol, the V zone is released for a predetermined time to allow a game ball to enter, and when a ball is detected, the game state after that changes in probability. There is a ball game machine equipped with a state-of-change transition determining device. When this ball and ball game machine also wins a V, an effect of notifying that is performed.

JP 2010-240055 A

  However, although the gaming machine of Patent Document 1 can notify an error state by an error lamp when there is an illegal winning (paragraphs 0035 and 0036), there is a possibility that an effect display due to winning V is performed. is there. In such a case, if the specification is to cancel the transition to the advantageous gaming state, there may be a contradiction in the rendering, for example, the effect display of the V prize is displayed during the special game, although it does not shift to the advantageous gaming state. .

  The present invention has been made in view of such circumstances, and provides a ball game machine capable of consistently producing effects during a special game even if an unintended situation occurs. With the goal.

  According to the first aspect of the present invention, the ball game machine includes a symbol display means for variably displaying various symbols, a lottery means for determining whether or not the game ball is won, and an open state in which the game ball can enter. A first variable winning means having an opening / closing means for switching to a closed state in which a ball is impossible or difficult; an opening / closing means for switching between an open state in which a game ball can enter and a closed state in which it is impossible or difficult to enter a game; A second variable prize having a specific area and a non-specific area through which the ball can pass, a distribution means for distributing the game ball to the specific area or the non-specific area, and a ball detection means for detecting the game ball that has passed the specific area And a special game having a normal round in which the opening / closing operation of the first variable winning means is performed and a special round in which the opening / closing operation of the second variable winning means is performed based on the winning determination by the lottery means Special game control to execute And a game state control means for shifting the game state after the end of the special game to a probability variation state having a higher winning probability than the normal game state when a game ball is detected by the ball detection means during the special game. And an effect control means for executing an effect relating to the game according to the game state. The special game includes a first special game in which the game ball easily passes through the specific area during the special round, and a game ball includes There is a second special game that does not pass through the specific area or is difficult to pass compared to the first special game, and the effect control means is in the probability variation state before the start of the special round of the second special game. Execute a non-transition suggestion effect that suggests not transitioning, and do not execute a transition confirmation effect that informs the confirmation that the game ball has passed the specific area, regardless of whether or not it has passed the specific area The And butterflies.

  In a second aspect based on the first aspect, the effect control means executes a transition suggestion effect that suggests transition to the probability variation state before the start of the special round of the first special game, The transition confirmation effect is executed when the specific area is passed.

  In a third aspect based on the second aspect, the effect control means executes a game instruction effect instructing a game method in the special round during the special round of the first special game, and the game instruction effect is being executed. And when the game ball passes through the specific area, the transition confirmation effect is executed.

  In a fourth aspect based on the third aspect, the effect control means does not execute the game instruction effect during the special round of the second special game.

  According to the present invention, even when an unintended situation occurs, the effects during the special game can be made consistent.

The perspective view of the front side which shows the external appearance of the pachinko game machine which concerns on embodiment. The perspective view of the back side which shows the external appearance of the pachinko machine of FIG. The front view of the game board of the pachinko machine of FIG. The block diagram which shows the structure of the control apparatus of the pachinko game machine of FIG. The figure (front view) explaining the winning apparatus containing a probability change transfer determination part. The figure (perspective view) explaining the prize-winning apparatus containing a probability change transfer determination part. The figure explaining the content of the special game by jackpot type. The timing chart explaining operation | movement of an attacker and a distribution part. Example of special round display and V prize display. The figure explaining the various flags set at the time of completion | finish of a special game. The figure explaining the kind of error. The flowchart which shows the game management process performed by the main control side. The flowchart which shows the special symbol management process in FIG. The flowchart which shows the special symbol change start process in FIG. 11 (the first half). FIG. 12 is a flowchart (second half) showing special symbol variation start processing in FIG. 11. The flowchart which shows the process during the special symbol confirmation time in FIG. 11 (the first half). The flowchart which shows the process during the special symbol confirmation time in FIG. 11 (second half). FIG. 11 is a flowchart showing a special electric accessory management process in FIG. 10. The flowchart which shows the big hit start process in FIG. The flowchart which shows the special electric accessory operation | movement start process in FIG. FIG. 17 is a flowchart showing a special winning opening / closing operation setting process in FIG. 16; The flowchart which shows the process during operation of the special electric accessory in FIG. FIG. 19 is a flowchart (first half) showing the big prize opening number check process in FIG. 18; The flowchart (latter half) which shows the number-of-winners winning number check process in FIG. FIG. 15 is a flowchart (first half) showing the special electric accessory operation continuation determination process in FIG. FIG. 15 is a flowchart (second half) illustrating the special electric accessory operation continuation determination process in FIG. 14. 20B is a flowchart showing the discharge confirmation process in FIG. 20A. The flowchart which shows the big hit end process in FIG. The flowchart which shows the main process performed by the sub-control side. The flowchart which shows the timer interruption process performed by the sub-control side.

  First, an outline of the ball game machine of the present embodiment will be described.

  The ball game machine of the present embodiment includes a symbol display means for variably displaying various symbols, a lottery means for determining whether or not the game ball is won, and an open state in which the game ball can enter. A first variable winning means having an opening / closing means for switching to a closed state in which a ball is impossible or difficult; an opening / closing means for switching between an open state in which a game ball can enter and a closed state in which it is impossible or difficult to enter a game; A second variable prize having a specific area and a non-specific area through which the ball can pass, a distribution means for distributing the game ball to the specific area or the non-specific area, and a ball detection means for detecting the game ball that has passed the specific area And a special game having a normal round in which the opening / closing operation of the first variable winning means is performed and a special round in which the opening / closing operation of the second variable winning means is performed based on the winning determination by the lottery means Special game system to execute And a game state control means for shifting the game state after the end of the special game to a probability variation state having a higher winning probability than the normal game state when a game ball is detected by the ball detection unit during the special game. And an effect control means for executing an effect relating to the game according to the game state. The special game includes a first special game in which the game ball easily passes through the specific area during the special round, and a game ball includes There is a second special game that does not pass through the specific area or is difficult to pass compared to the first special game, and the effect control means is in the probability variation state before the start of the special round of the second special game. Execute a non-transition suggestion effect that suggests not transitioning, and do not execute a transition confirmation effect that informs the confirmation that the game ball has passed the specific area, regardless of whether or not it has passed the specific area And features.

  In the present embodiment, the second special game may be executed when it is determined that the lottery means has won. In this case, normally, the game ball does not pass through the specific area, and the probability variation state does not occur after the end of the second special game. Therefore, the effect control means executes a non-transition suggestion effect that suggests that the state does not shift to the probability variation state before the start of the special round. For example, since the main character performs an effect of defeating in a game or competition, the player cannot have excessive expectations.

  Although it is an exceptional situation, for example, the game ball may pass through the specific area by opening the specific area even for a short time. In such a case, the gaming state transition means needs to change the gaming state after the end of the second special game to the probability variation state. However, the effect control means does not execute the transition confirmation effect (for example, “V” mark display) for notifying the confirmation of the transition to the probability variation state regardless of whether or not the game ball has passed the specific area.

  As a result, the execution of the non-transition suggesting effect is consistent with the non-execution of the transition finalizing effect, and the effects during the special game are consistent.

  In this embodiment, the effect control means executes a transition suggesting effect that suggests shifting to the probability variation state before the start of the special round of the first special game, and the game ball passes through the specific area. In this case, it is preferable to execute the transition confirmation effect.

  In the present embodiment, the first special game may be executed when it is determined that the lottery means has won. In the first special game, the game ball easily passes through the specific area during the special round. However, the game state transition means is the first because the game ball has passed the specific area (detection of the game ball by the ball detection means). The gaming state after the end of the special game is set as a probability variation state.

  At this time, the effect control means executes a transition suggestion effect that suggests shifting to the probability variation state before the start of the special round. For example, since the main character performs an effect of winning a game or competition, the player expects to shift to a probability variation state.

  Then, when the game ball passes through the specific area, the transition confirmation effect is executed. That is, an effect that suggests that the transition to the probability variation state is first performed, and then an effect that notifies that the transition has been confirmed is performed, so that the effect is consistent even during the first special game. . In addition, the player can clearly recognize that the probability variation state occurs after the end of the first special game.

  In the present embodiment, the effect control means executes a game instruction effect instructing a game method in the special round during the special round of the first special game, and is executing the game instruction effect and playing the game ball. It is preferable that the transition confirmation effect is executed when passes through the specific area.

  In the special round of the first special game of the present embodiment, since the game ball easily passes through the specific area, the probability variation state is likely to occur after the first special game ends. At this time, the effect control means executes an effect instructing the game method, such as displaying an attacker to be aimed at. Thereby, the player can perform a predetermined operation to acquire the right to shift to the probability variation state.

  Further, the effect control means executes the transition confirmation effect when the game ball passes through the specific area during execution of the game instruction effect. Thus, the player can clearly recognize that the game ball has passed through the specific area during the special round and that the probability variation state occurs after the end of the first special game.

  In the present embodiment, it is preferable that the effect control means does not execute the game instruction effect during the special round of the second special game.

  In the special round of the second special game of the present embodiment, since the game ball does not pass through the specific area or is difficult to pass, the probability variation state hardly occurs after the end of the second special game. At this time, since the effect control means does not execute the game instruction effect, the player does not continue to launch and reduce the ball. Moreover, it can be avoided that the game ball accidentally passes through the specific area due to the launch and an unintended situation occurs.

  Next, the configuration of the pachinko gaming machine according to the present embodiment will be described with reference to FIG.

  As shown in FIG. 1, the pachinko gaming machine 1 includes a rectangular outer frame 2, and a front frame 3 and a front door 5 that are pivotally attached to the outer frame 2 so as to be opened and closed. The front frame 3 has a frame shape, and a game board 4 (see FIG. 3) can be attached to the opening. Further, a glass plate 6 is fitted in the central portion of the front door 5 so that the game board 4 can be visually recognized from the outside.

  Speakers 7 are provided on the left and right sides of the upper part of the front door 5. The speaker 7 is a sound output unit that outputs the effect sound effect accompanying the game to the outside. In addition, frame decoration LEDs 8 are provided on the left and right sides and the upper part of the front door 5. The frame decoration LED 8 is a decoration part in which the LED emits light and blinks in conjunction with the effect of the game.

  A front plate 9 is provided on the lower side of the front door 5, and a left end portion thereof is pivotally attached to the front frame 3 so as to be openable. The front plate 9 is provided with a launch handle 10 for operating the launch mechanism, an upper storage tray 11 for storing game balls, a lower storage tray 12 and the like.

  Further, a left effect button 13 and a center effect button 14 that can be operated when the built-in lamp is lit are provided on the surface portion of the upper storage dish 11. The production buttons 13 and 14 are given an opportunity for operation during the game, and the production can be changed by pressing the buttons.

  FIG. 2 is a perspective view of the back side of the pachinko gaming machine according to the present embodiment.

  As shown in FIG. 2, a frame-like back mechanism board 16 that holds down the game board 4 from the back side is attached to the back surface of the pachinko gaming machine 1. A game ball storage tank 17 for storing game balls supplied from a game ball supply device (not shown) of the pachinko hall side island facility is provided on the upper side of the back mechanism board 16.

  A game ball payout device 19 for paying out game balls is provided at the inclined lower end of the tank rail 18 for drawing out the balls from the game ball storage tank 17. Furthermore, an external terminal board 21 for electrically connecting to a hall computer (see FIG. 4) that manages all gaming machines in the pachinko hall is provided at a corner portion of the back mechanism board 16. Is housed and provided.

  In addition, a transparent back cover 23 mounted on the back side of the game board 4 is provided substantially at the center of the back mechanism board 16, and transparent effect control in which the effect control board 25 is accommodated in the back cover 23. A substrate case 25a and a transparent liquid crystal control substrate case 26a that houses the liquid crystal control substrate 26 are provided.

  A volume switch 31 is provided at an intermediate portion between the effect control board 25 and the liquid crystal control board 26. The volume can be set in 10 steps by rotating the knob.

  A transparent main control board case 24a that houses the main control board 24 is provided below the liquid crystal control board case 26a. The main control board 24 controls the operation of the pachinko gaming machine 1 in an integrated manner. Since the main control board 24 is connected to various switches and sensors, it receives these detection signals and performs various processes.

  The main control board 24 is provided with a RAM clear switch 27. By turning on the power while pressing down the RAM clear switch 27, the stored contents of the RAM area are erased, and the pachinko gaming machine 1 is in the initial state.

  The effect control board 25 receives various control commands transmitted from the main control board 24, and controls the effects by the panel decoration LED 35 or the liquid crystal display device 36, for example, based on the control commands.

  Below the main control board case 24a, a transparent power supply board case 28a containing a power supply board 28 and a transparent payout control board case 29a containing a payout control board 29 are disposed.

  Further, at a position corresponding to the launch handle 10, a launch control board 30 is provided on the rear side of a game ball launcher (not shown) provided with a strike rod for hitting the game ball and a launch motor for driving the hit ball. .

  Next, with reference to FIG. 3, the gaming board of the pachinko gaming machine of this embodiment will be described.

  As shown in FIG. 3, the game board 4 is formed of a substantially square panel, and the game area 4a on the board surface includes a center decorative body 34a fixed to the front surface of the decorative board 4b with a screw or the like, and a left corner decorative body. 34b, a right corner decoration body 34c, and the like. The decorative bodies 34a to 34c are each formed by integral molding by injection molding using a hard resin material such as polycarbonate.

  A plurality of panel decoration LEDs 35 are arranged on the center decoration body 34a. The board decoration LED 35 is a decoration unit that enhances the effect by changing the light emission color and the light emission mode in accordance with the symbol change display and the notice display in each game.

  An opening is formed in the center of the game board 4, and the display screen of the liquid crystal display device 36 is disposed in the opening. The liquid crystal display device 36 is a display that displays various effects such as a pattern on which various numbers, characters, and the like are drawn, a background image, and reach according to the game. The liquid crystal display device 36 corresponds to the “symbol display means” of the present invention.

  An effect gate 40a is arranged in the approximate center of the upper part of the center ornament 34a. The effect gate 40a is a gate used for a specific effect during the game. In the case of this specific effect, if the player wins the game ball with the aim of the effect gate 40a, the effect will be further developed, and the player will be in an advantageous state.

  In addition, a normal symbol start gate 40b is arranged on the upper right side of the second big prize device 39b described later. The normal symbol start gate 40b is a winning device that triggers the start of a normal symbol. A lottery is performed when the game ball passes through the normal symbol start gate 40b, and the normal symbol changes in the normal symbol display device 43b described later.

  On the right side of the liquid crystal display device 36, a movable accessory 37 having the shape of a dragon head is disposed. The movable accessory 37 operates according to the effects in the game and the expectation degree of jackpot. The pachinko gaming machine 1 is provided with a plurality of movable accessories in addition to the movable accessory 37, but is omitted in the drawing.

  A stage member 33 is disposed below the center decorative body 34a. The game ball guided here falls after swinging the central part of the stage, but the game ball that has passed through the groove in the center has a structure that makes it easy to win a first special symbol starting port 38a described later. .

  Below the stage member 33, a start winning device 38 including a first special symbol start port 38a and a second special symbol start port 38b is arranged. A lottery is performed when a game ball flowing down the game area 4a wins the first special symbol starting port 38a or the second special symbol starting port 38b, and the special symbol display device 43a described later displays a variation display of the special symbol. Made. In addition, the liquid crystal display device 36 also performs a variable display of decorative symbols corresponding to the special symbols.

  In the following, the special symbol that starts the variable display by winning at the first special symbol starting port 38a is the special symbol 1 (special symbol 1), and the special symbol that starts changing display by winning the second special symbol starting port 38b. The symbol is called special symbol 2 (special symbol 2).

  The second special symbol start port 38b is provided with an opening / closing member, and when the opening / closing member is opened, the game ball is easily won. The above open / close member is opened a predetermined number of times for a predetermined time when a normal symbol lottery is won. Hereinafter, a device that combines the second special symbol start opening 38b and the opening / closing member may be referred to as an ordinary electric accessory (electric tulip or abbreviated “electric chew”).

  Below the start winning device 38, a first big winning device 39a is arranged. The first grand prize winning device 39a has an opening / closing door into which a game ball can enter when it is moved forward, and corresponds to the “opening / closing means” of the present invention.

  As will be described in detail later, a second big prize device 39b is arranged on the right side of the start prize device 38. The special winning devices 39a and 39b are special winning devices that are opened for a predetermined time in a special game generated when a special symbol lottery is won, that is, a big win. A lot of prize balls can be obtained by winning the game balls in the big prize opening (not shown) inside the big prize winning devices 39a and 39b.

  The winning device 49 including the second big winning device 39b includes a probability change transition determining unit. The probability change transition determination unit has a specific region (V zone) that is shifted to a probability variation (hereinafter also referred to as probability variation) state after the end of a special game by passing a game ball, and a probability variation state even if the game ball passes. It has a non-specific area that is not migrated.

  In the present embodiment, the shape of the probability variation transition determination unit is covered with a sheet so that it cannot be visually recognized, and thus is indicated by a broken line. The first grand prize device 39a corresponds to the “first variable prize means” of the present invention, and the second big prize device 39b corresponds to the “second variable prize means” of the present invention. In the following, the first big prize device 39a may be called the attacker 1, and the second big prize device 39b may be called the attacker 2.

  A special symbol display device 43a and a normal symbol display device 43b are arranged on the upper right side of the game area 4a. The special symbol display device 43a is composed of two 7-segment LEDs (left and middle), and changes the special symbol in response to winning in the special symbol start ports 38a and 38b, and displays the lottery result. In addition, the remaining one (right) displays the number of reserved balls of special symbols and normal symbols and the short-time state.

  The normal symbol display device 43b is a display unit composed of a plurality of LEDs. The normal symbol is started by the winning of the normal symbol start gate 40b, and the lottery result is displayed by turning on the LED.

  On the left side of the game area 4a, a windmill 41 that changes the flow direction of the game ball and a large number of game nails (not shown) are arranged. In addition, a plurality of general winning ports 42 are arranged below the game area 4a. When a game ball wins the general winning opening 42, a predetermined number of prize balls are paid out.

  On the leftmost side of the game area 4a, a guide rail 44 extending in a substantially vertical direction is arranged to guide the game ball launched by the launch mechanism to the game area 4a. The guide rail 44 is composed of two metal strip-shaped outer and inner guide rails 44a and 44b.

  A space extending in the vertical direction between the two outer and inner guide rails 44a and 44b forms a launch passage 45 through which a game ball launched from the launch mechanism passes. At the upper end of the inner guide rail 44b, a return ball prevention piece 46 that allows the shot ball to pass in the launch direction (the game area 4a side) and prevents the return ball (the launch path 45 side) from passing is provided. ing. Further, at the lowermost part of the inner guide rail 44 b, an out ball collection port 47 and a ball approaching portion 48 for introducing the out ball into the out ball collection port 47 are formed.

  FIG. 4 is a block diagram showing the configuration of the control device of the pachinko gaming machine. In FIG. 4, the configuration of a relay board for relaying signals and some members not related to the present invention are omitted.

  This control device is mainly configured of a main control board 24 that comprehensively controls the operation of the pachinko gaming machine 1 and an effect control board 25 that receives commands from the main control board 24 and controls the effects. The power supply board 28 is connected to each board including the main control board 24, receives an AC voltage 24V from an external power supply, converts it to a DC voltage, and supplies it to each board.

  The main control board 24 includes a main control board CPU 241, a ROM 242, and a RAM 243 therein. The main control board side CPU 241 is a so-called processor unit, and performs a lottery process for determining whether or not to generate a big hit, creates a control command from information on the determined variation pattern and stop symbol, and transmits it to the effect control board 25. Process. The CPU 241 corresponds to “lottery means”, “special game control means”, and “game state control means” of the present invention.

  The ROM 242 is a storage unit that stores a control program describing a series of gaming machine control procedures, control data, and the like. The RAM 243 is a storage unit having a work area for temporarily storing data set by the processing of the main control board side CPU 241.

  The main control board 24 is connected with a start winning opening sensor 38c, a large winning opening sensor 39c, a starting gate passage sensor 40c, a general winning opening sensor 42c, a specific area sensor 56c, a magnetic sensor 50, a radio wave sensor 51, and a vibration sensor 52. Each detection signal can be received.

  The magnetic sensor 50 is a sensor that detects an abnormality when a magnet or the like is brought close to the pachinko gaming machine 1. The radio wave sensor 51 is a sensor that detects an abnormality when a strong radio wave is emitted to the pachinko gaming machine 1, and the vibration sensor 52 is abnormal when a strong vibration is applied to the pachinko gaming machine 1. It is a sensor to detect.

  Further, a special symbol display device 43a and a normal symbol display device 43b are connected to the main control board 24, and random number information acquired by the main control board side CPU 241 through a lottery process is transmitted to each of the symbol display devices 43a and 43b. .

  Further, the main control board 24 is connected to an external terminal board 21 having terminals for connecting to the outside of the pachinko gaming machine 1. Various information such as a big hit in a game, the number of winnings, and the number of games is transmitted from the main control board 24 to the hall computer via the external terminal board 21.

  Further, a payout control board 29 is connected to the main control board 24. Since the lower storage tray full sensor 12c and the front door opening sensor 20 are connected to the payout control board 29, when these sensors detect an abnormality, a detection signal is transmitted from the payout control board 29 to the main control board 24. The Note that the game ball payout device 19 and the launch control board 30 (further connected to the launch device 10a) are connected to the payout control board 29.

  Next, the effect control board 25 includes an effect control board side CPU 251, a ROM 252 and a RAM 253 therein. The effect control board side CPU 251 is a so-called processor unit, which receives a control command transmitted from the main control board 24 and performs processing for controlling various effects based on the control command. The CPU 251 corresponds to “production control means” of the present invention.

  The ROM 252 is a storage unit that stores a control program describing a series of effect control procedures, effect data, and the like. Moreover, RAM253 is a memory | storage part provided with the work area which memorize | stores temporarily the data set by the process of the production control board side CPU251.

  Speaker 7, frame decoration LED 8, abnormality notification LED 32, panel decoration LED 35, volume switch 31, position detection sensor 55 c, left effect button 13, and center effect button 14 are connected to effect control board 25. Thereby, the production control board 25 controls the sound effect of the speaker 7, operation | movement of each LED, etc., and is raising the production effect, for example. The abnormality notification LED 32 is an LED provided on the back surface (the effect control board 25) of the pachinko gaming machine 1, and notifies that a specific abnormality has occurred.

  The position detection sensor 55c is a sensor that detects the position of the distribution unit in the probability variation transition determination unit described later. In addition, when the player pushes down the effect buttons 13 and 14 during the effective period, the detection signal is transmitted to the effect control board 25, and the effect displayed on the liquid crystal display device 36 changes.

  A liquid crystal control board 26 is connected to the effect control board 25. The liquid crystal control board 26 receives a command from the effect control board 25 and performs display control of the liquid crystal display device 36.

  The liquid crystal control board 26 includes a liquid crystal control CPU 261, a liquid crystal control ROM 262, a liquid crystal control RAM 263, a video display processor VDP 264, an image data ROM 265, and a VRAM 266 therein.

  The liquid crystal control CPU 261 is a so-called processor unit, and generates liquid crystal control data necessary for performing display control based on the liquid crystal control command received from the effect control board 25. The data is output to the video display processor VDP 264.

  The liquid crystal control ROM 262 is a storage unit that stores a program that describes the operation procedure of the liquid crystal control CPU 261, and the liquid crystal control RAM 263 is a storage unit that functions as a work area or a buffer memory.

  The video display processor VDP 264 is a processor that performs image processing of image data displayed on the liquid crystal display device 36. The image data ROM 265 is a storage unit that stores image data necessary for the video display processor VDP 264 to perform image processing. The VRAM 266 is a storage unit that temporarily stores image data processed by the video display processor VDP 264. is there.

  With the above configuration, the liquid crystal control board 26 performs image processing based on the liquid crystal control command transmitted from the effect control board 25, and displays effect images and moving images on the liquid crystal display device 36.

  Next, with reference to FIGS. 5A and 5B, a winning device including a probability change transition determining unit of a pachinko gaming machine will be described. The probability variation transition determination unit is in the prize winning device 49 including the second large prize winning device 39b and the normal symbol start gate 40b, and makes a determination regarding the right acquisition of the probability variation transition.

  In the present embodiment, in the special game, the player is right-handed. Accordingly, the game ball flows down from the upper right part of the winning device 49. Then, the game ball passes through the vicinity of the normal symbol start gate 40b and reaches the second grand prize device 39b. In addition, the game ball that has passed through the normal symbol start gate 40b is guided toward the second grand prize device 39b by the ball guiding portion 53 (see FIG. 5B).

  The second grand prize winning device 39b has an opening / closing door (corresponding to the “opening / closing means” of the present invention), and when the opening / closing door is retracted rearward, a game ball can enter inside. The game balls that have been entered are detected by the big prize opening sensor 39c and counted as the number of prizes received by the second big prize winning device 39b. The game ball then proceeds in the direction of the probability change transition determination unit 54.

  On the other hand, when the open / close door protrudes forward, the game ball cannot enter the inside of the second large winning device 39b. In this case, the game ball can pass through the upper part of the open / close door, and the game ball is guided in the direction of the second special symbol starting port 38b.

  The probability change transition determination unit 54 is initially one passage, but is finally distributed to the left specific area 56 or the right non-specific area 57. The distribution unit 55 (corresponding to the “distribution means” of the present invention) provided in the middle of the passage is movable in the left-right direction, and the position information is transmitted to the effect control board 25 by the position detection sensor 55c. In FIG. 5B, the distribution unit 55 is omitted.

  The probability change determination unit 54 determines the right acquisition of right change transfer in a special round during the special game (sixth round in the present embodiment). Although details will be described later, when winning per probability variation symbol, after the end of the special game, it shifts to a probability variation mode in which the jackpot probability is set high. For this reason, in the special round, the specific area 56 is opened for a period of time that allows the game ball to pass.

  When the specific area 56 is in the open state, the sorting unit 55 is moved to the right side, and when in the closed state, the specific area 56 is moved to the left side. In the present embodiment, the specific area 56 is opened in the sixth round so that the right of probability change can be acquired.

  On the other hand, in the case of winning per non-probable variation symbol, basically, it is not permitted to enter the probability variation mode after the special game ends. However, since the allocating unit 55 operates in the same manner as when winning per probability variation symbol, the specific area 56 is opened for a very short time (0.08 seconds).

  Further, as shown in FIG. 5B, a ball detection sensor is provided in the specific area 56 and the non-specific area 57, and when the game ball passes, a ball detection signal is transmitted to the main control board 24. Yes. These ball detection sensors count the number of discharged balls discharged from the second big winning device 39b. In particular, the specific area sensor 56c of the specific area 56 corresponds to the “sphere detecting means” of the present invention.

  Next, with reference to FIG. 6A, the jackpot type of the pachinko gaming machine and the contents of the special game will be described.

  The pachinko gaming machine 1 has two types of hits: a hit based on a probability variation symbol (for example, a symbol “3” and “7”) and a hit based on a non-probability variation symbol (for example, a symbol other than “3” and “7”) . Here, the special game per probability variation symbol corresponds to the “first special game” of the present invention, and the special game per non-probability variation symbol corresponds to the “second special game”.

  The special game based on the probability variation pattern is composed of a total of 13 rounds (see FIG. 6A (a)). Further, after the completion, the gaming state becomes the probability variation mode. The probability variation mode corresponds to the “probability variation state” of the present invention.

  It is well known that the probability variation mode continues until the next jackpot occurrence, but in this embodiment, the number of times is limited, and the game ends when a predetermined number of games (100 times) are performed. At this time, not only the winning probability is high, but the opening / closing member of the ordinary electric accessory is frequently opened (with the electric chew support), so that the game ball is easy to start and win.

  When a probability variation symbol occurrence occurs, a pre-start interval is first performed. This consists of a jackpot display of 6000 ms (6.0 seconds) and an attacker suggestion display of 6000 ms. The attacker suggesting display indicates an attacker used in the special game. In particular, the player is instructed to make a right strike for reasons such as a round in which the attacker 2 (second big prize device 39b) arranged on the right side of the board is used.

  Thereafter, the first round starts. In the first round, the operation time of the open / close door is 29000 ms (29.0 seconds), and the attacker to be used is the attacker 1 (first grand prize winning device 39a). Each round except the sixth round corresponds to the “normal round” of the present invention.

  At this time, “Round01” is displayed on the liquid crystal display device 36 as a round display (see FIG. 7A). In addition, a “battle” effect is executed as a video. In the first round, a battle between the main character and the opponent character starts. At this stage, the winning or losing is unknown, but one is selected from a plurality of characters having different strengths, for example. It is to be noted that the production buttons 13 and 14 are used to decide on the first and last attack, or to produce the revival of the main character who has been defeated.

  When the opening / closing door operation time (opening time) ends, the remaining ball discharge time of 1980 ms is reached. This is the time during which the discharge of the game ball won in the attacker 1 is valid, and the number of winnings and the number of discharging until the elapse of this time are regarded as valid. Since the attacker 1 has only a big winning opening sensor, the number of winning and the number of discharging always match.

  Then, after the interval of the first round of 20 ms, the process proceeds to the second round. Since the second to fifth rounds are the same as the first round except that the round display proceeds according to the progress of the rounds, some drawings are omitted.

  The “battle” performance develops as the round progresses, and the victory or defeat is determined by the end of the fifth round. For each probable symbol, the hero defeats the opponent character in this “battle” direction and wins the story. The “battle” effect in the special game per probability variation symbol is an effect suggesting the transition to the probability variation mode, and corresponds to the “transition suggestion effect” of the present invention. Thereafter, the process proceeds to the sixth round through the remaining ball discharge time and the fifth round interval.

  In the sixth round, unlike the first to fifth rounds, the opening / closing door has an operating time of 15000 ms (15.0 seconds). The attacker to be used is the attacker 2. Here, the above-described allocating unit 55 operates to open the specific area 56 for a predetermined time. The sixth round corresponds to the “special round” of the present invention.

  Although the round display is the same, the “game instruction effect” of the present invention is executed as a video. This is a display performed during a special round per probability variation symbol. Specifically, the location of the attacker 2 is indicated and characters such as “Aim here!” Are displayed (see FIG. 7A). . In other words, when the main character wins in the “battle” effect described above, the effect flow is such that the mode shifts to the probability variation mode after the end of the special game.

  If the game ball passes through the specific area 56 (hereinafter also referred to as “V prize”), the player can acquire the right to shift to the probability variation mode. Since it takes a long time for the specific area 56 to be in the open state per probability variation symbol, in most cases, the right can be acquired if the player has launched a game ball aiming at the attacker 2. When the right to shift to the probability variation mode is acquired, the “transition confirmed effect” of the present invention is executed (see FIG. 7B).

  The remaining ball discharge time of the sixth round is 4980 ms, and the coincidence between the number of winnings and the number of discharges until this time elapses is confirmed. Unlike the attacker 1, the number of discharges is the sum of the game balls that have passed through the specific area 56 and the non-specific area 57, so the remaining ball discharge time is set longer.

  Then, it becomes the interval of the 6th round of 20 ms. Here, the seventh round does not start until it is confirmed that all the game balls entering the attacker 2 are discharged. In other words, in the sixth round, when both the condition that 5000 ms (5.0 seconds), which is the sum of the remaining ball discharge time and the interval time, elapses and the number of winnings and the number of discharges are met, Proceed to round 7.

  In the seventh round, the attacker 1 is used again. The operation time of the door is 29000 ms (29.0 seconds), which is the same as in the first to fifth rounds. The point that the round display proceeds is the same, but “musical song round 1” is performed as an image. This is an effect in which specific music is played.

  After the remaining ball discharge time of 1980 ms and the interval of the seventh round of 20 ms, the process proceeds to the eighth round. Since the eighth to tenth rounds are the same as the seventh round except that the round display proceeds, some of the drawings are omitted. Note that the performance of the music ends by the end of the tenth round.

  Then, after the 10th round interval, the process proceeds to the 11th round. The attacker 1 is also used in each of the 11th to 13th rounds. The opening / closing door operating time and the remaining ball discharge time are the same, and the round display proceeds as the round progresses. In addition, an “episode round” is performed as a video. This is an effect such as introducing episodes of characters appearing in the pachinko gaming machine 1, and continues until the end of the 13th round.

  The thirteenth round is the final round, and an end interval (ending) of 20000 ms (20.0 seconds), which means the end of the special game, is performed. Although all the attackers are closed, the liquid crystal display device 36 performs ending display and ending video.

  The ending display is a character display such as “Fin” or “probability change mode entry” indicating that the specific game has ended. In addition, the ending video is made up of alerts for the capture method, company logo display, and the like. At the end of the end interval, a series of special games per probability variation symbol is completed, and then the game in the probability variation mode is started.

  Next, the non-probable variation per symbol will be described focusing on the differences from the probability variation per symbol. Special games based on non-probable variations are also made up of 13 rounds of games. In addition, after the end, the gaming state becomes the time reduction mode (see FIG. 6A (b)).

  The short-time mode is a gaming state in which the jackpot probability is low, but the time required for displaying the symbols is reduced. The opening / closing member of the ordinary electric accessory is more frequently opened than in the normal game mode (with electric chew support), and the game ball is easy to start and win. In addition, the time-saving game mode of the present embodiment ends when a predetermined number of games (100 times) are performed.

  The attackers used in the first to fifth rounds, the operating time of the doors, etc. are the same as in the case of per probability variation, but the content of the video is different. Although the video is a “battle” effect, it is a story in which the main character is eventually defeated by the opponent character, so a strong character is selected, for example.

  Here too, the production buttons 13 and 14 are used to produce a production that restores the main character once defeated. However, the defeat of the main character is determined by the end of the fifth round, the remaining ball discharge time, the fifth After a round interval, proceed to the sixth round. In addition, the “battle” effect in the special game per non-probable variation symbol is an effect suggesting that the mode does not shift to the probability variation mode, and corresponds to the “non-transition suggestion effect” of the present invention.

  The sixth round uses the attacker 2 and is still a “special round”. However, the operation time of the open / close door is set to 80 ms, which is extremely short compared to the probability variation pattern.

  In this case, even if the player strikes a game ball aiming at the attacker 2, in most cases, the player does not win a V and cannot acquire the right to shift. In other words, the probable variation mode is not given because the main character has lost the above-mentioned “battle” effect.

  Therefore, the video that targets the attacker 2 as per the probability variation pattern is not performed, and the ending video starts as soon as possible. After the remaining ball discharge time of 4980 ms and the interval of the sixth round of 20 ms, the process proceeds to the seventh round. Note that the round display is not performed from the sixth to the thirteenth rounds.

  In the seventh to thirteenth rounds, the attacker 1 is used again. However, since the operation time of the open / close door is 80 ms, the open / close door is in a state of repeatedly opening and closing extremely short. Therefore, even if the player continues to launch the game ball, the player rarely enters the attacker 1.

  In the liquid crystal display device 36, the round display is not performed, and the ending video started in the sixth round is continuously performed. Thereafter, after the remaining ball discharge time of the 13th round which is the final round, the process proceeds to the end interval (ending).

  The end interval time is 6880 ms (6.88 seconds), which is shorter than the end interval per probability variation symbol, but is set so that the same ending image as that per probability variation symbol is just terminated. This completes a series of special games based on the non-probable variable symbols, and then the game in the time-saving mode starts.

  Finally, a special situation during a special game will be described. In a special game based on the probability variation symbol, the operation time of the open / close door in the sixth round is relatively long. However, if the player does not strike a game ball, the player will not win a V and cannot obtain the right to transition to probability variation. In such a case, it is necessary to shift to a gaming state other than the probability variation mode, but in this embodiment, in this embodiment, a low probability state with electric chew support is set.

  At this time, since there is no restriction on the production, the background displayed on the liquid crystal display device 36 is the same as the probability variation mode. Therefore, the player is unaware that the appearance is low.

  On the other hand, in the special game based on the non-probable variable symbol, the operation time of the open / close door in the sixth round is extremely short, but there is a slight possibility that the game ball enters the attacker 2 and further wins a V. In this case, in this embodiment, a high-probability state with an electric chew support of 100 revolutions is obtained. At this time, since there is no restriction on the production, the background displayed on the liquid crystal display device 36 is the same as that in the time reduction mode. Therefore, the player is unaware that the appearance has a high probability.

  Thereby, the effect after the end of the special game always corresponds to the jackpot type. Regardless of whether or not the game ball has won a V, a predetermined round effect and ending effect will be executed thereafter, so the special game will end despite winning the “battle” effect. There will be no discrepancies or contradictions in production, such as not shifting to the probability variation mode later.

  Next, with reference to FIG. 6B, the operation of the attacker and the distribution unit will be described.

  First, a normal round (other than the sixth round) attacker operation will be described. Specifically, it is the operation of the door of the attacker 1 (first grand prize winning device 39a), which means an open state when the signal is “ON” and a closed state when the signal is “OFF”.

  As described above, the operation time of the opening / closing door in the normal round is 29.0 seconds, and after the opening / closing door is closed, the remaining ball discharge time of 1.98 seconds and the round interval of 0.02 seconds are advanced to the next round. In the normal round, the distribution unit 55 does not operate.

  Next, an attacker operation of a special round (sixth round) per probability variation symbol will be described. Specifically, it is the operation of the opening / closing door of the attacker 2 (second large winning device 39b). As described above, the operation time of the opening / closing door of the special round per probability variation pattern is 15.0 seconds, and this includes the closing time of 5.32 seconds.

  This closing time is provided because there is a period during which the distribution unit 55 is in a position where the specific area 56 is closed (hereinafter referred to as a closed position). That is, while the specific area 56 is closed, the number of winnings of the attacker 2 reaches the maximum number of winnings (for example, 5), and the special round does not end without winning V. In addition, a “game instruction effect” (see FIG. 7A) is performed using this closing time.

  Thereby, at least when the opening / closing door is opened for the second time, the player strikes the game ball aiming at the attacker 2, so that it becomes easy to win V. When the opening time (9.60 seconds) has elapsed, the next round is advanced through a remaining ball discharge time of 4.98 seconds and a round interval of 0.02 seconds.

  Here, the operation of the distribution unit 55 will be described. In synchronization with the first opening of the opening / closing door of the attacker 2, the specific area 56 is moved to a position where it is opened (hereinafter referred to as an open position) for 0.02 seconds. After that, it returns to the closed position for 5.38 seconds and moves to the open position again in synchronization with the second opening of the door. After that, the open position is maintained for 14.58 seconds, which is the sum of the second opening time of the attacker 2 and the remaining ball discharge time, and it returns to the closed position again. The allocating unit 55 performs the same operation in a special round per non-probable variation symbol.

  Next, a description will be given of a special round attacker operation for each non-probable variable symbol. As described above, the operation time of the special round opening / closing door is 0.08 seconds per non-probable variation. When this operation time elapses, the next round is advanced through a remaining ball discharge time of 4.98 seconds and a round interval of 0.02 seconds.

  The allocating unit 55 performs the same operation as the special round per probability variation pattern, but this time, the special round ends in a period of 5.38 seconds when the allocating unit 55 is in the closed position. For this reason, it is extremely unlikely that a game ball will win a V per non-probable variable symbol.

  Next, the special round display and the V winning display will be described with reference to FIG.

  The “special round display (game instruction effect)” in FIG. 7A shows a state before the game ball wins V in the special round (sixth round). In the display area 60 at the top of the display area of the liquid crystal display device 36, a plurality of “right-handed →” characters are scrolled to the right. During the special game, the player needs to make a right-hand shot, so this is displayed.

  In the display area 63 at the upper left of the display area, the current number of big hit rounds is displayed. Here, “Round 06” is displayed. On the other hand, in the display areas 64 and 65 in the upper right of the display area, the number of acquired balls (“00520 ball”) and the number of consecutive resorts (“01th time”) are displayed, respectively.

  In addition, the display area 61 displays an image of the attacker 2 and the characters “Aim here!” To prompt the player to aim at the attacker 2 and launch a game ball during the special round. In the display area 62 at the lower right of the display area, a number indicating a big hit symbol (decorative symbol) is displayed.

  Next, the “V winning display (transition confirmation effect)” in FIG. This display is performed by winning V in a special round. In the display area 61, a large “V mark” and a letter “probability change mode Get!” Are displayed, indicating that the right to change probability is acquired. Here, the display that the dragon exhaled the flame is performed together with the “V mark” to enhance the effect.

  Similarly to FIG. 7A, the number of rounds, the number of balls acquired, and the number of consecutive resorts are displayed in each display area. Since the number of balls acquired is counted in real time, the number increases during the round. A big hit symbol is shown in the display area 62, but a small “V mark” is superimposed on the number to emphasize that the V prize has been won.

  Here, in a special game based on a non-probable variable symbol, when a V prize is awarded in a special round, the V prize display is not performed. In this case, after the special game is over, the mode is shifted to the time saving mode. Accordingly, when the V winning display is performed, the player feels unnatural that the V winning display is performed even though the player has won a big hit with a non-probable variation, so that the player is not displayed.

  Next, various flags set at the end of the special game will be described with reference to FIG.

  First, various flags that are set after the end of the special game per probability variation symbol will be described. First, regardless of whether or not the game ball wins V, “5AH” is set in the extended open state flag, the normal state short transition state flag, the general probability change state flag, and the special state short state transition state flag. Is done. “5AH” means that the flag is on (see FIG. 8A).

  In the case of “V winning”, “5AH” is set in the special figure probability fluctuation state transition flag. On the other hand, in the case of “no V prize”, since the transition to the probability variation mode is not performed after the special game is ended, “00H” is set in the special figure probability variation state transition flag. “00H” means that the flag is on.

  Even in the case of “no V prize”, the opening / closing member of the ordinary electric accessory frequently opens. Therefore, “5AH” is set in the above-described usual probability change transition state flag regardless of whether or not a V prize is won.

  Regardless of whether or not V is won, “100” is set in the special figure short-time counter. Here, “100” means 100 games. The special figure probability variation counter is set to “100” only in the case of “V winning”.

  Next, a fluctuation pattern distribution designation number and a special figure fluctuation number counter are set. First, “1” is set to the change pattern assignment designation number, and “30” is set to the special figure change frequency counter 1. This means that 30 times (1 to 30 rotations) out of 100 probability fluctuation modes means that the production mode is “probability 1”. In “probability change 1”, the design fluctuates at high speed, and the reach effect is none or even short (see FIG. 8B).

  Thereafter, “2” is set in the change pattern assignment designation number, and “60” is set in the special figure change frequency counter 2. This means that 60 times (31 to 90 rotations) of the 100 probability fluctuation modes means that the production mode becomes “probability 2”. “Probability variation 2” is a normal symbol variation at the time of probability variation, and various patterns are executed for reach production.

  Thereafter, “3” is set in the change pattern assignment designation number, and “9” is set in the special figure change frequency counter 3. This means that 9 times (91 to 99 rotations) out of 100 probability fluctuation modes means that the production mode is “probability 3”. In “probability variation 3”, an effect of counting down the remaining number of times of the probability variation mode is performed.

  Finally, “4” is set as the variation pattern distribution designation number. This means that the last one of the 100 probability variation modes (100th rotation) is the production mode “probability variation 4”. In “probability variation 4”, an effect for final variation is performed. Although not shown, when the probability variation mode ends and returns to the normal mode, “0” is set to the variation pattern distribution designation number.

  The values of the special figure short time counter and the special figure probability fluctuation counter can be changed. For example, in the case of “V winning”, if “150” is set in both the special figure short time counter and the special figure probability variation counter, the mode shifts to the 150 probability variation mode after the special game ends. At this time, the number of production modes “probability variation 2” is increased, and the production mode can be shifted in the order of “probability variation 1”, “probability variation 2”, “probability variation 3”, and “probability variation 4” in the same manner as described above.

  Next, various flags that are set after the end of the special game based on the non-probability variable symbol will be described. As in the case of the probable change symbol, regardless of whether or not the game ball has won a V, the normal power open extended state flag, the normal time transition state flag, the normal state probability transition state flag, the special diagram, the short time state transition “5AH” is set in the status flag (see FIG. 8A).

  Similarly, the special figure probability variation state transition flag is set to “00H” when “no V prize” and “5AH” when “V prize present”, regardless of whether or not the V prize is won. “100” is set in the time-count counter. Furthermore, the special figure probability variation counter is set to “100” only when “V winning” is present.

  Next, a variation pattern distribution designation number is set. After the special game per non-probable variation symbol is completed, the mode is the short time mode, so “5” is set in the variation pattern allocation designation number. This means that the effect mode is “short time”, and a short time effect is performed. There are 100 games in the short time mode, and the value of the special figure variation counter is not set at the end of the special game.

  Although not shown, when the time reduction mode ends and the mode returns to the normal mode, “0” is set to the variation pattern assignment designation number. In the case of “V winning”, 100 rotations after the end of the special game are in a high probability state (the production mode is “short time”), and then the production mode returns to “normal”.

  Again, the values of the special figure short time counter and the special figure probability fluctuation counter can be changed. For example, in the case of “V winning”, “100” is set in the special figure short time counter and “150” is set in the special figure probability fluctuation counter. At this time, after the end of the special game, the mode shifts to the time reduction mode of 100 times, and further, the production mode can be in a high probability state of “normal” for 101 to 150 rotations.

  Next, with reference to FIG. 9, the error type of the pachinko gaming machine of this embodiment will be described. The pachinko gaming machine 1 may generate many errors other than those described below, but the description thereof is omitted here. In addition, the following includes what is not an error, but is a target for warning and notification.

(1) RAM clear “RAM clear” is an error that is given the highest priority. The RAM clear is to erase part or all of the stored contents of the RAM area by starting up while operating the RAM clear switch 27 when the power is turned on.

  In the pachinko gaming machine 1, the main-control-side CPU 241 obtains a random number for lottery at the time of starting winning and determines whether or not the game is successful. However, there is a case where a fraudulent act of returning the random number counter to the initial state by clearing the RAM and aiming at the big hit random number is performed. For this reason, in order to prevent such an illegal act, when the RAM clear switch 27 is operated when the power is turned on, an error is notified.

  The notification of RAM clear includes lighting of the frame decoration LED 8 and the panel decoration LED 35 in addition to the warning by the speaker 7. Moreover, the abnormality notification LED 32 provided on the back surface of the pachinko gaming machine 1 is turned on. The lighting of the abnormality notification LED 32 needs to be confirmed by looking at the back of the pachinko gaming machine 1 by a shop clerk. Although it is not displayed on the liquid crystal display device 36 that the RAM is cleared, this information is transmitted to the hall computer via the external terminal board 21 (hereinafter referred to as an external terminal).

  The RAM clear notification is started when the effect control board 25 receives a RAM clear command transmitted from the main control board 24 (not shown), and is continuously performed until the notification time of 30 seconds elapses. As a result, surrounding customers and shop assistants recognize that the RAM clear switch 27 has been operated.

  The errors (2) to (6) described below relate to the probability change transition determination unit 54 and are defined as errors with high priority. Here, the priority order is an order in which notification is given priority when a plurality of errors occur simultaneously in the pachinko gaming machine 1.

(2) Extra prize opening 2 excessive discharge abnormality (error 8)
As an error having the second highest priority after “RAM clear”, there is “Large winning mouth 2 overdischarge abnormality”. The big prize opening 2 excessive discharge abnormality is an error that is notified when the number of discharges of the attacker 2 is greater than the number of winning prizes (the number of discharging> the number of winning prizes). This may be reported as an error because there is a possibility that the specific area sensor 56c is turned on by an illegal act.

  As a notification of the extra prize opening 2 excessive discharge abnormality, there is lighting of the frame decoration LED 8. Further, the liquid crystal display device 36 is displayed such as “Error 8. Excessive winning mouth 2 discharged abnormally. Please call a staff member”, and a specific illegal winning sound is emitted from the speaker 7. When the panel decoration LED 35 is lit, it is turned off and the abnormality information is transmitted to the hall computer via the external terminal.

  The notification of the excessive winning mouth 2 discharge abnormality is started when the production control board 25 receives the excessive discharge abnormality detection command transmitted from the main control board 24, and is continuously performed until the power is turned off. For example, if the power is cut off during the special game, the excessive discharge abnormality flag is cleared, so that the player can continue the special game after the power is restored.

(3) Abnormal winning mouth 2 discharge error (Error 9)
Next, as the error having the highest priority order, there is “Large winning mouth 2 discharge abnormality”. The abnormal winning opening 2 discharge abnormality is an error that is notified when the number of winnings of the attacker 2 is greater than the number of discharges when the remaining ball discharge time elapses (the number of winnings> the number of discharges). When the number of winnings is larger than the number of discharging, there is a possibility that the game balls are clogged inside the winning device 49, so that an error is notified.

  As a notification of the abnormal winning mouth 2 discharge abnormality, a message such as “Error 9. Extra winning opening 2 discharge abnormality. Please call a staff member” is displayed on the liquid crystal display device 36. Note that the notification by the speaker 7 or the like is the same as that in the case of the extra winning mouth 2 excessive discharge abnormality, and thus the details are omitted.

  The notification of the abnormal winning opening 2 discharge abnormality starts when the production control board 25 receives a discharge abnormality detection command transmitted from the main control board 24, and continues until the number of balls entered matches the number of discharges or the power is turned off. Done. For example, even if the abnormal discharge flag is cleared due to power failure, the number of balls entered and the number of discharges match, so that the player can continue the special game after the power is restored.

(4) Magnetic anomaly (strong) (error 16)
The next highest priority error is “magnetic anomaly (strong)”. A magnetic abnormality is an error detected by the magnetic sensor 50 when a magnet or the like is brought close to the pachinko gaming machine 1, and in particular, during a special round (during the opening of the attacker 2 in the sixth round and the remaining ball discharge time) ) Corresponds to the detected error. There are cases where fraud such as causing the electronic device of the pachinko gaming machine 1 to malfunction by bringing a magnet or the like close to the game machine or guiding a game ball flowing down on the board surface to any winning opening may be performed. For this reason, when magnetism is detected, an error is reported.

  As a notification of the magnetic abnormality, a message such as “Error 16. Magnetic sensor error. Please call an attendant” is displayed on the liquid crystal display device 36, and a unique magnetic detection warning sound is emitted from the speaker 7. The other notifications are the same as in the case of the extra prize opening 2 excessive discharge abnormality, and the details are omitted.

  The notification of the magnetic abnormality is started when the effect control board 25 receives a magnetic detection command transmitted from the main control board 24, and is continuously performed until the power is turned off.

(5) Radio wave abnormality (strong) (Error 17)
The next highest priority error is “radio wave abnormality (strong)”. The radio wave abnormality is an error detected by the radio wave sensor 51 when a radio wave is emitted to the pachinko gaming machine 1, and particularly an error detected during a special round. Injustices such as causing a malfunction of a sensor in the pachinko gaming machine 1 by emitting a strong radio wave from the outside of the pachinko gaming machine 1 may be performed. For this reason, when radio waves are detected, an error is reported.

  As a notification of the radio wave abnormality, a message such as “Error 17. Radio wave sensor error. Please call a staff member” is displayed on the liquid crystal display device 36, and a specific radio wave detection warning sound is emitted from the speaker 7. The other notifications are the same as in the case of the extra prize opening 2 excessive discharge abnormality, and the details are omitted.

  The notification of the radio wave abnormality starts when the effect control board 25 receives a radio wave detection command transmitted from the main control board 24, and continues until the power is turned off.

(6) Distributor error (Error 19)
The next highest priority error is “distributor error”. The distribution device abnormality is an abnormality of the distribution unit 55 in the probability change transition determination unit 54, and is detected by the position detection sensor 55c disposed in this portion. When the distribution unit 55 does not operate due to a failure or the like, an error is notified.

  As a notification of the abnormality of the sorting device, a message such as “Error 19. Sorting device error. Please call a staff member” is displayed on the liquid crystal display device 36, and a unique warning sound is emitted from the speaker 7. This abnormality information is not transmitted to the external terminal.

  Notification of the distribution device abnormality starts when the production control board 25 receives a position signal transmitted from the position detection sensor 55c, and continues until the power is turned off.

(7) Magnetic abnormality (error 6)
The next highest priority error is “magnetic anomaly”. The contents of the magnetic anomaly are as described in (4) “Magnetic anomaly (strong)”. In particular, the anomaly when the attacker 2 is not operating belongs here.

  As a notification of the magnetic abnormality, there is lighting of the frame decoration LED 8. Further, “error 6, magnetic sensor error” or the like is displayed on the liquid crystal display device 36, and a unique magnetic detection warning sound is emitted from the speaker 7. When the panel decoration LED 35 is lit, it is turned off, and the abnormality information is transmitted to the hall computer via the external terminal.

  The notification of the magnetic abnormality is started when the effect control board 25 receives a magnetic detection command transmitted from the main control board 24. In addition, this notification is continuously performed until 30 seconds have elapsed from the start of notification and the effect control board 25 receives a release command.

(8) Radio wave abnormality (Error 7)
The next highest priority error is “radio wave abnormality”. The contents of the radio wave abnormality are as described in (5) “Radio wave abnormality (strong)”, and in particular, the magnetic abnormality when the attacker 2 is not operated belongs here.

  As a notification of radio wave abnormality, a message such as “Error 7. Radio wave sensor error” is displayed on the liquid crystal display device 36, and a specific radio wave detection warning sound is emitted from the speaker 7. The other notifications are the same as in the case of the magnetic abnormality, and the details are omitted. In addition, the trigger for starting and ending notification of radio wave abnormality is the same as in the case of magnetic abnormality.

(9) Abnormal vibration (Error 18)
The next highest priority error is “vibration abnormality”. The vibration abnormality is an error detected by the vibration sensor 52 when a strong vibration is applied to the pachinko gaming machine 1. There are cases where fraud such as giving a strong vibration to the pachinko gaming machine 1 to break down electronic devices and parts inside the pachinko gaming machine 1 or forcibly winning a game ball flowing down on the board surface. For this reason, when vibration is detected, an error is reported.

  As a notification of vibration abnormality, a message such as “Error 18. Vibration sensor error” is displayed on the liquid crystal display device 36, and a unique vibration detection warning sound is emitted from the speaker 7. The other notifications are the same as in the case of magnetic anomaly, so details are omitted. Abnormal information is not sent to the external terminal. The trigger for starting and ending the vibration abnormality notification is the same as in the case of the magnetic abnormality.

(10) Door open The next highest priority error is “door open”. The door opening is an error detected by the front door opening sensor 20 when the front door 5 of the pachinko gaming machine 1 is opened. Since the front door 5 is opened and a game ball is made to win a game ball at a winning opening, etc., there is a case where an illegal action is performed.

  Moreover, the front plate 9 provided with the upper storage tray 11 and the lower storage tray 12 may open | release. However, since the front plate 9 has a structure that can be opened only after the front door 5 is opened, it is sufficient to detect the opening of the front door 5. Hereinafter, a case where the opening of the front door 5 is detected will be described.

  As the door opening notification, the frame decoration LED 8 and the panel decoration LED 35 blink. Further, the speaker 7 emits a unique door opening error sound or a sound such as “the door is open”, and a message such as “the door is open” is displayed on the liquid crystal display device 36.

  The door opening notification is started when the production control board 25 receives a door opening command transmitted from the main control board 24, and is continuously performed until the production control board 25 receives a door closing command. This notification may be terminated when the above sound is emitted a predetermined number of times. Moreover, even if the front door opening sensor 20 detects the closing of the front door 5 during the notification, the notification may be continued until a predetermined number of voice warnings are completed.

(11) Door closure The next highest priority is "door closure". This is detected by the front door opening sensor 20 when the front door 5 being opened is closed (exactly, it is not an error).

  As the door closing notification, the frame decoration LED 8 and the panel decoration LED 35 blink. In addition, the indication “opening the door” displayed on the liquid crystal display device 36 disappears. This notification is continuously performed until the effect control board 25 receives the door opening command or the notification time of 30 seconds elapses.

(12) Abnormal movable item (error 11)
The next highest priority error is “movable accessory abnormality”. The movable accessory abnormality is an error detected by the movable accessory abnormality sensor when the movable accessory 37 does not operate due to some trouble during the movable accessory operation check at power-on. If this error occurs, the game cannot be started, so notification is made.

  In order to notify the movable accessory abnormality, the liquid crystal display device 36 displays, for example, a right-side accessory error to identify the accessory in which the error has been detected. (Abnormal sound error).

  The notification of the movable accessory abnormality starts after the production control board 25 receives the movable accessory abnormality signal detected by the movable accessory abnormality sensor, and is continuously performed until the notification time of 30 seconds elapses.

(13) Right / left hand instruction As a next highest priority, there is a “right / left hand instruction”. Hereinafter, “right-handed instruction” will be described as an example.

  When the game mode changes, there is a case where the game ball is switched to “right-handed” to play a game. When the switch on the left side of the board detects a game ball in the right-handed state, the player's ball may be consumed significantly unless instructed to do so. ).

  As the right-handed instruction, a message such as “right-handed →” is displayed on the liquid crystal display device 36, and a sound such as “please right-handed” is emitted from the speaker 7 as a specific sound (right-handed sound)

  The right-handed instruction starts when the game state changes to the right-handed state, the start gate passage sensor 40c of the normal symbol start gate 40b detects the passage of the game ball, and the effect control board 25 receives the release command. It continues until.

(14) Ball removal warning when hit (Error 1)
The next highest priority error is a “hit-hitting warning”. The hitting ball removal warning is an error detected by the lower storage tray full sensor 12c (see FIG. 4) when the game balls of the lower storage tray 12 become full during a special game (so-called ball clogging). Since the prize ball may not be paid out during the occurrence of this error, notification is made.

  As a hitting ball removal warning, a message such as “Pull out the ball” is displayed on the liquid crystal display device 36, and the speaker 7 “Please pull the lower plate lever” as a unique sound (ball clogging error sound). Etc. are emitted.

  The hitting ball removal warning starts when the production control board 25 receives a ball clogging abnormality detection command transmitted from the main control board 24. Further, this notification is made until an abnormality is not detected from the lower storage tray full sensor 12c by moving the game ball of the lower storage tray 12 to the dollar box (release of the factor), that is, the effect control board 25 issues a release command. It continues until it is received.

(15) Abnormal winning (Error 10)
The next highest priority error is “abnormal winning”. The winning abnormality is, for example, an abnormality detected by the big winning opening sensor 39c of the first big winning device 39a. When a game ball larger than usual is sandwiched between the special winning opening sensor 39c, the special winning opening sensor 39c may continue to output the passing signal of the gaming ball during that period. For this reason, it is supposed to report as abnormal.

  As a notification of a prize winning abnormality, a display such as “winning prize switch error” is only displayed on the liquid crystal display device 36. The notification is started when the effect control board 25 receives a winning abnormality detection command transmitted from the main control board 24. In addition, this notification is continuously performed until 30 seconds have elapsed from the start of notification and the effect control board 25 receives a release command.

(16) Out of supply (error 2)
The next highest priority error is “out of supply”. The shortage of supply is an abnormality detected when the game balls stored in the game ball storage tank 17 or the tank rail 18 are insufficient. If there are not enough game balls, the prize balls cannot be paid out.

  As a notification of replenishment of supply, only a message such as “There are not enough game balls” is displayed on the liquid crystal display device 36. The notification of the supply shortage abnormality is started after the production control board 25 receives the supply shortage detection command transmitted from the main control board 24. This notification is continued until the ball detection sensor in the game ball storage tank 17 or the like detects a game ball (factor release), that is, until the effect control board 25 receives a release command.

(17) Disconnection (Error 4)
The next highest priority error is “disconnection”. The disconnection is an error detected when the wiring (harness) connecting the substrates or the substrate and various sensors is disconnected. For example, when the wiring of the start winning opening sensor 38c is disconnected, the start winning signal cannot be transmitted, so that an error is notified.

  As a notification of disconnection, only a message such as “disconnected” is displayed on the liquid crystal display device 36. The disconnection notification is started after the production control board 25 receives the replenishment detection command transmitted from the main control board 24. Further, this notification is continuously performed until the factor is canceled by replacing the harness or the like, that is, until the effect control board 25 receives the cancel command.

(18) Allocation always on Next, “allocation always on” is an error with a high priority of notification. The distribution always on is an error detected by the position detection sensor 55c of the distribution unit 55. For example, if the distribution unit 55 stops moving from the right position when the attacker 2 is activated, the game ball will pass through the specific area 56 even if it is a non-probable variation, so that an error will be notified. Yes.

  When the distribution is always on, notification by the speaker 7 or the liquid crystal display device 36 is not performed, but the abnormality notification LED 32 provided on the back surface of the pachinko gaming machine 1 is turned on. The distribution always-on notification starts when the effect control board 25 receives a signal transmitted from the position detection sensor 55c and continues until the power is turned off.

(19) Accumulated two balls Next, as an error having a high priority of notification, there is “cumulative two balls”. Accumulated two balls are to be notified as an error when the specific area sensor 56c accumulates and detects two or more game balls at the time of non-probable variation. In addition, even if it is per non-probable variation pattern, since the specific area | region 56 will be in an open state for a short time, detection of one ball is not determined to be abnormal. Also, a notification is given when two accumulated balls have been generated in a plurality of special games within a day.

  Although the cumulative two balls are not notified by the speaker 7 or the liquid crystal display device 36, the abnormality notification LED 32 provided on the back surface of the pachinko gaming machine 1 blinks. The notification of the accumulated two balls is started when the main control board 24 receives an incoming ball detection signal transmitted from the specific area sensor 56c, and is continuously performed until the power is turned off. The above (18) and (19) are related to the probability variation transition determination unit 54, but are defined as errors with low priority.

  Next, with reference to FIG. 10, the game management process performed on the main control side will be described. The game management process described below is a timer interrupt process that is executed for the main loop on the main control side when the power-on process ends normally.

  First, the main control means (main control board 24) performs timer management processing (step S10). The pachinko gaming machine 1 is provided with a plurality of timers such as a special symbol accessory operation timer, each of which measures a time related to the game.

  The main control means manages a number of timers by updating various timers (subtracting the timers) according to the processing state. Thereafter, the process proceeds to step S20.

  In step S20, the main control means performs prize ball management processing. This is a process performed when a game ball flowing down the game area of the game board 4 wins the first special symbol starting port 38a or the general winning port 42. For example, the general winning opening sensor 42c in the general winning opening 42 detects a game ball and transmits a ball detection signal to the main control means.

  When receiving the above signal, the main control means transmits a control signal for paying out a predetermined number of prize balls to the payout control board 29 (further, the game ball payout device 19). After receiving the control signal, the game ball payout device 19 pays out a predetermined number of prize balls to the upper storage tray 11 (or the lower storage tray 12 when the upper storage tray 11 is full). Thereafter, the process proceeds to step S30.

  In step S30, the main control means performs normal symbol management processing. This is a process performed when a game ball flowing down the game area of the game board 4 passes through the normal symbol start gate 40b. Specifically, the start gate passage sensor 40c inside the normal symbol start gate 40b detects a game ball that has passed through the gate, and transmits a ball detection signal to the main control means.

  When the main control means receives the signal, it obtains a lottery random number of normal symbols. A maximum of four lottery random numbers can be stored, and whether or not the lottery random numbers are appropriate is lottered in the order of storage.

  Further, the main control means transmits a control signal to the normal symbol display device 43b. In the normal symbol display device 43b, the normal symbol is changed by the blinking of the LED, and the normal symbol is displayed after a predetermined time has elapsed and stopped according to the lottery result. Thereafter, the process proceeds to step S40.

  In step S40, the main control means performs a normal electric accessory management process. This is a process for controlling the operation of the ordinary electric accessory according to the lottery result of the ordinary symbol. In the normal symbol management process (step S30), when the normal symbol is stopped in the hit state, the main control means transmits a control signal to the solenoid for the ordinary electric accessory, and the second special symbol start port for a predetermined time. The opening / closing member 38b is opened.

  The main control means is configured to close the opening / closing member when the predetermined time has elapsed or when a predetermined upper limit number of game balls have been won in the second special symbol starting port 38b before the predetermined time has elapsed. A control signal is transmitted to the solenoid for ordinary electric accessories. Thereby, the opening / closing member is closed. Thereafter, the process proceeds to step S50.

  In the normal symbol management process (step S30), when the normal symbol is stopped in a disengaged manner, the opening / closing member is not opened, and the main control means does not perform the normal electric accessory game process. finish.

  In step S50, the main control means performs a special symbol management process. This is a process performed when a game ball flowing down the game area of the game board 4 wins the first special symbol start port 38a or the second special symbol start port 38b.

  Although details will be described later, when the start winning port sensor 38c detects a game ball, the start winning port sensor 38c transmits a ball detection signal to the main control means, and the main control means draws a special symbol.

  The main control means transmits a control signal to the special symbol display device 43a. In the special symbol display device 43a, the special symbol is changed by the 7-segment LED, and the special symbol is stopped in a manner of winning or losing according to the lottery result after a predetermined time has elapsed. Further, the variation of the special symbol is displayed on the liquid crystal display device 36 with a decorative symbol that can be surely recognized by the player. Thereafter, the process proceeds to step S60.

  Finally, in step S60, the main control means performs a special electric accessory management process. This is a process of controlling the operation of the special electric accessory (large winning devices 39a, 39b) according to the lottery result of the special symbol.

  Although details will be described later, when a special symbol stops in a winning manner, it becomes a so-called big hit, and a special game of a predetermined number of rounds is given to the player. As will be described later, in the special symbol management process (step S50), when the special symbol is stopped in a detaching manner, the special electric accessory management process is immediately terminated. When the special electric accessory management process ends, the game management process also ends.

  Next, the special symbol management process performed in the game management process will be described with reference to FIG. In the special symbol management process (FIG. 10: step S50), the main control means determines a special symbol operation status (waiting for change, changing, and confirmation time) to be described later, and manages each process.

  First, the main control means performs a start port check process 1 (step S51). This is to determine the winning of a game ball to the first special symbol start port 38a, store a big hit determination random number or the like in a reserved storage area, and create a reserved look-ahead command if necessary. Thereafter, the process proceeds to step S52.

  In step S52, the main control means performs a start port check process 2. The same process as the start opening check process 1 is performed for winning a game ball in the second special symbol start opening 38b. Thereafter, the process proceeds to step S53.

  Next, the main control means determines whether or not the condition device operation flag is 5AH (step S53). The condition device is a device that operates when a condition for continuing the big hit when the big hit occurs, and determines whether or not the conditional device operation flag is turned on. If the condition device operation flag is “5AH”, the determination is “YES”, and the process proceeds to step S58.

  On the other hand, when the condition device operation flag is not “5AH”, the determination is “NO”, and the process proceeds to step S54. That is, the processing after step S54 is processing in the normal game mode in which no big hit has occurred.

  When the determination in step S53 is “NO”, the main control means performs a special symbol operation status determination (step S54). If the special symbol operation status (hereinafter also referred to as special symbol operation status) is set to “00H” or “01H”, it means that the special symbol is “waiting for variation”, and the process proceeds to step S55. .

  If the special figure operation status is set to “02H”, it means that the special symbol is “fluctuating”, and the process proceeds to step S56. Further, when the special figure operation status is set to “03H”, it means that the special symbol is “during confirmation time”, and the process proceeds to step S57. Hereinafter, processing in each special figure operation status will be described.

  First, with reference to FIGS. 12A and 12B, the special symbol variation start process performed in the special symbol management process will be described. As described above, when the special symbol operation status determination (FIG. 11: step S54) determines that the special symbol operation status is “00H” or “01H” (both on standby for variation), the main control means performs this processing. I do.

  First, in FIG. 12A, the main control means determines whether or not the special figure 2 reserved ball number is 0 (step S71). If the number of reserved balls in FIG. 2 is 0, the determination is “YES”, and the process proceeds to step S72. On the other hand, if the number of reserved balls in FIG. 2 is not 0, the determination is “NO”, and the process proceeds to step S76 (see FIG. 12B).

  If the determination in step S71 is “YES”, the main control means determines whether or not the number of reserved balls in FIG. 1 is 0 (step S72). If the number of reserved balls in FIG. 1 is 0, the determination is “YES”, and the process proceeds to step S73. On the other hand, if the number of reserved balls in FIG. 1 is not 0, the determination is “NO” and the process proceeds to step S76 (see FIG. 12B).

  When the determination in step S72 is “YES”, the main control means determines whether or not the special figure operation status is 00H (step S73). As will be described later, “01H” is set as the special figure operation status immediately after the special symbol confirmation time processing (FIG. 11: step S57) is executed.

  If the special figure operation status is “00H”, the determination is “YES”, and the special symbol variation start process is terminated. On the other hand, when the special figure operation status is not “00H” (when it is “01H”), the determination is “NO”, and the process proceeds to step S74.

  If the determination in step S73 is “NO”, the main control means transmits a customer waiting demo command (step S74). The “customer waiting demonstration command” is sent from the main control means (main control board 24) to the sub-control means (when the number of held balls in both FIG. 1 and FIG. 2 is 0 and the special figure operation status is “01H”). It is transmitted toward the production control board 25). Thereafter, the process proceeds to step S75.

  In step S75, the main control means sets 00H to the special figure operation status. Thus, the special symbol variation start process is ended. Thereafter, in the special symbol variation start process, unless the holding information is generated, the process of “YES” in the determination of step S73 is repeated.

  When the determinations in step S71 and step S72 are “NO”, the main control means subtracts 1 from the number of reserved balls in FIG. 1 or FIG. 2 (FIG. 12B: step S76). Thereafter, the process proceeds to step S77.

  In step S77, the main control means transmits a hold subtraction command. Since the main control means transmits a “hold subtraction command” to the sub control means, the hold display of the special symbol display device 43a (the right 7-segment LED) and the hold display displayed on the liquid crystal display device 1 are decremented by 1. Is done. Thereafter, the process proceeds to step S78.

  In step S78, the main control means sets special symbol operation confirmation data. Specifically, “00H” is set as the special symbol operation confirmation data when special figure 1 starts to change, and “01H” is set when special figure 2 starts to change. Thereafter, the process proceeds to step S79.

  In step S79, the main control means shifts the reserved storage area. The reserved storage areas 1 to 4 having the same number as the maximum number of reserves are shifted by 1 as the number of reserved balls is subtracted. At this time, 0 is set for the holding storage area 4 in which the latest holding information is stored. Thereafter, the process proceeds to step S80.

  In step S80, the main control means performs a special electric accessory activation determination random number determination process. This is a so-called special drawing lottery process in which a random number determination process is performed by determining a hit random number determination table corresponding to a special figure. Processing to store the big hit determination flag in the work area is also performed. Thereafter, the process proceeds to step S81.

  In step S81, the main control means performs a special stop symbol creation process. Here, a symbol table selection table corresponding to the special symbol is selected, and a random symbol value for symbol determination and a big hit determination flag are acquired to create a special symbol stop symbol. Thereafter, the process proceeds to step S82.

  In step S82, the main control means performs a game state transition preparation process. Here, when the big hit determination flag is ON, the game state transition table corresponding to the big hit type is selected, and values are stored in various buffers with reference to this table. Thereafter, the process proceeds to step S83.

  In step S83, the main control means performs special figure variation pattern creation processing. This is a process of selecting a variation pattern distribution table and creating a variation pattern of a special figure based on a variation pattern random number. Also, referring to the variation time table, the variation time of the special figure is stored in the special symbol accessory operation timer. Thereafter, the process proceeds to step S84.

  In step S84, the main control means sets the changing flag in FIG. 1 or FIG. 2 to 5AH. Specifically, the changing flag of one special figure that will change from now on is turned on. Thereafter, the process proceeds to step S85.

  In step S85, the main control means transmits a decorative design designation command. The decorative symbol is a symbol that is variably displayed on the liquid crystal display device 36. The main control means (main control board 24) creates a “decorative symbol designation command” and transmits it to the sub-control means (effect control board 25). Thereafter, the process proceeds to step S86.

  Finally, the main control means performs various settings at the start of fluctuation (step S86). Specifically, “00H” (erase) is set in the random number storage area 0. Also, since the special symbol operation status is set to “02H” (being changed), in the next special symbol management process, in the special symbol operation status determination (FIG. 11: step S54), a special symbol changing process (described later) FIG. 11: Branches to step S56). Thereafter, the special symbol variation start process is terminated. Returning to FIG. 11, thereafter, the process proceeds to step S58 (described later).

  Next, a special symbol changing process performed in the special symbol management process will be briefly described. The main control means performs this process when it is determined that the special symbol operation status is “02H” (being changed) in the special symbol operation status determination (FIG. 11: step S54).

  The main control means determines whether or not a special symbol accessory operation timer that is a timer relating to the fluctuation time of the special figure is 0, and transmits a “variation stop command” when the timer becomes 0. In addition, various settings at the time of fluctuation stop are performed, but the special symbol operation status is set to “03H” (during the confirmation time). Therefore, in the next special symbol management process, the special symbol operation status determination will be described later. The process branches to a process during the confirmation time (FIG. 11: Step S57). Thereafter, the special symbol changing process is terminated. Thereafter, the process proceeds to step S58 (described later).

  Next, with reference to FIGS. 13A and 13B, the special symbol change confirmation time processing performed in the special symbol management processing will be described. The main control means performs this process when it is determined that the special symbol operation status is “03H” (during the confirmation time) in the special symbol operation status determination (FIG. 11: step S54).

  First, in FIG. 13A, the main control means determines whether or not the special symbol accessory activation timer is 0 (step S91). Here, it is determined whether or not the time for the special figure confirmation display has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES”, and the process proceeds to step S92. On the other hand, if the special symbol accessory operation timer has not yet reached 0, the determination is “NO” and the process during the special symbol confirmation time is terminated (see FIG. 13B).

  When the determination in step S91 is “YES”, the main control means sets the special figure operation status to “01H” (step S92). Since the special symbol operation status is set to “01H” (waiting for variation), in the next special symbol management processing, the special symbol variation start processing (FIG. 11: step S55) is branched in the special symbol operation status determination. become. Thereafter, the process proceeds to step S93.

  Next, the main control means determines whether or not the big hit flag is 5AH (step S93). This is a determination as to whether or not the big hit flag is on. When the big hit flag is “5AH”, the determination is “YES”, and the process proceeds to step S94. On the other hand, if the big hit flag is not “5AH”, the determination is “NO”, and the process proceeds to step S95.

  When the determination in step S93 is “YES”, the main control means performs various settings when the big hit symbol is stopped (step S94). For example, the big hit determination flag is returned to “00H”, and the condition device operation flag is set to “5AH”. Thereafter, the processing during the special symbol confirmation time is terminated.

  When the determination in step S93 is “NO”, the main control means determines whether or not the special figure short-time counter is 0 (step S95). The special figure short-time counter is a counter for counting the number of short-time game modes. For example, 0 is set in the normal game mode.

  If the special figure short-time counter is 0, the determination is “YES”, and the process proceeds to step S99 (see FIG. 13B). On the other hand, if the special time counter is not 0, the determination is “NO” and the process proceeds to step S96.

  If the determination in step S95 is “NO”, the main control means subtracts 1 from the special figure short-time counter (step S96). The following steps S96 to S98 are processing relating to subtraction of the number of time reductions. Thereafter, the process proceeds to step S97.

  Next, the main control means determines whether or not the special figure time reduction counter is 0 (step S97). If the special figure time counter is 0, the determination is “YES”, and the process proceeds to step S98. On the other hand, if the special figure time counter is not 0, the determination is “NO”, and the process proceeds to step S99 (see FIG. 13B).

  When the determination in step S97 is “YES”, the main control means performs various settings at the time-short end (step S98). For example, the normal state short state flag and the special figure short state flag are set to “00H”, respectively. Then, it progresses to step S99 (refer FIG. 13B).

  Next, in FIG. 13B, the main control means determines whether or not the special figure probability variation counter is 0 (step S99). The probability variation mode of this embodiment is limited in number of times, and the remaining number of times in the probability variation mode is counted by the special figure probability variation number counter.

  If the special figure probability variation counter is 0, the determination is “YES”, and the process proceeds to step S103. On the other hand, if the special figure probability variation counter is not 0, the determination is “NO”, and the process proceeds to step S100.

  If the determination in step S99 is “NO”, the main control means decrements the special figure probability variation counter by 1 (step S100). The following steps S100 to S102 are processing relating to subtraction of the probability variation number. Then, it progresses to step S101.

  Next, the main control means determines whether or not the special figure probability variation counter is 0 (step S101). If the special figure probability variation counter is 0, the determination is “YES”, and the process proceeds to step S102. On the other hand, if the special figure probability variation counter is not 0, the determination is “NO”, and the process proceeds to step S103.

  When the determination in step S101 is “YES”, the main control means performs various settings at the end of probability change (step S102). For example, the universal figure certain change state flag and the special figure certain change state flag are each set to “00H”. Thereafter, the process proceeds to step S103.

  Next, the main control means determines whether or not the special figure fluctuation number counter is 0 (step S103). The special figure fluctuation number counter is a counter used when changing the fluctuation pattern or effect according to the number of fluctuations of the special figure.

  If the special figure fluctuation counter is 0, the determination is “YES”, and the process proceeds to step S104. On the other hand, if the special symbol probability variation counter is not 0, the determination is “NO”, and the special symbol confirmation time process is terminated.

  If the determination in step S103 is “YES”, the main control means subtracts 1 from the special figure fluctuation frequency counter (step S104). The following steps S104 to S106 are processing relating to subtraction of the variation pattern distribution count. Thereafter, the process proceeds to step S105.

  Next, the main control means determines whether or not the special figure fluctuation number counter is 0 (step S105). If the special figure fluctuation counter is 0, the determination is “YES”, and the process proceeds to step S106. On the other hand, if the special symbol probability variation counter is not 0, the determination is “NO”, and the special symbol confirmation time process is terminated.

  Finally, if the determination in step S105 is “YES”, the main control means sets the next number as the variation pattern distribution designation number, and sets the number corresponding to the special figure variation number counter (step S106). .

  For example, after a special game per probability variation symbol (with a V prize), the variation pattern allocation designation number is set to “1”, and the special diagram variation counter 1 is set to “30” (see FIG. 8A). . At this time, when the special figure fluctuation number counter is counted 30 times and the special figure fluctuation number counter becomes 0, the fluctuation pattern distribution designation number is “2” and the special figure fluctuation number counter 2 is “ 60 ". Thereafter, the processing during the special symbol confirmation time is terminated. Returning to FIG. 11, the process then proceeds to step S58.

  Finally, the main control means updates the special symbol display data (step S58). Specifically, the special symbol of the special symbol display device 43a is updated. Thereafter, the special symbol management process is terminated.

  Next, with reference to FIG. 14, the special electric accessory management process performed in the game management process will be described. In the special electric accessory management process (FIG. 10: step S60), the main control means performs a special electric accessory operation status (a jackpot start process, a special electric accessory activation start process, a special electric accessory active process, Electric power article operation continuation determination process, jackpot end process) are determined, and each process is managed.

  First, the main control means determines whether or not the condition device operation flag is ON (step S61). If the condition device operation flag is on, the determination is “YES”, and the process proceeds to step S62. On the other hand, if the condition device operation flag is not on, the determination is “NO”, and this process is terminated. That is, the processing after step S62 is processing when a big hit occurs.

  When the determination in step S61 is “YES”, the main control means performs a special electric accessory operation status determination (step S62). If the special electric accessory operation status (hereinafter also referred to as a special electric operation status) is set to “00H”, it means that it is “start of big hit”, and the process proceeds to step S63.

  When the special operation status is set to “01H”, it means that “special operation is being started”, and the process proceeds to step S64. Similarly, when the special electricity operation status is set to “02H”, it means that the special electricity operation is being performed, and the process proceeds to step S65.

  Further, when the special electric operation status is set to “03H”, it means that “special electric operation continuation determination is in progress”. Therefore, the process proceeds to step S66, and the special electric operation status is set to “04H”. Means that the jackpot is being ended, and the process proceeds to step S67.

  Details of the processing in steps S63 to S67 will be described below. Moreover, after these processes are completed, the main control means ends the special electric accessory management process.

  Next, with reference to FIG. 15, the jackpot start process performed in the special electric utility management process will be described. As described above, the main control means performs this process when it is determined that the special electric operation status is “00H” (big hit start) in the special electric accessory operation status determination (FIG. 14: step S62).

  First, the main control means performs various settings at the start of the big hit (step S111). Specifically, the accessory continuous operation device operation flag is turned on, and “01H” is set in the continuous number counter. The continuous number counter is used to count the number of rounds in the special electric accessory operation continuation determination process described later, and “01H” means the first round.

  Also, since the special electric accessory operation status is set to “01H” (during special electric operation start), in the next special electric accessory operation status determination (FIG. 14: step S62), the special electric accessory operation start processing (FIG. 14: Proceed to step S64). After various settings at the start of the big hit are completed, the process proceeds to step S112.

  In step S112, the main control means sets various data according to the jackpot type. Specifically, the maximum number of rounds, round display LED number, and jackpot start interval (interval before start in FIG. 6A) time are stored in the RAM 243. The jackpot start interval time is used in the special electric accessory operation start process described later. Thereafter, the process proceeds to step S113.

  Finally, the main control means transmits a big hit start interval command (step S113). Specifically, the main control means (main control board 24) transmits a “big hit start interval (fanfare) command” to the sub-control means (production control board 25). Thereafter, the big hit starting process is terminated.

  Next, with reference to FIG. 16, the special electric accessory operation start process performed in the special electric accessory management process will be described. As described above, the main control means performs this process when it is determined that the special electric operation status is “01H” (special electric operation is starting) in the special electric accessory operation status determination (FIG. 14: step S62).

  First, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S121). Specifically, it is determined whether or not the jackpot start interval time has elapsed or whether the interval time between rounds described later has elapsed.

  If the special symbol accessory operation timer reaches 0, the determination is “YES” and the process proceeds to step S122. On the other hand, if the special symbol accessory operation timer has not yet reached 0, the determination is “NO”, and the special electric accessory operation start process is terminated.

  If the determination in step S121 is “YES”, the main control means transmits a special winning opening release command (step S122). Specifically, the main control means (main control board 24) transmits a “big prize opening opening command” to the sub-control means (effect control board 25). Thereafter, the process proceeds to step S123.

  In step S123, the main control means stores the special electric accessory operating time corresponding to the jackpot type and the number of rounds in the special symbol accessory operating timer. For example, this time, when winning per probability variation symbol, the special electric accessory operating time for each of the 13 rounds is set in the special symbol accessory operating timer. Thereafter, the process proceeds to step S124.

  Next, the main control means determines whether or not it is a special round (step S124). As described above, the special round is the sixth round of the present embodiment (see FIG. 6A (a)). If it is a special round, the determination is “YES”, and the process proceeds to step S125. On the other hand, if it is not a special round, the determination is “NO”, and the process proceeds to step S126.

  If the determination in step S124 is “YES”, the main control means sets a solenoid operation timer for the distribution unit (step S125). In the special round, the distribution unit 55 is switched between an open position and a closed position depending on time, and an operation timer for a solenoid that drives the distribution unit 55 is set. Thereafter, the process proceeds to step S126.

  In step S126, the main control means performs various settings when starting the opening operation. Specifically, the special winning opening winning number counter is set to “00H”. “00H” means that the number of winnings is “0”.

  In addition, since the special electric accessory operating status is set to “02H” (during special electric operation), in the next special electric accessory operating status determination (FIG. 14: step S62), the special electric accessory operating process (FIG. 14) is performed. : Go to step S65). Thereafter, the process proceeds to step S127.

  Finally, the main control means performs a special winning opening / closing operation setting process (step S127). The details of the special winning opening / closing operation setting process will be described below with reference to FIG.

  First, the main control means sets the solenoid ON / OFF based on the jackpot type, the number of rounds, the special symbol accessory activation timer, and the solenoid operation pattern (the operation shown in FIG. 6B) (step S131). The solenoid here is a solenoid that drives the door of the attacker 1 or the attacker 2. Thereafter, the process proceeds to step S132.

  Next, the main control means determines whether or not it is a special round (step S132). If it is a special round, the determination is “YES”, and the process proceeds to step S133. On the other hand, if it is not a special round, the determination is “NO”, and the special winning opening / closing operation setting process is terminated.

  If the determination in step S132 is “YES”, the main control means determines whether or not the solenoid operation timer has reached 0 (step S133). When the solenoid operation timer reaches 0, the determination is “YES”, and the special winning opening / closing operation setting process is terminated. On the other hand, if the solenoid operation timer has not yet reached 0, the determination is “NO” and the process proceeds to step S134.

  When the determination in step S133 is “NO”, the main control means sets the solenoid ON / OFF based on the solenoid operation timer and the solenoid operation pattern (step S134). This is the setting of the solenoid that drives the distribution unit 55. Thereafter, the special prize opening / closing operation setting process is terminated. Thus, the special electric accessory operation start process is terminated.

  Next, with reference to FIG. 18, the special electric accessory operating process performed in the special electric accessory management process will be described. As described above, the main control means performs this processing when it is determined that the special electric operation status is “02H” (during special electric operation) in the special electric accessory operation status determination (FIG. 14: step S62).

  First, the main control means performs a special winning opening prize number check process (step S141). Hereinafter, with reference to FIG. 19A and FIG.

  First, in FIG. 19A, the main control means determines whether or not there has been a winning in a big winning opening (step S151). The big prize opening is a big prize opening of either the attacker 1 or the attacker 2, and a prize is detected by the big prize opening sensor of each attacker. If there is a winning at the big winning opening, the determination is “YES”, and the process proceeds to step S152. On the other hand, if there is no winning, the determination is “NO” and the process proceeds to step S155 (see FIG. 19B).

  When the determination in step S151 is “YES”, the main control means adds 1 to the number of winnings (step S152). In other words, the big winning opening sensor counts the number of winning of the big winning opening. Thereafter, the process proceeds to step S153.

  Next, the main control means determines whether or not the maximum number of winnings has been reached (step S153). The maximum number of winnings varies depending on the type of attacker, and 9 for attacker 1 and 5 for attacker 2. If the maximum number of winnings has been reached, the determination is “YES”, and the process proceeds to step S154. On the other hand, if the maximum number of winnings has not been reached, the determination is “NO” and the process proceeds to step S155 (see FIG. 19B). The maximum number of winning prizes may be the same for the attackers 1 and 2.

  When the determination in step S153 is “YES”, the main control means clears the special symbol accessory operating timer to 0 (step S154). By clearing the special symbol combination actuating timer, the process proceeds to the case where one round game is completed (FIG. 18: Step S143 / YES). Thereafter, the process proceeds to step S155.

  Next, in FIG. 19B, the main control means determines whether or not it is a special round (step S155). If it is a special round, the determination is “YES”, and the process proceeds to step S156. On the other hand, if it is not a special round, it is determined as “NO”, and the big prize winning number check process is ended.

  If the determination in step S155 is “YES”, the main control means determines whether or not the special winning opening sensor has been passed (step S156). Since this is the case of a special round, it means the big prize opening sensor 39c of the attacker 2. If the game ball has passed the big prize opening sensor, the determination is “YES”, and the process proceeds to step S157. On the other hand, when it has not passed, it becomes determination of "NO" and progresses to step S158.

  If the determination in step S156 is “YES”, the main control means adds 1 to the number of winnings (step S157). In other words, the special winning opening sensor 39c is a process of counting the number of winning of the attacker 2. Thereafter, the process proceeds to step S158.

  Next, the main control means determines whether or not the specific area sensor has been passed (step S158). If the game ball has passed the specific area sensor 56c, the determination is “YES”, and the process proceeds to step S159. On the other hand, when it has not passed, it becomes determination of "NO" and progresses to step S160.

  When the determination in step S158 is “YES”, the main control means adds 1 to the number of discharges (step S159). That is, the specific area sensor 56c is a process of counting the number of discharges of the attacker 2. Thereafter, the process proceeds to step S160.

  Next, the main control means determines whether or not the non-specific area sensor has been passed (step S160). If the game ball has passed the ball detection sensor in the non-specific area, the determination is “YES”, and the process proceeds to step S161. On the other hand, when it has not passed, it becomes determination of "NO" and progresses to step S162.

  When the determination in step S160 is “YES”, the main control means adds 1 to the number of discharges (step S161). That is, the non-specific area sphere detection sensor counts the number of discharges of the attacker 2. Thereafter, the process proceeds to step S162.

  Next, the main control means determines whether or not error 9 is occurring (step S162). Error 9 is an abnormal winning 2 exit (see FIG. 9), and is notified when the number of winnings is greater than the number of discharging.

  If error 9 is currently occurring, the determination is “YES”, and the big prize winning number check process is terminated. On the other hand, when the error 9 is not occurring, that is, when the discharge is completed, the determination is “NO”, and the process proceeds to step S163.

  When the determination in step S162 is “NO”, the main control unit determines whether or not the specific area sensor has been passed (step S163). If the game ball has passed the specific area sensor 56c, the determination is “YES”, and the process proceeds to step S164. On the other hand, if it has not passed, the determination is “NO”, and the big prize winning number check process is ended.

  Finally, if the determination in step S163 is “YES”, the main control means sets a specific area passing flag (step S164). The specific area passing flag is confirmed in a jackpot end process described later. Thereafter, the process for checking the number of winning prizes is completed. Returning to FIG. 18, thereafter, the process proceeds to step S142.

  In step S142, the main control means performs a special winning opening / closing operation setting process. The big prize opening / closing operation setting process is as described with reference to FIG. Thereafter, the process proceeds to step S143.

  Next, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S143). Here, it is determined whether or not the special electric accessory operating time has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES” and the process proceeds to step S144. On the other hand, if the special symbol accessory operation timer is not yet 0, the determination is “NO”, and the special electric accessory operating process is terminated.

  If the determination in step S143 is “YES”, the main control means transmits an inter-round interval command (step S144). Specifically, the main control means (main control board 24) transmits an “inter-round interval command” to the sub-control means (effect control board 25). The “inter-round interval command” is, for example, a command that informs the transition to the interval between the first round and the second round. Thereafter, the process proceeds to step S145.

  In step S145, the main control means performs various settings 1 at the end of the opening operation. Specifically, the special electric accessory operation status is set to “03H” (during special electric operation continuation determination). Thus, in the next special electric accessory operation status determination process (FIG. 14: step S62), the process proceeds to the special electric accessory operation continuation determination process (FIG. 14: step S66). Thereafter, the process proceeds to step S146.

  Next, the main control means determines whether or not it is a special round (step S146). If it is a special round, the determination is “YES”, and the process proceeds to step S147. On the other hand, if it is not a special round, the determination is “NO”, and the process proceeds to step S148.

  When the determination in step S146 is “YES”, the main control means performs various settings 2 at the end of the opening operation (step S147). Specifically, the special symbol accessory operation timer is set to 4980 ms. This corresponds to the remaining round discharge time of the special round (see FIG. 6A). Thereafter, the processing during operation of the special electric accessory is ended.

  On the other hand, when the determination in step S146 is “NO”, the main control means performs various settings 3 at the end of the opening operation (step S148). Here, the special symbol accessory operation timer is set to 1980 ms. This corresponds to a normal round remaining ball discharge time. Thereafter, the processing during operation of the special electric accessory is ended.

  Next, with reference to FIGS. 20A and 20B, the special electric accessory operation continuation determination process performed in the special electric accessory management process will be described. As described above, the main control means performs this process when it is determined that the special electric operation status is “03H” (during special electric operation continuation determination) in the special electric accessory operation status determination (FIG. 14: step S62). .

  First, in FIG. 20A, the main control means performs a big prize opening prize number check process (step S171). The details of the check for the number of winning prizes are as described with reference to FIGS. Thereafter, the process proceeds to step S172.

  In step S172, the main control means performs a special winning opening / closing operation setting process. The big prize opening / closing operation setting process is as described with reference to FIG. Thereafter, the process proceeds to step S173.

  Next, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S173). Here, it is determined whether or not the remaining ball discharge time has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES”, and the flow proceeds to step S174. On the other hand, if the special symbol accessory operation timer has not yet reached 0, the determination is “NO”, and the special electric accessory operation continuation determination process ends (see FIG. 20B).

  When the determination in step S173 is “YES”, the main control unit performs a discharge confirmation process. Hereinafter, the details of the discharge confirmation process will be described with reference to FIG.

  First, the main control means determines whether or not it is a special round (step S191). If it is a special round, the determination is “YES”, and the process proceeds to step S192. On the other hand, if it is not a special round, the determination is “NO” and the discharge confirmation process is terminated.

  If the determination in step S191 is “YES”, the main control means determines whether or not error 9 is occurring (step S192). If error 9 is currently occurring, the determination is “YES”, and the process proceeds to step S195. On the other hand, if the error 9 is not occurring, the determination is “NO”, and the process proceeds to step S193.

  First, the case where the determination in step S192 is “NO” will be described. In this case, the main control means transmits a special winning opening 2 winning / discharging check command (step S193). The “Large winning mouth 2 winning prize discharge check command” is a command related to the number of winning and discharging of the attacker 2, and there are three types depending on the case where the winning number = discharge number, winning number> discharge number, and winning number <discharge number. .

  Specifically, the main control means (main control board 24) transmits a “large winning mouth 2 winning / discharging check command” to the sub control means (production control board 25). Is received, notification according to each of the above cases is performed. Thereafter, the process proceeds to step S194.

  In step S194, the main control means sets an error from the number of winnings and the number of discharging. Specifically, error 8 is set if the number of discharges is greater than the number of winnings. The error 8 is an extra prize 2 excessive discharge abnormality (see FIG. 9). Also, if the number of winnings is greater than the number of discharges, error 9 is set. If the number of winnings and the number of winnings match, it is normal and no error is set. Thereafter, the discharge confirmation process ends.

  Next, the case where the determination in step S192 is “YES” will be described. In this case, the main control means determines whether or not the number of winnings and the number of winnings match (step S195). If the number of winnings and the number of discharges match, the determination is “YES” and the process proceeds to step S196. On the other hand, if they do not match, the determination is “NO” and the discharge confirmation process is terminated.

  If the determination in step S195 is “YES”, the main control means clears error 9. Since this is a case where error 9 is occurring, error 9 is canceled when the number of winnings and the number of winning matches. Thereafter, the discharge confirmation process ends. Returning to FIG. 20A, the process then proceeds to step S175.

  Next, the main control means determines whether or not error 8 or error 9 is occurring (step S175). If error 8 or error 9 is currently occurring, the determination is “YES”, and the special electric accessory operation continuation determination process ends (see FIG. 20B). In this case, the next round is not transferred. On the other hand, if no error has occurred, the determination is “NO”, and the process proceeds to step S176.

  If the determination in step S175 is “NO”, the main control means determines whether or not the maximum number of rounds has been reached (step S176). In this embodiment, when the maximum 13th round is reached, the determination is “YES”, and the process proceeds to step S180 (see FIG. 20B). On the other hand, until the 12th round, the determination is “NO”, and the process proceeds to step S177.

  When the determination in step S176 is “NO”, the main control means adds 1 to the continuous number counter (step S177). That is, the number of rounds of special games is counted in this step. Thereafter, the process proceeds to step S178.

  In step S178, the main control means stores the interval time between rounds according to the jackpot type in the special symbol accessory operation timer. The interval time between rounds is used in the process when returning to the special electric accessory operation start process (see FIG. 16). Thereafter, the process proceeds to step S179.

  In step S179, the main control means performs various settings during continuation. Specifically, the special electric accessory 1 operation flag and the special electric accessory 2 operation flag are both set to “00H”. The special electric accessory operation flag is set to “00H” in any of “start”, “between rounds”, and “ends” of the big hit round, but here “between rounds”.

  Also, since the special electric accessory operation status is set to “01H” (during special electric operation start), in the next special electric accessory operation status determination (FIG. 14: step S62), the special electric accessory operation start processing (FIG. 14: Proceed to step S64). Thereafter, the special electric accessory operation continuation determination process is terminated.

  Next, when the determination in step S176 is “YES”, the main control means performs various settings at the end (FIG. 20B: step S180). Specifically, the special electric accessory 1 operation flag and the special electric accessory 2 operation flag are both set to “00H”. The reason for setting the special electric accessory actuating flag to “00H” is that the big hit round ends.

  In addition, since the special electric operation status is set to “04H” (during the completion of the big hit), the next special electric accessory operation status determination (FIG. 14: step S62) proceeds to the big hit end processing (FIG. 14: step S67). become. Thereafter, the process proceeds to step S181.

  In step S181, the main control means stores the end interval time corresponding to the jackpot type in the special symbol accessory operation timer. The end interval time is used in a jackpot end process (see FIG. 22) described later. Thereafter, the process proceeds to step S182.

  Finally, the main control means transmits a jackpot end interval command (step S182). Specifically, the main control means (main control board 24) transmits a “big hit end interval (fanfare) command” to the sub-control means (production control board 25). Thereafter, the special electric accessory operation continuation determination process is terminated.

  Next, with reference to FIG. 22, the jackpot ending process performed in the special electric utility management process will be described. As described above, the main control means performs this processing when it is determined that the special electric operation status is “04H” (during big hit) in the special electric accessory operation status determination (FIG. 14: step S62).

  First, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S201). Here, it is determined whether or not the end interval time has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES”, and the process proceeds to step S202. On the other hand, if the special symbol accessory operation timer has not yet reached 0, the determination is “NO” and the jackpot end processing is terminated.

  When the determination in step S201 is “YES”, the main control means performs various settings 1 at the end of the big hit (step S202). Specifically, the condition device operation flag, the continuous number counter, the maximum continuous number buffer, etc. used in each step during the special electric accessory management process are all cleared to zero. Thereafter, the process proceeds to step S203.

  In step S203, the main control means performs various settings 2 at the end of the big hit. Specifically, a public power open extension state flag or the like is set in accordance with the presence / absence of a specific area passing flag set in the large winning opening winning number check process (see FIG. 19B). Details of the setting are as described in FIG. Thereafter, the process proceeds to step S204.

  In step S204, the main control means performs various settings 3 at the end of the big hit. Specifically, since the special electric operation status is set to “00H” (big hit start), in the next special electric accessory operation status determination (FIG. 14: step S62), the big hit start processing (FIG. 14: step S63) is performed. Come on. Thereafter, the process proceeds to step S205.

  Finally, the main control means updates the gaming state notification information (step S205). For example, when shifting to the short-time gaming state after this, the short-and-short-time notification lamp is turned on. Thereafter, the big hit ending process is ended. The processing performed by the main control unit has been described above.

  Below, with reference to FIG. 23, the main process performed by the sub-control side is demonstrated. This main process includes an initialization process that is performed when the sub-control means (the effect control board 25) is activated.

  First, the sub control means performs an initialization process (step S211). This mainly performs various initial settings of the sub-control means, and is performed only once at the time of activation. Thereafter, the process proceeds to step S212.

  Next, the sub-control means determines whether or not the main loop update period has come (step S212). The main loop is processing from steps S214 to S219 described later, and its update cycle is 16 ms.

  If the update period of 16 ms elapses when the process proceeds to step S212, the determination is “YES”, and the process proceeds to step S214. On the other hand, in the state before 16 ms elapses, the update cycle is not reached, and therefore the determination is “NO”. In this case, the process proceeds to step S213.

  When the determination in step S212 is “NO”, the sub-control unit performs various soft random number update processes (step S213). Thereafter, the processes in steps S212 and S213 are repeated until the determination in step S212 becomes “YES”. During this loop period, a timer interrupt process (see FIG. 24) with a period of 1 ms is executed. The sub-control means counts the number of interrupt processes and determines whether the above 16 ms has elapsed. To do.

  If the determination in step S212 is “YES”, the sub-control means performs LED data update processing (step S214). As described above, steps S214 to S219 are processing of the main loop. Here, the data of the frame decoration LED 8 and the panel decoration LED 35 is updated to change the light emission mode of the decoration LED. Thereafter, the process proceeds to step S215.

  In step S215, the sub control means performs a received command analysis process. In this method, the type of the received control command is analyzed, and various settings are made accordingly. For example, when the “big hit start interval command” transmitted in the big hit start process (see FIG. 15) is received, the sub control means sets the pre-start interval (see FIG. 6A). Thereafter, the process proceeds to step S216.

  In step S216, the sub control means performs a main scenario update process. Specifically, the effect is updated according to the received control command. Thereafter, the process proceeds to step S217.

  In step S217, the sub control means performs a sound output process. Specifically, sound is output from the speaker 7 according to the scenario. Thereafter, the process proceeds to step S218.

  In step S218, the sub-control means performs solenoid update processing. Specifically, detailed operation of the solenoid used for the movable accessory is set. Thereafter, the process proceeds to step S219.

  Finally, the sub-control unit performs noise countermeasure processing (step S219). Specifically, it is checked whether the peripheral LSI is affected by noise. When this process ends, the process returns to step S212, and the subsequent processes are continued.

  Next, with reference to FIG. 24, timer interrupt processing on the sub-control side will be described. This is an interrupt process executed at a cycle of 1 ms with respect to the above-described sub-control-side main process (see FIG. 23).

  First, the sub control means initializes the CPU register (step S221). Specifically, the port refresh initial value is set. Thereafter, the process proceeds to step S222.

  In step S222, the sub-control means performs output processing. Specifically, output processing of a solenoid or a motor used for the movable accessory is performed. Thereafter, the process proceeds to step S223.

  In step S223, the sub control means performs an effect button input state update process. The sub-control means updates the input state when the production buttons 13 and 14 are operated. Thereafter, the process proceeds to step S224.

  In step S224, the sub control means performs a switch input state update process. Specifically, input information such as the volume switch 31 is confirmed, and processing corresponding to the information is performed. Thereafter, the process proceeds to step S225.

  In step S225, the sub-control means performs a liquid crystal control command transmission process. For example, the effect control board 25 transmits an effect command selected by the effect counter to the liquid crystal control board 26. Thereafter, the process proceeds to step S226.

  In step S226, the sub control means performs a motor update process. Specifically, the detailed operation setting of the motor used for the movable accessory is performed. Thereafter, the process proceeds to step S227.

  In step S227, the sub-control unit performs LED data output processing. Specifically, LED data output for turning on and blinking the frame decoration LED 8 and the panel decoration LED 35 at a necessary timing is performed. Thereafter, the process proceeds to step S228.

  Finally, the sub-control means increments the main loop update cycle work by 1 (step S228). This is a process of incrementing the main loop update cycle work by 1 in order to count 16 ms, which is the update cycle of the main loop processing (FIG. 23: steps S214 to S219). Thereafter, the timer interrupt process is terminated. The series of operations of the pachinko gaming machine 1 according to the present embodiment has been described above.

  As described above, in the present embodiment, the first special game in which the game ball easily passes through the specific area during the special round according to the jackpot type is compared with the first special game in which the game ball does not pass through the specific area. One of the second special games that are difficult to pass is executed. For example, before the start of the special round of the first special game, a transition suggestion effect that suggests transition to the probability variation state is executed, and when the game ball passes a specific area, the transition to the probability variation state Since the transition confirmation effect for informing the confirmation is executed, the effect during the special game becomes consistent.

  The above embodiment is an example of the present invention, and various modifications other than this can be considered. In the present embodiment, the special round is only the sixth round, but any round such as the special round as the final round may be used. Further, a plurality of special rounds may be provided, and the player may be given a plurality of opportunities to acquire the right to change probability.

  The timing for performing the transition suggestion effect is limited to before the start of the special round, but the content may be anything positive that suggests a transition to a probability fluctuation state, such as the hero winning a game or competition. . Similarly, the content of the non-transition suggesting effect is desirably a negative content that suggests that the transition to the probability variation state is not performed.

  The transition confirmation effect is not limited to an effect performed during the special round. For example, when a game ball passes through a specific area, at that time (during a special round), a transition confirmation effect is not performed, but a transition confirmation effect by video is performed across a plurality of normal rounds after the end of the special round. It may be.

  In the present embodiment, the game instruction effect is executed during the special round of the first special game, but the effect may be started from an interval period before the special round starts. By doing in this way, it is possible to reliably instruct the player on the game method. In addition, the game instruction effect may be made conspicuous by combining the display and sound, or by causing the LEDs around the attacker to aim at to emit light.

  In a special game per non-probable variation, when a game ball passes a specific area, it may be determined whether it is accidental or illegal. For example, when two or more game balls are detected in an open state of a very short specific area (“cumulative two balls” in FIG. 9), it can be determined as “illegal”.

  As a notification of “injustice”, the abnormality notification LED on the back of the pachinko gaming machine may be lit or blinked, but the notification may be made in various modes using an LED, a speaker, a display device, or a combination thereof. .

  As described above, the pachinko gaming machine has been described as the present embodiment. However, the present invention is not limited to this, and can be applied to a sparrow ball type gaming machine, an arrangement ball machine, an enclosed type gaming machine, and the like.

DESCRIPTION OF SYMBOLS 1 Pachinko machine 2 Outer frame 3 Front frame 4 Game board 4a Game area 4b Decoration board 5 Front door 6 Glass board 7 Speaker 8 Frame decoration LED
9 Front plate 10 Launch handle 10a Launcher 11 Upper storage tray 12 Lower storage tray 12a Lower storage tray full sensor 13 Left production button 14 Center production button 16 Back mechanism panel 17 Game ball storage tank 18 Tank rail 19 Game ball delivery device 20 Door Open sensor 21 External terminal board 22 Terminal board case 23 Back cover 24 Main control board (lottery means, special game control means, game state control means)
24a Main control board case 25 Production control board (Production control means)
25a presentation control board case 26 liquid crystal control board 26a liquid crystal control board case 27 RAM clear switch 28 power board 28a power board case 29 payout control board 29a payout control board case 30 launch control board 31 volume switch 32 abnormality notification LED
33 Stage member 34a Center decorative body 34b Left corner decorative body 34c Right corner decorative body 35 Panel decoration LED
36 Liquid crystal display (design display means)
37 Movable accessory 38 Start winning device 38a First special symbol starting port 38b Second special symbol starting port 38c Starting winning port sensor 39 Large winning device 39a First large winning device (first variable winning means)
39b Second big prize device (second variable prize means)
39c Big prize opening sensor 40a Production gate 40b Normal design start gate 40c Start gate passage sensor 41 Windmill
42 General winning opening 42c General winning opening sensor 43a Special symbol display device 43b Normal symbol display device 44 Guide rail 44a Outer guide rail 44b Inner guide rail 45 Firing passage 46 Return ball prevention piece 47 Out ball collection port 48 Ball gathering portion 49 Winning device DESCRIPTION OF SYMBOLS 50 Magnetic sensor 51 Radio wave sensor 52 Vibration sensor 53 Sphere guidance | induction part 54 Probability change transition determination part 55 Distribution part (Distribution means)
56 specific area 56c specific area sensor (sphere detecting means)
57 Non-specific area

Claims (4)

  1. A symbol display means for variably displaying various symbols;
    Lottery means for determining whether or not the game ball is won,
    First variable winning means having an opening / closing means for switching between an open state in which a game ball can enter and a closed state in which it is impossible or difficult to enter;
    Opening / closing means for switching between an open state in which a game ball can enter and a closed state in which it is impossible or difficult to enter, a specific region and a non-specific region through which the game ball can pass, and a game ball into the specific region or the non-specific region A second variable winning means having a distribution means for distributing and a ball detecting means for detecting a game ball that has passed through the specific area;
    Based on the winning determination by the lottery means, a special game having a normal round in which the opening / closing operation of the first variable winning means is performed and a special round in which the opening / closing operation of the second variable winning means is performed is executed. Special game control means,
    A game state control means for shifting the game state after the end of the special game to a probability variation state having a higher winning probability than the normal game state when a game ball is detected by the ball detection means during the special game;
    Effect control means for executing effects related to the game according to the game state,
    The special game includes a first special game in which a game ball easily passes through the specific area during the special round, and a first game in which the game ball does not pass through the specific area or is difficult to pass in comparison with the first special game. There are 2 special games,
    The effect control means executes a non-transition suggestion effect suggesting that the state does not shift to the probability variation state before the start of the special round of the second special game, and whether or not the game ball has passed the specific area. Regardless, a bullet ball game machine is characterized in that a transition confirmation effect for notifying the confirmation of transition to the probability variation state is not executed.
  2. In the ball game machine according to claim 1,
    The effect control means executes a transition suggestion effect that suggests shifting to the probability variation state before the start of the special round of the first special game, and when the game ball passes the specific area, A ball game machine characterized by executing a transition confirmation effect.
  3. In the ball game machine according to claim 2,
    The effect control means executes a game instruction effect instructing a game method in the special round during the special round of the first special game, and the game ball passes through the specific area while the game instruction effect is being executed. In this case, the bullet ball game machine is characterized in that the transition confirmation effect is executed.
  4. In the ball game machine according to claim 3,
    The effect control means does not execute the game instruction effect during a special round of the second special game.
JP2012185544A 2012-08-24 2012-08-24 Bullet ball machine Active JP5431546B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012185544A JP5431546B1 (en) 2012-08-24 2012-08-24 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012185544A JP5431546B1 (en) 2012-08-24 2012-08-24 Bullet ball machine

Publications (2)

Publication Number Publication Date
JP5431546B1 true JP5431546B1 (en) 2014-03-05
JP2014042583A JP2014042583A (en) 2014-03-13

Family

ID=50394332

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2012185544A Active JP5431546B1 (en) 2012-08-24 2012-08-24 Bullet ball machine

Country Status (1)

Country Link
JP (1) JP5431546B1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015171491A (en) * 2014-03-12 2015-10-01 京楽産業.株式会社 Game machine
JP2016093727A (en) * 2016-02-23 2016-05-26 京楽産業.株式会社 Game machine

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5924361B2 (en) * 2014-03-21 2016-05-25 タイヨーエレック株式会社 Bullet ball machine
JP6638190B2 (en) * 2014-05-31 2020-01-29 株式会社三洋物産 Gaming machine
JP2016010568A (en) * 2014-06-30 2016-01-21 株式会社藤商事 Pinball game machine
JP6196204B2 (en) * 2014-10-15 2017-09-13 株式会社ニューギン Game machine
JP6300163B2 (en) * 2016-06-10 2018-03-28 株式会社サンセイアールアンドディ Game machine
JP6298502B2 (en) * 2016-07-29 2018-03-20 株式会社三共 Game machine
JP6298501B2 (en) * 2016-07-29 2018-03-20 株式会社三共 Game machine
JP2018038601A (en) * 2016-09-07 2018-03-15 京楽産業.株式会社 Game machine
JP6431514B2 (en) * 2016-11-28 2018-11-28 株式会社平和 Game machine
JP6344625B2 (en) * 2017-01-11 2018-06-20 株式会社大都技研 Game stand and game system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015171491A (en) * 2014-03-12 2015-10-01 京楽産業.株式会社 Game machine
JP2016093727A (en) * 2016-02-23 2016-05-26 京楽産業.株式会社 Game machine

Also Published As

Publication number Publication date
JP2014042583A (en) 2014-03-13

Similar Documents

Publication Publication Date Title
JP5370877B1 (en) Amusement stand
JP5657610B2 (en) Game machine
JP6032927B2 (en) Game machine
JP5455036B2 (en) Game machine
JP2014008145A (en) Game machine
JP5400191B2 (en) Game machine
JP5536166B2 (en) Bullet ball machine
JP5362667B2 (en) Game machine
JP5430706B2 (en) Game machine
JP5328823B2 (en) Pachinko machine
JP5577116B2 (en) Game machine
JP5586269B2 (en) Game machine
JP2004049385A (en) Game machine
JP6148822B2 (en) Game machine
JP6027642B2 (en) Game machine
JP5497406B2 (en) Game machine
JP2008036292A (en) Game machine
JP2010142308A (en) Pinball game machine
JP2005000239A (en) Game machine
JP2011024634A (en) Game machine
JP5658313B2 (en) Game machine
JP5752626B2 (en) Game machine
JP2011024633A (en) Game machine
JP5142298B2 (en) Game machine
JP5951580B2 (en) Game machine

Legal Events

Date Code Title Description
TRDD Decision of grant or rejection written
A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20131204

R150 Certificate of patent or registration of utility model

Ref document number: 5431546

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250